comparison mm7_2.cpp @ 208:af624eaf2fc5 tip

14.01.13
author Ritor1
date Mon, 14 Jan 2013 10:39:01 +0600
parents 8e3fea954768
children
comparison
equal deleted inserted replaced
207:8e3fea954768 208:af624eaf2fc5
3850 if ( v3 > 21 ) 3850 if ( v3 > 21 )
3851 { 3851 {
3852 if ( v3 == 22 ) 3852 if ( v3 == 22 )
3853 { 3853 {
3854 if ( dword_F8B19C >= 7 && dword_F8B19C <= 8 ) 3854 if ( dword_F8B19C >= 7 && dword_F8B19C <= 8 )
3855 pKeyActionMap->_459E5A(1, 10, v8); 3855 pKeyActionMap->EnterText(1, 10, v8);
3856 return; 3856 return;
3857 } 3857 }
3858 if ( v3 != 23 && v3 != 30 ) 3858 if ( v3 != 23 && v3 != 30 )
3859 return; 3859 return;
3860 } 3860 }
4104 } 4104 }
4105 goto LABEL_196; 4105 goto LABEL_196;
4106 } 4106 }
4107 if ( v55 == 100 ) 4107 if ( v55 == 100 )
4108 { 4108 {
4109 pKeyActionMap->_459E5A(1, 10, v8); 4109 pKeyActionMap->EnterText(1, 10, v8);
4110 goto LABEL_196; 4110 goto LABEL_196;
4111 } 4111 }
4112 } 4112 }
4113 } 4113 }
4114 } 4114 }
11570 if ( a4 ) 11570 if ( a4 )
11571 pSaveFiles = 40; 11571 pSaveFiles = 40;
11572 else 11572 else
11573 pSaveFiles = uNumSavegameFiles; 11573 pSaveFiles = uNumSavegameFiles;
11574 a4 = 199; 11574 a4 = 199;
11575 pFilesID = dword_6A0C9C; 11575 pFilesID = pSaveListPosition;
11576 pSlotName = (const char *)(&pSavegameHeader[dword_6A0C9C]);//draw name for save slot 11576 pSlotName = (const char *)(&pSavegameHeader[pSaveListPosition]);//draw name for save slot
11577 do 11577 do
11578 { 11578 {
11579 if ( pFilesID >= (signed int)pSaveFiles ) 11579 if ( pFilesID >= (signed int)pSaveFiles )
11580 break; 11580 break;
11581 short clr; 11581 short clr;
14031 extern MENU_STATE __cdecl CreditsMenu__Loop(); 14031 extern MENU_STATE __cdecl CreditsMenu__Loop();
14032 CreditsMenu__Loop(); // процесс воспроизведения окна Создатели 14032 CreditsMenu__Loop(); // процесс воспроизведения окна Создатели
14033 break; 14033 break;
14034 } 14034 }
14035 if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LOAD) //??? неизвестно что это 14035 if (GetCurrentMenuID() == MENU_5 || GetCurrentMenuID() == MENU_LOAD) //??? неизвестно что это
14036 __debugbreak(); 14036 {
14037 /*{
14038 uGameState = 0; 14037 uGameState = 0;
14039 }*/ 14038 }
14040 else 14039 else
14041 __debugbreak(); 14040 __debugbreak();
14042 /*{ 14041 /*{
14043 if (GetCurrentMenuID() != MENU_10) 14042 if (GetCurrentMenuID() != MENU_10)
14044 goto LABEL_49; 14043 goto LABEL_49;
14065 pMouse->Activate(1); 14064 pMouse->Activate(1);
14066 if (pAsyncMouse) 14065 if (pAsyncMouse)
14067 pAsyncMouse->Resume(); 14066 pAsyncMouse->Resume();
14068 if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard ) 14067 if ( LOBYTE(pGame->pKeyboardInstance->bUsingAsynKeyboard) && pAsyncKeyboard )
14069 pAsyncKeyboard->Resume(); 14068 pAsyncKeyboard->Resume();
14070 } 14069 }*/
14071 //LABEL_48: 14070 //LABEL_48:
14072 // pGame->Loop(); //game 14071 pGame->Loop(); //game
14073 LABEL_49:*/ 14072 LABEL_49:
14074 if ( uGameState == 3 ) 14073 if ( uGameState == 3 )
14075 __debugbreak(); 14074 __debugbreak();
14076 /*{ 14075 /*{
14077 v12 = 5; 14076 v12 = 5;
14078 SetCurrentMenuID((MENU_STATE)v12); 14077 SetCurrentMenuID((MENU_STATE)v12);