Mercurial > might-and-magic-trilogy
comparison Render.h @ 68:fdacbc653945
BLV render: first image
author | Nomad |
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date | Sat, 27 Oct 2012 19:23:06 +0200 |
parents | 5159d2e6f559 |
children |
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63:427b6c3b4e0f | 68:fdacbc653945 |
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309 unsigned int GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6); | 309 unsigned int GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6); |
310 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); | 310 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); |
311 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7); | 311 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7); |
312 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4); | 312 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4); |
313 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); | 313 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); |
314 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int a6, int a7, int a8); | 314 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8); |
315 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | 315 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
316 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); | 316 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); |
317 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard); | 317 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard); |
318 void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex); | 318 void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex); |
319 int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6); | 319 int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6); |