comparison Render.h @ 68:fdacbc653945

BLV render: first image
author Nomad
date Sat, 27 Oct 2012 19:23:06 +0200
parents 5159d2e6f559
children
comparison
equal deleted inserted replaced
63:427b6c3b4e0f 68:fdacbc653945
309 unsigned int GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6); 309 unsigned int GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6);
310 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture); 310 void DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture);
311 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7); 311 void DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7);
312 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4); 312 void DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4);
313 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex); 313 void _4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex);
314 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int a6, int a7, int a8); 314 void DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8);
315 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); 315 void MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
316 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle); 316 void MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle);
317 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard); 317 void TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard);
318 void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex); 318 void DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex);
319 int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6); 319 int MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6);