Mercurial > might-and-magic-trilogy
comparison Indoor.h @ 68:fdacbc653945
BLV render: first image
author | Nomad |
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date | Sat, 27 Oct 2012 19:23:06 +0200 |
parents | 5159d2e6f559 |
children | 8b0c4d626477 |
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63:427b6c3b4e0f | 68:fdacbc653945 |
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249 }; | 249 }; |
250 #pragma pack(pop) | 250 #pragma pack(pop) |
251 | 251 |
252 | 252 |
253 #define FACE_TWO_SIDED 0x00000001 // portal/two-sided | 253 #define FACE_TWO_SIDED 0x00000001 // portal/two-sided |
254 // 0x02 color is saturated against lights | |
254 #define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water | 255 #define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water |
255 #define FACE_INVISIBLE 0x00002000 | 256 #define FACE_INVISIBLE 0x00002000 |
256 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID | 257 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID |
257 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. | 258 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. |
258 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. | 259 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. |