comparison Indoor.h @ 68:fdacbc653945

BLV render: first image
author Nomad
date Sat, 27 Oct 2012 19:23:06 +0200
parents 5159d2e6f559
children 8b0c4d626477
comparison
equal deleted inserted replaced
63:427b6c3b4e0f 68:fdacbc653945
249 }; 249 };
250 #pragma pack(pop) 250 #pragma pack(pop)
251 251
252 252
253 #define FACE_TWO_SIDED 0x00000001 // portal/two-sided 253 #define FACE_TWO_SIDED 0x00000001 // portal/two-sided
254 // 0x02 color is saturated against lights
254 #define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water 255 #define FACE_TEXTURE_ANIMATED 0x00000010 // like wavy water
255 #define FACE_INVISIBLE 0x00002000 256 #define FACE_INVISIBLE 0x00002000
256 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID 257 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID
257 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only. 258 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only.
258 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet. 259 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet.