comparison Player.cpp @ 45:bcc051713d20

BLV render & seffects
author Nomad
date Mon, 22 Oct 2012 20:45:14 +0200
parents 7071e4688db6
children 79a30ee1ecdb
comparison
equal deleted inserted replaced
43:484492a6dd28 45:bcc051713d20
5 #include "Texture.h" 5 #include "Texture.h"
6 #include "AudioPlayer.h" 6 #include "AudioPlayer.h"
7 #include "Party.h" 7 #include "Party.h"
8 #include "GUIButton.h" 8 #include "GUIButton.h"
9 #include "LOD.h" 9 #include "LOD.h"
10 #include "Monsters.h" 10 #include "Monsters.h"
11 #include "GUIWindow.h" 11 #include "GUIWindow.h"
12 #include "Viewport.h" 12 #include "Viewport.h"
13 #include "Actor.h" 13 #include "Actor.h"
14 #include "Game.h" 14 #include "Game.h"
15 #include "Mouse.h" 15 #include "Mouse.h"
4654 v3 = 0; 4654 v3 = 0;
4655 while ( 1 ) 4655 while ( 1 )
4656 { 4656 {
4657 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) ) 4657 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) )
4658 goto LABEL_11; 4658 goto LABEL_11;
4659 v5 = *(int *)v4 - 1; // BUG 4659 v5 = pEquipment.uOffHand - 1; // BUG
4660 // v5 = _this->cEquippedItems.uOffHand - 1; 4660 // v5 = _this->cEquippedItems.uOffHand - 1;
4661 if ( a2 != 17 ) 4661 if ( a2 != 17 )
4662 break; 4662 break;
4663 v6 = (char *)this + 36 * v5; 4663 v6 = (char *)this + 36 * v5;
4664 if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 ) 4664 if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 )