Mercurial > might-and-magic-trilogy
comparison stru9.cpp @ 0:8b8875f5b359
Initial commit
author | Nomad |
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date | Fri, 05 Oct 2012 16:07:14 +0200 |
parents | |
children | 0f4ed4f0f472 |
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-1:000000000000 | 0:8b8875f5b359 |
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1 #include "stru9.h" | |
2 #include "IndoorCameraD3D.h" | |
3 | |
4 #include "mm7_data.h" | |
5 | |
6 | |
7 | |
8 //----- (00498377) -------------------------------------------------------- | |
9 bool stru9::_498377(struct RenderVertexSoft *a1, unsigned int uNumVertices, struct IndoorCameraD3D_Vec4 *a3, struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices) | |
10 { | |
11 bool result; // eax@7 | |
12 unsigned int *v7; // ebx@7 | |
13 char *v8; // esi@8 | |
14 RenderVertexSoft *v9; // ecx@9 | |
15 double v10; // st7@12 | |
16 double v11; // st6@12 | |
17 RenderVertexSoft *v12; // esi@13 | |
18 int v13; // ecx@25 | |
19 VertexBuffer *v14; // edx@26 | |
20 char *v15; // eax@26 | |
21 unsigned int i; // ecx@26 | |
22 bool v17; // [sp+0h] [bp-28h]@9 | |
23 char *v18; // [sp+10h] [bp-18h]@8 | |
24 RenderVertexSoft *v19; // [sp+14h] [bp-14h]@0 | |
25 RenderVertexSoft *v20; // [sp+18h] [bp-10h]@0 | |
26 signed int v21; // [sp+1Ch] [bp-Ch]@7 | |
27 RenderVertexSoft *a2; // [sp+20h] [bp-8h]@8 | |
28 stru9 *thisa; // [sp+24h] [bp-4h]@1 | |
29 signed int a3a; // [sp+38h] [bp+10h]@12 | |
30 int a3b; // [sp+38h] [bp+10h]@25 | |
31 | |
32 thisa = this; | |
33 | |
34 static RenderVertexSoft static_AE3FB4; | |
35 static bool __init_flag1 = false; | |
36 if (!__init_flag1) | |
37 { | |
38 __init_flag1 = true; | |
39 | |
40 static_AE3FB4.flt_2C = 0.0; | |
41 } | |
42 | |
43 static stru312 static_AE3FA4; // idb | |
44 static bool __init_flag2 = false; | |
45 if (!__init_flag2) | |
46 { | |
47 __init_flag2 = true; | |
48 | |
49 //stru312::stru312(&static_AE3FA4); | |
50 } | |
51 | |
52 static VertexBuffer static_AE33A0; // idb | |
53 static bool __init_flag3 = false; | |
54 if (!__init_flag3) | |
55 { | |
56 __init_flag3 = true; | |
57 | |
58 //VertexBuffer::VertexBuffer(&static_AE33A0); | |
59 } | |
60 | |
61 result = 0; | |
62 v7 = pOutNumVertices; | |
63 v21 = 0; | |
64 if ( (signed int)uNumVertices <= 0 ) | |
65 goto LABEL_32; | |
66 a2 = a1; | |
67 v8 = (char *)&a3->y; | |
68 v18 = (char *)&a3->y; | |
69 do | |
70 { | |
71 v17 = result + 1; | |
72 v9 = &a1[(result + 1) % (signed int)uNumVertices]; | |
73 if ( a2->vWorldPosition.x != v9->vWorldPosition.x | |
74 || a2->vWorldPosition.y != v9->vWorldPosition.y | |
75 || a2->vWorldPosition.z != v9->vWorldPosition.z ) | |
76 { | |
77 v10 = *((float *)v8 + 1); | |
78 v11 = *(float *)v8; | |
79 ++v21; | |
80 result = 0; | |
81 static_AE3FA4.flt_0 = *((float *)v8 - 1); | |
82 static_AE33A0.uNumVertices = 0; | |
83 a3a = 0; | |
84 static_AE3FA4.flt_4 = v11; | |
85 static_AE3FA4.flt_8 = v10; | |
86 if ( (signed int)*v7 <= 0 ) | |
87 goto LABEL_32; | |
88 do | |
89 { | |
90 v12 = &pVertices[result]; | |
91 if ( result ) | |
92 { | |
93 if ( _4989E1(v20, &pVertices[result], a2, &static_AE3FA4) | |
94 && _498774(v20, v12, a2, &static_AE3FA4, &static_AE3FB4) ) | |
95 AddVertex(&static_AE33A0, &static_AE3FB4); | |
96 } | |
97 else | |
98 { | |
99 v19 = &pVertices[result]; | |
100 } | |
101 v20 = v12; | |
102 if ( _49895A(v12, a2, &static_AE3FA4) ) | |
103 AddVertex(&static_AE33A0, v12); | |
104 v7 = pOutNumVertices; | |
105 result = a3a++ + 1; | |
106 } | |
107 while ( a3a < (signed int)*pOutNumVertices ); | |
108 if ( !static_AE33A0.uNumVertices ) | |
109 goto LABEL_32; | |
110 if ( _4989E1(v12, v19, a2, &static_AE3FA4) | |
111 && _498774(v12, v19, a2, &static_AE3FA4, &static_AE3FB4) ) | |
112 AddVertex(&static_AE33A0, &static_AE3FB4); | |
113 v13 = static_AE33A0.uNumVertices; | |
114 a3b = 0; | |
115 if ( static_AE33A0.uNumVertices > 0 ) | |
116 { | |
117 v14 = &static_AE33A0; | |
118 v15 = (char *)&pVertices->vWorldPosition.y; | |
119 for ( i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices; | |
120 ; | |
121 i = (char *)&static_AE33A0.pVertices[0].vWorldPosition.y - (char *)pVertices ) | |
122 { | |
123 ++a3b; | |
124 *((int *)v15 - 1) = *(unsigned int *)(&v14->pVertices[0].vWorldPosition.x); | |
125 v14 = (VertexBuffer *)((char *)v14 + 48); | |
126 *(float *)v15 = *(float *)&v15[(char *)&static_AE33A0 - (char *)pVertices]; | |
127 *((float *)v15 + 1) = *(float *)&v15[i]; | |
128 *((float *)v15 + 8) = *(float *)&v15[(char *)&static_AE33A0.pVertices[0].flt_20 - (char *)pVertices]; | |
129 *((float *)v15 + 9) = *(float *)&v15[(char *)&static_AE33A0.pVertices[0].u - (char *)pVertices]; | |
130 v13 = static_AE33A0.uNumVertices; | |
131 v15 += 48; | |
132 if ( a3b >= static_AE33A0.uNumVertices ) | |
133 break; | |
134 } | |
135 } | |
136 v7 = pOutNumVertices; | |
137 v8 = v18; | |
138 *pOutNumVertices = v13; | |
139 } | |
140 result = v17; | |
141 ++a2; | |
142 v8 += 24; | |
143 v18 = v8; | |
144 } | |
145 while ( v17 < (signed int)uNumVertices ); | |
146 if ( v21 < 3 ) | |
147 LABEL_32: | |
148 *v7 = 0; | |
149 return 1; | |
150 } | |
151 // AE3FE4: using guessed type char static_init_flag__AE3FB4_bit1__AE3FA4_bit2__AE33A0_bit3; | |
152 | |
153 //----- (004985FB) -------------------------------------------------------- | |
154 bool stru9::_4985FB(struct RenderVertexSoft *a1, signed int a2, struct RenderVertexSoft *a3, unsigned int *pOutNumVertices, struct Vec3_float_ *a5, float a6, char *a7, int unused) | |
155 { | |
156 RenderVertexSoft *v9; // ecx@1 | |
157 Vec3_float_ *v10; // esi@1 | |
158 char *v11; // ebx@1 | |
159 RenderVertexSoft *v12; // edi@1 | |
160 double v13; // st7@1 | |
161 bool result; // eax@4 | |
162 signed int v15; // edx@9 | |
163 RenderVertexSoft *v16; // ecx@9 | |
164 double v17; // st7@9 | |
165 double v18; // st6@12 | |
166 signed int v19; // [sp+Ch] [bp-Ch]@7 | |
167 float v20; // [sp+10h] [bp-8h]@1 | |
168 bool v21; // [sp+14h] [bp-4h]@2 | |
169 | |
170 v9 = a1; | |
171 v10 = a5; | |
172 v11 = (char *)&a1->vWorldPosition.z; | |
173 v12 = a3; | |
174 v13 = a1->vWorldPosition.y * a5->y + a5->x * a1->vWorldPosition.x + a1->vWorldPosition.z * a5->z; | |
175 v20 = v13; | |
176 v21 = v13 >= a6; | |
177 result = 0; | |
178 *pOutNumVertices = 0; | |
179 if ( a2 <= 0 ) | |
180 goto LABEL_19; | |
181 while ( 1 ) | |
182 { | |
183 v19 = result + 1; | |
184 if ( v21 ) | |
185 { | |
186 ++a3; | |
187 memcpy(v12, v11 - 8, 0x30u); | |
188 ++*pOutNumVertices; | |
189 v10 = a5; | |
190 v12 = a3; | |
191 v9 = a1; | |
192 } | |
193 v15 = 0; | |
194 v16 = &v9[(result + 1) % a2]; | |
195 v17 = v16->vWorldPosition.z * v10->z + v16->vWorldPosition.y * v10->y + v10->x * v16->vWorldPosition.x; | |
196 if ( v17 >= a6 ) | |
197 v15 = 1; | |
198 if ( v21 != v15 ) | |
199 { | |
200 v18 = (a6 - v20) / (v17 - v20); | |
201 v12->vWorldPosition.x = (v16->vWorldPosition.x - *((float *)v11 - 2)) * v18 + *((float *)v11 - 2); | |
202 ++v12; | |
203 a3 = v12; | |
204 *((float *)v12 - 11) = (v16->vWorldPosition.y - *((float *)v11 - 1)) * v18 + *((float *)v11 - 1); | |
205 *((float *)v12 - 10) = (v16->vWorldPosition.z - *(float *)v11) * v18 + *(float *)v11; | |
206 *((float *)v12 - 3) = (v16->u - *((float *)v11 + 7)) * v18 + *((float *)v11 + 7); | |
207 *((float *)v12 - 2) = (v16->v - *((float *)v11 + 8)) * v18 + *((float *)v11 + 8); | |
208 ++*pOutNumVertices; | |
209 *a7 = 1; | |
210 } | |
211 ++result; | |
212 v11 += 48; | |
213 v21 = v15; | |
214 v20 = v17; | |
215 if ( v19 >= a2 ) | |
216 break; | |
217 v9 = a1; | |
218 } | |
219 result = (bool)pOutNumVertices; | |
220 if ( (signed int)*pOutNumVertices >= 3 ) | |
221 LOBYTE(result) = 1; | |
222 else | |
223 LABEL_19: | |
224 LOBYTE(result) = 0; | |
225 return result; | |
226 } | |
227 | |
228 //----- (00498737) -------------------------------------------------------- | |
229 void stru9::AddVertex(struct VertexBuffer *pVertexBuffer, struct RenderVertexSoft *pVertex) | |
230 { | |
231 RenderVertexSoft *v3; // eax@1 | |
232 | |
233 v3 = &pVertexBuffer->pVertices[pVertexBuffer->uNumVertices]; | |
234 v3->vWorldPosition.x = pVertex->vWorldPosition.x; | |
235 v3->vWorldPosition.y = pVertex->vWorldPosition.y; | |
236 v3->vWorldPosition.z = pVertex->vWorldPosition.z; | |
237 v3->u = pVertex->u; | |
238 v3->v = pVertex->v; | |
239 ++pVertexBuffer->uNumVertices; | |
240 } | |
241 | |
242 //----- (00498774) -------------------------------------------------------- | |
243 bool stru9::_498774(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4, struct RenderVertexSoft *a5) | |
244 { | |
245 RenderVertexSoft *v6; // ecx@5 | |
246 bool result; // eax@5 | |
247 double v8; // st7@5 | |
248 __int16 v9; // fps@5 | |
249 double v10; // st7@6 | |
250 double v11; // st6@8 | |
251 double v12; // st6@18 | |
252 char v13; // c0@24 | |
253 char v14; // c2@24 | |
254 char v15; // c3@24 | |
255 float a1a; // [sp+10h] [bp+8h]@5 | |
256 | |
257 static stru312 static_AE3388; | |
258 /*if ( !(static_init_flag__AE3388_bit1__AE3378_bit2 & 1) ) | |
259 { | |
260 static_init_flag__AE3388_bit1__AE3378_bit2 |= 1u; | |
261 stru312::stru312(&static_AE3388); | |
262 atexit(nullsub_16); | |
263 }*/ | |
264 static stru312 static_AE3378; | |
265 /*if ( !(static_init_flag__AE3388_bit1__AE3378_bit2 & 2) ) | |
266 { | |
267 static_init_flag__AE3388_bit1__AE3378_bit2 |= 2u; | |
268 stru312::stru312(&static_AE3378); | |
269 atexit(nullsub_15); | |
270 }*/ | |
271 v6 = a1; | |
272 static_AE3378.flt_0 = a1->vWorldPosition.x - a3->vWorldPosition.x; | |
273 static_AE3378.flt_4 = a1->vWorldPosition.y - a3->vWorldPosition.y; | |
274 HIWORD(result) = HIWORD(a4); | |
275 static_AE3378.flt_8 = a1->vWorldPosition.z - a3->vWorldPosition.z; | |
276 static_AE3388.flt_0 = a2->vWorldPosition.x - a1->vWorldPosition.x; | |
277 static_AE3388.flt_4 = a2->vWorldPosition.y - a1->vWorldPosition.y; | |
278 static_AE3388.flt_8 = a2->vWorldPosition.z - a1->vWorldPosition.z; | |
279 a1a = static_AE3388.flt_0 * a4->flt_0 + static_AE3388.flt_8 * a4->flt_8 + static_AE3388.flt_4 * a4->flt_4; | |
280 v8 = static_AE3378.flt_0 * a4->flt_0 + static_AE3378.flt_8 * a4->flt_8 + static_AE3378.flt_4 * a4->flt_4; | |
281 //UNDEF(v9); | |
282 if ( a1a != 0.0 ) | |
283 { | |
284 v10 = -(v8 / a1a); | |
285 if ( a1a <= 0.0 ) | |
286 { | |
287 if ( v10 <= 0.0 ) | |
288 v12 = 0.0; | |
289 else | |
290 v12 = v10; | |
291 if ( v12 <= 1.0 ) | |
292 { | |
293 if ( v10 <= 0.0 ) | |
294 v10 = (float)0.0; | |
295 } | |
296 else | |
297 { | |
298 v10 = 1.0; | |
299 } | |
300 } | |
301 else | |
302 { | |
303 if ( v10 >= 1.0 ) | |
304 v11 = 1.0; | |
305 else | |
306 v11 = v10; | |
307 if ( v11 >= 0.0 ) | |
308 { | |
309 if ( v10 >= 1.0 ) | |
310 v10 = (float)1.0; | |
311 } | |
312 else | |
313 { | |
314 v10 = 0.0; | |
315 } | |
316 } | |
317 result = (bool)a5; | |
318 a5->vWorldPosition.x = (a2->vWorldPosition.x - v6->vWorldPosition.x) * v10 + v6->vWorldPosition.x; | |
319 a5->vWorldPosition.y = (a2->vWorldPosition.y - v6->vWorldPosition.y) * v10 + v6->vWorldPosition.y; | |
320 a5->vWorldPosition.z = (a2->vWorldPosition.z - v6->vWorldPosition.z) * v10 + v6->vWorldPosition.z; | |
321 a5->u = (a2->u - v6->u) * v10 + v6->u; | |
322 a5->v = (a2->v - v6->v) * v10 + v6->v; | |
323 goto LABEL_15; | |
324 } | |
325 v13 = v8 < 0.0; | |
326 v14 = 0; | |
327 v15 = v8 == 0.0; | |
328 BYTE1(result) = HIBYTE(v9); | |
329 if ( v8 < 0.0 ) | |
330 { | |
331 LABEL_15: | |
332 LOBYTE(result) = 1; | |
333 return result; | |
334 } | |
335 LOBYTE(result) = 0; | |
336 return result; | |
337 } | |
338 // AE3398: using guessed type char static_init_flag__AE3388_bit1__AE3378_bit2; | |
339 | |
340 //----- (0049895A) -------------------------------------------------------- | |
341 bool stru9::_49895A(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct stru312 *a3) | |
342 { | |
343 double v4; // st7@3 | |
344 double v5; // st7@3 | |
345 __int16 v6; // fps@3 | |
346 char v7; // c0@3 | |
347 char v8; // c2@3 | |
348 char v9; // c3@3 | |
349 bool result; // eax@3 | |
350 | |
351 static stru312 static_F942A0; | |
352 /*static bool __init_flag1 = false; | |
353 if (!__init_flag1) | |
354 { | |
355 __init_flag1 = true; | |
356 | |
357 stru312::stru312(&static_F942A0); | |
358 }*/ | |
359 | |
360 static_F942A0.flt_0 = a1->vWorldPosition.x - a2->vWorldPosition.x; | |
361 static_F942A0.flt_4 = a1->vWorldPosition.y - a2->vWorldPosition.y; | |
362 v4 = a1->vWorldPosition.z - a2->vWorldPosition.z; | |
363 HIWORD(result) = HIWORD(a3); | |
364 static_F942A0.flt_8 = v4; | |
365 v5 = v4 * a3->flt_8 + static_F942A0.flt_4 * a3->flt_4 + static_F942A0.flt_0 * a3->flt_0; | |
366 //UNDEF(v6); | |
367 flt_F942B0 = v5; | |
368 v7 = v5 < 0.0; | |
369 v8 = 0; | |
370 v9 = v5 == 0.0; | |
371 BYTE1(result) = HIBYTE(v6); | |
372 LOBYTE(result) = v5 >= 0.0; | |
373 return result; | |
374 } | |
375 | |
376 | |
377 //----- (004989E1) -------------------------------------------------------- | |
378 bool stru9::_4989E1(struct RenderVertexSoft *a1, struct RenderVertexSoft *a2, struct RenderVertexSoft *a3, struct stru312 *a4) | |
379 { | |
380 bool r1; | |
381 bool r2; | |
382 | |
383 r1 = _49895A(a1, a3, a4); | |
384 r2 = _49895A(a2, a3, a4); | |
385 return !r1 && r2 == 1 || | |
386 r1 == 1 && !r2; | |
387 } | |
388 | |
389 //----- (004980B9) -------------------------------------------------------- | |
390 bool stru9::_4980B9(RenderVertexSoft *a1, signed int a2, float a3, float a4, float a5, RenderVertexSoft *a6, unsigned int *pOutNumVertices) | |
391 { | |
392 bool result; // eax@7 | |
393 unsigned int *v9; // ebx@7 | |
394 char *v10; // edi@8 | |
395 RenderVertexSoft *v11; // esi@9 | |
396 RenderVertexSoft *v12; // ecx@9 | |
397 double v13; // st7@12 | |
398 double v14; // st6@12 | |
399 double v15; // st5@12 | |
400 RenderVertexSoft *v16; // edi@13 | |
401 int v17; // ecx@25 | |
402 VertexBuffer *v18; // edx@26 | |
403 char *v19; // eax@26 | |
404 unsigned int i; // ecx@26 | |
405 bool v21; // [sp+0h] [bp-24h]@9 | |
406 char *v22; // [sp+Ch] [bp-18h]@8 | |
407 RenderVertexSoft *a2a; // [sp+10h] [bp-14h]@0 | |
408 RenderVertexSoft *a1a; // [sp+14h] [bp-10h]@0 | |
409 signed int v25; // [sp+18h] [bp-Ch]@7 | |
410 signed int v26; // [sp+1Ch] [bp-8h]@12 | |
411 int v27; // [sp+1Ch] [bp-8h]@25 | |
412 stru9 *thisa; // [sp+20h] [bp-4h]@1 | |
413 | |
414 thisa = this; | |
415 | |
416 static RenderVertexSoft stru_AE4BFC; | |
417 static bool __init_flag1 = false; | |
418 if (!__init_flag1) | |
419 { | |
420 __init_flag1 = true; | |
421 | |
422 stru_AE4BFC.flt_2C = 0.0; | |
423 } | |
424 | |
425 static stru312 static_sub_4980B9_stru_AE4BEC; // idb | |
426 static bool __init_flag2 = false; | |
427 if (!__init_flag2) | |
428 { | |
429 __init_flag2 = true; | |
430 | |
431 //stru312::stru312(&static_sub_4980B9_stru_AE4BEC); | |
432 } | |
433 | |
434 static VertexBuffer static_sub_4980B9_stru_AE3FE8; // idb | |
435 static bool __init_flag3 = false; | |
436 if (!__init_flag3) | |
437 { | |
438 __init_flag3 = true; | |
439 | |
440 //VertexBuffer::VertexBuffer(&static_sub_4980B9_stru_AE3FE8); | |
441 } | |
442 | |
443 result = 0; | |
444 v9 = pOutNumVertices; | |
445 v25 = 0; | |
446 if ( a2 <= 0 ) | |
447 goto LABEL_32; | |
448 v10 = (char *)&a1->vWorldPosition.z; | |
449 v22 = (char *)&a1->vWorldPosition.z; | |
450 do | |
451 { | |
452 v11 = (RenderVertexSoft *)(v10 - 8); | |
453 v21 = result + 1; | |
454 v12 = &a1[(result + 1) % a2]; | |
455 if ( *((float *)v10 - 2) != v12->vWorldPosition.x | |
456 || *((float *)v10 - 1) != v12->vWorldPosition.y | |
457 || *(float *)v10 != v12->vWorldPosition.z ) | |
458 { | |
459 v13 = v12->vWorldPosition.x - v11->vWorldPosition.x; | |
460 v14 = v12->vWorldPosition.y - *((float *)v10 - 1); | |
461 v15 = v12->vWorldPosition.z - *(float *)v10; | |
462 ++v25; | |
463 result = 0; | |
464 static_sub_4980B9_stru_AE3FE8.uNumVertices = 0; | |
465 v26 = 0; | |
466 static_sub_4980B9_stru_AE4BEC.flt_0 = a4 * v15 - v14 * a5; | |
467 static_sub_4980B9_stru_AE4BEC.flt_4 = v13 * a5 - v15 * a3; | |
468 static_sub_4980B9_stru_AE4BEC.flt_8 = v14 * a3 - v13 * a4; | |
469 if ( (signed int)*v9 <= 0 ) | |
470 goto LABEL_32; | |
471 do | |
472 { | |
473 v16 = &a6[result]; | |
474 if ( result ) | |
475 { | |
476 if ( _4989E1(a1a, &a6[result], v11, &static_sub_4980B9_stru_AE4BEC) | |
477 && _498774(a1a, v16, v11, &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC) ) | |
478 AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC); | |
479 } | |
480 else | |
481 { | |
482 a2a = &a6[result]; | |
483 } | |
484 a1a = v16; | |
485 if ( _49895A(v16, v11, &static_sub_4980B9_stru_AE4BEC) ) | |
486 AddVertex(&static_sub_4980B9_stru_AE3FE8, v16); | |
487 v9 = pOutNumVertices; | |
488 result = v26++ + 1; | |
489 } | |
490 while ( v26 < (signed int)*pOutNumVertices ); | |
491 if ( !static_sub_4980B9_stru_AE3FE8.uNumVertices ) | |
492 goto LABEL_32; | |
493 if ( _4989E1(v16, a2a, v11, &static_sub_4980B9_stru_AE4BEC) | |
494 && _498774(v16, a2a, v11, &static_sub_4980B9_stru_AE4BEC, &stru_AE4BFC) ) | |
495 AddVertex(&static_sub_4980B9_stru_AE3FE8, &stru_AE4BFC); | |
496 v17 = static_sub_4980B9_stru_AE3FE8.uNumVertices; | |
497 v27 = 0; | |
498 if ( static_sub_4980B9_stru_AE3FE8.uNumVertices > 0 ) | |
499 { | |
500 v18 = &static_sub_4980B9_stru_AE3FE8; | |
501 v19 = (char *)&a6->vWorldPosition.y; | |
502 for ( i = (char *)&static_sub_4980B9_stru_AE3FE8.pVertices[0].flt_20 - (char *)a6; | |
503 ; | |
504 i = (char *)&static_sub_4980B9_stru_AE3FE8.pVertices[0].flt_20 - (char *)a6 ) | |
505 { | |
506 ++v27; | |
507 *((int *)v19 - 1) = LODWORD(v18->pVertices[0].vWorldPosition.x); | |
508 v18 = (VertexBuffer *)((char *)v18 + 48); | |
509 *(float *)v19 = *(float *)&v19[(char *)&static_sub_4980B9_stru_AE3FE8 - (char *)a6]; | |
510 *((float *)v19 + 1) = *(float *)&v19[(char *)&static_sub_4980B9_stru_AE3FE8.pVertices[0].vWorldPosition.y | |
511 - (char *)a6]; | |
512 *((float *)v19 + 8) = *(float *)&v19[i]; | |
513 *((float *)v19 + 9) = *(float *)&v19[(char *)&static_sub_4980B9_stru_AE3FE8.pVertices[0].u - (char *)a6]; | |
514 v17 = static_sub_4980B9_stru_AE3FE8.uNumVertices; | |
515 v19 += 48; | |
516 if ( v27 >= static_sub_4980B9_stru_AE3FE8.uNumVertices ) | |
517 break; | |
518 } | |
519 } | |
520 v9 = pOutNumVertices; | |
521 v10 = v22; | |
522 *pOutNumVertices = v17; | |
523 } | |
524 result = v21; | |
525 v10 += 48; | |
526 v22 = v10; | |
527 } | |
528 while ( v21 < a2 ); | |
529 if ( v25 < 3 ) | |
530 LABEL_32: | |
531 *v9 = 0; | |
532 return 1; | |
533 } | |
534 // AE4C2C: using guessed type char static_sub_4980B9_byte_AE4C2C_init_flag; |