comparison mm7_1.cpp @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
parents
children ac0fb48cd27a
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-1:000000000000 0:8b8875f5b359
1 /* This file has been generated by the Hex-Rays decompiler.
2 Copyright (c) 2007-2011 Hex-Rays <info@hex-rays.com>
3
4 Detected compiler: Visual C++
5 */
6
7 //#include <defs.h>
8 #include "MM7.h"
9
10 #include "MapInfo.h"
11 #include "Game.h"
12 #include "GUIWindow.h"
13 #include "GUIFont.h"
14 #include "GUIButton.h"
15 #include "GUIProgressBar.h"
16 #include "Party.h"
17 #include "AudioPlayer.h"
18 #include "Outdoor.h"
19 #include "IndoorCamera.h"
20 #include "Overlays.h"
21 #include "Monsters.h"
22 #include "Arcomage.h"
23 #include "LOD.h"
24 #include "Actor.h"
25 #include "Allocator.h"
26 #include "Events.h"
27 #include "Viewport.h"
28 #include "FrameTableInc.h"
29 #include "Math.h"
30 #include "LayingItem.h"
31 #include "ObjectList.h"
32 #include "Chest.h"
33 #include "PaletteManager.h"
34 #include "DecorationList.h"
35 #include "SaveLoad.h"
36 #include "stru123.h"
37 #include "Time.h"
38 #include "IconFrameTable.h"
39 #include "stru179.h"
40 #include "Awards.h"
41 #include "Autonotes.h"
42 #include "stru160.h"
43 #include "stru279.h"
44 #include "TurnEngine.h"
45 #include "stru277.h"
46 #include "Weather.h"
47 #include "stru272.h"
48 #include "stru298.h"
49 #include "StorylineTextTable.h"
50 #include "Events2D.h"
51
52 #include "mm7_data.h"
53
54
55
56
57 int __stdcall aWinProc(HWND hWnd, UINT Msg, WPARAM wParam, unsigned int lParam);
58 int __stdcall InsertMM7CDDialogFunc(HWND hDlg, int a2, __int16 a3, int a4);
59 bool __fastcall FindMM7CD(HWND hWnd, char *pCDDrive);
60 bool __fastcall Initialize(HINSTANCE hInst, char *pCmdLine);
61
62
63
64
65
66
67 void __cdecl crt_deconstruct_ptr_6A0118()
68 {
69 for (int i = 0; i < 40; ++i)
70 pAllocator->FreeChunk(pSavegameThumbnails[i].pPixels);
71 }
72
73
74 //----- (004196A0) --------------------------------------------------------
75 void __cdecl sub_4196A0()
76 {
77 GUIButton *i; // esi@2
78 GUIButton *j; // esi@7
79
80 if ( dword_507CC0 )
81 {
82 dword_507CC0 = 0;
83 for ( i = pGUIWindow_CurrentMenu->pControlsHead; i; i = i->pNext )
84 {
85 if ( BYTE1(i->field_1C) & 0x80 )
86 GUIButton::_41D0D8(i);
87 }
88 for ( j = pGUIWindow_CurrentMenu->pControlsHead; j; j = j->pNext )
89 {
90 if ( j->uControlID == 120 )
91 {
92 j->uX = dword_50698C;
93 j->uY = dword_506988;
94 j->uZ = dword_506984;
95 j->uW = dword_506980;
96 pGUIWindow_CurrentMenu->_41D08F(1, 0, 0, 0);
97 }
98 }
99 }
100 }
101 // 506980: using guessed type int dword_506980;
102 // 506984: using guessed type int dword_506984;
103 // 506988: using guessed type int dword_506988;
104 // 50698C: using guessed type int dword_50698C;
105 // 507CC0: using guessed type int dword_507CC0;
106
107 //----- (00419719) --------------------------------------------------------
108 char __fastcall CharacterUI_SkillsTab_Draw(unsigned int uPlayerID)
109 {
110 unsigned int v1; // esi@1
111 Player *pPlayer; // ebp@1
112 unsigned int v3; // eax@1
113 signed int v4; // ecx@1
114 int v5; // edi@3
115 GUIWindow *v6; // ecx@3
116 int v7; // eax@4
117 GUIButton *v8; // edx@5
118 int v9; // eax@7
119 unsigned int v10; // ecx@9
120 unsigned __int16 v11; // ax@9
121 int v12; // eax@9
122 unsigned __int8 v13; // cf@12
123 unsigned __int8 v14; // zf@12
124 unsigned int v15; // eax@12
125 char *v16; // ecx@22
126 GUIWindow *v17; // ecx@33
127 int v18; // edx@34
128 GUIButton *v19; // eax@35
129 int v20; // edx@37
130 unsigned __int16 v21; // cx@39
131 unsigned int v22; // eax@39
132 int v23; // edi@39
133 unsigned int v24; // eax@42
134 char v25; // sf@52
135 char *v26; // ecx@52
136 int v27; // edi@63
137 GUIWindow *v28; // ecx@63
138 int v29; // edx@64
139 GUIButton *v30; // eax@65
140 int v31; // edx@67
141 unsigned int v32; // ecx@69
142 int v33; // eax@69
143 unsigned int v34; // eax@72
144 char *v35; // ecx@82
145 GUIWindow *v36; // ecx@93
146 int v37; // edx@94
147 GUIButton *v38; // eax@94
148 int v39; // edx@97
149 unsigned __int16 v40; // cx@99
150 unsigned int v41; // eax@99
151 int v42; // edi@99
152 unsigned int v43; // eax@102
153 char *v44; // ecx@112
154 char *v46; // [sp-Ch] [bp-4Ch]@19
155 char *v47; // [sp-Ch] [bp-4Ch]@49
156 char *v48; // [sp-Ch] [bp-4Ch]@79
157 char *v49; // [sp-Ch] [bp-4Ch]@109
158 unsigned int v50; // [sp-8h] [bp-48h]@19
159 unsigned int v51; // [sp-8h] [bp-48h]@49
160 unsigned int v52; // [sp-8h] [bp-48h]@79
161 unsigned int v53; // [sp-8h] [bp-48h]@109
162 int v54; // [sp-4h] [bp-44h]@19
163 int v55; // [sp-4h] [bp-44h]@49
164 int v56; // [sp-4h] [bp-44h]@79
165 int v57; // [sp-4h] [bp-44h]@109
166 unsigned int v58; // [sp+10h] [bp-30h]@9
167 unsigned int v59; // [sp+10h] [bp-30h]@39
168 unsigned int v60; // [sp+10h] [bp-30h]@69
169 unsigned int v61; // [sp+10h] [bp-30h]@99
170 int v62; // [sp+14h] [bp-2Ch]@4
171 int v63; // [sp+14h] [bp-2Ch]@34
172 int v64; // [sp+14h] [bp-2Ch]@64
173 int v65; // [sp+14h] [bp-2Ch]@94
174 signed int i; // [sp+18h] [bp-28h]@4
175 signed int v67; // [sp+18h] [bp-28h]@34
176 signed int v68; // [sp+18h] [bp-28h]@64
177 signed int v69; // [sp+18h] [bp-28h]@94
178 int v70; // [sp+1Ch] [bp-24h]@3
179 int v71; // [sp+1Ch] [bp-24h]@33
180 int v72; // [sp+1Ch] [bp-24h]@63
181 int v73; // [sp+1Ch] [bp-24h]@93
182 int uY; // [sp+20h] [bp-20h]@9
183 int uYa; // [sp+20h] [bp-20h]@33
184 int uYb; // [sp+20h] [bp-20h]@69
185 int uYc; // [sp+20h] [bp-20h]@93
186 unsigned int a5; // [sp+24h] [bp-1Ch]@1
187 unsigned int v79; // [sp+28h] [bp-18h]@1
188 int *v80; // [sp+2Ch] [bp-14h]@3
189 int *v81; // [sp+2Ch] [bp-14h]@33
190 int *v82; // [sp+2Ch] [bp-14h]@63
191 int *v83; // [sp+2Ch] [bp-14h]@93
192 unsigned int v84; // [sp+30h] [bp-10h]@1
193 int v85; // [sp+34h] [bp-Ch]@1
194 unsigned int v86; // [sp+38h] [bp-8h]@1
195 unsigned __int16 v87; // [sp+3Ch] [bp-4h]@9
196 char *v88; // [sp+3Ch] [bp-4h]@24
197 char *v89; // [sp+3Ch] [bp-4h]@54
198 unsigned __int16 v90; // [sp+3Ch] [bp-4h]@69
199 char *v91; // [sp+3Ch] [bp-4h]@84
200 char *v92; // [sp+3Ch] [bp-4h]@114
201
202 v1 = uPlayerID;
203 a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
204 v84 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xAFu, 0xFFu);
205 v85 = pGUIWindow_CurrentMenu->field_2C_focus_id;
206 v86 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
207 v79 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
208 pPlayer = (Player *)&stru_AA1058[3].pSounds[6972 * v1 + 40552];
209 v3 = pIcons_LOD->LoadTexture("fr_skill", TEXTURE_16BIT_PALETTE);
210 pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0));
211 v4 = v79;
212 if ( !pPlayer->uSkillPoints )
213 v4 = 65535;
214 sprintfex(
215 pTmpBuf,
216 "%s ",
217 pGlobalTXT_LocalizationStrings[206], // Skills for
218 a5,
219 pPlayer->pName,
220 pGlobalTXT_LocalizationStrings[207], // Skill Points
221 v4,
222 pPlayer->uSkillPoints);
223 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
224 v5 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;// Weapons, Level
225 sprintfex(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[242], pGlobalTXT_LocalizationStrings[131]);
226 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, v5, a5, pTmpBuf, 0, 0, 0);
227 v6 = pGUIWindow_CurrentMenu;
228 v70 = 0;
229 v80 = dword_4E2A2C;
230 do
231 {
232 v62 = *v80;
233 v7 = 0;
234 for ( i = 0; i < (signed int)v6->uNumControls; v7 = i++ + 1 )
235 {
236 v8 = v6->pControlsHead;
237 if ( v7 > 0 )
238 {
239 do
240 {
241 v8 = v8->pNext;
242 --v7;
243 }
244 while ( v7 );
245 }
246 v9 = v8->field_1C;
247 if ( SBYTE1(v9) >= 0 )
248 continue;
249 BYTE1(v9) &= 0x7Fu;
250 if ( v9 != v62 )
251 continue;
252 v5 = v8->uY;
253 v10 = pPlayer->uSkillPoints;
254 ++v70;
255 v11 = pPlayer->pActiveSkills[v62];
256 v87 = pPlayer->pActiveSkills[v62];
257 v12 = v11 & 0x3F;
258 v58 = 0;
259 uY = v12;
260 if ( v10 >= v12 + 1 )
261 v58 = v84;
262 if ( v85 == i )
263 {
264 v13 = v10 < v12;
265 v14 = v10 == v12;
266 v15 = v86;
267 if ( !(v13 | v14) )
268 v15 = v79;
269 v58 = v15;
270 }
271 else
272 {
273 v15 = v58;
274 }
275 if ( HIBYTE(v87) & 1 )
276 {
277 if ( !v15 )
278 v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
279 v54 = uY;
280 v50 = v58;
281 v46 = pGlobalTXT_LocalizationStrings[96];
282 }
283 else
284 {
285 if ( !(v87 & 0xC0) )
286 {
287 sprintfex(pTmpBuf, "%s\r400%2d", pSkillNames[v62], uY);
288 goto LABEL_28;
289 }
290 v16 = pGlobalTXT_LocalizationStrings[432];
291 if ( (v87 & 0x80u) == 0 )
292 v16 = pGlobalTXT_LocalizationStrings[433];
293 v88 = v16;
294 if ( !v15 )
295 v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
296 v54 = uY;
297 v50 = v58;
298 v46 = v88;
299 }
300 sprintfex(pTmpBuf, "%s ", pSkillNames[v62], v15, v46, v50, v54);
301 LABEL_28:
302 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, v5, v58, pTmpBuf, 0, 0, 0);
303 v6 = pGUIWindow_CurrentMenu;
304 }
305 ++v80;
306 }
307 while ( (signed int)v80 < (signed int)dword_4E2A50 );
308 if ( !v70 )
309 {
310 v5 = v5 + LOBYTE(pFontLucida->uFontHeight) - 3;
311 v6->DrawText(pFontLucida, 24, v5, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0);
312 }
313 uYa = v5 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
314 sprintfex(pTmpBuf, "%s\r400%s", pGlobalTXT_LocalizationStrings[138], pGlobalTXT_LocalizationStrings[131]);
315 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, uYa, a5, pTmpBuf, 0, 0, 0);
316 v17 = pGUIWindow_CurrentMenu;
317 v71 = 0;
318 v81 = _4E2A80_skills;
319 do
320 {
321 v18 = 0;
322 v67 = 0;
323 v63 = *v81;
324 while ( v67 < (signed int)v17->uNumControls )
325 {
326 v19 = v17->pControlsHead;
327 if ( v18 > 0 )
328 {
329 do
330 {
331 v19 = v19->pNext;
332 --v18;
333 }
334 while ( v18 );
335 }
336 v20 = v19->field_1C;
337 if ( SBYTE1(v20) >= 0 || (BYTE1(v20) &= 0x7Fu, v20 != v63) )
338 goto LABEL_59;
339 ++v71;
340 uYa = v19->uY;
341 v21 = pPlayer->pActiveSkills[v63];
342 v22 = pPlayer->uSkillPoints;
343 v23 = pPlayer->pActiveSkills[v63] & 0x3F;
344 v59 = 0;
345 if ( v22 >= v23 + 1 )
346 v59 = v84;
347 if ( v85 == v67 )
348 {
349 v13 = v22 < v23;
350 v14 = v22 == v23;
351 v24 = v86;
352 if ( !(v13 | v14) )
353 v24 = v79;
354 v59 = v24;
355 }
356 else
357 {
358 v24 = v59;
359 }
360 if ( HIBYTE(v21) & 1 )
361 {
362 if ( !v24 )
363 v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
364 v55 = v23;
365 v51 = v59;
366 v47 = pGlobalTXT_LocalizationStrings[96];
367 }
368 else
369 {
370 if ( !(v21 & 0xC0) )
371 {
372 sprintfex(pTmpBuf, "%s\r400%2d", pSkillNames[v63], v23);
373 goto LABEL_58;
374 }
375 v25 = (v21 & 0x80u) != 0;
376 v26 = pGlobalTXT_LocalizationStrings[432];
377 if ( !v25 )
378 v26 = pGlobalTXT_LocalizationStrings[433];
379 v89 = v26;
380 if ( !v24 )
381 v24 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
382 v55 = v23;
383 v51 = v59;
384 v47 = v89;
385 }
386 sprintfex(pTmpBuf, "%s ", pSkillNames[v63], v24, v47, v51, v55);
387 LABEL_58:
388 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 24, uYa, v59, pTmpBuf, 0, 0, 0);
389 v17 = pGUIWindow_CurrentMenu;
390 LABEL_59:
391 v18 = v67++ + 1;
392 }
393 ++v81;
394 }
395 while ( (signed int)v81 < (signed int)pAwardsTextColors );
396 if ( !v71 )
397 v17->DrawText(
398 pFontLucida,
399 24,
400 LOBYTE(pFontLucida->uFontHeight) + uYa - 3,
401 0,
402 pGlobalTXT_LocalizationStrings[153],
403 0,
404 0,
405 0);
406 v27 = 2 * LOBYTE(pFontLucida->uFontHeight) + 13;
407 sprintfex(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[11], pGlobalTXT_LocalizationStrings[131]);
408 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, v27, a5, pTmpBuf, 0, 0, 0);
409 v28 = pGUIWindow_CurrentMenu;
410 v72 = 0;
411 v82 = dword_4E2A18;
412 do
413 {
414 v29 = 0;
415 v68 = 0;
416 v64 = *v82;
417 while ( v68 < (signed int)v28->uNumControls )
418 {
419 v30 = v28->pControlsHead;
420 if ( v29 > 0 )
421 {
422 do
423 {
424 v30 = v30->pNext;
425 --v29;
426 }
427 while ( v29 );
428 }
429 v31 = v30->field_1C;
430 if ( SBYTE1(v31) >= 0 || (BYTE1(v31) &= 0x7Fu, v31 != v64) )
431 goto LABEL_89;
432 v27 = v30->uY;
433 ++v72;
434 v60 = 0;
435 v90 = pPlayer->pActiveSkills[v64];
436 v32 = pPlayer->uSkillPoints;
437 v33 = pPlayer->pActiveSkills[v64] & 0x3F;
438 uYb = v33;
439 if ( v32 >= v33 + 1 )
440 v60 = v84;
441 if ( v85 == v68 )
442 {
443 v13 = v32 < v33;
444 v14 = v32 == v33;
445 v34 = v86;
446 if ( !(v13 | v14) )
447 v34 = v79;
448 v60 = v34;
449 }
450 else
451 {
452 v34 = v60;
453 }
454 if ( (pPlayer->pActiveSkills[v64] >> 8) & 1 )
455 {
456 if ( !v34 )
457 v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
458 v56 = uYb;
459 v52 = v60;
460 v48 = pGlobalTXT_LocalizationStrings[96];
461 }
462 else
463 {
464 if ( !(v90 & 0xC0) )
465 {
466 sprintfex(pTmpBuf, "%s\r177%2d", pSkillNames[v64], uYb);
467 goto LABEL_88;
468 }
469 v35 = pGlobalTXT_LocalizationStrings[432];
470 if ( (v90 & 0x80u) == 0 )
471 v35 = pGlobalTXT_LocalizationStrings[433];
472 v91 = v35;
473 if ( !v34 )
474 v34 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
475 v56 = uYb;
476 v52 = v60;
477 v48 = v91;
478 }
479 sprintfex(pTmpBuf, "%s ", pSkillNames[v64], v34, v48, v52, v56);
480 LABEL_88:
481 pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, v27, v60, pTmpBuf, 0, 0, 0);
482 v28 = pGUIWindow_CurrentMenu;
483 LABEL_89:
484 v29 = v68++ + 1;
485 }
486 ++v82;
487 }
488 while ( (signed int)v82 < (signed int)dword_4E2A2C );
489 if ( !v72 )
490 {
491 v27 = v27 + LOBYTE(pFontLucida->uFontHeight) - 3;
492 v28->DrawText(pFontLucida, 248, v27, 0, pGlobalTXT_LocalizationStrings[153], 0, 0, 0);
493 }
494 uYc = v27 + 2 * LOBYTE(pFontLucida->uFontHeight) - 10;
495 sprintfex(pTmpBuf, "%s\r177%s", pGlobalTXT_LocalizationStrings[143], pGlobalTXT_LocalizationStrings[131]);
496 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 248, uYc, a5, pTmpBuf, 0, 0, 0);
497 v36 = pGUIWindow_CurrentMenu;
498 v73 = 0;
499 v83 = dword_4E2A50;
500 do
501 {
502 v37 = 0;
503 v69 = 0;
504 v38 = (GUIButton *)*v83;
505 v65 = *v83;
506 while ( v69 < (signed int)v36->uNumControls )
507 {
508 v38 = v36->pControlsHead;
509 if ( v37 > 0 )
510 {
511 do
512 {
513 v38 = v38->pNext;
514 --v37;
515 }
516 while ( v37 );
517 }
518 v39 = v38->field_1C;
519 if ( SBYTE1(v39) >= 0 || (BYTE1(v39) &= 0x7Fu, v39 != v65) )
520 goto LABEL_119;
521 ++v73;
522 uYc = v38->uY;
523 v40 = pPlayer->pActiveSkills[v65];
524 v41 = pPlayer->uSkillPoints;
525 v42 = pPlayer->pActiveSkills[v65] & 0x3F;
526 v61 = 0;
527 if ( v41 >= v42 + 1 )
528 v61 = v84;
529 if ( v85 == v69 )
530 {
531 v13 = v41 < v42;
532 v14 = v41 == v42;
533 v43 = v86;
534 if ( !(v13 | v14) )
535 v43 = v79;
536 v61 = v43;
537 }
538 else
539 {
540 v43 = v61;
541 }
542 if ( HIBYTE(v40) & 1 )
543 {
544 if ( !v43 )
545 v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
546 v57 = v42;
547 v53 = v61;
548 v49 = pGlobalTXT_LocalizationStrings[96];
549 }
550 else
551 {
552 if ( !(v40 & 0xC0) )
553 {
554 sprintfex(pTmpBuf, "%s\r177%2d", pSkillNames[v65], v42);
555 goto LABEL_118;
556 }
557 v25 = (v40 & 0x80u) != 0;
558 v44 = pGlobalTXT_LocalizationStrings[432];
559 if ( !v25 )
560 v44 = pGlobalTXT_LocalizationStrings[433];
561 v92 = v44;
562 if ( !v43 )
563 v43 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
564 v57 = v42;
565 v53 = v61;
566 v49 = v92;
567 }
568 sprintfex(pTmpBuf, "%s ", pSkillNames[v65], v43, v49, v53, v57);
569 LABEL_118:
570 LOBYTE(v38) = pGUIWindow_CurrentMenu->DrawText(pFontLucida, 248, uYc, v61, pTmpBuf, 0, 0, 0);
571 v36 = pGUIWindow_CurrentMenu;
572 LABEL_119:
573 v37 = v69++ + 1;
574 }
575 ++v83;
576 }
577 while ( (signed int)v83 < (signed int)_4E2A80_skills );
578 if ( !v73 )
579 LOBYTE(v38) = v36->DrawText(
580 pFontLucida,
581 248,
582 LOBYTE(pFontLucida->uFontHeight) + uYc - 3,
583 0,
584 pGlobalTXT_LocalizationStrings[153],
585 0,
586 0,
587 0);
588 return (char)v38;
589 }
590
591 //----- (0041A000) --------------------------------------------------------
592 unsigned int __fastcall CharacterUI_AwardsTab_Draw(unsigned int uPlayerID)
593 {
594 unsigned int v1; // esi@1
595 unsigned int v2; // ebx@1
596 unsigned int v3; // eax@1
597 unsigned int result; // eax@1
598 int v5; // eax@15
599 char *v6; // ebx@15
600 int v7; // eax@23
601 int v8; // eax@24
602 int v9; // eax@25
603 int v10; // eax@27
604 int v11; // eax@32
605 int v12; // eax@33
606 int v13; // eax@34
607 signed int v14; // eax@43
608 unsigned int v15; // eax@43
609 int v16; // eax@43
610 int v17; // [sp-4h] [bp-D4h]@16
611 char Source[100]; // [sp+Ch] [bp-C4h]@1
612 GUIWindow a1; // [sp+70h] [bp-60h]@1
613 unsigned int v20; // [sp+C4h] [bp-Ch]@15
614 int v21; // [sp+C8h] [bp-8h]@14
615 int v22; // [sp+CCh] [bp-4h]@40
616
617 v1 = uPlayerID;
618 v2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
619 v3 = pIcons_LOD->LoadTexture("fr_award", TEXTURE_16BIT_PALETTE);
620 pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0));
621 sprintfex(pTmpBuf, "%s ", pGlobalTXT_LocalizationStrings[23], v2);// TODO check args
622 sprintfex(
623 Source,
624 pGlobalTXT_LocalizationStrings[429],
625 &stru_AA1058[3].pSounds[6972 * v1 + 40720],
626 pClassNames[stru_AA1058[3].pSounds[6972 * v1 + 40737]]);
627 strcat(pTmpBuf, Source);
628 strcat(pTmpBuf, byte_4E2FD4);
629 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 24, 18, 0, pTmpBuf, 0, 0, 0);
630 result = dword_506528;
631 a1.uFrameX = 12;
632 a1.uFrameY = 48;
633 a1.uFrameWidth = 424;
634 a1.uFrameHeight = 290;
635 a1.uFrameZ = 435;
636 a1.uFrameW = 337;
637 if ( dword_506544 && dword_506520 + dword_506528 < dword_506524 )
638 result = dword_506528++ + 1;
639 if ( dword_506548 && result )
640 {
641 --result;
642 dword_506528 = result;
643 }
644 if ( dword_50651C < 0 )
645 {
646 result += dword_506520;
647 dword_506528 = result;
648 if ( (signed int)(dword_506520 + result) <= dword_506524 )
649 goto LABEL_14;
650 result = dword_506524 - dword_506520;
651 goto LABEL_13;
652 }
653 if ( dword_50651C > 0 )
654 {
655 result -= dword_506520;
656 dword_506528 = result;
657 if ( (result & 0x80000000u) != 0 )
658 {
659 result = 0;
660 LABEL_13:
661 dword_506528 = result;
662 goto LABEL_14;
663 }
664 }
665 LABEL_14:
666 dword_506544 = 0;
667 dword_506548 = 0;
668 dword_506520 = 0;
669 dword_50651C = 0;
670 v21 = result;
671 if ( (signed int)result < dword_506524 )
672 {
673 while ( 1 )
674 {
675 v5 = pStru179->field_0[v21];
676 v20 = 8 * pStru179->field_0[v21];
677 v6 = (char *)dword_723E80_award_related[v20 / 4];
678 if ( v5 != 1 )
679 break;
680 v17 = pParty->uFine;
681 LABEL_42:
682 sprintfex(pTmpBuf, v6, v17);
683 v6 = pTmpBuf;
684 LABEL_43:
685 v14 = dword_723E84[v20 / 4];
686 ++dword_506520;
687 v15 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(
688 pAwardsTextColors[3 * v14 % 6],
689 pAwardsTextColors[3 * v14 % 6 + 1],
690 pAwardsTextColors[3 * v14 % 6 + 2]);
691 a1.DrawText(pFontArrus, 0, 0, v15, v6, 0, 0, 0);
692 v16 = pFontArrus->CalcTextHeight(v6, &a1, 0, 0);
693 result = v16 + a1.uFrameY + 4;
694 if ( (signed int)result <= (signed int)a1.uFrameHeight )
695 {
696 ++v21;
697 a1.uFrameY = result;
698 result = v21;
699 if ( v21 < dword_506524 )
700 continue;
701 }
702 return result;
703 }
704 if ( (v5 < 85 || v5 > 91) && (v5 < 103 || v5 > 104) )
705 goto LABEL_43;
706 if ( v5 > 89 )
707 {
708 v11 = v5 - 90;
709 if ( !v11 )
710 {
711 v10 = (unsigned __int8)pParty->uNumArenaKnightWins;
712 goto LABEL_40;
713 }
714 v12 = v11 - 1;
715 if ( !v12 )
716 {
717 v10 = (unsigned __int8)pParty->uNumArenaLordWins;
718 goto LABEL_40;
719 }
720 v13 = v12 - 12;
721 if ( !v13 )
722 {
723 v10 = pParty->field_874;
724 goto LABEL_40;
725 }
726 if ( v13 == 1 )
727 {
728 v10 = pParty->field_878;
729 goto LABEL_40;
730 }
731 }
732 else
733 {
734 if ( v5 == 89 )
735 {
736 v10 = (unsigned __int8)pParty->uNumArenaSquireWins;
737 goto LABEL_40;
738 }
739 v7 = v5 - 85;
740 if ( !v7 )
741 {
742 v10 = pParty->uNumDeaths;
743 goto LABEL_40;
744 }
745 v8 = v7 - 1;
746 if ( !v8 )
747 {
748 v10 = pParty->uNumBountiesCollected;
749 goto LABEL_40;
750 }
751 v9 = v8 - 1;
752 if ( !v9 )
753 {
754 v10 = pParty->uNumPrisonTerms;
755 goto LABEL_40;
756 }
757 if ( v9 == 1 )
758 {
759 v10 = (unsigned __int8)pParty->uNumArenaPageWins;
760 LABEL_40:
761 v22 = v10;
762 goto LABEL_41;
763 }
764 }
765 LABEL_41:
766 v17 = v22;
767 goto LABEL_42;
768 }
769 return result;
770 }
771 // 50651C: using guessed type int dword_50651C;
772 // 506520: using guessed type int dword_506520;
773 // 506524: using guessed type int dword_506524;
774 // 506528: using guessed type int dword_506528;
775 // 506544: using guessed type int dword_506544;
776 // 506548: using guessed type int dword_506548;
777 // 723E80: using guessed type int dword_723E80_award_related[];
778 // 723E84: using guessed type int dword_723E84[];
779
780 //----- (0041A2C1) --------------------------------------------------------
781 unsigned int __fastcall GetSizeInInventorySlots(unsigned int uNumPixels)
782 {
783 if ( (signed int)uNumPixels < 14 )
784 uNumPixels = 14;
785 return ((signed int)(uNumPixels - 14) >> 5) + 1;
786 }
787
788 //----- (0041A2D1) --------------------------------------------------------
789 void __fastcall CharacterUI_InventoryTab_Draw(unsigned int uPlayerID, char a2)
790 {
791 Player *v2; // esi@1
792 char v3; // bl@1
793 unsigned int v4; // eax@2
794 ItemGen *v5; // ebx@5
795 unsigned int v6; // eax@6
796 Texture *v7; // esi@6
797 __int16 v8; // ax@6
798 signed int v9; // edi@6
799 signed int v10; // ecx@6
800 signed int v11; // edx@6
801 signed int v12; // eax@11
802 int v13; // eax@13
803 signed int v14; // edx@13
804 int v15; // eax@13
805 unsigned int v16; // ebx@15
806 unsigned int v17; // edi@15
807 Texture *v18; // ebx@24
808 double v19; // st7@26
809 const char *v20; // [sp-8h] [bp-40h]@20
810 Player *v21; // [sp+14h] [bp-24h]@1
811 int uTextureId; // [sp+18h] [bp-20h]@6
812 int *v23; // [sp+1Ch] [bp-1Ch]@1
813 int v24; // [sp+20h] [bp-18h]@5
814 ItemGen *v25; // [sp+24h] [bp-14h]@5
815 int v26; // [sp+28h] [bp-10h]@3
816 signed int v27; // [sp+2Ch] [bp-Ch]@3
817 int a2a; // [sp+30h] [bp-8h]@5
818 int a3; // [sp+34h] [bp-4h]@5
819
820 v23 = pRenderer->pActiveZBuffer;
821 v2 = pPlayers[uPlayerID];
822 v3 = a2;
823 v21 = pPlayers[uPlayerID];
824 pRenderer->DrawTextureIndexed(
825 8u,
826 8u,
827 (Texture *)(uTextureID_507958 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507958] : 0));
828 if ( v3 )
829 {
830 v4 = pIcons_LOD->LoadTexture("fr_strip", TEXTURE_16BIT_PALETTE);
831 pRenderer->DrawTextureIndexed(8u, 0x131u, (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0));
832 }
833 v27 = 0;
834 v26 = (int)v2->pInventoryIndices;
835 do
836 {
837 if ( *(int *)v26 > 0 )
838 {
839 v24 = *(int *)v26 - 1;
840 a3 = 32 * v27 / 14 + 17;
841 v5 = &v2->pInventoryItems[v24];
842 a2a = 32 * v27 % 14 + 14;
843 v25 = v5;
844 if ( v5->uItemID )
845 {
846 v6 = pIcons_LOD->LoadTexture(
847 pItemsTable->pItems[v5->uItemID].pIconName,
848 TEXTURE_16BIT_PALETTE);
849 uTextureId = v6;
850 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
851 v8 = (v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24);
852 v9 = v7->uTextureHeight;
853 v10 = v7->uTextureWidth;
854 v11 = v7->uTextureWidth;
855 if ( v10 < 14 )
856 v11 = 14;
857 if ( (v11 - 14) >> 5 == 0 && v8 < 32 )
858 a2a += (32 - v10) / 2;
859 v12 = v7->uTextureWidth;
860 if ( v10 < 14 )
861 v12 = 14;
862 v13 = v12 - 14;
863 v14 = v7->uTextureHeight;
864 LOBYTE(v13) = v13 & 0xE0;
865 v15 = v13 + 32;
866 if ( v9 < 14 )
867 v14 = 14;
868 v16 = v5->uAttributtes;
869 v17 = a2a + ((v15 - v10) >> 1) + pSRZBufferLineOffsets[a3 + ((((v14 - 14) & 0xFFFFFFE0) - v9 + 32) >> 1)];
870 if ( !(v16 & 0xF0) )
871 {
872 if ( v16 & 1
873 || uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != 13 )
874 {
875 if ( v16 & 2 )
876 pRenderer->_4A6776(a2a, a3, v7);
877 else
878 pRenderer->DrawTextureTransparent(a2a, a3, v7);
879 }
880 else
881 {
882 pRenderer->DrawTransparentGreenShade(a2a, a3, v7);
883 }
884 goto LABEL_33;
885 }
886 if ( (unsigned __int8)(v16 & 0xF0) != 16 )
887 {
888 if ( (unsigned __int8)(v16 & 0xF0) == 32 )
889 {
890 v20 = "sp28a";
891 goto LABEL_24;
892 }
893 if ( (unsigned __int8)(v16 & 0xF0) == 64 )
894 {
895 v20 = "sp30a";
896 goto LABEL_24;
897 }
898 if ( (unsigned __int8)(v16 & 0xF0) == 128 )
899 {
900 v20 = "sp91a";
901 LABEL_24:
902 v18 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(v20, TEXTURE_16BIT_PALETTE)];
903 dword_50C9A8 -= pEventTimer->uTimeElapsed;
904 if ( dword_50C9A8 <= 0 )
905 {
906 dword_50C9A8 = 0;
907 LOBYTE(v25->uAttributtes) &= 0xFu;
908 ptr_50C9A4 = 0;
909 }
910 v19 = (double)GetTickCount() * 0.1;
911 pRenderer->_4A63E6(a2a, a3, v7, v18, (signed __int64)v19, 0, 255);
912 LABEL_33:
913 ZBuffer_Fill(&v23[v17], uTextureId, v24 + 1);
914 v2 = v21;
915 goto LABEL_34;
916 }
917 }
918 v20 = "sptext01";
919 goto LABEL_24;
920 }
921 }
922 LABEL_34:
923 ++v27;
924 v26 += 4;
925 }
926 while ( v27 < 126 );
927 }
928 // 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions;
929 // 507958: using guessed type int uTextureID_507958;
930 // 50C9A8: using guessed type int dword_50C9A8;
931
932 //----- (0041A556) --------------------------------------------------------
933 void __cdecl draw_leather()
934 {
935 pRenderer->DrawTextureIndexed(
936 8u,
937 8u,
938 (Texture *)(uTextureID_Leather != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_Leather] : 0));
939 }
940
941 //----- (0041A57E) --------------------------------------------------------
942 char __cdecl QuickRefDraw()
943 {
944 unsigned int v0; // ebx@1
945 unsigned int v1; // eax@1
946 Player *pPlayer; // ebp@2
947 int v3; // eax@6
948 int v4; // edi@6
949 unsigned int v5; // eax@7
950 unsigned int v6; // edi@9
951 unsigned int v7; // edi@11
952 signed int v8; // eax@13
953 unsigned int v9; // eax@13
954 unsigned int v10; // edi@13
955 int v11; // eax@15
956 unsigned int v12; // eax@15
957 unsigned int v13; // edi@15
958 int v14; // eax@17
959 int v15; // ST18_4@17
960 int v16; // ebx@17
961 int v17; // eax@17
962 unsigned int v18; // eax@17
963 unsigned int v19; // edi@17
964 int v20; // eax@19
965 unsigned int v21; // edi@19
966 char *v22; // eax@21
967 unsigned int v23; // edi@21
968 int v24; // eax@23
969 unsigned int v25; // edi@23
970 char *v26; // eax@25
971 unsigned int v27; // edi@25
972 int v28; // ecx@27
973 char *v29; // eax@27
974 signed int v30; // edx@27
975 unsigned int v31; // edi@31
976 unsigned int v32; // edi@33
977 const char *v33; // ST10_4@35
978 unsigned int v34; // eax@35
979 unsigned int v35; // edi@35
980 unsigned __int8 v36; // al@37
981 char *v37; // eax@38
982 int v38; // eax@41
983 signed int v39; // edi@42
984 char *v40; // eax@45
985 unsigned int v41; // eax@45
986 signed int v43; // [sp+10h] [bp-1Ch]@1
987 unsigned int v44; // [sp+14h] [bp-18h]@2
988 int v45; // [sp+18h] [bp-14h]@1
989 unsigned int v46; // [sp+1Ch] [bp-10h]@1
990 unsigned int v47; // [sp+20h] [bp-Ch]@1
991 unsigned int v48; // [sp+24h] [bp-8h]@33
992 unsigned int v49; // [sp+28h] [bp-4h]@1
993
994 v0 = 0;
995 v47 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
996 v49 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0, 0);
997 v46 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
998 v1 = pIcons_LOD->LoadTexture("quikref", TEXTURE_16BIT_PALETTE);
999 pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v1 != -1 ? (int)&pIcons_LOD->pTextures[v1] : 0));
1000 v43 = 0;
1001 v45 = LOBYTE(pFontArrus->uFontHeight) + 1;
1002 do
1003 {
1004 pPlayer = &pParty->pPlayers[v43];
1005 v44 = 94 * v43 + 89;
1006 if ( v43 == v0 )
1007 pGUIWindow_CurrentMenu->DrawTextInRect(
1008 pFontArrus,
1009 0x16u,
1010 0x12u,
1011 v0,
1012 pGlobalTXT_LocalizationStrings[149],
1013 60,
1014 v0);
1015 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, 94 * v43 + 89, 0x12u, v47, pPlayer->pName, 84, v0);
1016 if ( v43 == v0 )
1017 pGUIWindow_CurrentMenu->DrawTextInRect(
1018 pFontArrus,
1019 0x16u,
1020 0x2Fu,
1021 v0,
1022 pGlobalTXT_LocalizationStrings[131],
1023 60,
1024 v0);
1025 v3 = pPlayer->GetActualLevel();
1026 sprintfex(pTmpBuf, "%lu", v3);
1027 v4 = pPlayer->GetBaseLevel();
1028 if ( pPlayer->GetActualLevel() <= v4 )
1029 v5 = pPlayer->GetExperienceDisplayColor();
1030 else
1031 v5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, v0);
1032 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, 0x2Fu, v5, pTmpBuf, 84, v0);
1033 v6 = v45 + 47;
1034 if ( v43 == v0 )
1035 pGUIWindow_CurrentMenu->DrawTextInRect(
1036 pFontArrus,
1037 0x16u,
1038 v45 + 47,
1039 v0,
1040 pGlobalTXT_LocalizationStrings[41],
1041 60,
1042 v0);
1043 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v6, v0, pClassNames[pPlayer->uClass], 84, v0);
1044 v7 = v45 + v6;
1045 if ( v43 == v0 )
1046 pGUIWindow_CurrentMenu->DrawTextInRect(
1047 pFontArrus,
1048 0x16u,
1049 v7,
1050 v0,
1051 pGlobalTXT_LocalizationStrings[107],
1052 60,
1053 v0);
1054 sprintfex(pTmpBuf, "%d", pPlayer->sHealth);
1055 v8 = pPlayer->GetMaxHealth();
1056 v9 = sub_4178FE(pPlayer->sHealth, v8);
1057 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v7, v9, pTmpBuf, 84, v0);
1058 v10 = v45 + v7;
1059 if ( v43 == v0 )
1060 pGUIWindow_CurrentMenu->DrawTextInRect(
1061 pFontArrus,
1062 0x16u,
1063 v10,
1064 v0,
1065 pGlobalTXT_LocalizationStrings[209],
1066 60,
1067 v0);
1068 sprintfex(pTmpBuf, "%d", pPlayer->sMana);
1069 v11 = pPlayer->GetMaxMana();
1070 v12 = sub_4178FE(pPlayer->sMana, v11);
1071 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v10, v12, pTmpBuf, 84, v0);
1072 v13 = v45 + v10;
1073 if ( v43 == v0 )
1074 pGUIWindow_CurrentMenu->DrawTextInRect(
1075 pFontArrus,
1076 0x16u,
1077 v13,
1078 v0,
1079 pGlobalTXT_LocalizationStrings[0],
1080 60,
1081 v0);
1082 v14 = pPlayer->GetActualAC();
1083 sprintfex(pTmpBuf, "%d", v14);
1084 v15 = v0;
1085 v16 = pPlayer->GetBaseAC();
1086 v17 = pPlayer->GetActualAC();
1087 v18 = sub_4178FE(v17, v16);
1088 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v13, v18, pTmpBuf, 84, v15);
1089 v0 = 0;
1090 v19 = v45 + v13;
1091 if ( !v43 )
1092 pGUIWindow_CurrentMenu->DrawTextInRect(
1093 pFontArrus,
1094 0x16u,
1095 v19,
1096 0,
1097 pGlobalTXT_LocalizationStrings[18],
1098 60,
1099 0);
1100 v20 = pPlayer->GetActualAttack(0);
1101 sprintfex(pTmpBuf, "%+d", v20);
1102 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v19, 0, pTmpBuf, 84, 0);
1103 v21 = v45 + v19;
1104 if ( !v43 )
1105 pGUIWindow_CurrentMenu->DrawTextInRect(
1106 pFontArrus,
1107 0x16u,
1108 v21,
1109 0,
1110 pGlobalTXT_LocalizationStrings[66],
1111 60,
1112 0);
1113 v22 = pPlayer->GetMeleeDamageString();
1114 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v21, 0, v22, 84, 0);
1115 v23 = v45 + v21;
1116 if ( !v43 )
1117 pGUIWindow_CurrentMenu->DrawTextInRect(
1118 pFontArrus,
1119 0x16u,
1120 v23,
1121 0,
1122 pGlobalTXT_LocalizationStrings[203],
1123 60,
1124 0);
1125 v24 = pPlayer->GetRangedAttack();
1126 sprintfex(pTmpBuf, "%+d", v24);
1127 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v23, 0, pTmpBuf, 84, 0);
1128 v25 = v45 + v23;
1129 if ( !v43 )
1130 pGUIWindow_CurrentMenu->DrawTextInRect(
1131 pFontArrus,
1132 0x16u,
1133 v25,
1134 0,
1135 pGlobalTXT_LocalizationStrings[66],
1136 60,
1137 0);
1138 v26 = pPlayer->GetRangedDamageString();
1139 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v25, 0, v26, 84, 0);
1140 v27 = v45 + v25;
1141 if ( !v43 )
1142 pGUIWindow_CurrentMenu->DrawTextInRect(
1143 pFontArrus,
1144 0x16u,
1145 v27,
1146 0,
1147 pGlobalTXT_LocalizationStrings[205],
1148 60,
1149 0);
1150 v28 = 0;
1151 v29 = (char *)pPlayer->pActiveSkills;
1152 v30 = 36;
1153 do
1154 {
1155 if ( *(short *)v29 )
1156 ++v28;
1157 v29 += 2;
1158 --v30;
1159 }
1160 while ( v30 );
1161 sprintfex(pTmpBuf, "%lu", v28);
1162 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v27, 0, pTmpBuf, 84, 0);
1163 v31 = v45 + v27;
1164 if ( !v43 )
1165 pGUIWindow_CurrentMenu->DrawTextInRect(
1166 pFontArrus,
1167 0x16u,
1168 v31,
1169 0,
1170 pGlobalTXT_LocalizationStrings[168],
1171 60,
1172 0);
1173 sprintfex(pTmpBuf, "%lu", pPlayer->uSkillPoints);
1174 pGUIWindow_CurrentMenu->DrawTextInRect(
1175 pFontArrus,
1176 v44,
1177 v31,
1178 pPlayer->uSkillPoints != 0 ? v46 : 0,
1179 pTmpBuf,
1180 84,
1181 0);
1182 v32 = v45 + v31;
1183 v48 = pPlayer->GetMajorConditionrIdx();
1184 if ( !v43 )
1185 pGUIWindow_CurrentMenu->DrawTextInRect(
1186 pFontArrus,
1187 0x16u,
1188 v32,
1189 0,
1190 pGlobalTXT_LocalizationStrings[45],
1191 60,
1192 0);
1193 v33 = aCharacterConditionNames[v48];
1194 v34 = GetConditionDrawColor(v48);
1195 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v32, v34, v33, 84, 0);
1196 v35 = v45 + v32;
1197 if ( !v43 )
1198 pGUIWindow_CurrentMenu->DrawTextInRect(
1199 pFontArrus,
1200 0x16u,
1201 v35,
1202 0,
1203 pGlobalTXT_LocalizationStrings[170],
1204 60,
1205 0);
1206 v36 = pPlayer->uQuickSpell;
1207 if ( v36 )
1208 v37 = pSpellStats->pInfos[v36].pShortName;
1209 else
1210 v37 = pGlobalTXT_LocalizationStrings[153];
1211 pGUIWindow_CurrentMenu->DrawTextInRect(pFontArrus, v44, v35, 0, v37, 84, 0);
1212 ++v43;
1213 }
1214 while ( v43 < 4 );
1215 v38 = GetPartyReputation();
1216 if ( v38 >= 0 )
1217 {
1218 v39 = v49;
1219 if ( v38 <= 5 )
1220 v39 = 65535;
1221 }
1222 else
1223 {
1224 v39 = v46;
1225 }
1226 v40 = GetReputationString(v38);
1227 sprintfex(pTmpBuf, "%s: ", pGlobalTXT_LocalizationStrings[180], v39, v40);
1228 pGUIWindow_CurrentMenu->DrawText(pFontArrus, 22, 323, 0, pTmpBuf, 0, 0, 0);
1229 v41 = pParty->GetPartyFame();
1230 sprintfex(pTmpBuf, "\r261%s: %d", pGlobalTXT_LocalizationStrings[84], v41);// Fame
1231 return pGUIWindow_CurrentMenu->DrawText(pFontArrus, 0, 323, 0, pTmpBuf, 0, 0, 0);
1232 }
1233
1234 //----- (0041ABFD) --------------------------------------------------------
1235 void __thiscall CharacterUI_CharacterScreen_Draw(unsigned int uPlayerIdx)
1236 {
1237 unsigned int v1; // edi@1
1238 unsigned int v2; // eax@6
1239 Texture *v3; // ecx@6
1240 GUIButton *v4; // eax@6
1241 unsigned int v5; // eax@7
1242 unsigned int v6; // eax@10
1243 unsigned int v7; // eax@11
1244
1245 v1 = uPlayerIdx;
1246 if ( uPlayerIdx )
1247 {
1248 pRenderer->ClearZBuffer(0, 479);
1249 switch ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] )
1250 {
1251 case 0x64: // stats
1252 sub_4196A0();
1253 sub_419379();
1254 CharacterUI_StatsTab_Draw(v1);
1255 v7 = pIcons_LOD->LoadTexture("ib-cd1-d", TEXTURE_16BIT_PALETTE);
1256 v3 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
1257 v4 = pCharacterScreen_StatsBtn;
1258 break;
1259 case 0x65: // skills
1260 if ( dword_507CC0 != uActiveCharacter )
1261 {
1262 sub_4196A0();
1263 sub_419401();
1264 }
1265 sub_419379();
1266 CharacterUI_SkillsTab_Draw(v1);
1267 v6 = pIcons_LOD->LoadTexture("ib-cd2-d", TEXTURE_16BIT_PALETTE);
1268 v3 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
1269 v4 = pCharacterScreen_SkillsBtn;
1270 break;
1271 case 0x66: // awards
1272 sub_4196A0();
1273 sub_419379();
1274 sub_419220();
1275 CharacterUI_AwardsTab_Draw(v1);
1276 v5 = pIcons_LOD->LoadTexture("ib-cd4-d", TEXTURE_16BIT_PALETTE);
1277 v3 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
1278 v4 = pCharacterScreen_AwardsBtn;
1279 break;
1280 default:
1281 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] != 103 )
1282 goto LABEL_13;
1283 sub_4196A0();
1284 sub_419379();
1285 CharacterUI_InventoryTab_Draw(v1, 0);
1286 v2 = pIcons_LOD->LoadTexture("ib-cd3-d", TEXTURE_16BIT_PALETTE);
1287 v3 = (Texture *)(v2 != -1 ? (int)&pIcons_LOD->pTextures[v2] : 0);
1288 v4 = pCharacterScreen_InventoryBtn;
1289 break;
1290 }
1291 pRenderer->DrawTextureIndexed(v4->uX, v4->uY, v3);
1292 LABEL_13:
1293 if ( bRingsShownInCharScreen )
1294 CharacterUI_DrawPaperdollWithRingOverlay(v1);
1295 else
1296 CharacterUI_DrawPaperdoll(v1);
1297 }
1298 }
1299 // 507CC0: using guessed type int dword_507CC0;
1300 // 5118E0: using guessed type int bRingsShownInCharScreen;
1301
1302 //----- (0041AD6E) --------------------------------------------------------
1303 void __cdecl GameUI_DrawRightPanelItems()
1304 {
1305 if ( (signed int)((pParty->uTimePlayed - qword_507CC8) >> 32) <= 0
1306 && (((pParty->uTimePlayed - qword_507CC8) >> 32) & 0x80000000u) != 0i64 )
1307 qword_507CC8 = 0i64;
1308 if ( (((pParty->uTimePlayed - qword_507CC8) >> 32) & 0x80000000u) == 0i64
1309 && (!(SHIDWORD(pParty->uTimePlayed) < (LODWORD(pParty->uTimePlayed) < (unsigned int)qword_507CC8)
1310 + HIDWORD(qword_507CC8) | (pParty->uTimePlayed - qword_507CC8) >> 32 == 0)
1311 || (unsigned int)(LODWORD(pParty->uTimePlayed) - qword_507CC8) > 0x80) )
1312 {
1313 qword_507CC8 = pParty->uTimePlayed;
1314 byte_50697C = byte_50697C == 0;
1315 if ( byte_50697C
1316 && uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != 5 )
1317 {
1318 if ( bFlashQuestBook )
1319 pRenderer->DrawTextureTransparent(
1320 493u,
1321 355u,
1322 (Texture *)(uTextureID_ib_td1_A != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0));
1323 if ( bFlashAutonotesBook )
1324 pRenderer->DrawTextureTransparent(
1325 527u,
1326 353u,
1327 (Texture *)(uTextureID_ib_td2_A != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0));
1328 if ( bFlashHistoryBook )
1329 pRenderer->DrawTextureTransparent(
1330 600u,
1331 361u,
1332 (Texture *)(uTextureID_ib_td5_A != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0));
1333 }
1334 else
1335 {
1336 pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame);
1337 DrawHiredNPCs();
1338 }
1339 }
1340 }
1341
1342 //----- (0041AEBB) --------------------------------------------------------
1343 void __cdecl GameUI_DrawFoodAndGold()
1344 {
1345 unsigned int v0; // ebx@2
1346 unsigned int v1; // ebp@2
1347 int v2; // esi@2
1348
1349 if ( uGameState != GAME_STATE_FINAL_WINDOW )
1350 {
1351 v0 = uGameUIFontMain;
1352 v1 = uGameUIFontShadow;
1353 v2 = sub_44100D() != 0 ? 381 : 322;
1354 sprintfex(pTmpBuf, "\r087%lu", pParty->uNumFoodRations);
1355 pGUIWindow0->DrawText(pFontSmallnum, 0, v2, v0, pTmpBuf, 0, 0, v1);
1356 sprintfex(pTmpBuf, "\r028%lu", pParty->uNumGold);
1357 pGUIWindow0->DrawText(pFontSmallnum, 0, v2, v0, pTmpBuf, 0, 0, v1);
1358 }
1359 }
1360
1361 //----- (0041AF52) --------------------------------------------------------
1362 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2)
1363 {
1364 unsigned int v2; // eax@1
1365 GUIWindow *v3; // edi@1
1366 unsigned int v4; // esi@1
1367 signed int v5; // ebx@4
1368 double v6; // st7@5
1369 unsigned int v7; // eax@6
1370 unsigned int v8; // ebx@10
1371 unsigned int v9; // [sp+14h] [bp-Ch]@4
1372 unsigned int v10; // [sp+1Ch] [bp-4h]@4
1373
1374 v2 = a1->pMonsterInfo.uHP;
1375 v3 = a2;
1376 v4 = 25;
1377 if ( (signed int)v2 > 25 )
1378 {
1379 v4 = 200;
1380 if ( (signed int)v2 < 200 )
1381 v4 = a1->pMonsterInfo.uHP;
1382 }
1383 v5 = a1->sCurrentHP;
1384 v10 = v4;
1385 v9 = uTextureID_mhp_grn;
1386 if ( v5 < (signed int)v2 )
1387 {
1388 v6 = (double)(signed int)v2;
1389 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP);
1390 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) )
1391 {
1392 v7 = uTextureID_mhp_red;
1393 LABEL_9:
1394 v9 = v7;
1395 goto LABEL_10;
1396 }
1397 if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) )
1398 {
1399 v7 = uTextureID_mhp_yel;
1400 goto LABEL_9;
1401 }
1402 }
1403 LABEL_10:
1404 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2;
1405 pRenderer->Clip(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52);
1406 pRenderer->DrawTextureIndexed(
1407 v8,
1408 v3->uFrameY + 32,
1409 (Texture *)(uTextureID_mhp_bd != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_bd] : 0));
1410 pRenderer->Clip(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52);
1411 pRenderer->DrawTextureIndexed(
1412 v8,
1413 v3->uFrameY + 34,
1414 (Texture *)(v9 != -1 ? (int)&pIcons_LOD->pTextures[v9] : 0));
1415 pRenderer->ResetClip();
1416 pRenderer->DrawTextureIndexed(
1417 v8 - 5,
1418 v3->uFrameY + 32,
1419 (Texture *)(uTextureID_mhp_capl != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capl] : 0));
1420 pRenderer->DrawTextureIndexed(
1421 v8 + v4,
1422 v3->uFrameY + 32,
1423 (Texture *)(uTextureID_mhp_capr != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_mhp_capr] : 0));
1424 }
1425
1426 //----- (0041B0C9) --------------------------------------------------------
1427 void __cdecl GameUI_DrawLifeManaBars()
1428 {
1429 Texture *v0; // ebx@1
1430 Player *v1; // ecx@2
1431 float v2; // ST38_4@3
1432 double v3; // st7@3
1433 signed __int64 v4; // qax@6
1434 Player *v5; // ecx@24
1435 float v6; // ST30_4@25
1436 double v7; // st7@25
1437 bool v8; // ST38_4@27
1438 Texture *v9; // [sp-4h] [bp-30h]@10
1439 Texture *v10; // [sp+Ch] [bp-20h]@1
1440 Player *v11; // [sp+10h] [bp-1Ch]@2
1441 int v12; // [sp+10h] [bp-1Ch]@24
1442 Texture *v13; // [sp+14h] [bp-18h]@1
1443 Texture *v14; // [sp+18h] [bp-14h]@1
1444 float v15; // [sp+1Ch] [bp-10h]@1
1445 signed int v16; // [sp+24h] [bp-8h]@1
1446 signed int v17; // [sp+28h] [bp-4h]@8
1447
1448 v0 = (Texture *)(uTextureID_BarGreen != -1 ? &pIcons_LOD->pTextures[uTextureID_BarGreen] : 0);
1449 v14 = (Texture *)(uTextureID_BarYellow != -1 ? &pIcons_LOD->pTextures[uTextureID_BarYellow] : 0);
1450 v13 = (Texture *)(uTextureID_BarRed != -1 ? &pIcons_LOD->pTextures[uTextureID_BarRed] : 0);
1451 v16 = 0;
1452 v10 = (Texture *)(uTextureID_BarBlue != -1 ? &pIcons_LOD->pTextures[uTextureID_BarBlue] : 0);
1453 v15 = (double)(uTextureID_BarGreen != -1 ? pIcons_LOD->pTextures[uTextureID_BarGreen].uTextureHeight : 26);
1454 do
1455 {
1456 v1 = &pParty->pPlayers[v16];
1457 v11 = v1;
1458 if ( v1->sHealth <= 0 )
1459 goto LABEL_24;
1460 v11 = &pParty->pPlayers[v16];
1461 v2 = (double)v1->sHealth;
1462 v3 = v2 / (double)v1->GetMaxHealth();
1463 if ( v3 <= 0.5 )
1464 {
1465 if ( v3 <= 0.25 )
1466 {
1467 if ( v3 <= 0.0 )
1468 goto LABEL_24;
1469 if ( v16 == 2 || v16 == 3 )
1470 v17 = 2;
1471 else
1472 v17 = 0;
1473 pRenderer->Clip(
1474 v17 + pHealthBarPos[v16],
1475 (unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402,
1476 v17 + pHealthBarPos[v16] + v13->uTextureWidth,
1477 v13->uTextureHeight + 402);
1478 v9 = v13;
1479 }
1480 else
1481 {
1482 if ( v16 == 2 || v16 == 3 )
1483 v17 = 2;
1484 else
1485 v17 = 0;
1486 pRenderer->Clip(
1487 v17 + pHealthBarPos[v16],
1488 (unsigned __int64)(signed __int64)((1.0 - v3) * v15) + 402,
1489 v17 + pHealthBarPos[v16] + v14->uTextureWidth,
1490 v14->uTextureHeight + 402);
1491 v9 = v14;
1492 }
1493 }
1494 else
1495 {
1496 if ( v3 > 1.0 )
1497 v3 = 1.0;
1498 v4 = (signed __int64)((1.0 - v3) * v15);
1499 if ( v16 == 2 || v16 == 3 )
1500 v17 = 2;
1501 else
1502 v17 = 0;
1503 pRenderer->Clip(
1504 v17 + pHealthBarPos[v16],
1505 v4 + 402,
1506 v17 + pHealthBarPos[v16] + v0->uTextureWidth,
1507 v0->uTextureHeight + 402);
1508 v9 = v0;
1509 }
1510 pRenderer->DrawTextureIndexed(v17 + pHealthBarPos[v16], 0x192u, v9);
1511 pRenderer->ResetClip();
1512 LABEL_24:
1513 v5 = v11;
1514 v12 = v11->sMana;
1515 if ( v12 > 0 )
1516 {
1517 v6 = (double)v12;
1518 v7 = v6 / (double)v5->GetMaxMana();
1519 if ( v7 > 1.0 )
1520 v7 = 1.0;
1521 v8 = v16 == 2;
1522 pRenderer->Clip(
1523 (v16 == 2) + pManaBarPos[v16],
1524 (unsigned __int64)(signed __int64)((1.0 - v7) * v15) + 402,
1525 v8 + pManaBarPos[v16] + v10->uTextureWidth,
1526 v10->uTextureHeight + 402);
1527 pRenderer->DrawTextureIndexed(v8 + pManaBarPos[v16], 0x192u, v10);
1528 pRenderer->ResetClip();
1529 }
1530 ++v16;
1531 }
1532 while ( v16 < 4 );
1533 }
1534
1535 //----- (0041B3B6) --------------------------------------------------------
1536 void __cdecl draw_right_panel()
1537 {
1538 pRenderer->DrawTextureTransparent(
1539 pViewport->uViewportZ,
1540 0,
1541 (Texture *)(uTextureID_right_panel != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_right_panel] : 0));
1542 }
1543
1544 //----- (0041B3E2) --------------------------------------------------------
1545 void __cdecl GameUI_DrawRightPanelFrames()
1546 {
1547 pRenderer->DrawTextureRGB(0, 0, pTexture_TopFrame);
1548 pRenderer->DrawTextureRGB(0, 8u, pTexture_LeftFrame);
1549 pRenderer->DrawTextureRGB(468u, 0, pTexture_RightFrame);
1550 pRenderer->DrawTextureRGB(0, 352u, pTexture_BottomFrame);
1551 GameUI_DrawFoodAndGold();
1552 GameUI_DrawRightPanelItems();
1553 }
1554
1555 //----- (0041B438) --------------------------------------------------------
1556 GUIButton *__fastcall GUI_HandleHotkey(unsigned __int8 uHotkey)
1557 {
1558 char v1; // al@1
1559 int v2; // esi@1
1560 char v3; // dl@1
1561 GUIWindow *v4; // ecx@2
1562 GUIButton *result; // eax@2
1563 int v6; // edx@12
1564
1565 v1 = toupper(uHotkey);
1566 v2 = uNumVisibleWindows;
1567 v3 = v1;
1568 if ( uNumVisibleWindows >= 0 )
1569 {
1570 while ( 2 )
1571 {
1572 v4 = (GUIWindow *)&pWindowList_at_506F50_minus1_indexing[21 * pVisibleWindowsIdxs[v2]];
1573 for ( result = v4->pControlsHead; result; result = result->pNext )
1574 {
1575 if ( result->uHotkey == v3 )
1576 {
1577 v6 = result->uControlParam;
1578 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
1579 {
1580 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)result->uControlID;
1581 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v6;
1582 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
1583 ++pMessageQueue_50CBD0->uNumMessages;
1584 }
1585 return result;
1586 }
1587 }
1588 if ( v4->uFrameX || v4->uFrameY || !(v4->uFrameWidth == 640 & v4->uFrameHeight == 480) )
1589 {
1590 --v2;
1591 if ( v2 >= 0 )
1592 continue;
1593 }
1594 break;
1595 }
1596 }
1597 return 0;
1598 }
1599 // 5075E0: using guessed type int pVisibleWindowsIdxs[20];
1600
1601 //----- (0041B4E1) --------------------------------------------------------
1602 int __fastcall GUI_ReplaceHotkey(unsigned __int8 uOldHotkey, unsigned __int8 uNewHotkey, char bFirstCall)
1603 {
1604 unsigned __int8 v3; // bl@1
1605 int result; // eax@1
1606 int i; // edx@2
1607 GUIButton *j; // ecx@3
1608 int k; // edx@7
1609 GUIButton *l; // ecx@8
1610 unsigned __int8 v9; // [sp+4h] [bp-8h]@1
1611 char v10; // [sp+8h] [bp-4h]@1
1612
1613 v3 = uNewHotkey;
1614 v10 = toupper(uOldHotkey);
1615 result = toupper(v3);
1616 v9 = result;
1617 if ( bFirstCall )
1618 {
1619 for ( i = uNumVisibleWindows; i >= 0; --i )
1620 {
1621 result = 84 * pVisibleWindowsIdxs[i];
1622 for ( j = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); j; j = j->pNext )
1623 j->field_28 = 0;
1624 }
1625 }
1626 for ( k = uNumVisibleWindows; k >= 0; --k )
1627 {
1628 result = 84 * pVisibleWindowsIdxs[k];
1629 for ( l = *(GUIButton **)((char *)pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_ + result); l; l = l->pNext )
1630 {
1631 LOBYTE(result) = v10;
1632 if ( l->uHotkey == v10 )
1633 {
1634 if ( !l->field_28 )
1635 {
1636 LOBYTE(result) = v9;
1637 l->field_28 = 1;
1638 l->uHotkey = v9;
1639 }
1640 }
1641 }
1642 }
1643 return result;
1644 }
1645 // 5075E0: using guessed type int pVisibleWindowsIdxs[20];
1646
1647 //----- (0041B578) --------------------------------------------------------
1648 void __cdecl MainMenuUI_LoadFontsAndSomeStuff()
1649 {
1650 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
1651 pRenderer->uTargetGBits,
1652 pRenderer->uTargetBBits);
1653 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
1654 pRenderer->uTargetGBits,
1655 pRenderer->uTargetBBits);
1656 pPaletteManager->RecalculateAll();
1657
1658 for (uint i = 0; i < 480; ++i)
1659 pSRZBufferLineOffsets[i] = 640 * i;
1660
1661 pRenderer->ResetClip();
1662
1663 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
1664 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", 0);
1665 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", 0);
1666 pFontCreate = LoadFont("create.fnt", "FONTPAL", 0);
1667 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", 0);
1668 pFontComic = LoadFont("comic.fnt", "FONTPAL", 0);
1669 pFontArrus->field_3 = 0;
1670 pFontLucida->field_3 = 0;
1671 pFontCreate->field_3 = 0;
1672
1673 for (uint i = 0; i < 20; ++i)
1674 pWindowList[i].uWindowType = 0;
1675
1676 uNumVisibleWindows = -1;
1677 memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs));
1678 }
1679
1680 //----- (0041B690) --------------------------------------------------------
1681 void __cdecl MainMenuUI_Create()
1682 {
1683 unsigned int v0; // eax@1
1684 unsigned int v1; // eax@1
1685 unsigned int v2; // eax@1
1686 unsigned int v3; // eax@1
1687 unsigned int v4; // eax@1
1688 unsigned int v5; // eax@1
1689 Texture *v6; // ST78_4@1
1690 const char *v7; // ST5C_4@1
1691 unsigned __int8 v8; // al@1
1692 //Texture *v9; // ST60_4@1
1693 Texture *v10; // ST78_4@1
1694 const char *v11; // ST5C_4@1
1695 unsigned __int8 v12; // al@1
1696 //Texture *v13; // ST60_4@1
1697 unsigned int v14; // eax@1
1698 Texture *v15; // ST78_4@1
1699 const char *v16; // ST5C_4@1
1700 unsigned __int8 v17; // al@1
1701 //Texture *v18; // ST60_4@1
1702 unsigned int uTextureID_ib_td4_A; // eax@1
1703 Texture *v20; // ST78_4@1
1704 const char *v21; // ST5C_4@1
1705 unsigned __int8 v22; // al@1
1706 //Texture *v23; // ST60_4@1
1707 Texture *v24; // eax@1
1708 Texture *v25; // esi@1
1709 Texture *v26; // ST60_4@1
1710 const char *v27; // ST5C_4@1
1711 unsigned __int8 v28; // al@1
1712 Texture *v29; // eax@1
1713 Texture *v30; // esi@1
1714 Texture *v31; // ST60_4@1
1715 const char *v32; // ST5C_4@1
1716 unsigned __int8 v33; // al@1
1717
1718 v0 = pIconsFrameTable->FindIcon("wizeyeC");
1719 pIconsFrameTable->InitializeAnimation(v0);
1720 v1 = pIconsFrameTable->FindIcon("wizeyeB");
1721 pIconsFrameTable->InitializeAnimation(v1);
1722 v2 = pIconsFrameTable->FindIcon("wizeyeA");
1723 pIconsFrameTable->InitializeAnimation(v2);
1724 v3 = pIconsFrameTable->FindIcon("torchC");
1725 pIconsFrameTable->InitializeAnimation(v3);
1726 v4 = pIconsFrameTable->FindIcon("torchB");
1727 pIconsFrameTable->InitializeAnimation(v4);
1728 v5 = pIconsFrameTable->FindIcon("torchA");
1729 pIconsFrameTable->InitializeAnimation(v5);
1730 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
1731 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
1732 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
1733 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
1734 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
1735 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
1736 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
1737 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
1738 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
1739 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
1740 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
1741 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
1742 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
1743 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
1744 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
1745 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
1746 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
1747 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
1748 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
1749 pTexture_Leather = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ibground", TEXTURE_16BIT_PALETTE)];
1750 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
1751 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
1752 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
1753 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
1754 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
1755 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
1756 pGUIWindow0 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Credits, 0, 0);
1757 pGUIWindow0->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, 0xAu, 0, 0, nullstring, 0);
1758 pGUIWindow0->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, nullstring, 0);
1759 pGUIWindow0->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, nullstring, 0);
1760 pGUIWindow0->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, nullstring, 0);
1761 pGUIWindow0->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, nullstring, 0);
1762 pGUIWindow0->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, nullstring, 0);
1763 pGUIWindow0->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, nullstring, 0);
1764 pGUIWindow0->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, nullstring, 0);
1765 pGUIWindow0->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, nullstring, 0);
1766 pGUIWindow0->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, nullstring, 0);
1767 pGUIWindow0->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, nullstring, 0);
1768 pGUIWindow0->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, nullstring, 0);
1769 pGUIWindow0->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, nullstring, 0);
1770 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
1771 v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0);
1772 v7 = pGlobalTXT_LocalizationStrings[174];
1773 v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
1774 ptr_507A10 = pGUIWindow0->CreateButton(
1775 0x1EBu,
1776 0x161u,
1777 v6->uTextureWidth,
1778 v6->uTextureHeight,
1779 1,
1780 0,
1781 0xC8u,
1782 0,
1783 v8,
1784 v7,
1785 v6, 0);
1786 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
1787 v10 = (Texture *)(uTextureID_ib_td2_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0);
1788 v11 = pGlobalTXT_LocalizationStrings[154];
1789 v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
1790 ptr_507A0C = pGUIWindow0->CreateButton(
1791 0x20Fu,
1792 0x161u,
1793 v10->uTextureWidth,
1794 v10->uTextureHeight,
1795 1,
1796 0,
1797 0xC9u,
1798 0,
1799 v12,
1800 v11,
1801 v10);
1802 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
1803 v15 = (Texture *)(v14 != -1 ? (int)&pIcons_LOD->pTextures[v14] : 0);
1804 v16 = pGlobalTXT_LocalizationStrings[139];
1805 v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
1806 ptr_507A08 = pGUIWindow0->CreateButton(
1807 0x222u,
1808 0x161u,
1809 v15->uTextureWidth,
1810 v15->uTextureHeight,
1811 1,
1812 0,
1813 0xCAu,
1814 0,
1815 v17,
1816 v16,
1817 v15);
1818 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
1819 v20 = (Texture *)(uTextureID_ib_td4_A != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_ib_td4_A] : 0);
1820 v21 = pGlobalTXT_LocalizationStrings[78];
1821 v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
1822 dword_507A04 = pGUIWindow0->CreateButton(
1823 0x23Au,
1824 0x161u,
1825 v20->uTextureWidth,
1826 v20->uTextureHeight,
1827 1,
1828 0,
1829 0xCBu,
1830 0,
1831 v22,
1832 v21,
1833 v20);
1834 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
1835 ptr_507A00 = pGUIWindow0->CreateButton(
1836 0x258u,
1837 0x169u,
1838 (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureWidth : 24),
1839 (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureHeight : 26),
1840 1,
1841 0,
1842 0xE0u,
1843 0,
1844 0x48u,
1845 pGlobalTXT_LocalizationStrings[602],
1846 (Texture *)(uTextureID_ib_td5_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0),
1847 0);
1848 v24 = &pIcons_LOD->pTextures[uTextureID_507980];
1849 v25 = (Texture *)(uTextureID_507980 != -1 ? (int)v24 : 0);
1850 bFlashHistoryBook = 0;
1851 v26 = (Texture *)(uTextureID_507980 != -1 ? (int)v24 : 0);
1852 bFlashAutonotesBook = 0;
1853 v27 = pGlobalTXT_LocalizationStrings[252];
1854 bFlashQuestBook = 0;
1855 v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
1856 dword_507A18 = pGUIWindow0->CreateButton(
1857 0x23Eu,
1858 0x88u,
1859 v25->uTextureWidth,
1860 v25->uTextureHeight,
1861 2,
1862 0,
1863 0x170u,
1864 0,
1865 v28,
1866 v27,
1867 v26,
1868 0);
1869 v29 = &pIcons_LOD->pTextures[uTextureID_507984];
1870 v30 = (Texture *)(uTextureID_507984 != -1 ? (int)v29 : 0);
1871 v31 = (Texture *)(uTextureID_507984 != -1 ? (int)v29 : 0);
1872 v32 = pGlobalTXT_LocalizationStrings[251];
1873 v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
1874 dword_507A14 = pGUIWindow0->CreateButton(
1875 0x207u,
1876 0x88u,
1877 v30->uTextureWidth,
1878 v30->uTextureHeight,
1879 2,
1880 0,
1881 0x16Fu,
1882 0,
1883 v33,
1884 v32,
1885 v31,
1886 0);
1887 pGUIWindow0->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, 0, 0, 0, nullstring, 0);
1888 pGUIWindow0->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x86u, 0, 0x35u, nullstring, 0);
1889 pGUIWindow0->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x87u, 0, 0x36u, nullstring, 0);
1890 pGUIWindow0->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, 0, 0, 0, nullstring, 0);
1891 pGUIWindow0->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, 0, 0, 0, nullstring, 0);
1892 ptr_5079F8 = pGUIWindow0->CreateButton(
1893 0x1DCu,
1894 0x1C2u,
1895 (uTextureID_50797C != -1 ? pIcons_LOD->pTextures[uTextureID_50797C].uTextureWidth : 24),
1896 (uTextureID_50797C != -1 ? pIcons_LOD->pTextures[uTextureID_50797C].uTextureHeight : 26),
1897 1,
1898 0,
1899 0x69u,
1900 0,
1901 0x43u,
1902 pGlobalTXT_LocalizationStrings[38],
1903 (Texture *)(uTextureID_50797C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50797C] : 0),
1904 0);
1905 ptr_5079FC = pGUIWindow0->CreateButton(
1906 0x206u,
1907 0x1C2u,
1908 (uTextureID_507978 != -1 ? pIcons_LOD->pTextures[uTextureID_507978].uTextureWidth : 24),
1909 (uTextureID_507978 != -1 ? pIcons_LOD->pTextures[uTextureID_507978].uTextureHeight : 26),
1910 1,
1911 0,
1912 0x68u,
1913 0,
1914 0x52u,
1915 pGlobalTXT_LocalizationStrings[182],
1916 (Texture *)(uTextureID_507978 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507978] : 0),
1917 0);
1918 ptr_5079F4 = pGUIWindow0->CreateButton(
1919 0x230u,
1920 0x1C2u,
1921 (dword_507974 != -1 ? pIcons_LOD->pTextures[dword_507974].uTextureWidth : 24),
1922 (dword_507974 != -1 ? pIcons_LOD->pTextures[dword_507974].uTextureHeight : 26),
1923 1,
1924 0,
1925 0x6Au,
1926 0,
1927 0x5Au,
1928 pGlobalTXT_LocalizationStrings[173],
1929 (Texture *)(dword_507974 != -1 ? &pIcons_LOD->pTextures[dword_507974] : 0),
1930 0);
1931 ptr_5079F0 = pGUIWindow0->CreateButton(
1932 0x25Au,
1933 0x1C2u,
1934 (uTextureID_507970 != -1 ? pIcons_LOD->pTextures[uTextureID_507970].uTextureWidth : 24),
1935 (uTextureID_507970 != -1 ? pIcons_LOD->pTextures[uTextureID_507970].uTextureHeight : 26),
1936 1,
1937 0,
1938 0x6Bu,
1939 0,
1940 0,
1941 pGlobalTXT_LocalizationStrings[93],
1942 (Texture *)(uTextureID_507970 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507970] : 0),
1943 0);
1944 ptr_5079EC = pGUIWindow0->CreateButton(
1945 0x1D5u,
1946 0xB2u,
1947 (uTextureID_507990 != -1 ? pIcons_LOD->pTextures[uTextureID_507990].uTextureWidth : 24),
1948 (uTextureID_507990 != -1 ? pIcons_LOD->pTextures[uTextureID_507990].uTextureHeight : 26),
1949 1,
1950 0,
1951 0xBCu,
1952 0,
1953 0,
1954 nullstring,
1955 (Texture *)(uTextureID_507990 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_507990] : 0),
1956 0);
1957 ptr_5079E8 = pGUIWindow0->CreateButton(
1958 0x272u,
1959 0xB2u,
1960 (uTextureID_50798C != -1 ? pIcons_LOD->pTextures[uTextureID_50798C].uTextureWidth : 24),
1961 (uTextureID_50798C != -1 ? pIcons_LOD->pTextures[uTextureID_50798C].uTextureHeight : 26),
1962 1,
1963 0,
1964 0xBCu,
1965 1u,
1966 0,
1967 nullstring,
1968 (Texture *)(uTextureID_50798C != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_50798C] : 0),
1969 0);
1970 Load_isn_spells_21_27();
1971 }
1972
1973
1974
1975 //----- (0041C047) --------------------------------------------------------
1976 void __cdecl GameUI_DrawStatusBar_2()
1977 {
1978 unsigned int v0; // eax@1
1979 char *v1; // edx@2
1980 unsigned int v2; // ST18_4@5
1981 const char *v3; // ST0C_4@5
1982 unsigned int v4; // ST08_4@5
1983 int v5; // eax@5
1984
1985 pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar);
1986 if ( GameUI_StatusBar_TimedStringTimeLeft )
1987 {
1988 v1 = GameUI_StatusBar_TimedString;
1989 }
1990 else
1991 {
1992 if ( !pStatusBarString[0] )
1993 return;
1994 v1 = pStatusBarString;
1995 }
1996 LOWORD(v0) = uGameUIFontShadow;
1997 v2 = v0;
1998 LOWORD(v0) = uGameUIFontMain;
1999 v3 = v1;
2000 v4 = v0;
2001 v5 = pFontLucida->AlignText_Center(0x1C2u, v1);
2002 pGUIWindow0->DrawText(pFontLucida, v5 + 11, 357, v4, v3, 0, 0, v2);
2003 }
2004
2005 //----- (0041C0B8) --------------------------------------------------------
2006 void __thiscall sub_41C0B8_set_status_string(const char *pStr)
2007 {
2008 const char *v1; // esi@1
2009 int i; // eax@7
2010 int j; // eax@11
2011
2012 v1 = pStr;
2013 if ( pStr && strcmp(pStr, "test") && !IsBadStringPtrA(v1, 1u) && (*v1 || GameUI_StatusBar_TimedStringTimeLeft) )
2014 {
2015 if ( GameUI_StatusBar_TimedStringTimeLeft )
2016 {
2017 for ( i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
2018 i > 450;
2019 i = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString) )
2020 byte_5C3427[strlen(GameUI_StatusBar_TimedString)] = 0;
2021 }
2022 else
2023 {
2024 strcpy(pStatusBarString, v1);
2025 for ( j = pFontLucida->GetLineWidth(pStatusBarString);
2026 j > 450;
2027 j = pFontLucida->GetLineWidth(pStatusBarString) )
2028 GameUI_StatusBar_TimedString[strlen(pStatusBarString) + 199] = 0;
2029 }
2030 }
2031 }
2032
2033 //----- (0041C179) --------------------------------------------------------
2034 void __cdecl GameUI_DrawStatusBar()
2035 {
2036 unsigned int v0; // ebp@1
2037 char *v1; // edi@5
2038 int v2; // eax@5
2039 unsigned int v3; // esi@5
2040 size_t v4; // eax@6
2041 GUIFont *v5; // ecx@6
2042 int v6; // eax@9
2043 size_t v7; // eax@10
2044 GUIFont *v8; // ecx@10
2045 char v9; // zf@12
2046 unsigned int v10; // ST08_4@13
2047 int v11; // eax@13
2048
2049 v0 = uGameUIFontShadow;
2050 if ( pStatusBarString[0] || GameUI_StatusBar_TimedStringTimeLeft || bForceDrawStatusBar )
2051 {
2052 pRenderer->DrawTextureRGB(0, 352u, pTexture_StatusBar);
2053 if ( GameUI_StatusBar_TimedStringTimeLeft )
2054 {
2055 v1 = GameUI_StatusBar_TimedString;
2056 v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
2057 v3 = 450;
2058 while ( v2 > 450 )
2059 {
2060 v4 = strlen(GameUI_StatusBar_TimedString);
2061 v5 = pFontLucida;
2062 byte_5C3427[v4] = 0;
2063 v2 = pFontLucida->GetLineWidth(GameUI_StatusBar_TimedString);
2064 }
2065 }
2066 else
2067 {
2068 v1 = pStatusBarString;
2069 v6 = pFontLucida->GetLineWidth(pStatusBarString);
2070 v3 = 450;
2071 while ( v6 > 450 )
2072 {
2073 v7 = strlen(pStatusBarString);
2074 v8 = pFontLucida;
2075 GameUI_StatusBar_TimedString[v7 + 199] = 0;
2076 v6 = pFontLucida->GetLineWidth(pStatusBarString);
2077 }
2078 }
2079 v9 = *v1 == 0;
2080 bForceDrawStatusBar = 0;
2081 if ( !v9 )
2082 {
2083 v10 = uGameUIFontMain;
2084 v11 = pFontLucida->AlignText_Center(v3, v1);
2085 pGUIWindow0->DrawText(pFontLucida, v11 + 11, 357, v10, v1, 0, 0, v0);
2086 }
2087 }
2088 }
2089 // 5C35BC: using guessed type int bForceDrawStatusBar;
2090
2091
2092 //----- (0041CD4F) --------------------------------------------------------
2093 bool __thiscall sub_41CD4F(unsigned int _this)
2094 {
2095 unsigned int v1; // edi@1
2096 unsigned int v2; // eax@2
2097 int v3; // esi@3
2098 int v4; // ecx@10
2099 GUIButton *v5; // eax@11
2100 int v6; // edx@12
2101 int v7; // ecx@20
2102 char v8; // zf@21
2103 GUIButton *v9; // ecx@24
2104 int v10; // esi@24
2105 int v11; // edx@26
2106 int v12; // edx@28
2107 int v13; // esi@32
2108 GUIButton *v14; // eax@37
2109 int v15; // edx@38
2110 int v17; // ecx@50
2111 int v18; // edx@50
2112 GUIButton *v19; // ecx@54
2113 int v20; // esi@54
2114 int v21; // edx@56
2115 int v22; // ecx@59
2116 int v23; // edx@59
2117 int v24; // ecx@60
2118 int v25; // esi@63
2119 unsigned int v26; // [sp+Ch] [bp-14h]@1
2120 int v27; // [sp+10h] [bp-10h]@1
2121 int v28; // [sp+14h] [bp-Ch]@10
2122 int v29; // [sp+14h] [bp-Ch]@36
2123 unsigned int uClickX; // [sp+18h] [bp-8h]@10
2124 unsigned int uClickY; // [sp+1Ch] [bp-4h]@10
2125
2126 v1 = 0;
2127 v26 = _this;
2128 v27 = uNumVisibleWindows;
2129 if ( uNumVisibleWindows < 0 )
2130 return 0;
2131 v2 = pMessageQueue_50CBD0->uNumMessages;
2132 while ( 1 )
2133 {
2134 v3 = pVisibleWindowsIdxs[v27] - 1;
2135 if ( pWindowList[v3].field_44 == v1 )
2136 goto LABEL_47;
2137 if ( v26 != 34 )
2138 break;
2139 if ( pWindowList[v3].field_30 != v1 )
2140 {
2141 pMouse->GetClickPos(&uClickX, &uClickY);
2142 v4 = pWindowList[v3].field_38;
2143 v29 = v4 + pWindowList[v3].field_28;
2144 if ( v4 < v4 + pWindowList[v3].field_28 )
2145 {
2146 while ( 1 )
2147 {
2148 v14 = pWindowList[v3].pControlsHead;
2149 if ( v4 > 0 )
2150 {
2151 v15 = v4;
2152 do
2153 {
2154 v14 = v14->pNext;
2155 --v15;
2156 }
2157 while ( v15 );
2158 }
2159 if ( (signed int)uClickX >= (signed int)v14->uX
2160 && (signed int)uClickX <= (signed int)v14->uZ
2161 && (signed int)uClickY >= (signed int)v14->uY
2162 && (signed int)uClickY <= (signed int)v14->uW )
2163 goto LABEL_66;
2164 ++v4;
2165 if ( v4 >= v29 )
2166 {
2167 LABEL_45:
2168 v1 = 0;
2169 goto LABEL_46;
2170 }
2171 }
2172 }
2173 goto LABEL_46;
2174 }
2175 LABEL_47:
2176 --v27;
2177 if ( v27 < 0 )
2178 return 0;
2179 }
2180 if ( v26 == 37 )
2181 {
2182 v12 = pWindowList[v3].field_34;
2183 if ( pWindowList[v3].field_2C_focus_id - pWindowList[v3].field_38 - v12 >= 0 )
2184 {
2185 v8 = uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 21;
2186 pWindowList[v3].field_2C_focus_id -= v12;
2187 if ( v8 )
2188 {
2189 pAudioPlayer->PlaySound((SoundID)66, v1, v1, -1, v1, v1, v1, v1);
2190 v2 = pMessageQueue_50CBD0->uNumMessages;
2191 }
2192 }
2193 if ( pWindowList[v3].field_30 != v1 )
2194 goto LABEL_47;
2195 v9 = pWindowList[v3].pControlsHead;
2196 v13 = pWindowList[v3].field_2C_focus_id;
2197 if ( v13 > (signed int)v1 )
2198 {
2199 do
2200 {
2201 v9 = v9->pNext;
2202 --v13;
2203 }
2204 while ( v13 );
2205 }
2206 LABEL_26:
2207 v11 = v9->uControlParam;
2208 if ( (signed int)v2 < 40 )
2209 {
2210 pMessageQueue_50CBD0->pMessages[v2].eType = (UIMessageType)v9->uControlID;
2211 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v11;
2212 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1;
2213 v2 = pMessageQueue_50CBD0->uNumMessages + 1;
2214 ++pMessageQueue_50CBD0->uNumMessages;
2215 }
2216 goto LABEL_47;
2217 }
2218 if ( v26 != 38 )
2219 {
2220 if ( v26 == 39 )
2221 {
2222 v7 = pWindowList[v3].field_2C_focus_id + pWindowList[v3].field_34;
2223 if ( v7 < pWindowList[v3].field_28 + pWindowList[v3].field_38 )
2224 {
2225 v8 = uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 21;
2226 pWindowList[v3].field_2C_focus_id = v7;
2227 if ( v8 )
2228 {
2229 pAudioPlayer->PlaySound((SoundID)66, v1, v1, -1, v1, v1, v1, v1);
2230 v2 = pMessageQueue_50CBD0->uNumMessages;
2231 }
2232 }
2233 if ( pWindowList[v3].field_30 != v1 )
2234 goto LABEL_47;
2235 v9 = pWindowList[v3].pControlsHead;
2236 v10 = pWindowList[v3].field_2C_focus_id;
2237 if ( v10 > (signed int)v1 )
2238 {
2239 do
2240 {
2241 v9 = v9->pNext;
2242 --v10;
2243 }
2244 while ( v10 );
2245 }
2246 goto LABEL_26;
2247 }
2248 if ( v26 == 40 )
2249 {
2250 v17 = pWindowList[v3].field_38;
2251 v18 = pWindowList[v3].field_2C_focus_id;
2252 if ( v18 >= pWindowList[v3].field_28 + v17 - 1 )
2253 pWindowList[v3].field_2C_focus_id = v17;
2254 else
2255 pWindowList[v3].field_2C_focus_id = v18 + 1;
2256 if ( pWindowList[v3].field_30 != v1 )
2257 return 1;
2258 v19 = pWindowList[v3].pControlsHead;
2259 v20 = pWindowList[v3].field_2C_focus_id;
2260 if ( v20 > (signed int)v1 )
2261 {
2262 do
2263 {
2264 v19 = v19->pNext;
2265 --v20;
2266 }
2267 while ( v20 );
2268 }
2269 goto LABEL_56;
2270 }
2271 if ( v26 == 41 )
2272 {
2273 pMouse->GetClickPos(&uClickX, &uClickY);
2274 v4 = pWindowList[v3].field_38;
2275 v28 = v4 + pWindowList[v3].field_28;
2276 if ( v4 < v4 + pWindowList[v3].field_28 )
2277 {
2278 while ( 1 )
2279 {
2280 v5 = pWindowList[v3].pControlsHead;
2281 if ( v4 > 0 )
2282 {
2283 v6 = v4;
2284 do
2285 {
2286 v5 = v5->pNext;
2287 --v6;
2288 }
2289 while ( v6 );
2290 }
2291 if ( (signed int)uClickX >= (signed int)v5->uX
2292 && (signed int)uClickX <= (signed int)v5->uZ
2293 && (signed int)uClickY >= (signed int)v5->uY
2294 && (signed int)uClickY <= (signed int)v5->uW )
2295 break;
2296 ++v4;
2297 if ( v4 >= v28 )
2298 goto LABEL_45;
2299 }
2300 LABEL_66:
2301 pWindowList[v3].field_2C_focus_id = v4;
2302 return 1;
2303 }
2304 LABEL_46:
2305 v2 = pMessageQueue_50CBD0->uNumMessages;
2306 goto LABEL_47;
2307 }
2308 goto LABEL_47;
2309 }
2310 v22 = pWindowList[v3].field_2C_focus_id;
2311 v23 = pWindowList[v3].field_38;
2312 if ( v22 <= v23 )
2313 v24 = pWindowList[v3].field_28 + v23 - 1;
2314 else
2315 v24 = v22 - 1;
2316 v8 = pWindowList[v3].field_30 == v1;
2317 pWindowList[v3].field_2C_focus_id = v24;
2318 if ( !v8 )
2319 return 1;
2320 v19 = pWindowList[v3].pControlsHead;
2321 v25 = pWindowList[v3].field_2C_focus_id;
2322 if ( v25 > (signed int)v1 )
2323 {
2324 do
2325 {
2326 v19 = v19->pNext;
2327 --v25;
2328 }
2329 while ( v25 );
2330 }
2331 LABEL_56:
2332 v21 = v19->uControlParam;
2333 if ( (signed int)v2 < 40 )
2334 {
2335 pMessageQueue_50CBD0->pMessages[v2].eType = (UIMessageType)v19->uControlID;
2336 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v21;
2337 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = v1;
2338 ++pMessageQueue_50CBD0->uNumMessages;
2339 }
2340 return 1;
2341 }
2342
2343 //----- (0041D20D) --------------------------------------------------------
2344 char __fastcall sub_41D20D_buff_remaining_time_string(int ecx0, GUIWindow *edx0, __int64 a3, GUIFont *a2)
2345 {
2346 unsigned int v4; // edi@1
2347 unsigned int v5; // esi@1
2348 unsigned int v6; // ebp@1
2349 unsigned int v7; // ebx@1
2350 signed __int64 v8; // ST34_8@1
2351 signed __int64 v9; // kr00_8@1
2352 char *v10; // eax@2
2353 char *v11; // eax@7
2354 char *v12; // eax@13
2355 char *v13; // eax@19
2356 int uY; // [sp+0h] [bp-20h]@1
2357 GUIWindow *a1; // [sp+4h] [bp-1Ch]@1
2358 signed __int64 v17; // [sp+10h] [bp-10h]@1
2359 signed __int64 v18; // [sp+18h] [bp-8h]@1
2360 unsigned int v19; // [sp+24h] [bp+4h]@1
2361
2362 a1 = edx0;
2363 uY = ecx0;
2364 v4 = (unsigned __int64)(signed __int64)((double)a3 * 0.234375) >> 32;
2365 v5 = (signed __int64)((double)a3 * 0.234375);
2366 v6 = (unsigned __int64)((signed __int64)((double)a3 * 0.234375) / 60) >> 32;
2367 v7 = (signed __int64)((double)a3 * 0.234375) / 60;
2368 v8 = (signed __int64)((double)a3 * 0.234375) / 60 / 60;
2369 v19 = (unsigned int)v8 / 0x18;
2370 v18 = (signed __int64)__PAIR__(v4, v5) % 60;
2371 v17 = (signed __int64)__PAIR__(v6, v7) % 60;
2372 v9 = v8 % 24;
2373 strcpy(pTmpBuf, "\r020");
2374 if ( (unsigned int)v8 / 0x18 )
2375 {
2376 v10 = pGlobalTXT_LocalizationStrings[57]; // Days
2377 if ( v19 <= 1 )
2378 v10 = pGlobalTXT_LocalizationStrings[56]; // Day
2379 sprintfex(pTmpBuf2, "%d %s ", v19, v10);
2380 strcat(pTmpBuf, pTmpBuf2);
2381 }
2382 if ( v9 )
2383 {
2384 if ( v9 <= 1 )
2385 v11 = pGlobalTXT_LocalizationStrings[109];// Hour
2386 else
2387 v11 = pGlobalTXT_LocalizationStrings[110];// Hours
2388 sprintfex(pTmpBuf2, "%d %s ", v9, v11);
2389 strcat(pTmpBuf, pTmpBuf2);
2390 }
2391 if ( v17 && !v19 )
2392 {
2393 if ( v17 <= 1 )
2394 v12 = pGlobalTXT_LocalizationStrings[437];// Minute
2395 else
2396 v12 = pGlobalTXT_LocalizationStrings[436];// Minutes
2397 sprintfex(pTmpBuf2, "%d %s ", v17, v12);
2398 strcat(pTmpBuf, pTmpBuf2);
2399 }
2400 if ( v18 && !v9 )
2401 {
2402 if ( v18 <= 1 )
2403 v13 = pGlobalTXT_LocalizationStrings[439];// Second
2404 else
2405 v13 = pGlobalTXT_LocalizationStrings[438];// Seconds
2406 sprintfex(pTmpBuf2, "%d %s ", v18, v13);
2407 strcat(pTmpBuf, pTmpBuf2);
2408 }
2409 return a1->DrawText(a2, 32, uY, 0, pTmpBuf, 0, 0, 0);
2410 }
2411
2412
2413 //----- (0041D895) --------------------------------------------------------
2414 void __thiscall GameUI_DrawItemInfo(ItemGen *ecx0)
2415 {
2416 ItemGen *v1; // esi@1
2417 unsigned int v2; // eax@3
2418 char *v3; // edi@5
2419 unsigned int v4; // eax@5
2420 unsigned int v5; // esi@5
2421 signed int v6; // eax@5
2422 int v7; // edx@5
2423 ItemGen *v8; // ecx@10
2424 unsigned int v9; // eax@12
2425 char v10; // zf@16
2426 ItemGen *v11; // eax@16
2427 ItemGen *v12; // eax@25
2428 unsigned int v13; // ecx@32
2429 unsigned int v14; // eax@32
2430 Render *v15; // edi@33
2431 const char *v16; // eax@34
2432 int v17; // eax@36
2433 int v18; // esi@37
2434 unsigned __int16 v19; // ax@37
2435 char v20; // al@40
2436 char v21; // al@44
2437 char v22; // al@48
2438 char v23; // al@51
2439 int v24; // eax@52
2440 int v25; // eax@57
2441 int v26; // eax@60
2442 int v27; // eax@67
2443 const char *v28; // edi@69
2444 int v29; // eax@70
2445 char *v30; // edi@78
2446 const char *v31; // eax@78
2447 int v32; // ecx@81
2448 unsigned int v33; // eax@81
2449 int v34; // esi@81
2450 const char *v35; // eax@85
2451 const char *v36; // eax@87
2452 unsigned int v37; // eax@109
2453 unsigned int v38; // eax@109
2454 int v39; // eax@113
2455 GUIFont *v40; // edx@113
2456 signed int v41; // [sp-20h] [bp-298h]@113
2457 int v42; // [sp-1Ch] [bp-294h]@113
2458 char *v43; // [sp-18h] [bp-290h]@46
2459 unsigned int v44; // [sp-18h] [bp-290h]@113
2460 int v45; // [sp-14h] [bp-28Ch]@46
2461 const char *v46; // [sp-14h] [bp-28Ch]@58
2462 char *v47; // [sp-14h] [bp-28Ch]@110
2463 char *v48; // [sp-10h] [bp-288h]@46
2464 const char *v49; // [sp-10h] [bp-288h]@56
2465 char *v50; // [sp-10h] [bp-288h]@58
2466 int v51; // [sp-10h] [bp-288h]@110
2467 const char *v52; // [sp-Ch] [bp-284h]@36
2468 int v53; // [sp-Ch] [bp-284h]@46
2469 char *v54; // [sp-Ch] [bp-284h]@56
2470 int v55; // [sp-Ch] [bp-284h]@58
2471 int v56; // [sp-Ch] [bp-284h]@110
2472 unsigned int v57; // [sp-8h] [bp-280h]@36
2473 int v58; // [sp-8h] [bp-280h]@46
2474 int v59; // [sp-8h] [bp-280h]@56
2475 int v60; // [sp-8h] [bp-280h]@58
2476 unsigned int v61; // [sp-8h] [bp-280h]@110
2477 char a1[100]; // [sp+8h] [bp-270h]@40
2478 char Dest[100]; // [sp+6Ch] [bp-20Ch]@40
2479 char v64[100]; // [sp+D0h] [bp-1A8h]@40
2480 char v65[120]; // [sp+134h] [bp-144h]@92
2481 char Source[40]; // [sp+1ACh] [bp-CCh]@49
2482 int v67; // [sp+1D4h] [bp-A4h]@91
2483 int v68; // [sp+1D8h] [bp-A0h]@106
2484 int v69; // [sp+1DCh] [bp-9Ch]@101
2485 int v70; // [sp+1E0h] [bp-98h]@97
2486 int v71; // [sp+1E8h] [bp-90h]@93
2487 int v72; // [sp+1ECh] [bp-8Ch]@91
2488 int var88; // [sp+1F0h] [bp-88h]@1
2489 Texture *v73; // [sp+1F4h] [bp-84h]@5
2490 unsigned int v75; // [sp+1F8h] [bp-80h]@5
2491 char *v76; // [sp+1FCh] [bp-7Ch]@5
2492 int v77; // [sp+200h] [bp-78h]@12
2493 int v78; // [sp+204h] [bp-74h]@5
2494 GUIWindow v79; // [sp+208h] [bp-70h]@2
2495 POINT a2; // [sp+25Ch] [bp-1Ch]@2
2496 int v81; // [sp+264h] [bp-14h]@5
2497 GUIFont *v82; // [sp+268h] [bp-10h]@1
2498 char *v83; // [sp+26Ch] [bp-Ch]@18
2499 char *Str; // [sp+270h] [bp-8h]@65
2500 ItemGen *_this; // [sp+274h] [bp-4h]@1
2501
2502 v1 = ecx0;
2503 _this = ecx0;
2504 var88 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
2505 v82 = pFontComic;
2506 if ( v1->uItemID )
2507 {
2508 v79.str_48 = 0;
2509 v79.uFrameWidth = 384;
2510 v79.uFrameHeight = 180;
2511 v79.uFrameY = 40;
2512 if ( pMouse->GetCursorPos(&a2)->x <= 320 )
2513 v2 = pMouse->GetCursorPos(&a2)->x + 30;
2514 else
2515 v2 = pMouse->GetCursorPos(&a2)->x - v79.uFrameWidth - 30;
2516 v79.uFrameX = v2;
2517 v3 = (char *)&pItemsTable->pItems[_this->uItemID].pIconName;
2518 v76 = v3;
2519 v4 = pIcons_LOD->LoadTexture(*(const char **)v3, TEXTURE_16BIT_PALETTE);
2520 v5 = v4;
2521 v4 *= 72;
2522 v75 = v4;
2523 v73 = (struct Texture *)((char *)pIcons_LOD->pTextures + v4);
2524 v6 = 100 - *(unsigned __int16 *)((char *)&pIcons_LOD->pTextures[0].uTextureWidth + v4);
2525 v7 = v73->uTextureHeight;
2526 v78 = v6;
2527 v81 = 144 - v7;
2528 if ( v6 > 0 )
2529 v78 = v6 >> 1;
2530 if ( v81 <= 0 )
2531 v81 = 0;
2532 else
2533 v81 >>= 1;
2534 v8 = _this;
2535 if ( !v3[46] )
2536 _this->uAttributtes |= 1u;
2537 v9 = v8->uAttributtes;
2538 v77 = 0;
2539 a2.y = v9 & 2;
2540 if ( pItemsTable->pItems[v8->uItemID].uEquipType == 18 )
2541 v77 = v8->uAdditionalValue;
2542 if ( uActiveCharacter )
2543 {
2544 if ( !(v9 & 1) )
2545 {
2546 v10 = pPlayers[uActiveCharacter]->CanIdentify(_this) == 1;
2547 v11 = _this;
2548 if ( v10 )
2549 _this->uAttributtes |= 1u;
2550 v10 = (v11->uAttributtes & 1) == 0;
2551 v83 = (char *)9;
2552 if ( v10 )
2553 {
2554 ShowStatusBarString(pGlobalTXT_LocalizationStrings[446], 2u);
2555 }
2556 else
2557 {
2558 v83 = (char *)8;
2559 if ( _this->GetValue() < 100 * (pPlayers[uActiveCharacter]->uLevel + 5) )
2560 v83 = (char *)7;
2561 }
2562 if ( dword_4E455C )
2563 {
2564 pPlayers[uActiveCharacter]->PlaySound((int)v83, 0);
2565 dword_4E455C = 0;
2566 }
2567 }
2568 _this->UpdateTempBonus(pParty->uTimePlayed);
2569 if ( a2.y )
2570 {
2571 v10 = pPlayers[uActiveCharacter]->CanRepair(_this) == 1;
2572 v12 = _this;
2573 if ( v10 )
2574 _this->uAttributtes = _this->uAttributtes & 0xFFFFFFFD | 1;
2575 v10 = (v12->uAttributtes & 2) == 0;
2576 v83 = (char *)11;
2577 if ( v10 )
2578 v83 = (char *)10;
2579 else
2580 ShowStatusBarString(pGlobalTXT_LocalizationStrings[448], 2u);
2581 if ( dword_4E455C )
2582 {
2583 pPlayers[uActiveCharacter]->PlaySound((int)v83, 0);
2584 dword_4E455C = 0;
2585 }
2586 }
2587 }
2588 v13 = _this->uAttributtes;
2589 v14 = _this->uAttributtes & 1;
2590 a2.y = _this->uAttributtes & 1;
2591 if ( v13 & 2 )
2592 {
2593 v79._415551(0);
2594 //v15 = &;
2595 pRenderer->Clip(
2596 v79.uFrameX + 12,
2597 v79.uFrameY + 12,
2598 v79.uFrameX + v79.uFrameWidth - 12,
2599 v79.uFrameY + v79.uFrameHeight - 12);
2600 v79.uFrameWidth -= 24;
2601 v79.uFrameHeight -= 12;
2602 v79.uFrameZ = v79.uFrameX + v79.uFrameWidth - 1;
2603 v79.uFrameW = v79.uFrameY + v79.uFrameHeight - 1;
2604 pRenderer->_4A6776(
2605 v79.uFrameX + v78,
2606 v81 + v79.uFrameY + 30,
2607 (Texture *)(v5 != -1 ? (int)((char *)pIcons_LOD->pTextures + v75) : 0));
2608 if ( a2.y )
2609 v16 = _this->GetIdentifiedName();
2610 else
2611 v16 = (const char *)*((int *)v76 + 2);
2612 v79.DrawText2(pFontArrus, 0, 0xCu, var88, v16, 3u);
2613 v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[32], &v79, 0, 0);
2614 v57 = 3;
2615 v52 = pGlobalTXT_LocalizationStrings[32];
2616 goto LABEL_37;
2617 }
2618 if ( !v14 )
2619 {
2620 v79._415551(0);
2621 v15 = pRenderer;
2622 pRenderer->Clip(
2623 v79.uFrameX + 12,
2624 v79.uFrameY + 12,
2625 v79.uFrameX + v79.uFrameWidth - 12,
2626 v79.uFrameY + v79.uFrameHeight - 12);
2627 v79.uFrameWidth -= 24;
2628 v79.uFrameHeight -= 12;
2629 v79.uFrameZ = v79.uFrameX + v79.uFrameWidth - 1;
2630 v79.uFrameW = v79.uFrameY + v79.uFrameHeight - 1;
2631 pRenderer->DrawTextureTransparent(
2632 v79.uFrameX + v78,
2633 v81 + v79.uFrameY + 30,
2634 (Texture *)(v5 != -1 ? (int)((char *)pIcons_LOD->pTextures + v75) : 0));
2635 v79.DrawText2(pFontArrus, 0, 0xCu, var88, *((const char **)v76 + 2), 3u);
2636 v17 = pFontArrus->CalcTextHeight(pGlobalTXT_LocalizationStrings[232], &v79, 0, 0);
2637 v57 = 3;
2638 v52 = pGlobalTXT_LocalizationStrings[232];
2639 LABEL_37:
2640 v18 = v17 >> 1;
2641 v19 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x19u, 0x19u);
2642 v79.DrawText2(pFontArrus, 0x64u, ((signed int)v79.uFrameHeight >> 1) - v18, v19, v52, v57);
2643 goto LABEL_116;
2644 }
2645 sprintfex(a1, pGlobalTXT_LocalizationStrings[463], *((int *)v3 + 2));
2646 strcpy(Dest, nullstring);
2647 strcpy(v64, nullstring);
2648 v20 = v3[28];
2649 if ( (unsigned __int8)v20 <= 1u )
2650 {
2651 v58 = (unsigned __int8)v3[31];
2652 v53 = (unsigned __int8)v3[30];
2653 v48 = pGlobalTXT_LocalizationStrings[53];
2654 v45 = (unsigned __int8)v3[32];
2655 v43 = pGlobalTXT_LocalizationStrings[18];
2656 }
2657 else
2658 {
2659 if ( v20 != 2 )
2660 {
2661 if ( (unsigned __int8)v20 > 2u )
2662 {
2663 if ( (unsigned __int8)v20 <= 0xBu )
2664 {
2665 v21 = v3[30];
2666 if ( v21 )
2667 sprintfex(
2668 Dest,
2669 "%s: +%d",
2670 pGlobalTXT_LocalizationStrings[11],
2671 (unsigned __int8)v21 + (unsigned __int8)v3[32]);
2672 }
2673 }
2674 goto LABEL_50;
2675 }
2676 v58 = (unsigned __int8)v3[31];
2677 v53 = (unsigned __int8)v3[30];
2678 v48 = pGlobalTXT_LocalizationStrings[53];
2679 v45 = (unsigned __int8)v3[32];
2680 v43 = pGlobalTXT_LocalizationStrings[203];
2681 }
2682 sprintfex(Dest, "%s: +%d %s: %dd%d", v43, v45, v48, v53, v58);
2683 v22 = v3[32];
2684 if ( v22 )
2685 {
2686 sprintfex(Source, " +%d", (unsigned __int8)v22);
2687 strcat(Dest, Source);
2688 }
2689 LABEL_50:
2690 if ( v77 )
2691 goto LABEL_65;
2692 v23 = v3[28];
2693 if ( v23 == 14 )
2694 {
2695 v24 = _this->_bonus_type;
2696 if ( v24 )
2697 goto LABEL_56;
2698 LABEL_65:
2699 v79.uFrameWidth -= 12;
2700 a2.y = 3;
2701 v79.uFrameZ = v79.uFrameX + v79.uFrameWidth - 1;
2702 v79.uFrameW = v79.uFrameY + v79.uFrameHeight - 1;
2703 Str = (char *)(3 * (LOBYTE(pFontArrus->uFontHeight) + 8));
2704 v83 = a1;
2705 do
2706 {
2707 if ( *v83 )
2708 {
2709 v27 = v82->CalcTextHeight(v83, &v79, 100, 0);
2710 Str += v27 + 3;
2711 }
2712 v83 += 100;
2713 --a2.y;
2714 }
2715 while ( a2.y );
2716 v28 = (const char *)*((int *)v3 + 3);
2717 if ( *v28 )
2718 {
2719 v29 = pFontSmallnum->CalcTextHeight(v28, &v79, 100, 0);
2720 Str += v29;
2721 }
2722 v79.uFrameHeight = v73->uTextureHeight + v81 + 54;
2723 if ( (signed int)Str > (signed int)v79.uFrameHeight )
2724 v79.uFrameHeight = (unsigned int)Str;
2725 if ( _this->uAttributtes & 8 && (_this->uAdditionalValue || _this->_bonus_type) )
2726 v79.uFrameHeight += LOBYTE(v82->uFontHeight);
2727 v83 = 0;
2728 if ( LOBYTE(pFontArrus->uFontHeight) )
2729 {
2730 v79.uFrameWidth -= 24;
2731 v30 = (char *)LOBYTE(pFontArrus->uFontHeight);
2732 v31 = _this->GetIdentifiedName();
2733 if ( pFontArrus->CalcTextHeight(v31, &v79, 0, 0) / (signed int)v30 )
2734 v83 = v30;
2735 v79.uFrameWidth += 24;
2736 }
2737 v79.uFrameWidth += 12;
2738 v79.uFrameHeight += (unsigned int)v83;
2739 v79.uFrameW = v79.uFrameY + v79.uFrameHeight - 1;
2740 v79.uFrameZ = v79.uFrameX + v79.uFrameWidth - 1;
2741 v79._415551(0);
2742 v15 = pRenderer;
2743 pRenderer->Clip(
2744 v79.uFrameX + 12,
2745 v79.uFrameY + 12,
2746 v79.uFrameX + v79.uFrameWidth - 12,
2747 v79.uFrameY + v79.uFrameHeight - 12);
2748 v79.uFrameWidth -= 12;
2749 v32 = v73->uTextureHeight;
2750 v33 = v79.uFrameHeight;
2751 v79.uFrameHeight -= 12;
2752 v79.uFrameZ = v79.uFrameX + v79.uFrameWidth - 1;
2753 v79.uFrameW = v79.uFrameY + v79.uFrameHeight - 1;
2754 pRenderer->DrawTextureTransparent(
2755 v79.uFrameX + v78,
2756 v79.uFrameY + (signed int)(v33 - v32) / 2,
2757 (Texture *)(v5 != -1 ? (int)((char *)pIcons_LOD->pTextures + v75) : 0));
2758 a2.y = 3;
2759 v34 = (int)(v83 + 35);
2760 Str = a1;
2761 do
2762 {
2763 if ( *Str )
2764 {
2765 v79.DrawText(v82, 100, v34, 0, Str, 0, 0, 0);
2766 v34 += v82->CalcTextHeight(Str, &v79, 100, 0) + 3;
2767 }
2768 Str += 100;
2769 --a2.y;
2770 }
2771 while ( a2.y );
2772 v35 = (const char *)*((int *)v76 + 3);
2773 if ( *v35 )
2774 v79.DrawText(pFontSmallnum, 100, v34, 0, v35, 0, 0, 0);
2775 v79.uFrameX += 12;
2776 v79.uFrameWidth -= 24;
2777 v36 = _this->GetIdentifiedName();
2778 v79.DrawText2(pFontArrus, 0, 0xCu, var88, v36, 3u);
2779 v79.uFrameWidth += 24;
2780 v79.uFrameX -= 12;
2781 if ( v77 )
2782 {
2783 sprintfex(pTmpBuf, "%s: %lu", pGlobalTXT_LocalizationStrings[465], v77);
2784 v40 = v82;
2785 v61 = 0;
2786 v56 = 0;
2787 v51 = 0;
2788 v47 = pTmpBuf;
2789 v44 = 0;
2790 v42 = v79.uFrameHeight - LOBYTE(v82->uFontHeight);
2791 v41 = 100;
2792 }
2793 else
2794 {
2795 if ( _this->uAttributtes & 8 && (_this->uAdditionalValue || _this->_bonus_type) )
2796 {
2797 sub_493F79((stru351 *)&v67, _this->uExpireTime - pParty->uTimePlayed);
2798 strcpy(pTmpBuf, "Duration:");
2799 Str = (char *)(v72 - 1168);
2800 if ( v72 != 1168 )
2801 {
2802 sprintfex(v65, " %d:yr", v72 - 1168);
2803 strcat(pTmpBuf, v65);
2804 }
2805 if ( (((v71 || Str) && ((sprintfex(v65, " %d:mo", v71), strcat(pTmpBuf, v65), v71) || Str) || v70)
2806 && ((sprintfex(v65, " %d:dy", v70), strcat(pTmpBuf, v65), v71) || Str || v70)
2807 || v69)
2808 && ((sprintfex(v65, " %d:hr", v69), strcat(pTmpBuf, v65), v71) || Str || v70 || v69)
2809 || v68 )
2810 {
2811 sprintfex(v65, " %d:mn", v68);
2812 strcat(pTmpBuf, v65);
2813 }
2814 v79.DrawText(v82, 100, v79.uFrameHeight - 2 * LOBYTE(v82->uFontHeight), 0, pTmpBuf, 0, 0, 0);
2815 }
2816 v37 = _this->GetValue();
2817 sprintfex(pTmpBuf, "%s: %lu", pGlobalTXT_LocalizationStrings[465], v37);
2818 v79.DrawText(v82, 100, v79.uFrameHeight - LOBYTE(v82->uFontHeight), 0, pTmpBuf, 0, 0, 0);
2819 v38 = _this->uAttributtes;
2820 if ( BYTE1(v38) & 1 )
2821 {
2822 v61 = 0;
2823 v56 = 0;
2824 v51 = 0;
2825 v47 = pGlobalTXT_LocalizationStrings[187];
2826 }
2827 else
2828 {
2829 if ( !(BYTE1(v38) & 2) )
2830 goto LABEL_116;
2831 v61 = 0;
2832 v56 = 0;
2833 v51 = 0;
2834 v47 = pGlobalTXT_LocalizationStrings[651];
2835 }
2836 LOWORD(v38) = LOWORD(pRenderer->uTargetRMask);
2837 v44 = v38;
2838 v42 = v79.uFrameHeight - LOBYTE(v82->uFontHeight);
2839 v39 = v82->GetLineWidth(pTmpBuf);
2840 v40 = v82;
2841 v41 = v39 + 132;
2842 }
2843 v79.DrawText(v40, v41, v42, v44, v47, v51, v56, v61);
2844 LABEL_116:
2845 pRenderer->ResetClip();
2846 if ( !areWeLoadingTexture )
2847 {
2848 v73->Release();
2849 pIcons_LOD->_40F9C5();
2850 }
2851 return;
2852 }
2853 if ( v23 == 13 )
2854 {
2855 v24 = pItemsTable->pItems[_this->uItemID].uDamageDice;
2856 LABEL_56:
2857 v59 = v24;
2858 v54 = pGlobalTXT_LocalizationStrings[449];
2859 v49 = "%s: %d";
2860 LABEL_64:
2861 sprintfex(v64, v49, v54, v59);
2862 goto LABEL_65;
2863 }
2864 v25 = _this->_bonus_type;
2865 if ( v25 )
2866 {
2867 v60 = _this->_bonus_strength;
2868 v55 = *((int *)&pItemsTable->pItems[799].uDamageMod + 5 * v25);
2869 v50 = pGlobalTXT_LocalizationStrings[210];
2870 v46 = "%s: %s +%d";
2871 }
2872 else
2873 {
2874 v26 = _this->uAdditionalValue;
2875 if ( !v26 )
2876 {
2877 if ( _this->uNumCharges )
2878 {
2879 v59 = _this->uNumCharges;
2880 v54 = pGlobalTXT_LocalizationStrings[464];
2881 v49 = "%s: %lu";
2882 goto LABEL_64;
2883 }
2884 goto LABEL_65;
2885 }
2886 v60 = _this->_bonus_strength;
2887 v55 = *((int *)&pItemsTable->pEnchantments[23].pName + 7 * v26);
2888 v50 = pGlobalTXT_LocalizationStrings[210];
2889 v46 = "%s: %s";
2890 }
2891 sprintfex(v64, v46, v50, v55, v60);
2892 goto LABEL_65;
2893 }
2894 }
2895 // 4E455C: using guessed type int dword_4E455C;
2896 // 506128: using guessed type int areWeLoadingTexture;
2897
2898 //----- (0041E360) --------------------------------------------------------
2899 char *__fastcall MonsterPopup_Draw(unsigned int uActorID, GUIWindow *edx0)
2900 {
2901 unsigned int v2; // esi@1
2902 Actor *v3; // esi@3
2903 int v4; // eax@3
2904 unsigned int v5; // ecx@3
2905 NPCData *v6; // eax@3
2906 unsigned __int16 v7; // cx@3
2907 int v8; // eax@4
2908 unsigned __int16 v9; // dx@4
2909 SpriteFrame *v10; // edi@17
2910 int v11; // esi@17
2911 unsigned int v12; // ecx@17
2912 Sprite *v13; // edi@18
2913 int v14; // ecx@18
2914 int v15; // edx@18
2915 int v16; // edx@18
2916 int v17; // eax@18
2917 unsigned int v18; // ecx@19
2918 unsigned int v19; // eax@21
2919 char *v20; // esi@28
2920 int v21; // edx@29
2921 unsigned __int16 *v22; // ecx@29
2922 int v23; // eax@29
2923 int v24; // eax@32
2924 int v25; // esi@32
2925 char *v26; // edx@34
2926 unsigned __int8 v27; // sf@36
2927 unsigned __int8 v28; // of@36
2928 int v29; // esi@40
2929 char *v30; // ecx@40
2930 int v31; // eax@40
2931 int v32; // esi@43
2932 unsigned __int16 v33; // ax@45
2933 int v34; // edx@45
2934 int v35; // eax@45
2935 int v36; // eax@49
2936 char *v37; // eax@52
2937 int v38; // eax@55
2938 unsigned __int16 v39; // ax@59
2939 SpellBuff *v40; // eax@60
2940 int v41; // edi@61
2941 unsigned int v42; // eax@61
2942 int v43; // eax@62
2943 int v44; // eax@63
2944 signed int v45; // edi@65
2945 unsigned __int16 v46; // ax@73
2946 Player *v47; // ecx@77
2947 unsigned int v48; // eax@85
2948 GUIFont *v49; // edi@90
2949 int v50; // edi@90
2950 SpellBuff *v51; // eax@91
2951 char *v52; // ecx@98
2952 char *v53; // ecx@101
2953 char *v54; // ST0C_4@118
2954 unsigned int v55; // eax@118
2955 GUIFont *v56; // edi@124
2956 unsigned __int8 v57; // al@128
2957 int v58; // eax@132
2958 Actor *v59; // ecx@133
2959 unsigned __int8 v60; // dl@138
2960 char *v61; // eax@145
2961 char *v62; // eax@147
2962 int v63; // eax@152
2963 char *result; // eax@152
2964 int v65; // eax@155
2965 const char *v66; // [sp-10h] [bp-1FCh]@121
2966 const char *v67; // [sp-10h] [bp-1FCh]@125
2967 const char *v68; // [sp-10h] [bp-1FCh]@142
2968 int v69; // [sp-Ch] [bp-1F8h]@121
2969 char *v70; // [sp-Ch] [bp-1F8h]@125
2970 char *v71; // [sp-Ch] [bp-1F8h]@142
2971 char *v72; // [sp-8h] [bp-1F4h]@54
2972 int v73; // [sp-8h] [bp-1F4h]@79
2973 int v74; // [sp-8h] [bp-1F4h]@121
2974 int v75; // [sp-8h] [bp-1F4h]@125
2975 int v76; // [sp-8h] [bp-1F4h]@142
2976 size_t v77; // [sp-4h] [bp-1F0h]@54
2977 unsigned int v78; // [sp-4h] [bp-1F0h]@121
2978 unsigned int v79; // [sp-4h] [bp-1F0h]@125
2979 char *v80; // [sp-4h] [bp-1F0h]@142
2980 char *v81; // [sp-4h] [bp-1F0h]@148
2981 DDBLTFX Dst; // [sp+Ch] [bp-1E0h]@18
2982 DDSURFACEDESC2 pDesc; // [sp+70h] [bp-17Ch]@18
2983 RECT v84; // [sp+ECh] [bp-100h]@26
2984 char *v85; // [sp+FCh] [bp-F0h]@145
2985 char *v86; // [sp+100h] [bp-ECh]@145
2986 char *v87; // [sp+104h] [bp-E8h]@145
2987 char *v88; // [sp+108h] [bp-E4h]@145
2988 char *v89; // [sp+10Ch] [bp-E0h]@145
2989 char *v90; // [sp+110h] [bp-DCh]@145
2990 char *v91; // [sp+114h] [bp-D8h]@145
2991 char *v92; // [sp+118h] [bp-D4h]@145
2992 char *v93; // [sp+11Ch] [bp-D0h]@145
2993 char *v94; // [sp+120h] [bp-CCh]@145
2994 char *v95; // [sp+124h] [bp-C8h]@127
2995 char *v96; // [sp+128h] [bp-C4h]@127
2996 char *v97; // [sp+12Ch] [bp-C0h]@127
2997 char *v98; // [sp+130h] [bp-BCh]@127
2998 char *v99; // [sp+134h] [bp-B8h]@127
2999 char *v100; // [sp+138h] [bp-B4h]@127
3000 char *v101; // [sp+13Ch] [bp-B0h]@127
3001 char *v102; // [sp+140h] [bp-ACh]@127
3002 char *v103; // [sp+144h] [bp-A8h]@127
3003 char *v104; // [sp+148h] [bp-A4h]@127
3004 char *v105; // [sp+14Ch] [bp-A0h]@127
3005 RenderBillboardTransform_local0 v106; // [sp+150h] [bp-9Ch]@3
3006 unsigned int v107; // [sp+1A0h] [bp-4Ch]@18
3007 unsigned __int16 *v108; // [sp+1A4h] [bp-48h]@34
3008 unsigned int v109; // [sp+1A8h] [bp-44h]@32
3009 LPVOID v110; // [sp+1ACh] [bp-40h]@28
3010 unsigned int v111; // [sp+1B0h] [bp-3Ch]@29
3011 char **v112; // [sp+1B4h] [bp-38h]@3
3012 IDirectDrawSurface *v222; // [sp+1B8h] [bp-34h]@18
3013 unsigned __int8 v114; // [sp+1BFh] [bp-2Dh]@133
3014 int v115; // [sp+1C0h] [bp-2Ch]@3
3015 unsigned int v116; // [sp+1C4h] [bp-28h]@18
3016 int i; // [sp+1C8h] [bp-24h]@18
3017 Player *a2; // [sp+1CCh] [bp-20h]@28
3018 int v119; // [sp+1D0h] [bp-1Ch]@18
3019 SpellBuff *v120; // [sp+1D4h] [bp-18h]@18
3020 Actor *v121; // [sp+1D8h] [bp-14h]@3
3021 int a5; // [sp+1DCh] [bp-10h]@3
3022 GUIWindow *a1; // [sp+1E0h] [bp-Ch]@1
3023 int v124; // [sp+1E4h] [bp-8h]@18
3024 char *a4; // [sp+1E8h] [bp-4h]@18
3025
3026 a1 = edx0;
3027 v2 = uActorID;
3028
3029 static Actor pMonsterInfoUI_Doll;
3030 /*if ( !(bMonsterInfoUI_bDollInitialized & 1) )
3031 {
3032 bMonsterInfoUI_bDollInitialized |= 1u;
3033 Actor::Actor(&pMonsterInfoUI_Doll);
3034 atexit(nullsub_3);
3035 }*/
3036 v106.uParentBillboardID = -1;
3037 v3 = &pActors[v2];
3038 v121 = v3;
3039 v4 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE1u, 0xFFu, 0x9Bu);
3040 v5 = v3->uNPC_ID;
3041 a5 = v4;
3042 v6 = GetNPCData(v5);
3043 v7 = v3->pMonsterInfo.uID;
3044 v112 = (char **)v6;
3045 v115 = byte_4E2B70[((signed __int16)v7 - 1) / 3] - 40;
3046 if ( v7 == pMonsterInfoUI_Doll.pMonsterInfo.uID )
3047 {
3048 v9 = pMonsterInfoUI_Doll.uCurrentActionLength;
3049 }
3050 else
3051 {
3052 memcpy(&pMonsterInfoUI_Doll, v3, sizeof(pMonsterInfoUI_Doll));
3053 pMonsterInfoUI_Doll.uCurrentActionAnimation = 7;
3054 pMonsterInfoUI_Doll.uCurrentActionTime = 0;
3055 v8 = rand();
3056 v3 = v121;
3057 v9 = v8 % 256 + 128;
3058 pMonsterInfoUI_Doll.uCurrentActionLength = v8 % 256 + 128;
3059 }
3060 if ( (signed int)pMonsterInfoUI_Doll.uCurrentActionTime > (signed __int16)v9 )
3061 {
3062 pMonsterInfoUI_Doll.uCurrentActionTime = 0;
3063 if ( pMonsterInfoUI_Doll.uCurrentActionAnimation == 7 || pMonsterInfoUI_Doll.uCurrentActionAnimation == 2 )
3064 {
3065 pMonsterInfoUI_Doll.uCurrentActionAnimation = 0;
3066 pMonsterInfoUI_Doll.uCurrentActionLength = rand() % 128 + 128;
3067 }
3068 else
3069 {
3070 rand();
3071 pMonsterInfoUI_Doll.uCurrentActionAnimation = 7;
3072 if ( (pMonsterInfoUI_Doll.pMonsterInfo.uID < 115 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 186)
3073 && (pMonsterInfoUI_Doll.pMonsterInfo.uID < 232 || pMonsterInfoUI_Doll.pMonsterInfo.uID > 249)
3074 && rand() % 30 < 100 )
3075 pMonsterInfoUI_Doll.uCurrentActionAnimation = 2;
3076 pMonsterInfoUI_Doll.uCurrentActionLength = 8
3077 * pSpriteFrameTable->pSpriteSFrames[v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation]].uAnimLength;
3078 }
3079 }
3080 v10 = pSpriteFrameTable->GetFrame(
3081 v3->pSpriteIDs[(signed __int16)pMonsterInfoUI_Doll.uCurrentActionAnimation],
3082 pMonsterInfoUI_Doll.uCurrentActionTime);
3083 v11 = 40 * v10->pHwSpriteIDs[0] + 7218180;
3084 v106.pTarget = pRenderer->pTargetSurface;
3085 v106.pTargetZ = pRenderer->pActiveZBuffer;
3086 v106.uTargetPitch = pRenderer->uTargetSurfacePitch;
3087 v12 = a1->uFrameY + 52;
3088 v106.uViewportX = a1->uFrameX + 13;
3089 v106.uViewportY = v12;
3090 v106.uViewportW = v12 + 128;
3091 v106.uViewportZ = v106.uViewportX + 128;
3092 v106.field_8 = (signed int)(v106.uViewportX + 128 + v106.uViewportX) / 2;
3093 v106.field_10 = 65536;
3094 v106.field_14 = 65536;
3095 v106.field_C = v115 + v12 + *(short *)(v11 + 18);
3096 v106.pPalette = PaletteManager::Get_Dark_or_Red_LUT(v10->uPaletteIndex, 0, 1);
3097 v106.field_28 = 0;
3098 v106.uFlags = 0;
3099 pRenderer->Clip_v2(0, 0, 0x27Fu, 0x1DFu);
3100 pRenderer->FillRect(v106.uViewportX - 1, v106.uViewportY - 1, v106.uViewportX + 129, v106.uViewportY - 1, a5);
3101 pRenderer->FillRect(
3102 v106.uViewportX + 129,
3103 v106.uViewportY - 1,
3104 v106.uViewportX + 129,
3105 v106.uViewportW + 1,
3106 a5);
3107 pRenderer->FillRect(v106.uViewportX + 129, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportW + 1, a5);
3108 pRenderer->FillRect(v106.uViewportX - 1, v106.uViewportW + 1, v106.uViewportX - 1, v106.uViewportY - 1, a5);
3109 if ( pRenderer->pRenderD3D )
3110 {
3111 v13 = &pSprites_LOD->pHardwareSprites[v10->pHwSpriteIDs[0]];
3112 v106.field_C = v115 + v106.uViewportY + v13->uBufferHeight;
3113 v222 = v13->pTextureSurface;
3114 memset(&Dst, 0, 0x64u);
3115 Dst.dwSize = 100;
3116 Dst.dwFillColor = 0;
3117 memset(&pDesc, 0, 0x7Cu);
3118 pDesc.dwSize = 124;
3119 v222->GetSurfaceDesc((LPDDSURFACEDESC)&pDesc);
3120 v14 = v13->uBufferHeight;
3121 v120 = (SpellBuff *)v13->uBufferWidth;
3122 v107 = 0;
3123 v15 = v13->uAreaX;
3124 v119 = (signed int)v120 / 2;
3125 i = 0;
3126 a4 = (char *)(v106.field_8 + v15 - (signed int)v120 / 2);
3127 v115 = v13->uAreaY;
3128 v16 = v13->uAreaWidth + (signed int)v120 / 2 + v15 - (int)v120;
3129 v124 = v106.field_C + v115 - v14;
3130 v17 = v13->uAreaHeight + v115 - v14;
3131 v116 = v106.field_8 + v16;
3132 v119 = v106.field_C + v17;
3133 if ( (signed int)a4 < (signed int)v106.uViewportX )
3134 {
3135 v18 = v106.uViewportX - (int)a4;
3136 a4 = (char *)v106.uViewportX;
3137 v107 = v18;
3138 }
3139 if ( v124 < (signed int)v106.uViewportY )
3140 {
3141 v19 = v106.uViewportY - v124;
3142 v124 = v106.uViewportY;
3143 i = v19;
3144 }
3145 if ( (signed int)v116 > (signed int)v106.uViewportZ )
3146 v116 = v106.uViewportZ;
3147 if ( v119 > (signed int)v106.uViewportW )
3148 v119 = v106.uViewportW;
3149 pRenderer->FillRect2(
3150 0,
3151 v106.uViewportX,
3152 v106.uViewportY,
3153 v106.uViewportZ - v106.uViewportX,
3154 v106.uViewportW - v106.uViewportY,
3155 LOWORD(pRenderer->uTargetBMask) | LOWORD(pRenderer->uTargetGMask));
3156 pRenderer->FillRect2(
3157 0,
3158 v106.uViewportX,
3159 v106.uViewportY,
3160 v106.uViewportZ - v106.uViewportX,
3161 v106.uViewportW - v106.uViewportY,
3162 LOWORD(pRenderer->uTargetBMask) | LOWORD(pRenderer->uTargetGMask));
3163 v84.left = v106.uViewportX;
3164 v84.top = v106.uViewportY;
3165 v84.right = v106.uViewportZ;
3166 v84.bottom = v106.uViewportW;
3167 ErrD3D(pRenderer->pBackBuffer4->Blt(&v84, 0, 0, 16778240u, &Dst));
3168 if ( pRenderer->uTargetGBits == 5 )
3169 {
3170 memset(&pDesc, 0, 0x7Cu);
3171 pDesc.dwSize = 124;
3172 if ( !pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, 1u) )
3173 goto LABEL_51;
3174 v20 = (char *)v124;
3175 v110 = pDesc.lpSurface;
3176 a2 = (Player *)v124;
3177 if ( v124 < v119 )
3178 {
3179 v111 = 2 * pRenderer->uTargetSurfacePitch;
3180 v21 = (int)a4;
3181 v22 = &pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
3182 v23 = i - v124;
3183 v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
3184 v115 = i - v124;
3185 while ( 1 )
3186 {
3187 v124 = v21;
3188 if ( v21 < (signed int)v116 )
3189 {
3190 v24 = (int)&v20[v23];
3191 v25 = v107 - v21;
3192 v109 = v24;
3193 for ( i = v107 - v21; ; v25 = i )
3194 {
3195 v108 = (unsigned __int16 *)((pDesc.lPitch >> 1) * pDesc.dwHeight * v109 / v13->uAreaHeight);
3196 v26 = (char *)v108 + pDesc.dwWidth * (v25 + v124++) / v13->uAreaWidth;
3197 *v22 = *((short *)v110 + (int)v26);
3198 ++v22;
3199 if ( v124 >= (signed int)v116 )
3200 break;
3201 }
3202 v23 = v115;
3203 }
3204 v22 = (unsigned __int16 *)((char *)v120 + v111);
3205 v20 = (char *)&a2->pConditions[0] + 1;
3206 v28 = __OFSUB__((int)&a2->pConditions[0] + 1, v119);
3207 v27 = (signed int)((char *)&a2->pConditions[0] + -v119 + 1) < 0;
3208 a2 = (Player *)((char *)a2 + 1);
3209 v120 = (SpellBuff *)((char *)v120 + v111);
3210 if ( !(v27 ^ v28) )
3211 break;
3212 v21 = (int)a4;
3213 }
3214 }
3215 goto LABEL_37;
3216 }
3217 memset(&pDesc, 0, 0x7Cu);
3218 pDesc.dwSize = 124;
3219 if ( pRenderer->LockSurface_DDraw4((IDirectDrawSurface4 *)v222, &pDesc, 1u) )
3220 {
3221 v108 = (unsigned __int16 *)pDesc.lpSurface;
3222 a2 = (Player *)v124;
3223 if ( v124 < v119 )
3224 {
3225 v109 = 2 * pRenderer->uTargetSurfacePitch;
3226 v29 = (int)a4;
3227 v30 = (char *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
3228 v31 = i - v124;
3229 v120 = (SpellBuff *)&pRenderer->pTargetSurface[(int)&a4[v124 * pRenderer->uTargetSurfacePitch]];
3230 v115 = i - v124;
3231 while ( 1 )
3232 {
3233 v124 = v29;
3234 if ( v29 < (signed int)v116 )
3235 {
3236 v32 = v107 - (int)a4;
3237 v111 = (unsigned int)((char *)a2 + v31);
3238 for ( i = v107 - (int)a4; ; v32 = i )
3239 {
3240 v110 = (LPVOID)((pDesc.lPitch >> 1) * pDesc.dwHeight * v111 / v13->uAreaHeight);
3241 v33 = v108[(int)((char *)v110 + pDesc.dwWidth * (v32 + v124) / v13->uAreaWidth)];
3242 v34 = v33 & 0x1F | 2
3243 * (unsigned __int16)(v108[(int)((char *)v110
3244 + pDesc.dwWidth * (v32 + v124++) / v13->uAreaWidth)] & 0xFFE0);
3245 v35 = v124;
3246 *(short *)v30 = v34;
3247 v30 += 2;
3248 if ( v35 >= (signed int)v116 )
3249 break;
3250 }
3251 v31 = v115;
3252 }
3253 a2 = (Player *)((char *)a2 + 1);
3254 v30 = (char *)v120 + v109;
3255 v120 = (SpellBuff *)((char *)v120 + v109);
3256 if ( (signed int)a2 >= v119 )
3257 break;
3258 v29 = (int)a4;
3259 }
3260 }
3261 LABEL_37:
3262 v222->Unlock(0);
3263 goto LABEL_51;
3264 }
3265 }
3266 else
3267 {
3268 pRenderer->FillRect2(
3269 0,
3270 v106.uViewportX,
3271 v106.uViewportY,
3272 v106.uViewportZ - v106.uViewportX,
3273 v106.uViewportW - v106.uViewportY,
3274 0);
3275 v36 = v10->pHwSpriteIDs[0];
3276 if ( v36 >= 0 )
3277 pSprites_LOD->pSpriteHeaders[v36]._4ACC38(&v106, 0);
3278 }
3279 LABEL_51:
3280 if ( v121->uNPC_ID )
3281 {
3282 v37 = v112[6];
3283 if ( v37 )
3284 {
3285 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[429], *v112, aNPCProfessionNames[(signed int)v37]);
3286 goto LABEL_59;
3287 }
3288 v77 = 2000;
3289 v72 = *v112;
3290 }
3291 else
3292 {
3293 v38 = v121->dword_000334_unique_name;
3294 v77 = 2000;
3295 if ( v38 )
3296 v72 = (char *)*(&pMonsterStats->pPlacement.uNumStrings + v38);
3297 else
3298 v72 = pMonsterStats->pInfos[v121->pMonsterInfo.uID].pName;
3299 }
3300 strncpy(pTmpBuf, v72, v77);
3301 LABEL_59:
3302 v39 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0x9Bu);
3303 a1->DrawText2(pFontComic, 0, 0xCu, v39, pTmpBuf, 3u);
3304 Actor::DrawHealthBar(v121, a1);
3305 v119 = 0;
3306 pMonsterInfoUI_Doll.uCurrentActionTime += pMiscTimer->uTimeElapsed;
3307 v115 = 0;
3308 v116 = 0;
3309 i = 0;
3310 v112 = 0;
3311 if ( !uActiveCharacter )
3312 {
3313 v45 = 1;
3314 goto LABEL_84;
3315 }
3316 LOBYTE(v40) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
3317 v120 = v40;
3318 if ( !v40 )
3319 goto LABEL_72;
3320 v41 = (unsigned __int8)v40 & 0x3F;
3321 v42 = SkillToMastery((unsigned __int16)v40) - 1;
3322 if ( !v42 )
3323 {
3324 if ( v41 + 10 >= v121->pMonsterInfo.uLevel )
3325 {
3326 v45 = 1;
3327 v119 = 1;
3328 goto LABEL_73;
3329 }
3330 goto LABEL_72;
3331 }
3332 v43 = v42 - 1;
3333 if ( !v43 )
3334 {
3335 if ( 2 * v41 + 10 >= v121->pMonsterInfo.uLevel )
3336 {
3337 v45 = 1;
3338 v119 = 1;
3339 v116 = 1;
3340 goto LABEL_73;
3341 }
3342 goto LABEL_72;
3343 }
3344 v44 = v43 - 1;
3345 if ( !v44 )
3346 {
3347 if ( 3 * v41 + 10 >= v121->pMonsterInfo.uLevel )
3348 {
3349 v45 = 1;
3350 v119 = 1;
3351 v116 = 1;
3352 i = 1;
3353 goto LABEL_73;
3354 }
3355 LABEL_72:
3356 v45 = 1;
3357 goto LABEL_73;
3358 }
3359 if ( v44 != 1 )
3360 goto LABEL_72;
3361 v45 = 1;
3362 v119 = 1;
3363 v116 = 1;
3364 i = 1;
3365 v112 = (char **)1;
3366 LABEL_73:
3367 v46 = v121->uAIState;
3368 if ( v46 != 5 && v46 != 4 && !dword_507BF0_is_there_popup_onscreen && v120 )
3369 {
3370 v47 = pPlayers[uActiveCharacter];
3371 if ( v119 | v116 | i | (unsigned int)v112 )
3372 {
3373 if ( v121->pMonsterInfo.uLevel >= v47->uLevel - 5 )
3374 v73 = 105;
3375 else
3376 v73 = 104;
3377 }
3378 else
3379 {
3380 v73 = 106;
3381 }
3382 v47->PlaySound(v73, 0);
3383 }
3384 LABEL_84:
3385 a2 = pParty->pPlayers;
3386 do
3387 {
3388 LOBYTE(v48) = a2->GetActualSkillLevel(PLAYER_SKILL_MONSTER_ID);
3389 v111 = v48;
3390 v120 = (SpellBuff *)138;
3391 do
3392 {
3393 if ( (signed int)SkillToMastery(v111) >= 3 )
3394 v115 = v45;
3395 v120 = (SpellBuff *)((char *)v120 - 1);
3396 }
3397 while ( v120 );
3398 ++a2;
3399 }
3400 while ( (signed int)a2 < (signed int)pParty->pHirelings );
3401 v49 = pFontSmallnum;
3402 a2 = (Player *)pFontSmallnum;
3403 a1->DrawText(pFontSmallnum, 12, 196, a5, pGlobalTXT_LocalizationStrings[631], 0, 0, 0);
3404 v50 = LOBYTE(v49->uFontHeight) + 193;
3405 if ( !v115 )
3406 {
3407 v78 = 0;
3408 v74 = 0;
3409 v69 = 0;
3410 v66 = pGlobalTXT_LocalizationStrings[630];
3411 goto LABEL_123;
3412 }
3413 a4 = 0;
3414 v51 = &v121->pActorBuffs[1];
3415 v222 = 0;
3416 v120 = &v121->pActorBuffs[1];
3417 do
3418 {
3419 if ( (signed __int64)v51->uExpireTime > 0 )
3420 {
3421 switch ( (int)v51 )
3422 {
3423 case 0u:
3424 v124 = 60;
3425 a4 = pGlobalTXT_LocalizationStrings[591];
3426 break;
3427 case 1u:
3428 v124 = 82;
3429 a4 = pGlobalTXT_LocalizationStrings[649];
3430 break;
3431 case 2u:
3432 v124 = 92;
3433 a4 = pGlobalTXT_LocalizationStrings[592];
3434 break;
3435 case 3u:
3436 v124 = 63;
3437 a4 = pGlobalTXT_LocalizationStrings[4];
3438 break;
3439 case 4u:
3440 v52 = pGlobalTXT_LocalizationStrings[220];
3441 goto LABEL_100;
3442 case 5u:
3443 v52 = pGlobalTXT_LocalizationStrings[162];
3444 LABEL_100:
3445 a4 = v52;
3446 v124 = 81;
3447 break;
3448 case 6u:
3449 v53 = pGlobalTXT_LocalizationStrings[593];
3450 v124 = 35;
3451 goto LABEL_103;
3452 case 8u:
3453 v53 = pGlobalTXT_LocalizationStrings[608];
3454 v124 = 62;
3455 LABEL_103:
3456 a4 = v53;
3457 break;
3458 case 7u:
3459 case 9u:
3460 a4 = 0;
3461 v124 = 0;
3462 goto LABEL_119;
3463 case 0xAu:
3464 v124 = 47;
3465 a4 = pGlobalTXT_LocalizationStrings[221];
3466 break;
3467 case 0xBu:
3468 v124 = 66;
3469 a4 = pGlobalTXT_LocalizationStrings[607];
3470 break;
3471 case 0xCu:
3472 v124 = 85;
3473 a4 = pGlobalTXT_LocalizationStrings[610];
3474 break;
3475 case 0xDu:
3476 v124 = 86;
3477 a4 = pGlobalTXT_LocalizationStrings[609];
3478 break;
3479 case 0xEu:
3480 v124 = 17;
3481 a4 = pGlobalTXT_LocalizationStrings[279];
3482 break;
3483 case 0xFu:
3484 v124 = 38;
3485 a4 = pGlobalTXT_LocalizationStrings[442];
3486 break;
3487 case 0x10u:
3488 v124 = 46;
3489 a4 = pGlobalTXT_LocalizationStrings[443];
3490 break;
3491 case 0x11u:
3492 v124 = 51;
3493 a4 = pGlobalTXT_LocalizationStrings[440];
3494 break;
3495 case 0x12u:
3496 v124 = 5;
3497 a4 = pGlobalTXT_LocalizationStrings[441];
3498 break;
3499 case 0x13u:
3500 v124 = 95;
3501 a4 = pGlobalTXT_LocalizationStrings[229];
3502 break;
3503 case 0x14u:
3504 v124 = 73;
3505 a4 = pGlobalTXT_LocalizationStrings[228];
3506 break;
3507 default:
3508 a4 = 0;
3509 break;
3510 }
3511 if ( a4 )
3512 {
3513 v54 = a4;
3514 v55 = GetSpellColor(v124);
3515 a1->DrawText((GUIFont *)a2, 28, v50, v55, v54, 0, 0, 0);
3516 v50 = v50 + BYTE5(a2->pConditions[0]) - 3;
3517 v51 = v120;
3518 }
3519 }
3520 LABEL_119:
3521 ++v51;
3522 v222 = (IDirectDrawSurface *)((char *)v222 + 1);
3523 v120 = v51;
3524
3525 __debugbreak(); // fix condition
3526 }
3527 //while ( (signed int)((char *)&v222->lpVtbl + 1) < 22 );
3528 while (true);
3529 if ( !a4 )
3530 {
3531 v78 = 0;
3532 v74 = 0;
3533 v69 = 0;
3534 v66 = pGlobalTXT_LocalizationStrings[153];
3535 LABEL_123:
3536 a1->DrawText((GUIFont *)a2, 28, v50, a5, v66, v69, v74, v78);
3537 }
3538 v56 = pFontSmallnum;
3539 a4 = (char *)v106.uViewportY;
3540 if ( v119 )
3541 {
3542 sprintfex(pTmpBuf, "%s", pGlobalTXT_LocalizationStrings[108], 0, v121->pMonsterInfo.uHP);
3543 a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
3544 a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
3545 v79 = v121->pMonsterInfo.uAC;
3546 v75 = 0;
3547 v70 = pGlobalTXT_LocalizationStrings[12];
3548 v67 = "%s";
3549 }
3550 else
3551 {
3552 sprintfex(pTmpBuf, "%s", pGlobalTXT_LocalizationStrings[108], 0, pGlobalTXT_LocalizationStrings[630]);
3553 a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
3554 v79 = (unsigned int)pGlobalTXT_LocalizationStrings[630];
3555 v75 = 0;
3556 v70 = pGlobalTXT_LocalizationStrings[12];
3557 a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
3558 v67 = "%s";
3559 }
3560 sprintfex(pTmpBuf, v67, v70, v75, v79);
3561 a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
3562 a4 = &a4[LOBYTE(v56->uFontHeight) - 6] + LOBYTE(v56->uFontHeight);
3563 v95 = pGlobalTXT_LocalizationStrings[87];
3564 v96 = pGlobalTXT_LocalizationStrings[6];
3565 v97 = pGlobalTXT_LocalizationStrings[240];
3566 v98 = pGlobalTXT_LocalizationStrings[70];
3567 v99 = pGlobalTXT_LocalizationStrings[624];
3568 v100 = pGlobalTXT_LocalizationStrings[138];
3569 v101 = pGlobalTXT_LocalizationStrings[214];
3570 v102 = pGlobalTXT_LocalizationStrings[142];
3571 v103 = pGlobalTXT_LocalizationStrings[29];
3572 v104 = pGlobalTXT_LocalizationStrings[133];
3573 v105 = pGlobalTXT_LocalizationStrings[54];
3574 if ( v116 )
3575 {
3576 sprintfex(pTmpBuf, "%s", pGlobalTXT_LocalizationStrings[18], 0, (&v95)[4 * v121->pMonsterInfo.uAttack1Type]);
3577 a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
3578 a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
3579 v57 = v121->pMonsterInfo.uAttack1DamageBonus;
3580 if ( v57 )
3581 sprintfex(
3582 pTmpBuf,
3583 "%s",
3584 pGlobalTXT_LocalizationStrings[53],
3585 0,
3586 v121->pMonsterInfo.uAttack1DamageDiceRolls,
3587 v121->pMonsterInfo.uAttack1DamageDiceSides,
3588 v57);
3589 else
3590 sprintfex(
3591 pTmpBuf,
3592 "%s",
3593 pGlobalTXT_LocalizationStrings[53],
3594 0,
3595 v121->pMonsterInfo.uAttack1DamageDiceRolls,
3596 v121->pMonsterInfo.uAttack1DamageDiceSides);
3597 }
3598 else
3599 {
3600 sprintfex(pTmpBuf, "%s", pGlobalTXT_LocalizationStrings[18], 0, pGlobalTXT_LocalizationStrings[630]);
3601 a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
3602 a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
3603 sprintfex(pTmpBuf, "%s", pGlobalTXT_LocalizationStrings[53], 0, pGlobalTXT_LocalizationStrings[630]);
3604 }
3605 a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
3606 v58 = LOBYTE(v56->uFontHeight);
3607 a4 = &a4[v58 - 6] + v58;
3608 if ( !i )
3609 {
3610 v80 = pGlobalTXT_LocalizationStrings[630];
3611 v76 = 0;
3612 v71 = pGlobalTXT_LocalizationStrings[628];
3613 v68 = "%s";
3614 goto LABEL_144;
3615 }
3616 v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[628];
3617 v59 = v121;
3618 v114 = v121->pMonsterInfo.uSpell1ID;
3619 if ( v114 && v121->pMonsterInfo.uSpell2ID )
3620 v120 = (SpellBuff *)pGlobalTXT_LocalizationStrings[629];
3621 if ( v114 )
3622 {
3623 sprintfex(pTmpBuf, "%s", v120, 0, pSpellStats->pInfos[v114].pShortName);
3624 a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
3625 v58 = LOBYTE(v56->uFontHeight);
3626 a4 = &a4[v58 - 3];
3627 v59 = v121;
3628 }
3629 v60 = v59->pMonsterInfo.uSpell2ID;
3630 if ( v60 )
3631 {
3632 sprintfex(pTmpBuf, &byte_4E3318, 0, pSpellStats->pInfos[v60].pShortName);
3633 a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
3634 v58 = LOBYTE(v56->uFontHeight);
3635 a4 = &a4[v58 - 3];
3636 v59 = v121;
3637 }
3638 if ( !v59->pMonsterInfo.uSpell1ID && !v59->pMonsterInfo.uSpell2ID )
3639 {
3640 v80 = pGlobalTXT_LocalizationStrings[153];
3641 v76 = 0;
3642 v71 = pGlobalTXT_LocalizationStrings[628];
3643 v68 = "%s";
3644 LABEL_144:
3645 sprintfex(pTmpBuf, v68, v71, v76, v80);
3646 a1->DrawText(v56, 150, (int)a4, a5, pTmpBuf, 0, 0, 0);
3647 v58 = LOBYTE(v56->uFontHeight);
3648 a4 = &a4[v58 - 3];
3649 }
3650 a4 = &a4[v58 - 3];
3651 a1->DrawText(v56, 150, (int)a4, a5, pGlobalTXT_LocalizationStrings[626], 0, 0, 0);
3652 a4 = &a4[LOBYTE(v56->uFontHeight) - 3];
3653 v85 = pGlobalTXT_LocalizationStrings[87];
3654 v86 = pGlobalTXT_LocalizationStrings[6];
3655 v87 = pGlobalTXT_LocalizationStrings[240];
3656 v88 = pGlobalTXT_LocalizationStrings[70];
3657 v89 = pGlobalTXT_LocalizationStrings[142];
3658 v90 = pGlobalTXT_LocalizationStrings[214];
3659 v91 = pGlobalTXT_LocalizationStrings[29];
3660 v92 = pGlobalTXT_LocalizationStrings[133];
3661 v93 = pGlobalTXT_LocalizationStrings[54];
3662 v94 = pGlobalTXT_LocalizationStrings[624];
3663 v96 = (char *)v121->pMonsterInfo.uResFire;
3664 v97 = (char *)v121->pMonsterInfo.uResAir;
3665 v98 = (char *)v121->pMonsterInfo.uResWater;
3666 v99 = (char *)v121->pMonsterInfo.uResEarth;
3667 v100 = (char *)v121->pMonsterInfo.uResMind;
3668 v101 = (char *)v121->pMonsterInfo.uResSpirit;
3669 v102 = (char *)v121->pMonsterInfo.uResBody;
3670 v103 = (char *)v121->pMonsterInfo.uResLight;
3671 v61 = (char *)v121->pMonsterInfo.uResPhysical;
3672 v104 = (char *)v121->pMonsterInfo.uResDark;
3673 v105 = v61;
3674 if ( v112 )
3675 {
3676 v124 = 0;
3677 do
3678 {
3679 v62 = (&v96)[v124];
3680 if ( v62 == (char *)200 )
3681 {
3682 v81 = pGlobalTXT_LocalizationStrings[625];
3683 }
3684 else
3685 {
3686 if ( v62 )
3687 v81 = pGlobalTXT_LocalizationStrings[627];
3688 else
3689 v81 = pGlobalTXT_LocalizationStrings[153];
3690 }
3691 sprintfex(pTmpBuf, "%s", (&v85)[v124], 0, v81);
3692 a1->DrawText(v56, 170, (int)a4, a5, pTmpBuf, 0, 0, 0);
3693 v63 = LOBYTE(v56->uFontHeight);
3694 v124 += 4;
3695 result = &a4[v63 - 3];
3696 a4 = result;
3697 }
3698 while ( v124 < 40 );
3699 }
3700 else
3701 {
3702 i = 0;
3703 do
3704 {
3705 sprintfex(pTmpBuf, "%s", (&v85)[4 * i], 0, pGlobalTXT_LocalizationStrings[630]);
3706 a1->DrawText(v56, 170, (int)a4, a5, pTmpBuf, 0, 0, 0);
3707 v65 = LOBYTE(v56->uFontHeight);
3708 ++i;
3709 result = &a4[v65 - 3];
3710 a4 = result;
3711 }
3712 while ( i < 10 );
3713 }
3714 if ( (signed __int64)pParty->pPartyBuffs[3].uExpireTime > 0 )
3715 {
3716 sprintfex(pTmpBuf, "%s: %d", pGlobalTXT_LocalizationStrings[650], v121->sCurrentHP);
3717 pFontSmallnum->GetLineWidth(pTmpBuf);
3718 result = a1->DrawText2(
3719 pFontSmallnum,
3720 0,
3721 a1->uFrameHeight - LOBYTE(pFontSmallnum->uFontHeight) - 12,
3722 0,
3723 pTmpBuf,
3724 3u);
3725 }
3726 return result;
3727 }
3728
3729
3730
3731 //----- (0041F54A) --------------------------------------------------------
3732 void __cdecl LoadActualSkyFrame()
3733 {
3734 if ( pTexture_RestUI_CurrentSkyFrame )
3735 pTexture_RestUI_CurrentSkyFrame->Release();
3736 if ( pTexture_RestUI_CurrentHourglassFrame )
3737 pTexture_RestUI_CurrentHourglassFrame->Release();
3738 pIcons_LOD->_40F9C5();
3739 sprintfex(pTmpBuf, "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour);
3740 pTexture_RestUI_CurrentSkyFrame = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)];
3741 }
3742
3743 //----- (0041F5BE) --------------------------------------------------------
3744 void __cdecl Sleep6Hours()
3745 {
3746 if ( _506F18_num_hours_to_sleep < 6 )
3747 {
3748 pParty->pPlayers[3].pConditions[2] = 0i64;
3749 pParty->pPlayers[2].pConditions[2] = 0i64;
3750 pParty->pPlayers[1].pConditions[2] = 0i64;
3751 pParty->pPlayers[0].pConditions[2] = 0i64;
3752 if ( _506F18_num_hours_to_sleep )
3753 {
3754 Rest(_506F18_num_hours_to_sleep);
3755 _506F18_num_hours_to_sleep = 0;
3756 LoadActualSkyFrame();
3757 }
3758 if ( dword_506F14 == 2 )
3759 {
3760 pGUIWindow_CurrentMenu->Release();
3761 pEventTimer->Resume();
3762 if ( pTexture_RestUI_CurrentSkyFrame )
3763 pTexture_RestUI_CurrentSkyFrame->Release();
3764 if ( pTexture_RestUI_CurrentHourglassFrame )
3765 pTexture_RestUI_CurrentHourglassFrame->Release();
3766 pTexture_RestUI_CurrentHourglassFrame = 0;
3767 pTexture_RestUI_CurrentSkyFrame = 0;
3768 pIcons_LOD->_4114F2();
3769 pIcons_LOD->_40F9C5();
3770 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
3771 viewparams->bRedrawGameUI = 1;
3772 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
3773 {
3774 pOutdoor->UpdateSunlightVectors();
3775 pOutdoor->UpdateFog();
3776 }
3777 }
3778 dword_506F14 = 0;
3779 }
3780 else
3781 {
3782 Rest(6u);
3783 _506F18_num_hours_to_sleep -= 6;
3784 LoadActualSkyFrame();
3785 }
3786 viewparams->bRedrawGameUI = 1;
3787 }
3788
3789 //----- (0041F6C1) --------------------------------------------------------
3790 void __cdecl RestUI_Initialize()
3791 {
3792 char *v0; // eax@10
3793
3794 if ( !dword_506F14 )
3795 pAudioPlayer->StopChannels(-1, -1);
3796 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions )
3797 {
3798 pGUIWindow_CurrentMenu->Release();
3799 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
3800 viewparams->bRedrawGameUI = 1;
3801 }
3802 pEventTimer->Pause();
3803 if ( dword_506F14 != 2 )
3804 GUIWindow::Create(518u, 450u, 0, 0, (enum WindowType)90, (int)ptr_5079FC, 0);
3805 _506F18_num_hours_to_sleep = 0;
3806 dword_506F14 = 0;
3807 uRestUI_FoodRequiredToRest = 2;
3808 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
3809 uRestUI_FoodRequiredToRest = pOutdoor->GetNumFoodRequiredToRestInCurrentPos(
3810 pParty->vPosition.x,
3811 pParty->vPosition.z,
3812 pParty->vPosition.y);
3813 if ( sub_476387() )
3814 {
3815 v0 = (char *)&pParty->pPlayers[0].uClass;
3816 while ( *v0 != 31 )
3817 {
3818 v0 += 6972;
3819 if ( (signed int)v0 >= (signed int)((char *)&pParty->pPickedItem.uExpireTime + 5) )
3820 goto LABEL_15;
3821 }
3822 ++uRestUI_FoodRequiredToRest;
3823 }
3824 LABEL_15:
3825 if ( CheckHiredNPCSpeciality(0x1Du) )
3826 --uRestUI_FoodRequiredToRest;
3827 if ( CheckHiredNPCSpeciality(0x1Eu) )
3828 uRestUI_FoodRequiredToRest -= 2;
3829 if ( CheckHiredNPCSpeciality(0x30u) )
3830 --uRestUI_FoodRequiredToRest;
3831 if ( uRestUI_FoodRequiredToRest < 1 )
3832 uRestUI_FoodRequiredToRest = 1;
3833 if ( !_strcmpi(pCurrentMapName, "d29.blv") && (unsigned __int16)_449B57_test_bit(pParty->_award_bits, 98) )
3834 uRestUI_FoodRequiredToRest = 0;
3835 ++pIcons_LOD->uTexturePacksCount;
3836 if ( !pIcons_LOD->uNumPrevLoadedFiles )
3837 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
3838 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 5;
3839 _507CD4_RestUI_hourglass_anim_controller = 0;
3840 uTextureID_RestUI_restmain = pIcons_LOD->LoadTexture("restmain", TEXTURE_16BIT_PALETTE);
3841 uTextureID_RestUI_restb1 = pIcons_LOD->LoadTexture("restb1", TEXTURE_16BIT_PALETTE);
3842 uTextureID_RestUI_restb2 = pIcons_LOD->LoadTexture("restb2", TEXTURE_16BIT_PALETTE);
3843 uTextureID_RestUI_restb3 = pIcons_LOD->LoadTexture("restb3", TEXTURE_16BIT_PALETTE);
3844 uTextureID_RestUI_restb4 = pIcons_LOD->LoadTexture("restb4", TEXTURE_16BIT_PALETTE);
3845 uTextureID_RestUI_restexit = pIcons_LOD->LoadTexture("restexit", TEXTURE_16BIT_PALETTE);
3846 LoadActualSkyFrame();
3847 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, 640u, 480u, (enum WindowType)16, 0, 0);
3848 pButton_RestUI_Exit = pGUIWindow_CurrentMenu->CreateButton(
3849 280u,
3850 297u,
3851 154u,
3852 37u,
3853 1,
3854 0,
3855 0xA7u,
3856 0,
3857 0,
3858 nullstring,
3859 (Texture *)(uTextureID_RestUI_restexit != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restexit] : 0),
3860 0);
3861 pButton_RestUI_507634 = pGUIWindow_CurrentMenu->CreateButton(
3862 24u,
3863 154u,
3864 225u,
3865 37u,
3866 1,
3867 0,
3868 0x61u,
3869 0,
3870 0x52u,
3871 nullstring,
3872 (Texture *)(uTextureID_RestUI_restb4 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb4] : 0),
3873 0);
3874 pButton_RestUI_WaitUntilDawn = pGUIWindow_CurrentMenu->CreateButton(
3875 61u,
3876 232u,
3877 154u,
3878 33u,
3879 1,
3880 0,
3881 0x6Du,
3882 0,
3883 0x44u,
3884 nullstring,
3885 (Texture *)(uTextureID_RestUI_restb1 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb1] : 0),
3886 0);
3887 pButton_RestUI_Wait1Hour = pGUIWindow_CurrentMenu->CreateButton(
3888 61u,
3889 264u,
3890 154u,
3891 33u,
3892 1,
3893 0,
3894 0x60u,
3895 0,
3896 0x48u,
3897 nullstring,
3898 (Texture *)(uTextureID_RestUI_restb2 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb2] : 0),
3899 0);
3900 pButton_RestUI_Wait5Minutes = pGUIWindow_CurrentMenu->CreateButton(
3901 61u,
3902 296u,
3903 154u,
3904 33u,
3905 1,
3906 0,
3907 0x5Fu,
3908 0,
3909 0x4Du,
3910 nullstring,
3911 (Texture *)(uTextureID_RestUI_restb3 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restb3] : 0),
3912 0);
3913 }
3914
3915 //----- (0041FA01) --------------------------------------------------------
3916 void __cdecl RestUI_Draw()
3917 {
3918 int v0; // esi@1
3919 Player **ppPlayers; // ecx@1
3920 Player *pPlayer; // eax@2
3921 unsigned int v3; // eax@15
3922 char v4; // al@17
3923 bool v5; // eax@21
3924 GUIButton Dst; // [sp+8h] [bp-DCh]@19
3925 double v7; // [sp+C4h] [bp-20h]@17
3926 float v8; // [sp+CCh] [bp-18h]@17
3927 __int64 v9; // [sp+D0h] [bp-14h]@17
3928 unsigned int v10; // [sp+D8h] [bp-Ch]@9
3929 __int16 a9[2]; // [sp+DCh] [bp-8h]@1
3930 int a5; // [sp+E0h] [bp-4h]@1
3931
3932 v0 = 0;
3933 a5 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0);
3934 *(int *)a9 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xE6u, 0xD6u, 0xC1u);
3935 ppPlayers = &pPlayers[1];
3936 do
3937 {
3938 pPlayer = *ppPlayers;
3939 if ( !(*ppPlayers)->pConditions[14] && !pPlayer->pConditions[16] && pPlayer->sHealth > 0 )
3940 ++v0;
3941 ++ppPlayers;
3942 }
3943 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
3944 if ( v0 )
3945 {
3946 pRenderer->DrawTextureIndexed(
3947 8u,
3948 8u,
3949 (Texture *)(uTextureID_RestUI_restmain != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_RestUI_restmain] : 0));
3950 v10 = pParty->uCurrentHour;
3951 dword_506F1C = pGUIWindow_CurrentMenu->field_2C_focus_id;
3952 if ( (signed int)pParty->uCurrentHour <= 12 )
3953 {
3954 if ( !v10 )
3955 v10 = 12;
3956 }
3957 else
3958 {
3959 v10 -= 12;
3960 }
3961 pRenderer->DrawTextureIndexed(16u, 26u, pTexture_RestUI_CurrentSkyFrame);
3962 if ( pTexture_RestUI_CurrentHourglassFrame )
3963 {
3964 pTexture_RestUI_CurrentHourglassFrame->Release();
3965 pIcons_LOD->_40F9C5();
3966 }
3967 v3 = pEventTimer->uTimeElapsed + _507CD4_RestUI_hourglass_anim_controller;
3968 _507CD4_RestUI_hourglass_anim_controller += pEventTimer->uTimeElapsed;
3969 if ( (unsigned int)_507CD4_RestUI_hourglass_anim_controller >= 512 )
3970 {
3971 v3 = 0;
3972 _507CD4_RestUI_hourglass_anim_controller = 0;
3973 }
3974 v9 = v3;
3975 v8 = (double)v3 * 0.001953125 * 120.0;
3976 v7 = v8 + 6.7553994e15;
3977 HIDWORD(v9) = LODWORD(v7);
3978 v4 = LOBYTE(v7) + 1;
3979 byte_4E2BC8 = LOBYTE(v7) + 1;
3980 if ( (unsigned __int8)(LOBYTE(v7) + 1) >= 0x78u )
3981 {
3982 v4 = 1;
3983 byte_4E2BC8 = 1;
3984 }
3985 sprintfex(pTmpBuf, "hglas%03d", (unsigned __int8)v4);
3986 pTexture_RestUI_CurrentHourglassFrame = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE)];
3987 pRenderer->DrawTextureIndexed(0x10Bu, 0x9Fu, pTexture_RestUI_CurrentHourglassFrame);
3988 memset(&Dst, 0, 0xBCu);
3989 Dst.uX = 24;
3990 Dst.uY = 154;
3991 Dst.uWidth = 171;
3992 Dst.uHeight = 37;
3993 Dst.uZ = 194;
3994 Dst.uW = 190;
3995 Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
3996 Dst.DrawLabel(pGlobalTXT_LocalizationStrings[183], pFontCreate, a5, *(int **)a9);
3997 Dst.pParent = 0;
3998 sprintfex(pTmpBuf, "\r408%d", uRestUI_FoodRequiredToRest);
3999 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 0, 164, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
4000 pButton_RestUI_WaitUntilDawn->DrawLabel(
4001 pGlobalTXT_LocalizationStrings[237],
4002 pFontCreate,
4003 a5,
4004 *(int **)a9);
4005 pButton_RestUI_Wait1Hour->DrawLabel(pGlobalTXT_LocalizationStrings[239], pFontCreate, a5, *(int **)a9);
4006 pButton_RestUI_Wait5Minutes->DrawLabel(pGlobalTXT_LocalizationStrings[238], pFontCreate, a5, *(int **)a9);
4007 pButton_RestUI_Exit->DrawLabel(pGlobalTXT_LocalizationStrings[81], pFontCreate, a5, *(int **)a9);
4008 memset(&Dst, 0, 0xBCu);
4009 Dst.uX = 45;
4010 Dst.uY = 199;
4011 Dst.uWidth = 185;
4012 Dst.uHeight = 30;
4013 Dst.uZ = 229;
4014 Dst.uW = 228;
4015 Dst.pParent = pButton_RestUI_WaitUntilDawn->pParent;
4016 Dst.DrawLabel(pGlobalTXT_LocalizationStrings[236], pFontCreate, a5, *(int **)a9);
4017 Dst.pParent = 0;
4018 v5 = pParty->uCurrentHour >= 0xC && pParty->uCurrentHour < 0x18;
4019 sprintfex(pTmpBuf, "%d:%02d %s", v10, pParty->uCurrentMinute, aAMPMNames[v5]);
4020 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 368, 168, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
4021 sprintfex(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[56], pParty->uDaysPlayed + 1);
4022 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 190, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
4023 sprintfex(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[146], pParty->uCurrentMonth + 1);
4024 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 222, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
4025 sprintfex(pTmpBuf, "%s\r190%d", pGlobalTXT_LocalizationStrings[245], pParty->uCurrentYear);
4026 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 350, 254, a5, pTmpBuf, 0, 0, *(unsigned int *)a9);
4027 if ( dword_506F14 )
4028 Sleep6Hours();
4029 }
4030 else
4031 {
4032 GUIWindow::Create(
4033 pButton_RestUI_Exit->uX,
4034 pButton_RestUI_Exit->uY,
4035 0,
4036 0,
4037 (enum WindowType)96,
4038 (int)pButton_RestUI_Exit,
4039 (int)pGlobalTXT_LocalizationStrings[81]);
4040 }
4041 }
4042 // 4E2BC8: using guessed type char byte_4E2BC8;
4043 // 506F14: using guessed type int dword_506F14;
4044 // 506F1C: using guessed type int dword_506F1C;
4045 // 50765C: using guessed type int uTextureID_RestUI_restmain;
4046 // 507CD4: using guessed type int 507CD4_RestUI_hourglass_anim_controller;
4047
4048 //----- (0041FE71) --------------------------------------------------------
4049 int Chest::CanPlaceItemAt(signed int a1, int a2, unsigned int uChestID)
4050 {
4051 int v3; // eax@1
4052 unsigned int v4; // eax@1
4053 Texture *v5; // ecx@1
4054 signed int v6; // eax@1
4055 signed int v7; // edi@3
4056 signed int v8; // eax@3
4057 int v9; // edi@3
4058 int v10; // ebx@5
4059 int v11; // esi@9
4060 int v12; // edx@10
4061 int v13; // ecx@11
4062 char *v14; // eax@12
4063 int v16; // [sp+Ch] [bp-Ch]@1
4064 signed int v17; // [sp+10h] [bp-8h]@1
4065 signed int v18; // [sp+14h] [bp-4h]@1
4066
4067 v17 = a1;
4068 v3 = pChests[uChestID].uChestBitmapID;
4069 v16 = pChestHeightsByType[v3];
4070 v18 = pChestWidthsByType[v3];
4071 v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2].pIconName, TEXTURE_16BIT_PALETTE);
4072 v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0);
4073 v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24);
4074 if ( v6 < 14 )
4075 v6 = 14;
4076 v7 = v6 - 14;
4077 v8 = v5->uTextureHeight;
4078 v9 = (v7 >> 5) + 1;
4079 if ( v8 < 14 )
4080 v8 = 14;
4081 v10 = ((v8 - 14) >> 5) + 1;
4082 if ( !areWeLoadingTexture )
4083 {
4084 v5->Release();
4085 pIcons_LOD->_40F9C5();
4086 }
4087 if ( v9 + v17 % v18 <= v18 && v10 + v17 / v18 <= v16 )
4088 {
4089 v11 = 0;
4090 if ( v10 <= 0 )
4091 return 1;
4092 v12 = 0;
4093 while ( 1 )
4094 {
4095 v13 = 0;
4096 if ( v9 > 0 )
4097 break;
4098 LABEL_15:
4099 v12 += v18;
4100 ++v11;
4101 if ( v11 >= v10 )
4102 return 1;
4103 }
4104 v14 = (char *)&pChests[0].pInventoryIndices[v17 + v12 + 2662 * uChestID];
4105 while ( !*(short *)v14 )
4106 {
4107 ++v13;
4108 v14 += 2;
4109 if ( v13 >= v9 )
4110 goto LABEL_15;
4111 }
4112 }
4113 return 0;
4114 }
4115 // 506128: using guessed type int areWeLoadingTexture;
4116
4117 //----- (0041FF64) --------------------------------------------------------
4118 int Chest::_41FF64(unsigned int uChestID)
4119 {
4120 unsigned int v1; // ecx@1
4121 signed int result; // eax@1
4122 int v3; // edx@1
4123 ItemGen *pItem; // ecx@2
4124
4125 v1 = uChestID;
4126 result = 0;
4127 v3 = pChestWidthsByType[pChests[v1].uChestBitmapID] * pChestHeightsByType[pChests[v1].uChestBitmapID];
4128 if ( v3 <= 0 )
4129 {
4130 LABEL_5:
4131 result = -1;
4132 }
4133 else
4134 {
4135 pItem = pChests[v1].mm7__vector_pItems;
4136 while ( pItem->uItemID )
4137 {
4138 ++result;
4139 ++pItem;
4140 if ( result >= v3 )
4141 goto LABEL_5;
4142 }
4143 }
4144 return result;
4145 }
4146
4147 //----- (0041FFA2) --------------------------------------------------------
4148 int Chest::_41FFA2(int a1, ItemGen *a2, unsigned int uChestID)
4149 {
4150 int v3; // eax@1
4151 ItemGen *v4; // edi@1
4152 int v5; // esi@1
4153 int result; // eax@11
4154 unsigned int v7; // eax@12
4155 int v8; // edx@12
4156 int v9; // ecx@12
4157 signed int v10; // eax@12
4158 signed int v11; // edi@14
4159 unsigned int v12; // esi@14
4160 int v13; // edi@16
4161 void *v14; // edi@21
4162 int v15; // edi@21
4163 int i; // ecx@21
4164 ItemGen *Src; // [sp+Ch] [bp-18h]@1
4165 signed int v18; // [sp+10h] [bp-14h]@2
4166 int v19; // [sp+14h] [bp-10h]@1
4167 int v20; // [sp+18h] [bp-Ch]@19
4168 signed int v21; // [sp+1Ch] [bp-8h]@1
4169 signed int v22; // [sp+20h] [bp-4h]@3
4170 int v23; // [sp+20h] [bp-4h]@19
4171
4172 v21 = 0;
4173 v3 = pChests[uChestID].uChestBitmapID;
4174 v4 = a2;
4175 v5 = pChestWidthsByType[v3] * pChestHeightsByType[v3];
4176 Src = a2;
4177 v19 = pChestWidthsByType[v3];
4178 if ( a1 == -1 )
4179 {
4180 v18 = _41FF64(uChestID);
4181 if ( v18 == -1 )
4182 return 0;
4183 v22 = 0;
4184 if ( v5 > 0 )
4185 {
4186 while ( !Chest::CanPlaceItemAt(v22, v4->uItemID, (unsigned int)ptr_507BB8->ptr_1C) )
4187 {
4188 ++v22;
4189 if ( v22 >= v5 )
4190 goto LABEL_8;
4191 }
4192 v21 = v22;
4193 }
4194 LABEL_8:
4195 if ( v22 == v5 )
4196 {
4197 if ( uActiveCharacter )
4198 pPlayers[uActiveCharacter]->PlaySound(15, 0);
4199 return 0;
4200 }
4201 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
4202 HIWORD(v8) = 0;
4203 v9 = v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0;
4204 v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
4205 if ( v10 < 14 )
4206 v10 = 14;
4207 v11 = *(short *)(v9 + 26);
4208 v12 = ((v10 - 14) >> 5) + 1;
4209 if ( v11 < 14 )
4210 v11 = 14;
4211 v13 = ((v11 - 14) >> 5) + 1;
4212 if ( !areWeLoadingTexture )
4213 {
4214 ((Texture *)v9)->Release();
4215 pIcons_LOD->_40F9C5();
4216 }
4217 if ( v13 > 0 )
4218 {
4219 v23 = 0;
4220 v20 = v13;
4221 do
4222 {
4223 if ( (signed int)v12 > 0 )
4224 {
4225 v14 = &pChests[0].pInventoryIndices[v21 + v23 + 2662 * uChestID];
4226 LOWORD(v8) = -1 - v21;
4227 v8 <<= 16;
4228 LOWORD(v8) = -1 - v21;
4229 memset32(v14, v8, v12 >> 1);
4230 v15 = (int)((char *)v14 + 4 * (v12 >> 1));
4231 for ( i = v12 & 1; i; --i )
4232 {
4233 *(short *)v15 = v8;
4234 v15 += 2;
4235 }
4236 }
4237 v23 += v19;
4238 --v20;
4239 }
4240 while ( v20 );
4241 }
4242 pChests[0].pInventoryIndices[v21 + 2662 * uChestID] = v18 + 1;
4243 memcpy(&pChests[uChestID].mm7__vector_pItems[v18], Src, 0x24u);
4244 result = v21 + 1;
4245 }
4246 else
4247 {
4248 result = 1;
4249 }
4250 return result;
4251 }
4252 // 506128: using guessed type int areWeLoadingTexture;
4253
4254 //----- (0042013E) --------------------------------------------------------
4255 unsigned int Chest::PlaceItemAt(unsigned int a1, unsigned int uItemIdx, unsigned int uChestID)
4256 {
4257 int v3; // esi@1
4258 unsigned int v4; // ebx@1
4259 int uItemID; // edi@1
4260 int v6; // edx@4
4261 unsigned int v7; // eax@5
4262 Texture *v8; // ecx@5
4263 signed int v9; // eax@5
4264 signed int v10; // edi@7
4265 unsigned int v11; // ebx@7
4266 int v12; // edi@9
4267 int v13; // edx@12
4268 void *v14; // edi@14
4269 int v15; // edi@14
4270 int i; // ecx@14
4271 unsigned int result; // eax@18
4272 __int16 v18; // [sp+Ch] [bp-10h]@1
4273 int v19; // [sp+10h] [bp-Ch]@11
4274 int v20; // [sp+14h] [bp-8h]@12
4275 unsigned int v21; // [sp+18h] [bp-4h]@1
4276
4277 v3 = 5324 * uChestID;
4278 v21 = a1;
4279 v4 = 5324 * uChestID + 36 * uItemIdx;
4280 v18 = uItemIdx;
4281 uItemID = *(unsigned int *)((char *)&pChests[0].mm7__vector_pItems[0].uItemID + v4);
4282 pItemsTable->SetSpecialBonus((ItemGen *)((char *)pChests[0].mm7__vector_pItems + v4));
4283 if ( uItemID >= 135 && uItemID <= 159 && !*(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) )
4284 {
4285 v6 = rand() % 21 + 10;
4286 *(int *)((char *)&pChests[0].mm7__vector_pItems[0].uNumCharges + v4) = v6;
4287 *(&pChests[0].mm7__vector_pItems[0].uMaxCharges + v4) = v6;
4288 }
4289 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
4290 v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
4291 v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
4292 if ( v9 < 14 )
4293 v9 = 14;
4294 v10 = v8->uTextureHeight;
4295 v11 = ((v9 - 14) >> 5) + 1;
4296 if ( v10 < 14 )
4297 v10 = 14;
4298 v12 = ((v10 - 14) >> 5) + 1;
4299 if ( !areWeLoadingTexture )
4300 {
4301 v8->Release();
4302 pIcons_LOD->_40F9C5();
4303 }
4304 v19 = pChestWidthsByType[*(unsigned __int16 *)((char *)&pChests[0].uChestBitmapID + v3)];
4305 if ( v12 > 0 )
4306 {
4307 v13 = 0;
4308 v20 = v12;
4309 do
4310 {
4311 if ( (signed int)v11 > 0 )
4312 {
4313 v14 = &pChests[0].pInventoryIndices[v21 + v13 + 2662 * uChestID];
4314 LOWORD(v3) = -1 - v21;
4315 v3 <<= 16;
4316 LOWORD(v3) = -1 - v21;
4317 memset32(v14, v3, v11 >> 1);
4318 v15 = (int)((char *)v14 + 4 * (v11 >> 1));
4319 for ( i = v11 & 1; i; --i )
4320 {
4321 *(short *)v15 = v3;
4322 v15 += 2;
4323 }
4324 }
4325 v13 += v19;
4326 --v20;
4327 }
4328 while ( v20 );
4329 }
4330 result = v21 + 2662 * uChestID;
4331 pChests[0].pInventoryIndices[result] = v18 + 1;
4332 return result;
4333 }
4334 // 506128: using guessed type int areWeLoadingTexture;
4335
4336 //----- (00420284) --------------------------------------------------------
4337 char *Chest::_420284(unsigned int uChestID)
4338 {
4339 int v1; // ebx@1
4340 unsigned int v2; // esi@1
4341 unsigned int v3; // esi@1
4342 int uChestArea; // edi@1
4343 int v5; // eax@2
4344 int v6; // ebx@11
4345 char *result; // eax@18
4346 char Dst[144]; // [sp+Ch] [bp-A0h]@1
4347 int v9; // [sp+9Ch] [bp-10h]@10
4348 unsigned int v10; // [sp+A0h] [bp-Ch]@1
4349 unsigned int v11; // [sp+A4h] [bp-8h]@8
4350 unsigned int *v12; // [sp+A8h] [bp-4h]@9
4351
4352 v1 = 0;
4353 v2 = uChestID;
4354 v10 = uChestID;
4355 pRenderer->ClearZBuffer(0, 479);
4356 v3 = v2;
4357 uChestArea = pChestWidthsByType[pChests[v3].uChestBitmapID] * pChestHeightsByType[pChests[v3].uChestBitmapID];
4358 memset(Dst, 0, 0x90u);
4359 if ( uChestArea > 0 )
4360 {
4361 do
4362 {
4363 do
4364 v5 = (unsigned __int8)rand();
4365 while ( v5 >= uChestArea );
4366 while ( Dst[v5] )
4367 {
4368 ++v5;
4369 if ( v5 == uChestArea )
4370 v5 = 0;
4371 }
4372 Dst[v5] = v1++;
4373 }
4374 while ( v1 < uChestArea );
4375 }
4376 v11 = 0;
4377 if ( uChestArea > 0 )
4378 {
4379 v12 = &pChests[v3].mm7__vector_pItems[0].uAttributtes;
4380 do
4381 {
4382 v9 = *(v12 - 5);
4383 if ( v9 )
4384 {
4385 v6 = 0;
4386 while ( !Chest::CanPlaceItemAt((unsigned __int8)Dst[v6], v9, v10) )
4387 {
4388 ++v6;
4389 if ( v6 >= uChestArea )
4390 goto LABEL_17;
4391 }
4392 Chest::PlaceItemAt((unsigned __int8)Dst[v6], v11, v10);
4393 if ( pChests[v3].uFlags & 4 )
4394 *v12 |= 1u;
4395 }
4396 LABEL_17:
4397 ++v11;
4398 v12 += 9;
4399 }
4400 while ( (signed int)v11 < uChestArea );
4401 }
4402 result = (char *)&pChests[v3].uFlags;
4403 pChests[v3].uFlags = pChests[v3].uFlags & 0xFFFB | 2;
4404 return result;
4405 }
4406 // 420284: using guessed type char Dst[144];
4407
4408 //----- (0042038D) --------------------------------------------------------
4409 void __cdecl sub_42038D()
4410 {
4411 POINT *v0; // esi@2
4412 int v1; // ecx@2
4413 const char *v2; // eax@3
4414 POINT v3; // [sp+0h] [bp-10h]@2
4415 POINT a2; // [sp+8h] [bp-8h]@1
4416
4417 if ( pMouse->GetCursorPos(&a2)->y < 350 )
4418 {
4419 v0 = pMouse->GetCursorPos(&a2);
4420 v1 = pRenderer->pActiveZBuffer[v0->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v3)->y]];
4421 if ( v1 )
4422 {
4423 auto _w = (ItemGen *)(&pOtherOverlayList->pOverlays[49].field_4
4424 + 2662 * (unsigned int)ptr_507BB8->ptr_1C
4425 + 18
4426 * *((short *)&pChests[0].mm7__vector_pItems[139].uExpireTime
4427 + v1
4428 + 2662 * (unsigned int)ptr_507BB8->ptr_1C
4429 + 3));
4430 v2 = _w->GetDisplayName();
4431 sub_41C0B8_set_status_string(v2);
4432 }
4433 }
4434 }
4435
4436 //----- (0042041E) --------------------------------------------------------
4437 bool Chest::Open(unsigned int uChestID)
4438 {
4439 char *v1; // edi@5
4440 unsigned int v2; // eax@8
4441 GUIWindow *v3; // eax@15
4442 int v5; // edx@16
4443 int v6; // eax@16
4444 ODMFace *v7; // eax@19
4445 int v8; // edx@19
4446 int v9; // edi@19
4447 signed int v10; // ebx@19
4448 int v11; // ecx@19
4449 int v12; // eax@19
4450 BLVFace *v13; // eax@20
4451 int v14; // ebx@21
4452 int v15; // edi@21
4453 int v16; // ecx@22
4454 __int64 v17; // qax@22
4455 double v18; // st7@23
4456 double v19; // st6@23
4457 double v20; // st7@23
4458 int v21; // ecx@26
4459 char v22[12]; // ST4C_12@28
4460 unsigned int *v23; // edi@28
4461 unsigned __int16 v24; // di@28
4462 signed int v25; // ecx@28
4463 char *v26; // edx@29
4464 unsigned __int16 v27; // ax@32
4465 //LayingItem a1; // [sp+14h] [bp-B0h]@28
4466 int v29; // [sp+84h] [bp-40h]@16
4467 int v30; // [sp+88h] [bp-3Ch]@16
4468 int v31; // [sp+8Ch] [bp-38h]@16
4469 int v32; // [sp+90h] [bp-34h]@16
4470 float v33; // [sp+94h] [bp-30h]@23
4471 char *v34; // [sp+98h] [bp-2Ch]@5
4472 int v35; // [sp+9Ch] [bp-28h]@16
4473 Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28
4474 int a4; // [sp+ACh] [bp-18h]@1
4475 int v38; // [sp+B0h] [bp-14h]@21
4476 int sRotX; // [sp+B4h] [bp-10h]@23
4477 float v40; // [sp+B8h] [bp-Ch]@23
4478 float v41; // [sp+BCh] [bp-8h]@23
4479 int sRotY; // [sp+C0h] [bp-4h]@8
4480
4481 a4 = uChestID;
4482 if ( (uChestID & 0x80000000u) != 0 || (signed int)uChestID >= 20 )
4483 return 0;
4484 ++pIcons_LOD->uTexturePacksCount;
4485 if ( !pIcons_LOD->uNumPrevLoadedFiles )
4486 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
4487 v1 = (char *)&pChests[uChestID].uFlags;
4488 v34 = v1;
4489 if ( !(*v1 & CHEST_ITEMS_PLACED) )
4490 Chest::_420284(uChestID);
4491 if ( !uActiveCharacter )
4492 return 0;
4493 *(float *)&sRotY = 0.0;
4494 v2 = pMapStats->GetMapInfo(pCurrentMapName);
4495 if ( !(*v1 & 1) || !v2 )
4496 goto LABEL_12;
4497 if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[v2].field_2D )
4498 {
4499 v29 = 811;
4500 v30 = 812;
4501 v31 = 813;
4502 v32 = 814;
4503 v5 = rand() % 4;
4504 v6 = dword_5B5920 >> 3;
4505 v35 = v5;
4506 if ( (dword_5B5920 & 7) == 5 )
4507 {
4508 v16 = v6;
4509 v14 = pLevelDecorations[v6].vPosition.x;
4510 v38 = pLevelDecorations[v6].vPosition.y;
4511 v17 = pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight;
4512 v15 = pLevelDecorations[v16].vPosition.z + (((signed int)v17 - HIDWORD(v17)) >> 1);
4513 }
4514 else
4515 {
4516 if ( (dword_5B5920 & 7) != 6 )
4517 goto LABEL_12;
4518 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
4519 {
4520 v7 = &pOutdoor->pBModels[dword_5B5920 >> 9].pFaces[(dword_5B5920 >> 3) & 0x3F];
4521 v8 = v7->pBoundingBox.y1;
4522 v9 = v7->pBoundingBox.z2;
4523 v10 = v7->pBoundingBox.x1 + v7->pBoundingBox.x2;
4524 v11 = v7->pBoundingBox.y2;
4525 v12 = v7->pBoundingBox.z1;
4526 }
4527 else
4528 {
4529 v13 = &pIndoor->pFaces[v6];
4530 v8 = v13->pBounding.y1;
4531 v9 = v13->pBounding.z2;
4532 v10 = v13->pBounding.x1 + v13->pBounding.x2;
4533 v11 = v13->pBounding.y2;
4534 v12 = v13->pBounding.z1;
4535 }
4536 v14 = v10 >> 1;
4537 v38 = (v8 + v11) >> 1;
4538 v15 = (v12 + v9) >> 1;
4539 }
4540 v18 = (double)pParty->vPosition.x - (double)v14;
4541 *(float *)&a4 = v18;
4542 v19 = (double)pParty->vPosition.z - (double)v38;
4543 v33 = v19;
4544 v41 = (double)pParty->sEyelevel + (double)pParty->vPosition.y - (double)v15;
4545 *(float *)&sRotY = v19 * v19;
4546 *(float *)&sRotX = v18 * v18;
4547 v20 = sqrt(v41 * v41 + *(float *)&sRotX + *(float *)&sRotY);
4548 v40 = v20;
4549 if ( v20 <= 1.0 )
4550 {
4551 *(float *)&sRotX = 0.0;
4552 *(float *)&sRotY = 0.0;
4553 }
4554 else
4555 {
4556 sRotY = (signed __int64)sqrt(*(float *)&sRotX + *(float *)&sRotY);
4557 sRotX = stru_5C6E00->Atan2((signed __int64)*(float *)&a4, (signed __int64)v33);
4558 sRotY = stru_5C6E00->Atan2(sRotY, (signed __int64)v41);
4559 }
4560 v21 = 256;
4561 if ( v40 < 256.0 )
4562 v21 = (signed __int64)v40 / 4;
4563 *(int *)&v22[8] = v15;
4564 *(_QWORD *)v22 = __PAIR__(v38, v14);
4565 Vec3_int_::Rotate(v21, sRotX, sRotY, *(Vec3_int_ *)v22, &pOut.x, &pOut.z, &pOut.y);
4566 v23 = (unsigned int *)(&v29 + v35);
4567 sub_42F7EB_DropItemAt(*v23, pOut.x, pOut.z, pOut.y, 0, 1, 0, 0x30u, 0);
4568
4569 LayingItem a1; // [sp+14h] [bp-B0h]@28
4570 //LayingItem::LayingItem(&a1);
4571
4572 a1.stru_24.Reset();
4573 v24 = *(short *)v23;
4574 v25 = 0;
4575 a1.field_50 = 0;
4576 a1.field_4C = 0;
4577 a1.field_48 = 0;
4578 a1.field_54 = 0;
4579 a1.uItemType = v24;
4580 if ( (signed int)pObjectList->uNumObjects <= 0 )
4581 {
4582 LABEL_32:
4583 v27 = 0;
4584 }
4585 else
4586 {
4587 v26 = (char *)&pObjectList->pObjects->uObjectID;
4588 while ( v24 != *(short *)v26 )
4589 {
4590 ++v25;
4591 v26 += 56;
4592 if ( v25 >= (signed int)pObjectList->uNumObjects )
4593 goto LABEL_32;
4594 }
4595 v27 = v25;
4596 }
4597 a1.uObjectDescID = v27;
4598 a1.vPosition.y = pOut.z;
4599 a1.vPosition.x = pOut.x;
4600 a1.vPosition.z = pOut.y;
4601 a1.uSoundID = 0;
4602 a1.uAttributes = 48;
4603 a1.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y);
4604 a1.uSpriteFrameID = 0;
4605 a1.field_58 = 0;
4606 a1.field_5C = 0;
4607 a1.uFacing = 0;
4608 a1.Create(0, 0, 0, 0);
4609 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
4610 a1._438E35();
4611 *v34 &= 0xFEu;
4612 if ( uActiveCharacter && !qword_A750D8 && !dword_507CD8 )
4613 {
4614 qword_A750D8 = 256i64;
4615 word_A750E0 = 5;
4616 word_A750E2 = uActiveCharacter;
4617 }
4618 pIcons_LOD->_4114F2();
4619 dword_507CD8 = 0;
4620 return 0;
4621 }
4622 *v1 &= 0xFEu;
4623 sRotY = 1;
4624 LABEL_12:
4625 pAudioPlayer->StopChannels(-1, -1);
4626 pAudioPlayer->PlaySound((SoundID)208, 0, 0, -1, 0, 0, 0, 0);
4627 if ( *(float *)&sRotY != 0.0 )
4628 {
4629 if ( !dword_507CD8 )
4630 pPlayers[uActiveCharacter]->PlaySound(4, 0);
4631 }
4632 dword_507CD8 = 0;
4633 v3 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_Chest, a4, 0);
4634 pGUIWindow_CurrentMenu = v3;
4635 ptr_507BB8 = v3;
4636 ptr_5076F4 = v3->CreateButton(
4637 0x1D7u,
4638 0x1BDu,
4639 0xA9u,
4640 0x23u,
4641 1,
4642 0,
4643 0x71u,
4644 0,
4645 0,
4646 pGlobalTXT_LocalizationStrings[79],// Exit
4647 (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0),
4648 0);
4649 ptr_507BB8->CreateButton(7u, 8u, 460u, 343u, 1, 0, 0xCu, 0, 0, nullstring, 0);
4650 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 10;
4651 pEventTimer->Pause();
4652 return 1;
4653 }
4654
4655 //----- (0042092D) --------------------------------------------------------
4656 void Chest::DrawChestUI(unsigned int uChestID)
4657 {
4658 Render *v1; // edi@1
4659 unsigned int v2; // ebx@1
4660 unsigned int v3; // ebx@1
4661 int v4; // eax@1
4662 unsigned int v5; // eax@1
4663 int v6; // ecx@3
4664 unsigned int v7; // eax@4
4665 Texture *v8; // esi@4
4666 signed int v9; // ecx@4
4667 signed int v10; // edx@4
4668 signed int v11; // eax@4
4669 int v12; // eax@6
4670 int v13; // eax@6
4671 unsigned int v14; // ST34_4@8
4672 int v15; // edi@8
4673 int *v16; // [sp+Ch] [bp-28h]@1
4674 int v17; // [sp+10h] [bp-24h]@4
4675 int v18; // [sp+14h] [bp-20h]@1
4676 signed int v19; // [sp+18h] [bp-1Ch]@1
4677 int v20; // [sp+1Ch] [bp-18h]@1
4678 signed int v21; // [sp+20h] [bp-14h]@1
4679 char *v22; // [sp+2Ch] [bp-8h]@2
4680 signed int v23; // [sp+30h] [bp-4h]@1
4681
4682 v1 = pRenderer;
4683 v2 = uChestID;
4684 v16 = pRenderer->pActiveZBuffer;
4685 pRenderer->ClearZBuffer(0, 479);
4686 v3 = v2;
4687 v4 = pChests[v3].uChestBitmapID;
4688 v20 = pChestSmthn1ByType[v4];
4689 v18 = pChestSmthn2ByType[v4];
4690 v21 = pChestWidthsByType[v4];
4691 v19 = pChestHeightsByType[v4];
4692 sprintfex(pTmpBuf, "chest%02d", pChestList->pChests[pChests[v3].uChestBitmapID].uTextureID);
4693 v5 = pIcons_LOD->LoadTexture(pTmpBuf, TEXTURE_16BIT_PALETTE);
4694 pRenderer->DrawTextureIndexed(8u, 8u, (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0));
4695 v23 = 0;
4696 if ( v21 * v19 > 0 )
4697 {
4698 v22 = (char *)pChests[v3].pInventoryIndices;
4699 do
4700 {
4701 v6 = *(short *)v22;
4702 if ( v6 > 0 )
4703 {
4704 v17 = v18 + 32 * v23 / v19;
4705 v7 = pIcons_LOD->LoadTexture(
4706 pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName,
4707 TEXTURE_16BIT_PALETTE);
4708 v8 = (Texture *)(v7 != -1 ? &pIcons_LOD->pTextures[v7] : 0);
4709 v9 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
4710 v10 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureHeight : 26);
4711 v11 = (v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
4712 if ( v9 < 14 )
4713 v11 = 14;
4714 v12 = v11 - 14;
4715 LOBYTE(v12) = v12 & 0xE0;
4716 v13 = v12 + 32;
4717 if ( (signed int)v8->uTextureHeight < 14 )
4718 v10 = 14;
4719 v14 = v20 + 32 * v23 % v21 + ((v13 - v9) >> 1);
4720 v15 = v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1);
4721 pRenderer->DrawTextureTransparent(
4722 v14,
4723 v17 + ((((v10 - 14) & 0xFFFFFFE0) - v8->uTextureHeight + 32) >> 1),
4724 v8);
4725 sub_40F92A(&v16[v14 + pSRZBufferLineOffsets[v15]], v8, v23 + 1);
4726 v1 = pRenderer;
4727 }
4728 ++v23;
4729 v22 += 2;
4730 }
4731 while ( v23 < v21 * v19 );
4732 }
4733 pRenderer->DrawTextureIndexed(
4734 ptr_5076F4->uX,
4735 ptr_5076F4->uY,
4736 (Texture *)(uTextureID_506438 != -1 ? (int)&pIcons_LOD->pTextures[uTextureID_506438] : 0));
4737 }
4738
4739 //----- (00420B13) --------------------------------------------------------
4740 void __fastcall sub_420B13(int a1, int a2)
4741 {
4742 void *v2; // eax@1
4743 ItemGen *v3; // ebx@1
4744 unsigned int v4; // eax@1
4745 Texture *v5; // ecx@1
4746 signed int v6; // eax@1
4747 signed int v7; // edi@3
4748 signed int v8; // eax@3
4749 int v9; // edi@3
4750 int v10; // eax@5
4751 int v11; // esi@8
4752 unsigned int v12; // ecx@10
4753 void *v13; // edi@10
4754 unsigned __int8 v14; // cf@10
4755 int v15; // edi@10
4756 int i; // ecx@10
4757 int v17; // [sp+Ch] [bp-14h]@1
4758 int v18; // [sp+10h] [bp-10h]@3
4759 int v19; // [sp+14h] [bp-Ch]@1
4760 void *v20; // [sp+18h] [bp-8h]@1
4761 int v21; // [sp+1Ch] [bp-4h]@5
4762 int v22; // [sp+1Ch] [bp-4h]@8
4763
4764 v19 = a2;
4765 v2 = ptr_507BB8->ptr_1C;
4766 v20 = v2;
4767 v2 = (void *)(5324 * (int)v2);
4768 v3 = (ItemGen *)((char *)v2 + 36 * a1 + (int)((char *)pChests + 4));
4769 v17 = pChestWidthsByType[*(short *)((char *)v2 + (int)pChests)];
4770 v4 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v3->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
4771 v5 = (Texture *)(v4 != -1 ? (int)&pIcons_LOD->pTextures[v4] : 0);
4772 v6 = (v4 != -1 ? pIcons_LOD->pTextures[v4].uTextureWidth : 24);
4773 if ( v6 < 14 )
4774 v6 = 14;
4775 v7 = v6 - 14;
4776 v8 = v5->uTextureHeight;
4777 v9 = (v7 >> 5) + 1;
4778 v18 = v9;
4779 if ( v8 < 14 )
4780 v8 = 14;
4781 v10 = ((v8 - 14) >> 5) + 1;
4782 v21 = v10;
4783 if ( !areWeLoadingTexture )
4784 {
4785 v5->Release();
4786 pIcons_LOD->_40F9C5();
4787 v10 = v21;
4788 }
4789 if ( v10 > 0 )
4790 {
4791 v11 = 0;
4792 v22 = v10;
4793 do
4794 {
4795 if ( v9 > 0 )
4796 {
4797 v12 = v9;
4798 v13 = &pChests[0].pInventoryIndices[v19 + v11 + 2662 * (int)v20];
4799 v14 = v12 & 1;
4800 v12 >>= 1;
4801 memset(v13, 0, 4 * v12);
4802 v15 = (int)((char *)v13 + 4 * v12);
4803 for ( i = v14; i; --i )
4804 {
4805 *(short *)v15 = 0;
4806 v15 += 2;
4807 }
4808 v9 = v18;
4809 }
4810 v11 += v17;
4811 --v22;
4812 }
4813 while ( v22 );
4814 }
4815 v3->Reset();
4816 }
4817 // 506128: using guessed type int areWeLoadingTexture;
4818
4819 //----- (00420C05) --------------------------------------------------------
4820 void __fastcall party_finds_gold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal)
4821 {
4822 unsigned int v2; // edi@1
4823 int v3; // ebp@1
4824 unsigned int v4; // esi@1
4825 int v5; // ecx@6
4826 NPCData *v6; // eax@6
4827 signed int v7; // edx@8
4828 signed int v8; // ebx@10
4829 char *v9; // edi@11
4830 signed int v10; // ecx@17
4831 int v11; // eax@21
4832 NPCData *v12; // ecx@21
4833 unsigned int v13; // ecx@23
4834 signed int v14; // [sp+Ch] [bp-4h]@6
4835
4836 v2 = 0;
4837 v3 = 0;
4838 v4 = uNumGold;
4839 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal )
4840 {
4841 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 1 )
4842 {
4843 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[467], uNumGold);// You found %lu gold!
4844 }
4845 else
4846 {
4847 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 2 )
4848 pTmpBuf2[0] = 0;
4849 }
4850 }
4851 else
4852 {
4853 v14 = 0;
4854 v5 = 0;
4855 v6 = pParty->pHirelings;
4856 do
4857 {
4858 if ( v6->pName )
4859 {
4860 v7 = v14++;
4861 pTmpBuf[v7] = v5;
4862 }
4863 ++v6;
4864 ++v5;
4865 }
4866 while ( (signed int)v6 < (signed int)&pParty->pPickedItem );
4867 v8 = 0;
4868 if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
4869 {
4870 v9 = (char *)pNPCStats->pNewNPCData;
4871 do
4872 {
4873 if ( v9[8] & 0x80
4874 && (!pParty->pHirelings[0].pName || strcmp(*(const char **)v9, pParty->pHirelings[0].pName))
4875 && (!pParty->pHirelings[1].pName || strcmp(*(const char **)v9, pParty->pHirelings[1].pName)) )
4876 {
4877 v10 = v14++;
4878 pTmpBuf[v10] = v8 + 2;
4879 }
4880 ++v8;
4881 v9 += 76;
4882 }
4883 while ( v8 < (signed int)pNPCStats->uNumNewNPCs );
4884 v2 = 0;
4885 }
4886 if ( v14 > 0 )
4887 {
4888 do
4889 {
4890 v11 = (unsigned __int8)pTmpBuf[v2];
4891 v12 = &pNPCStats->pNPCData[v11 + 499];
4892 if ( (unsigned __int8)pTmpBuf[v2] < 2u )
4893 v12 = &pParty->pHirelings[v11];
4894 v13 = v12->uProfession;
4895 if ( v13 )
4896 v3 += *(&pNPCStats->field_13A58 + 5 * v13);
4897 ++v2;
4898 }
4899 while ( (signed int)v2 < v14 );
4900 }
4901 if ( CheckHiredNPCSpeciality(0x1Fu) )
4902 v4 += (signed int)(10 * v4) / 100;
4903 if ( CheckHiredNPCSpeciality(0x20u) )
4904 v4 += (signed int)(20 * v4) / 100;
4905 if ( CheckHiredNPCSpeciality(0x2Du) )
4906 v4 += (signed int)(10 * v4) / 100;
4907 if ( v3 )
4908 {
4909 v3 = (signed int)(v4 * v3 / 100) / 100;
4910 if ( v3 < 1 )
4911 v3 = 1;
4912 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[466], v4, v3);// You found %lu gold (followers take %lu)!
4913 }
4914 else
4915 {
4916 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[467], v4);// You found %lu gold!
4917 }
4918 v2 = 0;
4919 }
4920 pParty->uNumGold += v4 - v3;
4921 pUIAnim_Gold->uAnimTime = v2;
4922 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength;
4923 if ( pTmpBuf2[0] )
4924 ShowStatusBarString(pTmpBuf2, 2u);
4925 pAudioPlayer->PlaySound(SOUND_GoldReceived, v2, v2, -1, v2, v2, v2, v2);
4926 }
4927
4928 //----- (00420E01) --------------------------------------------------------
4929 void __cdecl sub_420E01()
4930 {
4931 void *v0; // edi@1
4932 POINT *v1; // esi@2
4933 int v2; // eax@2
4934 int v3; // ebx@4
4935 int v4; // esi@6
4936 int v5; // ecx@6
4937 //LayingItem v6; // [sp+Ch] [bp-80h]@1
4938 char v7; // [sp+7Ch] [bp-10h]@2
4939 POINT a2; // [sp+84h] [bp-8h]@2
4940
4941 LayingItem v6; // [sp+Ch] [bp-80h]@1
4942 //LayingItem::LayingItem(&v6);
4943
4944 v0 = pGUIWindow_CurrentMenu->ptr_1C;
4945 if ( pParty->pPickedItem.uItemID )
4946 {
4947 if ( Chest::_41FFA2(-1, &pParty->pPickedItem, (unsigned int)pGUIWindow_CurrentMenu->ptr_1C) )
4948 pMouse->RemoveHoldingItem();
4949 }
4950 else
4951 {
4952 v1 = pMouse->GetCursorPos(&a2);
4953 v2 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos((POINT *)&v7)->y]] & 0xFFFF;
4954 if ( v2 )
4955 {
4956 if ( v2 )
4957 v3 = v2 - 1;
4958 else
4959 v3 = -1;
4960 v4 = pChests[0].pInventoryIndices[v3 + 2662 * (int)v0] - 1;
4961 v5 = 5324 * (int)v0 + 36 * v4;
4962 if ( pItemsTable->pItems[*(unsigned int *)((char *)&pChests[0].mm7__vector_pItems[0].uItemID + v5)].uEquipType == 18 )
4963 {
4964 party_finds_gold(*(int *)((char *)&pChests[0].mm7__vector_pItems[0].uAdditionalValue + v5), 0);
4965 viewparams->bRedrawGameUI = 1;
4966 }
4967 else
4968 {
4969 pParty->SetHoldingItem((ItemGen *)((char *)pChests[0].mm7__vector_pItems + v5));
4970 }
4971 sub_420B13(v4, v3);
4972 }
4973 }
4974 }
4975
4976 //----- (00420EFF) --------------------------------------------------------
4977 void __cdecl GameUI_WritePointedObjectStatusString()
4978 {
4979 unsigned int zero; // edi@1
4980 int v1; // ebx@6
4981 GUIWindow *v2; // edi@7
4982 GUIButton *i; // ecx@11
4983 Player *v4; // eax@19
4984 char v5; // cl@19
4985 unsigned int v6; // eax@19
4986 int v7; // ecx@19
4987 __int16 v8; // fps@23
4988 unsigned __int8 v9; // c0@23
4989 unsigned __int8 v10; // c3@23
4990 enum UIMessageType v11; // esi@24
4991 int v12; // edx@25
4992 char *v13; // ecx@28
4993 int v14; // eax@41
4994 ItemGen *v15; // ecx@44
4995 int v16; // ecx@46
4996 const char *v17; // eax@49
4997 signed int v18; // eax@55
4998 signed int v19; // ecx@63
4999 BLVFace *pFace; // eax@69
5000 __int16 v21; // ax@70
5001 const char *v22; // eax@72
5002 LevelDecoration *v23; // ecx@75
5003 LevelDecoration *v24; // esi@75
5004 __int16 v25; // ax@75
5005 const char *v26; // ecx@79
5006 Actor *pActor; // ecx@82
5007 char *v28; // esi@82
5008 int v29; // eax@82
5009 signed int v30; // ecx@88
5010 const char *v31; // eax@91
5011 __int16 v32; // fps@109
5012 unsigned __int8 v33; // c0@109
5013 unsigned __int8 v34; // c3@109
5014 enum UIMessageType v35; // esi@110
5015 int v36; // edx@111
5016 enum UIMessageType v37; // edx@117
5017 int v38; // ecx@118
5018 const char *v39; // [sp-8h] [bp-E8h]@20
5019 char *v40; // [sp-8h] [bp-E8h]@83
5020 int v41; // [sp-4h] [bp-E4h]@20
5021 char Str1[200]; // [sp+Ch] [bp-D4h]@129
5022 unsigned int pX; // [sp+D4h] [bp-Ch]@1
5023 unsigned int pY; // [sp+D8h] [bp-8h]@1
5024 unsigned int v45; // [sp+DCh] [bp-4h]@21
5025
5026 zero = 0;
5027 pMouse->uPointingObjectID = 0;
5028 pMouse->GetClickPos(&pX, &pY);
5029 if ( (pX & 0x80000000u) != 0 || (signed int)pX > 639 || (pY & 0x80000000u) != 0 || (signed int)pY > 479 )
5030 return;
5031 if ( !uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions )
5032 {
5033 if ( (signed int)pX > 467 || (signed int)pY > 351 )
5034 goto _click_on_game_ui;
5035 if ( pRenderer->pRenderD3D )
5036 {
5037 v18 = pGame->pVisInstance->get_picked_object_zbuf_val();
5038 if ( (signed int)pX < (signed int)pViewport->uScreenX
5039 || (signed int)pX > (signed int)pViewport->uScreenZ
5040 || (signed int)pY < (signed int)pViewport->uScreenY
5041 || (signed int)pY > (signed int)pViewport->uScreenW )
5042 v18 = -1;
5043 if ( v18 == -1 )
5044 goto LABEL_61;
5045 }
5046 else
5047 {
5048 v18 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
5049 }
5050 pMouse->uPointingObjectID = (unsigned __int16)v18;
5051 v19 = (signed int)(unsigned __int16)v18 >> 3;
5052 if ( (v18 & 7) == OBJECT_Item )
5053 {
5054 v30 = v19;
5055 if ( pObjectList->pObjects[pLayingItems[v30].uObjectDescID].uFlags & 0x10 )
5056 goto LABEL_73;
5057 if ( v18 >= (signed int)0x2000000u || pParty->pPickedItem.uItemID )
5058 {
5059 v22 = pLayingItems[v30].stru_24.GetDisplayName();
5060 LABEL_93:
5061 v26 = v22;
5062 goto LABEL_87;
5063 }
5064 v31 = pLayingItems[v30].stru_24.GetDisplayName();
5065 v28 = pTmpBuf;
5066 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[470], v31);// "Get %s"
5067 }
5068 else
5069 {
5070 if ( (v18 & 7) != OBJECT_Actor )
5071 {
5072 if ( (v18 & 7) == OBJECT_Decoration )
5073 {
5074 v23 = &pLevelDecorations[v19];
5075 v24 = v23;
5076 v25 = v23->field_16_event_id;
5077 if ( !v25 )
5078 {
5079 if ( v23->IsInteractive() )
5080 v26 = (const char *)dword_722240[2 * stru_5E4C90.field_0[v24->field_1C]];
5081 else
5082 v26 = pDecorationList->pDecorations[v24->uDecorationDescID].field_20;
5083 goto LABEL_87;
5084 }
5085 v22 = _444732_GetEventHintString(v25);
5086 if ( !v22 )
5087 goto _return;
5088 goto LABEL_93;
5089 }
5090 if ( (v18 & 7) == 6 ) // bmodel
5091 {
5092 if ( v18 < (signed int)0x2000000u )
5093 {
5094 if ( uCurrentlyLoadedLevelType != LEVEL_Indoor)
5095 {
5096 v21 = pOutdoor->pBModels[(signed int)(unsigned __int16)v18 >> 9].pFaces[v19 & 0x3F].sCogTriggeredID;
5097 goto LABEL_71;
5098 }
5099 pFace = &pIndoor->pFaces[v19];
5100 if ( BYTE3(pFace->uAttributes) & 6 )
5101 {
5102 v21 = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID;
5103 LABEL_71:
5104 if ( !v21 || (v22 = _444732_GetEventHintString(v21)) == 0 )
5105 goto LABEL_73;
5106 goto LABEL_93;
5107 }
5108 }
5109 LABEL_73:
5110 pMouse->uPointingObjectID = 0;
5111 goto LABEL_50;
5112 }
5113 LABEL_61:
5114 pMouse->uPointingObjectID = 0;
5115 goto _return;
5116 }
5117 if ( v18 >= 335544320 )
5118 goto LABEL_61;
5119 pActor = &pActors[v19];
5120 v28 = pTmpBuf;
5121 v29 = pActor->dword_000334_unique_name;
5122 if ( v29 )
5123 v40 = (char *)*(&pMonsterStats->pPlacement.uNumStrings + v29);
5124 else
5125 v40 = pMonsterStats->pInfos[pActor->pMonsterInfo.uID].pName;
5126 strncpy(pTmpBuf, v40, 0x7D0u);
5127 }
5128 v26 = v28;
5129 LABEL_87:
5130 sub_41C0B8_set_status_string(v26);
5131 goto _return;
5132 }
5133 v1 = uNumVisibleWindows;
5134 if ( uNumVisibleWindows <= 0 )
5135 {
5136 LABEL_38:
5137 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 10 )
5138 {
5139 sub_42038D();
5140 goto _return;
5141 }
5142 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 13 )
5143 {
5144 if ( dword_F8B19C != 2
5145 || (v16 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]], v16 == zero)
5146 || v16 == -65536 )
5147 goto _return;
5148 v15 = (ItemGen *)((char *)&pParty->pPickedItem + 36 * (v16 + 12 * (unsigned int)ptr_507BC0->ptr_1C) + 4);
5149 LABEL_49:
5150 v17 = v15->GetDisplayName();
5151 sub_41C0B8_set_status_string(v17);
5152 LABEL_50:
5153 uLastPointedObjectID = 1;
5154 _return:
5155 if ( pMouse->uPointingObjectID == zero )
5156 {
5157 if ( uLastPointedObjectID != zero )
5158 {
5159 pStatusBarString[0] = 0;
5160 bForceDrawStatusBar = 1;
5161 }
5162 }
5163 uLastPointedObjectID = pMouse->uPointingObjectID;
5164 return;
5165 }
5166 if ( (signed int)pY < 350 )
5167 {
5168 v14 = pRenderer->pActiveZBuffer[pX + pSRZBufferLineOffsets[pY]];
5169 if ( v14 == zero || v14 == -65536 || (unsigned int)v14 >= 0x1388 )
5170 goto _return;
5171 v15 = (ItemGen *)&pPlayers[uActiveCharacter]->pDarkSpellbook.bIsSpellAvailable[36 * v14 + 5];
5172 goto LABEL_49;
5173 }
5174 _click_on_game_ui:
5175 if ( (signed int)pX >= (signed int)pWindowList[0].uFrameX
5176 && (signed int)pX <= (signed int)pWindowList[0].uFrameZ
5177 && (signed int)pY >= (signed int)pWindowList[0].uFrameY
5178 && (signed int)pY <= (signed int)pWindowList[0].uFrameW )
5179 {
5180 for ( i = pWindowList[0].pControlsHead; i != (GUIButton *)zero; i = i->pNext )
5181 {
5182 if ( i->uButtonType == 1 )
5183 {
5184 if ( (signed int)pX >= (signed int)i->uX
5185 && (signed int)pX <= (signed int)i->uZ
5186 && (signed int)pY >= (signed int)i->uY
5187 && (signed int)pY <= (signed int)i->uW )
5188 {
5189 v37 = (UIMessageType)i->field_1C;
5190 if ( v37 == zero )
5191 goto LABEL_28;
5192 v38 = i->uControlParam;
5193 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
5194 {
5195 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = v37;
5196 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v38;
5197 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = zero;
5198 ++pMessageQueue_50CBD0->uNumMessages;
5199 }
5200 goto LABEL_131;
5201 }
5202 }
5203 else
5204 {
5205 if ( i->uButtonType == 2 )
5206 {
5207 v45 = pX - i->uX;
5208 v45 = pY - i->uY;
5209 if ( (double)(signed int)i->uWidth != 0.0 )
5210 {
5211 if ( (double)(signed int)i->uHeight != 0.0 )
5212 {
5213 //UNDEF(v32);
5214 if ( v33 | v34 )
5215 {
5216 v35 = (UIMessageType)i->field_1C;
5217 if ( v35 != zero )
5218 {
5219 v36 = i->uControlParam;
5220 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
5221 {
5222 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = v35;
5223 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v36;
5224 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = zero;
5225 goto LABEL_27;
5226 }
5227 }
5228 goto LABEL_28;
5229 }
5230 }
5231 }
5232 }
5233 else
5234 {
5235 if ( i->uButtonType == 3
5236 && (signed int)pX >= (signed int)i->uX
5237 && (signed int)pX <= (signed int)i->uZ
5238 && (signed int)pY >= (signed int)i->uY
5239 && (signed int)pY <= (signed int)i->uW )
5240 goto LABEL_19;
5241 }
5242 }
5243 }
5244 }
5245 pMouse->uPointingObjectID = sub_46A99B();
5246 goto _return;
5247 }
5248 while ( 1 ) // some other fullscreen ui
5249 {
5250 v2 = &pWindowList[pVisibleWindowsIdxs[v1] - 1];
5251 if ( (signed int)pX >= (signed int)v2->uFrameX
5252 && (signed int)pX <= (signed int)v2->uFrameZ
5253 && (signed int)pY >= (signed int)v2->uFrameY
5254 && (signed int)pY <= (signed int)v2->uFrameW )
5255 {
5256 for ( i = v2->pControlsHead; ; i = i->pNext )
5257 {
5258 if ( !i )
5259 break;
5260 if ( i->uButtonType == 1 )
5261 {
5262 if ( (signed int)pX >= (signed int)i->uX
5263 && (signed int)pX <= (signed int)i->uZ
5264 && (signed int)pY >= (signed int)i->uY
5265 && (signed int)pY <= (signed int)i->uW )
5266 {
5267 LABEL_24:
5268 v11 = (UIMessageType)i->field_1C;
5269 if ( v11 )
5270 {
5271 v12 = i->uControlParam;
5272 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
5273 {
5274 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = v11;
5275 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v12;
5276 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
5277 LABEL_27:
5278 ++pMessageQueue_50CBD0->uNumMessages;
5279 }
5280 }
5281 LABEL_28:
5282 v13 = i->pButtonName;
5283 _set_status_and_ret:
5284 sub_41C0B8_set_status_string(v13);
5285 LABEL_131:
5286 uLastPointedObjectID = 1;
5287 return;
5288 }
5289 }
5290 else
5291 {
5292 if ( i->uButtonType == 2 )
5293 {
5294 v45 = pX - i->uX;
5295 v45 = pY - i->uY;
5296 if ( (double)(signed int)i->uWidth != 0.0 )
5297 {
5298 if ( (double)(signed int)i->uHeight != 0.0 )
5299 {
5300 //UNDEF(v8);
5301 if ( v9 | v10 )
5302 goto LABEL_24;
5303 }
5304 }
5305 }
5306 else // click on skill
5307 {
5308 if ( i->uButtonType == 3
5309 && (signed int)pX >= (signed int)i->uX
5310 && (signed int)pX <= (signed int)i->uZ
5311 && (signed int)pY >= (signed int)i->uY
5312 && (signed int)pY <= (signed int)i->uW )
5313 {
5314 LABEL_19:
5315 v4 = pPlayers[uActiveCharacter];
5316 v5 = LOBYTE(v4->pActiveSkills[i->uControlParam]);
5317 v6 = v4->uSkillPoints;
5318 v7 = (v5 & 0x3F) + 1;
5319 if ( v6 < v7 )
5320 {
5321 v41 = v7 - v6;
5322 v39 = pGlobalTXT_LocalizationStrings[469];// "You need %d more Skill Points to advance here"
5323 }
5324 else
5325 {
5326 v41 = v7;
5327 v39 = pGlobalTXT_LocalizationStrings[468];// "Clicking here will spend %d Skill Points"
5328 }
5329 sprintfex(Str1, v39, v41);
5330 v13 = Str1;
5331 goto _set_status_and_ret;
5332 }
5333 }
5334 }
5335 }
5336 }
5337 if ( v2->uFrameHeight == 480 )
5338 break;
5339 --v1;
5340 if ( v1 <= 0 )
5341 {
5342 zero = 0;
5343 goto LABEL_38;
5344 }
5345 }
5346 }
5347 // 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions;
5348 // 506578: using guessed type int uLastPointedObjectID;
5349 // 5075E0: using guessed type int pVisibleWindowsIdxs[20];
5350 // 5C35BC: using guessed type int bForceDrawStatusBar;
5351 // F8B19C: using guessed type int dword_F8B19C;
5352
5353 //----- (00421626) --------------------------------------------------------
5354 GUIWindow *GameUI_InitializeCharacterWindow(unsigned int _this)
5355 {
5356 unsigned int v1; // edi@1
5357 GUIWindow *v2; // edi@3
5358
5359 ++pIcons_LOD->uTexturePacksCount;
5360 v1 = _this;
5361 if ( !pIcons_LOD->uNumPrevLoadedFiles )
5362 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
5363 pEventTimer->Pause();
5364 pAudioPlayer->StopChannels(-1, -1);
5365 bRingsShownInCharScreen = 0;
5366 CharacterUI_LoadPaperdollTextures();
5367 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = v1;
5368 v2 = GUIWindow::Create(0, 0, 0x280u, 0x1E0u, WINDOW_CharacterRecord, uActiveCharacter, 0);
5369 pCharacterScreen_StatsBtn = v2->CreateButton(
5370 pViewport->uViewportX + 12,
5371 pViewport->uViewportY + 308,
5372 (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureWidth : 24),
5373 (papredoll_dbrds[9] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[9]].uTextureHeight : 26),
5374 1,
5375 0,
5376 0x73u,
5377 0,
5378 0x53u,
5379 pGlobalTXT_LocalizationStrings[216],
5380 (Texture *)(papredoll_dbrds[10] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[10]] : 0),
5381 papredoll_dbrds[9] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[9]] : 0,
5382 0);
5383 pCharacterScreen_SkillsBtn = v2->CreateButton(
5384 pViewport->uViewportX + 102,
5385 pViewport->uViewportY + 308,
5386 (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureWidth : 24),
5387 (papredoll_dbrds[7] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[7]].uTextureHeight : 26),
5388 1,
5389 0,
5390 0x72u,
5391 0,
5392 0x4Bu,
5393 pGlobalTXT_LocalizationStrings[205],
5394 (Texture *)(papredoll_dbrds[8] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[8]] : 0),
5395 papredoll_dbrds[7] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[7]] : 0,
5396 0);
5397 pCharacterScreen_InventoryBtn = v2->CreateButton(
5398 pViewport->uViewportX + 192,
5399 pViewport->uViewportY + 308,
5400 (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureWidth : 24),
5401 (papredoll_dbrds[5] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[5]].uTextureHeight : 26),
5402 1,
5403 0,
5404 0x74u,
5405 0,
5406 0x49u,
5407 pGlobalTXT_LocalizationStrings[120],
5408 (Texture *)(papredoll_dbrds[6] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[6]] : 0),
5409 papredoll_dbrds[5] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[5]] : 0,
5410 0);
5411 pCharacterScreen_AwardsBtn = v2->CreateButton(
5412 pViewport->uViewportX + 282,
5413 pViewport->uViewportY + 308,
5414 (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureWidth : 24),
5415 (papredoll_dbrds[3] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[3]].uTextureHeight : 26),
5416 1,
5417 0,
5418 0x75u,
5419 0,
5420 0x41u,
5421 pGlobalTXT_LocalizationStrings[22],
5422 (Texture *)(papredoll_dbrds[4] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[4]] : 0),
5423 papredoll_dbrds[3] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[3]] : 0,
5424 0);
5425 ptr_50767C = v2->CreateButton(
5426 pViewport->uViewportX + 371,
5427 pViewport->uViewportY + 308,
5428 (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureWidth : 24),
5429 (papredoll_dbrds[1] != -1 ? pIcons_LOD->pTextures[papredoll_dbrds[1]].uTextureHeight : 26),
5430 1,
5431 0,
5432 0xA8u,
5433 0,
5434 0,
5435 pGlobalTXT_LocalizationStrings[79],
5436 (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0),
5437 papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0,
5438 0);
5439 v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, nullstring, 0);
5440 ptr_507694 = v2->CreateButton(
5441 0x258u,
5442 0x12Cu,
5443 0x1Eu,
5444 0x1Eu,
5445 1,
5446 0,
5447 0x55u,
5448 0,
5449 0,
5450 pGlobalTXT_LocalizationStrings[64],
5451 0);
5452 ptr_507690 = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, nullstring, 0);
5453 v2->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, nullstring, 0);
5454 v2->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, nullstring, 0);
5455 v2->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, nullstring, 0);
5456 v2->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, nullstring, 0);
5457 v2->CreateButton(0, 0, 0, 0, 1, 0, 0xB0u, 0, 9u, nullstring, 0);
5458 sub_419100();
5459 return v2;
5460 }
5461
5462
5463
5464 //----- (004219BE) --------------------------------------------------------
5465 GUIWindow *stru277::sub_4219BE()
5466 {
5467 int v1; // esi@1
5468 GUIWindow *v2; // ebx@1
5469
5470 auto a4 = this;
5471 v1 = (int)a4;
5472 pEventTimer->Pause();
5473 pAudioPlayer->StopChannels(-1, -1);
5474 bRingsShownInCharScreen = 0;
5475 CharacterUI_LoadPaperdollTextures();
5476 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 23;
5477 v2 = GUIWindow::Create(0, 0, 640u, 480u, WINDOW_HouseInterior|WINDOW_Options, v1, 0);
5478 ptr_50767C = v2->CreateButton(
5479 394u,
5480 318u,
5481 75u,
5482 33u,
5483 1,
5484 0,
5485 0xA8u,
5486 0,
5487 0,
5488 pGlobalTXT_LocalizationStrings[79],
5489 (Texture *)(papredoll_dbrds[2] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[2]] : 0),
5490 papredoll_dbrds[1] != -1 ? (int)&pIcons_LOD->pTextures[papredoll_dbrds[1]] : 0,
5491 0);
5492 v2->CreateButton(0, 0, 0x1DCu, 0x159u, 1, 122, 0x78u, 0, 0, nullstring, 0);
5493 ptr_507690 = v2->CreateButton(0x1DCu, 0, 0xA4u, 0x159u, 1, 0, 0x85u, 0, 0, nullstring, 0);
5494 v2->CreateButton(61u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 1u, 0x31u, nullstring, 0);
5495 v2->CreateButton(177u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 2u, 0x32u, nullstring, 0);
5496 v2->CreateButton(292u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 3u, 0x33u, nullstring, 0);
5497 v2->CreateButton(407u, 424u, 0x1Fu, 0, 2, 94, 0x6Eu, 4u, 0x34u, nullstring, 0);
5498 return v2;
5499 }
5500
5501
5502 //----- (00421B2C) --------------------------------------------------------
5503 bool __cdecl sub_421B2C_PlaceInInventory_or_DropPickedItem()
5504 {
5505 unsigned int v0; // eax@2
5506 Texture *v1; // ebx@2
5507 int v2; // eax@3
5508 Player *v3; // esi@5
5509 int v4; // eax@6
5510 unsigned __int16 v5; // dx@11
5511 signed int v6; // eax@11
5512 char *v7; // edi@12
5513 __int16 v8; // ax@16
5514 LayingItem a1; // [sp+4h] [bp-78h]@11
5515 int v11; // [sp+74h] [bp-8h]@2
5516 int v12; // [sp+78h] [bp-4h]@5
5517
5518 if ( !pParty->pPickedItem.uItemID )
5519 return 1;
5520 v0 = pIcons_LOD->LoadTexture(
5521 pItemsTable->pItems[pParty->pPickedItem.uItemID].pIconName,
5522 TEXTURE_16BIT_PALETTE);
5523 v1 = (Texture *)(v0 != -1 ? (int)&pIcons_LOD->pTextures[v0] : 0);
5524 v11 = areWeLoadingTexture;
5525 if ( uActiveCharacter
5526 && (v2 = pPlayers[uActiveCharacter]->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID)) != 0 )
5527 {
5528 memcpy(&pPlayers[uActiveCharacter]->pDarkSpellbook.bIsSpellAvailable[36 * v2 + 5], &pParty->pPickedItem, 0x24u);
5529 }
5530 else
5531 {
5532 v12 = 0;
5533 v3 = pParty->pPlayers;
5534 while ( 1 )
5535 {
5536 v4 = v3->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID);
5537 if ( v4 )
5538 break;
5539 ++v12;
5540 ++v3;
5541 if ( (signed int)v3 >= (signed int)pParty->pHirelings )
5542 goto LABEL_10;
5543 }
5544 memcpy(&pParty->pPlayers[v12].pDarkSpellbook.bIsSpellAvailable[36 * v4 + 5], &pParty->pPickedItem, 0x24u);
5545 pMouse->RemoveHoldingItem();
5546 LABEL_10:
5547 if ( v12 != 4 )
5548 goto LABEL_18;
5549 v5 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
5550 v6 = 0;
5551 a1.uItemType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
5552 if ( (signed int)pObjectList->uNumObjects <= 0 )
5553 {
5554 LABEL_15:
5555 LOWORD(v6) = 0;
5556 }
5557 else
5558 {
5559 v7 = (char *)&pObjectList->pObjects->uObjectID;
5560 while ( v5 != *(short *)v7 )
5561 {
5562 ++v6;
5563 v7 += 56;
5564 if ( v6 >= (signed int)pObjectList->uNumObjects )
5565 goto LABEL_15;
5566 }
5567 }
5568 a1.field_58 = 4;
5569 a1.uObjectDescID = v6;
5570 a1.vPosition.y = pParty->vPosition.z;
5571 a1.vPosition.x = pParty->vPosition.x;
5572 a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.y;
5573 a1.uSoundID = 0;
5574 a1.uFacing = 0;
5575 a1.uAttributes = 8;
5576 v8 = pIndoor->GetSector(
5577 pParty->vPosition.x,
5578 pParty->vPosition.z,
5579 pParty->sEyelevel + pParty->vPosition.y);
5580 a1.uSpriteFrameID = 0;
5581 a1.uSectorID = v8;
5582 memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24));
5583 a1.Create(pParty->sRotationY, 184, 200, 0);
5584 }
5585 pMouse->RemoveHoldingItem();
5586 LABEL_18:
5587 if ( !v11 )
5588 {
5589 v1->Release();
5590 pIcons_LOD->_40F9C5();
5591 }
5592 return 1;
5593 }
5594
5595
5596 //----- (00421D00) --------------------------------------------------------
5597 void __fastcall GameUI_OnPlayerPortraitLeftClick(unsigned int uPlayerID)
5598 {
5599 unsigned int v1; // esi@1
5600 int v2; // eax@2
5601 Player *v3; // ecx@2
5602 Player *v4; // ecx@5
5603 unsigned int v5; // [sp-4h] [bp-10h]@21
5604
5605 v1 = uPlayerID;
5606 if ( pParty->pPickedItem.uItemID )
5607 {
5608 v2 = pPlayers[uPlayerID]->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID);
5609 v3 = pPlayers[v1];
5610 if ( v2 )
5611 {
5612 memcpy(&v3->pDarkSpellbook.bIsSpellAvailable[36 * v2 + 5], &pParty->pPickedItem, 0x24u);
5613 viewparams->bRedrawGameUI = 1;
5614 pMouse->RemoveHoldingItem();
5615 return;
5616 }
5617 if ( v3->CanAct() )
5618 {
5619 v4 = pPlayers[v1];
5620 }
5621 else
5622 {
5623 if ( !pPlayers[uActiveCharacter]->CanAct() )
5624 goto LABEL_9;
5625 v4 = pPlayers[uActiveCharacter];
5626 }
5627 v4->PlaySound(15, 0);
5628 }
5629 LABEL_9:
5630 if ( !uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions )
5631 {
5632 viewparams->bRedrawGameUI = 1;
5633 if ( uActiveCharacter != v1 )
5634 goto LABEL_27;
5635 v5 = 7;
5636 LABEL_22:
5637 pGUIWindow_CurrentMenu = GameUI_InitializeCharacterWindow(v5);
5638 return;
5639 }
5640 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 8 )
5641 return;
5642 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 10 )
5643 {
5644 LABEL_23:
5645 viewparams->bRedrawGameUI = 1;
5646 if ( uActiveCharacter == v1 )
5647 {
5648 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
5649 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 15;
5650 goto LABEL_28;
5651 }
5652 LABEL_27:
5653 if ( pPlayers[v1]->uTimeToRecovery )
5654 return;
5655 goto LABEL_28;
5656 }
5657 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != 13 )
5658 {
5659 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 14 )
5660 {
5661 LABEL_28:
5662 uActiveCharacter = v1;
5663 return;
5664 }
5665 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != 15 )
5666 {
5667 viewparams->bRedrawGameUI = 1;
5668 uActiveCharacter = v1;
5669 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 102 )
5670 sub_419100();
5671 return;
5672 }
5673 goto LABEL_23;
5674 }
5675 if ( ptr_507BC0->field_40 == 1 )
5676 return;
5677 viewparams->bRedrawGameUI = 1;
5678 if ( uActiveCharacter != v1 )
5679 goto LABEL_28;
5680 if ( dword_F8B19C == 2 || dword_F8B19C == 6 )
5681 {
5682 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 103;
5683 v5 = 14;
5684 goto LABEL_22;
5685 }
5686 }
5687 // 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions;
5688 // F8B19C: using guessed type int dword_F8B19C;
5689
5690 //----- (00421EA6) --------------------------------------------------------
5691 void __cdecl sub_421EA6_OnInventoryLeftClick()
5692 {
5693 Player *v0; // ebx@1
5694 signed int v1; // eax@2
5695 signed int v2; // ecx@2
5696 int v3; // eax@2
5697 char v4; // sf@2
5698 int v5; // eax@2
5699 unsigned int v6; // eax@7
5700 unsigned int v7; // esi@12
5701 unsigned int v8; // eax@12
5702 unsigned int v9; // eax@16
5703 unsigned int v10; // eax@18
5704 ItemGen this_; // [sp+Ch] [bp-3Ch]@1
5705 POINT a2; // [sp+30h] [bp-18h]@4
5706 unsigned int v13; // [sp+38h] [bp-10h]@13
5707 unsigned int pY; // [sp+3Ch] [bp-Ch]@2
5708 unsigned int pX; // [sp+40h] [bp-8h]@2
5709 int a4; // [sp+44h] [bp-4h]@2
5710
5711 v0 = pPlayers[uActiveCharacter];
5712 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] != 103
5713 || (pMouse->GetClickPos(&pX, &pY),
5714 v1 = pY - 17,
5715 v2 = pX - 14,
5716 pY = v1,
5717 pX = v2,
5718 v3 = 14 * (v1 >> 5),
5719 v2 >>= 5,
5720 v4 = v2 + v3 < 0,
5721 v5 = v2 + v3,
5722 a4 = v5,
5723 v4)
5724 || v5 > 126
5725 || pMouse->GetCursorPos(&a2)->x >= 462
5726 || pMouse->GetCursorPos(&a2)->x < 14 )
5727 return;
5728 if ( unk_50C9A0 )
5729 {
5730 v6 = v0->GetItemIDAtInventoryIndex(&a4);
5731 if ( v6 )
5732 {
5733 *((char *)ptr_507BD4->ptr_1C + 8) &= 0x7Fu;
5734 *((short *)ptr_507BD4->ptr_1C + 2) = uActiveCharacter - 1;
5735 *((int *)ptr_507BD4->ptr_1C + 3) = v6 - 1;
5736 *((short *)ptr_507BD4->ptr_1C + 3) = a4;
5737 ptr_50C9A4 = (ItemGen *)&v0->pDarkSpellbook.bIsSpellAvailable[36 * v6 + 5];
5738 unk_50C9A0 = 0;
5739 if ( pMessageQueue_50CBD0->uNumMessages )
5740 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
5741 pMouse->SetCursorBitmap("MICON1");
5742 dword_50C9D0 = 113;
5743 dword_50C9D4 = 0;
5744 dword_50C9D8 = 256;
5745 }
5746 return;
5747 }
5748 if ( ptr_50C9A4 )
5749 return;
5750 v7 = pParty->pPickedItem.uItemID;
5751 v8 = v0->GetItemIDAtInventoryIndex(&a4);
5752 if ( !v7 )
5753 {
5754 if ( !v8 )
5755 return;
5756 memcpy(&pParty->pPickedItem, &v0->pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5], sizeof(pParty->pPickedItem));
5757 v0->RemoveItemAtInventoryIndex(a4);
5758 v9 = pParty->pPickedItem.uItemID;
5759 goto LABEL_24;
5760 }
5761 v13 = v8;
5762 if ( v8 )
5763 {
5764 a2.y = (LONG)&v0->pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5];
5765 memcpy(&this_, (const void *)a2.y, sizeof(this_));
5766 v0->RemoveItemAtInventoryIndex(a4);
5767 pX = v0->AddItem2(a4, &pParty->pPickedItem);
5768 if ( !pX )
5769 {
5770 pX = v0->AddItem2(0xFFFFFFFFu, &pParty->pPickedItem);
5771 if ( !pX )
5772 {
5773 v0->_49298B(&this_, v13 - 1, a4);
5774 memcpy((void *)a2.y, &this_, sizeof(ItemGen));
5775 return;
5776 }
5777 }
5778 v9 = this_.uItemID;
5779 memcpy(&pParty->pPickedItem, &this_, sizeof(pParty->pPickedItem));
5780 LABEL_24:
5781 pMouse->SetCursorBitmap(pItemsTable->pItems[v9].pIconName);
5782 return;
5783 }
5784 v10 = v0->AddItem(a4, v7);
5785 pX = v10;
5786 if ( v10 || (v10 = v0->AddItem(0xFFFFFFFFu, pParty->pPickedItem.uItemID), (pX = v10) != 0) )
5787 {
5788 memcpy(&v0->pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5], &pParty->pPickedItem, 0x24u);
5789 pMouse->RemoveHoldingItem();
5790 }
5791 }
5792
5793
5794 //----- (0042213C) --------------------------------------------------------
5795 void __cdecl OnGameViewportClick()
5796 {
5797 signed int v0; // ebx@2
5798 POINT *v1; // esi@3
5799 signed int v2; // eax@9
5800 BLVFace *v3; // eax@10
5801 unsigned int v4; // eax@11
5802 unsigned __int16 v5; // dx@14
5803 signed int v6; // eax@14
5804 char *v7; // esi@15
5805 int *v8; // eax@19
5806 int v9; // eax@19
5807 unsigned int v10; // eax@19
5808 int v11; // ecx@21
5809 ODMFace *v12; // eax@22
5810 LevelDecoration *v13; // esi@24
5811 __int16 v14; // ax@25
5812 int v15; // ecx@29
5813 signed int v16; // edx@30
5814 Actor *v17; // esi@30
5815 int v18; // ebx@47
5816 unsigned __int16 v19; // ax@50
5817 const char *v20; // eax@51
5818 signed int v21; // eax@58
5819 ItemGen *v22; // esi@62
5820 unsigned int v23; // eax@62
5821 LayingItem a1; // [sp+Ch] [bp-80h]@1
5822 POINT v25; // [sp+7Ch] [bp-10h]@3
5823 POINT a2; // [sp+84h] [bp-8h]@3
5824
5825 if ( pRenderer->pRenderD3D )
5826 {
5827 v0 = pGame->pVisInstance->get_picked_object_zbuf_val();
5828 }
5829 else
5830 {
5831 v1 = pMouse->GetCursorPos(&a2);
5832 v0 = pRenderer->pActiveZBuffer[v1->x + pSRZBufferLineOffsets[pMouse->GetCursorPos(&v25)->y]];
5833 }
5834 if ( (v0 & 7) == 2 )
5835 {
5836 a2.y = (signed int)(unsigned __int16)v0 >> 3;
5837 v21 = (signed int)(unsigned __int16)v0 >> 3;
5838 if ( !(pObjectList->pObjects[pLayingItems[v21].uObjectDescID].uFlags & 0x10)
5839 && a2.y < 1000
5840 && pLayingItems[v21].uObjectDescID
5841 && (unsigned int)v0 < 0x2000000 )
5842 {
5843 v22 = &pLayingItems[v21].stru_24;
5844 v23 = pLayingItems[v21].stru_24.uItemID;
5845 if ( pItemsTable->pItems[v23].uEquipType == 18 )
5846 {
5847 party_finds_gold(v22->uAdditionalValue, 0);
5848 viewparams->bRedrawGameUI = 1;
5849 }
5850 else
5851 {
5852 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[471], pItemsTable->pItems[v23].pUnidentifiedName);
5853 ShowStatusBarString(pTmpBuf2, 2u);
5854 if ( v22->uItemID == 506 )
5855 _449B7E_toggle_bit((char *)pParty->_award_bits, 184, 1u);
5856 if ( v22->uItemID == 455 )
5857 _449B7E_toggle_bit((char *)pParty->_award_bits, 185, 1u);
5858 if ( !pParty->AddItem(v22) )
5859 pParty->SetHoldingItem(v22);
5860 }
5861 LayingItem::_42F933(a2.y);
5862 return;
5863 }
5864 goto LABEL_13;
5865 }
5866 if ( (v0 & 7) != 3 )
5867 {
5868 if ( (v0 & 7) == 5 )
5869 {
5870 v13 = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3];
5871 if ( (signed int)(((unsigned int)v0 >> 16) - pDecorationList->pDecorations[v13->uDecorationDescID].uRadius) >= 512 )
5872 goto LABEL_13;
5873 v14 = v13->field_16_event_id;
5874 if ( !v14 )
5875 {
5876 if ( pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3].IsInteractive() )
5877 {
5878 v15 = stru_5E4C90.field_0[v13->field_1C] + 380;
5879 _5C3420_pDecoration = &pLevelDecorations[(signed int)(unsigned __int16)v0 >> 3];
5880 EventProcessor(v15, 0, 1);
5881 _5C3420_pDecoration = 0;
5882 }
5883 return;
5884 }
5885 v11 = v14;
5886 }
5887 else
5888 {
5889 if ( (v0 & 7) != 6 || (unsigned int)v0 >= 0x2000000 )
5890 goto LABEL_13;
5891 v2 = (signed int)(unsigned __int16)v0 >> 3;
5892 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
5893 {
5894 v3 = &pIndoor->pFaces[v2];
5895 if ( !(v3->uAttributes & 0x2000000) )
5896 {
5897 LABEL_11:
5898 v4 = pParty->pPickedItem.uItemID;
5899 if ( pParty->pPickedItem.uItemID )
5900 {
5901 LABEL_14:
5902 v5 = pItemsTable->pItems[v4].uSpriteID;
5903 v6 = 0;
5904 a1.uItemType = v5;
5905 if ( (signed int)pObjectList->uNumObjects <= 0 )
5906 {
5907 LABEL_18:
5908 LOWORD(v6) = 0;
5909 }
5910 else
5911 {
5912 v7 = (char *)&pObjectList->pObjects->uObjectID;
5913 while ( v5 != *(short *)v7 )
5914 {
5915 ++v6;
5916 v7 += 56;
5917 if ( v6 >= (signed int)pObjectList->uNumObjects )
5918 goto LABEL_18;
5919 }
5920 }
5921 a1.uObjectDescID = v6;
5922 a1.vPosition.y = pParty->vPosition.z;
5923 a1.field_58 = 4;
5924 a1.vPosition.x = pParty->vPosition.x;
5925 a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.y;
5926 a1.uSoundID = 0;
5927 a1.uFacing = 0;
5928 a1.uAttributes = 8;
5929 a1.uSectorID = pIndoor->GetSector(
5930 pParty->vPosition.x,
5931 pParty->vPosition.z,
5932 pParty->sEyelevel + pParty->vPosition.y);
5933 a1.uSpriteFrameID = 0;
5934 memcpy(&a1.stru_24, &pParty->pPickedItem, 0x24u);
5935 v8 = (int *)pMouse->GetCursorPos(&v25);
5936 v9 = UnprojectX(*v8);
5937 a1.Create(pParty->sRotationY + v9, 184, 200, 0);
5938 v10 = pIcons_LOD->LoadTexture(
5939 pItemsTable->pItems[pParty->pPickedItem.uItemID].pIconName,
5940 TEXTURE_16BIT_PALETTE);
5941 if (v10 != -1)
5942 pIcons_LOD->pTextures[v10].Release();
5943 pMouse->RemoveHoldingItem();
5944 pIcons_LOD->_40F9C5();
5945 return;
5946 }
5947 ShowNothingHereStatus();
5948 LABEL_13:
5949 v4 = pParty->pPickedItem.uItemID;
5950 if ( !pParty->pPickedItem.uItemID )
5951 return;
5952 goto LABEL_14;
5953 }
5954 v11 = pIndoor->pFaceExtras[v3->uFaceExtraID].uEventID;
5955 }
5956 else
5957 {
5958 v12 = &pOutdoor->pBModels[(signed int)(unsigned __int16)v0 >> 9].pFaces[v2 & 0x3F];
5959 if ( !(v12->uFaceAttributes & 0x2000000) )
5960 goto LABEL_11;
5961 v11 = v12->sCogTriggeredID;
5962 }
5963 }
5964 EventProcessor(v11, (unsigned __int16)v0, 1);
5965 return;
5966 }
5967 v16 = (signed int)(unsigned __int16)v0 >> 3;
5968 a2.y = v16;
5969 v17 = &pActors[v16];
5970 if ( v17->uAIState == 5 )
5971 {
5972 if ( (unsigned int)v0 < 0x2000000 )
5973 {
5974 stru_50C198.LootActor(&pActors[v16]);
5975 return;
5976 }
5977 goto LABEL_13;
5978 }
5979 if ( GetAsyncKeyState(VK_SHIFT) >= 0 )
5980 {
5981 if ( !v17->GetActorsRelation(0) && !(BYTE2(v17->uAttributes) & 8) )
5982 {
5983 if ( (unsigned int)v0 >= 0x2000000 )
5984 goto LABEL_13;
5985 if ( !v17->CanAct() )
5986 return;
5987 v18 = a2.y;
5988 Actor::FaceObject(a2.y, 4u, 0, 0);
5989 if ( !v17->uNPC_ID )
5990 {
5991 v19 = pNPCStats->pGroups_copy[v17->uGroup];
5992 if ( v19 )
5993 {
5994 v20 = pNPCStats->pCatchPhrases[v19];
5995 if ( v20 )
5996 {
5997 pParty->uFlags |= 2u;
5998 strcpy(byte_5B0938, v20);
5999 sub_4451A8_press_any_key(0, 0, 0);
6000 }
6001 }
6002 return;
6003 }
6004 if ( (signed int)pMessageQueue_50CBD0->uNumMessages >= 40 )
6005 return;
6006 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)161;
6007 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = v18;
6008 LABEL_42:
6009 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
6010 ++pMessageQueue_50CBD0->uNumMessages;
6011 return;
6012 }
6013 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3 )
6014 {
6015 pTurnEngine->field_18 |= 8u;
6016 return;
6017 }
6018 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
6019 {
6020 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)23;
6021 goto LABEL_41;
6022 }
6023 }
6024 else
6025 {
6026 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 3 )
6027 {
6028 pParty->uFlags |= 8u;
6029 return;
6030 }
6031 if ( uActiveCharacter
6032 && sub_427769_spell(pPlayers[uActiveCharacter]->uQuickSpell)
6033 && (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
6034 {
6035 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)25;
6036 LABEL_41:
6037 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
6038 goto LABEL_42;
6039 }
6040 }
6041 }
6042
6043 //----- (004226C2) --------------------------------------------------------
6044 bool __cdecl sub_4226C2()
6045 {
6046 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions
6047 && uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != 4
6048 && uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != 17 )
6049 {
6050 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 18 )
6051 return pVideoPlayer->pSmackerMovie != 0;
6052 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions != 19 )
6053 return 1;
6054 }
6055 return 0;
6056 }
6057 // 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions;
6058
6059 //----- (004226EF) --------------------------------------------------------
6060 void __fastcall SetUserInterface(int a1, bool bReplace)
6061 {
6062 int v2; // ecx@2
6063 unsigned int v3; // eax@7
6064 unsigned __int16 v4; // dx@7
6065 unsigned __int16 v5; // cx@7
6066 unsigned __int16 v6; // [sp-4h] [bp-14h]@7
6067
6068 if ( a1 )
6069 {
6070 v2 = a1 - 1;
6071 if ( v2 )
6072 {
6073 if ( v2 != 1 )
6074 return;
6075 if ( bReplace )
6076 {
6077 pTexture_RightFrame->Reload("ib-r-C.pcx");
6078 pTexture_BottomFrame->Reload("ib-b-C.pcx");
6079 pTexture_TopFrame->Reload("ib-t-C.pcx");
6080 pTexture_LeftFrame->Reload("ib-l-C.pcx");
6081 pTexture_StatusBar->Reload("IB-Foot-c.pcx");
6082 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-C", 2);
6083 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-c", 2);
6084 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-C", 2);
6085 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-c", 2);
6086 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-c", 2);
6087 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-c", 2);
6088 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507990], "IB-NPCLD-C", 2);
6089 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50798C], "IB-NPCRD-C", 2);
6090 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507980], "ib-autout-C", 2);
6091 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507984], "ib-autin-C", 2);
6092 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-C", 2);
6093 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50797C], "ib-m1d-c", 2);
6094 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507978], "ib-m2d-c", 2);
6095 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507974], "ib-m3d-c", 2);
6096 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507970], "ib-m4d-c", 2);
6097 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50796C], "isg-01-c", 2);
6098 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507968], "isg-02-c", 2);
6099 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507964], "isg-03-c", 2);
6100 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507960], "isg-04-c", 2);
6101 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
6102 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
6103 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
6104 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
6105 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_506438], "ib-bcu-c", 2);
6106 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-c", 2);
6107 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven-c", 2);
6108 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
6109 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-c", 2);
6110 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-c", 2);
6111 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-c", 2);
6112 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-c", 2);
6113 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-c", 2);
6114 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-c", 2);
6115 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-c", 2);
6116 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-c", 2);
6117 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-c", 2);
6118 }
6119 else
6120 {
6121 pTexture_RightFrame->Load("ib-r-C.pcx", 0);
6122 pTexture_BottomFrame->Load("ib-b-c.pcx", 0);
6123 pTexture_TopFrame->Load("ib-t-C.pcx", 0);
6124 pTexture_LeftFrame->Load("ib-l-C.pcx", 0);
6125 pTexture_StatusBar->Load("IB-Foot-c.pcx", 0);
6126 uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-C", TEXTURE_16BIT_PALETTE);
6127 dword_5079D8 = pIcons_LOD->LoadTexture("ib-autmask-c", TEXTURE_16BIT_PALETTE);
6128 dword_5079B4 = pIcons_LOD->LoadTexture("IB-COMP-C", TEXTURE_16BIT_PALETTE);
6129 dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-c", TEXTURE_16BIT_PALETTE);
6130 dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-c", TEXTURE_16BIT_PALETTE);
6131 dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-c", TEXTURE_16BIT_PALETTE);
6132 uTextureID_507990 = pIcons_LOD->LoadTexture("IB-NPCLD-C", TEXTURE_16BIT_PALETTE);
6133 uTextureID_50798C = pIcons_LOD->LoadTexture("IB-NPCRD-C", TEXTURE_16BIT_PALETTE);
6134 uTextureID_507980 = pIcons_LOD->LoadTexture("ib-autout-C", TEXTURE_16BIT_PALETTE);
6135 uTextureID_507984 = pIcons_LOD->LoadTexture("ib-autin-C", TEXTURE_16BIT_PALETTE);
6136 dword_50C98C = pIcons_LOD->LoadTexture("IB-selec-C", TEXTURE_16BIT_PALETTE);
6137 uTextureID_50797C = pIcons_LOD->LoadTexture("ib-m1d-c", TEXTURE_16BIT_PALETTE);
6138 uTextureID_507978 = pIcons_LOD->LoadTexture("ib-m2d-c", TEXTURE_16BIT_PALETTE);
6139 dword_507974 = pIcons_LOD->LoadTexture("ib-m3d-c", TEXTURE_16BIT_PALETTE);
6140 uTextureID_507970 = pIcons_LOD->LoadTexture("ib-m4d-c", TEXTURE_16BIT_PALETTE);
6141 uTextureID_506438 = pIcons_LOD->LoadTexture("ib-bcu-c", TEXTURE_16BIT_PALETTE);
6142 dword_50796C = pIcons_LOD->LoadTexture("isg-01-c", TEXTURE_16BIT_PALETTE);
6143 dword_507968 = pIcons_LOD->LoadTexture("isg-02-c", TEXTURE_16BIT_PALETTE);
6144 dword_507964 = pIcons_LOD->LoadTexture("isg-03-c", TEXTURE_16BIT_PALETTE);
6145 dword_507960 = pIcons_LOD->LoadTexture("isg-04-c", TEXTURE_16BIT_PALETTE);
6146 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc-c", TEXTURE_16BIT_PALETTE);
6147 uTextureID_507958 = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
6148 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeC");
6149 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
6150 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchC");
6151 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
6152 }
6153 v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xC8u, 0, 0);
6154 v4 = 0;
6155 v6 = 0;
6156 v5 = 10;
6157 }
6158 else
6159 {
6160 if ( bReplace )
6161 {
6162 pTexture_RightFrame->Reload("ib-r-a.pcx");
6163 pTexture_BottomFrame->Reload("ib-b-a.pcx");
6164 pTexture_TopFrame->Reload("ib-t-a.pcx");
6165 pTexture_LeftFrame->Reload("ib-l-a.pcx");
6166 pTexture_StatusBar->Reload("IB-Foot-a.pcx");
6167 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-a", 2);
6168 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-a", 2);
6169 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-a", 2);
6170 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-a", 2);
6171 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-a", 2);
6172 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-a", 2);
6173 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507990], "IB-NPCLD-a", 2);
6174 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50798C], "IB-NPCRD-a", 2);
6175 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507980], "ib-autout-a", 2);
6176 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507984], "ib-autin-a", 2);
6177 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-a", 2);
6178 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50797C], "ib-m1d-a", 2);
6179 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507978], "ib-m2d-a", 2);
6180 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507974], "ib-m3d-a", 2);
6181 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507970], "ib-m4d-a", 2);
6182 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50796C], "isg-01-a", 2);
6183 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507968], "isg-02-a", 2);
6184 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507964], "isg-03-a", 2);
6185 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507960], "isg-04-a", 2);
6186 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
6187 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
6188 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
6189 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
6190 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_506438], "ib-bcu-a", 2);
6191 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc", 2);
6192 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven", 2);
6193 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
6194 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll", 2);
6195 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr", 2);
6196 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul", 2);
6197 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur", 2);
6198 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm", 2);
6199 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf", 2);
6200 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt", 2);
6201 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top", 2);
6202 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap", 2);
6203 }
6204 else
6205 {
6206 pTexture_RightFrame->Load("ib-r-A.pcx", 0);
6207 pTexture_BottomFrame->Load("ib-b-A.pcx", 0);
6208 pTexture_TopFrame->Load("ib-t-A.pcx", 0);
6209 pTexture_LeftFrame->Load("ib-l-A.pcx", 0);
6210 pTexture_StatusBar->Load("IB-Foot-a.pcx", 0);
6211 uTextureID_right_panel = pIcons_LOD->LoadTexture("ib-mb-A", TEXTURE_16BIT_PALETTE);
6212 dword_5079D8 = pIcons_LOD->LoadTexture("ib-autmask-a", TEXTURE_16BIT_PALETTE);
6213 dword_5079B4 = pIcons_LOD->LoadTexture("IB-COMP-A", TEXTURE_16BIT_PALETTE);
6214 dword_5079D0 = pIcons_LOD->LoadTexture("IB-InitG-a", TEXTURE_16BIT_PALETTE);
6215 dword_5079C8 = pIcons_LOD->LoadTexture("IB-InitY-a", TEXTURE_16BIT_PALETTE);
6216 dword_5079CC = pIcons_LOD->LoadTexture("IB-InitR-a", TEXTURE_16BIT_PALETTE);
6217 uTextureID_507990 = pIcons_LOD->LoadTexture("IB-NPCLD-A", TEXTURE_16BIT_PALETTE);
6218 uTextureID_50798C = pIcons_LOD->LoadTexture("IB-NPCRD-A", TEXTURE_16BIT_PALETTE);
6219 dword_50C98C = pIcons_LOD->LoadTexture("IB-selec-A", TEXTURE_16BIT_PALETTE);
6220 uTextureID_50797C = pIcons_LOD->LoadTexture("ib-m1d-a", TEXTURE_16BIT_PALETTE);
6221 uTextureID_507978 = pIcons_LOD->LoadTexture("ib-m2d-a", TEXTURE_16BIT_PALETTE);
6222 dword_507974 = pIcons_LOD->LoadTexture("ib-m3d-a", TEXTURE_16BIT_PALETTE);
6223 uTextureID_507970 = pIcons_LOD->LoadTexture("ib-m4d-a", TEXTURE_16BIT_PALETTE);
6224 uTextureID_507980 = pIcons_LOD->LoadTexture("ib-autout-a", TEXTURE_16BIT_PALETTE);
6225 uTextureID_507984 = pIcons_LOD->LoadTexture("ib-autin-a", TEXTURE_16BIT_PALETTE);
6226 uTextureID_506438 = pIcons_LOD->LoadTexture("ib-bcu-a", TEXTURE_16BIT_PALETTE);
6227 dword_50796C = pIcons_LOD->LoadTexture("isg-01-a", TEXTURE_16BIT_PALETTE);
6228 dword_507968 = pIcons_LOD->LoadTexture("isg-02-a", TEXTURE_16BIT_PALETTE);
6229 dword_507964 = pIcons_LOD->LoadTexture("isg-03-a", TEXTURE_16BIT_PALETTE);
6230 dword_507960 = pIcons_LOD->LoadTexture("isg-04-a", TEXTURE_16BIT_PALETTE);
6231 uTextureID_50795C = pIcons_LOD->LoadTexture("evtnpc", TEXTURE_16BIT_PALETTE);
6232 uTextureID_507958 = pIcons_LOD->LoadTexture("fr_inven", TEXTURE_16BIT_PALETTE);
6233 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeA");
6234 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
6235 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchA");
6236 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
6237 uTextureID_Parchment = pIcons_LOD->LoadTexture("parchment", TEXTURE_16BIT_PALETTE);
6238 uTextureID_5076B4 = pIcons_LOD->LoadTexture("cornr_ll", TEXTURE_16BIT_PALETTE);
6239 uTextureID_5076B0 = pIcons_LOD->LoadTexture("cornr_lr", TEXTURE_16BIT_PALETTE);
6240 uTextureID_5076AC = pIcons_LOD->LoadTexture("cornr_ul", TEXTURE_16BIT_PALETTE);
6241 uTextureID_5076A8 = pIcons_LOD->LoadTexture("cornr_ur", TEXTURE_16BIT_PALETTE);
6242 uTextureID_5076A4 = pIcons_LOD->LoadTexture("edge_btm", TEXTURE_16BIT_PALETTE);
6243 uTextureID_5076A0 = pIcons_LOD->LoadTexture("edge_lf", TEXTURE_16BIT_PALETTE);
6244 uTextureID_50769C = pIcons_LOD->LoadTexture("edge_rt", TEXTURE_16BIT_PALETTE);
6245 uTextureID_507698 = pIcons_LOD->LoadTexture("edge_top", TEXTURE_16BIT_PALETTE);
6246 pTexture_591428 = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("endcap", TEXTURE_16BIT_PALETTE)];
6247
6248 }
6249 v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xAu, 0, 0);
6250 v4 = 214;
6251 v5 = 230;
6252 v6 = 193;
6253 }
6254 }
6255 else
6256 {
6257 if ( bReplace )
6258 {
6259 pTexture_RightFrame->Reload("ib-r-B.pcx");
6260 pTexture_BottomFrame->Reload("ib-b-B.pcx");
6261 pTexture_TopFrame->Reload("ib-t-B.pcx");
6262 pTexture_LeftFrame->Reload("ib-l-B.pcx");
6263 pTexture_StatusBar->Reload("IB-Foot-b.pcx");
6264 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_right_panel], "ib-mb-B", 2);
6265 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D8], "ib-autmask-b", 2);
6266 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079B4], "IB-COMP-B", 2);
6267 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079D0], "IB-InitG-b", 2);
6268 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079C8], "IB-InitY-b", 2);
6269 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_5079CC], "IB-InitR-b", 2);
6270 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507990], "IB-NPCLD-B", 2);
6271 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50798C], "IB-NPCRD-B", 2);
6272 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507980], "ib-autout-B", 2);
6273 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507984], "ib-autin-B", 2);
6274 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50C98C], "IB-selec-B", 2);
6275 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50797C], "ib-m1d-b", 2);
6276 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507978], "ib-m2d-b", 2);
6277 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507974], "ib-m3d-b", 2);
6278 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507970], "ib-m4d-b", 2);
6279 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_50796C], "isg-01-b", 2);
6280 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507968], "isg-02-b", 2);
6281 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507964], "isg-03-b", 2);
6282 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[dword_507960], "isg-04-b", 2);
6283 pUIAnim_WizardEye->uIconID = pIconsFrameTable->FindIcon("wizeyeB");
6284 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnim_WizardEye->uIconID);
6285 pUIAnum_Torchlight->uIconID = pIconsFrameTable->FindIcon("torchB");
6286 pIconsFrameTable->InitializeAnimation((signed __int16)pUIAnum_Torchlight->uIconID);
6287 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_506438], "ib-bcu-b", 2);
6288 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50795C], "evtnpc-b", 2);
6289 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507958], "fr_inven-b", 2);
6290 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_Parchment], "parchment", 2);
6291 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B4], "cornr_ll-b", 2);
6292 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076B0], "cornr_lr-b", 2);
6293 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076AC], "cornr_ul-b", 2);
6294 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A8], "cornr_ur-b", 2);
6295 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A4], "edge_btm-b", 2);
6296 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_5076A0], "edge_lf-b", 2);
6297 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_50769C], "edge_rt-b", 2);
6298 pIcons_LOD->ReloadTexture(&pIcons_LOD->pTextures[uTextureID_507698], "edge_top-b", 2);
6299 pIcons_LOD->ReloadTexture(pTexture_591428, "endcap-b", 2);
6300 }
6301 v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0, 0xC8u);
6302 v5 = 255;
6303 v4 = 225;
6304 v6 = 255;
6305 }
6306 uGameUIFontMain = v3;
6307 uGameUIFontShadow = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(v5, v4, v6);
6308 }
6309
6310
6311
6312 //----- (00423AEE) --------------------------------------------------------
6313 void __cdecl reset_some_strus_flt_2Cs()
6314 {
6315 float *v0; // eax@1
6316 signed int v1; // ecx@1
6317 signed int v2; // edx@1
6318 float *v3; // eax@3
6319 signed int v4; // edx@3
6320 float *v5; // eax@5
6321 signed int v6; // edx@5
6322 float *v7; // eax@7
6323 signed int v8; // edx@7
6324 float *v9; // eax@9
6325
6326 v0 = &array_50AC10[0].flt_2C;
6327 v1 = 50;
6328 v2 = 50;
6329 do
6330 {
6331 *v0 = 0.0;
6332 v0 += 12;
6333 --v2;
6334 }
6335 while ( v2 );
6336 v3 = &array_50A2B0[0].flt_2C;
6337 v4 = 50;
6338 do
6339 {
6340 *v3 = 0.0;
6341 v3 += 12;
6342 --v4;
6343 }
6344 while ( v4 );
6345 v5 = &array_509950[0].flt_2C;
6346 v6 = 50;
6347 do
6348 {
6349 *v5 = 0.0;
6350 v5 += 12;
6351 --v6;
6352 }
6353 while ( v6 );
6354 v7 = &array_508FF0[0].flt_2C;
6355 v8 = 50;
6356 do
6357 {
6358 *v7 = 0.0;
6359 v7 += 12;
6360 --v8;
6361 }
6362 while ( v8 );
6363 v9 = &array_508690[0].flt_2C;
6364 do
6365 {
6366 *v9 = 0.0;
6367 v9 += 12;
6368 --v1;
6369 }
6370 while ( v1 );
6371 }
6372
6373 //----- (00423B4A) --------------------------------------------------------
6374 void __cdecl sub_423B4A()
6375 {
6376 float *v0; // eax@1
6377 signed int v1; // ecx@1
6378
6379 v0 = &array_507D30[0].flt_2C;
6380 v1 = 50;
6381 do
6382 {
6383 *v0 = 0.0;
6384 v0 += 12;
6385 --v1;
6386 }
6387 while ( v1 );
6388 }
6389
6390 //----- (00423B5D) --------------------------------------------------------
6391 int __fastcall sub_423B5D(unsigned int uFaceID)
6392 {
6393 BLVFace *v1; // ebx@1
6394 Vec3_short_ *v2; // esi@1
6395 int v3; // ST28_4@1
6396 __int16 v4; // ST2C_2@1
6397 signed int v5; // esi@1
6398 Vec3_short_ *v6; // eax@4
6399 signed int v7; // edi@5
6400 signed int v8; // eax@5
6401 signed int i_; // ecx@10
6402 int v10; // eax@10
6403 int v11; // edx@11
6404 int v12; // ST28_4@12
6405 signed int v13; // edx@12
6406 signed __int64 v14; // qtt@12
6407 int *v15; // ebx@12
6408 int v16; // ST28_4@14
6409 signed int v17; // eax@14
6410 signed __int64 v18; // qtt@14
6411 signed int v19; // edx@15
6412 signed int v20; // edx@17
6413 signed int v21; // ebx@19
6414 signed int v22; // esi@20
6415 int v23; // edi@21
6416 int v24; // eax@21
6417 int v25; // eax@22
6418 signed int v26; // ST30_4@24
6419 signed __int64 v27; // qtt@24
6420 int v28; // ST18_4@25
6421 int v29; // eax@26
6422 int v30; // eax@27
6423 signed int v31; // ST30_4@29
6424 signed __int64 v32; // qtt@29
6425 int v33; // ST30_4@30
6426 signed int v34; // edi@31
6427 unsigned int v35; // eax@31
6428 bool v36; // edx@31
6429 int v37; // ecx@31
6430 int v38; // ecx@32
6431 int v39; // esi@32
6432 int v40; // eax@34
6433 signed int v41; // ebx@41
6434 unsigned int v42; // eax@41
6435 signed int v43; // ecx@42
6436 int v44; // esi@42
6437 int v45; // eax@44
6438 signed int v46; // edi@51
6439 unsigned int v47; // eax@51
6440 bool v48; // edx@51
6441 int v49; // ecx@51
6442 int v50; // ecx@52
6443 signed int v51; // esi@52
6444 int v52; // eax@54
6445 int v53; // ebx@61
6446 unsigned int v54; // eax@61
6447 signed int v55; // ecx@62
6448 int v56; // esi@62
6449 int v57; // eax@64
6450 char v59; // zf@72
6451 signed int v60; // edx@75
6452 int v61; // ecx@76
6453 int v62; // esi@76
6454 int v63; // ecx@83
6455 signed int v64; // [sp+14h] [bp-14h]@3
6456 int v65; // [sp+14h] [bp-14h]@34
6457 int v66; // [sp+14h] [bp-14h]@44
6458 int v67; // [sp+14h] [bp-14h]@54
6459 int v68; // [sp+14h] [bp-14h]@64
6460 signed int v69; // [sp+14h] [bp-14h]@75
6461 IndoorCameraD3D *_this; // [sp+18h] [bp-10h]@1
6462 bool thisa; // [sp+18h] [bp-10h]@9
6463 int thisb; // [sp+18h] [bp-10h]@12
6464 int thisc; // [sp+18h] [bp-10h]@20
6465 bool thisd; // [sp+18h] [bp-10h]@41
6466 bool thise; // [sp+18h] [bp-10h]@61
6467 int thisf; // [sp+18h] [bp-10h]@74
6468 signed int v77; // [sp+1Ch] [bp-Ch]@9
6469 int v78; // [sp+1Ch] [bp-Ch]@76
6470 bool v79; // [sp+20h] [bp-8h]@10
6471 bool v80; // [sp+20h] [bp-8h]@32
6472 bool v81; // [sp+20h] [bp-8h]@42
6473 bool v82; // [sp+20h] [bp-8h]@52
6474 bool v83; // [sp+20h] [bp-8h]@62
6475 signed int i; // [sp+24h] [bp-4h]@9
6476 signed int ia; // [sp+24h] [bp-4h]@19
6477 signed int ib; // [sp+24h] [bp-4h]@31
6478 signed int ic; // [sp+24h] [bp-4h]@41
6479 signed int id; // [sp+24h] [bp-4h]@51
6480 signed int ie; // [sp+24h] [bp-4h]@61
6481
6482 v1 = &pIndoor->pFaces[uFaceID];
6483 _this = pGame->pIndoorCameraD3D;
6484 v2 = &pIndoor->pVertices[*v1->pVertexIDs];
6485 v3 = *(int *)&v2->x;
6486 v4 = v2->z;
6487 v5 = 0;
6488 if ( v1->pFacePlane_old.vNormal.x * ((signed __int16)v3 - pBLVRenderParams->vPartyPos.x)
6489 + v1->pFacePlane_old.vNormal.y * (SHIWORD(v3) - pBLVRenderParams->vPartyPos.y)
6490 + v1->pFacePlane_old.vNormal.z * (v4 - pBLVRenderParams->vPartyPos.z) < 0 )
6491 {
6492 dword_50B700 = 1;
6493 }
6494 else
6495 {
6496 dword_50B700 = 0;
6497 if ( !(v1->uAttributes & 1) )
6498 return 0;
6499 }
6500 v64 = v1->uNumVertices;
6501 if ( (signed int)v1->uNumVertices > 0 )
6502 {
6503 do
6504 {
6505 v6 = &pIndoor->pVertices[v1->pVertexIDs[v5]];
6506 _this->ApplyViewTransform_TrueIfStillVisible(
6507 v6->x,
6508 v6->y,
6509 v6->z,
6510 &_50B924_view_transformed_xs[v5],
6511 &_50B834_view_transformed_zs[v5],
6512 &_50B744_view_transformed_ys[v5],
6513 0);
6514 ++v5;
6515 }
6516 while ( v5 < v64 );
6517 }
6518 v7 = v64;
6519 v8 = 0;
6520 if ( v64 <= 0 )
6521 return 0;
6522 do
6523 {
6524 if ( _50B924_view_transformed_xs[v8] >= 524288 )
6525 break;
6526 ++v8;
6527 }
6528 while ( v8 < v64 );
6529 if ( v8 >= v64 )
6530 return 0;
6531 v77 = 0;
6532 _50B924_view_transformed_xs[v64] = _50B924_view_transformed_xs[0];
6533 _50B834_view_transformed_zs[v64] = _50B834_view_transformed_zs[0];
6534 _50B744_view_transformed_ys[v64] = _50B744_view_transformed_ys[0];
6535 thisa = _50B924_view_transformed_xs[0] >= 524288;
6536 i = 1;
6537 if ( v64 >= 1 )
6538 {
6539 do
6540 {
6541 i_ = i;
6542 v10 = _50B924_view_transformed_xs[i];
6543 v79 = v10 >= 524288;
6544 if ( thisa ^ v79 )
6545 {
6546 v11 = _50B924_view_transformed_xs_minus1[i_];
6547 if ( v10 >= 524288 )
6548 {
6549 v12 = v10 - v11;
6550 v13 = 524288 - v11;
6551 LODWORD(v14) = v13 << 16;
6552 HIDWORD(v14) = v13 >> 16;
6553 v15 = &_50B744_view_transformed_ys_minus1[i_];
6554 dword_50B828[v77] = ((unsigned __int64)((_50B834_view_transformed_zs[i_] - _50B834_view_transformed_zs_minus1[i_])
6555 * v14
6556 / v12) >> 16)
6557 + _50B834_view_transformed_zs_minus1[i_];
6558 thisb = (unsigned __int64)((_50B744_view_transformed_ys[i_] - _50B744_view_transformed_ys_minus1[i_]) * v14 / v12) >> 16;
6559 }
6560 else
6561 {
6562 v16 = v11 - v10;
6563 v17 = 524288 - v10;
6564 LODWORD(v18) = v17 << 16;
6565 HIDWORD(v18) = v17 >> 16;
6566 v15 = &_50B744_view_transformed_ys[i_];
6567 dword_50B828[v77] = ((unsigned __int64)((_50B834_view_transformed_zs_minus1[i_] - _50B834_view_transformed_zs[i_])
6568 * v18
6569 / v16) >> 16)
6570 + _50B834_view_transformed_zs[i_];
6571 thisb = (unsigned __int64)((_50B744_view_transformed_ys_minus1[i_] - _50B744_view_transformed_ys[i_]) * v18 / v16) >> 16;
6572 }
6573 v19 = v77++;
6574 v7 = v64;
6575 dword_50B738[v19] = thisb + *v15;
6576 dword_50B918[v19] = 524288;
6577 }
6578 if ( v79 )
6579 {
6580 v20 = v77++;
6581 dword_50B918[v20] = _50B924_view_transformed_xs[i_];
6582 dword_50B828[v20] = _50B834_view_transformed_zs[i_];
6583 dword_50B738[v20] = _50B744_view_transformed_ys[i_];
6584 }
6585 ++i;
6586 thisa = v79;
6587 }
6588 while ( i <= v7 );
6589 }
6590 ia = 0;
6591 v21 = v77;
6592 dword_50B918[v77] = dword_50B918[0];
6593 dword_50B828[v77] = dword_50B828[0];
6594 for ( dword_50B738[v77] = dword_50B738[0]; ia < v77; dword_50BA08[v22] = pBLVRenderParams->uViewportCenterY - v33 )
6595 {
6596 v22 = ia;
6597 thisc = abs(dword_50B918[ia]);
6598 if ( abs(dword_50B828[ia]) >> 13 <= thisc )
6599 {
6600 v26 = dword_50B828[v22];
6601 LODWORD(v27) = v26 << 16;
6602 HIDWORD(v27) = v26 >> 16;
6603 v25 = v27 / dword_50B918[v22];
6604 v23 = 0;
6605 }
6606 else
6607 {
6608 v23 = 0;
6609 v24 = 0;
6610 if ( dword_50B828[v22] >= 0 )
6611 {
6612 LOBYTE(v24) = dword_50B918[v22] >= 0;
6613 v25 = ((v24 - 1) & 0xFF800000) + 0x400000;
6614 }
6615 else
6616 {
6617 LOBYTE(v24) = dword_50B918[v22] >= 0;
6618 v25 = ((unsigned int)&array_77EC08[1975].pEdgeList1[1] & (v24 - 1)) - 4194304;
6619 }
6620 }
6621 v28 = dword_50B738[v22];
6622 dword_50BAF8_xs[v22] = v25;
6623 if ( abs(v28) >> 13 <= thisc )
6624 {
6625 v31 = dword_50B738[v22];
6626 LODWORD(v32) = v31 << 16;
6627 HIDWORD(v32) = v31 >> 16;
6628 v30 = v32 / dword_50B918[v22];
6629 }
6630 else
6631 {
6632 v29 = 0;
6633 if ( dword_50B738[v22] >= v23 )
6634 {
6635 LOBYTE(v29) = dword_50B918[v22] >= v23;
6636 v30 = ((v29 - 1) & 0xFF800000) + 4194304;
6637 }
6638 else
6639 {
6640 LOBYTE(v29) = dword_50B918[v22] >= v23;
6641 v30 = ((unsigned int)&array_77EC08[1975].pEdgeList1[1] & (v29 - 1)) - 4194304;
6642 }
6643 }
6644 dword_50BA08[v22] = v30;
6645 dword_50BAF8_xs[v22] = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BAF8_xs[v22]) >> 16;
6646 v33 = (unsigned __int64)(SHIWORD(pBLVRenderParams->field_40) * (signed __int64)dword_50BA08[v22]) >> 16;
6647 dword_50BAF8_xs[v22] = pBLVRenderParams->uViewportCenterX - dword_50BAF8_xs[v22];
6648 ++ia;
6649 }
6650 v34 = 0;
6651 dword_50BAF8_xs[v21] = dword_50BAF8_xs[0];
6652 dword_50BA08[v21] = dword_50BA08[0];
6653 v35 = pBLVRenderParams->uViewportX;
6654 v36 = dword_50BAF8_xs[0] < (signed int)pBLVRenderParams->uViewportX;
6655 LOBYTE(v36) = dword_50BAF8_xs[0] >= (signed int)pBLVRenderParams->uViewportX;
6656 v37 = 1;
6657 ib = 1;
6658 if ( v77 < 1 )
6659 return 0;
6660 do
6661 {
6662 v38 = v37;
6663 v39 = dword_50BAF8_xs[v38];
6664 v80 = v39 >= (signed int)v35;
6665 if ( v36 ^ v80 )
6666 {
6667 if ( v39 >= (signed int)v35 )
6668 {
6669 v65 = (signed int)(v35 - dword_50BAF4[v38])
6670 * (signed __int64)(dword_50BA08[v38] - dword_50B9F8[v38 + 3])
6671 / (v39 - dword_50BAF4[v38]);
6672 v40 = dword_50B9F8[v38 + 3];
6673 }
6674 else
6675 {
6676 v65 = (signed int)(v35 - v39)
6677 * (signed __int64)(dword_50B9F8[v38 + 3] - dword_50BA08[v38])
6678 / (dword_50BAF4[v38] - v39);
6679 v40 = dword_50BA08[v38];
6680 }
6681 ++v34;
6682 dword_50B9F8[v34] = v65 + v40;
6683 v35 = pBLVRenderParams->uViewportX;
6684 dword_50BAE8[v34] = pBLVRenderParams->uViewportX;
6685 }
6686 v36 = v80;
6687 if ( v80 )
6688 {
6689 dword_50BAEC_xs[v34] = dword_50BAF8_xs[v38];
6690 dword_50B9F8[v34++ + 1] = dword_50BA08[v38];
6691 }
6692 v37 = ib++ + 1;
6693 }
6694 while ( ib <= v77 );
6695 if ( !v34
6696 || (v41 = 0,
6697 dword_50BAEC_xs[v34] = dword_50BAEC_xs[0],
6698 dword_50B9F8[v34 + 1] = dword_50B9F8[1],
6699 v42 = pBLVRenderParams->uViewportZ,
6700 thisd = dword_50BAEC_xs[0] <= (signed int)pBLVRenderParams->uViewportZ,
6701 ic = 1,
6702 v34 < 1) )
6703 return 0;
6704 do
6705 {
6706 v43 = ic;
6707 v44 = dword_50BAEC_xs[ic];
6708 v81 = v44 <= (signed int)v42;
6709 if ( thisd ^ v81 )
6710 {
6711 if ( v44 <= (signed int)v42 )
6712 {
6713 v66 = (signed int)(v42 - dword_50BAE8[v43])
6714 * (signed __int64)(dword_50B9F8[v43 + 1] - dword_50B9F8[v43])
6715 / (v44 - dword_50BAE8[v43]);
6716 v45 = dword_50B9F8[v43];
6717 }
6718 else
6719 {
6720 v66 = (signed int)(v42 - v44)
6721 * (signed __int64)(dword_50B9F8[v43] - dword_50B9F8[v43 + 1])
6722 / (dword_50BAE8[v43] - v44);
6723 v45 = dword_50B9F8[v43 + 1];
6724 }
6725 ++v41;
6726 dword_50B9EC[v41] = v66 + v45;
6727 v42 = pBLVRenderParams->uViewportZ;
6728 dword_50BADC_xs[v41] = pBLVRenderParams->uViewportZ;
6729 }
6730 if ( v81 )
6731 {
6732 dword_50BAE0[v41] = dword_50BAEC_xs[v43];
6733 dword_50B9F0[v41++] = dword_50B9F8[v43 + 1];
6734 }
6735 ++ic;
6736 thisd = v81;
6737 }
6738 while ( ic <= v34 );
6739 if ( !v41
6740 || (v46 = 0,
6741 dword_50BAE0[v41] = dword_50BAE0[0],
6742 dword_50B9F0[v41] = dword_50B9F0[0],
6743 v47 = pBLVRenderParams->uViewportY,
6744 v48 = dword_50B9F0[0] < (signed int)pBLVRenderParams->uViewportY,
6745 LOBYTE(v48) = dword_50B9F0[0] >= (signed int)pBLVRenderParams->uViewportY,
6746 v49 = 1,
6747 id = 1,
6748 v41 < 1) )
6749 return 0;
6750 do
6751 {
6752 v50 = v49;
6753 v51 = dword_50B9F0[v50];
6754 v82 = v51 >= (signed int)v47;
6755 if ( v48 ^ v82 )
6756 {
6757 if ( v51 >= (signed int)v47 )
6758 {
6759 v67 = (signed int)(v47 - dword_50B9EC[v50])
6760 * (signed __int64)(dword_50BAE0[v50] - dword_50BADC_xs[v50])
6761 / (v51 - dword_50B9EC[v50]);
6762 v52 = dword_50BADC_xs[v50];
6763 }
6764 else
6765 {
6766 v67 = (signed int)(v47 - v51)
6767 * (signed __int64)(dword_50BADC_xs[v50] - dword_50BAE0[v50])
6768 / (dword_50B9EC[v50] - v51);
6769 v52 = dword_50BAE0[v50];
6770 }
6771 ++v46;
6772 dword_50BAD0[v46] = v67 + v52;
6773 v47 = pBLVRenderParams->uViewportY;
6774 dword_50B9E0_ys[v46] = pBLVRenderParams->uViewportY;
6775 }
6776 v48 = v82;
6777 if ( v82 )
6778 {
6779 dword_50BAD4[v46] = dword_50BAE0[v50];
6780 dword_50B9E0_ys[v46++ + 1] = dword_50B9F0[v50];
6781 }
6782 v49 = id++ + 1;
6783 }
6784 while ( id <= v41 );
6785 if ( !v46
6786 || (v53 = 0,
6787 dword_50BAD4[v46] = dword_50BAD4[0],
6788 dword_50B9E0_ys[v46 + 1] = dword_50B9E0_ys[1],
6789 v54 = pBLVRenderParams->uViewportW,
6790 thise = dword_50B9E0_ys[1] <= (signed int)pBLVRenderParams->uViewportW,
6791 ie = 1,
6792 v46 < 1) )
6793 return 0;
6794 do
6795 {
6796 v55 = ie;
6797 v56 = dword_50B9E0_ys[ie + 1];
6798 v83 = v56 <= (signed int)v54;
6799 if ( thise ^ v83 )
6800 {
6801 if ( v56 <= (signed int)v54 )
6802 {
6803 v68 = (signed int)(v54 - dword_50B9E0_ys[v55])
6804 * (signed __int64)(dword_50BAD4[v55] - dword_50BAD0[v55])
6805 / (v56 - dword_50B9E0_ys[v55]);
6806 v57 = dword_50BAD0[v55];
6807 }
6808 else
6809 {
6810 v68 = (signed int)(v54 - v56)
6811 * (signed __int64)(dword_50BAD0[v55] - dword_50BAD4[v55])
6812 / (dword_50B9E0_ys[v55] - v56);
6813 v57 = dword_50BAD4[v55];
6814 }
6815 ++v53;
6816 dword_50BAC4[v53] = v68 + v57;
6817 v54 = pBLVRenderParams->uViewportW;
6818 unk_50B9D4[v53] = pBLVRenderParams->uViewportW;
6819 }
6820 if ( v83 )
6821 {
6822 dword_50BAC8[v53] = dword_50BAD4[v55];
6823 dword_50B9D8_ys[v53++] = dword_50B9E0_ys[v55 + 1];
6824 }
6825 ++ie;
6826 thise = v83;
6827 }
6828 while ( ie <= v46 );
6829 if ( !v53 )
6830 return 0;
6831 v59 = pRenderer->pRenderD3D == 0;
6832 dword_50BAC8[v53] = dword_50BAC8[0];
6833 dword_50B9D8_ys[v53] = dword_50B9D8_ys[0];
6834 if ( v59 && v53 > 3 )
6835 {
6836 dword_50BAC8[v53 + 1] = dword_50BAC8[1];
6837 dword_50B9D8_ys[v53 + 1] = dword_50B9D8_ys[1];
6838 thisf = 2 * (dword_50B700 != 0) - 1;
6839 if ( v53 > 0 )
6840 {
6841 v60 = 1;
6842 v69 = 1;
6843 do
6844 {
6845 v61 = v60 - 1;
6846 v62 = v60 + 1;
6847 v78 = v60 + 1;
6848 if ( v60 - 1 >= v53 )
6849 v61 -= v53;
6850 if ( v60 >= v53 )
6851 v60 -= v53;
6852 if ( v62 >= v53 )
6853 v62 -= v53;
6854 if ( thisf
6855 * ((dword_50B9D8_ys[v62] - dword_50B9D8_ys[v61]) * (dword_50BAC8[v60] - dword_50BAC8[v61])
6856 - (dword_50B9D8_ys[v60] - dword_50B9D8_ys[v61]) * (dword_50BAC8[v62] - dword_50BAC8[v61])) < 0 )
6857 {
6858 v60 = v78;
6859 v69 = v78;
6860 }
6861 else
6862 {
6863 v60 = v69;
6864 v63 = v69;
6865 if ( v69 < v53 || (v63 = v69 - v53, v69 - v53 < v53) )
6866 {
6867 memcpy(&dword_50B9D8_ys[v63], &dword_50B9D8_ys[v63 + 1], 4 * ((unsigned int)(4 * (v53 - v63)) >> 2));
6868 memcpy(&dword_50BAC8[v63], &dword_50BAC8[v63 + 1], 4 * ((unsigned int)(4 * (v53 - v63)) >> 2));
6869 }
6870 --v53;
6871 }
6872 }
6873 while ( v60 - 1 < v53 );
6874 }
6875 dword_50BAC8[v53] = dword_50BAC8[0];
6876 dword_50B9D8_ys[v53] = dword_50B9D8_ys[0];
6877 }
6878 return v53;
6879 }
6880
6881
6882 //----- (00424579) --------------------------------------------------------
6883 int __fastcall sub_424579(int uFaceID, stru320 *a2)
6884 {
6885 __debugbreak();
6886 return 0;
6887 /*BLVFace *v2; // eax@1
6888 Vec3_short_ *v3; // ebx@1
6889 Vec3_short_ *v4; // esi@1
6890 unsigned int v5; // esi@3
6891 int v7; // ST1C_4@5
6892 int v8; // ST1C_4@5
6893 int v9; // ST1C_4@5
6894 int v10; // ST1C_4@5
6895 int v11; // esi@5
6896 int v12; // ST1C_4@5
6897 unsigned int v15; // ecx@8
6898 unsigned int v19; // ecx@13
6899 signed int v20; // ecx@16
6900 signed int result; // eax@20
6901 signed int v24; // edx@22
6902 unsigned int v25; // [sp+Ch] [bp-1Ch]@3
6903 float v26; // [sp+14h] [bp-14h]@3
6904 float v27; // [sp+1Ch] [bp-Ch]@3
6905 float v28; // [sp+20h] [bp-8h]@3
6906 signed int v29; // [sp+24h] [bp-4h]@3
6907
6908 v2 = &pIndoor->pFaces[uFaceID];
6909 v3 = pIndoor->pVertices;
6910 v4 = &pIndoor->pVertices[*v2->pVertexIDs];
6911 if ( v2->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v4->x - pBLVRenderParams->vPartyPos.x)
6912 + v2->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v4->x >> 16) - pBLVRenderParams->vPartyPos.y)
6913 + v2->pFacePlane_old.vNormal.z * (v4->z - pBLVRenderParams->vPartyPos.z) < 0 )
6914 {
6915 dword_50B700 = 1;
6916 }
6917 else
6918 {
6919 dword_50B700 = 0;
6920 if ( !(v2->uAttributes & 1) )
6921 return 0;
6922 }
6923 v29 = 0;
6924 v5 = v2->uNumVertices;
6925 __asm { fld pBLVRenderParams->fCosineY }
6926 v28 = pBLVRenderParams->fSineY;
6927 v26 = pBLVRenderParams->fCosineNegX;
6928 v27 = pBLVRenderParams->fSineNegX;
6929 v25 = v5;
6930 if ( (signed int)v5 > 0 )
6931 {
6932 _ECX = (char *)&array_50AC10[0].vWorldPosition.z;
6933 do
6934 {
6935 v7 = v3[v2->pVertexIDs[v29]].x;
6936 __asm
6937 {
6938 fild [ebp+var_10]
6939 fstp dword ptr [ecx-8]
6940 }
6941 v8 = v3[v2->pVertexIDs[v29]].y;
6942 __asm
6943 {
6944 fild [ebp+var_10]
6945 fstp dword ptr [ecx-4]
6946 }
6947 v9 = v3[v2->pVertexIDs[v29]].z;
6948 __asm
6949 {
6950 fild [ebp+var_10]
6951 fstp dword ptr [ecx]
6952 }
6953 _ECX += 48;
6954 v10 = a2->pDeltaUV[0] + v2->pVertexUIDs[v29];
6955 __asm
6956 {
6957 fild [ebp+var_10]
6958 fstp dword ptr [ecx-14h]
6959 }
6960 v11 = a2->pDeltaUV[1] + v2->pVertexVIDs[v29++];
6961 v12 = v11;
6962 v5 = v25;
6963 __asm
6964 {
6965 fild [ebp+var_10]
6966 fstp dword ptr [ecx-10h]
6967 }
6968 }
6969 while ( v29 < (signed int)v25 );
6970 }
6971 _EDX = (char *)&array_50AC10[0].vWorldViewPosition;
6972 if ( pBLVRenderParams->sPartyRotX )
6973 {
6974 if ( (signed int)v5 > 0 )
6975 {
6976 __asm
6977 {
6978 fild pBLVRenderParams->vPartyPos.x
6979 fild pBLVRenderParams->vPartyPos.y
6980 fild pBLVRenderParams->vPartyPos.z
6981 }
6982 _EAX = (char *)&array_50AC10[0].vWorldPosition.z;
6983 v15 = v5;
6984 do
6985 {
6986 __asm
6987 {
6988 fld dword ptr [eax-8]
6989 fsub st, st(3)
6990 fld dword ptr [eax-4]
6991 fsub st, st(3)
6992 fld st(1)
6993 fmul st, st(6)
6994 fld st(1)
6995 fmul [ebp+var_8]
6996 fsubp st(1), st
6997 fstp [ebp+var_4]
6998 fld dword ptr [eax]
6999 fsub st, st(3)
7000 }
7001 _EAX += 48;
7002 --v15;
7003 __asm
7004 {
7005 fstp [ebp+var_10]
7006 fld [ebp+var_4]
7007 fmul [ebp+var_14]
7008 fld [ebp+var_10]
7009 fmul [ebp+var_C]
7010 fsubp st(1), st
7011 fstp dword ptr [eax-2Ch]
7012 fld st(1)
7013 fmul [ebp+var_8]
7014 fld st(1)
7015 fmul st, st(7)
7016 faddp st(1), st
7017 fstp dword ptr [eax-28h]
7018 fstp st
7019 fstp st
7020 fld [ebp+var_4]
7021 fmul [ebp+var_C]
7022 fld [ebp+var_10]
7023 fmul [ebp+var_14]
7024 faddp st(1), st
7025 fstp dword ptr [eax-24h]
7026 }
7027 }
7028 while ( v15 );
7029 LABEL_15:
7030 __asm
7031 {
7032 fstp st
7033 fstp st
7034 fstp st
7035 }
7036 goto LABEL_16;
7037 }
7038 }
7039 else
7040 {
7041 if ( (signed int)v5 > 0 )
7042 {
7043 __asm
7044 {
7045 fild pBLVRenderParams->vPartyPos.x
7046 fild pBLVRenderParams->vPartyPos.y
7047 fild pBLVRenderParams->vPartyPos.z
7048 }
7049 _EAX = (char *)&array_50AC10[0].vWorldViewPosition;
7050 v19 = v5;
7051 do
7052 {
7053 __asm
7054 {
7055 fld dword ptr [eax-0Ch]
7056 fsub st, st(3)
7057 fld dword ptr [eax-8]
7058 fsub st, st(3)
7059 fld st(1)
7060 fmul st, st(6)
7061 fld st(1)
7062 fmul [ebp+var_8]
7063 fsubp st(1), st
7064 fstp dword ptr [eax]
7065 fld st(1)
7066 fmul [ebp+var_8]
7067 fld st(1)
7068 fmul st, st(7)
7069 }
7070 _EAX += 48;
7071 --v19;
7072 __asm
7073 {
7074 faddp st(1), st
7075 fstp dword ptr [eax-2Ch]
7076 fstp st
7077 fstp st
7078 fld dword ptr [eax-34h]
7079 fsub st, st(1)
7080 fstp dword ptr [eax-28h]
7081 }
7082 }
7083 while ( v19 );
7084 goto LABEL_15;
7085 }
7086 }
7087 LABEL_16:
7088 v20 = 0;
7089 __asm { fstp st }
7090 if ( (signed int)v5 <= 0 )
7091 return 0;
7092 do
7093 {
7094 __asm
7095 {
7096 fld dword ptr [edx]
7097 fcomp ds:flt_4D8524
7098 fnstsw ax
7099 }
7100 if ( !(HIBYTE(_AX) & 1) )
7101 break;
7102 ++v20;
7103 _EDX += 48;
7104 }
7105 while ( v20 < (signed int)v5 );
7106 if ( v20 >= (signed int)v5 )
7107 return 0;
7108 result = sr_424CD7(v5);
7109 if ( result > 0 )
7110 {
7111 __asm { fild pBLVRenderParams->field_40 }
7112 _ECX = (char *)&array_507D30[0].vWorldViewPosition;
7113 v24 = result;
7114 __asm
7115 {
7116 fmul ds:flt_4D84A4
7117 fild pBLVRenderParams->uViewportCenterX
7118 fild pBLVRenderParams->uViewportCenterY
7119 }
7120 do
7121 {
7122 __asm
7123 {
7124 fld1
7125 fdiv dword ptr [ecx]
7126 }
7127 _ECX += 48;
7128 --v24;
7129 __asm
7130 {
7131 fld st
7132 fmul dword ptr [ecx-2Ch]
7133 fmul st, st(4)
7134 fsubr st, st(3)
7135 fstp dword ptr [ecx-24h]
7136 fmul dword ptr [ecx-28h]
7137 fmul st, st(3)
7138 fsubr st, st(1)
7139 fstp dword ptr [ecx-20h]
7140 }
7141 }
7142 while ( v24 );
7143 __asm
7144 {
7145 fstp st
7146 fstp st
7147 fstp st
7148 }
7149 }
7150 memcpy(&array_507D30[result], array_507D30, sizeof(array_507D30[result]));
7151 return result;*/
7152 }
7153
7154
7155 //----- (00424829) --------------------------------------------------------
7156 bool __fastcall sub_424829(int a1, stru170_stru2 *a2, stru170_stru2 *a3, int a4)
7157 {
7158 int v4; // edi@1
7159 stru170_stru2 *v5; // ebx@1
7160 int v6; // eax@3
7161 int v7; // esi@5
7162 int v8; // edx@5
7163 int v9; // ecx@6
7164 int v10; // eax@12
7165 int v11; // edi@13
7166 int v12; // edx@18
7167 int v13; // eax@22
7168 int v14; // edi@28
7169 int v15; // ecx@29
7170 int v16; // edi@30
7171 int v17; // edx@35
7172 int v18; // eax@39
7173 int v19; // eax@44
7174 int v20; // ecx@44
7175 int v21; // edi@45
7176 int v22; // edi@46
7177 __int16 *v23; // ecx@47
7178 int v24; // edx@48
7179 int v25; // eax@50
7180 int v26; // eax@55
7181 signed int v27; // edi@55
7182 int v28; // edx@56
7183 int v29; // edx@57
7184 int v30; // eax@59
7185 int v31; // eax@64
7186 signed int v32; // edi@64
7187 int v33; // edx@65
7188 __int16 *v34; // eax@66
7189 __int16 v35; // dx@66
7190 __int16 v36; // dx@67
7191 __int16 v37; // di@67
7192 __int16 v38; // dx@67
7193 stru170_stru2 *v39; // ecx@69
7194 int v40; // edx@69
7195 int v41; // edi@70
7196 __int16 *v42; // eax@76
7197 __int16 *v43; // eax@81
7198 __int16 *v45; // eax@87
7199 int v46; // edx@87
7200 __int16 v47; // cx@88
7201 int v48; // eax@93
7202 int v49; // esi@93
7203 __int16 *v50; // ecx@94
7204 int v51; // eax@95
7205 int v52; // eax@97
7206 int v53; // [sp+Ch] [bp-34h]@44
7207 int v54; // [sp+10h] [bp-30h]@0
7208 int v55; // [sp+14h] [bp-2Ch]@12
7209 __int16 *v56; // [sp+14h] [bp-2Ch]@47
7210 __int16 *v57; // [sp+14h] [bp-2Ch]@76
7211 __int16 *v58; // [sp+14h] [bp-2Ch]@81
7212 __int16 *v59; // [sp+14h] [bp-2Ch]@87
7213 stru170_stru2 *v60; // [sp+18h] [bp-28h]@1
7214 int v61; // [sp+1Ch] [bp-24h]@29
7215 int v62; // [sp+20h] [bp-20h]@0
7216 signed int v63; // [sp+24h] [bp-1Ch]@3
7217 signed int v64; // [sp+28h] [bp-18h]@3
7218 int v65; // [sp+2Ch] [bp-14h]@5
7219 int v66; // [sp+2Ch] [bp-14h]@39
7220 int v67; // [sp+30h] [bp-10h]@22
7221 int v68; // [sp+34h] [bp-Ch]@12
7222 int v69; // [sp+34h] [bp-Ch]@29
7223 int v70; // [sp+34h] [bp-Ch]@46
7224 int v71; // [sp+34h] [bp-Ch]@75
7225 int v72; // [sp+34h] [bp-Ch]@80
7226 int v73; // [sp+38h] [bp-8h]@11
7227 int v74; // [sp+3Ch] [bp-4h]@1
7228 int a3a; // [sp+48h] [bp+8h]@76
7229 int a3b; // [sp+48h] [bp+8h]@87
7230
7231 v4 = a1;
7232 v5 = a2;
7233 v74 = a1;
7234 v60 = a2;
7235 if ( !a1
7236 || (!dword_50B700 ? (v64 = -1, v6 = 1, v63 = 1) : (v6 = 1, v63 = -1, v64 = 1),
7237 v7 = dword_50B9D8_ys[0],
7238 v65 = 0,
7239 v8 = dword_50B9D8_ys[0],
7240 a1 <= v6) )
7241 return 0;
7242 do
7243 {
7244 v9 = dword_50B9D8_ys[v6];
7245 if ( v9 >= v7 )
7246 {
7247 if ( v9 > v8 )
7248 v8 = dword_50B9D8_ys[v6];
7249 }
7250 else
7251 {
7252 v65 = v6;
7253 v7 = dword_50B9D8_ys[v6];
7254 }
7255 ++v6;
7256 }
7257 while ( v6 < v4 );
7258 v73 = v8;
7259 if ( v8 == v7 )
7260 return 0;
7261 v10 = v65;
7262 v68 = 0;
7263 v5->_viewport_space_y = v7;
7264 v5->field_4 = v8;
7265 v55 = v65;
7266 if ( v4 > 0 )
7267 {
7268 v11 = v65;
7269 do
7270 {
7271 v10 += v64;
7272 if ( v10 < v74 )
7273 {
7274 if ( v10 < 0 )
7275 v10 += v74;
7276 }
7277 else
7278 {
7279 v10 -= v74;
7280 }
7281 v12 = dword_50B9D8_ys[v10];
7282 if ( v12 <= dword_50B9D8_ys[v11] )
7283 {
7284 v55 = v10;
7285 v11 = v10;
7286 }
7287 if ( v12 == v73 )
7288 break;
7289 ++v68;
7290 }
7291 while ( v68 < v74 );
7292 }
7293 v13 = v55 + v64;
7294 v67 = v55 + v64;
7295 if ( v55 + v64 < v74 )
7296 {
7297 if ( v13 >= 0 )
7298 goto LABEL_27;
7299 v13 += v74;
7300 }
7301 else
7302 {
7303 v13 -= v74;
7304 }
7305 v67 = v13;
7306 LABEL_27:
7307 if ( dword_50B9D8_ys[v13] != dword_50B9D8_ys[v55] )
7308 {
7309 v14 = dword_50BAC8[v55];
7310 v62 = v14 << 16;
7311 v54 = ((dword_50BAC8[v13] - v14) << 16) / (dword_50B9D8_ys[v13] - dword_50B9D8_ys[v55]);
7312 v5->array_18[v7] = LOWORD(dword_50BAC8[v55]);
7313 }
7314 v15 = v65;
7315 v69 = 0;
7316 v61 = v65;
7317 if ( v74 > 0 )
7318 {
7319 v16 = v65;
7320 do
7321 {
7322 v15 += v63;
7323 if ( v15 < v74 )
7324 {
7325 if ( v15 < 0 )
7326 v15 += v74;
7327 }
7328 else
7329 {
7330 v15 -= v74;
7331 }
7332 v17 = dword_50B9D8_ys[v15];
7333 if ( v17 <= dword_50B9D8_ys[v16] )
7334 {
7335 v61 = v15;
7336 v16 = v15;
7337 }
7338 if ( v17 == v73 )
7339 break;
7340 ++v69;
7341 }
7342 while ( v69 < v74 );
7343 }
7344 v18 = v63 + v61;
7345 v66 = v63 + v61;
7346 if ( v63 + v61 < v74 )
7347 {
7348 if ( v18 >= 0 )
7349 goto LABEL_44;
7350 v18 += v74;
7351 }
7352 else
7353 {
7354 v18 -= v74;
7355 }
7356 v66 = v18;
7357 LABEL_44:
7358 v19 = v18;
7359 v20 = v61;
7360 v53 = dword_50B9D8_ys[v19] - dword_50B9D8_ys[v61];
7361 if ( dword_50B9D8_ys[v19] != dword_50B9D8_ys[v61] )
7362 {
7363 v21 = dword_50BAC8[v20];
7364 v5 = v60;
7365 v61 = v21 << 16;
7366 v53 = ((dword_50BAC8[v19] - v21) << 16) / v53;
7367 v60->array_3D8[v73] = LOWORD(dword_50BAC8[v20]);
7368 }
7369 v22 = v7;
7370 v70 = v7;
7371 if ( v7 <= v73 )
7372 {
7373 v56 = &v5->array_3D8[v7];
7374 v23 = &v5->array_18[v7];
7375 do
7376 {
7377 v24 = v67;
7378 if ( v22 < dword_50B9D8_ys[v67] || v22 == v73 )
7379 goto LABEL_57;
7380 v25 = v64 + v67;
7381 v67 = v25;
7382 if ( v25 < v74 )
7383 {
7384 if ( v25 >= 0 )
7385 goto LABEL_55;
7386 v25 += v74;
7387 }
7388 else
7389 {
7390 v25 -= v74;
7391 }
7392 v67 = v25;
7393 LABEL_55:
7394 v26 = v25;
7395 v27 = dword_50B9D8_ys[v26] - dword_50B9D8_ys[v24];
7396 if ( dword_50B9D8_ys[v26] - dword_50B9D8_ys[v24] > 0 )
7397 {
7398 v28 = dword_50BAC8[v24];
7399 v54 = ((dword_50BAC8[v26] - v28) << 16) / v27;
7400 v62 = v28 << 16;
7401 }
7402 LABEL_57:
7403 v29 = v66;
7404 if ( v70 >= dword_50B9D8_ys[v66] && v70 != v73 )
7405 {
7406 v30 = v63 + v66;
7407 v66 += v63;
7408 if ( v66 >= v74 )
7409 {
7410 v30 -= v74;
7411 goto LABEL_63;
7412 }
7413 if ( v30 < 0 )
7414 {
7415 v30 += v74;
7416 LABEL_63:
7417 v66 = v30;
7418 }
7419 v31 = v30;
7420 v32 = dword_50B9D8_ys[v31] - dword_50B9D8_ys[v29];
7421 if ( dword_50B9D8_ys[v31] - dword_50B9D8_ys[v29] > 0 )
7422 {
7423 v33 = dword_50BAC8[v29];
7424 v53 = ((dword_50BAC8[v31] - v33) << 16) / v32;
7425 v61 = v33 << 16;
7426 }
7427 }
7428 *(__int16 *)((char *)v56 + (int)(char *)v5->array_18 - (char *)v5->array_3D8) = HIWORD(v62);
7429 *v56 = HIWORD(v61);
7430 v34 = v23 + 480;
7431 v35 = v23[480];
7432 if ( *v23 > v35 )
7433 {
7434 v36 = *v23 ^ v35;
7435 v37 = *v34;
7436 *v23 = v36;
7437 v38 = v37 ^ v36;
7438 *v23 ^= v38;
7439 *v34 = v38;
7440 }
7441 ++v56;
7442 v62 += v54;
7443 v22 = v70 + 1;
7444 v61 += v53;
7445 ++v23;
7446 ++v70;
7447 }
7448 while ( v70 <= v73 );
7449 }
7450 v39 = a3;
7451 v40 = v73;
7452 if ( v73 < a3->_viewport_space_y || (v41 = a3->field_4, v7 > v41) )
7453 return 0;
7454 if ( v7 < a3->_viewport_space_y )
7455 v7 = a3->_viewport_space_y;
7456 if ( v73 > v41 )
7457 {
7458 v40 = a3->field_4;
7459 v73 = a3->field_4;
7460 }
7461 v71 = v7;
7462 if ( v7 <= v40 )
7463 {
7464 a3a = (char *)v5 - (char *)a3;
7465 v57 = &v5->array_18[v7];
7466 v42 = &v39->array_3D8[v7];
7467 do
7468 {
7469 if ( *(__int16 *)((char *)v42 + a3a) >= *(v42 - 480) && *v57 <= *v42 )
7470 break;
7471 ++v57;
7472 ++v7;
7473 ++v71;
7474 ++v42;
7475 }
7476 while ( v71 <= v40 );
7477 }
7478 v72 = v40;
7479 if ( v40 < v7 )
7480 return 0;
7481 v58 = &v5->array_18[v40];
7482 v43 = &v39->array_3D8[v40];
7483 do
7484 {
7485 if ( *(__int16 *)((char *)v43 + (int)(char *)v5 - (char *)v39) >= *(v43 - 480) && *v58 <= *v43 )
7486 break;
7487 --v58;
7488 --v40;
7489 --v72;
7490 --v43;
7491 v73 = v40;
7492 }
7493 while ( v72 >= v7 );
7494 if ( v7 >= v40 )
7495 return 0;
7496 a3b = (char *)v39 - (char *)v5;
7497 v59 = &v39->array_3D8[v7];
7498 v45 = &v5->array_18[v7];
7499 v46 = v73 - v7 + 1;
7500 do
7501 {
7502 v47 = *(__int16 *)((char *)v45 + a3b);
7503 if ( *v45 < v47 )
7504 *v45 = v47;
7505 if ( v45[480] > *v59 )
7506 v45[480] = *v59;
7507 ++v59;
7508 ++v45;
7509 --v46;
7510 }
7511 while ( v46 );
7512 v5->_viewport_space_y = v7;
7513 v5->field_4 = v73;
7514 v5->field_8 = v5->array_18[v7];
7515 v48 = v5->array_3D8[v7];
7516 v5->field_10 = v7;
7517 v5->field_14 = v7;
7518 v49 = v7 + 1;
7519 v5->field_C = v48;
7520 if ( v49 <= v73 )
7521 {
7522 v50 = &v5->array_3D8[v49];
7523 do
7524 {
7525 v51 = *(v50 - 480);
7526 if ( v51 < v5->field_8 )
7527 {
7528 v5->field_8 = v51;
7529 v5->field_10 = v49;
7530 }
7531 v52 = *v50;
7532 if ( v52 > v5->field_C )
7533 {
7534 v5->field_C = v52;
7535 v5->field_14 = v49;
7536 }
7537 ++v49;
7538 ++v50;
7539 }
7540 while ( v49 <= v73 );
7541 }
7542 return 1;
7543 }
7544 // 50B700: using guessed type int dword_50B700;
7545
7546 //----- (00424CD7) --------------------------------------------------------
7547 signed int __fastcall sr_424CD7(unsigned int uVertexID)
7548 {
7549 unsigned int v1; // edx@1
7550 signed int v2; // edi@1
7551 char *v3; // esi@4
7552 char *v4; // ecx@4
7553 unsigned int v5; // eax@4
7554 char *v6; // edx@4
7555 double v7; // st6@10
7556 double v8; // st5@10
7557 double v9; // st6@11
7558 unsigned __int8 v10; // c2@15
7559 unsigned __int8 v11; // c3@15
7560 RenderVertexSoft *v12; // edi@22
7561 char *v13; // eax@22
7562 double v14; // st6@22
7563 signed int result; // eax@24
7564 unsigned int v16; // [sp+8h] [bp-28h]@4
7565 bool v17; // [sp+Ch] [bp-24h]@6
7566 char *v18; // [sp+10h] [bp-20h]@4
7567 char *v19; // [sp+14h] [bp-1Ch]@4
7568 signed int v20; // [sp+18h] [bp-18h]@1
7569 RenderVertexSoft *v21; // [sp+1Ch] [bp-14h]@4
7570 char *v22; // [sp+20h] [bp-10h]@4
7571 char *v23; // [sp+24h] [bp-Ch]@4
7572 char *v24; // [sp+28h] [bp-8h]@4
7573 char *v25; // [sp+2Ch] [bp-4h]@4
7574
7575 v1 = uVertexID;
7576 memcpy(&array_50AC10[uVertexID], array_50AC10, sizeof(array_50AC10[uVertexID]));
7577 v2 = 0;
7578 v20 = 0;
7579 if ( array_50AC10[0].vWorldViewPosition.x >= 8.0 )
7580 v2 = 1;
7581 if ( (signed int)(uVertexID + 1) <= 1 )
7582 return 0;
7583 v3 = (char *)&array_507D30[0].vWorldViewPosition.z;
7584 v4 = (char *)&array_507D30[0].vWorldViewPosition.y;
7585 v5 = v1;
7586 v23 = (char *)&array_507D30[0].flt_20;
7587 v21 = array_507D30;
7588 v18 = (char *)&array_507D30[0].vWorldViewPosition.z;
7589 v19 = (char *)&array_507D30[0].vWorldViewPosition.y;
7590 v22 = (char *)&array_507D30[0].vWorldViewPosition;
7591 v24 = (char *)&array_507D30[0].v;
7592 v25 = (char *)&array_507D30[0].u;
7593 v6 = (char *)&array_50AC10[0].v;
7594 v16 = v5;
7595 do
7596 {
7597 v17 = *((float *)v6 + 5) >= 8.0;
7598 if ( v2 != v17 )
7599 {
7600 if ( v17 )
7601 {
7602 v7 = (8.0 - *((float *)v6 - 7)) / (*((float *)v6 + 5) - *((float *)v6 - 7));
7603 *(float *)v4 = (*((float *)v6 + 6) - *((float *)v6 - 6)) * v7 + *((float *)v6 - 6);
7604 *(float *)v3 = (*((float *)v6 + 7) - *((float *)v6 - 5)) * v7 + *((float *)v6 - 5);
7605 *(float *)v25 = (*((float *)v6 + 11) - *((float *)v6 - 1)) * v7 + *((float *)v6 - 1);
7606 v8 = (*((float *)v6 + 12) - *(float *)v6) * v7 + *(float *)v6;
7607 }
7608 else
7609 {
7610 v9 = (8.0 - *((float *)v6 + 5)) / (*((float *)v6 - 7) - *((float *)v6 + 5));
7611 *(float *)v4 = (*((float *)v6 - 6) - *((float *)v6 + 6)) * v9 + *((float *)v6 + 6);
7612 *(float *)v3 = (*((float *)v6 - 5) - *((float *)v6 + 7)) * v9 + *((float *)v6 + 7);
7613 *(float *)v25 = (*((float *)v6 - 1) - *((float *)v6 + 11)) * v9 + *((float *)v6 + 11);
7614 v8 = (*(float *)v6 - *((float *)v6 + 12)) * v9 + *((float *)v6 + 12);
7615 }
7616 *(float *)v24 = v8;
7617 *(float *)v22 = 8.0;
7618 *(int *)v23 = 0x3E000000u;
7619 if ( v2 )
7620 {
7621 if ( 8.0 == *((float *)v6 - 7) && *(float *)v4 == *((float *)v6 - 6) )
7622 {
7623 v10 = 0;
7624 v11 = *(float *)v3 == *((float *)v6 - 5);
7625 goto LABEL_19;
7626 }
7627 }
7628 else
7629 {
7630 if ( 8.0 == *((float *)v6 + 5) && *(float *)v4 == *((float *)v6 + 6) )
7631 {
7632 v10 = 0;
7633 v11 = *(float *)v3 == *((float *)v6 + 7);
7634 LABEL_19:
7635 if ( v11 | v10 )
7636 goto LABEL_21;
7637 goto LABEL_20;
7638 }
7639 }
7640 LABEL_20:
7641 ++v21;
7642 v22 += 48;
7643 v24 += 48;
7644 v25 += 48;
7645 v4 += 48;
7646 v3 += 48;
7647 ++v20;
7648 v23 += 48;
7649 v19 = v4;
7650 v18 = v3;
7651 }
7652 LABEL_21:
7653 if ( v17 )
7654 {
7655 v12 = v21;
7656 v13 = v23;
7657 v19 += 48;
7658 v18 += 48;
7659 v14 = 1.0 / (*((float *)v6 + 5) + 0.0000001);
7660 ++v20;
7661 v25 += 48;
7662 v24 += 48;
7663 v22 += 48;
7664 ++v21;
7665 v23 += 48;
7666 memcpy(v12, v6 + 8, 0x30u);
7667 v4 = v19;
7668 v3 = v18;
7669 *(float *)v13 = v14;
7670 }
7671 v2 = v17;
7672 v6 += 48;
7673 --v16;
7674 }
7675 while ( v16 );
7676 result = v20;
7677 if ( v20 < 3 )
7678 return 0;
7679 return result;
7680 }