comparison Vis.h @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
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-1:000000000000 0:8b8875f5b359
1 #pragma once
2 #include "Render.h"
3
4
5
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7
8
9 #pragma pack(push, 1)
10 struct Vis_stru1_stru0
11 {
12 void *pObjectInfo;
13 int sZValue;
14 unsigned int uObjectType;
15 };
16 #pragma pack(pop)
17
18 #pragma pack(push, 1)
19 struct Vis_stru1
20 {
21 Vis_stru1();
22 //----- (004C0585) --------------------------------------------------------
23 ~Vis_stru1() {}
24 Vis_stru1_stru0 *sub_4C2551(int a2, int a3);
25 Vis_stru1_stru0 **create_object_pointers(unsigned int flag);
26
27 void (__thiscall ***vdestructor_ptr)(Vis_stru1 *, bool);
28 Vis_stru1_stru0 array_0004[512];
29 Vis_stru1_stru0 *array_1804[512];
30 unsigned int uNumPointers;
31 };
32 #pragma pack(pop)
33
34
35
36 /* 116 */
37 #pragma pack(push, 1)
38 struct Vis
39 {
40 Vis();
41 //----- (004C05A2) --------------------------------------------------------
42 //virtual ~Vis() {}
43 //----- (004C05BE) --------------------------------------------------------
44 ~Vis() {}
45 bool _4C05CC(Vis_stru1 *a2, struct stru157 *a3, struct stru157 *a4);
46 bool PickMouse(float fDepth, float fMouseX, float fMouseY, struct stru157 *a5, struct stru157 *a6);
47 void _4C06F8(float arg0, Vis_stru1 *a3, struct stru157 *a2);
48 bool is_part_of_selection(struct BLVFace *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, struct stru157 *a2);
49 bool DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx);
50 int _4C0D32_BLV(float a1, Vis_stru1 *arg4, struct stru157 *a2);
51 void _4C0DEA_ODM(float arg0, Vis_stru1 *a3, struct stru157 *a2);
52 Vis_stru1_stru0 *_4C1026(struct BLVFace *a2, unsigned int a3, float a4);
53 char _4C12C3_FindSomeBillboard(struct RenderVertexSoft *a1, int a2, float a3, float a4);
54 void GetPolygonCenter(struct RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY);
55 float *_4C1495(struct RenderVertexSoft *Src, int a2, float *a3, float *a4);
56 void PickBillboards(float fPickDepth, float fX, float fY, Vis_stru1 *a4, stru157 *a2);
57 bool IsPointInsideD3DBillboard(struct RenderBillboardD3D *a1, float x, float y);
58 void PickIndoor(float fDepth, struct RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5);
59 void PickOutdoor(float fDepth, struct RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5, char a6);
60 int _4C1944(int a2, unsigned int a3, int a4, int a5, int a6);
61 void _4C1A02();
62 bool SortVectors_x(RenderVertexSoft *a2, int a3, int a4);
63 int get_object_zbuf_val(Vis_stru1_stru0 *a2);
64 int get_picked_object_zbuf_val();
65 bool Intersect_Ray_Face(struct RenderVertexSoft *pRayStart, struct RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *a4, BLVFace *a5, unsigned int a6);
66 int _4C1D2B(BLVFace *pFace, Vec3_short_ a2, unsigned int uModelID);
67 bool _4C1EE5_BLV_IntersectBModel_2(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *pFace);
68 bool _4C2186_BLV_IntersectBModel(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *a6, unsigned int uModelID);
69 void CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth);
70 void sort_object_pointers(Vis_stru1_stru0 **pPointers, int left, int right);
71 bool SortVerticesByX(struct RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd);
72 bool SortVerticesByY(struct RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd);
73 bool sort_objects_2(struct RenderVertexSoft *pArray, int sLeft, int sRight);
74 bool sort_objects_3(struct RenderVertexSoft *pArray, int sLeft, int sRight);
75
76 void (__thiscall ***vdestructor_ptr)(Vis *, bool);
77 Vis_stru1 stru1;
78 RenderVertexSoft stru_200C;
79 RenderVertexSoft stru_203C;
80 RenderVertexSoft stru_206C;
81 RenderVertexSoft stru_209C;
82 int field_20CC;
83 };
84 #pragma pack(pop)