Mercurial > might-and-magic-trilogy
comparison Vis.h @ 0:8b8875f5b359
Initial commit
author | Nomad |
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date | Fri, 05 Oct 2012 16:07:14 +0200 |
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-1:000000000000 | 0:8b8875f5b359 |
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1 #pragma once | |
2 #include "Render.h" | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 #pragma pack(push, 1) | |
10 struct Vis_stru1_stru0 | |
11 { | |
12 void *pObjectInfo; | |
13 int sZValue; | |
14 unsigned int uObjectType; | |
15 }; | |
16 #pragma pack(pop) | |
17 | |
18 #pragma pack(push, 1) | |
19 struct Vis_stru1 | |
20 { | |
21 Vis_stru1(); | |
22 //----- (004C0585) -------------------------------------------------------- | |
23 ~Vis_stru1() {} | |
24 Vis_stru1_stru0 *sub_4C2551(int a2, int a3); | |
25 Vis_stru1_stru0 **create_object_pointers(unsigned int flag); | |
26 | |
27 void (__thiscall ***vdestructor_ptr)(Vis_stru1 *, bool); | |
28 Vis_stru1_stru0 array_0004[512]; | |
29 Vis_stru1_stru0 *array_1804[512]; | |
30 unsigned int uNumPointers; | |
31 }; | |
32 #pragma pack(pop) | |
33 | |
34 | |
35 | |
36 /* 116 */ | |
37 #pragma pack(push, 1) | |
38 struct Vis | |
39 { | |
40 Vis(); | |
41 //----- (004C05A2) -------------------------------------------------------- | |
42 //virtual ~Vis() {} | |
43 //----- (004C05BE) -------------------------------------------------------- | |
44 ~Vis() {} | |
45 bool _4C05CC(Vis_stru1 *a2, struct stru157 *a3, struct stru157 *a4); | |
46 bool PickMouse(float fDepth, float fMouseX, float fMouseY, struct stru157 *a5, struct stru157 *a6); | |
47 void _4C06F8(float arg0, Vis_stru1 *a3, struct stru157 *a2); | |
48 bool is_part_of_selection(struct BLVFace *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, struct stru157 *a2); | |
49 bool DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx); | |
50 int _4C0D32_BLV(float a1, Vis_stru1 *arg4, struct stru157 *a2); | |
51 void _4C0DEA_ODM(float arg0, Vis_stru1 *a3, struct stru157 *a2); | |
52 Vis_stru1_stru0 *_4C1026(struct BLVFace *a2, unsigned int a3, float a4); | |
53 char _4C12C3_FindSomeBillboard(struct RenderVertexSoft *a1, int a2, float a3, float a4); | |
54 void GetPolygonCenter(struct RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY); | |
55 float *_4C1495(struct RenderVertexSoft *Src, int a2, float *a3, float *a4); | |
56 void PickBillboards(float fPickDepth, float fX, float fY, Vis_stru1 *a4, stru157 *a2); | |
57 bool IsPointInsideD3DBillboard(struct RenderBillboardD3D *a1, float x, float y); | |
58 void PickIndoor(float fDepth, struct RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5); | |
59 void PickOutdoor(float fDepth, struct RenderVertexSoft *pRay, Vis_stru1 *a4, stru157 *a5, char a6); | |
60 int _4C1944(int a2, unsigned int a3, int a4, int a5, int a6); | |
61 void _4C1A02(); | |
62 bool SortVectors_x(RenderVertexSoft *a2, int a3, int a4); | |
63 int get_object_zbuf_val(Vis_stru1_stru0 *a2); | |
64 int get_picked_object_zbuf_val(); | |
65 bool Intersect_Ray_Face(struct RenderVertexSoft *pRayStart, struct RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *a4, BLVFace *a5, unsigned int a6); | |
66 int _4C1D2B(BLVFace *pFace, Vec3_short_ a2, unsigned int uModelID); | |
67 bool _4C1EE5_BLV_IntersectBModel_2(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *pFace); | |
68 bool _4C2186_BLV_IntersectBModel(int *a1, int *a2, __int16 *a3, __int16 *a4, Vec3_short_ *a5, BLVFace *a6, unsigned int uModelID); | |
69 void CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth); | |
70 void sort_object_pointers(Vis_stru1_stru0 **pPointers, int left, int right); | |
71 bool SortVerticesByX(struct RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd); | |
72 bool SortVerticesByY(struct RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd); | |
73 bool sort_objects_2(struct RenderVertexSoft *pArray, int sLeft, int sRight); | |
74 bool sort_objects_3(struct RenderVertexSoft *pArray, int sLeft, int sRight); | |
75 | |
76 void (__thiscall ***vdestructor_ptr)(Vis *, bool); | |
77 Vis_stru1 stru1; | |
78 RenderVertexSoft stru_200C; | |
79 RenderVertexSoft stru_203C; | |
80 RenderVertexSoft stru_206C; | |
81 RenderVertexSoft stru_209C; | |
82 int field_20CC; | |
83 }; | |
84 #pragma pack(pop) |