comparison Texture.cpp @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
parents
children ac0fb48cd27a
comparison
equal deleted inserted replaced
-1:000000000000 0:8b8875f5b359
1 #include <stdlib.h>
2
3 #include "Texture.h"
4 #include "FrameTableInc.h"
5 #include "Allocator.h"
6 #include "LOD.h"
7 #include "PaletteManager.h"
8 #include "Render.h"
9
10 #include "mm7_data.h"
11
12
13
14
15
16
17
18
19
20
21 struct TextureFrameTable *pTextureFrameTable;
22
23
24
25
26
27 Texture *pTexture_LloydBeacons[2];
28 Texture *pTexture_50635C;
29 Texture *pTexture_506368;
30 Texture *pTexture_50636C;
31 Texture *pTexture_506370;
32 Texture *pTexture_506374;
33 Texture *pTexture_506378;
34 Texture *pTexture_50637C;
35 Texture *pTexture_506380;
36 Texture *pTexture_506384;
37 Texture *pTexture_506388;
38 Texture *pTexture_50638C;
39 Texture *pTexture_506390;
40 Texture *pTexture_506394;
41 Texture *pTex_tab_an_7a__zoot_off;
42 Texture *pTex_tab_an_6a__zoom_off;
43 Texture *pTex_tab_an_7b__zoot_on;
44 Texture *pTex_tab_an_6b__zoom_on;
45 Texture *pTexture_TownPortalHarmn;
46 Texture *pTexture_TownPortalElf;
47 Texture *pTexture_TownPortalWarlock;
48 Texture *pTexture_TownPortalIsland;
49 Texture *pTexture_TownPortalHeaven;
50 Texture *pTexture_TownPortalHell;
51 Texture *dword_5063D8[777];
52 Texture *dword_506404[777];
53 Texture *dword_506434[777];
54 Texture *pTexture_50643C; // idb
55 Texture *ptr_506440;
56 Texture *pTexture_506444;
57 Texture *pTexture_506448; // idb
58 Texture pTextures_tabs[8][2];
59 Texture *pTexture_mapbordr; // idb
60 Texture *pTexture_pagemask; // idb
61 Texture *pTextures_5064A0[14];
62 Texture *pTexture_AutonotesBook;
63 Texture *pTexture_CurrentBook;
64 Texture *pTex_moon_new;
65 Texture *pTex_moon_4;
66 Texture *pTex_moon_2;
67 Texture *pTex_moon_2_2;
68 Texture *pTex_moon_ful;
69
70
71
72 RGBTexture stru_506E40; // weak
73 RGBTexture stru_506F20;
74
75
76 int uTextureID_RestUI_restb4; // weak
77 int uTextureID_RestUI_restexit; // weak
78 int uTextureID_RestUI_restb3; // weak
79 int uTextureID_RestUI_restb1; // weak
80 int uTextureID_RestUI_restb2; // weak
81 int uTextureID_RestUI_restmain; // weak
82 unsigned int uTextureID_Leather;
83 int uTextureID_ar_dn_dn; // weak
84 int uTextureID_ar_dn_up; // weak
85 int uTextureID_ar_up_dn; // weak
86 int uTextureID_ar_up_up; // weak
87
88
89 int uTextureID_507698; // weak
90 int uTextureID_50769C; // weak
91 int uTextureID_5076A0; // weak
92 int uTextureID_5076A4; // weak
93 int uTextureID_5076A8; // weak
94 int uTextureID_5076AC; // weak
95 int uTextureID_5076B0; // weak
96 int uTextureID_5076B4; // weak
97 int uTextureID_Parchment; // weak
98 unsigned int uTextureID_mhp_yel;
99 unsigned int uTextureID_mhp_red;
100 unsigned int uTextureID_mhp_grn;
101 unsigned int uTextureID_mhp_capr;
102 unsigned int uTextureID_mhp_capl;
103 unsigned int uTextureID_mhp_bd;
104 unsigned int uTextureID_BUTTDESC2;
105 unsigned int uTextureID_x_x_u;
106 unsigned int uTextureID_BUTTMAKE2;
107 unsigned int uTextureID_BUTTMAKE;
108 unsigned int uTextureID_BUTTYES2;
109 unsigned int uTextureID_x_ok_u;
110 Texture *pPlayerPortraits[22];
111 Texture *pTexture_IC_KNIGHT;
112 Texture *pTexture_IC_THIEF;
113 Texture *pTexture_IC_MONK;
114 Texture *pTexture_IC_PALAD;
115 Texture *pTexture_IC_ARCH;
116 Texture *pTexture_IC_RANGER;
117 Texture *pTexture_IC_CLER;
118 Texture *pTexture_IC_DRUID;
119 Texture *pTexture_IC_SORC;
120 Texture *pTexture_MAKESKY;
121 Texture *pTexture_MAKETOP;
122 Texture *pTextures_arrowr[20];
123 Texture *pTextures_arrowl[20];
124 Texture *pTexture_presleft;
125 Texture *pTexture_pressrigh;
126 Texture *pTexture_buttminu;
127 Texture *pTexture_buttplus;
128 unsigned int uTextureID_50792C; // weak
129 unsigned int uTextureID_507930; // weak
130 unsigned int uTextureID_507934; // weak
131 unsigned int uTextureID_507938; // weak
132 unsigned int uTextureID_50793C; // weak
133 unsigned int uTextureID_507940; // weak
134 unsigned int uTextureID_507944; // weak
135
136
137 unsigned int uTextureID_ib_td5_A;
138 unsigned int uTextureID_ib_td2_A; // weak
139 unsigned int uTextureID_ib_td1_A;
140 int uTextureID_507958; // weak
141 int uTextureID_50795C; // weak
142
143
144 unsigned int uTextureID_507970;
145
146
147 unsigned int uTextureID_507978;
148 unsigned int uTextureID_50797C;
149 unsigned int uTextureID_507980;
150 unsigned int uTextureID_507984;
151 unsigned int uTextureID_FONTPAL;
152 unsigned int uTextureID_50798C;
153 unsigned int uTextureID_507990;
154 unsigned int pTextureIDs_pMapDirs[8];
155
156
157 unsigned int uTextureID_BarRed;
158 unsigned int uTextureID_BarYellow;
159 unsigned int uTextureID_BarGreen;
160 unsigned int uTextureID_BarBlue;
161
162
163 unsigned int uTextureID_right_panel; // weak
164
165
166 RGBTexture *pTexture_StatusBar = new RGBTexture;
167 RGBTexture *pTexture_LeftFrame = new RGBTexture;
168 RGBTexture *pTexture_TopFrame = new RGBTexture;
169 RGBTexture *pTexture_BottomFrame = new RGBTexture;
170 RGBTexture *pTexture_RightFrame = new RGBTexture;
171
172
173 unsigned int uTextureID_507B04; // weak
174
175
176 Texture *pTexture_Leather;
177 Texture *pTexture_RestUI_CurrentSkyFrame; // idb
178 Texture *pTexture_RestUI_CurrentHourglassFrame; // idb
179
180
181 unsigned int uTextureID_507BF4; // weak
182 unsigned int uTextureID_507BF8; // weak
183 unsigned int uTextureID_507BFC; // weak
184 unsigned int uTextureID_507C00; // weak
185 unsigned int uTextureID_507C04; // weak
186
187
188 unsigned int uTextureID_507C10; // weak
189 unsigned int uTextureID_507C14; // weak
190 unsigned int uTextureID_507C18; // weak
191 unsigned int uTextureID_507C1C; // weak
192 unsigned int uTextureID_507C20; // weak
193 unsigned int uTextureID_507C24; // weak
194 unsigned int pTextureIDs_GammaPositions[10];
195 unsigned int uTextureID_507C50; // weak
196 unsigned int uTextureID_507C54; // weak
197 unsigned int uTextureID_507C58; // weak
198 unsigned int uTextureID_507C60; // weak
199 unsigned int uTextureID_507C64[777]; // weak
200 unsigned int uTextureID_507C68; // weak
201 unsigned int uTextureID_507C6C; // weak
202 unsigned int uTextureID_507C70; // weak
203 unsigned int uTextureID_507C74; // weak
204 unsigned int uTextureID_507C84; // weak
205 unsigned int pTextureIDs_SoundLevels[10];
206 unsigned int uTextureID_507CB0; // weak
207 unsigned int uTextureID_507CB4; // weak
208 unsigned int uTextureID_507CB8; // weak
209
210
211 unsigned int uTextureID_5118C8; // weak
212 unsigned int uTextureID_MAGNIF_B; // weak
213 unsigned int uTextureID_BACKDOLL; // weak
214 unsigned int uTextureID_BACKHAND; // weak
215
216
217 Texture pTex_F7CE30;
218
219
220 RGBTexture stru_5773C4; // idb
221
222
223
224
225
226
227
228
229
230
231
232 /* 245 */
233 #pragma pack(push, 1)
234 struct PCXHeader1
235 {
236 char magic;
237 char version;
238 char encoding;
239 char bpp;
240 __int16 left;
241 __int16 up;
242 __int16 right;
243 __int16 bottom;
244 __int16 hres;
245 __int16 vres;
246 };
247 #pragma pack(pop)
248
249 /* 246 */
250 #pragma pack(push, 1)
251 struct PCXHeader2
252 {
253 char reserved;
254 char planes;
255 __int16 pitch;
256 __int16 palette_info;
257 };
258 #pragma pack(pop)
259
260
261
262
263
264
265
266
267
268 //----- (0044E054) --------------------------------------------------------
269 void TextureFrameTable::ToFile()
270 {
271 TextureFrameTable *v1; // esi@1
272 FILE *v2; // eax@1
273 FILE *v3; // edi@1
274
275 v1 = this;
276 v2 = fopen("data\\dtft.bin", "wb");
277 v3 = v2;
278 if ( !v2 )
279 Abortf("Unable to save dtft.bin!");
280 fwrite(v1, 4u, 1u, v2);
281 fwrite(v1->pTextures, 0x14u, v1->uNumTextures, v3);
282 fclose(v3);
283 }
284
285 //----- (0044E0A0) --------------------------------------------------------
286 void TextureFrameTable::FromFile(void *pSerialized)
287 {
288 uNumTextures = *(int *)pSerialized;
289 pTextures = (TextureFrame *)pAllocator->AllocNamedChunk(pTextures, 20 * uNumTextures, "Txt Frames");
290 memcpy(pTextures, (char *)pSerialized + 4, 20 * uNumTextures);
291 }
292
293 //----- (0044E0ED) --------------------------------------------------------
294 unsigned int TextureFrameTable::LoadAnimationSequenceAndPalettes(unsigned int uIconID)
295 {
296 unsigned int result; // eax@1
297 TextureFrameTable *v3; // ebx@1
298 unsigned int i; // edi@3
299
300 result = uIconID;
301 v3 = this;
302 if ( (signed int)uIconID <= (signed int)this->uNumTextures && (uIconID & 0x80000000u) == 0 )
303 {
304 for ( i = uIconID; ; ++i )
305 {
306 v3->pTextures[i].uTextureID = pBitmaps_LOD->LoadTexture(v3->pTextures[i].pTextureName, TEXTURE_DEFAULT);
307 auto pTex = (v3->pTextures[i].uTextureID != -1 ? &pBitmaps_LOD->pTextures[v3->pTextures[i].uTextureID] : 0);
308 if (pTex)
309 pTex->palette = pPaletteManager->LoadPalette(pTex->palette);
310 result = (unsigned int)v3->pTextures;
311 if ( !(*(char *)(result + i * 20 + 18) & 1) )
312 break;
313 }
314 }
315 return result;
316 }
317
318 //----- (0044E163) --------------------------------------------------------
319 unsigned int TextureFrameTable::FindTextureByName(const char *Str2)
320 {
321 TextureFrameTable *v2; // esi@1
322 int v3; // ebx@1
323 unsigned int uID; // edi@1
324 unsigned int result; // eax@4
325
326 v2 = this;
327 v3 = 0;
328 uID = 0;
329 if ( (signed int)this->uNumTextures <= 0 )
330 {
331 LABEL_4:
332 result = -1;
333 }
334 else
335 {
336 while ( _strcmpi(v2->pTextures[v3].pTextureName, Str2) )
337 {
338 ++uID;
339 ++v3;
340 if ( (signed int)uID >= (signed int)v2->uNumTextures )
341 goto LABEL_4;
342 }
343 result = uID;
344 }
345 return result;
346 }
347
348 //----- (0044E19A) --------------------------------------------------------
349 unsigned int TextureFrameTable::GetFrameTexture(int uFrameID, signed int a3)
350 {
351 int v3; // esi@1
352 TextureFrame *v4; // edi@1
353 TextureFrame *v5; // ecx@1
354 __int16 v6; // dx@2
355 int v7; // edx@3
356 char *i; // eax@3
357 int v9; // ecx@5
358 unsigned int result; // eax@6
359
360 v3 = uFrameID;
361 v4 = this->pTextures;
362 v5 = &v4[uFrameID];
363 if ( v5->uFlags & 1 && (v6 = v5->uAnimLength) != 0 )
364 {
365 v7 = (a3 >> 3) % v6;
366 for ( i = (char *)&v5->uAnimTime; ; i += 20 )
367 {
368 v9 = *(short *)i;
369 if ( v7 <= v9 )
370 break;
371 v7 -= v9;
372 ++v3;
373 }
374 result = v4[v3].uTextureID;
375 }
376 else
377 {
378 result = v5->uTextureID;
379 }
380 return result;
381 }
382
383
384
385
386
387
388 //----- (0040F806) --------------------------------------------------------
389 void *Texture::UnzipPalette()
390 {
391 Texture *v1; // esi@1
392 void *v2; // edi@1
393 Texture *pSource; // [sp+0h] [bp-4h]@1
394
395 pSource = this;
396 v1 = this;
397 v2 = malloc(this->uDecompressedSize);
398 zlib::MemUnzip(v2, (unsigned int *)&pSource, v1->pLevelOfDetail0, v1->uTextureSize);
399 return v2;
400 }
401
402 //----- (0040F77C) --------------------------------------------------------
403 void Texture::Release()
404 {
405 Texture *v1; // esi@1
406 char v2; // zf@2
407
408 v1 = this;
409 if ( this )
410 {
411 v2 = (pBits & 0x0400) == 0;
412 this->pName[0] = 0;
413 if ( v2 )
414 {
415 pAllocator->FreeChunk(pLevelOfDetail0);
416 pAllocator->FreeChunk(pPalette16);
417 pAllocator->FreeChunk(pPalette24);
418 }
419 v1->pLevelOfDetail0 = 0;
420 v1->pLevelOfDetail1 = 0;
421 v1->pLevelOfDetail2 = 0;
422 v1->pLevelOfDetail3 = 0;
423 v1->pPalette16 = 0;
424 v1->pPalette24 = 0;
425 v1->uSizeOfMaxLevelOfDetail = 0;
426 v1->uTextureSize = 0;
427 v1->uTextureHeight = 0;
428 v1->uTextureWidth = 0;
429 v1->uHeightLn2 = 0;
430 v1->uWidthLn2 = 0;
431 v1->palette = 0;
432 LOWORD(v1->pBits) = 0;
433 }
434 }
435
436 //----- (0040F5F5) --------------------------------------------------------
437 int RGBTexture::Reload(const char *pContainer)
438 {
439 RGBTexture *v2; // esi@1
440 FILE *v3; // eax@3
441 FILE *v4; // edi@3
442 void *v5; // ebx@7
443 signed int result; // eax@11
444 unsigned int v7; // ecx@12
445 unsigned __int16 *v8; // ST20_4@14
446 int v9; // eax@14
447 char color_map[48]; // [sp+8h] [bp-98h]@9
448 Texture DstBuf; // [sp+38h] [bp-68h]@1
449 PCXHeader1 header1; // [sp+80h] [bp-20h]@9
450 PCXHeader2 header2; // [sp+90h] [bp-10h]@9
451 FILE *File; // [sp+98h] [bp-8h]@3
452 size_t Count; // [sp+9Ch] [bp-4h]@6
453 void *uSourceLena; // [sp+A8h] [bp+8h]@7
454
455 v2 = this;
456 if ( !v2->pPixels )
457 return 2;
458 v3 = pIcons_LOD->FindContainer(pContainer, 0);
459 v4 = v3;
460 File = v3;
461 if ( !v3 )
462 {
463 sprintfex(pTmpBuf, "Unable to load %s", pContainer);
464 Abortf(pTmpBuf);
465 }
466 fread(&DstBuf, 1u, 0x30u, v3);
467 Count = DstBuf.uTextureSize;
468 if ( DstBuf.uDecompressedSize )
469 {
470 v5 = malloc(DstBuf.uDecompressedSize);
471 uSourceLena = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName);
472 fread(uSourceLena, 1u, Count, File);
473 zlib::MemUnzip(v5, &DstBuf.uDecompressedSize, uSourceLena, DstBuf.uTextureSize);
474 DstBuf.uTextureSize = DstBuf.uDecompressedSize;
475 pAllocator->FreeChunk(uSourceLena);
476 }
477 else
478 {
479 v5 = malloc(DstBuf.uTextureSize);
480 fread(v5, 1u, Count, v4);
481 }
482 memcpy(&header1, v5, 0x10u);
483 memcpy(color_map, (char *)v5 + 16, 0x30u);
484 memcpy(&header2, (char *)v5 + 64, 6u);
485 if ( header1.bpp != 8 )
486 return 3;
487 v7 = (signed __int16)(header1.right - header1.left + 1);
488 if ( (signed int)(v7 * (signed __int16)(header1.bottom - header1.up + 1)) <= (signed int)v2->uNumPixels )
489 {
490 v2->uWidth = header1.right - header1.left + 1;
491 v8 = v2->pPixels;
492 v9 = v7 * v2->uHeight;
493 v2->uNumPixels = v9;
494 v2->uHeight = v9;
495 v2->DecodePCX((char *)v5, v8, v7);
496 free(v5);
497 result = 0;
498 }
499 else
500 {
501 result = -1;
502 }
503 return result;
504 }
505
506 //----- (0040F5BE) --------------------------------------------------------
507 Texture::Texture()
508 {
509 this->pName[0] = 0;
510 this->uSizeOfMaxLevelOfDetail = 0;
511 this->uTextureSize = 0;
512 this->uTextureHeight = 0;
513 this->uTextureWidth = 0;
514 this->uHeightLn2 = 0;
515 this->uWidthLn2 = 0;
516 this->palette = 0;
517 this->pLevelOfDetail0 = 0;
518 this->pLevelOfDetail3 = 0;
519 this->pLevelOfDetail2 = 0;
520 this->pLevelOfDetail1 = 0;
521 this->pPalette16 = 0;
522 this->pPalette24 = 0;
523 }
524
525 //----- (0040F414) --------------------------------------------------------
526 int RGBTexture::Load(const char *pContainer, int mode)
527 {
528 RGBTexture *v3; // esi@1
529 FILE *v4; // eax@1
530 FILE *v5; // ebx@1
531 void *v6; // ebx@5
532 unsigned __int16 v7; // ax@9
533 unsigned __int16 v8; // cx@9
534 int v9; // ecx@9
535 void *v10; // eax@9
536 void *v11; // eax@13
537 unsigned __int16 *v12; // eax@17
538 char color_map[48]; // [sp+Ch] [bp-98h]@7
539 Texture DstBuf; // [sp+3Ch] [bp-68h]@1
540 PCXHeader1 header1; // [sp+84h] [bp-20h]@7
541 PCXHeader2 header2; // [sp+94h] [bp-10h]@7
542 FILE *File; // [sp+9Ch] [bp-8h]@1
543 size_t Count; // [sp+A0h] [bp-4h]@4
544 char *Str1a; // [sp+ACh] [bp+8h]@5
545
546 v3 = this;
547 v4 = pIcons_LOD->FindContainer(pContainer, 0);
548 v5 = v4;
549 File = v4;
550 if ( !v4 )
551 {
552 sprintfex(pTmpBuf, "Unable to load %s", pContainer);
553 Abortf(pTmpBuf);
554 }
555 fread(&DstBuf, 1u, 0x30u, v4);
556 Count = DstBuf.uTextureSize;
557 if ( DstBuf.uDecompressedSize )
558 {
559 Str1a = (char *)malloc(DstBuf.uDecompressedSize);
560 v6 = pAllocator->AllocNamedChunk(0, DstBuf.uTextureSize, DstBuf.pName);
561 fread(v6, 1u, Count, File);
562 zlib::MemUnzip(Str1a, &DstBuf.uDecompressedSize, v6, DstBuf.uTextureSize);
563 DstBuf.uTextureSize = DstBuf.uDecompressedSize;
564 pAllocator->FreeChunk(v6);
565 }
566 else
567 {
568 Str1a = (char *)malloc(DstBuf.uTextureSize);
569 fread(Str1a, 1u, Count, v5);
570 }
571 memcpy(&header1, Str1a, 0x10u);
572 memcpy(color_map, Str1a + 16, 0x30u);
573 memcpy(&header2, Str1a + 64, 6u);
574 if ( header1.bpp != 8 )
575 return 3;
576 v7 = header1.right - header1.left + 1;
577 v8 = header1.bottom - header1.up + 1;
578 v3->uWidth = v7;
579 v3->uHeight = v8;
580 v9 = (signed __int16)v7 * (signed __int16)v8;
581 v10 = v3->pPixels;
582 v3->uNumPixels = v9;
583 if ( v10 )
584 {
585 if ( mode )
586 goto LABEL_14;
587 pAllocator->FreeChunk(v10);
588 }
589 if ( !mode )
590 {
591 v11 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, "16bit PCX");
592 goto LABEL_16;
593 }
594 LABEL_14:
595 if ( mode != 2 )
596 goto LABEL_17;
597 v11 = malloc(2 * v3->uNumPixels + 4);
598 *(unsigned int *)&v3->field_20 |= 1u;
599 LABEL_16:
600 v3->pPixels = (unsigned __int16 *)v11;
601 LABEL_17:
602 v12 = v3->pPixels;
603 if ( !v12 )
604 return 2;
605 v3->DecodePCX(Str1a, v12, v3->uWidth);
606 free(Str1a);
607 return 0;
608 }
609
610
611 //----- (0040F037) --------------------------------------------------------
612 signed int RGBTexture::DecodePCX(char *pPcx, unsigned __int16 *pOutPixels, unsigned int uNumPixels)
613 {
614 signed int result; // eax@2
615 unsigned char test_byte; // edx@3
616 unsigned int read_offset; // ebx@37
617 unsigned int row_position; // edi@40
618 unsigned char value; // cl@63
619 char count; // [sp+50h] [bp-Ch]@43
620 unsigned short current_line; // [sp+54h] [bp-8h]@38
621 unsigned short *dec_position;
622 unsigned short *temp_dec_position;
623 PCXHeader1 psx_head1;
624 PCXHeader2 psx_head2;
625 short int width, height;
626 BYTE color_map[48]; // Colormap for 16-color images
627
628
629 memcpy(&psx_head1, pPcx , 16);
630 memcpy(&color_map, pPcx + 16, 48);
631 memcpy(&psx_head2, pPcx + 64, 6);
632
633
634 if (psx_head1.bpp!=8)
635 return 3;
636 uWidth=(short int )(psx_head1.right-psx_head1.left+1); // word @ 000014
637 uHeight=(short int )(psx_head1.bottom-psx_head1.up+1); // word @ 000016
638
639
640 uNumPixels=uWidth*uHeight; // dword @ 000010
641
642 memset(pOutPixels, 0, uNumPixels * sizeof(__int16));
643
644 for (short i=1; i<=15; i++)
645 {
646 if ((1<<i)==uWidth)
647 {
648 field_18=i;
649 break;
650 }
651 }
652
653 for (short i=1; i<=15; i++)
654 {
655 if ((1<<i)==uHeight)
656 {
657 field_1A=i;
658 break;
659 }
660 }
661 switch (field_18)
662 {
663 case 2: field_1C = 3; break;
664 case 3: field_1C = 7; break;
665 case 4: field_1C = 15; break;
666 case 5: field_1C = 31; break;
667 case 6: field_1C = 63; break;
668 case 7: field_1C = 127; break;
669 case 8: field_1C = 255; break;
670 case 9: field_1C = 511; break;
671 case 10: field_1C = 1023; break;
672 case 11: field_1C = 2047; break;
673 case 12: field_1C = 4095; break;
674 }
675
676 switch (field_1A)
677 {
678 case 2: field_1E = 3; break;
679 case 3: field_1E = 7; break;
680 case 4: field_1E = 15; break;
681 case 5: field_1E = 31; break;
682 case 6: field_1E = 63; break;
683 case 7: field_1E = 127; break;
684 case 8: field_1E = 255; break;
685 case 9: field_1E = 511; break;
686 case 10: field_1E = 1023; break;
687 case 11: field_1E = 2047; break;
688 case 12: field_1E = 4095; break;
689 }
690
691
692 read_offset = 128;
693 if (psx_head2.planes != 3)
694 return 3;
695 current_line = 0;
696 if ( uWidth > 0 )
697 {
698 dec_position = pOutPixels;
699 do
700 {
701 temp_dec_position = dec_position;
702 row_position = 0;
703 //decode red line
704 if (psx_head2.pitch)
705 {
706 do
707 {
708 test_byte = *(pPcx + read_offset);
709 ++read_offset;
710 if ((test_byte & 0xC0) == 0xC0)
711 {
712 value = *(pPcx + read_offset);
713 ++read_offset;
714
715 if ((test_byte & 0x3F) > 0)
716 {
717 count = test_byte & 0x3F;
718 do
719 {
720
721 ++row_position;
722 //*temp_dec_position =0xFF000000;
723 //*temp_dec_position|=(unsigned long)value<<16;
724 *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits)
725 + LOBYTE(pRenderer->uTargetRBits)
726 + LOBYTE(pRenderer->uTargetBBits)
727 - 8));
728
729 temp_dec_position++;
730 if (row_position == psx_head2.pitch)
731 break;
732 }
733 while (count-- != 1);
734 }
735 }
736 else
737 {
738 ++row_position;
739 //*temp_dec_position =0xFF000000;
740 //*temp_dec_position|= (unsigned long)test_byte<<16;
741
742 *temp_dec_position |= LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits)
743 + LOBYTE(pRenderer->uTargetRBits)
744 + LOBYTE(pRenderer->uTargetBBits)
745 - 8));
746
747 temp_dec_position++;
748 }
749
750 }
751 while (row_position < psx_head2.pitch);
752 }
753
754 temp_dec_position = dec_position;
755 row_position=0;
756 //decode green line
757 while (row_position < psx_head2.pitch)
758 {
759 test_byte = *(pPcx + read_offset);
760 ++read_offset;
761 if ((test_byte & 0xC0) == 0xC0)
762 {
763 value = *(pPcx + read_offset);
764 ++read_offset;
765 if ((test_byte & 0x3F) > 0)
766 {
767 count = test_byte & 0x3F;
768 do
769 {
770 //*temp_dec_position|= (unsigned int)value<<8;
771 //temp_dec_position++;
772
773 *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)value << (LOBYTE(pRenderer->uTargetGBits)
774 + LOBYTE(pRenderer->uTargetBBits)
775 - 8));
776
777 temp_dec_position++;
778 ++row_position;
779 if (row_position == psx_head2.pitch)
780 break;
781
782 }
783 while (count-- != 1);
784 }
785 }
786 else
787 {
788 //*temp_dec_position |=(unsigned int) test_byte<<8;
789 //temp_dec_position++;
790
791 *temp_dec_position|= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)test_byte << (LOBYTE(pRenderer->uTargetGBits)
792 + LOBYTE(pRenderer->uTargetBBits)
793 - 8));
794 temp_dec_position++;
795 ++row_position;
796 }
797 }
798
799 temp_dec_position = dec_position;
800 row_position=0;
801 //decode blue line
802 while (row_position < psx_head2.pitch)
803 {
804 test_byte = *(pPcx + read_offset);
805 read_offset++;
806 if ((test_byte & 0xC0) == 0xC0)
807 {
808 value = *(pPcx + read_offset);
809 ++read_offset;
810 if ((test_byte & 0x3F) > 0)
811 {
812 count = test_byte & 0x3F;
813 do
814 {
815 //*temp_dec_position|= value;
816 //temp_dec_position++;
817
818 *temp_dec_position |= value >> (8 - LOBYTE(pRenderer->uTargetBBits));
819 temp_dec_position++;
820
821 ++row_position;
822 if (row_position == psx_head2.pitch)
823 break;
824 }
825 while (count-- != 1);
826 }
827 }
828 else
829 {
830 //*temp_dec_position|= test_byte;
831 //temp_dec_position++;
832 *temp_dec_position |= test_byte >> (8 - LOBYTE(pRenderer->uTargetBBits));
833 temp_dec_position++;
834
835 ++row_position;
836 }
837
838 }
839 ++current_line;
840 dec_position += uWidth;
841 }
842 while (current_line < uHeight);
843 }
844 return 0;
845 /*
846 RGBTexture *v4; // esi@1
847 signed int result; // eax@2
848 unsigned __int16 v6; // ax@3
849 unsigned __int16 *v7; // ecx@3
850 unsigned int v8; // edx@3
851 signed int v9; // ecx@3
852 signed int v10; // ecx@8
853 signed int v11; // ebx@37
854 unsigned __int16 *v12; // eax@40
855 int v13; // edi@40
856 int v14; // ebx@41
857 char v15; // bl@42
858 unsigned __int16 *v16; // eax@50
859 int v17; // ebx@51
860 char v18; // bl@52
861 unsigned __int16 *v19; // eax@61
862 unsigned __int8 v20; // dl@62
863 unsigned __int8 v21; // dl@63
864 unsigned __int8 v22; // cl@63
865 char color_map[48]; // [sp+8h] [bp-54h]@1
866 PCXHeader1 header1; // [sp+38h] [bp-24h]@1
867 PCXHeader2 header2; // [sp+48h] [bp-14h]@1
868 unsigned int v26; // [sp+50h] [bp-Ch]@43
869 int v27; // [sp+54h] [bp-8h]@38
870 unsigned __int16 *v28; // [sp+58h] [bp-4h]@3
871 int pOutPixelsa; // [sp+68h] [bp+Ch]@41
872 int pOutPixelsb; // [sp+68h] [bp+Ch]@51
873
874 v4 = this;
875 memcpy(&header1, pPcx, 0x10u);
876 memcpy(color_map, pPcx + 16, 0x30u);
877 memcpy(&header2, pPcx + 64, 6u);
878 if ( header1.bpp == 8 )
879 {
880 v6 = header1.right - header1.left + 1;
881 LOWORD(v7) = header1.bottom - header1.up + 1;
882 v4->uWidth = v6;
883 v4->uHeight = (unsigned __int16)v7;
884 v7 = (unsigned __int16 *)(signed __int16)v7;
885 v28 = v7;
886 v4->uNumPixels = (signed __int16)v7 * (signed __int16)v6;
887 HIWORD(v8) = 0;
888 v9 = 1;
889 while ( 1 << v9 != (signed __int16)v6 )
890 {
891 ++v9;
892 if ( v9 >= 15 )
893 goto LABEL_8;
894 }
895 v4->field_18 = v9;
896 LABEL_8:
897 v10 = 1;
898 while ( (unsigned __int16 *)(1 << v10) != v28 )
899 {
900 ++v10;
901 if ( v10 >= 15 )
902 goto LABEL_13;
903 }
904 v4->field_1A = v10;
905 LABEL_13:
906 switch ( v4->field_18 )
907 {
908 case 2:
909 v4->field_1C = 3;
910 break;
911 case 3:
912 v4->field_1C = 7;
913 break;
914 case 4:
915 v4->field_1C = 15;
916 break;
917 case 5:
918 v4->field_1C = 31;
919 break;
920 case 6:
921 v4->field_1C = 63;
922 break;
923 case 7:
924 v4->field_1C = 127;
925 break;
926 case 8:
927 v4->field_1C = 255;
928 break;
929 case 9:
930 v4->field_1C = 511;
931 break;
932 case 10:
933 v4->field_1C = 1023;
934 break;
935 case 11:
936 v4->field_1C = 2047;
937 break;
938 case 12:
939 v4->field_1C = 4095;
940 break;
941 default:
942 break;
943 }
944 switch ( v4->field_1A )
945 {
946 case 2:
947 v4->field_1E = 3;
948 break;
949 case 3:
950 v4->field_1E = 7;
951 break;
952 case 4:
953 v4->field_1E = 15;
954 break;
955 case 5:
956 v4->field_1E = 31;
957 break;
958 case 6:
959 v4->field_1E = 63;
960 break;
961 case 7:
962 v4->field_1E = 127;
963 break;
964 case 8:
965 v4->field_1E = 255;
966 break;
967 case 9:
968 v4->field_1E = 511;
969 break;
970 case 10:
971 v4->field_1E = 1023;
972 break;
973 case 11:
974 v4->field_1E = 2047;
975 break;
976 case 12:
977 v4->field_1E = 4095;
978 break;
979 default:
980 break;
981 }
982 v11 = 128;
983 if ( header2.planes == 3 )
984 {
985 v27 = 0;
986 if ( (signed int)v28 > 0 )
987 {
988 v28 = pOutPixels;
989 do
990 {
991 v12 = v28;
992 v13 = 0;
993 if ( header2.pitch )
994 {
995 do
996 {
997 LOBYTE(v8) = pPcx[v11];
998 v14 = v11 + 1;
999 pOutPixelsa = v14;
1000 if ( (v8 & 0xC0) == -64 )
1001 {
1002 pOutPixelsa = v14 + 1;
1003 v15 = pPcx[v14];
1004 if ( (signed int)(v8 & 0x3F) > 0 )
1005 {
1006 v26 = v8 & 0x3F;
1007 do
1008 {
1009 ++v13;
1010 *v12 = LOWORD(pRenderer->uTargetRMask) & ((unsigned __int8)v15 << (LOBYTE(pRenderer->uTargetGBits)
1011 + LOBYTE(pRenderer->uTargetRBits)
1012 + LOBYTE(pRenderer->uTargetBBits)
1013 - 8));
1014 ++v12;
1015 if ( v13 == (unsigned __int16)header2.pitch )
1016 v12 = &v12[uNumPixels - (unsigned __int16)header2.pitch - 1];
1017 --v26;
1018 }
1019 while ( v26 );
1020 }
1021 }
1022 else
1023 {
1024 LOWORD(v8) = (unsigned __int8)v8;
1025 v8 = pRenderer->uTargetRMask & (v8 << (LOBYTE(pRenderer->uTargetGBits)
1026 + LOBYTE(pRenderer->uTargetRBits)
1027 + LOBYTE(pRenderer->uTargetBBits)
1028 - 8));
1029 ++v13;
1030 *v12 = v8;
1031 ++v12;
1032 }
1033 v11 = pOutPixelsa;
1034 }
1035 while ( v13 < (unsigned __int16)header2.pitch );
1036 }
1037 v16 = v28;
1038 while ( v13 < 2 * (unsigned __int16)header2.pitch )
1039 {
1040 LOBYTE(v8) = pPcx[v11];
1041 v17 = v11 + 1;
1042 pOutPixelsb = v17;
1043 if ( (v8 & 0xC0) == -64 )
1044 {
1045 pOutPixelsb = v17 + 1;
1046 v18 = pPcx[v17];
1047 if ( (signed int)(v8 & 0x3F) > 0 )
1048 {
1049 v26 = v8 & 0x3F;
1050 do
1051 {
1052 *v16 |= pRenderer->uTargetGMask & (unsigned __int16)((unsigned __int8)v18 << (LOBYTE(pRenderer->uTargetGBits)
1053 + LOBYTE(pRenderer->uTargetBBits)
1054 - 8));
1055 ++v13;
1056 ++v16;
1057 if ( v13 == (unsigned __int16)header2.pitch )
1058 v16 = &v16[uNumPixels - (unsigned __int16)header2.pitch - 1];
1059 --v26;
1060 }
1061 while ( v26 );
1062 }
1063 }
1064 else
1065 {
1066 LOWORD(v8) = (unsigned __int8)v8;
1067 v8 = pRenderer->uTargetGMask & (v8 << (LOBYTE(pRenderer->uTargetGBits) + LOBYTE(pRenderer->uTargetBBits) - 8));
1068 *v16 |= v8;
1069 ++v13;
1070 ++v16;
1071 }
1072 v11 = pOutPixelsb;
1073 }
1074 v19 = v28;
1075 while ( v13 < 3 * (unsigned __int16)header2.pitch )
1076 {
1077 v20 = pPcx[v11++];
1078 if ( (v20 & 0xC0) == -64 )
1079 {
1080 v21 = v20 & 0x3F;
1081 v22 = pPcx[v11++];
1082 if ( (signed int)v21 > 0 )
1083 {
1084 v26 = v21;
1085 do
1086 {
1087 *v19 |= v22 >> (8 - LOBYTE(pRenderer->uTargetBBits));
1088 ++v13;
1089 ++v19;
1090 if ( v13 == (unsigned __int16)header2.pitch )
1091 {
1092 v8 = uNumPixels - (unsigned __int16)header2.pitch;
1093 v19 = &v19[uNumPixels - (unsigned __int16)header2.pitch - 1];
1094 }
1095 --v26;
1096 }
1097 while ( v26 );
1098 }
1099 }
1100 else
1101 {
1102 *v19 |= v20 >> (8 - LOBYTE(pRenderer->uTargetBBits));
1103 ++v13;
1104 ++v19;
1105 }
1106 }
1107 ++v27;
1108 v28 += uNumPixels;
1109 }
1110 while ( v27 < v4->uHeight );
1111 }
1112 }
1113 result = 0;
1114 }
1115 else
1116 {
1117 result = 3;
1118 }
1119 return result;
1120 */
1121 }
1122
1123 //----- (0040EAD8) --------------------------------------------------------
1124 unsigned int RGBTexture::LoadFromFILE(FILE *pFile, unsigned int mode, unsigned int bCloseFile)
1125 {
1126 RGBTexture *v4; // esi@1
1127 unsigned int result; // eax@2
1128 unsigned int v6; // ebx@3
1129 unsigned __int16 v7; // cx@5
1130 unsigned __int16 v8; // ax@5
1131 unsigned int v9; // eax@5
1132 char v10; // zf@5
1133 signed int v11; // ecx@14
1134 int v12; // ebx@19
1135 signed int v13; // ecx@19
1136 int v14; // ebx@52
1137 unsigned __int16 *v15; // edi@52
1138 __int16 v16; // ax@54
1139 unsigned __int16 *v17; // edi@59
1140 __int16 v18; // ax@61
1141 unsigned __int16 *v19; // edi@66
1142 unsigned __int16 v20; // ax@68
1143 int v21; // eax@73
1144 char DstBuf[60]; // [sp+Ch] [bp-90h]@3
1145 char pColorMap[48]; // [sp+48h] [bp-54h]@3
1146 PCXHeader1 pcxh1; // [sp+78h] [bp-24h]@3
1147 PCXHeader2 pcxh2; // [sp+88h] [bp-14h]@3
1148 int v26; // [sp+90h] [bp-Ch]@51
1149 int v27; // [sp+94h] [bp-8h]@54
1150 unsigned __int8 v28; // [sp+9Bh] [bp-1h]@54
1151
1152 v4 = this;
1153 if ( pFile )
1154 {
1155 fread(&pcxh1, 1u, 1u, pFile);
1156 fread(&pcxh1.version, 1u, 1u, pFile);
1157 fread(&pcxh1.encoding, 1u, 1u, pFile);
1158 fread(&pcxh1.bpp, 1u, 1u, pFile);
1159 v6 = 2;
1160 fread(&pcxh1.left, 2u, 1u, pFile);
1161 fread(&pcxh1.up, 2u, 1u, pFile);
1162 fread(&pcxh1.right, 2u, 1u, pFile);
1163 fread(&pcxh1.bottom, 2u, 1u, pFile);
1164 fread(&pcxh1.hres, 2u, 1u, pFile);
1165 fread(&pcxh1.vres, 2u, 1u, pFile);
1166 fread(pColorMap, 0x30u, 1u, pFile);
1167 fread(&pcxh2, 1u, 1u, pFile);
1168 fread(&pcxh2.planes, 1u, 1u, pFile);
1169 fread(&pcxh2.pitch, 2u, 1u, pFile);
1170 fread(&pcxh2.palette_info, 2u, 1u, pFile);
1171 fread(DstBuf, 58u, 1u, pFile);
1172 if ( pcxh1.bpp == 8 )
1173 {
1174 v7 = pcxh1.right - pcxh1.left + 1;
1175 v8 = pcxh1.bottom - pcxh1.up;
1176 v4->uWidth = v7;
1177 ++v8;
1178 v4->uHeight = v8;
1179 v9 = (signed __int16)v7 * (signed __int16)v8;
1180 v10 = mode == 0;
1181 v4->uNumPixels = v9;
1182 if ( v10 )
1183 {
1184 if ( v4->pPixels )
1185 {
1186 pAllocator->FreeChunk(v4->pPixels);
1187 v4->pPixels = 0;
1188 }
1189 v4->pPixels = (unsigned __int16 *)pAllocator->AllocNamedChunk(
1190 v4->pPixels,
1191 2 * v4->uNumPixels + 4,
1192 v4->pName);
1193 v6 = 2;
1194 }
1195 else
1196 {
1197 if ( mode != 1 && mode == 2 )
1198 {
1199 operator new(2 * v9 + 4);
1200 v4->pPixels = 0;
1201 *(unsigned int *)&v4->field_20 |= 1u;
1202 }
1203 }
1204 if ( v4->pPixels )
1205 {
1206 v11 = 1;
1207 while ( 1 << v11 != v4->uWidth )
1208 {
1209 ++v11;
1210 if ( v11 >= 15 )
1211 goto LABEL_19;
1212 }
1213 v4->field_18 = v11;
1214 LABEL_19:
1215 v12 = v4->uHeight;
1216 v13 = 1;
1217 while ( 1 << v13 != v12 )
1218 {
1219 ++v13;
1220 if ( v13 >= 15 )
1221 goto LABEL_24;
1222 }
1223 v4->field_1A = v13;
1224 LABEL_24:
1225 switch ( v4->field_18 )
1226 {
1227 case 2:
1228 v4->field_1C = 3;
1229 break;
1230 case 3:
1231 v4->field_1C = 7;
1232 break;
1233 case 4:
1234 v4->field_1C = 15;
1235 break;
1236 case 5:
1237 v4->field_1C = 31;
1238 break;
1239 case 6:
1240 v4->field_1C = 63;
1241 break;
1242 case 7:
1243 v4->field_1C = 127;
1244 break;
1245 case 8:
1246 v4->field_1C = 255;
1247 break;
1248 case 9:
1249 v4->field_1C = 511;
1250 break;
1251 case 10:
1252 v4->field_1C = 1023;
1253 break;
1254 case 11:
1255 v4->field_1C = 2047;
1256 break;
1257 case 12:
1258 v4->field_1C = 4095;
1259 break;
1260 default:
1261 break;
1262 }
1263 switch ( v4->field_1A )
1264 {
1265 case 2:
1266 v4->field_1E = 3;
1267 break;
1268 case 3:
1269 v4->field_1E = 7;
1270 break;
1271 case 4:
1272 v4->field_1E = 15;
1273 break;
1274 case 5:
1275 v4->field_1E = 31;
1276 break;
1277 case 6:
1278 v4->field_1E = 63;
1279 break;
1280 case 7:
1281 v4->field_1E = 127;
1282 break;
1283 case 8:
1284 v4->field_1E = 255;
1285 break;
1286 case 9:
1287 v4->field_1E = 511;
1288 break;
1289 case 10:
1290 v4->field_1E = 1023;
1291 break;
1292 case 11:
1293 v4->field_1E = 2047;
1294 break;
1295 case 12:
1296 v4->field_1E = 4095;
1297 break;
1298 default:
1299 break;
1300 }
1301 if ( pcxh2.planes == 1 )
1302 Abortf("24bit PCX Only!");
1303 if ( pcxh2.planes == 3 )
1304 {
1305 v26 = 0;
1306 if ( v12 > 0 )
1307 {
1308 do
1309 {
1310 v14 = 0;
1311 v15 = &v4->pPixels[v26 * v4->uWidth];
1312 if ( pcxh2.pitch )
1313 {
1314 do
1315 {
1316 fread((char *)&mode + 3, 1u, 1u, pFile);
1317 if ( (BYTE3(mode) & 0xC0) == -64 )
1318 {
1319 BYTE3(mode) &= 0x3Fu;
1320 fread(&v28, 1u, 1u, pFile);
1321 v27 = 0;
1322 v16 = v28;
1323 if ( BYTE3(mode) )
1324 {
1325 do
1326 {
1327 ++v14;
1328 *v15 = LOWORD(pRenderer->uTargetRMask) & (v16 << (LOBYTE(pRenderer->uTargetGBits)
1329 + LOBYTE(pRenderer->uTargetRBits)
1330 + LOBYTE(pRenderer->uTargetBBits)
1331 - 8));
1332 ++v15;
1333 ++v27;
1334 }
1335 while ( v27 < BYTE3(mode) );
1336 }
1337 }
1338 else
1339 {
1340 ++v14;
1341 *v15 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(mode) << (LOBYTE(pRenderer->uTargetGBits)
1342 + LOBYTE(pRenderer->uTargetRBits)
1343 + LOBYTE(pRenderer->uTargetBBits)
1344 - 8));
1345 ++v15;
1346 }
1347 }
1348 while ( v14 < (unsigned __int16)pcxh2.pitch );
1349 }
1350 v17 = &v4->pPixels[v26 * v4->uWidth];
1351 while ( v14 < 2 * (unsigned __int16)pcxh2.pitch )
1352 {
1353 fread((char *)&mode + 3, 1u, 1u, pFile);
1354 if ( (BYTE3(mode) & 0xC0) == -64 )
1355 {
1356 BYTE3(mode) &= 0x3Fu;
1357 fread(&v28, 1u, 1u, pFile);
1358 v27 = 0;
1359 v18 = v28;
1360 if ( BYTE3(mode) )
1361 {
1362 do
1363 {
1364 *v17 |= pRenderer->uTargetGMask & (unsigned __int16)(v18 << (LOBYTE(pRenderer->uTargetGBits)
1365 + LOBYTE(pRenderer->uTargetBBits)
1366 - 8));
1367 ++v14;
1368 ++v17;
1369 ++v27;
1370 }
1371 while ( v27 < BYTE3(mode) );
1372 }
1373 }
1374 else
1375 {
1376 *v17 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(mode) << (LOBYTE(pRenderer->uTargetGBits)
1377 + LOBYTE(pRenderer->uTargetBBits)
1378 - 8));
1379 ++v14;
1380 ++v17;
1381 }
1382 }
1383 v19 = &v4->pPixels[v26 * v4->uWidth];
1384 while ( v14 < 3 * (unsigned __int16)pcxh2.pitch )
1385 {
1386 fread((char *)&mode + 3, 1u, 1u, pFile);
1387 if ( (BYTE3(mode) & 0xC0) == -64 )
1388 {
1389 BYTE3(mode) &= 0x3Fu;
1390 fread(&v28, 1u, 1u, pFile);
1391 v27 = 0;
1392 v20 = v28;
1393 if ( BYTE3(mode) )
1394 {
1395 do
1396 {
1397 *v19 |= v20 >> (8 - LOBYTE(pRenderer->uTargetBBits));
1398 ++v14;
1399 ++v19;
1400 ++v27;
1401 }
1402 while ( v27 < BYTE3(mode) );
1403 }
1404 }
1405 else
1406 {
1407 *v19 |= BYTE3(mode) >> (8 - LOBYTE(pRenderer->uTargetBBits));
1408 ++v14;
1409 ++v19;
1410 }
1411 }
1412 v21 = v4->uHeight;
1413 ++v26;
1414 }
1415 while ( v26 < v21 );
1416 }
1417 }
1418 if ( bCloseFile )
1419 fclose(pFile);
1420 result = 0;
1421 }
1422 else
1423 {
1424 result = v6;
1425 }
1426 }
1427 else
1428 {
1429 result = 3;
1430 }
1431 }
1432 else
1433 {
1434 result = 1;
1435 }
1436 return result;
1437 }
1438
1439 //----- (0040E51F) --------------------------------------------------------
1440 void RGBTexture::Release()
1441 {
1442 RGBTexture *v1; // esi@1
1443 char v2; // zf@1
1444 void *v3; // [sp-4h] [bp-Ch]@1
1445
1446 v1 = this;
1447 v2 = (this->field_20 & 1) == 0;
1448 v3 = this->pPixels;
1449 this->pName[0] = 0;
1450 if ( v2 )
1451 pAllocator->FreeChunk(v3);
1452 else
1453 free(v3);
1454 *(unsigned int *)&v1->field_20 = 0;
1455 v1->pPixels = 0;
1456 v1->uNumPixels = 0;
1457 v1->uHeight = 0;
1458 v1->uWidth = 0;
1459 v1->field_1A = 0;
1460 v1->field_18 = 0;
1461 }
1462
1463 //----- (0040E55E) --------------------------------------------------------
1464 int RGBTexture::_40E55E(const char *Filename, unsigned int a3)
1465 {
1466 RGBTexture *v3; // esi@1
1467 signed int result; // eax@2
1468 FILE *v5; // edi@3
1469 char *v6; // eax@3
1470 int v7; // edx@3
1471 char v8; // cl@4
1472 unsigned __int16 v9; // cx@9
1473 unsigned __int16 v10; // ax@9
1474 int v11; // eax@9
1475 char v12; // zf@9
1476 void *v13; // eax@12
1477 signed int v14; // ecx@19
1478 signed int v15; // ecx@24
1479 int v16; // eax@57
1480 unsigned __int16 *v17; // ecx@57
1481 unsigned __int16 *v18; // edi@57
1482 signed int v19; // eax@59
1483 unsigned __int16 *v20; // edi@64
1484 signed int v21; // eax@66
1485 unsigned __int16 *v22; // edi@71
1486 signed int v23; // eax@73
1487 int v24; // eax@78
1488 char v25; // [sp+Ch] [bp-54h]@3
1489 char DstBuf; // [sp+3Ch] [bp-24h]@3
1490 char v27; // [sp+3Dh] [bp-23h]@3
1491 char v28; // [sp+3Eh] [bp-22h]@3
1492 char v29; // [sp+3Fh] [bp-21h]@3
1493 int v30; // [sp+40h] [bp-20h]@3
1494 int v31; // [sp+44h] [bp-1Ch]@3
1495 char v32; // [sp+48h] [bp-18h]@3
1496 char v33; // [sp+4Ah] [bp-16h]@3
1497 char v34; // [sp+4Ch] [bp-14h]@3
1498 char v35; // [sp+4Dh] [bp-13h]@3
1499 unsigned __int16 v36; // [sp+4Eh] [bp-12h]@3
1500 int v37; // [sp+54h] [bp-Ch]@3
1501 int v38; // [sp+58h] [bp-8h]@57
1502 FILE *File; // [sp+5Ch] [bp-4h]@1
1503
1504 v3 = this;
1505 File = fopen(Filename, "rb");
1506 if ( !File )
1507 return 1;
1508 v5 = File;
1509 fread(&DstBuf, 1u, 1u, File);
1510 fread(&v27, 1u, 1u, v5);
1511 fread(&v28, 1u, 1u, v5);
1512 fread(&v29, 1u, 1u, v5);
1513 fread(&v30, 2u, 1u, v5);
1514 fread((char *)&v30 + 2, 2u, 1u, File);
1515 fread(&v31, 2u, 1u, File);
1516 fread((char *)&v31 + 2, 2u, 1u, File);
1517 fread(&v32, 2u, 1u, File);
1518 fread(&v33, 2u, 1u, File);
1519 fread(&v25, 0x30u, 1u, File);
1520 fread(&v34, 1u, 1u, File);
1521 fread(&v35, 1u, 1u, File);
1522 fread(&v36, 2u, 1u, File);
1523 v6 = (char *)Filename;
1524 v37 = 0;
1525 v7 = (char *)v3 - Filename;
1526 do
1527 {
1528 v8 = *v6;
1529 if ( !*v6 )
1530 break;
1531 if ( v8 == 46 )
1532 break;
1533 ++v37;
1534 (v6++)[v7] = v8;
1535 }
1536 while ( v37 < 15 );
1537 v3->pName[v37] = 0;
1538 if ( v29 != 8 )
1539 return 3;
1540 v9 = v31 - (short)v30 + 1;
1541 v10 = HIWORD(v31) - HIWORD(v30);
1542 v3->uWidth = v9;
1543 ++v10;
1544 v3->uHeight = v10;
1545 v11 = (signed __int16)v9 * (signed __int16)v10;
1546 v12 = a3 == 0;
1547 v3->uNumPixels = v11;
1548 if ( v12 )
1549 {
1550 if ( v3->pPixels )
1551 pAllocator->FreeChunk(v3->pPixels);
1552 v13 = pAllocator->AllocNamedChunk(v3->pPixels, 2 * v3->uNumPixels + 4, v3->pName);
1553 goto LABEL_16;
1554 }
1555 if ( a3 != 1 && a3 == 2 )
1556 {
1557 v13 = operator new(4 * v11 + 8);
1558 *(unsigned int *)&v3->field_20 |= 1u;
1559 LABEL_16:
1560 v3->pPixels = (unsigned __int16 *)v13;
1561 }
1562 if ( v3->pPixels )
1563 {
1564 v14 = 1;
1565 while ( 1 << v14 != v3->uWidth )
1566 {
1567 ++v14;
1568 if ( v14 >= 15 )
1569 goto LABEL_24;
1570 }
1571 v3->field_18 = v14;
1572 LABEL_24:
1573 v15 = 1;
1574 while ( 1 << v15 != v3->uHeight )
1575 {
1576 ++v15;
1577 if ( v15 >= 15 )
1578 goto LABEL_29;
1579 }
1580 v3->field_1A = v15;
1581 LABEL_29:
1582 switch ( v3->field_18 )
1583 {
1584 case 2:
1585 v3->field_1C = 3;
1586 break;
1587 case 3:
1588 v3->field_1C = 7;
1589 break;
1590 case 4:
1591 v3->field_1C = 15;
1592 break;
1593 case 5:
1594 v3->field_1C = 31;
1595 break;
1596 case 6:
1597 v3->field_1C = 63;
1598 break;
1599 case 7:
1600 v3->field_1C = 127;
1601 break;
1602 case 8:
1603 v3->field_1C = 255;
1604 break;
1605 case 9:
1606 v3->field_1C = 511;
1607 break;
1608 case 10:
1609 v3->field_1C = 1023;
1610 break;
1611 case 11:
1612 v3->field_1C = 2047;
1613 break;
1614 case 12:
1615 v3->field_1C = 4095;
1616 break;
1617 default:
1618 break;
1619 }
1620 switch ( v3->field_1A )
1621 {
1622 case 2:
1623 v3->field_1E = 3;
1624 break;
1625 case 3:
1626 v3->field_1E = 7;
1627 break;
1628 case 4:
1629 v3->field_1E = 15;
1630 break;
1631 case 5:
1632 v3->field_1E = 31;
1633 break;
1634 case 6:
1635 v3->field_1E = 63;
1636 break;
1637 case 7:
1638 v3->field_1E = 127;
1639 break;
1640 case 8:
1641 v3->field_1E = 255;
1642 break;
1643 case 9:
1644 v3->field_1E = 511;
1645 break;
1646 case 10:
1647 v3->field_1E = 1023;
1648 break;
1649 case 11:
1650 v3->field_1E = 2047;
1651 break;
1652 case 12:
1653 v3->field_1E = 4095;
1654 break;
1655 default:
1656 break;
1657 }
1658 fseek(File, 128, 0);
1659 ftell(File);
1660 if ( v35 == 1 )
1661 Abortf("24bit PCX Only!");
1662 if ( v35 == 3 )
1663 {
1664 v37 = 0;
1665 if ( v3->uHeight > 0 )
1666 {
1667 do
1668 {
1669 v16 = v37 * v3->uWidth;
1670 v17 = v3->pPixels;
1671 v38 = 0;
1672 v18 = &v17[v16];
1673 if ( v36 )
1674 {
1675 do
1676 {
1677 fread((char *)&Filename + 3, 1u, 1u, File);
1678 if ( (BYTE3(Filename) & 0xC0) == -64 )
1679 {
1680 BYTE3(Filename) &= 0x3Fu;
1681 fread((char *)&a3 + 3, 1u, 1u, File);
1682 v19 = 0;
1683 if ( BYTE3(Filename) )
1684 {
1685 do
1686 {
1687 ++v38;
1688 *v18 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(a3) << (LOBYTE(pRenderer->uTargetGBits)
1689 + LOBYTE(pRenderer->uTargetRBits)
1690 + LOBYTE(pRenderer->uTargetBBits)
1691 - 8));
1692 ++v18;
1693 ++v19;
1694 }
1695 while ( v19 < BYTE3(Filename) );
1696 }
1697 }
1698 else
1699 {
1700 ++v38;
1701 *v18 = LOWORD(pRenderer->uTargetRMask) & (BYTE3(Filename) << (LOBYTE(pRenderer->uTargetGBits)
1702 + LOBYTE(pRenderer->uTargetRBits)
1703 + LOBYTE(pRenderer->uTargetBBits)
1704 - 8));
1705 ++v18;
1706 }
1707 }
1708 while ( v38 < v36 );
1709 }
1710 v20 = &v3->pPixels[v37 * v3->uWidth];
1711 while ( v38 < 2 * v36 )
1712 {
1713 fread((char *)&Filename + 3, 1u, 1u, File);
1714 if ( (BYTE3(Filename) & 0xC0) == -64 )
1715 {
1716 BYTE3(Filename) &= 0x3Fu;
1717 fread((char *)&a3 + 3, 1u, 1u, File);
1718 v21 = 0;
1719 if ( BYTE3(Filename) )
1720 {
1721 do
1722 {
1723 *v20 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(a3) << (LOBYTE(pRenderer->uTargetGBits)
1724 + LOBYTE(pRenderer->uTargetBBits)
1725 - 8));
1726 ++v38;
1727 ++v20;
1728 ++v21;
1729 }
1730 while ( v21 < BYTE3(Filename) );
1731 }
1732 }
1733 else
1734 {
1735 *v20 |= pRenderer->uTargetGMask & (unsigned __int16)(BYTE3(Filename) << (LOBYTE(pRenderer->uTargetGBits)
1736 + LOBYTE(pRenderer->uTargetBBits)
1737 - 8));
1738 ++v38;
1739 ++v20;
1740 }
1741 }
1742 v22 = &v3->pPixels[v37 * v3->uWidth];
1743 while ( v38 < 3 * v36 )
1744 {
1745 fread((char *)&Filename + 3, 1u, 1u, File);
1746 if ( (BYTE3(Filename) & 0xC0) == -64 )
1747 {
1748 BYTE3(Filename) &= 0x3Fu;
1749 fread((char *)&a3 + 3, 1u, 1u, File);
1750 v23 = 0;
1751 if ( BYTE3(Filename) )
1752 {
1753 do
1754 {
1755 *v22 |= BYTE3(a3) >> (8 - LOBYTE(pRenderer->uTargetBBits));
1756 ++v38;
1757 ++v22;
1758 ++v23;
1759 }
1760 while ( v23 < BYTE3(Filename) );
1761 }
1762 }
1763 else
1764 {
1765 *v22 |= BYTE3(Filename) >> (8 - LOBYTE(pRenderer->uTargetBBits));
1766 ++v38;
1767 ++v22;
1768 }
1769 }
1770 v24 = v3->uHeight;
1771 ++v37;
1772 }
1773 while ( v37 < v24 );
1774 }
1775 }
1776 fclose(File);
1777 result = 0;
1778 }
1779 else
1780 {
1781 result = 2;
1782 }
1783 return result;
1784 }
1785
1786
1787 //----- (0040D73D) --------------------------------------------------------
1788 RGBTexture::RGBTexture()
1789 {
1790 this->pName[0] = 0;
1791 this->pPixels = 0;
1792 this->uNumPixels = 0;
1793 this->uHeight = 0;
1794 this->uWidth = 0;
1795 this->field_1A = 0;
1796 this->field_18 = 0;
1797 this->field_20 = 0;
1798 this->field_22 = 0;
1799 }