Mercurial > might-and-magic-trilogy
comparison Player.cpp @ 0:8b8875f5b359
Initial commit
author | Nomad |
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date | Fri, 05 Oct 2012 16:07:14 +0200 |
parents | |
children | 2ca04ccb612a |
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-1:000000000000 | 0:8b8875f5b359 |
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1 #include "OSAPI.h" | |
2 | |
3 #include "Player.h" | |
4 #include "PlayerFrameTable.h" | |
5 #include "Texture.h" | |
6 #include "AudioPlayer.h" | |
7 #include "Party.h" | |
8 #include "GUIButton.h" | |
9 #include "LOD.h" | |
10 #include "Monsters.h" | |
11 #include "GUIWindow.h" | |
12 #include "Viewport.h" | |
13 #include "Actor.h" | |
14 #include "Game.h" | |
15 #include "Mouse.h" | |
16 #include "TurnEngine.h" | |
17 #include "Events.h" | |
18 #include "Events2D.h" | |
19 #include "Outdoor.h" | |
20 #include "StorylineTextTable.h" | |
21 | |
22 #include "mm7_data.h" | |
23 | |
24 | |
25 | |
26 | |
27 | |
28 | |
29 /* 381 */ | |
30 #pragma pack(push, 1) | |
31 struct PlayerCreation_AttributeProp | |
32 { | |
33 unsigned __int8 uBaseValue; | |
34 char uMaxValue; | |
35 char uDroppedStep; | |
36 char uBaseStep; | |
37 }; | |
38 #pragma pack(pop) | |
39 | |
40 | |
41 #pragma pack(push, 1) | |
42 struct PlayerCreation_AttributePropsByRace | |
43 { | |
44 PlayerCreation_AttributeProp attr[7]; | |
45 }; | |
46 | |
47 struct PlayerCreation_AttributeProps | |
48 { | |
49 PlayerCreation_AttributePropsByRace race[4]; | |
50 }; | |
51 #pragma pack(pop) | |
52 PlayerCreation_AttributeProps stru_4ED7B0; | |
53 | |
54 | |
55 | |
56 | |
57 | |
58 | |
59 | |
60 | |
61 | |
62 | |
63 //----- (00490913) -------------------------------------------------------- | |
64 signed int __cdecl PlayerCreation_ComputeAttributeBonus() | |
65 { | |
66 signed int v0; // edi@1 | |
67 signed int v1; // esi@1 | |
68 int v2; // ebx@2 | |
69 int v3; // ecx@17 | |
70 signed int v4; // eax@17 | |
71 int v5; // edx@18 | |
72 signed int v6; // ecx@18 | |
73 signed int v8; // [sp+Ch] [bp-8h]@1 | |
74 signed int v9; // [sp+10h] [bp-4h]@2 | |
75 | |
76 v8 = 50; | |
77 v0 = 50; | |
78 v1 = 0; | |
79 do | |
80 { | |
81 v9 = 0; | |
82 v2 = 7 * pParty->pPlayers[v1].GetRace(); | |
83 do | |
84 { | |
85 if ( v9 ) | |
86 { | |
87 switch ( v9 ) | |
88 { | |
89 case 1: | |
90 v0 = pParty->pPlayers[v1].uIntelligence; | |
91 break; | |
92 case 2: | |
93 v0 = pParty->pPlayers[v1].uWillpower; | |
94 break; | |
95 case 3: | |
96 v0 = pParty->pPlayers[v1].uEndurance; | |
97 break; | |
98 case 4: | |
99 v0 = pParty->pPlayers[v1].uAccuracy; | |
100 break; | |
101 case 5: | |
102 v0 = pParty->pPlayers[v1].uSpeed; | |
103 break; | |
104 case 6: | |
105 v0 = pParty->pPlayers[v1].uLuck; | |
106 break; | |
107 } | |
108 } | |
109 else | |
110 { | |
111 v0 = pParty->pPlayers[v1].uMight; | |
112 } | |
113 v3 = v2 + v9; | |
114 v4 = stru_4ED7B0.race[0].attr[v3].uBaseValue; | |
115 if ( v0 >= v4 ) | |
116 { | |
117 v5 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; | |
118 v6 = stru_4ED7B0.race[0].attr[v3].uBaseStep; | |
119 } | |
120 else | |
121 { | |
122 v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep; | |
123 v6 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; | |
124 } | |
125 v8 += v5 * (v4 - v0) / v6; | |
126 ++v9; | |
127 } | |
128 while ( v9 <= 6 ); | |
129 ++v1; | |
130 } | |
131 while ( v1 < 4 ); | |
132 return v8; | |
133 } | |
134 | |
135 | |
136 | |
137 //----- (00427730) -------------------------------------------------------- | |
138 bool Player::CanCastSpell(unsigned int uRequiredMana) | |
139 { | |
140 int v2; // eax@1 | |
141 bool result; // eax@2 | |
142 | |
143 v2 = this->sMana; | |
144 if ( v2 >= (signed int)uRequiredMana ) | |
145 { | |
146 this->sMana = v2 - uRequiredMana; | |
147 result = 1; | |
148 } | |
149 else | |
150 { | |
151 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0); | |
152 result = 0; | |
153 } | |
154 return result; | |
155 } | |
156 | |
157 | |
158 //----- (004BE2DD) -------------------------------------------------------- | |
159 void Player::_4BE2DD(unsigned int a2, int a3, int _2devent_idx) | |
160 { | |
161 Player *v4; // edi@1 | |
162 char *v5; // esi@1 | |
163 float v6; // ST04_4@1 | |
164 signed int v7; // eax@1 | |
165 signed int v8; // ebx@1 | |
166 | |
167 auto a4 = _2devent_idx; | |
168 v4 = this; | |
169 v5 = (char *)this + 36 * a3; | |
170 v6 = p2DEvents[a4 - 1].fPriceMultiplier; | |
171 //v6 = p2DEvents_minus1__20[13 * a4]; | |
172 v7 = ((ItemGen *)(v5 + 532))->GetValue(); | |
173 v8 = _4B8102(v7, v6); | |
174 if ( v5[552] & 2 ) | |
175 v8 = 1; | |
176 if ( v8 < 1 ) | |
177 v8 = 1; | |
178 RemoveItemAtInventoryIndex(a2); | |
179 Party::SetGold(pParty->uNumGold + v8); | |
180 } | |
181 | |
182 | |
183 | |
184 //----- (0043EEF3) -------------------------------------------------------- | |
185 bool Player::_43EEF3() | |
186 { | |
187 signed int v1; // esi@1 | |
188 PlayerEquipment *v2; // edx@1 | |
189 bool result; // eax@2 | |
190 | |
191 v1 = 0; | |
192 v2 = &this->pEquipment; | |
193 while ( 1 ) | |
194 { | |
195 result = v2->uOffHand; | |
196 if ( v2->uOffHand ) | |
197 { | |
198 result = *(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 * result + 5]; | |
199 if ( result ) | |
200 { | |
201 if ( result != 64 && result != 65 ) | |
202 break; | |
203 } | |
204 } | |
205 ++v1; | |
206 v2 = (PlayerEquipment *)((char *)v2 + 4); | |
207 if ( v1 >= 16 ) | |
208 { | |
209 LOBYTE(result) = 1; | |
210 return result; | |
211 } | |
212 } | |
213 LOBYTE(result) = 0; | |
214 return result; | |
215 } | |
216 | |
217 | |
218 | |
219 //----- (004B8040) -------------------------------------------------------- | |
220 int Player::_4B8040_condition_time(unsigned int uCondition) | |
221 { | |
222 return (unsigned int)((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 0x18 % 7 + 1; | |
223 } | |
224 | |
225 //----- (004B807C) -------------------------------------------------------- | |
226 int Player::_4B807C(float a2) | |
227 { | |
228 Player *v2; // edi@1 | |
229 unsigned int v3; // eax@1 | |
230 int v4; // esi@1 | |
231 unsigned int v5; // ebx@7 | |
232 int v6; // eax@8 | |
233 signed __int64 v7; // qax@13 | |
234 unsigned int v9; // [sp-4h] [bp-14h]@4 | |
235 signed int v10; // [sp+8h] [bp-8h]@4 | |
236 int v11; // [sp+Ch] [bp-4h]@6 | |
237 | |
238 v2 = this; | |
239 v3 = GetMajorConditionrIdx(); | |
240 v4 = 0; | |
241 if ( (signed int)v3 >= 14 ) | |
242 { | |
243 if ( (signed int)v3 <= 15 ) | |
244 { | |
245 v10 = 5; | |
246 v9 = v3; | |
247 goto LABEL_6; | |
248 } | |
249 if ( v3 == 16 ) | |
250 { | |
251 v10 = 10; | |
252 v9 = 16; | |
253 LABEL_6: | |
254 v11 = _4B8040_condition_time(v9); | |
255 goto LABEL_13; | |
256 } | |
257 } | |
258 v10 = 1; | |
259 v5 = 0; | |
260 do | |
261 { | |
262 v6 = _4B8040_condition_time(v5); | |
263 if ( v6 > v4 ) | |
264 v4 = v6; | |
265 ++v5; | |
266 } | |
267 while ( (signed int)v5 <= 13 ); | |
268 v11 = v4; | |
269 if ( !v4 ) | |
270 v11 = 1; | |
271 LABEL_13: | |
272 v7 = (signed __int64)((double)v11 * (double)v10 * a2); | |
273 if ( (signed int)v7 < 1 ) | |
274 LODWORD(v7) = 1; | |
275 return v7; | |
276 } | |
277 | |
278 //----- (004B8102) -------------------------------------------------------- | |
279 int Player::_4B8102(int a2, float a3) | |
280 { | |
281 signed int v3; // esi@1 | |
282 signed int result; // eax@3 | |
283 | |
284 v3 = (unsigned __int64)(signed __int64)((double)a2 / (a3 + 2.0)) + a2 * GetMerchant() / 100; | |
285 if ( v3 > a2 ) | |
286 v3 = a2; | |
287 result = 1; | |
288 if ( v3 >= 1 ) | |
289 result = v3; | |
290 return result; | |
291 } | |
292 | |
293 //----- (004B8142) -------------------------------------------------------- | |
294 int Player::_4B8142(int a2, float a3) | |
295 { | |
296 int result; // eax@1 | |
297 | |
298 result = (int)((100 - GetMerchant()) * (unsigned __int64)(signed __int64)((double)a2 * a3)) / 100; | |
299 if ( result < a2 ) | |
300 result = a2; | |
301 if ( result < 1 ) | |
302 result = 1; | |
303 return result; | |
304 } | |
305 | |
306 //----- (004B8179) -------------------------------------------------------- | |
307 int Player::_4B8179(float a2) | |
308 { | |
309 signed int v2; // esi@1 | |
310 int v3; // ecx@1 | |
311 signed int result; // eax@3 | |
312 | |
313 v2 = (signed __int64)(a2 * 50.0); | |
314 v3 = v2 * (100 - GetMerchant()) / 100; | |
315 if ( v3 < v2 / 3 ) | |
316 v3 = v2 / 3; | |
317 result = 1; | |
318 if ( v3 >= 1 ) | |
319 result = v3; | |
320 return result; | |
321 } | |
322 | |
323 //----- (004B81C3) -------------------------------------------------------- | |
324 int Player::_4B81C3(int a2, float a3) | |
325 { | |
326 signed int v3; // esi@1 | |
327 int v4; // ecx@1 | |
328 signed int result; // eax@3 | |
329 | |
330 v3 = (signed __int64)((double)a2 / (6.0 - a3)); | |
331 v4 = v3 * (100 - GetMerchant()) / 100; | |
332 if ( v4 < v3 / 3 ) | |
333 v4 = v3 / 3; | |
334 result = 1; | |
335 if ( v4 >= 1 ) | |
336 result = v4; | |
337 return result; | |
338 } | |
339 | |
340 //----- (004B8213) -------------------------------------------------------- | |
341 int Player::_4B8213(int a2, float a3) | |
342 { | |
343 signed __int64 v3; // qax@1 | |
344 | |
345 v3 = (signed __int64)((double)a2 / (a3 + 2.0)); | |
346 if ( (signed int)v3 < 1 ) | |
347 LODWORD(v3) = 1; | |
348 return v3; | |
349 } | |
350 | |
351 //----- (004B8233) -------------------------------------------------------- | |
352 int Player::_4B8233(int a2, float a3) | |
353 { | |
354 signed __int64 v3; // qax@1 | |
355 | |
356 v3 = (signed __int64)((double)a2 * a3); | |
357 if ( (signed int)v3 < 1 ) | |
358 LODWORD(v3) = 1; | |
359 return v3; | |
360 } | |
361 | |
362 //----- (004B824B) -------------------------------------------------------- | |
363 int Player::_4B824B(float a2) | |
364 { | |
365 signed __int64 v2; // qax@1 | |
366 | |
367 v2 = (signed __int64)(a2 * 50.0); | |
368 if ( (signed int)v2 < 1 ) | |
369 LODWORD(v2) = 1; | |
370 return v2; | |
371 } | |
372 | |
373 //----- (004B8265) -------------------------------------------------------- | |
374 int Player::_4B8265(int a2, float a3) | |
375 { | |
376 signed __int64 v3; // qax@1 | |
377 | |
378 v3 = (signed __int64)((double)a2 / (6.0 - a3)); | |
379 if ( (signed int)v3 < 1 ) | |
380 LODWORD(v3) = 1; | |
381 return v3; | |
382 } | |
383 | |
384 | |
385 | |
386 | |
387 | |
388 //----- (004B6FF9) -------------------------------------------------------- | |
389 int Player::_4B6FF9() | |
390 { | |
391 Player *v1; // esi@1 | |
392 signed int v2; // eax@1 | |
393 char v3; // zf@4 | |
394 | |
395 v1 = this; | |
396 v2 = (signed int)ptr_507BC0->ptr_1C; | |
397 if ( v2 == 78 || v2 > 80 && v2 <= 82 ) | |
398 { | |
399 if ( GetMajorConditionrIdx() == 18 ) | |
400 goto LABEL_6; | |
401 v3 = GetMajorConditionrIdx() == 17; | |
402 } | |
403 else | |
404 { | |
405 v3 = GetMajorConditionrIdx() == 18; | |
406 } | |
407 if ( !v3 ) | |
408 return 1; | |
409 LABEL_6: | |
410 if ( v1->sHealth < GetMaxHealth() || v1->sMana < GetMaxMana() ) | |
411 return 1; | |
412 return 0; | |
413 } | |
414 | |
415 | |
416 | |
417 //----- (00421E75) -------------------------------------------------------- | |
418 unsigned int Player::GetItemIDAtInventoryIndex(int *a2) | |
419 { | |
420 int v2; // eax@1 | |
421 unsigned int result; // eax@3 | |
422 | |
423 v2 = *a2; | |
424 if ( *a2 >= 126 || v2 < 0 ) | |
425 { | |
426 result = 0; | |
427 } | |
428 else | |
429 { | |
430 result = this->pInventoryIndices[v2]; | |
431 if ( (result & 0x80000000u) != 0 ) | |
432 { | |
433 *a2 = -1 - result; | |
434 result = this->pInventoryIndices[-1 - result]; | |
435 } | |
436 } | |
437 return result; | |
438 } | |
439 | |
440 | |
441 | |
442 //----- (004160CA) -------------------------------------------------------- | |
443 char Player::_4160CA(int a2) | |
444 { | |
445 Player *v2; // esi@1 | |
446 signed int v3; // edx@1 | |
447 signed int v4; // ebx@1 | |
448 ItemGen *v5; // eax@1 | |
449 int v6; // edi@2 | |
450 signed int i; // edx@8 | |
451 ItemGen **v8; // ecx@9 | |
452 __int16 v10[137]; // [sp+Ch] [bp-118h]@1 | |
453 __int16 v11; // [sp+11Eh] [bp-6h]@1 | |
454 int v12; // [sp+120h] [bp-4h]@1 | |
455 | |
456 auto a1 = this; | |
457 | |
458 v12 = a2; | |
459 v2 = a1; | |
460 v3 = 0; | |
461 v10[0] = 0; | |
462 v4 = 0; | |
463 memset(&v10[1], 0, 0x110u); | |
464 v11 = 0; | |
465 v5 = a1->pInventoryItems; | |
466 do | |
467 { | |
468 v6 = 0; | |
469 if ( (signed int)v5->uItemID > 0 && (signed int)v5->uItemID <= 134 ) | |
470 v10[v4++] = v3; | |
471 ++v3; | |
472 ++v5; | |
473 } | |
474 while ( v3 < 138 ); | |
475 if ( v4 ) | |
476 { | |
477 if ( v12 ) | |
478 { | |
479 if ( v12 > 0 ) | |
480 { | |
481 do | |
482 { | |
483 LOWORD(v5) = 9 * v10[v6]; | |
484 if ( !(BYTE1(v2->pInventoryItems[v10[v6]].uAttributtes) & 2) ) | |
485 { | |
486 v5 = (ItemGen *)((char *)&v2->pInventoryItems[v10[rand() % v4]] + 20); | |
487 v5->uItemID |= 2u; | |
488 } | |
489 ++v6; | |
490 } | |
491 while ( v6 < v12 ); | |
492 } | |
493 } | |
494 else | |
495 { | |
496 for ( i = 0; i < v4; ++i ) | |
497 { | |
498 v8 = (ItemGen **)&v2->pInventoryItems[v10[i]].uAttributtes; | |
499 v5 = *v8; | |
500 if ( !(BYTE1(v5) & 2) ) | |
501 { | |
502 LOBYTE(v5) = (unsigned __int8)v5 | 2; | |
503 *v8 = v5; | |
504 } | |
505 } | |
506 } | |
507 } | |
508 return (char)v5; | |
509 } | |
510 | |
511 //----- (004948B1) -------------------------------------------------------- | |
512 __int16 Player::PlaySound(int a2, int a3) | |
513 { | |
514 Player *v3; // edi@1 | |
515 int v4; // eax@4 | |
516 signed int v5; // esi@4 | |
517 char *v6; // ebx@4 | |
518 signed int v7; // ecx@5 | |
519 char v8; // al@6 | |
520 int v9; // eax@10 | |
521 unsigned int v10; // ecx@10 | |
522 int v11; // esi@10 | |
523 signed int v12; // eax@11 | |
524 signed int v13; // esi@12 | |
525 int v14; // eax@12 | |
526 int v15; // eax@17 | |
527 int v16; // ebx@17 | |
528 signed int v17; // ecx@19 | |
529 char *v18; // edi@20 | |
530 int v20[5]; // [sp+Ch] [bp-1Ch]@7 | |
531 Player *v21; // [sp+20h] [bp-8h]@1 | |
532 int v22; // [sp+24h] [bp-4h]@1 | |
533 int v23; // [sp+30h] [bp+8h]@4 | |
534 | |
535 v3 = this; | |
536 v21 = this; | |
537 v22 = 1; | |
538 do | |
539 { | |
540 if ( this == pPlayers[v22] ) | |
541 break; | |
542 ++v22; | |
543 } | |
544 while ( v22 <= 4 ); | |
545 v4 = a2; | |
546 v5 = 0; | |
547 v23 = 0; | |
548 v6 = (char *)&unk_4ED3D8 + 8 * v4; | |
549 if ( uVoicesVolumeMultiplier ) | |
550 { | |
551 v7 = 0; | |
552 do | |
553 { | |
554 v8 = v6[v7]; | |
555 if ( v8 ) | |
556 v20[v5++] = (unsigned __int8)v8; | |
557 ++v7; | |
558 } | |
559 while ( v7 < 2 ); | |
560 if ( v5 ) | |
561 { | |
562 v9 = rand(); | |
563 v10 = v3->uVoiceID; | |
564 v11 = v20[v9 % v5]; | |
565 if ( LOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[v10]) ) | |
566 { | |
567 v23 = rand() % SLOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[v10]) | |
568 + 2 * (v11 + 50 * v21->uVoiceID) | |
569 + 4998; | |
570 v12 = 8 * v22 + 312; | |
571 LOBYTE(v12) = v12 | 4; | |
572 pAudioPlayer->PlaySound( | |
573 (SoundID)v23, | |
574 v12, | |
575 0, | |
576 -1, | |
577 0, | |
578 0, | |
579 (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0), | |
580 0); | |
581 } | |
582 } | |
583 } | |
584 v13 = 0; | |
585 v14 = (int)(v6 + 3); | |
586 do | |
587 { | |
588 if ( *(char *)v14 ) | |
589 v20[v13++] = *(char *)v14; | |
590 ++v14; | |
591 } | |
592 while ( -3 - (signed int)v6 + v14 < 5 ); | |
593 if ( v13 ) | |
594 { | |
595 v15 = rand(); | |
596 v22 = 0; | |
597 v16 = v20[v15 % v13]; | |
598 if ( v16 == 21 && v23 ) | |
599 { | |
600 v17 = 0; | |
601 if ( (signed int)pSoundList->uNumSounds <= 0 ) | |
602 { | |
603 LABEL_23: | |
604 v17 = 0; | |
605 } | |
606 else | |
607 { | |
608 v18 = (char *)&pSoundList->pSounds->uSoundID; | |
609 while ( *(int *)v18 != v23 ) | |
610 { | |
611 ++v17; | |
612 v18 += 120; | |
613 if ( v17 >= (signed int)pSoundList->uNumSounds ) | |
614 goto LABEL_23; | |
615 } | |
616 } | |
617 if ( pSoundList->pSounds[v17].pSoundData[0] ) | |
618 v22 = (sLastTrackLengthMS << 7) / 1000; | |
619 } | |
620 LOWORD(v14) = v21->PlayEmotion(v16, v22); | |
621 } | |
622 return v14; | |
623 } | |
624 // 4948B1: using guessed type int var_1C[5]; | |
625 | |
626 //----- (00494A25) -------------------------------------------------------- | |
627 __int16 Player::PlayEmotion(int a2, int a3) | |
628 { | |
629 signed int v3; // eax@1 | |
630 unsigned __int16 v4; // dx@1 | |
631 signed int v5; // edi@15 | |
632 PlayerFrame *v6; // esi@17 | |
633 signed int v7; // eax@20 | |
634 | |
635 LOWORD(v3) = this->uExpressionID; | |
636 v4 = a2; | |
637 if ( (short)v3 != 4 && (short)v3 != 12 || a2 != 58 ) | |
638 { | |
639 v3 = (unsigned __int16)v3; | |
640 if ( (signed int)(unsigned __int16)v3 >= 2 ) | |
641 { | |
642 if ( v3 <= 7 ) | |
643 goto LABEL_12; | |
644 if ( v3 > 8 ) | |
645 { | |
646 if ( v3 > 11 ) | |
647 { | |
648 if ( v3 == 12 || v3 > 97 && v3 <= 99 ) | |
649 return v3; | |
650 goto LABEL_15; | |
651 } | |
652 LABEL_12: | |
653 if ( a2 != 34 && a2 != 35 && a2 != 36 ) | |
654 return v3; | |
655 goto LABEL_15; | |
656 } | |
657 } | |
658 } | |
659 LABEL_15: | |
660 LOWORD(v3) = a3; | |
661 v5 = 0; | |
662 this->uExpressionTimeLength = a3; | |
663 this->uExpressionTimePassed = 0; | |
664 if ( !a3 ) | |
665 { | |
666 if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 ) | |
667 { | |
668 LABEL_20: | |
669 v7 = 0; | |
670 } | |
671 else | |
672 { | |
673 v6 = pPlayerFrameTable->pFrames; | |
674 while ( v6->uSequenceID != a2 ) | |
675 { | |
676 ++v5; | |
677 ++v6; | |
678 if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames ) | |
679 goto LABEL_20; | |
680 } | |
681 v7 = v5; | |
682 } | |
683 v4 = a2; | |
684 LOWORD(v3) = 8 * pPlayerFrameTable->pFrames[v3].uAnimLength; | |
685 this->uExpressionTimeLength = v3; | |
686 } | |
687 this->uExpressionID = v4; | |
688 viewparams->bRedrawGameUI = 1; | |
689 return v3; | |
690 } | |
691 | |
692 | |
693 //----- (0049327B) -------------------------------------------------------- | |
694 int Player::_49327B(unsigned int uClass, int a3) | |
695 { | |
696 Player *v3; // esi@1 | |
697 char v4; // zf@4 | |
698 __int16 v5; // dx@9 | |
699 signed int result; // eax@84 | |
700 unsigned int v7; // [sp-8h] [bp-10h]@3 | |
701 int v8; // [sp-4h] [bp-Ch]@3 | |
702 | |
703 v3 = this; | |
704 if ( this->uClass == uClass ) | |
705 { | |
706 LABEL_84: | |
707 result = 1; | |
708 } | |
709 else | |
710 { | |
711 switch ( uClass ) | |
712 { | |
713 case 0u: | |
714 v8 = a3; | |
715 v7 = 1; | |
716 goto LABEL_4; | |
717 case 1u: | |
718 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 17) | |
719 || _49327B(2u, a3) ) | |
720 goto LABEL_84; | |
721 v8 = a3; | |
722 v7 = 3; | |
723 goto LABEL_4; | |
724 case 2u: | |
725 v5 = 19; | |
726 goto LABEL_82; | |
727 case 3u: | |
728 v5 = 21; | |
729 goto LABEL_82; | |
730 case 4u: | |
731 v8 = a3; | |
732 v7 = 5; | |
733 goto LABEL_4; | |
734 case 5u: | |
735 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 11) | |
736 || _49327B(6u, a3) ) | |
737 goto LABEL_84; | |
738 v8 = a3; | |
739 v7 = 7; | |
740 goto LABEL_4; | |
741 case 6u: | |
742 if ( !a3 ) | |
743 break; | |
744 v5 = 13; | |
745 goto LABEL_82; | |
746 case 7u: | |
747 if ( !a3 ) | |
748 break; | |
749 v5 = 15; | |
750 goto LABEL_82; | |
751 case 8u: | |
752 v8 = a3; | |
753 v7 = 9; | |
754 goto LABEL_4; | |
755 case 9u: | |
756 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 23) | |
757 || _49327B(0xAu, a3) ) | |
758 goto LABEL_84; | |
759 v8 = a3; | |
760 v7 = 11; | |
761 goto LABEL_4; | |
762 case 0xAu: | |
763 if ( !a3 ) | |
764 break; | |
765 v5 = 25; | |
766 goto LABEL_82; | |
767 case 0xBu: | |
768 if ( !a3 ) | |
769 break; | |
770 v5 = 27; | |
771 goto LABEL_82; | |
772 case 0xCu: | |
773 v8 = a3; | |
774 v7 = 13; | |
775 goto LABEL_4; | |
776 case 0xDu: | |
777 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 41) | |
778 || _49327B(0xEu, a3) ) | |
779 goto LABEL_84; | |
780 v8 = a3; | |
781 v7 = 15; | |
782 goto LABEL_4; | |
783 case 0xEu: | |
784 if ( !a3 ) | |
785 break; | |
786 v5 = 43; | |
787 goto LABEL_82; | |
788 case 0xFu: | |
789 if ( !a3 ) | |
790 break; | |
791 v5 = 45; | |
792 goto LABEL_82; | |
793 case 0x10u: | |
794 v8 = a3; | |
795 v7 = 17; | |
796 goto LABEL_4; | |
797 case 0x11u: | |
798 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 35) | |
799 || _49327B(0x12u, a3) ) | |
800 goto LABEL_84; | |
801 v8 = a3; | |
802 v7 = 19; | |
803 goto LABEL_4; | |
804 case 0x12u: | |
805 if ( !a3 ) | |
806 break; | |
807 v5 = 37; | |
808 goto LABEL_82; | |
809 case 0x13u: | |
810 v5 = 39; | |
811 goto LABEL_82; | |
812 case 0x14u: | |
813 v8 = a3; | |
814 v7 = 21; | |
815 goto LABEL_4; | |
816 case 0x15u: | |
817 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 29) | |
818 || _49327B(0x16u, a3) ) | |
819 goto LABEL_84; | |
820 v8 = a3; | |
821 v7 = 23; | |
822 goto LABEL_4; | |
823 case 0x16u: | |
824 if ( !a3 ) | |
825 break; | |
826 v5 = 31; | |
827 goto LABEL_82; | |
828 case 0x17u: | |
829 if ( !a3 ) | |
830 break; | |
831 v5 = 33; | |
832 goto LABEL_82; | |
833 case 0x18u: | |
834 if ( !_49327B(0x19u, a3) ) | |
835 goto LABEL_56; | |
836 break; | |
837 case 0x19u: | |
838 LABEL_56: | |
839 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->field_152, 63) | |
840 || _49327B(0x1Au, a3) ) | |
841 goto LABEL_84; | |
842 v8 = a3; | |
843 v7 = 27; | |
844 goto LABEL_4; | |
845 case 0x1Au: | |
846 if ( !a3 ) | |
847 break; | |
848 v5 = 65; | |
849 goto LABEL_82; | |
850 case 0x1Bu: | |
851 if ( !a3 ) | |
852 break; | |
853 v5 = 67; | |
854 goto LABEL_82; | |
855 case 0x1Cu: | |
856 v8 = a3; | |
857 v7 = 29; | |
858 goto LABEL_4; | |
859 case 0x1Du: | |
860 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 69) | |
861 || _49327B(0x1Eu, a3) ) | |
862 goto LABEL_84; | |
863 v8 = a3; | |
864 v7 = 31; | |
865 goto LABEL_4; | |
866 case 0x1Eu: | |
867 if ( !a3 ) | |
868 break; | |
869 v5 = 71; | |
870 goto LABEL_82; | |
871 case 0x1Fu: | |
872 if ( !a3 ) | |
873 break; | |
874 v5 = 73; | |
875 goto LABEL_82; | |
876 case 0x20u: | |
877 v8 = a3; | |
878 v7 = 33; | |
879 goto LABEL_4; | |
880 case 0x21u: | |
881 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 73) | |
882 || _49327B(0x22u, a3) ) | |
883 goto LABEL_84; | |
884 v8 = a3; | |
885 v7 = 35; | |
886 LABEL_4: | |
887 v4 = _49327B(v7, v8) == 0; | |
888 goto LABEL_83; | |
889 case 0x22u: | |
890 if ( !a3 ) | |
891 break; | |
892 v5 = 77; | |
893 goto LABEL_82; | |
894 case 0x23u: | |
895 if ( a3 ) | |
896 { | |
897 v5 = 79; | |
898 LABEL_82: | |
899 v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, v5) == 0; | |
900 LABEL_83: | |
901 if ( !v4 ) | |
902 goto LABEL_84; | |
903 } | |
904 break; | |
905 default: | |
906 break; | |
907 } | |
908 result = 0; | |
909 } | |
910 return result; | |
911 } | |
912 | |
913 | |
914 //----- (00492C0B) -------------------------------------------------------- | |
915 bool Player::CanAct() | |
916 { | |
917 bool result; // eax@2 | |
918 | |
919 if ( this->pConditions[2] | this->pConditions[12] | this->pConditions[13] | this->pConditions[14] | this->pConditions[15] | this->pConditions[16] ) | |
920 result = 0; | |
921 else | |
922 result = 1; | |
923 return result; | |
924 } | |
925 | |
926 //----- (00492C40) -------------------------------------------------------- | |
927 bool Player::CanSteal() | |
928 { | |
929 int v1; // eax@1 | |
930 | |
931 LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING); | |
932 return v1 != 0; | |
933 } | |
934 | |
935 //----- (00492C4E) -------------------------------------------------------- | |
936 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID) | |
937 { | |
938 char v2; // zf@9 | |
939 __int16 v4; // dx@13 | |
940 char v5; // zf@15 | |
941 | |
942 if ( (signed int)uItemID > 532 ) // if (uItemID == 514 || // item233 ®á®å âਪ àâ¥ä ªâ, §«® | |
943 // uItemID == 516 || // item221 ‘â àë© ¨ª àâ¥ä ªâ, §«® | |
944 // uItemID == 524) // item325 ‘ã¬à ª ५¨ª¢¨ï, §«® | |
945 { | |
946 if ( uItemID == 533 ) | |
947 { | |
948 v2 = GetRace() == 1; | |
949 } | |
950 else | |
951 { | |
952 if ( uItemID != 534 ) | |
953 { | |
954 if ( uItemID == 535 ) // | |
955 // if (uItemID == 530) // item093 ƒ¨¡¥«ì «ìä àâ¥ä ªâ, £®¡«¨ | |
956 { | |
957 switch ( this->uVoiceID ) | |
958 { | |
959 default: | |
960 return 1; | |
961 case 4u: | |
962 case 5u: | |
963 case 6u: | |
964 case 7u: | |
965 case 0xAu: | |
966 case 0xBu: | |
967 case 0xEu: // | |
968 // if (uItemID == 535) // item129 ᪮àâ ‹¥¤¨ àâ¥ä ªâ, ¦¥é¨ | |
969 case 0xFu: | |
970 case 0x12u: | |
971 case 0x13u: | |
972 case 0x15u: | |
973 case 0x18u: | |
974 return 0; | |
975 } | |
976 return 0; | |
977 } | |
978 if ( uItemID == 536 ) // | |
979 // if (uItemID == 531) // item093 Žª® Œë᫨ àâ¥ä ªâ, 祫®¢¥ª | |
980 { | |
981 switch ( this->uVoiceID ) | |
982 { | |
983 case 4u: | |
984 case 5u: | |
985 case 6u: | |
986 case 7u: | |
987 case 0xAu: | |
988 case 0xBu: | |
989 case 0xEu: | |
990 case 0xFu: | |
991 case 0x12u: | |
992 case 0x13u: | |
993 case 0x15u: | |
994 case 0x18u: | |
995 return 1; | |
996 default: | |
997 return 0; | |
998 } | |
999 return 0; | |
1000 } | |
1001 if ( uItemID != 604 ) // | |
1002 // if (uItemID == 532) // item073 «ìä¨©áª ï Š®«ìç㣠àâ¥ä ªâ, í«ìä | |
1003 return 1; | |
1004 v5 = _43EEF3() == 0; | |
1005 goto LABEL_23; | |
1006 } | |
1007 v2 = GetRace() == 3; // | |
1008 // if (uItemID == 533) // item113 Š®¢ ë¥ ‹ âë¥ ãª ¢¨æë àâ¥ä ªâ, £®¬ | |
1009 } | |
1010 } | |
1011 else | |
1012 { | |
1013 if ( uItemID != 532 ) | |
1014 { | |
1015 if ( uItemID != 515 && uItemID != 517 ) // | |
1016 // if (uItemID == 534) // item104 ®ïá ƒ¥à®ï àâ¥ä ªâ, ¬ã¦ç¨ | |
1017 { | |
1018 if ( uItemID == 521 ) // if (uItemID == 521 || // item239 ˜«¥¬ ’ «¥¤® àâ¥ä ªâ, ¤®¡à® | |
1019 // uItemID == 526) // item230 ‘¯à ¢¥¤«¨¢®áâì ५¨ª¢¨ï, ¤®¡à® | |
1020 { | |
1021 LABEL_13: | |
1022 v4 = 99; | |
1023 LABEL_15: | |
1024 v5 = (unsigned __int16)_449B57_test_bit(pParty->_award_bits, v4) == 0; | |
1025 LABEL_23: | |
1026 if ( !v5 ) | |
1027 return 1; | |
1028 return 0; | |
1029 } | |
1030 if ( uItemID != 525 ) | |
1031 { | |
1032 if ( uItemID != 527 ) | |
1033 { | |
1034 if ( uItemID != 531 ) | |
1035 return 1; | |
1036 v2 = GetRace() == 2; | |
1037 goto LABEL_10; | |
1038 } | |
1039 goto LABEL_13; | |
1040 } | |
1041 } | |
1042 v4 = 100; | |
1043 goto LABEL_15; | |
1044 } | |
1045 v2 = GetRace() == 0; | |
1046 } | |
1047 LABEL_10: | |
1048 if ( v2 ) | |
1049 return 1; | |
1050 return 0; | |
1051 } | |
1052 | |
1053 //----- (00492D65) -------------------------------------------------------- | |
1054 int Player::SetCondition(unsigned int uConditionIdx, int a3) | |
1055 { | |
1056 Player *v3; // esi@1 | |
1057 Player **v4; // ebx@2 | |
1058 Player *v5; // ecx@21 | |
1059 Player *v6; // ecx@22 | |
1060 Player *v7; // ecx@29 | |
1061 Player *v8; // ecx@30 | |
1062 Player *v9; // ecx@37 | |
1063 Player *v10; // ecx@38 | |
1064 Player *v11; // ecx@45 | |
1065 Player *v12; // ecx@46 | |
1066 char *v13; // eax@49 | |
1067 Player *v14; // ecx@58 | |
1068 Player *v15; // ecx@59 | |
1069 Player *v16; // ecx@60 | |
1070 signed int result; // eax@76 | |
1071 signed int v18; // ecx@77 | |
1072 int v19; // eax@77 | |
1073 char v20; // al@80 | |
1074 signed int v21; // ebx@82 | |
1075 signed int v22; // esi@82 | |
1076 int v23; // [sp-8h] [bp-1Ch]@7 | |
1077 int v24; // [sp-8h] [bp-1Ch]@15 | |
1078 int v25; // [sp-8h] [bp-1Ch]@53 | |
1079 int v26; // [sp-4h] [bp-18h]@7 | |
1080 signed int v27; // [sp-4h] [bp-18h]@15 | |
1081 int v28; // [sp-4h] [bp-18h]@53 | |
1082 char *v29; // [sp+Ch] [bp-8h]@1 | |
1083 int v30; // [sp+10h] [bp-4h]@2 | |
1084 int v31; // [sp+20h] [bp+Ch]@82 | |
1085 | |
1086 v3 = this; | |
1087 v29 = (char *)this + 8 * uConditionIdx; | |
1088 if ( *(_QWORD *)v29 ) | |
1089 { | |
1090 LABEL_76: | |
1091 result = 0; | |
1092 } | |
1093 else | |
1094 { | |
1095 v4 = &pPlayers[1]; | |
1096 v30 = 0; | |
1097 do | |
1098 { | |
1099 if ( (*v4)->CanAct() ) | |
1100 ++v30; | |
1101 ++v4; | |
1102 } | |
1103 while ( (signed int)v4 <= (signed int)&pPlayers[4] ); | |
1104 switch ( uConditionIdx ) | |
1105 { | |
1106 case 0u: | |
1107 v26 = 0; | |
1108 v23 = 30; | |
1109 goto LABEL_81; | |
1110 case 1u: | |
1111 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 ) | |
1112 goto LABEL_10; | |
1113 v26 = 0; | |
1114 v23 = 25; | |
1115 goto LABEL_81; | |
1116 case 2u: | |
1117 if ( a3 != 1 ) | |
1118 goto LABEL_82; | |
1119 if ( v3->HasEnchantedItemEquipped(22) ) | |
1120 goto LABEL_76; | |
1121 v27 = 3; | |
1122 v24 = 505; | |
1123 goto LABEL_16; | |
1124 case 3u: | |
1125 v26 = 0; | |
1126 v23 = 26; | |
1127 goto LABEL_81; | |
1128 case 4u: | |
1129 v26 = 0; | |
1130 v23 = 31; | |
1131 goto LABEL_81; | |
1132 case 5u: | |
1133 if ( a3 == 1 | |
1134 && (v3->HasEnchantedItemEquipped(19) || v5->WearsItem(505, 3) || v6->WearsItem(530, 6)) ) | |
1135 goto LABEL_76; | |
1136 v26 = 0; | |
1137 v23 = 29; | |
1138 goto LABEL_81; | |
1139 case 6u: | |
1140 case 8u: | |
1141 case 0xAu: | |
1142 if ( a3 == 1 ) | |
1143 { | |
1144 if ( (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 ) | |
1145 { | |
1146 --pParty->pPartyBuffs[13].uPower; | |
1147 if ( pParty->pPartyBuffs[13].uPower < 1u ) | |
1148 pParty->pPartyBuffs[13].Reset(); | |
1149 } | |
1150 if ( v3->HasEnchantedItemEquipped(21) | |
1151 || v7->WearsItem(505, 3) | |
1152 || v8->WearsItem(530, 6) ) | |
1153 goto LABEL_76; | |
1154 } | |
1155 v26 = 0; | |
1156 v23 = 27; | |
1157 goto LABEL_81; | |
1158 case 7u: | |
1159 case 9u: | |
1160 case 0xBu: | |
1161 if ( a3 != 1 ) | |
1162 goto LABEL_40; | |
1163 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 | |
1164 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) ) | |
1165 goto LABEL_10; | |
1166 if ( v3->HasEnchantedItemEquipped(18) || v9->WearsItem(505, 3) || v10->WearsItem(530, 6) ) | |
1167 goto LABEL_76; | |
1168 LABEL_40: | |
1169 v26 = 0; | |
1170 v23 = 28; | |
1171 goto LABEL_81; | |
1172 case 0xCu: | |
1173 if ( a3 != 1 ) | |
1174 goto LABEL_82; | |
1175 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 | |
1176 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) ) | |
1177 goto LABEL_10; | |
1178 if ( v3->HasEnchantedItemEquipped(20) | |
1179 || v11->WearsItem(505, 3) | |
1180 || v12->WearsItem(507, 16) ) | |
1181 goto LABEL_76; | |
1182 v27 = 6; | |
1183 v24 = 530; | |
1184 LABEL_16: | |
1185 if ( v3->WearsItem(v24, v27) ) | |
1186 goto LABEL_76; | |
1187 goto LABEL_82; | |
1188 case 0xDu: | |
1189 v3->PlaySound(32, 0); | |
1190 v13 = (char *)&v3->sHealth; | |
1191 goto LABEL_70; | |
1192 case 0xEu: | |
1193 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u ) | |
1194 goto LABEL_10; | |
1195 v28 = 0; | |
1196 v25 = 33; | |
1197 goto LABEL_67; | |
1198 case 0xFu: | |
1199 if ( a3 == 1 | |
1200 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0 | |
1201 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) | |
1202 || v3->HasEnchantedItemEquipped(23) | |
1203 || v14->WearsItem(520, 16) | |
1204 || v15->WearsItem(505, 3) | |
1205 || v16->WearsItem(530, 6)) ) | |
1206 goto LABEL_76; | |
1207 v26 = 0; | |
1208 v23 = 34; | |
1209 goto LABEL_81; | |
1210 case 0x10u: | |
1211 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u ) | |
1212 { | |
1213 LABEL_10: | |
1214 --pParty->pPartyBuffs[13].uPower; | |
1215 if ( pParty->pPartyBuffs[13].uPower < 1u ) | |
1216 pParty->pPartyBuffs[13].Reset(); | |
1217 goto LABEL_76; | |
1218 } | |
1219 v28 = 0; | |
1220 v25 = 35; | |
1221 LABEL_67: | |
1222 v3->PlaySound(v25, v28); | |
1223 if ( v3->sHealth > 0 ) | |
1224 v3->sHealth = 0; | |
1225 v13 = (char *)&v3->sMana; | |
1226 LABEL_70: | |
1227 if ( *(int *)v13 > 0 ) | |
1228 *(int *)v13 = 0; | |
1229 LABEL_82: | |
1230 v21 = 0; | |
1231 *(_QWORD *)v29 = pParty->uTimePlayed; | |
1232 v31 = 0; | |
1233 v22 = 1; | |
1234 do | |
1235 { | |
1236 if ( pPlayers[v22]->CanAct() ) | |
1237 { | |
1238 ++v31; | |
1239 v21 = v22; | |
1240 } | |
1241 ++v22; | |
1242 } | |
1243 while ( v22 <= 4 ); | |
1244 if ( v30 == 2 ) | |
1245 { | |
1246 if ( v31 == 1 ) | |
1247 pPlayers[v21]->PlaySound(107, 0); | |
1248 } | |
1249 result = 1; | |
1250 break; | |
1251 case 0x11u: | |
1252 if ( v3->uClass == 35 || v3->pConditions[16] || v3->pConditions[17] || !v3->pConditions[14] ) | |
1253 goto LABEL_76; | |
1254 memset(v3, 0, 0xA0u); | |
1255 v3->sHealth = v3->GetMaxHealth(); | |
1256 v18 = 0; | |
1257 v3->field_1928 = v3->uFace; | |
1258 v19 = v3->uVoiceID; | |
1259 v3->sMana = 0; | |
1260 v3->field_1924 = v19; | |
1261 switch ( v19 ) | |
1262 { | |
1263 case 0: | |
1264 case 1: | |
1265 case 2: | |
1266 case 3: | |
1267 case 8: | |
1268 case 9: | |
1269 case 12: | |
1270 case 13: | |
1271 case 16: | |
1272 case 17: | |
1273 case 20: | |
1274 case 23: | |
1275 v18 = 0; | |
1276 break; | |
1277 case 4: | |
1278 case 5: | |
1279 case 6: | |
1280 case 7: | |
1281 case 10: | |
1282 case 11: | |
1283 case 14: | |
1284 case 15: | |
1285 case 18: | |
1286 case 19: | |
1287 case 21: | |
1288 case 24: | |
1289 v18 = 1; | |
1290 break; | |
1291 default: | |
1292 break; | |
1293 } | |
1294 v26 = 0; | |
1295 v20 = (v18 != 0) + 23; | |
1296 v23 = 99; | |
1297 v3->uFace = v20; | |
1298 v3->uVoiceID = v20; | |
1299 LABEL_81: | |
1300 v3->PlaySound(v23, v26); | |
1301 goto LABEL_82; | |
1302 default: | |
1303 goto LABEL_82; | |
1304 } | |
1305 } | |
1306 return result; | |
1307 } | |
1308 | |
1309 //----- (00492528) -------------------------------------------------------- | |
1310 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID) | |
1311 { | |
1312 unsigned int v3; // eax@1 | |
1313 Texture *v4; // esi@1 | |
1314 unsigned int v5; // ebx@1 | |
1315 signed int v6; // edi@5 | |
1316 int *v7; // ecx@6 | |
1317 signed int v8; // edx@7 | |
1318 int *v9; // eax@8 | |
1319 Player *v11; // [sp+Ch] [bp-4h]@1 | |
1320 unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1 | |
1321 | |
1322 v11 = this; | |
1323 v3 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1324 v4 = (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0); | |
1325 v5 = GetSizeInInventorySlots(v3 != -1 ? pIcons_LOD->pTextures[v3].uTextureWidth : 24); | |
1326 uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight); | |
1327 if ( !areWeLoadingTexture ) | |
1328 { | |
1329 v4->Release(); | |
1330 pIcons_LOD->_40F9C5(); | |
1331 } | |
1332 if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 ) | |
1333 { | |
1334 v6 = 0; | |
1335 if ( (signed int)uItemIDa <= 0 ) | |
1336 return 1; | |
1337 v7 = &v11->pInventoryIndices[uSlot]; | |
1338 while ( 1 ) | |
1339 { | |
1340 v8 = 0; | |
1341 if ( (signed int)v5 > 0 ) | |
1342 break; | |
1343 LABEL_11: | |
1344 ++v6; | |
1345 v7 += 14; | |
1346 if ( v6 >= (signed int)uItemIDa ) | |
1347 return 1; | |
1348 } | |
1349 v9 = v7; | |
1350 while ( !*v9 ) | |
1351 { | |
1352 ++v8; | |
1353 ++v9; | |
1354 if ( v8 >= (signed int)v5 ) | |
1355 goto LABEL_11; | |
1356 } | |
1357 } | |
1358 return 0; | |
1359 } | |
1360 // 506128: using guessed type int areWeLoadingTexture; | |
1361 | |
1362 //----- (004925E6) -------------------------------------------------------- | |
1363 unsigned int Player::FindFreeInventorySlot() | |
1364 { | |
1365 unsigned int result; // eax@1 | |
1366 ItemGen *v2; // ecx@1 | |
1367 | |
1368 result = 0; | |
1369 v2 = this->pInventoryItems; | |
1370 while ( v2->uItemID ) | |
1371 { | |
1372 ++result; | |
1373 ++v2; | |
1374 if ( (signed int)result >= 126 ) | |
1375 return -1; | |
1376 } | |
1377 return result; | |
1378 } | |
1379 | |
1380 //----- (00492600) -------------------------------------------------------- | |
1381 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID) | |
1382 { | |
1383 signed int v3; // edx@1 | |
1384 ItemGen *v4; // eax@1 | |
1385 int result; // eax@8 | |
1386 unsigned int v6; // ebx@10 | |
1387 unsigned int v7; // eax@10 | |
1388 Texture *v8; // esi@10 | |
1389 void *v9; // esi@13 | |
1390 unsigned int v10; // [sp+0h] [bp-Ch]@10 | |
1391 Player *v11; // [sp+4h] [bp-8h]@1 | |
1392 signed int v12; // [sp+8h] [bp-4h]@4 | |
1393 unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10 | |
1394 | |
1395 v11 = this; | |
1396 v3 = 0; | |
1397 v4 = this->pInventoryItems; | |
1398 while ( v4->uItemID ) | |
1399 { | |
1400 ++v3; | |
1401 ++v4; | |
1402 if ( v3 >= 126 ) | |
1403 { | |
1404 v12 = -1; | |
1405 goto LABEL_5; | |
1406 } | |
1407 } | |
1408 v12 = v3; | |
1409 LABEL_5: | |
1410 if ( v12 == -1 ) | |
1411 { | |
1412 if ( uActiveCharacter ) | |
1413 pPlayers[uActiveCharacter]->PlaySound(15, 0); | |
1414 result = 0; | |
1415 } | |
1416 else | |
1417 { | |
1418 v6 = uItemID; | |
1419 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1420 v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0); | |
1421 v10 = GetSizeInInventorySlots(v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24); | |
1422 uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight); | |
1423 if ( !areWeLoadingTexture ) | |
1424 { | |
1425 v8->Release(); | |
1426 pIcons_LOD->_40F9C5(); | |
1427 } | |
1428 if ( (signed int)uItemIDa > 0 ) | |
1429 { | |
1430 v9 = &v11->pInventoryIndices[uSlot]; | |
1431 do | |
1432 { | |
1433 if ( (signed int)v10 > 0 ) | |
1434 memset32(v9, -1 - uSlot, v10); | |
1435 v9 = (char *)v9 + 56; | |
1436 --uItemIDa; | |
1437 } | |
1438 while ( uItemIDa ); | |
1439 } | |
1440 result = v12 + 1; | |
1441 v11->pInventoryIndices[uSlot] = v12 + 1; | |
1442 v11->pInventoryItems[v12].uItemID = v6; | |
1443 } | |
1444 return result; | |
1445 } | |
1446 // 506128: using guessed type int areWeLoadingTexture; | |
1447 | |
1448 //----- (00492700) -------------------------------------------------------- | |
1449 int Player::HasSkill(unsigned int uSkillType) | |
1450 { | |
1451 signed int result; // eax@3 | |
1452 | |
1453 if ( (signed int)uSkillType >= 37 || this->pActiveSkills[uSkillType] ) | |
1454 { | |
1455 result = 1; | |
1456 } | |
1457 else | |
1458 { | |
1459 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[67], this->pName); | |
1460 ShowStatusBarString(pTmpBuf, 2u); | |
1461 result = 0; | |
1462 } | |
1463 return result; | |
1464 } | |
1465 | |
1466 //----- (00492745) -------------------------------------------------------- | |
1467 int Player::WearItem(unsigned int uItemID) | |
1468 { | |
1469 signed int v2; // eax@1 | |
1470 ItemGen *v3; // edx@1 | |
1471 int v4; // edi@6 | |
1472 char *v5; // eax@6 | |
1473 char *v6; // esi@6 | |
1474 | |
1475 v2 = 0; | |
1476 v3 = this->pInventoryItems; | |
1477 while ( v3->uItemID ) | |
1478 { | |
1479 ++v2; | |
1480 ++v3; | |
1481 if ( v2 >= 126 ) | |
1482 { | |
1483 v2 = -1; | |
1484 break; | |
1485 } | |
1486 } | |
1487 if ( v2 != -1 ) | |
1488 { | |
1489 v4 = v2 + 1; | |
1490 v5 = (char *)this + 36 * v2; | |
1491 v6 = &byte_4E8398[pItemsTable->pItems[uItemID].uEquipType]; | |
1492 *(&this->pEquipment.uOffHand + (unsigned __int8)*v6) = v4; | |
1493 *((int *)v5 + 133) = uItemID; | |
1494 v5[556] = *v6 + 1; | |
1495 } | |
1496 return 0; | |
1497 } | |
1498 | |
1499 //----- (004927A8) -------------------------------------------------------- | |
1500 int Player::AddItem(unsigned int uSlot, unsigned int uItemID) | |
1501 { | |
1502 signed int v3; // ebx@2 | |
1503 signed int v4; // edi@3 | |
1504 unsigned int v5; // esi@3 | |
1505 unsigned int v7; // [sp-8h] [bp-18h]@8 | |
1506 unsigned int v8; // [sp-4h] [bp-14h]@8 | |
1507 Player *thisa; // [sp+Ch] [bp-4h]@1 | |
1508 | |
1509 thisa = this; | |
1510 if ( uSlot == -1 ) | |
1511 { | |
1512 v3 = 0; | |
1513 while ( 2 ) | |
1514 { | |
1515 v4 = 0; | |
1516 v5 = v3; | |
1517 do | |
1518 { | |
1519 if ( CanFitItem(v5, uItemID) ) | |
1520 { | |
1521 v8 = uItemID; | |
1522 v7 = v5; | |
1523 return CreateItemInInventory(v7, v8); | |
1524 } | |
1525 ++v4; | |
1526 v5 += 14; | |
1527 } | |
1528 while ( v4 < 9 ); | |
1529 ++v3; | |
1530 if ( v3 < 14 ) | |
1531 continue; | |
1532 break; | |
1533 } | |
1534 return 0; | |
1535 } | |
1536 if ( !CanFitItem(uSlot, uItemID) ) | |
1537 { | |
1538 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0); | |
1539 return 0; | |
1540 } | |
1541 v8 = uItemID; | |
1542 v7 = uSlot; | |
1543 return CreateItemInInventory(v7, v8); | |
1544 } | |
1545 | |
1546 //----- (00492826) -------------------------------------------------------- | |
1547 int Player::AddItem2(unsigned int uSlot, ItemGen *Src) | |
1548 { | |
1549 unsigned int v3; // ebx@1 | |
1550 unsigned int v4; // esi@3 | |
1551 signed int v5; // edi@3 | |
1552 unsigned int v7; // [sp-8h] [bp-18h]@9 | |
1553 ItemGen *v8; // [sp-4h] [bp-14h]@9 | |
1554 Player *thisa; // [sp+Ch] [bp-4h]@1 | |
1555 signed int uSlota; // [sp+18h] [bp+8h]@2 | |
1556 | |
1557 thisa = this; | |
1558 v3 = Src->uItemID; | |
1559 pItemsTable->SetSpecialBonus(Src); | |
1560 if ( uSlot == -1 ) | |
1561 { | |
1562 uSlota = 0; | |
1563 while ( 2 ) | |
1564 { | |
1565 v4 = uSlota; | |
1566 v5 = 0; | |
1567 do | |
1568 { | |
1569 if ( CanFitItem(v4, v3) ) | |
1570 { | |
1571 v8 = Src; | |
1572 v7 = v4; | |
1573 return CreateItemInInventory2(v7, v8); | |
1574 } | |
1575 ++v5; | |
1576 v4 += 14; | |
1577 } | |
1578 while ( v5 < 14 ); | |
1579 ++uSlota; | |
1580 if ( uSlota < 9 ) | |
1581 continue; | |
1582 break; | |
1583 } | |
1584 return 0; | |
1585 } | |
1586 if ( !CanFitItem(uSlot, v3) ) | |
1587 return 0; | |
1588 v8 = Src; | |
1589 v7 = uSlot; | |
1590 return CreateItemInInventory2(v7, v8); | |
1591 } | |
1592 | |
1593 //----- (0049289C) -------------------------------------------------------- | |
1594 int Player::CreateItemInInventory2(unsigned int uSlot, ItemGen *Src) | |
1595 { | |
1596 signed int v3; // ebx@1 | |
1597 ItemGen *v4; // eax@1 | |
1598 int result; // eax@6 | |
1599 unsigned int v6; // eax@7 | |
1600 Texture *v7; // esi@7 | |
1601 unsigned int v8; // edx@9 | |
1602 void *v9; // esi@10 | |
1603 unsigned int v10; // [sp+4h] [bp-Ch]@7 | |
1604 unsigned int v11; // [sp+8h] [bp-8h]@7 | |
1605 Player *v12; // [sp+Ch] [bp-4h]@1 | |
1606 unsigned int uSlota; // [sp+18h] [bp+8h]@10 | |
1607 | |
1608 v12 = this; | |
1609 v3 = 0; | |
1610 v4 = this->pInventoryItems; | |
1611 while ( v4->uItemID ) | |
1612 { | |
1613 ++v3; | |
1614 ++v4; | |
1615 if ( v3 >= 126 ) | |
1616 { | |
1617 v3 = -1; | |
1618 break; | |
1619 } | |
1620 } | |
1621 if ( v3 == -1 ) | |
1622 { | |
1623 result = 0; | |
1624 } | |
1625 else | |
1626 { | |
1627 v6 = pIcons_LOD->LoadTexture( | |
1628 pItemsTable->pItems[Src->uItemID].pIconName, | |
1629 TEXTURE_16BIT_PALETTE); | |
1630 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); | |
1631 v10 = GetSizeInInventorySlots(v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24); | |
1632 v11 = GetSizeInInventorySlots(v7->uTextureHeight); | |
1633 if ( !areWeLoadingTexture ) | |
1634 { | |
1635 v7->Release(); | |
1636 pIcons_LOD->_40F9C5(); | |
1637 } | |
1638 v8 = uSlot; | |
1639 if ( (signed int)v11 > 0 ) | |
1640 { | |
1641 uSlota = v11; | |
1642 v9 = &v12->pInventoryIndices[v8]; | |
1643 do | |
1644 { | |
1645 if ( (signed int)v10 > 0 ) | |
1646 memset32(v9, -1 - v8, v10); | |
1647 v9 = (char *)v9 + 56; | |
1648 --uSlota; | |
1649 } | |
1650 while ( uSlota ); | |
1651 } | |
1652 v12->pInventoryIndices[v8] = v3 + 1; | |
1653 memcpy(&v12->pInventoryItems[v3], Src, 0x24u); | |
1654 result = v3 + 1; | |
1655 } | |
1656 return result; | |
1657 } | |
1658 // 506128: using guessed type int areWeLoadingTexture; | |
1659 | |
1660 //----- (0049298B) -------------------------------------------------------- | |
1661 bool Player::_49298B(ItemGen *a2, int a3, int a4) | |
1662 { | |
1663 Player *v4; // ebx@1 | |
1664 unsigned int v5; // eax@1 | |
1665 Texture *v6; // esi@1 | |
1666 void *v7; // esi@4 | |
1667 unsigned int v9; // [sp+Ch] [bp-4h]@1 | |
1668 unsigned int a2a; // [sp+18h] [bp+8h]@1 | |
1669 | |
1670 v4 = this; | |
1671 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE); | |
1672 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); | |
1673 v9 = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); | |
1674 a2a = GetSizeInInventorySlots(v6->uTextureHeight); | |
1675 if ( !areWeLoadingTexture ) | |
1676 { | |
1677 v6->Release(); | |
1678 pIcons_LOD->_40F9C5(); | |
1679 } | |
1680 if ( (signed int)a2a > 0 ) | |
1681 { | |
1682 v7 = &v4->pInventoryIndices[a4]; | |
1683 do | |
1684 { | |
1685 if ( (signed int)v9 > 0 ) | |
1686 memset32(v7, -1 - a4, v9); | |
1687 v7 = (char *)v7 + 56; | |
1688 --a2a; | |
1689 } | |
1690 while ( a2a ); | |
1691 } | |
1692 v4->pInventoryIndices[a4] = a3 + 1; | |
1693 return 1; | |
1694 } | |
1695 // 506128: using guessed type int areWeLoadingTexture; | |
1696 | |
1697 //----- (00492A36) -------------------------------------------------------- | |
1698 unsigned int Player::RemoveItemAtInventoryIndex(unsigned int uSlot) | |
1699 { | |
1700 int *pIndices; // edi@1 | |
1701 ItemGen *v3; // ecx@1 | |
1702 unsigned int v4; // esi@1 | |
1703 unsigned int v5; // eax@1 | |
1704 Texture *v6; // esi@1 | |
1705 unsigned int result; // eax@1 | |
1706 unsigned int v8; // ebp@1 | |
1707 void *v9; // edx@4 | |
1708 unsigned int uSlota; // [sp+14h] [bp+4h]@1 | |
1709 | |
1710 pIndices = &this->pInventoryIndices[uSlot]; | |
1711 v3 = (ItemGen *)&this->pDarkSpellbook.bIsSpellAvailable[36 * *pIndices + 5]; | |
1712 v4 = v3->uItemID; | |
1713 v3->Reset(); | |
1714 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE); | |
1715 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0); | |
1716 uSlota = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24); | |
1717 result = GetSizeInInventorySlots(v6->uTextureHeight); | |
1718 v8 = result; | |
1719 if ( !areWeLoadingTexture ) | |
1720 { | |
1721 v6->Release(); | |
1722 result = pIcons_LOD->_40F9C5(); | |
1723 } | |
1724 if ( (signed int)v8 > 0 ) | |
1725 { | |
1726 v9 = pIndices; | |
1727 do | |
1728 { | |
1729 if ( (signed int)uSlota > 0 ) | |
1730 { | |
1731 result = 0; | |
1732 memset(v9, 0, 4 * uSlota); | |
1733 } | |
1734 v9 = (char *)v9 + 56; | |
1735 --v8; | |
1736 } | |
1737 while ( v8 ); | |
1738 } | |
1739 return result; | |
1740 } | |
1741 // 506128: using guessed type int areWeLoadingTexture; | |
1742 | |
1743 | |
1744 //----- (00490EEE) -------------------------------------------------------- | |
1745 int Player::_490EEE(ItemGen *pItem, int a3, int a4, int a5) | |
1746 { | |
1747 int v5; // eax@1 | |
1748 int result; // eax@1 | |
1749 unsigned int v7; // edx@1 | |
1750 unsigned int v8; // ecx@1 | |
1751 signed int v9; // esi@1 | |
1752 char v10; // zf@14 | |
1753 unsigned __int8 v11; // zf@22 | |
1754 char v12; // sf@22 | |
1755 unsigned __int8 v13; // of@22 | |
1756 float *v14; // esi@26 | |
1757 float v15; // ST04_4@26 | |
1758 signed int v16; // eax@26 | |
1759 int v17; // edi@26 | |
1760 float v18; // ST04_4@30 | |
1761 signed int v19; // eax@30 | |
1762 float v20; // ST04_4@34 | |
1763 signed int v21; // eax@34 | |
1764 signed int v22; // eax@34 | |
1765 float v23; // ST04_4@37 | |
1766 signed int v24; // eax@37 | |
1767 int v26; // [sp+10h] [bp-8h]@1 | |
1768 Player *v27; // [sp+14h] [bp-4h]@1 | |
1769 | |
1770 v27 = this; | |
1771 LOBYTE(v5) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); | |
1772 v26 = v5; | |
1773 result = 4; | |
1774 v7 = pItem->uItemID; | |
1775 v8 = pItem->uItemID; | |
1776 v9 = pItemsTable->pItems[v8].uEquipType; | |
1777 if ( (a3 != 4 || (signed int)v7 < 740 || (signed int)v7 > 771) | |
1778 && ((signed int)v7 >= 600 || (signed int)v7 >= 529 && (signed int)v7 <= 599) ) | |
1779 return 5; | |
1780 if ( a3 == 1 ) | |
1781 { | |
1782 v13 = __OFSUB__(v9, 2); | |
1783 v11 = v9 == 2; | |
1784 v12 = v9 - 2 < 0; | |
1785 goto LABEL_24; | |
1786 } | |
1787 if ( a3 == 2 ) | |
1788 { | |
1789 if ( v9 < 3 ) | |
1790 return result; | |
1791 v13 = __OFSUB__(v9, 9); | |
1792 v11 = v9 == 9; | |
1793 v12 = v9 - 9 < 0; | |
1794 LABEL_24: | |
1795 if ( !((unsigned __int8)(v12 ^ v13) | v11) ) | |
1796 return result; | |
1797 goto LABEL_16; | |
1798 } | |
1799 if ( a3 == 3 ) | |
1800 { | |
1801 if ( pItemsTable->pItems[v8].uSkillType == 38 ) | |
1802 goto LABEL_16; | |
1803 v10 = v9 == 16; | |
1804 goto LABEL_15; | |
1805 } | |
1806 if ( a3 != 4 ) | |
1807 goto LABEL_26; | |
1808 if ( v9 < 13 ) | |
1809 return result; | |
1810 if ( v9 > 14 ) | |
1811 { | |
1812 v10 = v9 == 17; | |
1813 LABEL_15: | |
1814 if ( !v10 ) | |
1815 return result; | |
1816 } | |
1817 LABEL_16: | |
1818 if ( BYTE1(pItem->uAttributtes) & 1 ) | |
1819 return 6; | |
1820 LABEL_26: | |
1821 //v14 = &p2DEvents_minus1__20[13 * a4]; | |
1822 v14 = &p2DEvents[a4 - 1].fPriceMultiplier; | |
1823 v15 = *v14; | |
1824 v16 = pItem->GetValue(); | |
1825 v17 = _4B8142(v16, v15); | |
1826 if ( a5 == 3 ) | |
1827 { | |
1828 v23 = *v14; | |
1829 v24 = pItem->GetValue(); | |
1830 v17 = v27->_4B8102(v24, v23); | |
1831 if ( !(pItem->uAttributtes & 2) ) | |
1832 goto LABEL_39; | |
1833 goto LABEL_38; | |
1834 } | |
1835 if ( a5 == 4 ) | |
1836 { | |
1837 v22 = v27->_4B8179(*v14); | |
1838 goto LABEL_35; | |
1839 } | |
1840 if ( a5 == 5 ) | |
1841 { | |
1842 v20 = *v14; | |
1843 v21 = pItem->GetValue(); | |
1844 v22 = v27->_4B81C3(v21, v20); | |
1845 LABEL_35: | |
1846 v17 = v22; | |
1847 goto LABEL_39; | |
1848 } | |
1849 if ( a5 != 6 ) | |
1850 goto LABEL_39; | |
1851 v18 = *v14; | |
1852 v19 = pItem->GetValue(); | |
1853 v17 = v27->_4B8102(v19, v18) / 2; | |
1854 if ( pItem->uAttributtes & 2 ) | |
1855 v17 = 1; | |
1856 if ( v17 >= 1 ) | |
1857 goto LABEL_39; | |
1858 LABEL_38: | |
1859 v17 = 1; | |
1860 LABEL_39: | |
1861 if ( v26 ) | |
1862 result = (v17 == pItem->GetValue()) + 2; | |
1863 else | |
1864 result = 1; | |
1865 return result; | |
1866 } | |
1867 | |
1868 | |
1869 //----- (0049107D) -------------------------------------------------------- | |
1870 int Player::GetBodybuilding() | |
1871 { | |
1872 char v1; // al@1 | |
1873 int v2; // ecx@1 | |
1874 char v3; // ah@1 | |
1875 int v4; // eax@3 | |
1876 signed int v6; // [sp-4h] [bp-4h]@2 | |
1877 | |
1878 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING); | |
1879 v2 = v1 & 0x3F; | |
1880 if ( v3 & 1 ) | |
1881 { | |
1882 v6 = 5; | |
1883 } | |
1884 else | |
1885 { | |
1886 if ( v1 >= 0 ) | |
1887 { | |
1888 v4 = ((v1 & 0x40) != 0) + 1; | |
1889 return v2 * v4; | |
1890 } | |
1891 v6 = 3; | |
1892 } | |
1893 v4 = v6; | |
1894 return v2 * v4; | |
1895 } | |
1896 | |
1897 //----- (004910A8) -------------------------------------------------------- | |
1898 int Player::GetMediatation() | |
1899 { | |
1900 char v1; // al@1 | |
1901 int v2; // ecx@1 | |
1902 char v3; // ah@1 | |
1903 int v4; // eax@3 | |
1904 signed int v6; // [sp-4h] [bp-4h]@2 | |
1905 | |
1906 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION); | |
1907 v2 = v1 & 0x3F; | |
1908 if ( v3 & 1 ) | |
1909 { | |
1910 v6 = 5; | |
1911 } | |
1912 else | |
1913 { | |
1914 if ( v1 >= 0 ) | |
1915 { | |
1916 v4 = ((v1 & 0x40) != 0) + 1; | |
1917 return v2 * v4; | |
1918 } | |
1919 v6 = 3; | |
1920 } | |
1921 v4 = v6; | |
1922 return v2 * v4; | |
1923 } | |
1924 | |
1925 //----- (004910D3) -------------------------------------------------------- | |
1926 int Player::CanIdentify(ItemGen *pItem) | |
1927 { | |
1928 unsigned __int16 v2; // ax@1 | |
1929 unsigned __int16 v3; // bx@1 | |
1930 int uSkillMult; // eax@3 | |
1931 int v5; // edi@7 | |
1932 signed int v6; // ebp@7 | |
1933 char *v7; // esi@7 | |
1934 signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2 | |
1935 | |
1936 LOBYTE(v2) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID); | |
1937 v3 = v2; | |
1938 if ( HIBYTE(v2) & 1 ) | |
1939 { | |
1940 uSkillMultiplier = 5; | |
1941 } | |
1942 else | |
1943 { | |
1944 if ( (v2 & 0x80u) == 0 ) | |
1945 { | |
1946 uSkillMult = ((v2 & 0x40) != 0) + 1; | |
1947 goto LABEL_7; | |
1948 } | |
1949 uSkillMultiplier = 3; | |
1950 } | |
1951 uSkillMult = uSkillMultiplier; | |
1952 LABEL_7: | |
1953 v5 = uSkillMult * (v3 & 0x3F); | |
1954 v6 = 0; | |
1955 v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName; | |
1956 if ( CheckHiredNPCSpeciality(4u) ) | |
1957 goto LABEL_15; | |
1958 if ( (signed int)SkillToMastery(v3) >= 4 ) | |
1959 v6 = 1; | |
1960 if ( v5 >= (unsigned __int8)v7[46] ) | |
1961 LABEL_15: | |
1962 v6 = 1; | |
1963 return v6; | |
1964 } | |
1965 | |
1966 //----- (00491151) -------------------------------------------------------- | |
1967 int Player::CanRepair(ItemGen *a2) | |
1968 { | |
1969 unsigned __int16 v2; // ax@1 | |
1970 unsigned __int16 v3; // bx@1 | |
1971 int v4; // eax@3 | |
1972 int v5; // edi@7 | |
1973 signed int v6; // ebp@7 | |
1974 char v8; // al@10 | |
1975 signed int v10; // [sp-4h] [bp-14h]@2 | |
1976 | |
1977 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_REPAIR); | |
1978 v3 = v2; | |
1979 if ( HIBYTE(v2) & 1 ) | |
1980 { | |
1981 v10 = 5; | |
1982 } | |
1983 else | |
1984 { | |
1985 if ( (v2 & 0x80u) == 0 ) | |
1986 { | |
1987 v4 = ((v2 & 0x40) != 0) + 1; | |
1988 goto LABEL_7; | |
1989 } | |
1990 v10 = 3; | |
1991 } | |
1992 v4 = v10; | |
1993 LABEL_7: | |
1994 v5 = v4 * (v3 & 0x3F); | |
1995 v6 = 0; | |
1996 auto v7 = &pItemsTable->pItems[a2->uItemID]; | |
1997 if (CheckHiredNPCSpeciality(1) && v7->uEquipType <= 2 || | |
1998 CheckHiredNPCSpeciality(2) && v7->uEquipType >= 3 && v7->uEquipType <= 9 || | |
1999 CheckHiredNPCSpeciality(3) && v7->uEquipType >= 9 ) | |
2000 return true; | |
2001 if ( (signed int)SkillToMastery(v3) >= 4 ) | |
2002 return true; | |
2003 if ( v5 >= *((char *)(v7 + 1) + 2) ) | |
2004 { | |
2005 __debugbreak(); // really odd | |
2006 return true; | |
2007 } | |
2008 return false; | |
2009 } | |
2010 | |
2011 //----- (004911F3) -------------------------------------------------------- | |
2012 int Player::GetMerchant() | |
2013 { | |
2014 Player *v1; // edi@1 | |
2015 unsigned __int16 v2; // ax@1 | |
2016 unsigned __int16 v3; // bx@1 | |
2017 int v4; // esi@1 | |
2018 int v5; // edi@1 | |
2019 int v7; // eax@3 | |
2020 int v8; // ecx@7 | |
2021 signed int v9; // [sp-4h] [bp-10h]@6 | |
2022 | |
2023 v1 = this; | |
2024 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT); | |
2025 v3 = v1->pActiveSkills[22]; | |
2026 v4 = v2 & 0x3F; | |
2027 v5 = v1->pActiveSkills[22] & 0x3F; | |
2028 if ( (signed int)SkillToMastery(v2) >= 4 ) | |
2029 return 10000; | |
2030 v7 = GetPartyReputation(); | |
2031 if ( !v4 ) | |
2032 return -v7; | |
2033 if ( HIBYTE(v3) & 1 ) | |
2034 { | |
2035 v9 = 5; | |
2036 } | |
2037 else | |
2038 { | |
2039 if ( (v3 & 0x80u) == 0 ) | |
2040 { | |
2041 v8 = ((v3 & 0x40) != 0) + 1; | |
2042 return v5 * (v8 - 1) - v7 + v4 + 7; | |
2043 } | |
2044 v9 = 3; | |
2045 } | |
2046 v8 = v9; | |
2047 return v5 * (v8 - 1) - v7 + v4 + 7; | |
2048 } | |
2049 | |
2050 //----- (0049125A) -------------------------------------------------------- | |
2051 int Player::GetPerception() | |
2052 { | |
2053 Player *v1; // edi@1 | |
2054 unsigned __int16 v2; // ax@1 | |
2055 unsigned __int16 v3; // bx@1 | |
2056 int v4; // esi@1 | |
2057 int v5; // edi@1 | |
2058 int v7; // eax@5 | |
2059 signed int v8; // [sp-4h] [bp-10h]@4 | |
2060 | |
2061 v1 = this; | |
2062 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION); | |
2063 v3 = v1->pActiveSkills[26]; | |
2064 v4 = v2 & 0x3F; | |
2065 v5 = v1->pActiveSkills[26] & 0x3F; | |
2066 if ( (signed int)SkillToMastery(v2) >= 4 ) | |
2067 return 10000; | |
2068 if ( HIBYTE(v3) & 1 ) | |
2069 { | |
2070 v8 = 5; | |
2071 } | |
2072 else | |
2073 { | |
2074 if ( (v3 & 0x80u) == 0 ) | |
2075 { | |
2076 v7 = ((v3 & 0x40) != 0) + 1; | |
2077 return v4 + v5 * (v7 - 1); | |
2078 } | |
2079 v8 = 3; | |
2080 } | |
2081 v7 = v8; | |
2082 return v4 + v5 * (v7 - 1); | |
2083 } | |
2084 | |
2085 //----- (004912B0) -------------------------------------------------------- | |
2086 int Player::GetDisarmTrap() | |
2087 { | |
2088 Player *v1; // ebp@1 | |
2089 unsigned __int16 v2; // ax@1 | |
2090 unsigned __int16 v3; // bx@1 | |
2091 int v4; // esi@1 | |
2092 int v5; // edi@1 | |
2093 int v7; // eax@7 | |
2094 signed int v8; // [sp-4h] [bp-14h]@6 | |
2095 | |
2096 v1 = this; | |
2097 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM); | |
2098 v3 = v1->pActiveSkills[29]; | |
2099 v4 = v2 & 0x3F; | |
2100 v5 = v1->pActiveSkills[29] & 0x3F; | |
2101 if ( (signed int)SkillToMastery(v2) >= 4 ) | |
2102 return 10000; | |
2103 if ( HasEnchantedItemEquipped(35) ) | |
2104 v4 *= 2; | |
2105 if ( HIBYTE(v3) & 1 ) | |
2106 { | |
2107 v8 = 5; | |
2108 } | |
2109 else | |
2110 { | |
2111 if ( (v3 & 0x80u) == 0 ) | |
2112 { | |
2113 v7 = ((v3 & 0x40) != 0) + 1; | |
2114 return v4 + v5 * (v7 - 1); | |
2115 } | |
2116 v8 = 3; | |
2117 } | |
2118 v7 = v8; | |
2119 return v4 + v5 * (v7 - 1); | |
2120 } | |
2121 | |
2122 //----- (00491317) -------------------------------------------------------- | |
2123 char Player::GetLearningPercent() | |
2124 { | |
2125 Player *v1; // esi@1 | |
2126 int v2; // eax@1 | |
2127 unsigned __int16 v3; // bx@1 | |
2128 int v4; // ecx@1 | |
2129 int v5; // eax@4 | |
2130 signed int v7; // [sp-4h] [bp-Ch]@3 | |
2131 | |
2132 v1 = this; | |
2133 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_LEARNING); | |
2134 v3 = v1->pActiveSkills[36]; | |
2135 v4 = v2 & 0x3F; | |
2136 if ( v2 ) | |
2137 { | |
2138 if ( HIBYTE(v3) & 1 ) | |
2139 { | |
2140 v7 = 5; | |
2141 } | |
2142 else | |
2143 { | |
2144 if ( (v3 & 0x80u) == 0 ) | |
2145 { | |
2146 v5 = ((v3 & 0x40) != 0) + 1; | |
2147 goto LABEL_8; | |
2148 } | |
2149 v7 = 3; | |
2150 } | |
2151 v5 = v7; | |
2152 LABEL_8: | |
2153 v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9; | |
2154 } | |
2155 return v2; | |
2156 } | |
2157 | |
2158 //----- (0048C6AF) -------------------------------------------------------- | |
2159 Player::Player() | |
2160 { | |
2161 Player *v1; // esi@1 | |
2162 signed int v2; // ebx@1 | |
2163 ItemGen *v3; // edi@1 | |
2164 SpellBuff *v4; // eax@3 | |
2165 signed int v5; // edx@3 | |
2166 | |
2167 v1 = this; | |
2168 v2 = 138; | |
2169 v3 = this->pInventoryItems; | |
2170 do | |
2171 { | |
2172 v3->Reset(); | |
2173 ++v3; | |
2174 --v2; | |
2175 } | |
2176 while ( v2 ); | |
2177 v4 = v1->pPlayerBuffs; | |
2178 v5 = 24; | |
2179 do | |
2180 { | |
2181 v4->uSkill = 0; | |
2182 v4->uPower = 0; | |
2183 LODWORD(v4->uExpireTime) = 0; | |
2184 HIDWORD(v4->uExpireTime) = 0; | |
2185 v4->uCaster = 0; | |
2186 v4->uFlags = 0; | |
2187 ++v4; | |
2188 --v5; | |
2189 } | |
2190 while ( v5 ); | |
2191 } | |
2192 | |
2193 //----- (0048C6F6) -------------------------------------------------------- | |
2194 bool Party::AddItem(ItemGen *pItem) | |
2195 { | |
2196 unsigned int v2; // eax@1 | |
2197 unsigned int v3; // ecx@4 | |
2198 signed int v4; // edx@4 | |
2199 char *v5; // eax@8 | |
2200 unsigned int v6; // eax@10 | |
2201 Texture *v7; // ebx@10 | |
2202 signed int v8; // esi@10 | |
2203 Player *v9; // edi@11 | |
2204 int v10; // eax@11 | |
2205 bool result; // eax@15 | |
2206 std::string v12; // [sp-18h] [bp-40h]@9 | |
2207 const char *v13; // [sp-8h] [bp-30h]@9 | |
2208 int v14; // [sp-4h] [bp-2Ch]@9 | |
2209 int v15; // [sp+Ch] [bp-1Ch]@3 | |
2210 int v16; // [sp+10h] [bp-18h]@3 | |
2211 int v17; // [sp+14h] [bp-14h]@3 | |
2212 int v18; // [sp+18h] [bp-10h]@3 | |
2213 Player *v19; // [sp+1Ch] [bp-Ch]@9 | |
2214 Party *v20; // [sp+20h] [bp-8h]@1 | |
2215 int v21; // [sp+24h] [bp-4h]@10 | |
2216 | |
2217 auto thos = this; | |
2218 | |
2219 v20 = thos; | |
2220 v2 = pItem->uItemID; | |
2221 if ( !BYTE2(pItemsTable->pItems[v2 + 1].uItemID) ) | |
2222 pItem->uAttributtes |= 1u; | |
2223 v15 = 0; | |
2224 v16 = 1; | |
2225 v18 = 3; | |
2226 v17 = 2; | |
2227 if ( uActiveCharacter ) | |
2228 { | |
2229 v3 = uActiveCharacter - 1; | |
2230 v4 = 0; | |
2231 do | |
2232 { | |
2233 *(&v15 + v4++) = v3++; | |
2234 if ( (signed int)v3 >= 4 ) | |
2235 v3 = 0; | |
2236 } | |
2237 while ( v4 < 4 ); | |
2238 } | |
2239 v5 = pItemsTable->pItems[v2].pIconName; | |
2240 if ( v5 ) | |
2241 { | |
2242 v6 = pIcons_LOD->LoadTexture(v5, TEXTURE_16BIT_PALETTE); | |
2243 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0); | |
2244 v21 = areWeLoadingTexture; | |
2245 v8 = 0; | |
2246 while ( 1 ) | |
2247 { | |
2248 v9 = &v20->pPlayers[*(&v15 + v8)]; | |
2249 v19 = &v20->pPlayers[*(&v15 + v8)]; | |
2250 v10 = v19->AddItem(0xFFFFFFFFu, pItem->uItemID); | |
2251 if ( v10 ) | |
2252 break; | |
2253 ++v8; | |
2254 if ( v8 >= 4 ) | |
2255 { | |
2256 if ( !v21 ) | |
2257 { | |
2258 v7->Release(); | |
2259 pIcons_LOD->_40F9C5(); | |
2260 } | |
2261 goto LABEL_15; | |
2262 } | |
2263 } | |
2264 memcpy(&v9->pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5], pItem, 0x24u); | |
2265 pItem->Reset(); | |
2266 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0); | |
2267 v19->PlaySound(60, 0); | |
2268 if ( !v21 ) | |
2269 { | |
2270 v7->Release(); | |
2271 pIcons_LOD->_40F9C5(); | |
2272 } | |
2273 result = 1; | |
2274 } | |
2275 else | |
2276 { | |
2277 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0); | |
2278 LABEL_15: | |
2279 result = 0; | |
2280 } | |
2281 return result; | |
2282 } | |
2283 // 506128: using guessed type int areWeLoadingTexture; | |
2284 | |
2285 //----- (0048C855) -------------------------------------------------------- | |
2286 int Player::GetBaseStrength() | |
2287 { | |
2288 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); | |
2289 } | |
2290 | |
2291 //----- (0048C86C) -------------------------------------------------------- | |
2292 int Player::GetBaseIntelligence() | |
2293 { | |
2294 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); | |
2295 } | |
2296 | |
2297 //----- (0048C883) -------------------------------------------------------- | |
2298 int Player::GetBaseWillpower() | |
2299 { | |
2300 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0); | |
2301 } | |
2302 | |
2303 //----- (0048C89A) -------------------------------------------------------- | |
2304 int Player::GetBaseEndurance() | |
2305 { | |
2306 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); | |
2307 } | |
2308 | |
2309 //----- (0048C8B1) -------------------------------------------------------- | |
2310 int Player::GetBaseAccuracy() | |
2311 { | |
2312 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); | |
2313 } | |
2314 | |
2315 //----- (0048C8C8) -------------------------------------------------------- | |
2316 int Player::GetBaseSpeed() | |
2317 { | |
2318 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); | |
2319 } | |
2320 | |
2321 //----- (0048C8DF) -------------------------------------------------------- | |
2322 int Player::GetBaseLuck() | |
2323 { | |
2324 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); | |
2325 } | |
2326 | |
2327 //----- (0048C8F6) -------------------------------------------------------- | |
2328 int Player::GetBaseLevel() | |
2329 { | |
2330 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); | |
2331 } | |
2332 | |
2333 //----- (0048C90D) -------------------------------------------------------- | |
2334 int Player::GetActualLevel() | |
2335 { | |
2336 Player *v1; // esi@1 | |
2337 int v2; // edi@1 | |
2338 | |
2339 v1 = this; | |
2340 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0); | |
2341 return v1->sLevelModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) + v2 + v1->uLevel; | |
2342 } | |
2343 | |
2344 //----- (0048C93C) -------------------------------------------------------- | |
2345 int Player::GetActualMight() | |
2346 { | |
2347 Player *v1; // esi@1 | |
2348 unsigned int v2; // eax@1 | |
2349 signed int v3; // ecx@1 | |
2350 signed int v4; // ebx@4 | |
2351 int v5; // edi@5 | |
2352 int v6; // ST14_4@5 | |
2353 | |
2354 v1 = this; | |
2355 v2 = this->sAgeModifier + GetBaseAge(); | |
2356 v3 = 0; | |
2357 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2358 { | |
2359 ++v3; | |
2360 if ( v3 >= 4 ) | |
2361 { | |
2362 v4 = 100; | |
2363 goto LABEL_5; | |
2364 } | |
2365 } | |
2366 v4 = pAgeingStrengthMultiplier[v3]; | |
2367 LABEL_5: | |
2368 v5 = pConditionStrengthMultiplier[GetMajorConditionrIdx()]; | |
2369 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0); | |
2370 return v5 * v4 * v1->uMight / 100 / 100 + GetMagicalBonus((CHARACTER_ATTRIBUTE_TYPE)0) + v6 + v1->uMightBonus; | |
2371 } | |
2372 | |
2373 //----- (0048C9C2) -------------------------------------------------------- | |
2374 int Player::GetActualIntelligence() | |
2375 { | |
2376 Player *v1; // esi@1 | |
2377 unsigned int sAge; // eax@1 | |
2378 signed int uAgeLevel; // ecx@1 | |
2379 signed int v4; // ebx@4 | |
2380 int v5; // edi@5 | |
2381 int v6; // ebp@5 | |
2382 | |
2383 v1 = this; | |
2384 sAge = this->sAgeModifier + GetBaseAge(); | |
2385 uAgeLevel = 0; | |
2386 while ( (signed int)sAge >= (signed int)pAgeingTable[uAgeLevel] ) | |
2387 { | |
2388 ++uAgeLevel; | |
2389 if ( uAgeLevel >= 4 ) | |
2390 { | |
2391 v4 = 100; | |
2392 goto LABEL_5; | |
2393 } | |
2394 } | |
2395 v4 = pAgeingIntelligenceMultiplier[uAgeLevel]; | |
2396 LABEL_5: | |
2397 v5 = pConditionIntelligenceMultiplier[GetMajorConditionrIdx()]; | |
2398 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0); | |
2399 return v5 * v4 * v1->uIntelligence / 100 / 100 | |
2400 + GetMagicalBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE) | |
2401 + v6 | |
2402 + v1->uIntelligenceBonus; | |
2403 } | |
2404 | |
2405 //----- (0048CA3F) -------------------------------------------------------- | |
2406 int Player::GetActualWillpower() | |
2407 { | |
2408 Player *v1; // esi@1 | |
2409 unsigned int v2; // eax@1 | |
2410 signed int v3; // ecx@1 | |
2411 signed int v4; // ebx@4 | |
2412 int v5; // edi@5 | |
2413 int v6; // ebp@5 | |
2414 | |
2415 v1 = this; | |
2416 v2 = this->sAgeModifier + GetBaseAge(); | |
2417 v3 = 0; | |
2418 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2419 { | |
2420 ++v3; | |
2421 if ( v3 >= 4 ) | |
2422 { | |
2423 v4 = 100; | |
2424 goto LABEL_5; | |
2425 } | |
2426 } | |
2427 v4 = pAgeingWillpowerMultiplier[v3]; | |
2428 LABEL_5: | |
2429 v5 = pConditionWillpowerMultiplier[GetMajorConditionrIdx()]; | |
2430 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0); | |
2431 return v5 * v4 * v1->uWillpower / 100 / 100 | |
2432 + GetMagicalBonus(CHARACTER_ATTRIBUTE_WILLPOWER) | |
2433 + v6 | |
2434 + v1->uWillpowerBonus; | |
2435 } | |
2436 | |
2437 //----- (0048CABC) -------------------------------------------------------- | |
2438 int Player::GetActualEndurance() | |
2439 { | |
2440 Player *v1; // esi@1 | |
2441 unsigned int v2; // eax@1 | |
2442 signed int v3; // ecx@1 | |
2443 signed int v4; // ebx@4 | |
2444 int v5; // edi@5 | |
2445 int v6; // ebp@5 | |
2446 | |
2447 v1 = this; | |
2448 v2 = this->sAgeModifier + GetBaseAge(); | |
2449 v3 = 0; | |
2450 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2451 { | |
2452 ++v3; | |
2453 if ( v3 >= 4 ) | |
2454 { | |
2455 v4 = 100; | |
2456 goto LABEL_5; | |
2457 } | |
2458 } | |
2459 v4 = pAgeingEnduranceMultiplier[v3]; | |
2460 LABEL_5: | |
2461 v5 = pConditionEnduranceMultiplier[GetMajorConditionrIdx()]; | |
2462 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0); | |
2463 return v5 * v4 * v1->uEndurance / 100 / 100 | |
2464 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ENDURANCE) | |
2465 + v6 | |
2466 + v1->uEnduranceBonus; | |
2467 } | |
2468 | |
2469 //----- (0048CB39) -------------------------------------------------------- | |
2470 int Player::GetActualAccuracy() | |
2471 { | |
2472 Player *v1; // esi@1 | |
2473 unsigned int v2; // eax@1 | |
2474 signed int v3; // ecx@1 | |
2475 signed int v4; // ebx@4 | |
2476 int v5; // edi@5 | |
2477 int v6; // ebp@5 | |
2478 | |
2479 v1 = this; | |
2480 v2 = this->sAgeModifier + GetBaseAge(); | |
2481 v3 = 0; | |
2482 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2483 { | |
2484 ++v3; | |
2485 if ( v3 >= 4 ) | |
2486 { | |
2487 v4 = 100; | |
2488 goto LABEL_5; | |
2489 } | |
2490 } | |
2491 v4 = pAgeingAccuracyMultiplier[v3]; | |
2492 LABEL_5: | |
2493 v5 = pConditionAccuracyMultiplier[GetMajorConditionrIdx()]; | |
2494 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0); | |
2495 return v5 * v4 * v1->uAccuracy / 100 / 100 | |
2496 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ACCURACY) | |
2497 + v6 | |
2498 + v1->uAccuracyBonus; | |
2499 } | |
2500 | |
2501 //----- (0048CBB6) -------------------------------------------------------- | |
2502 int Player::GetActualSpeed() | |
2503 { | |
2504 Player *v1; // esi@1 | |
2505 unsigned int v2; // eax@1 | |
2506 signed int v3; // ecx@1 | |
2507 signed int v4; // ebx@4 | |
2508 int v5; // edi@5 | |
2509 int v6; // ebp@5 | |
2510 | |
2511 v1 = this; | |
2512 v2 = this->sAgeModifier + GetBaseAge(); | |
2513 v3 = 0; | |
2514 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2515 { | |
2516 ++v3; | |
2517 if ( v3 >= 4 ) | |
2518 { | |
2519 v4 = 100; | |
2520 goto LABEL_5; | |
2521 } | |
2522 } | |
2523 v4 = pAgeingSpeedMultiplier[v3]; | |
2524 LABEL_5: | |
2525 v5 = pConditionSpeedMultiplier[GetMajorConditionrIdx()]; | |
2526 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0); | |
2527 return v5 * v4 * v1->uSpeed / 100 / 100 | |
2528 + GetMagicalBonus(CHARACTER_ATTRIBUTE_SPEED) | |
2529 + v6 | |
2530 + v1->uSpeedBonus; | |
2531 } | |
2532 | |
2533 //----- (0048CC33) -------------------------------------------------------- | |
2534 int Player::GetActualLuck() | |
2535 { | |
2536 Player *v1; // esi@1 | |
2537 unsigned int v2; // eax@7 | |
2538 signed int v3; // ecx@7 | |
2539 signed int v4; // ebx@10 | |
2540 int v5; // edi@11 | |
2541 int v6; // ebp@11 | |
2542 signed int v8; // [sp+10h] [bp-4h]@1 | |
2543 | |
2544 v8 = 0; | |
2545 v1 = this; | |
2546 if ( CheckHiredNPCSpeciality(0x1Bu) ) | |
2547 v8 = 5; | |
2548 if ( CheckHiredNPCSpeciality(0x1Cu) ) | |
2549 v8 += 20; | |
2550 if ( CheckHiredNPCSpeciality(0x2Fu) ) | |
2551 v8 += 10; | |
2552 v2 = v1->sAgeModifier + GetBaseAge(); | |
2553 v3 = 0; | |
2554 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] ) | |
2555 { | |
2556 ++v3; | |
2557 if ( v3 >= 4 ) | |
2558 { | |
2559 v4 = 100; | |
2560 goto LABEL_11; | |
2561 } | |
2562 } | |
2563 v4 = pAgeingLuckMultiplier[v3]; | |
2564 LABEL_11: | |
2565 v5 = pConditionLuckMultiplier[GetMajorConditionrIdx()]; | |
2566 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0); | |
2567 return GetMagicalBonus(CHARACTER_ATTRIBUTE_LUCK) | |
2568 + v6 | |
2569 + v8 | |
2570 + v5 * v4 * v1->uLuck / 100 / 100 | |
2571 + v1->uLuckBonus; | |
2572 } | |
2573 | |
2574 //----- (0048CCF5) -------------------------------------------------------- | |
2575 int Player::GetActualAttack(int a2) | |
2576 { | |
2577 Player *v2; // esi@1 | |
2578 int v3; // eax@1 | |
2579 int v4; // edi@1 | |
2580 int v5; // ebx@1 | |
2581 int v6; // ebp@1 | |
2582 | |
2583 v2 = this; | |
2584 v3 = GetActualAccuracy(); | |
2585 v4 = _48EA1B_get_static_effect(v3); | |
2586 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK); | |
2587 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2); | |
2588 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus; | |
2589 } | |
2590 | |
2591 //----- (0048CD45) -------------------------------------------------------- | |
2592 int Player::GetMeleeDamageMinimal() | |
2593 { | |
2594 Player *v1; // edi@1 | |
2595 int v2; // eax@1 | |
2596 int v3; // esi@1 | |
2597 int v4; // esi@1 | |
2598 int v5; // esi@1 | |
2599 int v6; // esi@1 | |
2600 signed int result; // eax@1 | |
2601 | |
2602 v1 = this; | |
2603 v2 = GetActualMight(); | |
2604 v3 = _48EA1B_get_static_effect(v2); | |
2605 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3; | |
2606 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; | |
2607 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; | |
2608 result = 1; | |
2609 if ( v6 >= 1 ) | |
2610 result = v6; | |
2611 return result; | |
2612 } | |
2613 | |
2614 //----- (0048CD90) -------------------------------------------------------- | |
2615 int Player::GetMeleeDamageMaximal() | |
2616 { | |
2617 Player *v1; // edi@1 | |
2618 int v2; // eax@1 | |
2619 int v3; // esi@1 | |
2620 int v4; // esi@1 | |
2621 int v5; // esi@1 | |
2622 int v6; // esi@1 | |
2623 signed int result; // eax@1 | |
2624 | |
2625 v1 = this; | |
2626 v2 = GetActualMight(); | |
2627 v3 = _48EA1B_get_static_effect(v2); | |
2628 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3; | |
2629 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4; | |
2630 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5; | |
2631 result = 1; | |
2632 if ( v6 >= 1 ) | |
2633 result = v6; | |
2634 return result; | |
2635 } | |
2636 | |
2637 //----- (0048CDDB) -------------------------------------------------------- | |
2638 int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID) | |
2639 { | |
2640 int v4; // esi@1 | |
2641 Player *v5; // edi@1 | |
2642 ItemGen *v6; // ebx@4 | |
2643 unsigned int v7; // ebp@4 | |
2644 unsigned int v8; // esi@4 | |
2645 int v9; // eax@4 | |
2646 int v10; // eax@9 | |
2647 char v11; // zf@9 | |
2648 int v12; // esi@10 | |
2649 int v13; // eax@11 | |
2650 enum MONSTER_SUPERTYPE v14; // edx@24 | |
2651 ItemGen *v15; // ebx@35 | |
2652 unsigned int v16; // ebp@35 | |
2653 unsigned int v17; // esi@35 | |
2654 int v18; // edx@38 | |
2655 int v19; // eax@40 | |
2656 enum MONSTER_SUPERTYPE v20; // edx@53 | |
2657 int v21; // esi@62 | |
2658 int v22; // eax@63 | |
2659 int v23; // ebx@63 | |
2660 int v24; // ebx@63 | |
2661 signed int result; // eax@64 | |
2662 MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20 | |
2663 MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49 | |
2664 int v28; // [sp+10h] [bp-10h]@1 | |
2665 int v29; // [sp+10h] [bp-10h]@33 | |
2666 signed int v30; // [sp+14h] [bp-Ch]@7 | |
2667 signed int v31; // [sp+14h] [bp-Ch]@36 | |
2668 int v32; // [sp+18h] [bp-8h]@1 | |
2669 int v33; // [sp+18h] [bp-8h]@8 | |
2670 int v34; // [sp+1Ch] [bp-4h]@1 | |
2671 int v35; // [sp+28h] [bp+8h]@37 | |
2672 | |
2673 v4 = 0; | |
2674 v5 = this; | |
2675 v34 = 0; | |
2676 v32 = 0; | |
2677 v28 = 0; | |
2678 if ( IsUnarmed() == 1 ) | |
2679 { | |
2680 v32 = rand() % 3 + 1; | |
2681 LABEL_61: | |
2682 v34 = v4; | |
2683 goto LABEL_62; | |
2684 } | |
2685 if ( HasItemEquipped(EQUIP_TWO_HANDED) ) | |
2686 { | |
2687 v6 = (ItemGen *)&v5->pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uMainHand + 5]; | |
2688 v7 = v6->uItemID; | |
2689 v8 = v6->uItemID; | |
2690 v9 = pItemsTable->pItems[v8].uDamageDice; | |
2691 if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uOffHand ) | |
2692 ++v9; | |
2693 v30 = pItemsTable->pItems[v8].uDamageRoll; | |
2694 if ( v9 > 0 ) | |
2695 { | |
2696 v33 = v9; | |
2697 do | |
2698 { | |
2699 v10 = rand(); | |
2700 v11 = v33-- == 1; | |
2701 v28 += v10 % v30 + 1; | |
2702 } | |
2703 while ( !v11 ); | |
2704 } | |
2705 v12 = pItemsTable->pItems[v8].uDamageMod + v28; | |
2706 if ( !uTargetActorID ) | |
2707 goto LABEL_28; | |
2708 v13 = v6->uAdditionalValue; | |
2709 if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 ) | |
2710 { | |
2711 v14 = (MONSTER_SUPERTYPE)1; | |
2712 } | |
2713 else | |
2714 { | |
2715 if ( v13 == 39 ) | |
2716 { | |
2717 v26 = MONSTER_SUPERTYPE_KREEGAN; | |
2718 } | |
2719 else | |
2720 { | |
2721 if ( v13 == 40 ) | |
2722 { | |
2723 v26 = MONSTER_SUPERTYPE_DRAGON; | |
2724 } | |
2725 else | |
2726 { | |
2727 if ( v13 == 63 || v7 == 517 ) | |
2728 { | |
2729 v26 = MONSTER_SUPERTYPE_ELF; | |
2730 } | |
2731 else | |
2732 { | |
2733 if ( v13 != 65 ) | |
2734 { | |
2735 LABEL_28: | |
2736 if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3 | |
2737 && pItemsTable->pItems[v6->uItemID].uSkillType == 2 | |
2738 && rand() % 100 < 10 ) | |
2739 v12 *= 3; | |
2740 v32 = v12; | |
2741 goto LABEL_33; | |
2742 } | |
2743 v26 = MONSTER_SUPERTYPE_TITAN; | |
2744 } | |
2745 } | |
2746 } | |
2747 v14 = v26; | |
2748 } | |
2749 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) ) | |
2750 v12 *= 2; | |
2751 goto LABEL_28; | |
2752 } | |
2753 LABEL_33: | |
2754 v29 = 0; | |
2755 if ( !a3 ) | |
2756 { | |
2757 if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) ) | |
2758 { | |
2759 v15 = (ItemGen *)&v5->pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uOffHand + 5]; | |
2760 v16 = v15->uItemID; | |
2761 v17 = v15->uItemID; | |
2762 if ( pItemsTable->pItems[v17].uEquipType != 4 ) | |
2763 { | |
2764 v31 = pItemsTable->pItems[v17].uDamageRoll; | |
2765 if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 ) | |
2766 { | |
2767 v35 = pItemsTable->pItems[v17].uDamageDice; | |
2768 do | |
2769 { | |
2770 v18 = rand() % v31; | |
2771 v11 = v35-- == 1; | |
2772 v29 += v18 + 1; | |
2773 } | |
2774 while ( !v11 ); | |
2775 } | |
2776 v4 = pItemsTable->pItems[v17].uDamageMod + v29; | |
2777 if ( !uTargetActorID ) | |
2778 goto LABEL_57; | |
2779 v19 = v15->uAdditionalValue; | |
2780 if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 ) | |
2781 { | |
2782 v20 = (MONSTER_SUPERTYPE)1; | |
2783 } | |
2784 else | |
2785 { | |
2786 if ( v19 == 39 ) | |
2787 { | |
2788 v27 = MONSTER_SUPERTYPE_KREEGAN; | |
2789 } | |
2790 else | |
2791 { | |
2792 if ( v19 == 40 ) | |
2793 { | |
2794 v27 = MONSTER_SUPERTYPE_DRAGON; | |
2795 } | |
2796 else | |
2797 { | |
2798 if ( v19 == 63 || v16 == 517 ) | |
2799 { | |
2800 v27 = MONSTER_SUPERTYPE_ELF; | |
2801 } | |
2802 else | |
2803 { | |
2804 if ( v19 != 65 ) | |
2805 { | |
2806 LABEL_57: | |
2807 if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER | |
2808 && SkillToMastery(v5->pActiveSkills[2] >= 3u) | |
2809 && rand() % 100 < 10 ) | |
2810 v4 *= 3; | |
2811 goto LABEL_61; | |
2812 } | |
2813 v27 = MONSTER_SUPERTYPE_TITAN; | |
2814 } | |
2815 } | |
2816 } | |
2817 v20 = v27; | |
2818 } | |
2819 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) ) | |
2820 v4 *= 2; | |
2821 goto LABEL_57; | |
2822 } | |
2823 } | |
2824 } | |
2825 LABEL_62: | |
2826 v21 = v32 + v34; | |
2827 if ( !a2 ) | |
2828 { | |
2829 v22 = GetActualMight(); | |
2830 v23 = _48EA1B_get_static_effect(v22); | |
2831 v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23; | |
2832 v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24; | |
2833 } | |
2834 result = 1; | |
2835 if ( v21 >= 1 ) | |
2836 result = v21; | |
2837 return result; | |
2838 } | |
2839 | |
2840 //----- (0048D0B9) -------------------------------------------------------- | |
2841 int Player::GetRangedAttack() | |
2842 { | |
2843 Player *v1; // esi@1 | |
2844 int v2; // eax@1 | |
2845 int v3; // edi@3 | |
2846 int v4; // eax@4 | |
2847 int v5; // edi@4 | |
2848 int v6; // edi@4 | |
2849 int v7; // edi@4 | |
2850 | |
2851 v1 = this; | |
2852 v2 = *(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; | |
2853 if ( v2 < 64 || v2 > 65 ) | |
2854 { | |
2855 v4 = GetActualAccuracy(); | |
2856 v5 = _48EA1B_get_static_effect(v4); | |
2857 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5; | |
2858 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6; | |
2859 v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7; | |
2860 } | |
2861 else | |
2862 { | |
2863 v3 = GetActualAttack(1); | |
2864 } | |
2865 return v3; | |
2866 } | |
2867 | |
2868 //----- (0048D124) -------------------------------------------------------- | |
2869 int Player::GetRangedDamageMin() | |
2870 { | |
2871 Player *v1; // esi@1 | |
2872 int v2; // edi@1 | |
2873 int v3; // edi@1 | |
2874 int v4; // edi@1 | |
2875 unsigned __int16 v5; // ax@1 | |
2876 int result; // eax@6 | |
2877 | |
2878 v1 = this; | |
2879 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MIN, 0); | |
2880 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2; | |
2881 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3; | |
2882 v5 = v1->pActiveSkills[5]; | |
2883 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) | |
2884 v4 += v1->pActiveSkills[5] & 0x3F; | |
2885 if ( v4 >= 1 ) | |
2886 result = v4; | |
2887 else | |
2888 result = 0; | |
2889 return result; | |
2890 } | |
2891 | |
2892 //----- (0048D191) -------------------------------------------------------- | |
2893 int Player::GetRangedDamageMax() | |
2894 { | |
2895 Player *v1; // esi@1 | |
2896 int v2; // edi@1 | |
2897 int v3; // edi@1 | |
2898 int v4; // edi@1 | |
2899 unsigned __int16 v5; // ax@1 | |
2900 int result; // eax@6 | |
2901 | |
2902 v1 = this; | |
2903 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MAX, 0); | |
2904 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2; | |
2905 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3; | |
2906 v5 = v1->pActiveSkills[5]; | |
2907 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) ) | |
2908 v4 += v1->pActiveSkills[5] & 0x3F; | |
2909 if ( v4 >= 1 ) | |
2910 result = v4; | |
2911 else | |
2912 result = 0; | |
2913 return result; | |
2914 } | |
2915 | |
2916 //----- (0048D1FE) -------------------------------------------------------- | |
2917 bool Player::CalculateRangedDamageTo(int a2) | |
2918 { | |
2919 Player *v2; // ebx@1 | |
2920 bool result; // eax@1 | |
2921 ItemGen *v4; // ebx@2 | |
2922 unsigned int v5; // edi@2 | |
2923 unsigned int v6; // esi@2 | |
2924 int v7; // edx@4 | |
2925 char v8; // zf@4 | |
2926 int v9; // esi@5 | |
2927 int v10; // ebx@6 | |
2928 enum MONSTER_SUPERTYPE v11; // edx@7 | |
2929 unsigned __int16 v12; // ax@19 | |
2930 MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13 | |
2931 Player *v14; // [sp+4h] [bp-10h]@1 | |
2932 signed int v15; // [sp+8h] [bp-Ch]@2 | |
2933 int v16; // [sp+Ch] [bp-8h]@3 | |
2934 int v17; // [sp+10h] [bp-4h]@1 | |
2935 | |
2936 v17 = 0; | |
2937 v2 = this; | |
2938 v14 = this; | |
2939 result = HasItemEquipped(EQUIP_BOW); | |
2940 if ( !result ) | |
2941 return result; | |
2942 v4 = (ItemGen *)&v2->pDarkSpellbook.bIsSpellAvailable[36 * v2->pEquipment.uBow + 5]; | |
2943 v5 = v4->uItemID; | |
2944 v6 = v4->uItemID; | |
2945 v15 = pItemsTable->pItems[v6].uDamageRoll; | |
2946 if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 ) | |
2947 { | |
2948 v16 = pItemsTable->pItems[v6].uDamageDice; | |
2949 do | |
2950 { | |
2951 v7 = rand() % v15; | |
2952 v8 = v16-- == 1; | |
2953 v17 += v7 + 1; | |
2954 } | |
2955 while ( !v8 ); | |
2956 } | |
2957 v9 = pItemsTable->pItems[v6].uDamageMod + v17; | |
2958 if ( a2 ) | |
2959 { | |
2960 v10 = v4->uAdditionalValue; | |
2961 if ( v10 == 64 ) | |
2962 { | |
2963 v11 = (MONSTER_SUPERTYPE)1; | |
2964 goto LABEL_17; | |
2965 } | |
2966 if ( v10 == 39 || v5 == 508 ) | |
2967 { | |
2968 v13 = MONSTER_SUPERTYPE_KREEGAN; | |
2969 goto LABEL_16; | |
2970 } | |
2971 if ( v10 == 40 ) | |
2972 { | |
2973 v13 = MONSTER_SUPERTYPE_DRAGON; | |
2974 goto LABEL_16; | |
2975 } | |
2976 if ( v10 == 63 || v5 == 517 ) | |
2977 { | |
2978 v13 = MONSTER_SUPERTYPE_ELF; | |
2979 LABEL_16: | |
2980 v11 = v13; | |
2981 LABEL_17: | |
2982 if ( MonsterStats::BelongsToSupertype(a2, v11) ) | |
2983 v9 *= 2; | |
2984 goto LABEL_19; | |
2985 } | |
2986 } | |
2987 LABEL_19: | |
2988 v12 = v14->pActiveSkills[5]; | |
2989 if ( v12 ) | |
2990 { | |
2991 if ( (signed int)SkillToMastery(v12) >= 4 ) | |
2992 v9 += v14->pActiveSkills[5] & 0x3F; | |
2993 } | |
2994 return v9; | |
2995 } | |
2996 | |
2997 //----- (0048D2EA) -------------------------------------------------------- | |
2998 char *Player::GetMeleeDamageString() | |
2999 { | |
3000 Player *v1; // esi@1 | |
3001 signed int v2; // eax@1 | |
3002 signed int v3; // edi@3 | |
3003 signed int v4; // eax@3 | |
3004 signed int v5; // ST0C_4@6 | |
3005 char *v6; // edi@6 | |
3006 signed int v7; // ST08_4@7 | |
3007 unsigned int v8; // eax@8 | |
3008 signed int v9; // esi@9 | |
3009 | |
3010 static char player__getmeleedamagestring_static_buff[40]; // idb | |
3011 | |
3012 v1 = this; | |
3013 v2 = *(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; | |
3014 if ( v2 < 64 || v2 > 65 ) | |
3015 { | |
3016 v3 = GetMeleeDamageMinimal(); | |
3017 v4 = GetMeleeDamageMaximal(); | |
3018 } | |
3019 else | |
3020 { | |
3021 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0); | |
3022 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0); | |
3023 } | |
3024 if ( v3 == v4 ) | |
3025 { | |
3026 v5 = v3; | |
3027 v6 = player__getmeleedamagestring_static_buff; | |
3028 sprintfex(player__getmeleedamagestring_static_buff, "%d", v5); | |
3029 } | |
3030 else | |
3031 { | |
3032 v7 = v3; | |
3033 v6 = player__getmeleedamagestring_static_buff; | |
3034 sprintfex(player__getmeleedamagestring_static_buff, "%d - %d", v7, v4); | |
3035 } | |
3036 v8 = v1->pEquipment.uMainHand; | |
3037 if ( v8 ) | |
3038 { | |
3039 v9 = *(int *)&v1->pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; | |
3040 if ( v9 >= 135 ) | |
3041 { | |
3042 if ( v9 <= 159 ) | |
3043 strcpy(v6, pGlobalTXT_LocalizationStrings[595]); | |
3044 } | |
3045 } | |
3046 return v6; | |
3047 } | |
3048 | |
3049 //----- (0048D396) -------------------------------------------------------- | |
3050 char *Player::GetRangedDamageString() | |
3051 { | |
3052 Player *v1; // esi@1 | |
3053 signed int v2; // eax@1 | |
3054 int v3; // edi@3 | |
3055 int v4; // eax@3 | |
3056 char *v5; // edi@6 | |
3057 int v6; // ST0C_4@8 | |
3058 int v7; // ST08_4@9 | |
3059 unsigned int v8; // eax@10 | |
3060 signed int v9; // esi@11 | |
3061 | |
3062 static char player__getrangeddamagestring_static_buff[40]; // idb | |
3063 | |
3064 v1 = this; | |
3065 v2 = *(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5]; | |
3066 if ( v2 < 64 || v2 > 65 ) | |
3067 { | |
3068 v3 = GetRangedDamageMin(); | |
3069 v4 = GetRangedDamageMax(); | |
3070 } | |
3071 else | |
3072 { | |
3073 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1); | |
3074 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1); | |
3075 } | |
3076 if ( v4 ) | |
3077 { | |
3078 if ( v3 == v4 ) | |
3079 { | |
3080 v6 = v3; | |
3081 v5 = player__getrangeddamagestring_static_buff; | |
3082 sprintfex(player__getrangeddamagestring_static_buff, "%d", v6); | |
3083 } | |
3084 else | |
3085 { | |
3086 v7 = v3; | |
3087 v5 = player__getrangeddamagestring_static_buff; | |
3088 sprintfex(player__getrangeddamagestring_static_buff, "%d - %d", v7, v4); | |
3089 } | |
3090 } | |
3091 else | |
3092 { | |
3093 v5 = player__getrangeddamagestring_static_buff; | |
3094 strcpy(player__getrangeddamagestring_static_buff, off_4EE75C); | |
3095 } | |
3096 v8 = v1->pEquipment.uMainHand; | |
3097 if ( v8 ) | |
3098 { | |
3099 v9 = *(int *)&v1->pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5]; | |
3100 if ( v9 >= 135 ) | |
3101 { | |
3102 if ( v9 <= 159 ) | |
3103 strcpy(v5, pGlobalTXT_LocalizationStrings[595]); | |
3104 } | |
3105 } | |
3106 return v5; | |
3107 } | |
3108 | |
3109 //----- (0048D45A) -------------------------------------------------------- | |
3110 bool Player::CanTrainToNextLevel() | |
3111 { | |
3112 int v1; // edx@1 | |
3113 int v2; // eax@1 | |
3114 int i; // esi@1 | |
3115 | |
3116 v1 = this->uLevel; | |
3117 v2 = 0; | |
3118 for ( i = 0; i < v1; ++i ) | |
3119 v2 += i + 1; | |
3120 return (signed __int64)this->uExperience >= 1000 * v2; | |
3121 } | |
3122 | |
3123 //----- (0048D498) -------------------------------------------------------- | |
3124 unsigned int Player::GetExperienceDisplayColor() | |
3125 { | |
3126 unsigned int result; // eax@2 | |
3127 | |
3128 if ( CanTrainToNextLevel() ) | |
3129 result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); | |
3130 else | |
3131 result = 0; | |
3132 return result; | |
3133 } | |
3134 | |
3135 //----- (0048D4B3) -------------------------------------------------------- | |
3136 int Player::CalculateIncommingDamage(int resistance, signed int type) | |
3137 { | |
3138 Player *v3; // esi@1 | |
3139 int v4; // edi@8 | |
3140 int v6; // eax@21 | |
3141 signed int v7; // ebx@21 | |
3142 int v8; // eax@22 | |
3143 signed int v9; // ebx@22 | |
3144 int v10; // eax@23 | |
3145 signed int v11; // ebx@23 | |
3146 int v12; // eax@24 | |
3147 signed int v13; // edi@24 | |
3148 unsigned int v14; // eax@27 | |
3149 int v15; // eax@29 | |
3150 double v16; // st7@32 | |
3151 enum CHARACTER_ATTRIBUTE_TYPE v17; // [sp-4h] [bp-10h]@9 | |
3152 signed int v18; // [sp+8h] [bp-4h]@17 | |
3153 | |
3154 v3 = this; | |
3155 if ( !resistance ) | |
3156 { | |
3157 v17 = (CHARACTER_ATTRIBUTE_TYPE)10; | |
3158 goto LABEL_16; | |
3159 } | |
3160 if ( resistance == 1 ) | |
3161 { | |
3162 v17 = (CHARACTER_ATTRIBUTE_TYPE)11; | |
3163 goto LABEL_16; | |
3164 } | |
3165 if ( resistance == 2 ) | |
3166 { | |
3167 v17 = (CHARACTER_ATTRIBUTE_TYPE)12; | |
3168 goto LABEL_16; | |
3169 } | |
3170 if ( resistance == 3 ) | |
3171 { | |
3172 v17 = (CHARACTER_ATTRIBUTE_TYPE)13; | |
3173 goto LABEL_16; | |
3174 } | |
3175 if ( resistance == 6 ) | |
3176 { | |
3177 v17 = (CHARACTER_ATTRIBUTE_TYPE)33; | |
3178 goto LABEL_16; | |
3179 } | |
3180 if ( resistance == 7 ) | |
3181 { | |
3182 v17 = (CHARACTER_ATTRIBUTE_TYPE)14; | |
3183 goto LABEL_16; | |
3184 } | |
3185 if ( resistance == 8 ) | |
3186 { | |
3187 v17 = (CHARACTER_ATTRIBUTE_TYPE)15; | |
3188 LABEL_16: | |
3189 v4 = GetActualResistance(v17); | |
3190 goto LABEL_17; | |
3191 } | |
3192 v4 = 0; | |
3193 LABEL_17: | |
3194 v18 = type; | |
3195 if ( v3->uClass == 35 && v4 >= 200 ) | |
3196 return 0; | |
3197 if ( v4 ) | |
3198 { | |
3199 v6 = GetActualLuck(); | |
3200 v7 = _48EA1B_get_static_effect(v6) + v4 + 30; | |
3201 if ( rand() % v7 >= 30 ) | |
3202 { | |
3203 v18 = type >> 1; | |
3204 v8 = GetActualLuck(); | |
3205 v9 = _48EA1B_get_static_effect(v8) + v4 + 30; | |
3206 if ( rand() % v9 >= 30 ) | |
3207 { | |
3208 v18 = type >> 2; | |
3209 v10 = GetActualLuck(); | |
3210 v11 = _48EA1B_get_static_effect(v10) + v4 + 30; | |
3211 if ( rand() % v11 >= 30 ) | |
3212 { | |
3213 v18 = type >> 3; | |
3214 v12 = GetActualLuck(); | |
3215 v13 = _48EA1B_get_static_effect(v12) + v4 + 30; | |
3216 if ( rand() % v13 >= 30 ) | |
3217 v18 = type >> 4; | |
3218 } | |
3219 } | |
3220 } | |
3221 } | |
3222 if ( resistance == 4 ) | |
3223 { | |
3224 v14 = v3->pEquipment.uBody; | |
3225 if ( v14 ) | |
3226 { | |
3227 if ( !(v3->field_1F5[36 * v14 + 15] & 2) ) | |
3228 { | |
3229 v15 = GetEquippedItemSkillType(EQUIP_ARMOUR) - 10; | |
3230 if ( v15 ) | |
3231 { | |
3232 if ( v15 != 1 || (signed int)SkillToMastery(v3->pActiveSkills[11]) < 3 ) | |
3233 return v18; | |
3234 v16 = (double)v18 * 0.5; | |
3235 return (signed __int64)v16; | |
3236 } | |
3237 if ( (signed int)SkillToMastery(v3->pActiveSkills[10]) >= 4 ) | |
3238 { | |
3239 v16 = (double)v18 * 0.66670001; | |
3240 return (signed __int64)v16; | |
3241 } | |
3242 } | |
3243 } | |
3244 } | |
3245 return v18; | |
3246 } | |
3247 | |
3248 //----- (0048D62C) -------------------------------------------------------- | |
3249 int Player::GetEquippedItemEquipType(unsigned int uEquipSlot) | |
3250 { | |
3251 return pItemsTable->pItems[*(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 | |
3252 * *(&this->pEquipment.uOffHand | |
3253 + uEquipSlot) | |
3254 + 5]].uEquipType; | |
3255 } | |
3256 | |
3257 //----- (0048D651) -------------------------------------------------------- | |
3258 int Player::GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot) | |
3259 { | |
3260 return pItemsTable->pItems[*(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 | |
3261 * *(&this->pEquipment.uOffHand | |
3262 + uEquipSlot) | |
3263 + 5]].uSkillType; | |
3264 } | |
3265 | |
3266 //----- (0048D676) -------------------------------------------------------- | |
3267 bool Player::IsUnarmed() | |
3268 { | |
3269 return HasItemEquipped(EQUIP_TWO_HANDED) != 1 | |
3270 && (HasItemEquipped(EQUIP_ONE_OR_TWO_HANDS) != 1 | |
3271 || GetEquippedItemEquipType(0) == EQUIP_SHIELD); | |
3272 } | |
3273 | |
3274 //----- (0048D6AA) -------------------------------------------------------- | |
3275 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex) | |
3276 { | |
3277 int v2; // eax@1 | |
3278 | |
3279 v2 = *(&this->pEquipment.uOffHand + uEquipIndex); | |
3280 return v2 && !(this->field_1F5[36 * v2 + 15] & 2); | |
3281 } | |
3282 | |
3283 //----- (0048D6D0) -------------------------------------------------------- | |
3284 int Player::HasEnchantedItemEquipped(int uEnchantment) | |
3285 { | |
3286 int v2; // esi@1 | |
3287 int v3; // edx@2 | |
3288 | |
3289 v2 = 0; | |
3290 while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v2) || *(int *)&this->field_1F5[36 * *(int *)v3 + 7] != uEnchantment ) | |
3291 { | |
3292 ++v2; | |
3293 if ( (signed int)v2 >= 16 ) | |
3294 return 0; | |
3295 } | |
3296 return 1; | |
3297 } | |
3298 | |
3299 //----- (0048D709) -------------------------------------------------------- | |
3300 bool Player::WearsItem(int a1, signed int a2) | |
3301 { | |
3302 int v3; // edx@2 | |
3303 Player *v4; // ecx@2 | |
3304 int v6; // esi@5 | |
3305 int v7; // edx@6 | |
3306 | |
3307 if ( a2 >= 16 ) | |
3308 { | |
3309 v6 = 0; | |
3310 while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6) | |
3311 || *(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v7 + 5] != a1 ) | |
3312 { | |
3313 ++v6; | |
3314 if ( (signed int)v6 >= 16 ) | |
3315 return 0; | |
3316 } | |
3317 return 1; | |
3318 } | |
3319 if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2) | |
3320 && *(int *)&v4->pDarkSpellbook.bIsSpellAvailable[36 * *(&v4->pEquipment.uOffHand + v3) + 5] == a1 ) | |
3321 return 1; | |
3322 return 0; | |
3323 } | |
3324 | |
3325 //----- (0048D76C) -------------------------------------------------------- | |
3326 bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6) | |
3327 { | |
3328 unsigned __int16 v6; // cx@8 | |
3329 int v7; // edi@8 | |
3330 unsigned int v8; // ebx@8 | |
3331 unsigned int v9; // esi@8 | |
3332 int v10; // eax@8 | |
3333 int v11; // edi@12 | |
3334 bool result; // eax@13 | |
3335 | |
3336 if ( !a2 | |
3337 || this->pConditions[16] | |
3338 || this->pConditions[14] | |
3339 || this->pConditions[15] | |
3340 || this->pConditions[4] | |
3341 || this->pConditions[13] | |
3342 || this->pConditions[2] ) | |
3343 { | |
3344 result = 0; | |
3345 } | |
3346 else | |
3347 { | |
3348 v6 = this->pActiveSkills[34]; | |
3349 v7 = v6 & 0x3F; | |
3350 v8 = SkillToMastery(v6); | |
3351 v9 = a2->GetValue(); | |
3352 v10 = pItemsTable->pItems[a2->uItemID].uEquipType; | |
3353 if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 ) | |
3354 v9 *= 3; | |
3355 v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8]; | |
3356 *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0); | |
3357 if ( rand() % 100 >= 5 ) | |
3358 { | |
3359 if ( *a6 > v11 ) | |
3360 result = *a6 - v11 < 500; | |
3361 else | |
3362 result = 2; | |
3363 } | |
3364 else | |
3365 { | |
3366 result = 0; | |
3367 } | |
3368 } | |
3369 return result; | |
3370 } | |
3371 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
3372 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
3373 | |
3374 //----- (0048D88B) -------------------------------------------------------- | |
3375 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation) | |
3376 { | |
3377 Player *v4; // esi@1 | |
3378 Actor *v5; // edi@1 | |
3379 unsigned __int16 v6; // cx@10 | |
3380 int v7; // ebx@10 | |
3381 unsigned int v8; // esi@10 | |
3382 int v9; // eax@10 | |
3383 int v10; // esi@10 | |
3384 int v11; // eax@13 | |
3385 signed int v12; // ebx@15 | |
3386 signed int v13; // edx@15 | |
3387 int v14; // ecx@15 | |
3388 unsigned __int16 v15; // si@21 | |
3389 unsigned int v16; // ebx@24 | |
3390 int v17; // esi@24 | |
3391 const void *v18; // eax@29 | |
3392 unsigned int v19; // esi@31 | |
3393 int v20; // eax@34 | |
3394 char v21; // zf@36 | |
3395 unsigned int v22; // ST0C_4@39 | |
3396 char *v23; // esi@39 | |
3397 const char *v25; // [sp-Ch] [bp-48h]@40 | |
3398 int v26; // [sp-8h] [bp-44h]@40 | |
3399 ItemGen v27; // [sp+8h] [bp-34h]@15 | |
3400 unsigned int v28; // [sp+2Ch] [bp-10h]@10 | |
3401 int v29; // [sp+30h] [bp-Ch]@10 | |
3402 int v30; // [sp+34h] [bp-8h]@10 | |
3403 Player *v31; // [sp+38h] [bp-4h]@1 | |
3404 signed int _steal_perma; // [sp+48h] [bp+Ch]@12 | |
3405 | |
3406 v4 = this; | |
3407 v5 = &pActors[uActorID]; | |
3408 v31 = this; | |
3409 if ( &pActors[uActorID] | |
3410 && !this->pConditions[16] | |
3411 && !this->pConditions[14] | |
3412 && !this->pConditions[15] | |
3413 && !this->pConditions[4] | |
3414 && !this->pConditions[13] | |
3415 && !this->pConditions[2] ) | |
3416 { | |
3417 if ( !(BYTE2(v5->uAttributes) & 0x80) ) | |
3418 pActors[uActorID].SetRandomGoldIfTheresNoItem(); | |
3419 v6 = v4->pActiveSkills[34]; | |
3420 v7 = v6 & 0x3F; | |
3421 v8 = SkillToMastery(v6); | |
3422 v9 = rand(); | |
3423 v28 = 4 * v8; | |
3424 v30 = dword_4EDEA0[v8]; | |
3425 v29 = dword_4EDEB4[v9 % 100 / 20]; | |
3426 v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation); | |
3427 if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) ) | |
3428 { | |
3429 Actor::_43AC45(uActorID, 1); | |
3430 _steal_perma = 0; | |
3431 v26 = (int)v31->pName; | |
3432 v25 = pGlobalTXT_LocalizationStrings[376]; | |
3433 } | |
3434 else | |
3435 { | |
3436 v11 = rand(); | |
3437 if ( v11 % 100 >= 40 ) | |
3438 { | |
3439 if ( v11 % 100 >= 70 ) | |
3440 { | |
3441 v19 = 0; | |
3442 if ( v7 > 0 ) | |
3443 { | |
3444 do | |
3445 { | |
3446 --v7; | |
3447 v19 += rand() % dword_4EDEC4[v28 / 4] + 1; | |
3448 } | |
3449 while ( v7 ); | |
3450 } | |
3451 if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 ) | |
3452 return _steal_perma; | |
3453 v20 = (int)&v5->array_000234[3].uAdditionalValue; | |
3454 if ( (signed int)v19 > v5->array_000234[3].uAdditionalValue ) | |
3455 v19 = v5->array_000234[3].uAdditionalValue; | |
3456 v21 = *(int *)v20 == v19; | |
3457 *(int *)v20 -= v19; | |
3458 if ( v21 ) | |
3459 v5->array_000234[3].uItemID = 0; | |
3460 if ( v19 ) | |
3461 { | |
3462 party_finds_gold(v19, 2); | |
3463 v22 = v19; | |
3464 v23 = pTmpBuf2; | |
3465 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[302], v31->pName, v22); | |
3466 LABEL_43: | |
3467 ShowStatusBarString(v23, 2u); | |
3468 return _steal_perma; | |
3469 } | |
3470 } | |
3471 else | |
3472 { | |
3473 v27.Reset(); | |
3474 v12 = 0; | |
3475 v13 = 0; | |
3476 v14 = (int)v5->array_000234; | |
3477 while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 ) | |
3478 { | |
3479 ++v13; | |
3480 v14 += 36; | |
3481 if ( v13 >= 4 ) | |
3482 goto LABEL_21; | |
3483 } | |
3484 v12 = 1; | |
3485 LABEL_21: | |
3486 v15 = v5->uCarriedItemID; | |
3487 if ( v15 || v12 ) | |
3488 { | |
3489 v27.Reset(); | |
3490 if ( v15 ) | |
3491 { | |
3492 v16 = (signed __int16)v15; | |
3493 v5->uCarriedItemID = 0; | |
3494 v27.uItemID = (signed __int16)v15; | |
3495 v17 = (signed __int16)v15; | |
3496 if ( pItemsTable->pItems[v17].uEquipType == 12 ) | |
3497 v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1; | |
3498 if ( pItemsTable->pItems[v17].uEquipType == 14 ) | |
3499 { | |
3500 if ( v16 != 220 ) | |
3501 v27._bonus_type = 2 * rand() % 4 + 2; | |
3502 } | |
3503 } | |
3504 else | |
3505 { | |
3506 v18 = &v5->array_000234[rand() % 4]; | |
3507 memcpy(&v27, v18, sizeof(v27)); | |
3508 ((ItemGen *)v18)->Reset(); | |
3509 v16 = v27.uItemID; | |
3510 } | |
3511 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
3512 sprintfex( | |
3513 pTmpBuf2, | |
3514 pGlobalTXT_LocalizationStrings[304], | |
3515 v31->pName, | |
3516 pItemsTable->pItems[v16].pUnidentifiedName); | |
3517 ShowStatusBarString(pTmpBuf2, 2u); | |
3518 sub_421B2C_PlaceInInventory_or_DropPickedItem(); | |
3519 memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem)); | |
3520 pMouse->SetCursorBitmapFromItemID(v16); | |
3521 return _steal_perma; | |
3522 } | |
3523 } | |
3524 } | |
3525 v26 = (int)v31->pName; | |
3526 v25 = pGlobalTXT_LocalizationStrings[377]; | |
3527 } | |
3528 v23 = pTmpBuf2; | |
3529 sprintfex(pTmpBuf2, v25, v26); | |
3530 goto LABEL_43; | |
3531 } | |
3532 return 0; | |
3533 } | |
3534 // 4EDEA0: using guessed type int dword_4EDEA0[]; | |
3535 // 4EDEB4: using guessed type int dword_4EDEB4[]; | |
3536 // 4EDEC4: using guessed type int dword_4EDEC4[]; | |
3537 | |
3538 //----- (0048DBB9) -------------------------------------------------------- | |
3539 void Player::Heal(int amount) | |
3540 { | |
3541 Player *v2; // esi@1 | |
3542 signed int v3; // eax@3 | |
3543 | |
3544 v2 = this; | |
3545 if ( !this->pConditions[16] && !this->pConditions[14] ) | |
3546 { | |
3547 v3 = GetMaxHealth(); | |
3548 if ( v2->pConditions[17] ) | |
3549 v3 /= 2; | |
3550 v2->sHealth += amount; | |
3551 if ( v2->sHealth > v3 ) | |
3552 v2->sHealth = v3; | |
3553 if ( v2->pConditions[13] ) | |
3554 { | |
3555 if ( v2->sHealth > 0 ) | |
3556 { | |
3557 LODWORD(v2->pConditions[13]) = 0; | |
3558 HIDWORD(v2->pConditions[13]) = 0; | |
3559 } | |
3560 } | |
3561 } | |
3562 } | |
3563 | |
3564 //----- (0048DC1E) -------------------------------------------------------- | |
3565 int Player::ReceiveDamage(signed int type, int resistance) | |
3566 { | |
3567 Player *v3; // esi@1 | |
3568 signed int v4; // eax@1 | |
3569 int v5; // eax@1 | |
3570 bool v6; // ebx@1 | |
3571 unsigned int v7; // eax@8 | |
3572 char *v8; // ecx@9 | |
3573 int v9; // eax@9 | |
3574 signed int typea; // [sp+14h] [bp+8h]@1 | |
3575 | |
3576 v3 = this; | |
3577 this->pConditions[2] = 0i64; | |
3578 v4 = CalculateIncommingDamage(resistance, type); | |
3579 v3->sHealth -= v4; | |
3580 typea = v4; | |
3581 v5 = v3->sHealth; | |
3582 v6 = v5 < -10; | |
3583 LOBYTE(v6) = v5 <= -10; | |
3584 if ( v5 < 1 ) | |
3585 { | |
3586 if ( v3->sHealth + v3->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1 | |
3587 || (signed __int64)v3->pPlayerBuffs[11].uExpireTime > 0 ) | |
3588 { | |
3589 SetCondition(0xDu, 0); | |
3590 } | |
3591 else | |
3592 { | |
3593 SetCondition(0xEu, 0); | |
3594 v6 = LODWORD(pParty->uTimePlayed); | |
3595 if ( v3->sHealth > 0 ) | |
3596 v3->sHealth = 0; | |
3597 } | |
3598 if ( v6 ) | |
3599 { | |
3600 v7 = v3->pEquipment.uBody; | |
3601 if ( v7 ) | |
3602 { | |
3603 v8 = &v3->field_1F5[36 * v7 + 15]; | |
3604 v9 = *(int *)v8; | |
3605 if ( !(BYTE1(v9) & 2) ) | |
3606 { | |
3607 LOBYTE(v9) = v9 | 2; | |
3608 *(int *)v8 = v9; | |
3609 } | |
3610 } | |
3611 } | |
3612 } | |
3613 if ( typea && CanAct() ) | |
3614 PlaySound(24, 0); | |
3615 return typea; | |
3616 } | |
3617 | |
3618 //----- (0048DCF6) -------------------------------------------------------- | |
3619 int Player::_48DCF6(int a2, Actor *pActor) | |
3620 { | |
3621 signed int v3; // edi@1 | |
3622 signed int v4; // ebx@1 | |
3623 Player *v5; // esi@1 | |
3624 int v6; // eax@2 | |
3625 int v7; // eax@5 | |
3626 int v8; // eax@8 | |
3627 int v9; // ebx@8 | |
3628 int v10; // eax@8 | |
3629 int v11; // ebx@8 | |
3630 signed int v12; // edx@9 | |
3631 ItemGen *v13; // eax@9 | |
3632 int v14; // edx@16 | |
3633 unsigned int v15; // edx@17 | |
3634 int v16; // edx@26 | |
3635 unsigned int v17; // edx@27 | |
3636 Player *v18; // ecx@32 | |
3637 signed int v19; // edx@38 | |
3638 int *v20; // ecx@38 | |
3639 signed int v21; // eax@40 | |
3640 int v22; // eax@49 | |
3641 signed int v23; // ebx@49 | |
3642 unsigned int v24; // eax@60 | |
3643 int v25; // ecx@61 | |
3644 int v26; // ebx@74 | |
3645 void *v27; // ecx@76 | |
3646 unsigned int v28; // ebx@78 | |
3647 signed int result; // eax@86 | |
3648 SoundID v30; // [sp-20h] [bp-C0h]@56 | |
3649 signed int v31; // [sp-1Ch] [bp-BCh]@56 | |
3650 unsigned int v32; // [sp-18h] [bp-B8h]@56 | |
3651 signed int v33; // [sp-14h] [bp-B4h]@56 | |
3652 signed int v34; // [sp-10h] [bp-B0h]@56 | |
3653 int v35; // [sp-Ch] [bp-ACh]@56 | |
3654 unsigned int v36; // [sp-8h] [bp-A8h]@51 | |
3655 unsigned int v37; // [sp-8h] [bp-A8h]@56 | |
3656 unsigned int v38; // [sp-8h] [bp-A8h]@57 | |
3657 unsigned int v39; // [sp-8h] [bp-A8h]@68 | |
3658 enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4 | |
3659 int v41; // [sp-4h] [bp-A4h]@51 | |
3660 int v42; // [sp-4h] [bp-A4h]@56 | |
3661 int v43; // [sp-4h] [bp-A4h]@57 | |
3662 signed int v44; // [sp-4h] [bp-A4h]@59 | |
3663 int v45; // [sp-4h] [bp-A4h]@68 | |
3664 char v46[140]; // [sp+Ch] [bp-94h]@13 | |
3665 unsigned int v47; // [sp+98h] [bp-8h]@1 | |
3666 int v48; // [sp+9Ch] [bp-4h]@1 | |
3667 | |
3668 v3 = 0; | |
3669 v4 = 0; | |
3670 v5 = this; | |
3671 v47 = 0; | |
3672 v48 = 0; | |
3673 switch ( a2 ) | |
3674 { | |
3675 case 1: | |
3676 v6 = GetActualWillpower(); | |
3677 goto LABEL_46; | |
3678 case 2: | |
3679 case 3: | |
3680 case 4: | |
3681 case 9: | |
3682 case 10: | |
3683 case 11: | |
3684 case 13: | |
3685 case 21: | |
3686 v6 = GetActualEndurance(); | |
3687 goto LABEL_46; | |
3688 case 5: | |
3689 case 12: | |
3690 case 23: | |
3691 v40 = (CHARACTER_ATTRIBUTE_TYPE)14; | |
3692 goto LABEL_5; | |
3693 case 15: | |
3694 v40 = (CHARACTER_ATTRIBUTE_TYPE)13; | |
3695 goto LABEL_5; | |
3696 case 6: | |
3697 case 7: | |
3698 case 8: | |
3699 case 14: | |
3700 case 16: | |
3701 v40 = (CHARACTER_ATTRIBUTE_TYPE)15; | |
3702 LABEL_5: | |
3703 v7 = GetActualResistance(v40); | |
3704 goto LABEL_47; | |
3705 case 22: | |
3706 v8 = GetActualWillpower(); | |
3707 v9 = _48EA1B_get_static_effect(v8); | |
3708 v10 = GetActualIntelligence(); | |
3709 v11 = (_48EA1B_get_static_effect(v10) + v9) >> 1; | |
3710 break; | |
3711 case 17: | |
3712 v12 = 0; | |
3713 v13 = this->pInventoryItems; | |
3714 do | |
3715 { | |
3716 if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !(v13->uAttributtes & 2) ) | |
3717 v46[v4++] = v12; | |
3718 ++v12; | |
3719 ++v13; | |
3720 } | |
3721 while ( v12 < 138 ); | |
3722 goto LABEL_36; | |
3723 case 18: | |
3724 v14 = 0; | |
3725 do | |
3726 { | |
3727 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) ) | |
3728 { | |
3729 if ( v15 == 3 ) | |
3730 v46[v4++] = LOBYTE(v5->pEquipment.uBody) - 1; | |
3731 if ( (!v15 || v15 == 1) && GetEquippedItemEquipType(v15) == 4 ) | |
3732 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v15) - 1; | |
3733 } | |
3734 v14 = v15 + 1; | |
3735 } | |
3736 while ( v14 < 16 ); | |
3737 goto LABEL_36; | |
3738 case 19: | |
3739 v16 = 0; | |
3740 do | |
3741 { | |
3742 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) ) | |
3743 { | |
3744 if ( v17 == 2 ) | |
3745 v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1; | |
3746 if ( (!v17 || v17 == 1) | |
3747 && (!GetEquippedItemEquipType(v17) || GetEquippedItemEquipType(v17) == 1) ) | |
3748 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v17) - 1; | |
3749 } | |
3750 v16 = v17 + 1; | |
3751 } | |
3752 while ( v16 < 16 ); | |
3753 LABEL_36: | |
3754 if ( !v4 ) | |
3755 goto LABEL_87; | |
3756 v48 = (int)&v5->pInventoryItems[(unsigned __int8)v46[rand() % v4]]; | |
3757 v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod); | |
3758 break; | |
3759 case 20: | |
3760 v19 = 0; | |
3761 v20 = this->pInventoryIndices; | |
3762 do | |
3763 { | |
3764 if ( *v20 > 0 ) | |
3765 { | |
3766 v21 = *(int *)&v5->pDarkSpellbook.bIsSpellAvailable[36 * *v20 + 5]; | |
3767 if ( v21 > 0 ) | |
3768 { | |
3769 if ( v21 <= 134 ) | |
3770 v46[v4++] = v19; | |
3771 } | |
3772 } | |
3773 ++v19; | |
3774 ++v20; | |
3775 } | |
3776 while ( v19 < 126 ); | |
3777 if ( !v4 ) | |
3778 goto LABEL_87; | |
3779 v47 = (unsigned __int8)v46[rand() % v4]; | |
3780 v6 = GetActualAccuracy(); | |
3781 LABEL_46: | |
3782 v7 = _48EA1B_get_static_effect(v6); | |
3783 LABEL_47: | |
3784 v11 = v7; | |
3785 break; | |
3786 default: | |
3787 v11 = 0; | |
3788 break; | |
3789 } | |
3790 v22 = GetActualLuck(); | |
3791 v23 = _48EA1B_get_static_effect(v22) + v11 + 30; | |
3792 if ( rand() % v23 >= 30 ) | |
3793 { | |
3794 LABEL_87: | |
3795 result = 0; | |
3796 } | |
3797 else | |
3798 { | |
3799 switch ( a2 ) | |
3800 { | |
3801 case 1: | |
3802 v41 = 1; | |
3803 v36 = 0; | |
3804 goto LABEL_56; | |
3805 case 2: | |
3806 v41 = 1; | |
3807 v36 = 1; | |
3808 goto LABEL_56; | |
3809 case 3: | |
3810 v41 = 1; | |
3811 v36 = 2; | |
3812 goto LABEL_56; | |
3813 case 23: | |
3814 v41 = 1; | |
3815 v36 = 3; | |
3816 goto LABEL_56; | |
3817 case 4: | |
3818 v41 = 1; | |
3819 v36 = 4; | |
3820 LABEL_56: | |
3821 SetCondition(v36, v41); | |
3822 v42 = 0; | |
3823 v37 = 0; | |
3824 v35 = 0; | |
3825 v34 = 0; | |
3826 v33 = -1; | |
3827 v32 = 0; | |
3828 v31 = 0; | |
3829 v30 = (SoundID)221; | |
3830 goto LABEL_83; | |
3831 case 5: | |
3832 v43 = 1; | |
3833 v38 = 5; | |
3834 goto LABEL_70; | |
3835 case 6: | |
3836 case 7: | |
3837 case 8: | |
3838 if ( a2 == 6 ) | |
3839 { | |
3840 v44 = 6; | |
3841 goto LABEL_60; | |
3842 } | |
3843 v25 = 2 * (a2 != 8) + 8; | |
3844 goto LABEL_65; | |
3845 case 9: | |
3846 if ( a2 == 6 ) | |
3847 { | |
3848 v44 = 7; | |
3849 LABEL_60: | |
3850 v24 = v44; | |
3851 } | |
3852 else | |
3853 { | |
3854 v25 = 2 * (a2 != 8) + 9; | |
3855 LABEL_65: | |
3856 v24 = v25; | |
3857 } | |
3858 SetCondition(v24, 1); | |
3859 v42 = 0; | |
3860 v37 = 0; | |
3861 v35 = 0; | |
3862 v34 = 0; | |
3863 v33 = -1; | |
3864 v32 = 0; | |
3865 v31 = 0; | |
3866 v30 = (SoundID)222; | |
3867 LABEL_83: | |
3868 pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42); | |
3869 do | |
3870 { | |
3871 LABEL_84: | |
3872 if ( v5 == pPlayers[v3 + 1] ) | |
3873 break; | |
3874 ++v3; | |
3875 } | |
3876 while ( v3 < 4 ); | |
3877 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3); | |
3878 result = 1; | |
3879 break; | |
3880 case 12: | |
3881 v43 = 1; | |
3882 v38 = 12; | |
3883 goto LABEL_70; | |
3884 case 15: | |
3885 v45 = 1; | |
3886 v39 = 15; | |
3887 goto LABEL_73; | |
3888 case 13: | |
3889 v43 = 1; | |
3890 v38 = 13; | |
3891 LABEL_70: | |
3892 SetCondition(v38, v43); | |
3893 v42 = 0; | |
3894 v37 = 0; | |
3895 v35 = 0; | |
3896 v34 = 0; | |
3897 v33 = -1; | |
3898 v32 = 0; | |
3899 v31 = 0; | |
3900 v30 = (SoundID)224; | |
3901 goto LABEL_83; | |
3902 case 14: | |
3903 v45 = 1; | |
3904 v39 = 14; | |
3905 goto LABEL_73; | |
3906 case 16: | |
3907 v45 = 1; | |
3908 v39 = 16; | |
3909 LABEL_73: | |
3910 SetCondition(v39, v45); | |
3911 v42 = 0; | |
3912 v37 = 0; | |
3913 v35 = 0; | |
3914 v34 = 0; | |
3915 v33 = -1; | |
3916 v32 = 0; | |
3917 v31 = 0; | |
3918 v30 = (SoundID)225; | |
3919 goto LABEL_83; | |
3920 case 17: | |
3921 case 18: | |
3922 case 19: | |
3923 v26 = v48; | |
3924 if ( *(char *)(v48 + 21) & 2 ) | |
3925 goto LABEL_84; | |
3926 PlaySound(40, 0); | |
3927 *(int *)(v26 + 20) |= 2u; | |
3928 goto LABEL_79; | |
3929 case 20: | |
3930 PlaySound(40, 0); | |
3931 v27 = pActor->array_000234; | |
3932 if ( pActor->array_000234[0].uItemID ) | |
3933 { | |
3934 v27 = &pActor->array_000234[1]; | |
3935 if ( pActor->array_000234[1].uItemID ) | |
3936 goto LABEL_84; | |
3937 } | |
3938 v28 = v47; | |
3939 memcpy(v27, &v5->pDarkSpellbook.bIsSpellAvailable[36 * v5->pInventoryIndices[v47] + 5], 0x24u); | |
3940 RemoveItemAtInventoryIndex(v28); | |
3941 LABEL_79: | |
3942 v42 = 0; | |
3943 v37 = 0; | |
3944 v35 = 0; | |
3945 v34 = 0; | |
3946 v33 = -1; | |
3947 v32 = 0; | |
3948 v31 = 0; | |
3949 v30 = (SoundID)47; | |
3950 goto LABEL_83; | |
3951 case 21: | |
3952 PlaySound(42, 0); | |
3953 ++v5->sAgeModifier; | |
3954 goto LABEL_82; | |
3955 case 22: | |
3956 PlaySound(41, 0); | |
3957 v5->sMana = 0; | |
3958 LABEL_82: | |
3959 v42 = 0; | |
3960 v37 = 0; | |
3961 v35 = 0; | |
3962 v34 = 0; | |
3963 v33 = -1; | |
3964 v32 = 0; | |
3965 v31 = 0; | |
3966 v30 = (SoundID)226; | |
3967 goto LABEL_83; | |
3968 default: | |
3969 goto LABEL_87; | |
3970 } | |
3971 } | |
3972 return result; | |
3973 } | |
3974 // 48DCF6: using guessed type char var_94[140]; | |
3975 | |
3976 //----- (0048E1A3) -------------------------------------------------------- | |
3977 unsigned int Player::GetSpellSchool(unsigned int uSpellID) | |
3978 { | |
3979 return LOBYTE(pSpellStats->pInfos[uSpellID].uSchool); | |
3980 } | |
3981 | |
3982 //----- (0048E1B5) -------------------------------------------------------- | |
3983 int Player::GetAttackRecoveryTime(int a2) | |
3984 { | |
3985 unsigned int v2; // ebx@1 | |
3986 char *v3; // edi@1 | |
3987 Player *v4; // esi@1 | |
3988 int v5; // eax@3 | |
3989 int v6; // eax@3 | |
3990 int v7; // eax@6 | |
3991 int v8; // eax@9 | |
3992 int v9; // eax@9 | |
3993 int v10; // eax@10 | |
3994 int v11; // edx@13 | |
3995 int v12; // ecx@14 | |
3996 int v13; // eax@15 | |
3997 int v14; // ebx@18 | |
3998 int v15; // eax@18 | |
3999 double v16; // st7@21 | |
4000 double v17; // st7@22 | |
4001 unsigned __int16 v18; // cx@27 | |
4002 Player *v19; // ecx@28 | |
4003 int v20; // eax@30 | |
4004 int v21; // eax@30 | |
4005 int v22; // eax@30 | |
4006 int v23; // ecx@30 | |
4007 unsigned int v24; // eax@30 | |
4008 int v25; // eax@31 | |
4009 int v26; // ebx@32 | |
4010 int v27; // eax@32 | |
4011 unsigned __int16 *v28; // ebx@36 | |
4012 int v29; // eax@42 | |
4013 int v30; // edi@43 | |
4014 signed int v31; // eax@49 | |
4015 int v32; // ecx@50 | |
4016 int result; // eax@54 | |
4017 float v34; // [sp+8h] [bp-38h]@27 | |
4018 float v35; // [sp+Ch] [bp-34h]@18 | |
4019 float v36; // [sp+10h] [bp-30h]@21 | |
4020 float v37; // [sp+14h] [bp-2Ch]@21 | |
4021 float v38; // [sp+18h] [bp-28h]@27 | |
4022 int v39; // [sp+1Ch] [bp-24h]@31 | |
4023 int v40; // [sp+20h] [bp-20h]@1 | |
4024 int v41; // [sp+24h] [bp-1Ch]@1 | |
4025 unsigned int v42; // [sp+28h] [bp-18h]@14 | |
4026 int v43; // [sp+2Ch] [bp-14h]@1 | |
4027 int v44; // [sp+30h] [bp-10h]@1 | |
4028 int v45; // [sp+34h] [bp-Ch]@1 | |
4029 int v46; // [sp+38h] [bp-8h]@1 | |
4030 int v47; // [sp+3Ch] [bp-4h]@1 | |
4031 | |
4032 v2 = 0; | |
4033 v3 = 0; | |
4034 v4 = this; | |
4035 v47 = (unsigned __int16)word_4EDED8[0]; | |
4036 v43 = 0; | |
4037 v45 = 0; | |
4038 v40 = 0; | |
4039 v41 = 0; | |
4040 v44 = 0; | |
4041 v46 = 0; | |
4042 if ( a2 ) | |
4043 { | |
4044 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4045 goto LABEL_17; | |
4046 v5 = (int)&v4->pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBow + 5]; | |
4047 v46 = v5; | |
4048 v3 = (char *)&pItemsTable->pItems[*(int *)v5].pIconName; | |
4049 v6 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; | |
4050 goto LABEL_4; | |
4051 } | |
4052 if ( IsUnarmed() == 1 ) | |
4053 { | |
4054 LOBYTE(v7) = GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
4055 if ( v7 ) | |
4056 { | |
4057 v6 = (unsigned __int16)word_4EDEDC; | |
4058 LABEL_4: | |
4059 v47 = v6; | |
4060 goto LABEL_17; | |
4061 } | |
4062 } | |
4063 if ( HasItemEquipped(EQUIP_TWO_HANDED) ) | |
4064 { | |
4065 v8 = (int)&v4->pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uMainHand + 5]; | |
4066 v46 = v8; | |
4067 v9 = *(int *)v8; | |
4068 v3 = (char *)&pItemsTable->pItems[v9].pIconName; | |
4069 if ( v3[28] == 12 ) | |
4070 v10 = *(&pSpellDatas[0].field_A + 10 * *((int *)&pSpellDatas[66].field_8 + v9)); | |
4071 else | |
4072 v10 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]]; | |
4073 v47 = v10; | |
4074 } | |
4075 if ( HasItemEquipped((ITEM_EQUIP_TYPE)0) ) | |
4076 { | |
4077 v12 = (int)&v4->pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uOffHand + 5]; | |
4078 v42 = (unsigned __int16)word_4EDED8[pItemsTable->pItems[*(int *)v12].uSkillType]; | |
4079 if ( (signed int)v42 > v47 ) | |
4080 { | |
4081 v13 = *(int *)v12; | |
4082 v46 = v12; | |
4083 v3 = (char *)(v11 + 48 * v13); | |
4084 v47 = v42; | |
4085 } | |
4086 v2 = 0; | |
4087 } | |
4088 LABEL_17: | |
4089 if ( HasItemEquipped(EQUIP_ARMOUR) ) | |
4090 { | |
4091 v14 = pItemsTable->pItems[*(int *)&v4->pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBody + 5]].uSkillType; | |
4092 SkillToMastery(v4->pActiveSkills[9]); | |
4093 v15 = (unsigned __int16)word_4EDED8[v14]; | |
4094 v35 = 1.0; | |
4095 v43 = v15; | |
4096 if ( v14 == 9 ) | |
4097 { | |
4098 v36 = 0.0; | |
4099 } | |
4100 else | |
4101 { | |
4102 if ( v14 != 10 ) | |
4103 { | |
4104 if ( v14 != 11 ) | |
4105 { | |
4106 v36 = 1.0; | |
4107 v37 = 1.0; | |
4108 v16 = 1.0; | |
4109 LABEL_27: | |
4110 v18 = v4->pActiveSkills[v14]; | |
4111 v38 = v16; | |
4112 v43 = (signed __int64)((double)v43 * *(&v34 + SkillToMastery(v18))); | |
4113 v2 = 0; | |
4114 goto LABEL_28; | |
4115 } | |
4116 v17 = 0.5; | |
4117 v36 = 0.5; | |
4118 LABEL_26: | |
4119 v37 = v17; | |
4120 v16 = 0.0; | |
4121 goto LABEL_27; | |
4122 } | |
4123 v36 = 0.5; | |
4124 } | |
4125 v17 = 0.0; | |
4126 goto LABEL_26; | |
4127 } | |
4128 LABEL_28: | |
4129 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v2) && v19->GetEquippedItemEquipType(v2) == 4 ) | |
4130 { | |
4131 v20 = 9 * v4->pEquipment.uOffHand; | |
4132 v35 = 1.0; | |
4133 v21 = 3 * *(int *)&v4->pDarkSpellbook.bIsSpellAvailable[4 * v20 + 5]; | |
4134 v36 = 0.0; | |
4135 v22 = pItemsTable->pItems[16 * v21 / 0x30u].uSkillType; | |
4136 v37 = 0.0; | |
4137 v23 = (unsigned __int16)word_4EDED8[v22]; | |
4138 v38 = 0.0; | |
4139 v45 = v23; | |
4140 v24 = SkillToMastery(v4->pActiveSkills[v22]); | |
4141 v45 = (signed __int64)((double)v45 * *(&v34 + v24)); | |
4142 } | |
4143 v25 = GetActualSpeed(); | |
4144 v39 = _48EA1B_get_static_effect(v25); | |
4145 v42 = v2; | |
4146 if ( v3 != (char *)v2 ) | |
4147 { | |
4148 v26 = (unsigned __int8)v3[29]; | |
4149 LOBYTE(v27) = GetActualSkillLevel((enum PLAYER_SKILL_TYPE)(unsigned __int8)v3[29]); | |
4150 if ( v27 && (v26 == 1 || v26 == 3 || v26 == 5) ) | |
4151 { | |
4152 v28 = &v4->pActiveSkills[v26]; | |
4153 if ( (signed int)SkillToMastery(*v28) >= 2 ) | |
4154 v40 = *(char *)v28 & 0x3F; | |
4155 } | |
4156 v2 = 0; | |
4157 if ( v3[29] == 7 ) | |
4158 v42 = 1; | |
4159 } | |
4160 if ( a2 == v2 ) | |
4161 { | |
4162 if ( v42 == v2 ) | |
4163 { | |
4164 LOBYTE(v29) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); | |
4165 if ( v29 != v2 ) | |
4166 { | |
4167 v30 = v29 & 0x3F; | |
4168 v44 = v29 & 0x3F; | |
4169 if ( (signed int)SkillToMastery(v29) >= 4 ) | |
4170 v44 += v30; | |
4171 } | |
4172 } | |
4173 } | |
4174 if ( SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) >= (signed int)v2 | |
4175 && (SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) > (signed int)v2 || LODWORD(v4->pPlayerBuffs[7].uExpireTime) > v2) ) | |
4176 v41 = 25; | |
4177 v31 = 0; | |
4178 if ( v46 != v2 ) | |
4179 { | |
4180 v32 = *(int *)(v46 + 12); | |
4181 if ( v32 == 59 || v32 == 41 || *(int *)v46 == 500 ) | |
4182 v31 = 20; | |
4183 } | |
4184 result = v47 + v43 + v45 - v44 - v31 - v41 - v40 - v39; | |
4185 if ( result < 0 ) | |
4186 result = 0; | |
4187 return result; | |
4188 } | |
4189 // 4EDED8: using guessed type __int16 word_4EDED8[]; | |
4190 // 4EDEDC: using guessed type __int16 word_4EDEDC; | |
4191 | |
4192 //----- (0048E4F8) -------------------------------------------------------- | |
4193 int Player::GetMaxHealth() | |
4194 { | |
4195 Player *v1; // edi@1 | |
4196 int v2; // eax@1 | |
4197 int v3; // esi@1 | |
4198 int v4; // esi@1 | |
4199 int v5; // esi@1 | |
4200 int v6; // esi@1 | |
4201 signed int result; // eax@1 | |
4202 | |
4203 v1 = this; | |
4204 v2 = GetActualEndurance(); | |
4205 v3 = _48EA1B_get_static_effect(v2); | |
4206 v4 = pBaseHealthPerLevelByClass[v1->uClass] * (GetActualLevel() + v3); | |
4207 v5 = GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4; | |
4208 v6 = v1->uFullHealthBonus | |
4209 + pBaseHealthByClass[(unsigned int)v1->uClass >> 2] | |
4210 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH) | |
4211 + v5; | |
4212 result = 1; | |
4213 if ( v6 >= 1 ) | |
4214 result = v6; | |
4215 return result; | |
4216 } | |
4217 | |
4218 //----- (0048E565) -------------------------------------------------------- | |
4219 int Player::GetMaxMana() | |
4220 { | |
4221 Player *v1; // edi@1 | |
4222 int v2; // eax@2 | |
4223 int v3; // esi@4 | |
4224 int v4; // eax@5 | |
4225 int v5; // esi@5 | |
4226 int v6; // eax@5 | |
4227 int v7; // esi@6 | |
4228 int v8; // esi@6 | |
4229 int v9; // esi@6 | |
4230 int result; // eax@7 | |
4231 | |
4232 v1 = this; | |
4233 switch ( this->uClass ) | |
4234 { | |
4235 case 5u: | |
4236 case 6u: | |
4237 case 7u: | |
4238 case 0x10u: | |
4239 case 0x11u: | |
4240 case 0x12u: | |
4241 case 0x13u: | |
4242 case 0x20u: | |
4243 case 0x21u: | |
4244 case 0x22u: | |
4245 case 0x23u: | |
4246 v2 = GetActualIntelligence(); | |
4247 goto LABEL_4; | |
4248 case 9u: | |
4249 case 0xAu: | |
4250 case 0xBu: | |
4251 case 0xCu: | |
4252 case 0xDu: | |
4253 case 0xEu: | |
4254 case 0xFu: | |
4255 case 0x18u: | |
4256 case 0x19u: | |
4257 case 0x1Au: | |
4258 case 0x1Bu: | |
4259 v2 = GetActualWillpower(); | |
4260 LABEL_4: | |
4261 v3 = _48EA1B_get_static_effect(v2); | |
4262 goto LABEL_6; | |
4263 case 0x15u: | |
4264 case 0x16u: | |
4265 case 0x17u: | |
4266 case 0x1Cu: | |
4267 case 0x1Du: | |
4268 case 0x1Eu: | |
4269 case 0x1Fu: | |
4270 v4 = GetActualWillpower(); | |
4271 v5 = _48EA1B_get_static_effect(v4); | |
4272 v6 = GetActualIntelligence(); | |
4273 v3 = _48EA1B_get_static_effect(v6) + v5; | |
4274 LABEL_6: | |
4275 v7 = pBaseManaPerLevelByClass[v1->uClass] * (GetActualLevel() + v3); | |
4276 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7; | |
4277 v9 = v1->uFullManaBonus | |
4278 + (unsigned __int8)byte_4ED75C[(unsigned int)v1->uClass >> 2] | |
4279 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA) | |
4280 + v8; | |
4281 if ( v9 < 1 ) | |
4282 goto LABEL_7; | |
4283 result = v9; | |
4284 break; | |
4285 default: | |
4286 LABEL_7: | |
4287 result = 0; | |
4288 break; | |
4289 } | |
4290 return result; | |
4291 } | |
4292 | |
4293 //----- (0048E656) -------------------------------------------------------- | |
4294 int Player::GetBaseAC() | |
4295 { | |
4296 Player *v1; // edi@1 | |
4297 int v2; // eax@1 | |
4298 int v3; // esi@1 | |
4299 int v4; // esi@1 | |
4300 int v5; // esi@1 | |
4301 int result; // eax@2 | |
4302 | |
4303 v1 = this; | |
4304 v2 = GetActualSpeed(); | |
4305 v3 = _48EA1B_get_static_effect(v2); | |
4306 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; | |
4307 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; | |
4308 if ( v5 >= 1 ) | |
4309 result = v5; | |
4310 else | |
4311 result = 0; | |
4312 return result; | |
4313 } | |
4314 | |
4315 //----- (0048E68F) -------------------------------------------------------- | |
4316 int Player::GetActualAC() | |
4317 { | |
4318 Player *v1; // edi@1 | |
4319 int v2; // eax@1 | |
4320 int v3; // esi@1 | |
4321 int v4; // esi@1 | |
4322 int v5; // esi@1 | |
4323 int v6; // esi@1 | |
4324 int result; // eax@2 | |
4325 | |
4326 v1 = this; | |
4327 v2 = GetActualSpeed(); | |
4328 v3 = _48EA1B_get_static_effect(v2); | |
4329 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3; | |
4330 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4; | |
4331 v6 = v1->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5; | |
4332 if ( v6 >= 1 ) | |
4333 result = v6; | |
4334 else | |
4335 result = 0; | |
4336 return result; | |
4337 } | |
4338 | |
4339 //----- (0048E6DC) -------------------------------------------------------- | |
4340 unsigned int Player::GetBaseAge() | |
4341 { | |
4342 return (signed int)((unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) | |
4343 / 0x18) | |
4344 / 7 | |
4345 / 4 | |
4346 / 12 | |
4347 - this->uBirthYear | |
4348 + 1168; | |
4349 } | |
4350 | |
4351 //----- (0048E72C) -------------------------------------------------------- | |
4352 unsigned int Player::GetActualAge() | |
4353 { | |
4354 return this->sAgeModifier + GetBaseAge(); | |
4355 } | |
4356 | |
4357 //----- (0048E73F) -------------------------------------------------------- | |
4358 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
4359 { | |
4360 Player *v2; // ebx@1 | |
4361 signed int v3; // esi@1 | |
4362 enum CHARACTER_RACE v4; // eax@1 | |
4363 signed int v5; // edi@8 | |
4364 char v6; // zf@9 | |
4365 int v7; // esi@20 | |
4366 int result; // eax@21 | |
4367 signed int v9; // [sp-4h] [bp-10h]@11 | |
4368 | |
4369 v2 = this; | |
4370 v3 = 0; | |
4371 v4 = GetRace(); | |
4372 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) | |
4373 { | |
4374 v5 = 0; | |
4375 goto LABEL_16; | |
4376 } | |
4377 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) | |
4378 { | |
4379 v5 = 1; | |
4380 LABEL_16: | |
4381 v6 = v4 == 2; | |
4382 goto LABEL_17; | |
4383 } | |
4384 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) | |
4385 { | |
4386 v6 = v4 == 3; | |
4387 v5 = 2; | |
4388 goto LABEL_17; | |
4389 } | |
4390 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) | |
4391 { | |
4392 v5 = 3; | |
4393 v6 = v4 == 3; | |
4394 goto LABEL_17; | |
4395 } | |
4396 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND ) | |
4397 { | |
4398 v5 = 7; | |
4399 if ( v4 != 1 ) | |
4400 goto LABEL_20; | |
4401 v9 = 10; | |
4402 LABEL_19: | |
4403 v3 = v9; | |
4404 goto LABEL_20; | |
4405 } | |
4406 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 ) | |
4407 { | |
4408 v5 = 8; | |
4409 v6 = v4 == 0; | |
4410 LABEL_17: | |
4411 if ( !v6 ) | |
4412 goto LABEL_20; | |
4413 v9 = 5; | |
4414 goto LABEL_19; | |
4415 } | |
4416 v5 = 0; | |
4417 LABEL_20: | |
4418 v7 = GetItemsBonus(a2, 0) + v3; | |
4419 if ( v2->uClass != 35 || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) ) | |
4420 result = v7 + *(&v2->sResFireBase + v5); | |
4421 return result; | |
4422 } | |
4423 | |
4424 //----- (0048E7D0) -------------------------------------------------------- | |
4425 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
4426 { | |
4427 signed int v2; // edi@1 | |
4428 Player *v3; // esi@1 | |
4429 enum CHARACTER_RACE v4; // ebx@1 | |
4430 Player *v5; // ecx@8 | |
4431 char v6; // zf@18 | |
4432 int v7; // ebx@28 | |
4433 int result; // eax@28 | |
4434 signed int v9; // [sp+10h] [bp-8h]@1 | |
4435 signed int v10; // [sp+14h] [bp-4h]@1 | |
4436 | |
4437 v2 = 0; | |
4438 v3 = this; | |
4439 v10 = 0; | |
4440 v9 = 0; | |
4441 v4 = GetRace(); | |
4442 if ( CheckHiredNPCSpeciality(0x25u) ) | |
4443 v10 = 20; | |
4444 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE | |
4445 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR | |
4446 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER | |
4447 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH) | |
4448 && SkillToMastery(v3->pActiveSkills[9]) == 4 | |
4449 && HasItemEquipped(EQUIP_ARMOUR) | |
4450 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER ) | |
4451 v10 += v3->pActiveSkills[9] & 0x3F; | |
4452 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE ) | |
4453 goto LABEL_25; | |
4454 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR ) | |
4455 { | |
4456 v2 = 1; | |
4457 LABEL_25: | |
4458 v6 = v4 == 2; | |
4459 LABEL_26: | |
4460 if ( v6 ) | |
4461 v9 = 5; | |
4462 goto LABEL_28; | |
4463 } | |
4464 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER ) | |
4465 { | |
4466 v6 = v4 == 3; | |
4467 v2 = 2; | |
4468 goto LABEL_26; | |
4469 } | |
4470 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH ) | |
4471 { | |
4472 v2 = 3; | |
4473 if ( v4 == 3 ) | |
4474 v10 += 5; | |
4475 } | |
4476 else | |
4477 { | |
4478 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_MIND ) | |
4479 { | |
4480 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_BODY && a2 != 33 ) | |
4481 goto LABEL_28; | |
4482 v2 = 8; | |
4483 v6 = v4 == 0; | |
4484 goto LABEL_26; | |
4485 } | |
4486 v2 = 7; | |
4487 if ( v4 == 1 ) | |
4488 v9 = 10; | |
4489 } | |
4490 LABEL_28: | |
4491 v7 = GetItemsBonus(a2, 0); | |
4492 result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2); | |
4493 if ( v3->uClass == 35 ) | |
4494 { | |
4495 if ( result > 200 ) | |
4496 result = 200; | |
4497 } | |
4498 return result; | |
4499 } | |
4500 | |
4501 //----- (0048E8F5) -------------------------------------------------------- | |
4502 bool Player::Recover(signed int a2) | |
4503 { | |
4504 Player *v2; // esi@1 | |
4505 signed __int64 v3; // qax@1 | |
4506 bool result; // eax@4 | |
4507 | |
4508 v2 = this; | |
4509 v3 = (signed __int64)((double)(a2 * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)a2); | |
4510 if ( v2->uTimeToRecovery - (signed int)v3 > 0 ) | |
4511 { | |
4512 v2->uTimeToRecovery -= v3; | |
4513 result = 1; | |
4514 } | |
4515 else | |
4516 { | |
4517 v2->uTimeToRecovery = 0; | |
4518 viewparams->bRedrawGameUI = 1; | |
4519 if ( !uActiveCharacter ) | |
4520 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
4521 result = 0; | |
4522 } | |
4523 return result; | |
4524 } | |
4525 | |
4526 //----- (0048E96A) -------------------------------------------------------- | |
4527 void Player::SetRecoveryTime(signed int sRecoveryTime) | |
4528 { | |
4529 signed int v2; // edx@1 | |
4530 | |
4531 v2 = sRecoveryTime; | |
4532 if ( sRecoveryTime < 0 ) | |
4533 v2 = 0; | |
4534 if ( v2 > this->uTimeToRecovery ) | |
4535 this->uTimeToRecovery = v2; | |
4536 if ( pPlayers[uActiveCharacter] == this && !some_active_character ) | |
4537 uActiveCharacter = pParty->GetNextActiveCharacter(); | |
4538 viewparams->bRedrawGameUI = 1; | |
4539 } | |
4540 // 50C0C4: using guessed type int some_active_character; | |
4541 | |
4542 //----- (0048E9B7) -------------------------------------------------------- | |
4543 void Player::RandomizeName() | |
4544 { | |
4545 Player *v1; // edi@1 | |
4546 int v2; // esi@2 | |
4547 int v3; // eax@2 | |
4548 | |
4549 v1 = this; | |
4550 if ( !this->uExpressionTimePassed ) | |
4551 { | |
4552 v2 = this->uSex; | |
4553 v3 = rand(); | |
4554 strcpy(v1->pName, pNPCStats->pNPCNames[0][v2 + 2 * v3 % (signed int)pNPCStats->uNumNPCNames[v2]]); | |
4555 } | |
4556 } | |
4557 | |
4558 //----- (0048E9F4) -------------------------------------------------------- | |
4559 unsigned int Player::GetMajorConditionrIdx() | |
4560 { | |
4561 signed int v1; // edx@1 | |
4562 | |
4563 v1 = 0; | |
4564 while ( !this->pConditions[pConditionImportancyTable[v1]] ) | |
4565 { | |
4566 ++v1; | |
4567 if ( v1 >= 18 ) | |
4568 return 18; | |
4569 } | |
4570 return pConditionImportancyTable[v1]; | |
4571 } | |
4572 | |
4573 //----- (0048EA1B) -------------------------------------------------------- | |
4574 int Player::_48EA1B_get_static_effect(int a2) | |
4575 { | |
4576 __int16 v2; // cx@1 | |
4577 int v3; // eax@1 | |
4578 | |
4579 v2 = word_4EDFFC; | |
4580 v3 = 0; | |
4581 while ( a2 < v2 && v2 ) | |
4582 v2 = word_4EDFFE[v3++]; | |
4583 return player_stat_bonuses[v3]; | |
4584 } | |
4585 // 4EDFFC: using guessed type __int16 word_4EDFFC; | |
4586 | |
4587 //----- (0048EA46) -------------------------------------------------------- | |
4588 int Player::_48EA46_calc_special_bonus_by_items(int a2) | |
4589 { | |
4590 int v2; // edi@1 | |
4591 int v3; // esi@1 | |
4592 int v4; // edx@2 | |
4593 int v5; // eax@3 | |
4594 char *v6; // eax@4 | |
4595 | |
4596 v2 = 0; | |
4597 v3 = 0; | |
4598 while ( 1 ) | |
4599 { | |
4600 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) ) | |
4601 goto LABEL_11; | |
4602 v5 = *(int *)v4 - 1; // BUG | |
4603 // v5 = _this->cEquippedItems.uOffHand - 1; | |
4604 if ( a2 != 17 ) | |
4605 break; | |
4606 v6 = (char *)this + 36 * v5; | |
4607 if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 ) | |
4608 return 50; | |
4609 LABEL_11: | |
4610 ++v3; | |
4611 if ( (signed int)v3 >= 16 ) | |
4612 return v2; | |
4613 } | |
4614 if ( a2 != 24 || this->pInventoryItems[v5].uAdditionalValue != 24 ) | |
4615 goto LABEL_11; | |
4616 return 5; | |
4617 } | |
4618 | |
4619 //----- (0048EAAE) -------------------------------------------------------- | |
4620 int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3) | |
4621 { | |
4622 CHARACTER_ATTRIBUTE_TYPE v3; // esi@1 | |
4623 signed int v4; // eax@1 | |
4624 int v5; // edi@1 | |
4625 Player *v6; // ebx@1 | |
4626 Player *v8; // ecx@48 | |
4627 int v9; // eax@49 | |
4628 int v10; // edx@49 | |
4629 Player *v11; // ecx@55 | |
4630 int v12; // eax@56 | |
4631 int v13; // edx@56 | |
4632 int v14; // ecx@58 | |
4633 int v15; // eax@58 | |
4634 Player *v16; // ecx@61 | |
4635 int v17; // eax@62 | |
4636 Player *v18; // ecx@66 | |
4637 int v19; // eax@67 | |
4638 int v20; // eax@69 | |
4639 Player *v21; // ecx@75 | |
4640 int v22; // eax@76 | |
4641 int v23; // edx@76 | |
4642 int v24; // eax@79 | |
4643 int v25; // ecx@80 | |
4644 int v26; // edi@80 | |
4645 Player *v27; // ecx@84 | |
4646 int v28; // eax@85 | |
4647 int v29; // edx@85 | |
4648 Player *v30; // ecx@96 | |
4649 int v31; // ebp@97 | |
4650 int v32; // eax@98 | |
4651 unsigned int v33; // eax@100 | |
4652 int v34; // eax@103 | |
4653 char v35; // zf@104 | |
4654 char v36; // zf@107 | |
4655 unsigned __int8 v37; // zf@119 | |
4656 char v38; // sf@119 | |
4657 unsigned __int8 v39; // of@119 | |
4658 char v40; // zf@122 | |
4659 char v41; // zf@145 | |
4660 char v42; // zf@164 | |
4661 char v43; // zf@173 | |
4662 char v44; // zf@189 | |
4663 char v45; // zf@198 | |
4664 char v46; // zf@239 | |
4665 int v47; // eax@268 | |
4666 int v48; // eax@269 | |
4667 int v49; // eax@291 | |
4668 char v50; // zf@295 | |
4669 int v51; // eax@306 | |
4670 int v52; // eax@307 | |
4671 char v53; // zf@312 | |
4672 char v54; // zf@336 | |
4673 char v55; // zf@348 | |
4674 int v56; // eax@365 | |
4675 int v57; // ebx@368 | |
4676 signed int v58; // [sp-4h] [bp-20h]@10 | |
4677 signed int v59; // [sp-4h] [bp-20h]@71 | |
4678 signed int v60; // [sp-4h] [bp-20h]@347 | |
4679 int v61; // [sp+10h] [bp-Ch]@1 | |
4680 int v62; // [sp+14h] [bp-8h]@1 | |
4681 int v63; // [sp+18h] [bp-4h]@101 | |
4682 ItemGen *attra; // [sp+20h] [bp+4h]@101 | |
4683 unsigned int v65; // [sp+24h] [bp+8h]@95 | |
4684 | |
4685 v3 = attr; | |
4686 v4 = 36; | |
4687 v5 = 0; | |
4688 v6 = this; | |
4689 v62 = 0; | |
4690 v61 = 0; | |
4691 if ( (signed int)attr > 36 ) | |
4692 { | |
4693 switch ( attr ) | |
4694 { | |
4695 case 37: | |
4696 v58 = 15; | |
4697 goto LABEL_35; | |
4698 case 38: | |
4699 v58 = 16; | |
4700 goto LABEL_35; | |
4701 case 39: | |
4702 v58 = 17; | |
4703 goto LABEL_35; | |
4704 case 40: | |
4705 v58 = 18; | |
4706 goto LABEL_35; | |
4707 case 41: | |
4708 v58 = 19; | |
4709 goto LABEL_35; | |
4710 case 42: | |
4711 v58 = 20; | |
4712 goto LABEL_35; | |
4713 case 43: | |
4714 v58 = 25; | |
4715 goto LABEL_35; | |
4716 case 44: | |
4717 v58 = 5; | |
4718 goto LABEL_35; | |
4719 case 45: | |
4720 v58 = 8; | |
4721 goto LABEL_35; | |
4722 case 46: | |
4723 goto LABEL_36; | |
4724 default: | |
4725 break; | |
4726 } | |
4727 } | |
4728 else | |
4729 { | |
4730 if ( attr == 36 ) | |
4731 { | |
4732 v58 = 14; | |
4733 } | |
4734 else | |
4735 { | |
4736 if ( (signed int)attr > 21 ) | |
4737 { | |
4738 switch ( attr ) | |
4739 { | |
4740 case 22: | |
4741 v58 = 30; | |
4742 break; | |
4743 case 23: | |
4744 v58 = 31; | |
4745 break; | |
4746 case 34: | |
4747 v58 = 12; | |
4748 break; | |
4749 default: | |
4750 if ( attr != 35 ) | |
4751 goto LABEL_38; | |
4752 v58 = 13; | |
4753 break; | |
4754 } | |
4755 } | |
4756 else | |
4757 { | |
4758 switch ( attr ) | |
4759 { | |
4760 case 21: | |
4761 v58 = 33; | |
4762 break; | |
4763 case 16: | |
4764 v58 = 35; | |
4765 break; | |
4766 case 17: | |
4767 v58 = 34; | |
4768 break; | |
4769 case 18: | |
4770 v58 = 29; | |
4771 break; | |
4772 case 19: | |
4773 v58 = 21; | |
4774 break; | |
4775 default: | |
4776 if ( attr != 20 ) | |
4777 goto LABEL_38; | |
4778 v58 = 32; | |
4779 break; | |
4780 } | |
4781 } | |
4782 } | |
4783 LABEL_35: | |
4784 v4 = v58; | |
4785 LABEL_36: | |
4786 if ( !this->pActiveSkills[v4] ) | |
4787 return 0; | |
4788 } | |
4789 LABEL_38: | |
4790 if ( (signed int)attr > 28 ) | |
4791 { | |
4792 if ( (signed int)attr < 29 ) | |
4793 return v5 + v62 + v61; | |
4794 if ( (signed int)attr <= 30 ) | |
4795 { | |
4796 if ( HasItemEquipped(EQUIP_BOW) ) | |
4797 v5 = pItemsTable->pItems[*(int *)&v6->pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]].uDamageMod; | |
4798 return v5 + v62 + v61; | |
4799 } | |
4800 if ( attr == 31 ) | |
4801 { | |
4802 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4803 return v5 + v62 + v61; | |
4804 v57 = *(int *)&v6->pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]; | |
4805 v5 = pItemsTable->pItems[v57].uDamageMod; | |
4806 v56 = pItemsTable->pItems[v57].uDamageDice; | |
4807 goto LABEL_366; | |
4808 } | |
4809 if ( attr == 32 ) | |
4810 { | |
4811 if ( !HasItemEquipped(EQUIP_BOW) ) | |
4812 return v5 + v62 + v61; | |
4813 v20 = *(int *)&v6->pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]; | |
4814 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll; | |
4815 LABEL_365: | |
4816 v56 = pItemsTable->pItems[v20].uDamageMod; | |
4817 LABEL_366: | |
4818 v5 += v56; | |
4819 return v5 + v62 + v61; | |
4820 } | |
4821 if ( (signed int)attr <= 33 || (signed int)attr > 46 ) | |
4822 return v5 + v62 + v61; | |
4823 LABEL_95: | |
4824 v65 = 0; | |
4825 while ( 1 ) | |
4826 { | |
4827 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v65) ) | |
4828 goto LABEL_361; | |
4829 v31 = *(&v6->pEquipment.uOffHand + v65) - 1; | |
4830 if ( v3 == 9 ) | |
4831 { | |
4832 v32 = GetEquippedItemEquipType(v65); | |
4833 if ( v32 >= 3 ) | |
4834 { | |
4835 if ( v32 <= 11 ) | |
4836 { | |
4837 v33 = v6->pInventoryItems[v31].uItemID; | |
4838 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod; | |
4839 } | |
4840 } | |
4841 } | |
4842 v63 = (int)((char *)v6 + 36 * v31); | |
4843 attra = (ItemGen *)(v63 + 532); | |
4844 if ( pItemsTable->_456D5E_is_some_material((ItemGen *)(v63 + 532)) == 1 | |
4845 && !pItemsTable->_456D43_is_material_equals_3(attra) ) | |
4846 { | |
4847 v34 = attra->uItemID; | |
4848 switch ( attra->uItemID ) | |
4849 { | |
4850 case 0x1F4u: | |
4851 v35 = v3 == 5; | |
4852 goto LABEL_105; | |
4853 case 0x1F5u: | |
4854 v36 = v3 == 0; | |
4855 goto LABEL_108; | |
4856 case 0x1F6u: | |
4857 if ( v3 == 21 ) | |
4858 v61 += 10; | |
4859 v36 = v3 == 2; | |
4860 goto LABEL_108; | |
4861 case 0x1F7u: | |
4862 if ( v3 == 17 ) | |
4863 v61 += 5; | |
4864 if ( v3 == 18 ) | |
4865 v61 += 5; | |
4866 v36 = v3 == 6; | |
4867 goto LABEL_108; | |
4868 case 0x1F8u: | |
4869 goto LABEL_118; | |
4870 case 0x1F9u: | |
4871 v40 = v3 == 3; | |
4872 goto LABEL_123; | |
4873 case 0x1FAu: | |
4874 v35 = v3 == 10; | |
4875 goto LABEL_105; | |
4876 case 0x1FEu: | |
4877 v35 = v3 == 4; | |
4878 goto LABEL_105; | |
4879 case 0x1FFu: | |
4880 if ( v3 == 23 ) | |
4881 v61 += 10; | |
4882 if ( v3 == 22 ) | |
4883 v61 += 10; | |
4884 goto LABEL_361; | |
4885 case 0x200u: | |
4886 if ( v3 == 36 ) | |
4887 { | |
4888 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); | |
4889 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4890 } | |
4891 v36 = v3 == 5; | |
4892 LABEL_108: | |
4893 if ( v36 ) | |
4894 v5 += 40; | |
4895 goto LABEL_361; | |
4896 case 0x201u: | |
4897 if ( v3 == 39 ) | |
4898 { | |
4899 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
4900 v34 = ((unsigned int)v34 >> 1) & 0x1F; | |
4901 v62 = v34; | |
4902 } | |
4903 goto LABEL_136; | |
4904 case 0x202u: | |
4905 if ( !v3 ) | |
4906 v5 += 150; | |
4907 if ( v3 == 1 ) | |
4908 v5 -= 40; | |
4909 if ( v3 == 2 ) | |
4910 v5 -= 40; | |
4911 goto LABEL_145; | |
4912 case 0x203u: | |
4913 if ( v3 == 42 ) | |
4914 { | |
4915 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); | |
4916 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4917 } | |
4918 if ( v3 == 43 ) | |
4919 v61 += 15; | |
4920 goto LABEL_361; | |
4921 case 0x204u: | |
4922 if ( v3 == 17 ) | |
4923 v61 += 5; | |
4924 if ( v3 == 18 ) | |
4925 v61 += 5; | |
4926 if ( v3 == 6 ) | |
4927 v5 += 50; | |
4928 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) | |
4929 goto LABEL_166; | |
4930 v42 = v3 == 15; | |
4931 goto LABEL_165; | |
4932 case 0x205u: | |
4933 if ( v3 == 18 ) | |
4934 v61 += 5; | |
4935 goto LABEL_361; | |
4936 case 0x206u: | |
4937 if ( !v3 ) | |
4938 v5 += 100; | |
4939 if ( v3 == 3 ) | |
4940 v5 += 100; | |
4941 v43 = v3 == 9; | |
4942 goto LABEL_174; | |
4943 case 0x207u: | |
4944 if ( v3 == 45 ) | |
4945 v61 += 5; | |
4946 if ( v3 == 15 ) | |
4947 v5 -= 10; | |
4948 v42 = v3 == 14; | |
4949 LABEL_165: | |
4950 if ( v42 ) | |
4951 LABEL_166: | |
4952 v5 -= 10; | |
4953 goto LABEL_361; | |
4954 case 0x208u: | |
4955 v35 = v3 == 3; | |
4956 goto LABEL_105; | |
4957 case 0x209u: | |
4958 if ( v3 == 2 ) | |
4959 v5 += 15; | |
4960 if ( !v3 ) | |
4961 v5 += 15; | |
4962 v41 = v3 == 6; | |
4963 goto LABEL_146; | |
4964 case 0x20Au: | |
4965 if ( v3 == 46 ) | |
4966 v61 += 15; | |
4967 v44 = v3 == 3; | |
4968 goto LABEL_190; | |
4969 case 0x20Bu: | |
4970 if ( v3 == 34 ) | |
4971 { | |
4972 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); | |
4973 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
4974 } | |
4975 if ( v3 == 12 ) | |
4976 v5 += 50; | |
4977 if ( v3 == 2 ) | |
4978 v5 += 30; | |
4979 v45 = v3 == 9; | |
4980 goto LABEL_199; | |
4981 case 0x20Cu: | |
4982 if ( !v3 ) | |
4983 v5 += 75; | |
4984 goto LABEL_145; | |
4985 case 0x20Du: | |
4986 if ( v3 == 5 ) | |
4987 v5 += 50; | |
4988 if ( v3 == 6 ) | |
4989 v5 += 50; | |
4990 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 ) | |
4991 goto LABEL_374; | |
4992 v43 = v3 == 15; | |
4993 LABEL_174: | |
4994 if ( v43 ) | |
4995 LABEL_374: | |
4996 v5 -= 15; | |
4997 goto LABEL_361; | |
4998 case 0x20Eu: | |
4999 if ( v3 == 4 ) | |
5000 v5 += 150; | |
5001 if ( v3 == 44 ) | |
5002 v61 += 5; | |
5003 if ( v3 == 9 ) | |
5004 v5 -= 25; | |
5005 goto LABEL_361; | |
5006 case 0x20Fu: | |
5007 if ( v3 == 39 ) | |
5008 { | |
5009 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
5010 v34 = ((unsigned int)v34 >> 1) & 0x1F; | |
5011 v62 = v34; | |
5012 } | |
5013 if ( v3 == 40 ) | |
5014 { | |
5015 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); | |
5016 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5017 } | |
5018 LABEL_145: | |
5019 v41 = v3 == 5; | |
5020 LABEL_146: | |
5021 if ( v41 ) | |
5022 v5 -= 40; | |
5023 goto LABEL_361; | |
5024 case 0x210u: | |
5025 if ( v3 == 38 ) | |
5026 { | |
5027 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); | |
5028 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5029 } | |
5030 if ( !v3 ) | |
5031 v5 += 75; | |
5032 v44 = v3 == 11; | |
5033 LABEL_190: | |
5034 if ( v44 ) | |
5035 v5 -= 50; | |
5036 goto LABEL_361; | |
5037 case 0x211u: | |
5038 if ( v3 == 5 ) | |
5039 v5 += 100; | |
5040 if ( v3 == 4 ) | |
5041 v5 += 50; | |
5042 v35 = v3 == 11; | |
5043 LABEL_105: | |
5044 if ( v35 ) | |
5045 v5 += 50; | |
5046 goto LABEL_361; | |
5047 case 0x212u: | |
5048 if ( v3 == 1 ) | |
5049 v5 -= 20; | |
5050 v45 = v3 == 2; | |
5051 LABEL_199: | |
5052 if ( v45 ) | |
5053 v5 -= 20; | |
5054 goto LABEL_361; | |
5055 case 0x214u: | |
5056 if ( v3 == 1 ) | |
5057 v5 += 15; | |
5058 v46 = v3 == 2; | |
5059 goto LABEL_240; | |
5060 case 0x215u: | |
5061 if ( v3 == 5 ) | |
5062 v5 += 15; | |
5063 v46 = v3 == 4; | |
5064 goto LABEL_240; | |
5065 case 0x216u: | |
5066 if ( v3 == 10 ) | |
5067 v5 += 30; | |
5068 if ( !v3 ) | |
5069 v5 += 15; | |
5070 goto LABEL_315; | |
5071 case 0x217u: | |
5072 if ( v3 == 21 ) | |
5073 v61 += 5; | |
5074 if ( !v3 ) | |
5075 v5 += 15; | |
5076 goto LABEL_253; | |
5077 case 0x218u: | |
5078 goto LABEL_253; | |
5079 default: | |
5080 goto LABEL_361; | |
5081 } | |
5082 goto LABEL_361; | |
5083 } | |
5084 if ( *(int *)(v63 + 536) == v3 + 1 ) | |
5085 { | |
5086 if ( (signed int)v3 >= 0 ) | |
5087 { | |
5088 if ( (signed int)v3 <= 15 ) | |
5089 { | |
5090 v5 += *((int *)v6->pConditions + 9 * v31 + 135); | |
5091 } | |
5092 else | |
5093 { | |
5094 if ( (signed int)v3 <= 23 && v5 < *((int *)v6->pConditions + 9 * v31 + 135) ) | |
5095 v5 = *((int *)v6->pConditions + 9 * v31 + 135); | |
5096 } | |
5097 } | |
5098 goto LABEL_361; | |
5099 } | |
5100 v34 = *(int *)(v63 + 544); | |
5101 if ( v34 > 48 ) | |
5102 { | |
5103 switch ( v34 ) | |
5104 { | |
5105 case 54: | |
5106 goto LABEL_315; | |
5107 case 49: | |
5108 if ( v3 == 6 ) | |
5109 goto LABEL_121; | |
5110 v50 = v3 == 1; | |
5111 goto LABEL_296; | |
5112 case 51: | |
5113 if ( v3 != 5 && v3 != 1 ) | |
5114 goto LABEL_309; | |
5115 goto LABEL_121; | |
5116 case 52: | |
5117 if ( v3 == 3 ) | |
5118 goto LABEL_121; | |
5119 v50 = v3 == 4; | |
5120 goto LABEL_296; | |
5121 case 53: | |
5122 if ( !v3 ) | |
5123 goto LABEL_121; | |
5124 v50 = v3 == 2; | |
5125 goto LABEL_296; | |
5126 case 55: | |
5127 v46 = v3 == 6; | |
5128 goto LABEL_240; | |
5129 case 56: | |
5130 if ( !v3 ) | |
5131 goto LABEL_351; | |
5132 v53 = v3 == 3; | |
5133 goto LABEL_350; | |
5134 case 57: | |
5135 if ( v3 == 1 ) | |
5136 goto LABEL_351; | |
5137 v53 = v3 == 2; | |
5138 goto LABEL_350; | |
5139 case 50: | |
5140 if ( v3 == 10 ) | |
5141 v5 += 30; | |
5142 goto LABEL_361; | |
5143 case 60: | |
5144 if ( v3 != 23 ) | |
5145 goto LABEL_336; | |
5146 if ( v5 >= 3 ) | |
5147 goto LABEL_361; | |
5148 v5 = 3; | |
5149 LABEL_336: | |
5150 v54 = v3 == 22; | |
5151 goto LABEL_345; | |
5152 case 61: | |
5153 if ( v3 != 17 ) | |
5154 goto LABEL_340; | |
5155 if ( v5 >= 3 ) | |
5156 goto LABEL_361; | |
5157 v5 = 3; | |
5158 LABEL_340: | |
5159 v54 = v3 == 18; | |
5160 goto LABEL_345; | |
5161 case 62: | |
5162 if ( v3 != 19 ) | |
5163 goto LABEL_344; | |
5164 if ( v5 >= 3 ) | |
5165 goto LABEL_361; | |
5166 v5 = 3; | |
5167 LABEL_344: | |
5168 v54 = v3 == 20; | |
5169 LABEL_345: | |
5170 if ( !v54 ) | |
5171 goto LABEL_361; | |
5172 if ( v5 >= 3 ) | |
5173 goto LABEL_361; | |
5174 v60 = 3; | |
5175 goto LABEL_360; | |
5176 case 67: | |
5177 v55 = v3 == 18; | |
5178 goto LABEL_357; | |
5179 case 68: | |
5180 v53 = v3 == 9; | |
5181 goto LABEL_350; | |
5182 case 69: | |
5183 if ( v3 == 11 ) | |
5184 v5 += 20; | |
5185 break; | |
5186 case 70: | |
5187 if ( v3 == 12 ) | |
5188 v5 += 10; | |
5189 v55 = v3 == 16; | |
5190 LABEL_357: | |
5191 if ( v55 && v5 < 2 ) | |
5192 { | |
5193 v60 = 2; | |
5194 LABEL_360: | |
5195 v5 = v60; | |
5196 } | |
5197 break; | |
5198 default: | |
5199 goto LABEL_361; | |
5200 } | |
5201 goto LABEL_361; | |
5202 } | |
5203 if ( v34 == 48 ) | |
5204 { | |
5205 if ( v3 == 9 ) | |
5206 v5 += 5; | |
5207 LABEL_315: | |
5208 v46 = v3 == 3; | |
5209 LABEL_240: | |
5210 if ( v46 ) | |
5211 v5 += 15; | |
5212 goto LABEL_361; | |
5213 } | |
5214 if ( v34 > 32 ) | |
5215 { | |
5216 if ( v34 > 44 ) | |
5217 { | |
5218 v51 = v34 - 45; | |
5219 if ( !v51 ) | |
5220 { | |
5221 if ( v3 == 5 ) | |
5222 goto LABEL_351; | |
5223 v53 = v3 == 4; | |
5224 LABEL_350: | |
5225 if ( v53 ) | |
5226 LABEL_351: | |
5227 v5 += 5; | |
5228 goto LABEL_361; | |
5229 } | |
5230 v52 = v51 - 1; | |
5231 if ( !v52 ) | |
5232 { | |
5233 v40 = v3 == 0; | |
5234 LABEL_123: | |
5235 if ( v40 ) | |
5236 v5 += 25; | |
5237 goto LABEL_361; | |
5238 } | |
5239 if ( v52 == 1 ) | |
5240 { | |
5241 LABEL_309: | |
5242 v50 = v3 == 8; | |
5243 goto LABEL_296; | |
5244 } | |
5245 } | |
5246 else | |
5247 { | |
5248 if ( v34 == 44 ) | |
5249 { | |
5250 v50 = v3 == 7; | |
5251 goto LABEL_296; | |
5252 } | |
5253 v34 -= 33; | |
5254 if ( !v34 ) | |
5255 { | |
5256 if ( v3 != 38 ) | |
5257 goto LABEL_361; | |
5258 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]); | |
5259 goto LABEL_138; | |
5260 } | |
5261 --v34; | |
5262 if ( !v34 ) | |
5263 { | |
5264 if ( v3 != 36 ) | |
5265 goto LABEL_361; | |
5266 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]); | |
5267 goto LABEL_138; | |
5268 } | |
5269 v49 = v34 - 8; | |
5270 if ( !v49 ) | |
5271 { | |
5272 if ( (signed int)v3 >= 0 && (signed int)v3 <= 15 ) | |
5273 ++v5; | |
5274 goto LABEL_361; | |
5275 } | |
5276 if ( v49 == 1 ) | |
5277 { | |
5278 if ( v3 != 3 && v3 != 7 ) | |
5279 { | |
5280 v50 = v3 == 9; | |
5281 LABEL_296: | |
5282 if ( !v50 ) | |
5283 goto LABEL_361; | |
5284 } | |
5285 LABEL_121: | |
5286 v5 += 10; | |
5287 goto LABEL_361; | |
5288 } | |
5289 } | |
5290 } | |
5291 else | |
5292 { | |
5293 if ( v34 == 32 ) | |
5294 { | |
5295 if ( v3 != 39 ) | |
5296 goto LABEL_361; | |
5297 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]); | |
5298 goto LABEL_138; | |
5299 } | |
5300 if ( v34 > 28 ) | |
5301 { | |
5302 v34 -= 29; | |
5303 if ( v34 ) | |
5304 { | |
5305 --v34; | |
5306 if ( v34 ) | |
5307 { | |
5308 --v34; | |
5309 if ( v34 || v3 != 41 ) | |
5310 goto LABEL_361; | |
5311 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[19]); | |
5312 } | |
5313 else | |
5314 { | |
5315 if ( v3 != 34 ) | |
5316 goto LABEL_361; | |
5317 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]); | |
5318 } | |
5319 } | |
5320 else | |
5321 { | |
5322 if ( v3 != 37 ) | |
5323 goto LABEL_361; | |
5324 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[15]); | |
5325 } | |
5326 goto LABEL_138; | |
5327 } | |
5328 if ( v34 == 28 ) | |
5329 { | |
5330 LABEL_136: | |
5331 if ( v3 == 42 ) | |
5332 { | |
5333 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]); | |
5334 LABEL_138: | |
5335 v62 = ((unsigned int)v34 >> 1) & 0x1F; | |
5336 goto LABEL_361; | |
5337 } | |
5338 } | |
5339 else | |
5340 { | |
5341 v47 = v34 - 1; | |
5342 if ( v47 ) | |
5343 { | |
5344 v48 = v47 - 1; | |
5345 if ( v48 ) | |
5346 { | |
5347 v34 = v48 - 24; | |
5348 if ( v34 ) | |
5349 { | |
5350 --v34; | |
5351 if ( v34 || v3 != 40 ) | |
5352 goto LABEL_361; | |
5353 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]); | |
5354 } | |
5355 else | |
5356 { | |
5357 if ( v3 != 35 ) | |
5358 goto LABEL_361; | |
5359 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[13]); | |
5360 } | |
5361 goto LABEL_138; | |
5362 } | |
5363 LABEL_118: | |
5364 if ( (signed int)v3 < 0 ) | |
5365 goto LABEL_361; | |
5366 v39 = __OFSUB__((int)v3, 6); | |
5367 v37 = v3 == 6; | |
5368 v38 = v3 - 6 < 0; | |
5369 } | |
5370 else | |
5371 { | |
5372 LABEL_253: | |
5373 if ( (signed int)v3 < 10 ) | |
5374 goto LABEL_361; | |
5375 v39 = __OFSUB__((int)v3, 15); | |
5376 v37 = v3 == 15; | |
5377 v38 = v3 - 15 < 0; | |
5378 } | |
5379 if ( (unsigned __int8)(v38 ^ v39) | v37 ) | |
5380 goto LABEL_121; | |
5381 } | |
5382 } | |
5383 LABEL_361: | |
5384 ++v65; | |
5385 if ( (signed int)v65 >= 16 ) | |
5386 return v5 + v62 + v61; | |
5387 } | |
5388 } | |
5389 if ( attr == 28 ) | |
5390 { | |
5391 if ( IsUnarmed() != 1 ) | |
5392 { | |
5393 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) | |
5394 { | |
5395 v22 = v21->GetEquippedItemEquipType(1u); | |
5396 if ( v22 >= 0 ) | |
5397 { | |
5398 if ( v22 <= 2 ) | |
5399 { | |
5400 if ( v6->pEquipment.uOffHand || (v24 = v23, pItemsTable->pItems[v23].uSkillType != 4) ) | |
5401 { | |
5402 v24 = v23; | |
5403 v26 = pItemsTable->pItems[v23].uDamageRoll; | |
5404 v25 = pItemsTable->pItems[v23].uDamageDice; | |
5405 } | |
5406 else | |
5407 { | |
5408 v25 = pItemsTable->pItems[v24].uDamageRoll; | |
5409 v26 = pItemsTable->pItems[v24].uDamageDice + 1; | |
5410 } | |
5411 v5 = pItemsTable->pItems[v24].uDamageMod + v25 * v26; | |
5412 } | |
5413 } | |
5414 } | |
5415 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v28 = v27->GetEquippedItemEquipType(0), v28 < 0) || v28 > 2 ) | |
5416 return v5 + v62 + v61; | |
5417 v15 = pItemsTable->pItems[v29].uDamageMod; | |
5418 v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll; | |
5419 goto LABEL_88; | |
5420 } | |
5421 v59 = 3; | |
5422 LABEL_74: | |
5423 v5 = v59; | |
5424 return v5 + v62 + v61; | |
5425 } | |
5426 if ( (signed int)attr < 0 ) | |
5427 return v5 + v62 + v61; | |
5428 if ( (signed int)attr <= 23 ) | |
5429 goto LABEL_95; | |
5430 if ( attr == 24 ) | |
5431 { | |
5432 if ( !HasEnchantedItemEquipped(25) ) | |
5433 return v5 + v62 + v61; | |
5434 v59 = 5; | |
5435 goto LABEL_74; | |
5436 } | |
5437 if ( (signed int)attr <= 24 ) | |
5438 return v5 + v62 + v61; | |
5439 if ( (signed int)attr <= 26 ) | |
5440 { | |
5441 if ( IsUnarmed() == 1 ) | |
5442 { | |
5443 v5 = 0; | |
5444 return v5 + v62 + v61; | |
5445 } | |
5446 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) | |
5447 { | |
5448 v17 = v16->GetEquippedItemEquipType(1u); | |
5449 if ( v17 >= 0 ) | |
5450 { | |
5451 if ( v17 <= 2 ) | |
5452 v5 = pItemsTable->pItems[*(int *)&v6->pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uMainHand + 5]].uDamageMod; | |
5453 } | |
5454 } | |
5455 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v19 = v18->GetEquippedItemEquipType(0), v19 < 0) || v19 > 2 ) | |
5456 return v5 + v62 + v61; | |
5457 v20 = *(int *)&v6->pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uOffHand + 5]; | |
5458 goto LABEL_365; | |
5459 } | |
5460 if ( attr == 27 ) | |
5461 { | |
5462 if ( IsUnarmed() == 1 ) | |
5463 { | |
5464 v5 = 1; | |
5465 return v5 + v62 + v61; | |
5466 } | |
5467 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) ) | |
5468 { | |
5469 v9 = v8->GetEquippedItemEquipType(1u); | |
5470 if ( v9 >= 0 ) | |
5471 { | |
5472 if ( v9 <= 2 ) | |
5473 { | |
5474 v5 = pItemsTable->pItems[v10].uDamageDice + pItemsTable->pItems[v10].uDamageMod; | |
5475 if ( !v6->pEquipment.uOffHand ) | |
5476 { | |
5477 if ( pItemsTable->pItems[v10].uSkillType == 4 ) | |
5478 ++v5; | |
5479 } | |
5480 } | |
5481 } | |
5482 } | |
5483 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v12 = v11->GetEquippedItemEquipType(0), v12 < 0) || v12 > 2 ) | |
5484 return v5 + v62 + v61; | |
5485 v14 = pItemsTable->pItems[v13].uDamageMod; | |
5486 v15 = pItemsTable->pItems[v13].uDamageDice; | |
5487 LABEL_88: | |
5488 v5 += v15 + v14; | |
5489 } | |
5490 return v5 + v62 + v61; | |
5491 } | |
5492 | |
5493 //----- (0048F73C) -------------------------------------------------------- | |
5494 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
5495 { | |
5496 int result; // eax@1 | |
5497 int v3; // eax@4 | |
5498 int v4; // ecx@5 | |
5499 | |
5500 result = 0; | |
5501 if ( (signed int)a2 > 10 ) | |
5502 { | |
5503 if ( (signed int)a2 <= 15 ) | |
5504 { | |
5505 switch ( a2 ) | |
5506 { | |
5507 case CHARACTER_ATTRIBUTE_RESIST_BODY: | |
5508 v3 = this->pPlayerBuffs[2].uPower; | |
5509 v4 = pParty->pPartyBuffs[1].uPower; | |
5510 break; | |
5511 case CHARACTER_ATTRIBUTE_RESIST_AIR: | |
5512 v3 = this->pPlayerBuffs[0].uPower; | |
5513 v4 = pParty->pPartyBuffs[0].uPower; | |
5514 break; | |
5515 case CHARACTER_ATTRIBUTE_RESIST_WATER: | |
5516 v3 = this->pPlayerBuffs[22].uPower; | |
5517 v4 = pParty->pPartyBuffs[17].uPower; | |
5518 break; | |
5519 case CHARACTER_ATTRIBUTE_RESIST_EARTH: | |
5520 v3 = this->pPlayerBuffs[3].uPower; | |
5521 v4 = pParty->pPartyBuffs[4].uPower; | |
5522 break; | |
5523 default: | |
5524 if ( a2 != 14 ) | |
5525 return result; | |
5526 v3 = this->pPlayerBuffs[9].uPower; | |
5527 v4 = pParty->pPartyBuffs[12].uPower; | |
5528 break; | |
5529 } | |
5530 return v4 + v3; | |
5531 } | |
5532 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
5533 { | |
5534 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) | |
5535 { | |
5536 v3 = this->pPlayerBuffs[8].uPower; | |
5537 v4 = pParty->pPartyBuffs[9].uPower; | |
5538 return v4 + v3; | |
5539 } | |
5540 if ( a2 != 29 ) | |
5541 return result; | |
5542 } | |
5543 return this->pPlayerBuffs[1].uPower; | |
5544 } | |
5545 if ( a2 == 10 ) | |
5546 { | |
5547 v3 = this->pPlayerBuffs[5].uPower; | |
5548 v4 = pParty->pPartyBuffs[6].uPower; | |
5549 return v4 + v3; | |
5550 } | |
5551 switch ( a2 ) | |
5552 { | |
5553 case CHARACTER_ATTRIBUTE_STRENGTH: | |
5554 v3 = this->pPlayerBuffs[19].uPower; | |
5555 goto LABEL_5; | |
5556 case CHARACTER_ATTRIBUTE_INTELLIGENCE: | |
5557 v3 = this->pPlayerBuffs[17].uPower; | |
5558 goto LABEL_5; | |
5559 case CHARACTER_ATTRIBUTE_WILLPOWER: | |
5560 v3 = this->pPlayerBuffs[20].uPower; | |
5561 goto LABEL_5; | |
5562 case CHARACTER_ATTRIBUTE_ENDURANCE: | |
5563 v3 = this->pPlayerBuffs[16].uPower; | |
5564 goto LABEL_5; | |
5565 case CHARACTER_ATTRIBUTE_ACCURACY: | |
5566 v3 = this->pPlayerBuffs[15].uPower; | |
5567 goto LABEL_5; | |
5568 case CHARACTER_ATTRIBUTE_SPEED: | |
5569 v3 = this->pPlayerBuffs[21].uPower; | |
5570 goto LABEL_5; | |
5571 case CHARACTER_ATTRIBUTE_LUCK: | |
5572 v3 = this->pPlayerBuffs[18].uPower; | |
5573 LABEL_5: | |
5574 v4 = pParty->pPartyBuffs[2].uPower; | |
5575 return v4 + v3; | |
5576 case CHARACTER_ATTRIBUTE_AC_BONUS: | |
5577 v3 = this->pPlayerBuffs[14].uPower; | |
5578 v4 = pParty->pPartyBuffs[15].uPower; | |
5579 return v4 + v3; | |
5580 default: | |
5581 return result; | |
5582 } | |
5583 return result; | |
5584 } | |
5585 | |
5586 //----- (0048F882) -------------------------------------------------------- | |
5587 char Player::GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType) | |
5588 { | |
5589 signed int v2; // esi@1 | |
5590 unsigned __int16 v3; // ax@126 | |
5591 char result; // al@127 | |
5592 unsigned int v5; // [sp-4h] [bp-14h]@13 | |
5593 signed int v6; // [sp-4h] [bp-14h]@27 | |
5594 unsigned int v7; // [sp-4h] [bp-14h]@35 | |
5595 CHARACTER_ATTRIBUTE_TYPE v8; // [sp-4h] [bp-14h]@68 | |
5596 Player *v9; // [sp+Ch] [bp-4h]@1 | |
5597 | |
5598 v2 = 0; | |
5599 v9 = this; | |
5600 if ( uSkillType > PLAYER_SKILL_DODGE ) | |
5601 { | |
5602 if ( uSkillType != PLAYER_SKILL_UNARMED ) | |
5603 { | |
5604 if ( uSkillType == PLAYER_SKILL_MONSTER_ID ) | |
5605 { | |
5606 if ( CheckHiredNPCSpeciality(0x3Au) ) | |
5607 v2 = 6; | |
5608 if ( CheckHiredNPCSpeciality(0x39u) ) | |
5609 v2 += 6; | |
5610 goto LABEL_83; | |
5611 } | |
5612 if ( uSkillType == PLAYER_SKILL_ARMSMASTER ) | |
5613 { | |
5614 if ( CheckHiredNPCSpeciality(0xFu) ) | |
5615 v2 = 2; | |
5616 if ( CheckHiredNPCSpeciality(0x10u) ) | |
5617 v2 += 3; | |
5618 goto LABEL_64; | |
5619 } | |
5620 if ( uSkillType == PLAYER_SKILL_STEALING ) | |
5621 { | |
5622 if ( CheckHiredNPCSpeciality(0x33u) ) | |
5623 v2 = 8; | |
5624 goto LABEL_64; | |
5625 } | |
5626 if ( uSkillType == PLAYER_SKILL_ALCHEMY ) | |
5627 { | |
5628 if ( CheckHiredNPCSpeciality(0x17u) ) | |
5629 v2 = 4; | |
5630 if ( CheckHiredNPCSpeciality(0x18u) ) | |
5631 v2 += 8; | |
5632 goto LABEL_64; | |
5633 } | |
5634 if ( uSkillType == 36 ) // learning | |
5635 { | |
5636 if ( CheckHiredNPCSpeciality(0xDu) ) | |
5637 v2 = 10; | |
5638 if ( CheckHiredNPCSpeciality(0xEu) ) | |
5639 v2 += 15; | |
5640 if ( CheckHiredNPCSpeciality(4u) ) | |
5641 v2 += 5; | |
5642 goto LABEL_64; | |
5643 } | |
5644 goto LABEL_86; | |
5645 } | |
5646 if ( !CheckHiredNPCSpeciality(0x38u) ) | |
5647 goto LABEL_112; | |
5648 LABEL_85: | |
5649 v2 = 2; | |
5650 goto LABEL_86; | |
5651 } | |
5652 if ( uSkillType == PLAYER_SKILL_DODGE ) | |
5653 { | |
5654 if ( !CheckHiredNPCSpeciality(0x38u) ) | |
5655 goto LABEL_112; | |
5656 v6 = 2; | |
5657 goto LABEL_51; | |
5658 } | |
5659 if ( uSkillType <= PLAYER_SKILL_ITEM_ID ) | |
5660 { | |
5661 if ( uSkillType != PLAYER_SKILL_ITEM_ID ) | |
5662 { | |
5663 if ( (signed int)uSkillType < 0 ) | |
5664 goto LABEL_86; | |
5665 if ( uSkillType > PLAYER_SKILL_PLATE ) | |
5666 { | |
5667 if ( uSkillType <= PLAYER_SKILL_EARTH ) | |
5668 { | |
5669 if ( CheckHiredNPCSpeciality(0x11u) ) | |
5670 v2 = 2; | |
5671 if ( CheckHiredNPCSpeciality(0x12u) ) | |
5672 v2 += 3; | |
5673 v5 = 19; | |
5674 } | |
5675 else | |
5676 { | |
5677 if ( uSkillType > PLAYER_SKILL_BODY ) | |
5678 goto LABEL_86; | |
5679 if ( CheckHiredNPCSpeciality(0x35u) ) | |
5680 v2 = 2; | |
5681 if ( CheckHiredNPCSpeciality(0x36u) ) | |
5682 v2 += 3; | |
5683 v5 = 55; | |
5684 } | |
5685 if ( CheckHiredNPCSpeciality(v5) ) | |
5686 v2 += 4; | |
5687 if ( v9->uClass == 31 && sub_476387() ) | |
5688 v2 += 3; | |
5689 LABEL_86: | |
5690 if ( uSkillType <= PLAYER_SKILL_DARK ) | |
5691 { | |
5692 if ( uSkillType == PLAYER_SKILL_DARK ) | |
5693 { | |
5694 v8 = (CHARACTER_ATTRIBUTE_TYPE)42; | |
5695 } | |
5696 else | |
5697 { | |
5698 if ( uSkillType > PLAYER_SKILL_EARTH ) | |
5699 { | |
5700 switch ( uSkillType ) | |
5701 { | |
5702 case 16: | |
5703 v8 = (CHARACTER_ATTRIBUTE_TYPE)38; | |
5704 break; | |
5705 case 17: | |
5706 v8 = (CHARACTER_ATTRIBUTE_TYPE)39; | |
5707 break; | |
5708 case 18: | |
5709 v8 = (CHARACTER_ATTRIBUTE_TYPE)40; | |
5710 break; | |
5711 default: | |
5712 if ( uSkillType != 19 ) | |
5713 goto LABEL_126; | |
5714 v8 = (CHARACTER_ATTRIBUTE_TYPE)41; | |
5715 break; | |
5716 } | |
5717 } | |
5718 else | |
5719 { | |
5720 switch ( uSkillType ) | |
5721 { | |
5722 case PLAYER_SKILL_EARTH: | |
5723 v8 = (CHARACTER_ATTRIBUTE_TYPE)37; | |
5724 break; | |
5725 case PLAYER_SKILL_BOW: | |
5726 v8 = (CHARACTER_ATTRIBUTE_TYPE)44; | |
5727 break; | |
5728 case PLAYER_SKILL_SHIELD: | |
5729 v8 = (CHARACTER_ATTRIBUTE_TYPE)45; | |
5730 break; | |
5731 case PLAYER_SKILL_FIRE: | |
5732 v8 = (CHARACTER_ATTRIBUTE_TYPE)34; | |
5733 break; | |
5734 case PLAYER_SKILL_AIR: | |
5735 v8 = (CHARACTER_ATTRIBUTE_TYPE)35; | |
5736 break; | |
5737 default: | |
5738 if ( uSkillType != 14 ) | |
5739 goto LABEL_126; | |
5740 v8 = (CHARACTER_ATTRIBUTE_TYPE)36; | |
5741 break; | |
5742 } | |
5743 } | |
5744 } | |
5745 goto LABEL_125; | |
5746 } | |
5747 if ( uSkillType <= PLAYER_SKILL_MONSTER_ID ) | |
5748 { | |
5749 if ( uSkillType != PLAYER_SKILL_MONSTER_ID ) | |
5750 goto LABEL_112; | |
5751 LABEL_83: | |
5752 v8 = (CHARACTER_ATTRIBUTE_TYPE)20; | |
5753 goto LABEL_125; | |
5754 } | |
5755 LABEL_64: | |
5756 switch ( uSkillType ) | |
5757 { | |
5758 case PLAYER_SKILL_ARMSMASTER: | |
5759 v8 = (CHARACTER_ATTRIBUTE_TYPE)21; | |
5760 break; | |
5761 case PLAYER_SKILL_STEALING: | |
5762 v8 = (CHARACTER_ATTRIBUTE_TYPE)17; | |
5763 break; | |
5764 case PLAYER_SKILL_ALCHEMY: | |
5765 v8 = (CHARACTER_ATTRIBUTE_TYPE)16; | |
5766 break; | |
5767 default: | |
5768 if ( uSkillType != 36 ) | |
5769 goto LABEL_126; | |
5770 v8 = (CHARACTER_ATTRIBUTE_TYPE)46; | |
5771 break; | |
5772 } | |
5773 goto LABEL_125; | |
5774 } | |
5775 if ( !CheckHiredNPCSpeciality(0x2Eu) ) | |
5776 goto LABEL_86; | |
5777 goto LABEL_85; | |
5778 } | |
5779 if ( !CheckHiredNPCSpeciality(0x39u) ) | |
5780 goto LABEL_112; | |
5781 v6 = 6; | |
5782 LABEL_51: | |
5783 v2 = v6; | |
5784 goto LABEL_112; | |
5785 } | |
5786 if ( uSkillType == PLAYER_SKILL_MERCHANT ) | |
5787 { | |
5788 if ( CheckHiredNPCSpeciality(0x14u) ) | |
5789 v2 = 4; | |
5790 if ( CheckHiredNPCSpeciality(0x15u) ) | |
5791 v2 += 6; | |
5792 if ( CheckHiredNPCSpeciality(0x30u) ) | |
5793 v2 += 3; | |
5794 v7 = 50; | |
5795 LABEL_47: | |
5796 if ( CheckHiredNPCSpeciality(v7) ) | |
5797 v2 += 8; | |
5798 goto LABEL_112; | |
5799 } | |
5800 if ( uSkillType != PLAYER_SKILL_PERCEPTION ) | |
5801 { | |
5802 if ( uSkillType != PLAYER_SKILL_TRAP_DISARM ) | |
5803 goto LABEL_86; | |
5804 if ( CheckHiredNPCSpeciality(0x19u) ) | |
5805 v2 = 4; | |
5806 if ( CheckHiredNPCSpeciality(0x1Au) ) | |
5807 v2 += 6; | |
5808 v7 = 51; | |
5809 goto LABEL_47; | |
5810 } | |
5811 if ( CheckHiredNPCSpeciality(0x16u) ) | |
5812 v2 = 6; | |
5813 if ( CheckHiredNPCSpeciality(0x2Fu) ) | |
5814 v2 += 5; | |
5815 LABEL_112: | |
5816 switch ( uSkillType ) | |
5817 { | |
5818 case PLAYER_SKILL_ITEM_ID: | |
5819 v8 = (CHARACTER_ATTRIBUTE_TYPE)19; | |
5820 break; | |
5821 case PLAYER_SKILL_MEDITATION: | |
5822 v8 = (CHARACTER_ATTRIBUTE_TYPE)43; | |
5823 break; | |
5824 case PLAYER_SKILL_TRAP_DISARM: | |
5825 v8 = (CHARACTER_ATTRIBUTE_TYPE)18; | |
5826 break; | |
5827 case PLAYER_SKILL_DODGE: | |
5828 v8 = (CHARACTER_ATTRIBUTE_TYPE)22; | |
5829 break; | |
5830 default: | |
5831 if ( uSkillType != 31 ) | |
5832 goto LABEL_126; | |
5833 v8 = (CHARACTER_ATTRIBUTE_TYPE)23; | |
5834 break; | |
5835 } | |
5836 LABEL_125: | |
5837 v2 += v9->GetItemsBonus(v8, 0); | |
5838 LABEL_126: | |
5839 v3 = v9->pActiveSkills[uSkillType]; | |
5840 if ( v2 + (v9->pActiveSkills[uSkillType] & 0x3F) < 60 ) | |
5841 result = v2 + v3; | |
5842 else | |
5843 result = v3 & 0xFC | 0x3C; | |
5844 return result; | |
5845 } | |
5846 | |
5847 //----- (0048FC00) -------------------------------------------------------- | |
5848 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2) | |
5849 { | |
5850 Player *v2; // esi@1 | |
5851 int v3; // eax@1 | |
5852 char v4; // di@1 | |
5853 signed int v5; // ebx@1 | |
5854 unsigned int v6; // eax@2 | |
5855 unsigned __int8 v7; // sf@5 | |
5856 unsigned __int8 v8; // of@5 | |
5857 PlayerEquipment *v9; // ebx@19 | |
5858 Player *v10; // ecx@20 | |
5859 enum PLAYER_SKILL_TYPE v11; // edi@21 | |
5860 int v12; // eax@21 | |
5861 int v13; // edi@21 | |
5862 char v14; // di@25 | |
5863 signed int v15; // esi@25 | |
5864 char v16; // al@32 | |
5865 int v18; // eax@36 | |
5866 unsigned int v19; // eax@37 | |
5867 ITEM_EQUIP_TYPE v20; // edi@40 | |
5868 int v21; // edx@41 | |
5869 int v22; // eax@42 | |
5870 enum PLAYER_SKILL_TYPE v23; // edi@45 | |
5871 unsigned __int16 v24; // ax@45 | |
5872 unsigned __int16 v25; // bx@45 | |
5873 unsigned int v26; // eax@45 | |
5874 unsigned __int8 v27; // sf@50 | |
5875 unsigned __int8 v28; // of@50 | |
5876 unsigned int v29; // eax@52 | |
5877 int v30; // eax@55 | |
5878 int v31; // eax@58 | |
5879 unsigned int v32; // eax@59 | |
5880 int v33; // eax@65 | |
5881 char v34; // si@65 | |
5882 ITEM_EQUIP_TYPE v35; // edi@69 | |
5883 int v36; // edx@70 | |
5884 int v37; // eax@71 | |
5885 enum PLAYER_SKILL_TYPE v38; // edi@74 | |
5886 int v39; // eax@74 | |
5887 int v40; // eax@89 | |
5888 char v41; // si@89 | |
5889 int v42; // eax@96 | |
5890 enum PLAYER_SKILL_TYPE v43; // edx@97 | |
5891 int v44; // eax@97 | |
5892 int v45; // eax@98 | |
5893 int v46; // eax@99 | |
5894 int v47; // eax@100 | |
5895 int v48; // eax@101 | |
5896 int v49; // eax@102 | |
5897 unsigned __int16 v50; // ax@113 | |
5898 char v51; // di@113 | |
5899 unsigned int v52; // eax@113 | |
5900 int v53; // edi@113 | |
5901 signed int i; // ecx@113 | |
5902 unsigned __int16 v55; // ax@118 | |
5903 char v56; // si@118 | |
5904 unsigned int v57; // eax@118 | |
5905 int v58; // esi@121 | |
5906 signed int j; // ecx@121 | |
5907 int v60; // edi@126 | |
5908 int v61; // eax@126 | |
5909 signed int v62; // [sp-4h] [bp-30h]@26 | |
5910 signed int v63; // [sp-4h] [bp-30h]@80 | |
5911 int v64; // [sp+Ch] [bp-20h]@104 | |
5912 int v65; // [sp+10h] [bp-1Ch]@104 | |
5913 int v66; // [sp+14h] [bp-18h]@104 | |
5914 int v67; // [sp+18h] [bp-14h]@104 | |
5915 int v68; // [sp+1Ch] [bp-10h]@69 | |
5916 PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1 | |
5917 int v70; // [sp+24h] [bp-8h]@1 | |
5918 ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1 | |
5919 int a1; // [sp+34h] [bp+8h]@21 | |
5920 int a1a; // [sp+34h] [bp+8h]@74 | |
5921 signed int a1b; // [sp+34h] [bp+8h]@94 | |
5922 | |
5923 v2 = this; | |
5924 v70 = 0; | |
5925 v69 = 0; | |
5926 v71 = (ITEM_EQUIP_TYPE)0; | |
5927 LOBYTE(v3) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER); | |
5928 v4 = v3; | |
5929 v5 = 1; | |
5930 if ( v3 ) | |
5931 { | |
5932 v6 = SkillToMastery(v3); | |
5933 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS ) | |
5934 { | |
5935 if ( (signed int)v6 >= 4 ) | |
5936 goto LABEL_4; | |
5937 v8 = __OFSUB__(v6, 3); | |
5938 v7 = ((v6 - 3) & 0x80000000u) != 0; | |
5939 } | |
5940 else | |
5941 { | |
5942 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
5943 goto LABEL_11; | |
5944 if ( (signed int)v6 >= 4 ) | |
5945 { | |
5946 LABEL_4: | |
5947 v71 = (ITEM_EQUIP_TYPE)2; | |
5948 LABEL_11: | |
5949 v69 = (PlayerEquipment *)(v71 * (v4 & 0x3F)); | |
5950 goto LABEL_12; | |
5951 } | |
5952 v8 = __OFSUB__(v6, 2); | |
5953 v7 = ((v6 - 2) & 0x80000000u) != 0; | |
5954 } | |
5955 if ( !(v7 ^ v8) ) | |
5956 v71 = (ITEM_EQUIP_TYPE)1; | |
5957 goto LABEL_11; | |
5958 } | |
5959 LABEL_12: | |
5960 if ( a2 == CHARACTER_ATTRIBUTE_HEALTH ) | |
5961 { | |
5962 v60 = pBaseHealthPerLevelByClass[v2->uClass]; | |
5963 v61 = v2->GetBodybuilding(); | |
5964 return v60 * v61; | |
5965 } | |
5966 if ( a2 == CHARACTER_ATTRIBUTE_MANA ) | |
5967 { | |
5968 v60 = pBaseManaPerLevelByClass[v2->uClass]; | |
5969 v61 = v2->GetMediatation(); | |
5970 return v60 * v61; | |
5971 } | |
5972 if ( a2 != 9 ) | |
5973 { | |
5974 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK ) | |
5975 { | |
5976 if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK ) | |
5977 return v70; | |
5978 if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX ) | |
5979 { | |
5980 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK ) | |
5981 return v70; | |
5982 v71 = (ITEM_EQUIP_TYPE)0; | |
5983 v9 = &v2->pEquipment; | |
5984 while ( 1 ) | |
5985 { | |
5986 if ( v2->HasItemEquipped(v71) ) | |
5987 { | |
5988 v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)&v2->pDarkSpellbook.bIsSpellAvailable[36 * v9->uOffHand + 5]].uSkillType; | |
5989 LOBYTE(v12) = v10->GetActualSkillLevel(v11); | |
5990 a1 = v12; | |
5991 SkillToMastery(v12); | |
5992 v13 = v11 - 5; | |
5993 if ( !v13 ) | |
5994 return a1 & 0x3F; | |
5995 if ( v13 == 2 ) | |
5996 break; | |
5997 } | |
5998 v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1); | |
5999 v9 = (PlayerEquipment *)((char *)v9 + 4); | |
6000 if ( (signed int)v71 >= 16 ) | |
6001 return v70; | |
6002 } | |
6003 v14 = a1; | |
6004 v15 = 1; | |
6005 if ( (signed int)SkillToMastery(a1) >= 4 ) | |
6006 { | |
6007 v62 = 5; | |
6008 goto LABEL_31; | |
6009 } | |
6010 if ( (signed int)SkillToMastery(a1) >= 3 ) | |
6011 { | |
6012 v62 = 3; | |
6013 goto LABEL_31; | |
6014 } | |
6015 if ( (signed int)SkillToMastery(a1) < 2 ) | |
6016 goto LABEL_32; | |
6017 goto LABEL_30; | |
6018 } | |
6019 if ( v2->IsUnarmed() ) | |
6020 { | |
6021 LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6022 v14 = v18; | |
6023 if ( !v18 ) | |
6024 return v70; | |
6025 v15 = 0; | |
6026 v19 = SkillToMastery(v18); | |
6027 if ( (signed int)v19 < 3 ) | |
6028 { | |
6029 if ( (signed int)v19 >= 2 ) | |
6030 v15 = 1; | |
6031 LABEL_32: | |
6032 v16 = v14; | |
6033 return v15 * (v16 & 0x3F); | |
6034 } | |
6035 LABEL_30: | |
6036 v62 = 2; | |
6037 LABEL_31: | |
6038 v15 = v62; | |
6039 goto LABEL_32; | |
6040 } | |
6041 v20 = (ITEM_EQUIP_TYPE)0; | |
6042 while ( 1 ) | |
6043 { | |
6044 if ( v2->HasItemEquipped(v20) ) | |
6045 { | |
6046 v22 = *(int *)&v2->pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v21 + 5]; | |
6047 if ( pItemsTable->pItems[v22].uEquipType <= 1u ) | |
6048 break; | |
6049 } | |
6050 v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1); | |
6051 if ( (signed int)v20 >= 16 ) | |
6052 return v70; | |
6053 } | |
6054 v71 = (ITEM_EQUIP_TYPE)0; | |
6055 v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType; | |
6056 LOBYTE(v24) = v2->GetActualSkillLevel(v23); | |
6057 v25 = v24; | |
6058 v26 = SkillToMastery(v24); | |
6059 if ( !v23 ) | |
6060 { | |
6061 if ( (signed int)SkillToMastery(v25) >= 4 ) | |
6062 { | |
6063 LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6064 LOBYTE(v25) = v31; | |
6065 if ( v31 ) | |
6066 { | |
6067 v15 = 0; | |
6068 v32 = SkillToMastery(v31); | |
6069 if ( (signed int)v32 < 3 ) | |
6070 { | |
6071 if ( (signed int)v32 >= 2 ) | |
6072 v15 = 1; | |
6073 } | |
6074 else | |
6075 { | |
6076 v15 = 2; | |
6077 } | |
6078 v16 = v25; | |
6079 return v15 * (v16 & 0x3F); | |
6080 } | |
6081 } | |
6082 goto LABEL_55; | |
6083 } | |
6084 if ( v23 == PLAYER_SKILL_DAGGER ) | |
6085 { | |
6086 v29 = SkillToMastery(v25); | |
6087 v28 = __OFSUB__(v29, 4); | |
6088 v27 = ((v29 - 4) & 0x80000000u) != 0; | |
6089 } | |
6090 else | |
6091 { | |
6092 if ( v23 <= PLAYER_SKILL_DAGGER ) | |
6093 goto LABEL_55; | |
6094 if ( v23 > PLAYER_SKILL_SPEAR ) | |
6095 { | |
6096 if ( v23 == PLAYER_SKILL_MACE ) | |
6097 { | |
6098 v28 = __OFSUB__(v26, 2); | |
6099 v27 = ((v26 - 2) & 0x80000000u) != 0; | |
6100 goto LABEL_53; | |
6101 } | |
6102 LABEL_55: | |
6103 v30 = v71 * (v25 & 0x3F); | |
6104 return (int)((char *)v69 + v30); | |
6105 } | |
6106 v28 = __OFSUB__(v26, 3); | |
6107 v27 = ((v26 - 3) & 0x80000000u) != 0; | |
6108 } | |
6109 LABEL_53: | |
6110 if ( !(v27 ^ v28) ) | |
6111 v71 = (ITEM_EQUIP_TYPE)1; | |
6112 goto LABEL_55; | |
6113 } | |
6114 if ( v2->IsUnarmed() == 1 ) | |
6115 { | |
6116 LOBYTE(v33) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6117 v34 = v33; | |
6118 if ( !v33 ) | |
6119 return v70; | |
6120 if ( (signed int)SkillToMastery(v33) >= 3 ) | |
6121 v5 = 2; | |
6122 v30 = v5 * (v34 & 0x3F); | |
6123 return (int)((char *)v69 + v30); | |
6124 } | |
6125 v35 = (ITEM_EQUIP_TYPE)0; | |
6126 v68 = 0; | |
6127 while ( 1 ) | |
6128 { | |
6129 if ( v2->HasItemEquipped(v35) ) | |
6130 { | |
6131 v37 = *(int *)&v2->pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v36 + 5]; | |
6132 if ( pItemsTable->pItems[v37].uEquipType <= 1u ) | |
6133 break; | |
6134 } | |
6135 v35 = (ITEM_EQUIP_TYPE)((int)v35 + 1); | |
6136 if ( (signed int)v35 >= 16 ) | |
6137 return v70; | |
6138 } | |
6139 v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType; | |
6140 LOBYTE(v39) = v2->GetActualSkillLevel(v38); | |
6141 a1a = v39; | |
6142 SkillToMastery(v39); | |
6143 v71 = (ITEM_EQUIP_TYPE)0; | |
6144 if ( v38 ) | |
6145 { | |
6146 if ( (signed int)v38 > 0 ) | |
6147 { | |
6148 if ( (signed int)v38 <= 4 || v38 == 6 ) | |
6149 { | |
6150 v71 = (ITEM_EQUIP_TYPE)1; | |
6151 } | |
6152 else | |
6153 { | |
6154 if ( v38 == 7 ) | |
6155 { | |
6156 if ( (signed int)SkillToMastery(a1a) < 4 ) | |
6157 { | |
6158 if ( (signed int)SkillToMastery(a1a) < 3 ) | |
6159 { | |
6160 if ( (signed int)SkillToMastery(a1a) < 2 ) | |
6161 return v5 * (a1a & 0x3F); | |
6162 v63 = 2; | |
6163 } | |
6164 else | |
6165 { | |
6166 v63 = 3; | |
6167 } | |
6168 } | |
6169 else | |
6170 { | |
6171 v63 = 5; | |
6172 } | |
6173 v5 = v63; | |
6174 return v5 * (a1a & 0x3F); | |
6175 } | |
6176 } | |
6177 } | |
6178 } | |
6179 else | |
6180 { | |
6181 v71 = (ITEM_EQUIP_TYPE)1; | |
6182 if ( (signed int)SkillToMastery(a1a) >= 4 ) | |
6183 { | |
6184 LOBYTE(v40) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED); | |
6185 v41 = v40; | |
6186 if ( v40 ) | |
6187 { | |
6188 if ( (signed int)SkillToMastery(v40) >= 3 ) | |
6189 v5 = 2; | |
6190 v68 = v5 * (v41 & 0x3F); | |
6191 } | |
6192 } | |
6193 } | |
6194 v30 = v68 + v71 * (a1a & 0x3F); | |
6195 return (int)((char *)v69 + v30); | |
6196 } | |
6197 a1b = 0; | |
6198 v71 = (ITEM_EQUIP_TYPE)0; | |
6199 v68 = 16; | |
6200 v69 = &v2->pEquipment; | |
6201 do | |
6202 { | |
6203 if ( !v69->uOffHand || (v42 = (int)((char *)v2 + 36 * v69->uOffHand), *(char *)(v42 + 516) & 2) ) | |
6204 goto LABEL_117; | |
6205 v43 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType; | |
6206 v44 = pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType; | |
6207 if ( !v44 ) | |
6208 { | |
6209 v64 = 0; | |
6210 v65 = 1; | |
6211 LABEL_111: | |
6212 v66 = 0; | |
6213 goto LABEL_112; | |
6214 } | |
6215 v45 = v44 - 1; | |
6216 if ( !v45 || (v46 = v45 - 3) == 0 ) | |
6217 { | |
6218 v64 = 0; | |
6219 v65 = 0; | |
6220 v66 = 0; | |
6221 v67 = 1; | |
6222 goto LABEL_113; | |
6223 } | |
6224 v47 = v46 - 4; | |
6225 if ( v47 ) | |
6226 { | |
6227 v48 = v47 - 1; | |
6228 if ( v48 ) | |
6229 { | |
6230 v49 = v48 - 1; | |
6231 if ( v49 ) | |
6232 { | |
6233 if ( v49 != 1 ) | |
6234 goto LABEL_117; | |
6235 a1b = 1; | |
6236 v64 = 1; | |
6237 v65 = 0; | |
6238 v66 = 0; | |
6239 v67 = 0; | |
6240 goto LABEL_113; | |
6241 } | |
6242 a1b = 1; | |
6243 v64 = 1; | |
6244 v65 = 0; | |
6245 goto LABEL_111; | |
6246 } | |
6247 v71 = (ITEM_EQUIP_TYPE)1; | |
6248 } | |
6249 else | |
6250 { | |
6251 a1b = 1; | |
6252 } | |
6253 v64 = 1; | |
6254 v65 = 0; | |
6255 v66 = 1; | |
6256 LABEL_112: | |
6257 v67 = 0; | |
6258 LABEL_113: | |
6259 LOBYTE(v50) = v2->GetActualSkillLevel(v43); | |
6260 v51 = v50; | |
6261 v52 = SkillToMastery(v50); | |
6262 v53 = v51 & 0x3F; | |
6263 for ( i = 0; i < (signed int)v52; ++i ) | |
6264 { | |
6265 if ( *(&v64 + i) ) | |
6266 v70 += v53; | |
6267 } | |
6268 LABEL_117: | |
6269 v69 = (PlayerEquipment *)((char *)v69 + 4); | |
6270 --v68; | |
6271 } | |
6272 while ( v68 ); | |
6273 v64 = 1; | |
6274 v65 = 1; | |
6275 v66 = 1; | |
6276 v67 = 0; | |
6277 LOBYTE(v55) = v2->GetActualSkillLevel(PLAYER_SKILL_DODGE); | |
6278 v56 = v55; | |
6279 v57 = SkillToMastery(v55); | |
6280 if ( !a1b && (!v71 || v57 == 4) ) | |
6281 { | |
6282 v58 = v56 & 0x3F; | |
6283 for ( j = 0; j < (signed int)v57; ++j ) | |
6284 { | |
6285 if ( *(&v64 + j) ) | |
6286 v70 += v58; | |
6287 } | |
6288 } | |
6289 return v70; | |
6290 } | |
6291 | |
6292 //----- (00490109) -------------------------------------------------------- | |
6293 // faces are: 0 1 2 3 human males | |
6294 // 4 5 6 7 human females | |
6295 // 8 9 elf males | |
6296 // 10 11 elf females | |
6297 // 12 13 dwarf males | |
6298 // 14 15 dwarf females | |
6299 // 16 17 goblin males | |
6300 // 18 19 goblin females | |
6301 // 20 lich male | |
6302 // 21 lich female | |
6303 // 22 underwater suits (unused) | |
6304 // 23 zombie male | |
6305 // 24 zombie female | |
6306 enum CHARACTER_RACE Player::GetRace() | |
6307 { | |
6308 signed int v1; // ecx@1 | |
6309 enum CHARACTER_RACE result; // eax@1 | |
6310 | |
6311 v1 = this->uFace; | |
6312 result = CHARACTER_RACE_HUMAN; | |
6313 if ( v1 > 15 ) | |
6314 { | |
6315 if ( v1 >= 16 && v1 <= 19 ) | |
6316 result = CHARACTER_RACE_GOBLIN; | |
6317 } | |
6318 else | |
6319 { | |
6320 if ( v1 >= 12 ) | |
6321 { | |
6322 result = CHARACTER_RACE_DWARF; | |
6323 } | |
6324 else | |
6325 { | |
6326 if ( v1 >= 0 ) | |
6327 { | |
6328 if ( v1 <= 7 ) | |
6329 { | |
6330 result = CHARACTER_RACE_HUMAN; | |
6331 } | |
6332 else | |
6333 { | |
6334 if ( v1 <= 11 ) | |
6335 result = (CHARACTER_RACE)1; | |
6336 } | |
6337 } | |
6338 } | |
6339 } | |
6340 return result; | |
6341 } | |
6342 | |
6343 //----- (00490141) -------------------------------------------------------- | |
6344 int Player::GetSexByVoice() | |
6345 { | |
6346 signed int result; // eax@1 | |
6347 | |
6348 result = 0; | |
6349 switch ( this->uVoiceID ) | |
6350 { | |
6351 case 0u: | |
6352 case 1u: | |
6353 case 2u: | |
6354 case 3u: | |
6355 case 8u: | |
6356 case 9u: | |
6357 case 0xCu: | |
6358 case 0xDu: | |
6359 case 0x10u: | |
6360 case 0x11u: | |
6361 case 0x14u: | |
6362 case 0x17u: | |
6363 result = 0; | |
6364 break; | |
6365 case 4u: | |
6366 case 5u: | |
6367 case 6u: | |
6368 case 7u: | |
6369 case 0xAu: | |
6370 case 0xBu: | |
6371 case 0xEu: | |
6372 case 0xFu: | |
6373 case 0x12u: | |
6374 case 0x13u: | |
6375 case 0x15u: | |
6376 case 0x18u: | |
6377 result = 1; | |
6378 break; | |
6379 default: | |
6380 return result; | |
6381 } | |
6382 return result; | |
6383 } | |
6384 | |
6385 //----- (00490188) -------------------------------------------------------- | |
6386 void Player::SetInitialStats() | |
6387 { | |
6388 enum CHARACTER_RACE v1; // eax@1 | |
6389 int v2; // edx@1 | |
6390 | |
6391 v1 = GetRace(); | |
6392 uMight = stru_4ED7B0.race[v1].attr[0].uBaseValue; | |
6393 uIntelligence = stru_4ED7B0.race[v1].attr[1].uBaseValue; | |
6394 uWillpower = stru_4ED7B0.race[v1].attr[2].uBaseValue; | |
6395 uEndurance = stru_4ED7B0.race[v1].attr[3].uBaseValue; | |
6396 uAccuracy = stru_4ED7B0.race[v1].attr[4].uBaseValue; | |
6397 uSpeed = stru_4ED7B0.race[v1].attr[5].uBaseValue; | |
6398 uLuck = stru_4ED7B0.race[v1].attr[6].uBaseValue; | |
6399 } | |
6400 | |
6401 //----- (004901FC) -------------------------------------------------------- | |
6402 int Player::SetSexByVoice() | |
6403 { | |
6404 __int64 v1; // qax@1 | |
6405 | |
6406 v1 = this->uVoiceID; | |
6407 switch ( (int)v1 ) | |
6408 { | |
6409 case 0: | |
6410 case 1: | |
6411 case 2: | |
6412 case 3: | |
6413 case 8: | |
6414 case 9: | |
6415 case 0xC: | |
6416 case 0xD: | |
6417 case 0x10: | |
6418 case 0x11: | |
6419 case 0x14: | |
6420 case 0x17: | |
6421 BYTE4(v1) = 0; | |
6422 break; | |
6423 case 4: | |
6424 case 5: | |
6425 case 6: | |
6426 case 7: | |
6427 case 0xA: | |
6428 case 0xB: | |
6429 case 0xE: | |
6430 case 0xF: | |
6431 case 0x12: | |
6432 case 0x13: | |
6433 case 0x15: | |
6434 case 0x18: | |
6435 BYTE4(v1) = 1; | |
6436 break; | |
6437 default: | |
6438 break; | |
6439 } | |
6440 this->uSex = BYTE4(v1); | |
6441 return v1; | |
6442 } | |
6443 | |
6444 //----- (0049024A) -------------------------------------------------------- | |
6445 void Player::Reset(unsigned __int8 uClass) | |
6446 { | |
6447 Player *v2; // esi@1 | |
6448 signed int v3; // edi@1 | |
6449 int v4; // eax@1 | |
6450 unsigned __int16 *pSkills; // ebx@1 | |
6451 | |
6452 v2 = this; | |
6453 v3 = 0; | |
6454 this->uClass = uClass; | |
6455 this->uLuckBonus = 0; | |
6456 this->uSpeedBonus = 0; | |
6457 this->uAccuracyBonus = 0; | |
6458 this->uEnduranceBonus = 0; | |
6459 this->uWillpowerBonus = 0; | |
6460 this->uIntelligenceBonus = 0; | |
6461 this->uMightBonus = 0; | |
6462 v4 = rand(); | |
6463 v2->uLevel = 1; | |
6464 v2->uExperience = v4 % 100 + 251; | |
6465 pSkills = v2->pActiveSkills; | |
6466 v2->uBirthYear = 1147 - rand() % 6; | |
6467 memset(v2->pActiveSkills, 0, 0x4Au); | |
6468 memset(v2->field_152, 0, 0x40u); | |
6469 memset(&v2->pFileSpellbook, 0, 0x64u); | |
6470 do | |
6471 { | |
6472 if ( *(&byte_4ED820[37 * ((unsigned int)v2->uClass >> 2)] + v3) == 2 ) | |
6473 { | |
6474 *pSkills = 1; | |
6475 if ( (unsigned int)(v3 - 12) <= 8 ) | |
6476 { | |
6477 switch ( v3 ) | |
6478 { | |
6479 case 12: | |
6480 v2->pFileSpellbook.bIsSpellbookAvailable = 1; | |
6481 break; | |
6482 case 13: | |
6483 v2->pAirSpellbook.bIsSpellbookAvailable = 1; | |
6484 break; | |
6485 case 14: | |
6486 v2->pWaterSpellbook.bIsSpellbookAvailable = 1; | |
6487 break; | |
6488 case 15: | |
6489 v2->pEarthSpellbook.bIsSpellbookAvailable = 1; | |
6490 break; | |
6491 case 16: | |
6492 v2->pSpiritSpellbook.bIsSpellbookAvailable = 1; | |
6493 break; | |
6494 case 17: | |
6495 v2->pMindSpellbook.bIsSpellbookAvailable = 1; | |
6496 break; | |
6497 case 18: | |
6498 v2->pBodySpellbook.bIsSpellbookAvailable = 1; | |
6499 break; | |
6500 case 19: | |
6501 v2->pLightSpellbook.bIsSpellbookAvailable = 1; | |
6502 break; | |
6503 case 20: | |
6504 v2->pDarkSpellbook.bIsSpellbookAvailable = 1; | |
6505 break; | |
6506 } | |
6507 } | |
6508 } | |
6509 ++v3; | |
6510 ++pSkills; | |
6511 } | |
6512 while ( v3 < 37 ); | |
6513 | |
6514 sHealth = GetMaxHealth(); | |
6515 sMana = GetMaxMana(); | |
6516 } | |
6517 | |
6518 //----- (004903C9) -------------------------------------------------------- | |
6519 enum PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order) | |
6520 { | |
6521 enum PLAYER_SKILL_TYPE result; // eax@5 | |
6522 int v3; // edx@5 | |
6523 char *v4; // ecx@5 | |
6524 int v5; // esi@11 | |
6525 unsigned __int16 *v6; // edx@11 | |
6526 int v7; // esi@18 | |
6527 unsigned __int16 *v8; // edx@18 | |
6528 | |
6529 if ( order >= 0 ) | |
6530 { | |
6531 if ( order <= 1 ) | |
6532 { | |
6533 result = (PLAYER_SKILL_TYPE)0; | |
6534 v7 = 0; | |
6535 v8 = this->pActiveSkills; | |
6536 do | |
6537 { | |
6538 if ( *v8 && *(&byte_4ED820[37 * ((unsigned int)this->uClass >> 2)] + result) == 2 ) | |
6539 { | |
6540 if ( v7 == order ) | |
6541 return result; | |
6542 ++v7; | |
6543 } | |
6544 result = (PLAYER_SKILL_TYPE)((int)result + 1); | |
6545 ++v8; | |
6546 } | |
6547 while ( (signed int)result < 37 ); | |
6548 } | |
6549 else | |
6550 { | |
6551 if ( order <= 3 ) | |
6552 { | |
6553 result = (PLAYER_SKILL_TYPE)0; | |
6554 v5 = 0; | |
6555 v6 = this->pActiveSkills; | |
6556 do | |
6557 { | |
6558 if ( *v6 && *(&byte_4ED820[37 * ((unsigned int)this->uClass >> 2)] + result) == 1 ) | |
6559 { | |
6560 if ( v5 == order - 2 ) | |
6561 return result; | |
6562 ++v5; | |
6563 } | |
6564 result = (PLAYER_SKILL_TYPE)((int)result + 1); | |
6565 ++v6; | |
6566 } | |
6567 while ( (signed int)result < 37 ); | |
6568 } | |
6569 else | |
6570 { | |
6571 if ( order <= 12 ) | |
6572 { | |
6573 result = (PLAYER_SKILL_TYPE)0; | |
6574 v3 = 0; | |
6575 v4 = &byte_4ED820[37 * ((unsigned int)this->uClass >> 2)]; | |
6576 do | |
6577 { | |
6578 if ( *v4 == 1 ) | |
6579 { | |
6580 if ( v3 == order - 4 ) | |
6581 return result; | |
6582 ++v3; | |
6583 } | |
6584 result = (PLAYER_SKILL_TYPE)((int)result + 1); | |
6585 ++v4; | |
6586 } | |
6587 while ( (signed int)result < 37 ); | |
6588 } | |
6589 } | |
6590 } | |
6591 } | |
6592 return (PLAYER_SKILL_TYPE)37; | |
6593 } | |
6594 | |
6595 | |
6596 | |
6597 //----- (0049048D) -------------------------------------------------------- | |
6598 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute) | |
6599 unsigned __int16 Player::DecreaseAttribute(int eAttribute) | |
6600 { | |
6601 int v2; // eax@1 | |
6602 Player *v3; // edx@1 | |
6603 int v4; // ecx@1 | |
6604 int v5; // ebx@1 | |
6605 int v6; // esi@1 | |
6606 unsigned __int16 result; // ax@7 | |
6607 int v8; // edi@8 | |
6608 int v9; // edi@12 | |
6609 int v10; // edi@16 | |
6610 int v11; // edi@20 | |
6611 int v12; // edi@24 | |
6612 int v13; // edi@28 | |
6613 int v14; // edi@32 | |
6614 int uMinValue; // [sp+Ch] [bp-4h]@1 | |
6615 | |
6616 v2 = eAttribute + 7 * GetRace(); | |
6617 v4 = stru_4ED7B0.race[0].attr[v2].uBaseValue; | |
6618 v5 = stru_4ED7B0.race[0].attr[v2].uDroppedStep; | |
6619 uMinValue = v4 - 2; | |
6620 v6 = stru_4ED7B0.race[0].attr[v2].uBaseStep; | |
6621 if ( eAttribute ) | |
6622 { | |
6623 switch ( eAttribute ) | |
6624 { | |
6625 case 1: | |
6626 result = v3->uIntelligence; | |
6627 v13 = v3->uIntelligence; | |
6628 if ( v13 <= v4 ) | |
6629 v6 = v5; | |
6630 if ( v13 - v6 >= uMinValue ) | |
6631 { | |
6632 result -= v6; | |
6633 v3->uIntelligence = result; | |
6634 } | |
6635 break; | |
6636 case 2: | |
6637 result = v3->uWillpower; | |
6638 v12 = v3->uWillpower; | |
6639 if ( v12 <= v4 ) | |
6640 v6 = v5; | |
6641 if ( v12 - v6 >= uMinValue ) | |
6642 { | |
6643 result -= v6; | |
6644 v3->uWillpower = result; | |
6645 } | |
6646 break; | |
6647 case 3: | |
6648 result = v3->uEndurance; | |
6649 v11 = v3->uEndurance; | |
6650 if ( v11 <= v4 ) | |
6651 v6 = v5; | |
6652 if ( v11 - v6 >= uMinValue ) | |
6653 { | |
6654 result -= v6; | |
6655 v3->uEndurance = result; | |
6656 } | |
6657 break; | |
6658 case 4: | |
6659 result = v3->uAccuracy; | |
6660 v10 = v3->uAccuracy; | |
6661 if ( v10 <= v4 ) | |
6662 v6 = v5; | |
6663 if ( v10 - v6 >= uMinValue ) | |
6664 { | |
6665 result -= v6; | |
6666 v3->uAccuracy = result; | |
6667 } | |
6668 break; | |
6669 case 5: | |
6670 result = v3->uSpeed; | |
6671 v9 = v3->uSpeed; | |
6672 if ( v9 <= v4 ) | |
6673 v6 = v5; | |
6674 if ( v9 - v6 >= uMinValue ) | |
6675 { | |
6676 result -= v6; | |
6677 v3->uSpeed = result; | |
6678 } | |
6679 break; | |
6680 default: | |
6681 result = eAttribute - 6; | |
6682 if ( eAttribute == 6 ) | |
6683 { | |
6684 result = v3->uLuck; | |
6685 v8 = v3->uLuck; | |
6686 if ( v8 <= v4 ) | |
6687 v6 = v5; | |
6688 if ( v8 - v6 >= uMinValue ) | |
6689 { | |
6690 result -= v6; | |
6691 v3->uLuck = result; | |
6692 } | |
6693 } | |
6694 break; | |
6695 } | |
6696 } | |
6697 else | |
6698 { | |
6699 result = v3->uMight; | |
6700 v14 = v3->uMight; | |
6701 if ( v14 <= v4 ) | |
6702 v6 = v5; | |
6703 if ( v14 - v6 >= uMinValue ) | |
6704 { | |
6705 result -= v6; | |
6706 v3->uMight = result; | |
6707 } | |
6708 } | |
6709 return result; | |
6710 } | |
6711 | |
6712 //----- (004905F5) -------------------------------------------------------- | |
6713 //signed int __thiscall PartyCreation_BtnPlusClick(Player *this, int eAttribute) | |
6714 int Player::IncreaseAttribute(int eAttribute) | |
6715 { | |
6716 Player *v2; // esi@1 | |
6717 int v3; // eax@1 | |
6718 int v4; // ebx@1 | |
6719 signed int v5; // edi@1 | |
6720 int v6; // eax@8 | |
6721 signed int v7; // eax@17 | |
6722 signed int result; // eax@18 | |
6723 int v9; // [sp+Ch] [bp-8h]@1 | |
6724 signed int v10; // [sp+10h] [bp-4h]@1 | |
6725 | |
6726 v2 = this; | |
6727 v3 = eAttribute + 7 * GetRace(); | |
6728 v4 = stru_4ED7B0.race[0].attr[v3].uMaxValue; | |
6729 v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep; | |
6730 v9 = stru_4ED7B0.race[0].attr[v3].uBaseValue; | |
6731 v10 = stru_4ED7B0.race[0].attr[v3].uDroppedStep; | |
6732 PlayerCreation_ComputeAttributeBonus(); | |
6733 if ( eAttribute ) | |
6734 { | |
6735 switch ( eAttribute ) | |
6736 { | |
6737 case 1: | |
6738 v6 = v2->uIntelligence; | |
6739 break; | |
6740 case 2: | |
6741 v6 = v2->uWillpower; | |
6742 break; | |
6743 case 3: | |
6744 v6 = v2->uEndurance; | |
6745 break; | |
6746 case 4: | |
6747 v6 = v2->uAccuracy; | |
6748 break; | |
6749 case 5: | |
6750 v6 = v2->uSpeed; | |
6751 break; | |
6752 case 6: | |
6753 v6 = v2->uLuck; | |
6754 break; | |
6755 default: | |
6756 v6 = eAttribute; | |
6757 break; | |
6758 } | |
6759 } | |
6760 else | |
6761 { | |
6762 v6 = v2->uMight; | |
6763 } | |
6764 if ( v6 < v9 ) | |
6765 { | |
6766 v7 = v5; | |
6767 v5 = v10; | |
6768 v10 = v7; | |
6769 } | |
6770 result = PlayerCreation_ComputeAttributeBonus(); | |
6771 if ( result >= v10 ) | |
6772 { | |
6773 if ( eAttribute ) | |
6774 { | |
6775 switch ( eAttribute ) | |
6776 { | |
6777 case 1: | |
6778 result = (signed int)&v2->uIntelligence; | |
6779 break; | |
6780 case 2: | |
6781 result = (signed int)&v2->uWillpower; | |
6782 break; | |
6783 case 3: | |
6784 result = (signed int)&v2->uEndurance; | |
6785 break; | |
6786 case 4: | |
6787 result = (signed int)&v2->uAccuracy; | |
6788 break; | |
6789 case 5: | |
6790 result = (signed int)&v2->uSpeed; | |
6791 break; | |
6792 default: | |
6793 result = eAttribute - 6; | |
6794 if ( eAttribute != 6 ) | |
6795 return result; | |
6796 result = (signed int)&v2->uLuck; | |
6797 break; | |
6798 } | |
6799 } | |
6800 else | |
6801 { | |
6802 result = (signed int)&v2->uMight; | |
6803 } | |
6804 if ( v5 + *(short *)result <= v4 ) | |
6805 *(short *)result += v5; | |
6806 } | |
6807 return result; | |
6808 } | |
6809 | |
6810 //----- (0049070F) -------------------------------------------------------- | |
6811 void Player::Zero() | |
6812 { | |
6813 Player *v1; // esi@1 | |
6814 void *result; // eax@1 | |
6815 | |
6816 v1 = this; | |
6817 this->sLevelModifier = 0; | |
6818 this->sACModifier = 0; | |
6819 this->uLuckBonus = 0; | |
6820 this->uAccuracyBonus = 0; | |
6821 this->uSpeedBonus = 0; | |
6822 this->uEnduranceBonus = 0; | |
6823 this->uWillpowerBonus = 0; | |
6824 this->uIntelligenceBonus = 0; | |
6825 this->uMightBonus = 0; | |
6826 this->field_100 = 0; | |
6827 this->field_FC = 0; | |
6828 this->field_F8 = 0; | |
6829 this->field_F4 = 0; | |
6830 this->field_F0 = 0; | |
6831 this->field_EC = 0; | |
6832 this->field_E8 = 0; | |
6833 this->field_E4 = 0; | |
6834 this->field_E0 = 0; | |
6835 result = memset(&this->sResFireBonus, 0, 0x16u); | |
6836 v1->field_1A97 = 0; | |
6837 v1->_ranged_dmg_bonus = 0; | |
6838 v1->field_1A95 = 0; | |
6839 v1->_ranged_atk_bonus = 0; | |
6840 v1->field_1A93 = 0; | |
6841 v1->_melee_dmg_bonus = 0; | |
6842 v1->field_1A91 = 0; | |
6843 v1->_some_attack_bonus = 0; | |
6844 v1->_mana_related = 0; | |
6845 v1->uFullManaBonus = 0; | |
6846 v1->_health_related = 0; | |
6847 v1->uFullHealthBonus = 0; | |
6848 } | |
6849 | |
6850 //----- (004907E7) -------------------------------------------------------- | |
6851 __int16 Player::GetStatColor(unsigned int uStat) | |
6852 { | |
6853 Player *v2; // edi@1 | |
6854 __int16 v3; // si@1 | |
6855 int v4; // eax@1 | |
6856 int v5; // edx@1 | |
6857 unsigned __int8 v6; // zf@1 | |
6858 char v7; // sf@1 | |
6859 unsigned __int8 v8; // of@1 | |
6860 __int16 result; // ax@2 | |
6861 __int16 v10; // [sp+8h] [bp-8h]@1 | |
6862 __int16 v11; // [sp+Ch] [bp-4h]@1 | |
6863 | |
6864 v2 = this; | |
6865 v11 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0); | |
6866 v10 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); | |
6867 v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); | |
6868 v4 = stru_4ED7B0.race[0].attr[uStat + 7 * GetRace()].uBaseValue; | |
6869 v8 = __OFSUB__(v5, v4); | |
6870 v6 = v5 == v4; | |
6871 v7 = v5 - v4 < 0; | |
6872 if ( v5 >= v4 ) | |
6873 { | |
6874 result = v10; | |
6875 if ( (unsigned __int8)(v7 ^ v8) | v6 ) | |
6876 result = v3; | |
6877 } | |
6878 else | |
6879 { | |
6880 result = v11; | |
6881 } | |
6882 return result; | |
6883 } | |
6884 | |
6885 //----- (004908A8) -------------------------------------------------------- | |
6886 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime) | |
6887 { | |
6888 unsigned __int64 *result; // eax@1 | |
6889 | |
6890 result = (unsigned __int64 *)((char *)this + 8 * uCondition); | |
6891 if ( *result && (signed __int64)uTime < (signed __int64)*result ) | |
6892 { | |
6893 *(int *)result = 0; | |
6894 *((int *)result + 1) = 0; | |
6895 LOBYTE(result) = 1; | |
6896 } | |
6897 else | |
6898 { | |
6899 LOBYTE(result) = 0; | |
6900 } | |
6901 return (bool)result; | |
6902 } | |
6903 | |
6904 //----- (004680ED) -------------------------------------------------------- | |
6905 void Player::UseItem_DrinkPotion_etc(signed int a2, int a3) | |
6906 { | |
6907 Player *v3; // esi@1 | |
6908 unsigned int v4; // ebx@4 | |
6909 signed int v5; // eax@17 | |
6910 unsigned int v6; // eax@26 | |
6911 unsigned __int8 v7; // cf@37 | |
6912 int v8; // edx@39 | |
6913 int v9; // edx@40 | |
6914 int v10; // edx@41 | |
6915 int v11; // edx@42 | |
6916 int v12; // edx@43 | |
6917 char *v13; // eax@45 | |
6918 AudioPlayer *v14; // ecx@62 | |
6919 signed int v15; // edi@68 | |
6920 int v16; // edx@73 | |
6921 unsigned __int16 *v17; // edi@73 | |
6922 unsigned int v18; // eax@73 | |
6923 int v19; // eax@74 | |
6924 int v20; // eax@75 | |
6925 signed int v21; // eax@81 | |
6926 const char *v22; // eax@84 | |
6927 char *v23; // ecx@90 | |
6928 int v24; // esi@96 | |
6929 int v25; // eax@109 | |
6930 int v26; // eax@113 | |
6931 char *v27; // edi@114 | |
6932 signed __int64 v28; // qax@120 | |
6933 char *v29; // ecx@120 | |
6934 int v30; // edi@137 | |
6935 int v31; // ST30_4@137 | |
6936 int v32; // ST3C_4@137 | |
6937 int v33; // ST40_4@137 | |
6938 int v34; // ST34_4@137 | |
6939 int v35; // ST38_4@137 | |
6940 unsigned __int8 v36; // al@173 | |
6941 SoundID v37; // [sp-20h] [bp-4Ch]@18 | |
6942 SoundID v38; // [sp-20h] [bp-4Ch]@174 | |
6943 signed int v39; // [sp-1Ch] [bp-48h]@18 | |
6944 signed int v40; // [sp-1Ch] [bp-48h]@174 | |
6945 unsigned int v41; // [sp-18h] [bp-44h]@18 | |
6946 unsigned int v42; // [sp-18h] [bp-44h]@174 | |
6947 signed int v43; // [sp-14h] [bp-40h]@18 | |
6948 signed int v44; // [sp-14h] [bp-40h]@174 | |
6949 signed int v45; // [sp-10h] [bp-3Ch]@18 | |
6950 unsigned __int16 v46; // [sp-10h] [bp-3Ch]@120 | |
6951 signed int v47; // [sp-10h] [bp-3Ch]@174 | |
6952 int v48; // [sp-Ch] [bp-38h]@18 | |
6953 unsigned int v49; // [sp-Ch] [bp-38h]@33 | |
6954 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120 | |
6955 int v51; // [sp-Ch] [bp-38h]@174 | |
6956 unsigned int v52; // [sp-8h] [bp-34h]@18 | |
6957 char *v53; // [sp-8h] [bp-34h]@33 | |
6958 int v54; // [sp-8h] [bp-34h]@34 | |
6959 unsigned int v55; // [sp-8h] [bp-34h]@60 | |
6960 int v56; // [sp-8h] [bp-34h]@66 | |
6961 const char *v57; // [sp-8h] [bp-34h]@69 | |
6962 const char *v58; // [sp-8h] [bp-34h]@89 | |
6963 int v59; // [sp-8h] [bp-34h]@120 | |
6964 unsigned int v60; // [sp-8h] [bp-34h]@174 | |
6965 int v61; // [sp-4h] [bp-30h]@18 | |
6966 char *v62; // [sp-4h] [bp-30h]@33 | |
6967 char *v63; // [sp-4h] [bp-30h]@34 | |
6968 int v64; // [sp-4h] [bp-30h]@60 | |
6969 int v65; // [sp-4h] [bp-30h]@66 | |
6970 const char *v66; // [sp-4h] [bp-30h]@69 | |
6971 signed int v67; // [sp-4h] [bp-30h]@77 | |
6972 const char *v68; // [sp-4h] [bp-30h]@89 | |
6973 int v69; // [sp-4h] [bp-30h]@110 | |
6974 unsigned __int8 v70; // [sp-4h] [bp-30h]@120 | |
6975 int v71; // [sp-4h] [bp-30h]@174 | |
6976 char *v72; // [sp+20h] [bp-Ch]@68 | |
6977 signed int v73; // [sp+24h] [bp-8h]@1 | |
6978 char *v74; // [sp+24h] [bp-8h]@23 | |
6979 int v75; // [sp+24h] [bp-8h]@73 | |
6980 Player *thisb; // [sp+28h] [bp-4h]@1 | |
6981 unsigned int thisa; // [sp+28h] [bp-4h]@22 | |
6982 | |
6983 thisb = this; | |
6984 v3 = (Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552]; | |
6985 v73 = 1; | |
6986 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) ) | |
6987 return; | |
6988 v4 = 0; | |
6989 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 13 ) | |
6990 { | |
6991 if ( pParty->pPickedItem.uItemID != 160 ) | |
6992 { | |
6993 if ( pParty->pPickedItem.uItemID == 161 ) | |
6994 { | |
6995 v27 = (char *)&v3->sMana; | |
6996 *(int *)v27 += 2; | |
6997 LABEL_170: | |
6998 if ( *(int *)v27 > v3->GetMaxMana() ) | |
6999 *(int *)v27 = v3->GetMaxMana(); | |
7000 } | |
7001 else | |
7002 { | |
7003 if ( pParty->pPickedItem.uItemID != 162 ) | |
7004 { | |
7005 LABEL_167: | |
7006 v68 = pParty->pPickedItem.GetDisplayName(); | |
7007 v58 = pGlobalTXT_LocalizationStrings[36]; | |
7008 goto LABEL_90; | |
7009 } | |
7010 v69 = 2; | |
7011 LABEL_111: | |
7012 ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->Heal(v69); | |
7013 } | |
7014 LABEL_112: | |
7015 v3->PlaySound(36, 0); | |
7016 goto LABEL_173; | |
7017 } | |
7018 LABEL_172: | |
7019 ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->SetCondition(6u, 1); | |
7020 goto LABEL_173; | |
7021 } | |
7022 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 14 ) | |
7023 { | |
7024 switch ( pParty->pPickedItem.uItemID ) | |
7025 { | |
7026 case 0xDEu: | |
7027 v25 = pParty->pPickedItem._bonus_type + 10; | |
7028 goto LABEL_110; | |
7029 case 0xDFu: | |
7030 v26 = pParty->pPickedItem._bonus_type + 10; | |
7031 goto LABEL_114; | |
7032 case 0xE0u: | |
7033 LODWORD(v3->pConditions[1]) = 0; | |
7034 HIDWORD(v3->pConditions[1]) = 0; | |
7035 goto LABEL_112; | |
7036 case 0xE1u: | |
7037 LODWORD(v3->pConditions[11]) = 0; | |
7038 HIDWORD(v3->pConditions[11]) = 0; | |
7039 LODWORD(v3->pConditions[9]) = 0; | |
7040 HIDWORD(v3->pConditions[9]) = 0; | |
7041 LODWORD(v3->pConditions[7]) = 0; | |
7042 HIDWORD(v3->pConditions[7]) = 0; | |
7043 goto LABEL_112; | |
7044 case 0xE2u: | |
7045 LODWORD(v3->pConditions[10]) = 0; | |
7046 HIDWORD(v3->pConditions[10]) = 0; | |
7047 LODWORD(v3->pConditions[8]) = 0; | |
7048 HIDWORD(v3->pConditions[8]) = 0; | |
7049 LODWORD(v3->pConditions[6]) = 0; | |
7050 HIDWORD(v3->pConditions[6]) = 0; | |
7051 goto LABEL_112; | |
7052 case 0xE3u: | |
7053 LODWORD(v3->pConditions[2]) = 0; | |
7054 HIDWORD(v3->pConditions[2]) = 0; | |
7055 goto LABEL_112; | |
7056 case 0xE4u: | |
7057 if ( v3->pConditions[1] ) | |
7058 goto LABEL_173; | |
7059 v70 = 0; | |
7060 v59 = 0; | |
7061 v50 = 5; | |
7062 v46 = 3; | |
7063 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7064 v29 = (char *)&v3->pPlayerBuffs[7]; | |
7065 goto LABEL_147; | |
7066 case 0xE5u: | |
7067 v70 = 0; | |
7068 v59 = 0; | |
7069 v50 = 5; | |
7070 v46 = 3; | |
7071 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7072 v29 = (char *)&v3->pPlayerBuffs[8]; | |
7073 goto LABEL_147; | |
7074 case 0xE6u: | |
7075 v70 = 0; | |
7076 v59 = 0; | |
7077 v50 = 5; | |
7078 v46 = 3; | |
7079 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7080 v29 = (char *)&v3->pPlayerBuffs[1]; | |
7081 goto LABEL_147; | |
7082 case 0xE7u: | |
7083 v70 = 0; | |
7084 v59 = 0; | |
7085 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7086 v46 = 0; | |
7087 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7088 v29 = (char *)&v3->pPlayerBuffs[11]; | |
7089 goto LABEL_147; | |
7090 case 0xE8u: | |
7091 v70 = 0; | |
7092 v59 = 0; | |
7093 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7094 v46 = 0; | |
7095 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7096 v29 = (char *)&v3->pPlayerBuffs[13]; | |
7097 goto LABEL_147; | |
7098 case 0xEAu: | |
7099 v70 = 0; | |
7100 v59 = 0; | |
7101 v50 = 5; | |
7102 v46 = 3; | |
7103 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7104 v29 = (char *)&v3->pPlayerBuffs[14]; | |
7105 goto LABEL_147; | |
7106 case 0xEBu: | |
7107 v3->pPlayerBuffs[23].Apply( | |
7108 pParty->uTimePlayed + (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335), | |
7109 3u, | |
7110 5u, | |
7111 0, | |
7112 0); | |
7113 goto LABEL_173; | |
7114 case 0xEDu: | |
7115 LODWORD(v3->pConditions[3]) = 0; | |
7116 HIDWORD(v3->pConditions[3]) = 0; | |
7117 goto LABEL_112; | |
7118 case 0xEEu: | |
7119 LODWORD(v3->pConditions[0]) = 0; | |
7120 HIDWORD(v3->pConditions[0]) = 0; | |
7121 goto LABEL_112; | |
7122 case 0xEFu: | |
7123 LODWORD(v3->pConditions[5]) = 0; | |
7124 HIDWORD(v3->pConditions[5]) = 0; | |
7125 goto LABEL_112; | |
7126 case 0xF0u: | |
7127 v70 = 0; | |
7128 v59 = 0; | |
7129 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7130 v46 = 0; | |
7131 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7132 v29 = (char *)&v3->pPlayerBuffs[19]; | |
7133 goto LABEL_147; | |
7134 case 0xF1u: | |
7135 v70 = 0; | |
7136 v59 = 0; | |
7137 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7138 v46 = 0; | |
7139 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7140 v29 = (char *)&v3->pPlayerBuffs[17]; | |
7141 goto LABEL_147; | |
7142 case 0xF2u: | |
7143 v70 = 0; | |
7144 v59 = 0; | |
7145 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7146 v46 = 0; | |
7147 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7148 v29 = (char *)&v3->pPlayerBuffs[20]; | |
7149 goto LABEL_147; | |
7150 case 0xF3u: | |
7151 v70 = 0; | |
7152 v59 = 0; | |
7153 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7154 v46 = 0; | |
7155 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7156 v29 = (char *)&v3->pPlayerBuffs[16]; | |
7157 goto LABEL_147; | |
7158 case 0xF4u: | |
7159 v70 = 0; | |
7160 v59 = 0; | |
7161 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7162 v46 = 0; | |
7163 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7164 v29 = (char *)&v3->pPlayerBuffs[21]; | |
7165 goto LABEL_147; | |
7166 case 0xF5u: | |
7167 v70 = 0; | |
7168 v59 = 0; | |
7169 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7170 v46 = 0; | |
7171 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7172 v29 = (char *)&v3->pPlayerBuffs[15]; | |
7173 goto LABEL_147; | |
7174 case 0xFBu: | |
7175 LODWORD(v3->pConditions[12]) = 0; | |
7176 HIDWORD(v3->pConditions[12]) = 0; | |
7177 goto LABEL_112; | |
7178 case 0xFCu: | |
7179 v30 = LODWORD(v3->pConditions[14]); | |
7180 v31 = HIDWORD(v3->pConditions[14]); | |
7181 v32 = LODWORD(v3->pConditions[15]); | |
7182 v33 = HIDWORD(v3->pConditions[15]); | |
7183 v34 = LODWORD(v3->pConditions[16]); | |
7184 v35 = HIDWORD(v3->pConditions[16]); | |
7185 memset(&stru_AA1058[3].pSounds[6972 * a2 + 40552], 0, 0xA0u); | |
7186 HIDWORD(v3->pConditions[14]) = v31; | |
7187 LODWORD(v3->pConditions[15]) = v32; | |
7188 HIDWORD(v3->pConditions[15]) = v33; | |
7189 LODWORD(v3->pConditions[16]) = v34; | |
7190 LODWORD(v3->pConditions[14]) = v30; | |
7191 HIDWORD(v3->pConditions[16]) = v35; | |
7192 goto LABEL_112; | |
7193 case 0xFDu: | |
7194 v25 = 5 * pParty->pPickedItem._bonus_type; | |
7195 LABEL_110: | |
7196 v69 = v25; | |
7197 goto LABEL_111; | |
7198 case 0xFEu: | |
7199 v26 = 5 * pParty->pPickedItem._bonus_type; | |
7200 LABEL_114: | |
7201 v27 = (char *)&v3->sMana; | |
7202 *(int *)v27 += v26; | |
7203 goto LABEL_170; | |
7204 case 0xFFu: | |
7205 v70 = 0; | |
7206 v59 = 0; | |
7207 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7208 v46 = 0; | |
7209 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7210 v29 = (char *)&v3->pPlayerBuffs[18]; | |
7211 goto LABEL_147; | |
7212 case 0x100u: | |
7213 v70 = 0; | |
7214 v59 = 0; | |
7215 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7216 v46 = 0; | |
7217 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7218 v29 = (char *)&v3->pPlayerBuffs[5]; | |
7219 goto LABEL_147; | |
7220 case 0x101u: | |
7221 v70 = 0; | |
7222 v59 = 0; | |
7223 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7224 v46 = 0; | |
7225 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7226 v29 = (char *)v3->pPlayerBuffs; | |
7227 goto LABEL_147; | |
7228 case 0x102u: | |
7229 v70 = 0; | |
7230 v59 = 0; | |
7231 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7232 v46 = 0; | |
7233 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7234 v29 = (char *)&v3->pPlayerBuffs[22]; | |
7235 goto LABEL_147; | |
7236 case 0x103u: | |
7237 v70 = 0; | |
7238 v59 = 0; | |
7239 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7240 v46 = 0; | |
7241 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7242 v29 = (char *)&v3->pPlayerBuffs[3]; | |
7243 goto LABEL_147; | |
7244 case 0x104u: | |
7245 v70 = 0; | |
7246 v59 = 0; | |
7247 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7248 v46 = 0; | |
7249 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7250 v29 = (char *)&v3->pPlayerBuffs[9]; | |
7251 goto LABEL_147; | |
7252 case 0x105u: | |
7253 v70 = 0; | |
7254 v59 = 0; | |
7255 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type); | |
7256 v46 = 0; | |
7257 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335); | |
7258 v29 = (char *)&v3->pPlayerBuffs[2]; | |
7259 LABEL_147: | |
7260 ((SpellBuff *)v29)->Apply(pParty->uTimePlayed + v28, v46, v50, v59, v70); | |
7261 goto LABEL_112; | |
7262 case 0x106u: | |
7263 LODWORD(v3->pConditions[15]) = 0; | |
7264 HIDWORD(v3->pConditions[15]) = 0; | |
7265 goto LABEL_112; | |
7266 case 0x108u: | |
7267 if ( !*(int *)&v3->field_1F5[3] ) | |
7268 { | |
7269 v3->uLuck += 50; | |
7270 *(int *)&v3->field_1F5[3] = 1; | |
7271 } | |
7272 goto LABEL_112; | |
7273 case 0x109u: | |
7274 if ( !*(int *)&v3->field_1F5[7] ) | |
7275 { | |
7276 v3->uSpeed += 50; | |
7277 *(int *)&v3->field_1F5[7] = 1; | |
7278 } | |
7279 goto LABEL_112; | |
7280 case 0x10Au: | |
7281 if ( !*(int *)&v3->field_1F5[11] ) | |
7282 { | |
7283 v3->uIntelligence += 50; | |
7284 *(int *)&v3->field_1F5[11] = 1; | |
7285 } | |
7286 goto LABEL_112; | |
7287 case 0x10Bu: | |
7288 if ( !*(int *)&v3->field_1F5[15] ) | |
7289 { | |
7290 v3->uEndurance += 50; | |
7291 *(int *)&v3->field_1F5[15] = 1; | |
7292 } | |
7293 goto LABEL_112; | |
7294 case 0x10Cu: | |
7295 if ( !*(int *)&v3->field_1F5[19] ) | |
7296 { | |
7297 v3->uWillpower += 50; | |
7298 *(int *)&v3->field_1F5[19] = 1; | |
7299 } | |
7300 goto LABEL_112; | |
7301 case 0x10Du: | |
7302 if ( !*(int *)&v3->field_1F5[23] ) | |
7303 { | |
7304 v3->uAccuracy += 50; | |
7305 *(int *)&v3->field_1F5[23] = 1; | |
7306 } | |
7307 goto LABEL_112; | |
7308 case 0x10Eu: | |
7309 if ( !*(int *)&v3->field_1F5[27] ) | |
7310 { | |
7311 v3->uMight += 50; | |
7312 *(int *)&v3->field_1F5[27] = 1; | |
7313 } | |
7314 goto LABEL_112; | |
7315 case 0x10Fu: | |
7316 v3->sAgeModifier = 0; | |
7317 goto LABEL_112; | |
7318 default: | |
7319 goto LABEL_167; | |
7320 case 0xDDu: | |
7321 goto LABEL_172; | |
7322 } | |
7323 goto LABEL_172; | |
7324 } | |
7325 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 15 ) | |
7326 { | |
7327 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 16 ) | |
7328 { | |
7329 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 17 ) | |
7330 { | |
7331 if ( pParty->pPickedItem.uItemID == 616 ) | |
7332 { | |
7333 thisa = pParty->uCurrentMonthWeek + 1; | |
7334 if ( pParty->uCurrentMonth >= 7 ) | |
7335 v74 = 0; | |
7336 else | |
7337 v74 = aAttributeNames[pParty->uCurrentMonth]; | |
7338 switch ( pParty->uCurrentMonth ) | |
7339 { | |
7340 case 0u: | |
7341 v6 = pParty->uCurrentMonthWeek + 1; | |
7342 v3->uMight += thisa; | |
7343 goto LABEL_33; | |
7344 case 1u: | |
7345 v6 = pParty->uCurrentMonthWeek + 1; | |
7346 v3->uIntelligence += thisa; | |
7347 goto LABEL_33; | |
7348 case 2u: | |
7349 v6 = pParty->uCurrentMonthWeek + 1; | |
7350 v3->uWillpower += thisa; | |
7351 goto LABEL_33; | |
7352 case 3u: | |
7353 v6 = pParty->uCurrentMonthWeek + 1; | |
7354 v3->uEndurance += thisa; | |
7355 goto LABEL_33; | |
7356 case 4u: | |
7357 v6 = pParty->uCurrentMonthWeek + 1; | |
7358 v3->uAccuracy += thisa; | |
7359 goto LABEL_33; | |
7360 case 5u: | |
7361 v6 = pParty->uCurrentMonthWeek + 1; | |
7362 v3->uSpeed += thisa; | |
7363 goto LABEL_33; | |
7364 case 6u: | |
7365 v6 = pParty->uCurrentMonthWeek + 1; | |
7366 v3->uLuck += thisa; | |
7367 LABEL_33: | |
7368 v62 = pGlobalTXT_LocalizationStrings[121]; | |
7369 v53 = v74; | |
7370 v49 = v6; | |
7371 goto LABEL_53; | |
7372 case 7u: | |
7373 party_finds_gold(1000 * thisa, 0); | |
7374 v63 = pGlobalTXT_LocalizationStrings[97]; | |
7375 v54 = 1000 * thisa; | |
7376 goto LABEL_38; | |
7377 case 8u: | |
7378 Party::GiveFood(5 * thisa); | |
7379 v63 = pGlobalTXT_LocalizationStrings[653]; | |
7380 v54 = 5 * thisa; | |
7381 goto LABEL_38; | |
7382 case 9u: | |
7383 v63 = pGlobalTXT_LocalizationStrings[207]; | |
7384 v3->uSkillPoints += 2 * thisa; | |
7385 v54 = 2 * thisa; | |
7386 goto LABEL_38; | |
7387 case 0xAu: | |
7388 v63 = pGlobalTXT_LocalizationStrings[83]; | |
7389 v54 = 2500 * thisa; | |
7390 v7 = __CFADD__(2500 * thisa, LODWORD(v3->uExperience)); | |
7391 LODWORD(v3->uExperience) += 2500 * thisa; | |
7392 HIDWORD(v3->uExperience) += ((unsigned __int64)(signed int)(2500 * thisa) >> 32) + v7; | |
7393 LABEL_38: | |
7394 sprintfex(pTmpBuf, "+%u %s", v54, v63); | |
7395 goto LABEL_54; | |
7396 case 0xBu: | |
7397 v8 = rand() % 6; | |
7398 if ( v8 ) | |
7399 { | |
7400 v9 = v8 - 1; | |
7401 if ( v9 ) | |
7402 { | |
7403 v10 = v9 - 1; | |
7404 if ( v10 ) | |
7405 { | |
7406 v11 = v10 - 1; | |
7407 if ( v11 ) | |
7408 { | |
7409 v12 = v11 - 1; | |
7410 if ( v12 ) | |
7411 { | |
7412 if ( v12 != 1 ) | |
7413 goto LABEL_52; | |
7414 v3->sResBodyBase += thisa; | |
7415 v13 = pGlobalTXT_LocalizationStrings[29]; | |
7416 } | |
7417 else | |
7418 { | |
7419 v3->sResMindBase += thisa; | |
7420 v13 = pGlobalTXT_LocalizationStrings[142]; | |
7421 } | |
7422 } | |
7423 else | |
7424 { | |
7425 v3->sResEarthBase += thisa; | |
7426 v13 = pGlobalTXT_LocalizationStrings[70]; | |
7427 } | |
7428 } | |
7429 else | |
7430 { | |
7431 v3->sResWaterBase += thisa; | |
7432 v13 = pGlobalTXT_LocalizationStrings[240]; | |
7433 } | |
7434 } | |
7435 else | |
7436 { | |
7437 v3->sResAirBase += thisa; | |
7438 v13 = pGlobalTXT_LocalizationStrings[6]; | |
7439 } | |
7440 } | |
7441 else | |
7442 { | |
7443 v3->sResFireBase += thisa; | |
7444 v13 = pGlobalTXT_LocalizationStrings[87]; | |
7445 } | |
7446 v74 = v13; | |
7447 LABEL_52: | |
7448 v62 = pGlobalTXT_LocalizationStrings[121]; | |
7449 v53 = v74; | |
7450 v49 = thisa; | |
7451 LABEL_53: | |
7452 sprintfex(pTmpBuf, "+%u %s %s", v49, v53, v62); | |
7453 LABEL_54: | |
7454 ShowStatusBarString(pTmpBuf, 2u); | |
7455 pMouse->RemoveHoldingItem(); | |
7456 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1); | |
7457 v3->PlaySound(93, 0); | |
7458 pAudioPlayer->PlaySound((SoundID)(SOUND_Bell|0x2), 0, 0, -1, 0, 0, 0, 0); | |
7459 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 ) | |
7460 { | |
7461 v64 = 0; | |
7462 v55 = 16; | |
7463 } | |
7464 else | |
7465 { | |
7466 if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 ) | |
7467 { | |
7468 v64 = 0; | |
7469 v55 = 14; | |
7470 } | |
7471 else | |
7472 { | |
7473 if ( pParty->uDaysPlayed != 4 && pParty->uDaysPlayed != 25 ) | |
7474 return; | |
7475 v64 = 0; | |
7476 v55 = 15; | |
7477 } | |
7478 } | |
7479 v3->SetCondition(v55, v64); | |
7480 v61 = 0; | |
7481 v52 = 0; | |
7482 v48 = 0; | |
7483 v45 = 0; | |
7484 v43 = -1; | |
7485 v41 = 0; | |
7486 v39 = 0; | |
7487 v37 = (SoundID)215; | |
7488 v14 = pAudioPlayer; | |
7489 goto LABEL_63; | |
7490 default: | |
7491 goto LABEL_54; | |
7492 } | |
7493 } | |
7494 if ( pParty->pPickedItem.uItemID == 630 ) | |
7495 { | |
7496 Party::GiveFood(1u); | |
7497 pAudioPlayer->PlaySound((SoundID)(SOUND_PlayerCantCastSpell|0x2), 0, 0, -1, 0, 0, 0, 0); | |
7498 } | |
7499 else | |
7500 { | |
7501 if ( pParty->pPickedItem.uItemID == 632 ) | |
7502 { | |
7503 v61 = 0; | |
7504 v52 = 0; | |
7505 v48 = 0; | |
7506 v45 = 0; | |
7507 v43 = -1; | |
7508 v41 = 0; | |
7509 v39 = 0; | |
7510 v37 = (SoundID)133; | |
7511 goto LABEL_93; | |
7512 } | |
7513 if ( pParty->pPickedItem.uItemID == 633 ) | |
7514 { | |
7515 v61 = 0; | |
7516 v52 = 0; | |
7517 v48 = 0; | |
7518 v45 = 0; | |
7519 v43 = -1; | |
7520 v41 = 0; | |
7521 v39 = 0; | |
7522 v37 = (SoundID)134; | |
7523 goto LABEL_93; | |
7524 } | |
7525 if ( pParty->pPickedItem.uItemID == 634 ) | |
7526 { | |
7527 v61 = 0; | |
7528 v52 = 0; | |
7529 v48 = 0; | |
7530 v45 = 0; | |
7531 v43 = -1; | |
7532 v41 = 0; | |
7533 v39 = 0; | |
7534 v37 = (SoundID)135; | |
7535 goto LABEL_93; | |
7536 } | |
7537 if ( pParty->pPickedItem.uItemID != 646 ) | |
7538 { | |
7539 if ( pParty->pPickedItem.uItemID == 650 ) | |
7540 { | |
7541 sub_44C28F_open_nwc_dungeon(); | |
7542 return; | |
7543 } | |
7544 goto LABEL_167; | |
7545 } | |
7546 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1); | |
7547 v5 = 8 * a2 + 392; | |
7548 LOBYTE(v5) = (8 * a2 - 120) | 4; | |
7549 pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0); | |
7550 v3->AddVariable(VAR_NumSkillPoints, 2); | |
7551 } | |
7552 LABEL_187: | |
7553 pMouse->RemoveHoldingItem(); | |
7554 return; | |
7555 } | |
7556 if ( ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() ) | |
7557 { | |
7558 sub_467F48(pParty->pPickedItem.uItemID); | |
7559 v65 = 0; | |
7560 v56 = 37; | |
7561 LABEL_67: | |
7562 v3->PlaySound(v56, v65); | |
7563 return; | |
7564 } | |
7565 LABEL_89: | |
7566 v68 = aCharacterConditionNames[v3->GetMajorConditionrIdx()]; | |
7567 v58 = pGlobalTXT_LocalizationStrings[382]; | |
7568 LABEL_90: | |
7569 sprintfex(pTmpBuf, v58, v68); | |
7570 v23 = pTmpBuf; | |
7571 LABEL_91: | |
7572 ShowStatusBarString(v23, 2u); | |
7573 v4 = 0; | |
7574 goto LABEL_92; | |
7575 } | |
7576 v15 = pParty->pPickedItem.uItemID - 400; | |
7577 v72 = (char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2; | |
7578 if ( *v72 ) | |
7579 { | |
7580 v66 = pParty->pPickedItem.GetDisplayName(); | |
7581 v57 = pGlobalTXT_LocalizationStrings[380]; | |
7582 LABEL_72: | |
7583 sprintfex(pTmpBuf, v57, v66); | |
7584 ShowStatusBarString(pTmpBuf, 2u); | |
7585 LABEL_92: | |
7586 v61 = v4; | |
7587 v52 = v4; | |
7588 v48 = v4; | |
7589 v45 = v4; | |
7590 v43 = -1; | |
7591 v41 = v4; | |
7592 v39 = v4; | |
7593 v37 = (SoundID)27; | |
7594 LABEL_93: | |
7595 v14 = pAudioPlayer; | |
7596 LABEL_63: | |
7597 pAudioPlayer->PlaySound(v37, v39, v41, v43, v45, v48, v52, v61); | |
7598 return; | |
7599 } | |
7600 if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() ) | |
7601 { | |
7602 v66 = aCharacterConditionNames[v3->GetMajorConditionrIdx()]; | |
7603 v57 = pGlobalTXT_LocalizationStrings[382]; | |
7604 goto LABEL_72; | |
7605 } | |
7606 v16 = v15 % 11 + 1; | |
7607 v17 = &v3->pActiveSkills[v15 / 11 + 12]; | |
7608 v75 = v16; | |
7609 v18 = SkillToMastery(*v17) - 1; | |
7610 if ( v18 ) | |
7611 { | |
7612 v19 = v18 - 1; | |
7613 if ( v19 ) | |
7614 { | |
7615 v20 = v19 - 1; | |
7616 if ( v20 ) | |
7617 { | |
7618 if ( v20 != 1 ) | |
7619 { | |
7620 v21 = a2; | |
7621 LABEL_83: | |
7622 if ( v75 > v21 || !*v17 ) | |
7623 { | |
7624 v22 = pParty->pPickedItem.GetDisplayName(); | |
7625 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[381], v22); | |
7626 ShowStatusBarString(pTmpBuf, 2u); | |
7627 v65 = 0; | |
7628 v56 = 20; | |
7629 goto LABEL_67; | |
7630 } | |
7631 *v72 = 1; | |
7632 v3->PlaySound(21, 0); | |
7633 v73 = 0; | |
7634 LABEL_173: | |
7635 v36 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType; | |
7636 if ( v36 == 14 ) | |
7637 { | |
7638 v71 = 0; | |
7639 v60 = 0; | |
7640 v51 = 0; | |
7641 v47 = 0; | |
7642 v44 = -1; | |
7643 v42 = 0; | |
7644 v40 = 0; | |
7645 v38 = (SoundID)210; | |
7646 } | |
7647 else | |
7648 { | |
7649 if ( v36 != 13 ) | |
7650 { | |
7651 LABEL_178: | |
7652 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->uWindowType ) | |
7653 { | |
7654 if ( !v73 ) | |
7655 goto LABEL_187; | |
7656 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
7657 { | |
7658 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; | |
7659 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
7660 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
7661 ++pMessageQueue_50CBD0->uNumMessages; | |
7662 } | |
7663 } | |
7664 if ( v73 ) | |
7665 { | |
7666 if ( pParty->bTurnBasedModeOn ) | |
7667 { | |
7668 *(&pParty->field_16140 + a2) = 100; | |
7669 thisb->SetRecoveryTime(100); | |
7670 pTurnEngine->_40471C(); | |
7671 } | |
7672 else | |
7673 { | |
7674 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333)); | |
7675 } | |
7676 } | |
7677 goto LABEL_187; | |
7678 } | |
7679 v71 = 0; | |
7680 v60 = 0; | |
7681 v51 = 0; | |
7682 v47 = 0; | |
7683 v44 = -1; | |
7684 v42 = 0; | |
7685 v40 = 0; | |
7686 v38 = (SoundID)211; | |
7687 } | |
7688 pAudioPlayer->PlaySound(v38, v40, v42, v44, v47, v51, v60, v71); | |
7689 goto LABEL_178; | |
7690 } | |
7691 v67 = 11; | |
7692 } | |
7693 else | |
7694 { | |
7695 v67 = 10; | |
7696 } | |
7697 } | |
7698 else | |
7699 { | |
7700 v67 = 7; | |
7701 } | |
7702 } | |
7703 else | |
7704 { | |
7705 v67 = 4; | |
7706 } | |
7707 v21 = v67; | |
7708 goto LABEL_83; | |
7709 } | |
7710 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 23 ) | |
7711 return; | |
7712 if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() ) | |
7713 goto LABEL_89; | |
7714 if ( bUnderwater == 1 ) | |
7715 { | |
7716 v23 = pGlobalTXT_LocalizationStrings[652]; | |
7717 goto LABEL_91; | |
7718 } | |
7719 dword_50C9AC = 1; | |
7720 v24 = pParty->pPickedItem.uItemID - 299; | |
7721 if ( pParty->pPickedItem.uItemID == 329 || v24 == 4 || v24 == 91 || v24 == 28 ) | |
7722 { | |
7723 pMouse->RemoveHoldingItem(); | |
7724 pGUIWindow_CurrentMenu->Release(); | |
7725 pIcons_LOD->_4114F2(); | |
7726 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0; | |
7727 viewparams->bRedrawGameUI = 1; | |
7728 _42777D_CastSpell_UseWand_ShootArrow(v24, a2 - 1, 0x85u, 1, 0); | |
7729 } | |
7730 else | |
7731 { | |
7732 _720984_unused = pParty->pPickedItem.uItemID; | |
7733 pMouse->RemoveHoldingItem(); | |
7734 if ( dword_50C9E8 < 40 ) | |
7735 { | |
7736 dword_50C9EC[3 * dword_50C9E8] = 146; | |
7737 dword_50C9F0[3 * dword_50C9E8] = v24; | |
7738 *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = a2 - 1; | |
7739 ++dword_50C9E8; | |
7740 } | |
7741 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions | |
7742 && pGUIWindow_CurrentMenu | |
7743 && pGUIWindow_CurrentMenu->uWindowType | |
7744 && (signed int)pMessageQueue_50CBD0->uNumMessages < 40 ) | |
7745 { | |
7746 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113; | |
7747 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0; | |
7748 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0; | |
7749 ++pMessageQueue_50CBD0->uNumMessages; | |
7750 } | |
7751 } | |
7752 } | |
7753 // 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions; | |
7754 // 50C9AC: using guessed type int dword_50C9AC; | |
7755 // 50C9EC: using guessed type int dword_50C9EC[]; | |
7756 // 6BE3C4: using guessed type char bUnderwater; | |
7757 // 720984: using guessed type int 720984_unused; | |
7758 | |
7759 | |
7760 | |
7761 //----- (00449BB4) -------------------------------------------------------- | |
7762 char Player::CompareVariable(enum VariableType var, signed int a1) | |
7763 { | |
7764 Player *v3; // esi@1 | |
7765 signed int v4; // edi@1 | |
7766 unsigned int v5; // eax@8 | |
7767 int v6; // eax@9 | |
7768 enum CHARACTER_RACE v7; // eax@11 | |
7769 signed int v8; // eax@17 | |
7770 unsigned __int8 v9; // sf@17 | |
7771 unsigned __int8 v10; // of@17 | |
7772 int v11; // eax@19 | |
7773 unsigned int v12; // eax@20 | |
7774 unsigned int v13; // eax@25 | |
7775 unsigned __int8 v14; // cl@25 | |
7776 signed int v15; // ecx@28 | |
7777 ItemGen *v16; // eax@28 | |
7778 char v17; // zf@31 | |
7779 int v18; // edi@90 | |
7780 DDM_DLV_Header *v19; // eax@122 | |
7781 char v20; // cl@124 | |
7782 DDM_DLV_Header *v21; // eax@126 | |
7783 unsigned int v22; // edi@129 | |
7784 ItemGen *v23; // esi@134 | |
7785 ItemGen *v24; // ecx@135 | |
7786 signed int v25; // edx@135 | |
7787 ITEM_EQUIP_TYPE v26; // ebx@155 | |
7788 char *v27; // edi@155 | |
7789 int v28; // ebx@161 | |
7790 int v29; // eax@161 | |
7791 | |
7792 v3 = this; | |
7793 v4 = -1; | |
7794 if ( var > VAR_AutoNotes ) | |
7795 { | |
7796 switch ( var ) | |
7797 { | |
7798 case VAR_Invisible: | |
7799 if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= 0 | |
7800 && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) ) | |
7801 goto _return_true; | |
7802 goto _cmp_against_arg; | |
7803 case VAR_NumDeaths: | |
7804 v4 = pParty->uNumDeaths; | |
7805 goto _cmp_against_arg; | |
7806 case VAR_NumBounties: | |
7807 v4 = pParty->uNumBountiesCollected; | |
7808 goto _cmp_against_arg; | |
7809 case VAR_PrisonTerms: | |
7810 v4 = pParty->uNumPrisonTerms; | |
7811 goto _cmp_against_arg; | |
7812 case VAR_ArenaWinsPage: | |
7813 v4 = (unsigned __int8)pParty->uNumArenaPageWins; | |
7814 goto _cmp_against_arg; | |
7815 case VAR_ArenaWinsSquire: | |
7816 v4 = (unsigned __int8)pParty->uNumArenaSquireWins; | |
7817 goto _cmp_against_arg; | |
7818 case VAR_ArenaWinsKnight: | |
7819 v4 = (unsigned __int8)pParty->uNumArenaKnightWins; | |
7820 goto _cmp_against_arg; | |
7821 case VAR_ArenaWinsLord: | |
7822 v4 = (unsigned __int8)pParty->uNumArenaLordWins; | |
7823 goto _cmp_against_arg; | |
7824 case VAR_ReputationInCurrentLocation: | |
7825 v19 = &pOutdoor->ddm; | |
7826 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
7827 v19 = &pIndoor->dlv; | |
7828 v20 = v19->uReputation >= a1; | |
7829 goto _return; | |
7830 case VAR_History_28|VAR_Sex: | |
7831 v21 = &pOutdoor->ddm; | |
7832 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
7833 v21 = &pIndoor->dlv; | |
7834 v20 = v21->field_C_alert == a1; | |
7835 _return: | |
7836 LOBYTE(v6) = v20; | |
7837 return v6; | |
7838 case VAR_MonthEquals2|VAR_Sex: | |
7839 case VAR_MonthEquals2|VAR_Class: | |
7840 case VAR_Counter1: | |
7841 case VAR_Counter2: | |
7842 case VAR_Counter3: | |
7843 case VAR_Counter4: | |
7844 case VAR_Counter5: | |
7845 case VAR_Counter6: | |
7846 case VAR_Counter7: | |
7847 case VAR_Counter8: | |
7848 v22 = *(int *)&stru_AA1058[3].pSounds[8 * var + 44304]; | |
7849 if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] | |
7850 && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * var + 44300]) | |
7851 + (signed __int64)((double)(460800 * a1) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed ) | |
7852 goto _return_true; | |
7853 goto _return_false; | |
7854 case VAR_NumSkillPoints: | |
7855 v4 = this->uSkillPoints; | |
7856 goto _cmp_against_arg; | |
7857 case VAR_CircusPrises: | |
7858 v4 = 0; | |
7859 v23 = pParty->pPlayers[0].pInventoryItems; | |
7860 do | |
7861 { | |
7862 v24 = v23; | |
7863 v25 = 138; | |
7864 do | |
7865 { | |
7866 switch ( v24->uItemID ) | |
7867 { | |
7868 case 0x1D6u: | |
7869 ++v4; | |
7870 break; | |
7871 case 0x1D7u: | |
7872 v4 += 3; | |
7873 break; | |
7874 case 0x1DDu: | |
7875 v4 += 5; | |
7876 break; | |
7877 } | |
7878 ++v24; | |
7879 --v25; | |
7880 } | |
7881 while ( v25 ); | |
7882 v23 = (ItemGen *)((char *)v23 + 6972); | |
7883 } | |
7884 while ( (signed int)v23 < (signed int)&pParty->field_777C[85] ); | |
7885 goto _cmp_against_arg; | |
7886 case VAR_MonthEquals2: | |
7887 v17 = pParty->uCurrentMonth == a1; | |
7888 goto _return2; | |
7889 case VAR_IsFlying: | |
7890 if ( pParty->bFlying | |
7891 && SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) >= 0 | |
7892 && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime) > 0) ) | |
7893 goto _return_true; | |
7894 goto _return_false; | |
7895 case VAR_HiredNPCHasSpeciality: | |
7896 LOBYTE(v6) = CheckHiredNPCSpeciality(a1); | |
7897 return v6; | |
7898 case VAR_NPCs2: | |
7899 return pNPCStats->pNewNPCData[a1].uFlags & 0x80; | |
7900 case VAR_MonthEquals|VAR_CurrentSP: | |
7901 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8; | |
7902 v14 = this->field_1A50[((signed __int16)a1 - 1) >> 3]; | |
7903 goto LABEL_108; | |
7904 case VAR_ItemEquipped: | |
7905 v26 = (ITEM_EQUIP_TYPE)0; | |
7906 v27 = (char *)&this->pEquipment; | |
7907 break; | |
7908 case VAR_GoldInBank: | |
7909 v4 = pParty->uNumGoldInBank; | |
7910 goto _cmp_against_arg; | |
7911 case VAR_ThieverySkill|0x80: | |
7912 v28 = GetActualMight(); | |
7913 v29 = v3->GetBaseStrength(); | |
7914 goto LABEL_168; | |
7915 case VAR_DisarmTrapSkill|0x80: | |
7916 v28 = GetActualIntelligence(); | |
7917 v29 = v3->GetBaseIntelligence(); | |
7918 goto LABEL_168; | |
7919 case VAR_MonthEquals: | |
7920 v28 = GetActualWillpower(); | |
7921 v29 = v3->GetBaseWillpower(); | |
7922 goto LABEL_168; | |
7923 case VAR_MonthEquals|VAR_Sex: | |
7924 v28 = GetActualEndurance(); | |
7925 v29 = v3->GetBaseEndurance(); | |
7926 goto LABEL_168; | |
7927 case VAR_IdentifyMonsterSkill|0x80: | |
7928 v28 = GetActualSpeed(); | |
7929 v29 = v3->GetBaseSpeed(); | |
7930 goto LABEL_168; | |
7931 case VAR_ArmsmasterSkill|0x80: | |
7932 v28 = GetActualAccuracy(); | |
7933 v29 = v3->GetBaseAccuracy(); | |
7934 goto LABEL_168; | |
7935 case VAR_MonthEquals|VAR_MaxHP: | |
7936 v28 = GetActualLuck(); | |
7937 v29 = v3->GetBaseLuck(); | |
7938 LABEL_168: | |
7939 v10 = __OFSUB__(v28, v29); | |
7940 v9 = v28 - v29 < 0; | |
7941 LABEL_169: | |
7942 if ( v9 ^ v10 ) | |
7943 goto _cmp_against_arg; | |
7944 goto _return_true; | |
7945 default: | |
7946 goto _cmp_against_arg; | |
7947 } | |
7948 while ( !v3->HasItemEquipped(v26) | |
7949 || *(int *)&v3->pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v27 + 5] != a1 ) | |
7950 { | |
7951 v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1); | |
7952 v27 += 4; | |
7953 if ( (signed int)v26 >= 16 ) | |
7954 { | |
7955 _return_false: | |
7956 LOBYTE(v6) = 0; | |
7957 return v6; | |
7958 } | |
7959 } | |
7960 goto _return_true; | |
7961 } | |
7962 if ( var == VAR_AutoNotes ) | |
7963 { | |
7964 v13 = 0x80u >> ((signed __int16)(a1 - 1) - 1) % 8; | |
7965 v14 = pParty->_autonote_related_stuff[((signed __int16)(a1 - 1) - 1) >> 3]; | |
7966 LABEL_108: | |
7967 if ( !((unsigned __int8)v13 & v14) ) | |
7968 goto _cmp_against_arg; | |
7969 goto LABEL_109; | |
7970 } | |
7971 if ( var <= VAR_BaseLuck ) | |
7972 { | |
7973 if ( var != VAR_BaseLuck ) | |
7974 { | |
7975 switch ( var ) | |
7976 { | |
7977 case VAR_Hour: | |
7978 if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == a1 ) | |
7979 goto _return_true; | |
7980 goto _return_false; | |
7981 case VAR_DayOfYear: | |
7982 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 | |
7983 % 0x150 | |
7984 + 1; | |
7985 goto LABEL_9; | |
7986 case VAR_DayOfWeek: | |
7987 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18 | |
7988 % 7; | |
7989 LABEL_9: | |
7990 LOBYTE(v6) = v5 == a1; | |
7991 return v6; | |
7992 case VAR_Sex: | |
7993 v7 = (CHARACTER_RACE)this->uSex; | |
7994 goto _cmp_against_arg2; | |
7995 case VAR_Class: | |
7996 v7 = (CHARACTER_RACE)this->uClass; | |
7997 goto _cmp_against_arg2; | |
7998 case VAR_Race: | |
7999 v7 = GetRace(); | |
8000 _cmp_against_arg2: | |
8001 if ( a1 == v7 ) | |
8002 goto _return_true; | |
8003 goto _cmp_against_arg; | |
8004 case VAR_CurrentHP: | |
8005 v4 = this->sHealth; | |
8006 goto _cmp_against_arg; | |
8007 case VAR_MaxHP: | |
8008 v8 = GetMaxHealth(); | |
8009 v10 = __OFSUB__(v3->sHealth, v8); | |
8010 v9 = v3->sHealth - v8 < 0; | |
8011 goto LABEL_169; | |
8012 case VAR_CurrentSP: | |
8013 v4 = this->sMana; | |
8014 goto _cmp_against_arg; | |
8015 case VAR_MaxSP: | |
8016 v11 = GetMaxMana(); | |
8017 v10 = __OFSUB__(v3->sMana, v11); | |
8018 v9 = v3->sMana - v11 < 0; | |
8019 goto LABEL_169; | |
8020 case VAR_ActualAC: | |
8021 v12 = GetActualAC(); | |
8022 goto _j_cmp_against_arg; | |
8023 case VAR_ACModifier: | |
8024 v4 = this->sACModifier; | |
8025 goto _cmp_against_arg; | |
8026 case VAR_BaseLevel: | |
8027 v4 = this->uLevel; | |
8028 goto _cmp_against_arg; | |
8029 case VAR_LevelModifier: | |
8030 v4 = this->sLevelModifier; | |
8031 goto _cmp_against_arg; | |
8032 case VAR_Age: | |
8033 v12 = GetActualAge(); | |
8034 goto _j_cmp_against_arg; | |
8035 case VAR_Award: | |
8036 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8; | |
8037 v14 = this->field_152[((signed __int16)a1 - 1) >> 3]; | |
8038 goto LABEL_108; | |
8039 case VAR_Experience: | |
8040 v4 = LODWORD(this->uExperience); | |
8041 goto _cmp_against_arg; | |
8042 case VAR_QBits_QuestsDone: | |
8043 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8; | |
8044 v14 = pParty->_award_bits[((signed __int16)a1 - 1) >> 3]; | |
8045 goto LABEL_108; | |
8046 case VAR_PlayerItemInHands: | |
8047 v15 = 0; | |
8048 v16 = v3->pInventoryItems; | |
8049 break; | |
8050 case VAR_FixedGold: | |
8051 v4 = pParty->uNumGold; | |
8052 goto _cmp_against_arg; | |
8053 case VAR_MightBonus: | |
8054 v4 = this->uMightBonus; | |
8055 goto _cmp_against_arg; | |
8056 case VAR_IntellectBonus: | |
8057 v4 = this->uIntelligenceBonus; | |
8058 goto _cmp_against_arg; | |
8059 case VAR_PersonalityBonus: | |
8060 v4 = this->uWillpowerBonus; | |
8061 goto _cmp_against_arg; | |
8062 case VAR_EnduranceBonus: | |
8063 v4 = this->uEnduranceBonus; | |
8064 goto _cmp_against_arg; | |
8065 case VAR_SpeedBonus: | |
8066 v4 = this->uSpeedBonus; | |
8067 goto _cmp_against_arg; | |
8068 case VAR_AccuracyBonus: | |
8069 v4 = this->uAccuracyBonus; | |
8070 goto _cmp_against_arg; | |
8071 case VAR_LuckBonus: | |
8072 v4 = this->uLuckBonus; | |
8073 goto _cmp_against_arg; | |
8074 case VAR_BaseMight: | |
8075 v4 = this->uMight; | |
8076 goto _cmp_against_arg; | |
8077 case VAR_BaseIntellect: | |
8078 v4 = this->uIntelligence; | |
8079 goto _cmp_against_arg; | |
8080 case VAR_BasePersonality: | |
8081 v4 = this->uWillpower; | |
8082 goto _cmp_against_arg; | |
8083 case VAR_BaseEndurance: | |
8084 v4 = this->uEndurance; | |
8085 goto _cmp_against_arg; | |
8086 case VAR_BaseSpeed: | |
8087 v4 = this->uSpeed; | |
8088 goto _cmp_against_arg; | |
8089 case VAR_BaseAccuracy: | |
8090 v4 = this->uAccuracy; | |
8091 goto _cmp_against_arg; | |
8092 case VAR_FixedFood: | |
8093 v4 = pParty->uNumFoodRations; | |
8094 goto _cmp_against_arg; | |
8095 default: | |
8096 goto _cmp_against_arg; | |
8097 } | |
8098 while ( v16->uItemID != a1 ) | |
8099 { | |
8100 ++v15; | |
8101 ++v16; | |
8102 if ( v15 >= 138 ) | |
8103 { | |
8104 v17 = pParty->pPickedItem.uItemID == a1; | |
8105 _return2: | |
8106 LOBYTE(v6) = v17; | |
8107 return v6; | |
8108 } | |
8109 } | |
8110 _return_true: | |
8111 LOBYTE(v6) = 1; | |
8112 return v6; | |
8113 } | |
8114 v4 = this->uLuck; | |
8115 goto _cmp_against_arg; | |
8116 } | |
8117 if ( var <= VAR_MagicResistance ) | |
8118 { | |
8119 if ( var == VAR_MagicResistance ) | |
8120 { | |
8121 v4 = this->sResMagicBase; | |
8122 } | |
8123 else | |
8124 { | |
8125 switch ( var ) | |
8126 { | |
8127 case VAR_FireResistance: | |
8128 v4 = this->sResFireBase; | |
8129 goto _cmp_against_arg; | |
8130 case VAR_AirResistance: | |
8131 v4 = this->sResAirBase; | |
8132 goto _cmp_against_arg; | |
8133 case VAR_WaterResistance: | |
8134 v4 = this->sResWaterBase; | |
8135 goto _cmp_against_arg; | |
8136 case VAR_EarthResistance: | |
8137 v4 = this->sResEarthBase; | |
8138 goto _cmp_against_arg; | |
8139 case VAR_SpiritResistance: | |
8140 v4 = this->sResSpiritBase; | |
8141 goto _cmp_against_arg; | |
8142 case VAR_MindResistance: | |
8143 v4 = this->sResMindBase; | |
8144 goto _cmp_against_arg; | |
8145 case VAR_BodyResistance: | |
8146 v4 = this->sResBodyBase; | |
8147 goto _cmp_against_arg; | |
8148 case VAR_LightResistance: | |
8149 v4 = this->sResLightBase; | |
8150 goto _cmp_against_arg; | |
8151 case VAR_DarkResistance: | |
8152 v4 = this->sResDarkBase; | |
8153 goto _cmp_against_arg; | |
8154 case VAR_ActualMight: | |
8155 v12 = GetActualMight(); | |
8156 goto _j_cmp_against_arg; | |
8157 case VAR_ActualIntellect: | |
8158 v12 = GetActualIntelligence(); | |
8159 goto _j_cmp_against_arg; | |
8160 case VAR_ActualPersonality: | |
8161 v12 = GetActualWillpower(); | |
8162 goto _j_cmp_against_arg; | |
8163 case VAR_ActualEndurance: | |
8164 v12 = GetActualEndurance(); | |
8165 goto _j_cmp_against_arg; | |
8166 case VAR_ActualSpeed: | |
8167 v12 = GetActualSpeed(); | |
8168 goto _j_cmp_against_arg; | |
8169 case VAR_ActualAccuracy: | |
8170 v12 = GetActualAccuracy(); | |
8171 goto _j_cmp_against_arg; | |
8172 case VAR_ActualLuck: | |
8173 v12 = GetActualLuck(); | |
8174 _j_cmp_against_arg: | |
8175 v4 = v12; | |
8176 break; | |
8177 default: | |
8178 goto _cmp_against_arg; | |
8179 } | |
8180 } | |
8181 goto _cmp_against_arg; | |
8182 } | |
8183 if ( var <= VAR_DisarmTrapSkill ) | |
8184 { | |
8185 if ( var != VAR_DisarmTrapSkill ) | |
8186 { | |
8187 if ( var <= VAR_MindResistanceBonus ) | |
8188 { | |
8189 switch ( var ) | |
8190 { | |
8191 case VAR_MindResistanceBonus: | |
8192 v4 = this->sResMindBonus; | |
8193 break; | |
8194 case VAR_FireResistanceBonus: | |
8195 v4 = this->sResFireBonus; | |
8196 break; | |
8197 case VAR_AirResistanceBonus: | |
8198 v4 = this->sResAirBonus; | |
8199 break; | |
8200 case VAR_WaterResistanceBonus: | |
8201 v4 = this->sResWaterBonus; | |
8202 break; | |
8203 case VAR_EarthResistanceBonus: | |
8204 v4 = this->sResEarthBonus; | |
8205 break; | |
8206 case VAR_SpiritResistanceBonus: | |
8207 v4 = this->sResSpiritBonus; | |
8208 break; | |
8209 } | |
8210 goto _cmp_against_arg; | |
8211 } | |
8212 if ( var == VAR_BodyResistanceBonus ) | |
8213 { | |
8214 v4 = this->sResBodyBonus; | |
8215 goto _cmp_against_arg; | |
8216 } | |
8217 if ( var == VAR_LightResistanceBonus ) | |
8218 { | |
8219 v4 = this->sResLightBonus; | |
8220 goto _cmp_against_arg; | |
8221 } | |
8222 if ( var == VAR_DarkResistanceBonus ) | |
8223 { | |
8224 v4 = this->sResDarkBonus; | |
8225 goto _cmp_against_arg; | |
8226 } | |
8227 if ( var == VAR_MagicResistanceBonus ) | |
8228 { | |
8229 v4 = this->sResMagicBonus; | |
8230 goto _cmp_against_arg; | |
8231 } | |
8232 if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill ) | |
8233 goto _cmp_against_arg; | |
8234 } | |
8235 LABEL_90: | |
8236 v18 = *((short *)&this->pConditions[16] + var); | |
8237 if ( a1 <= 63 ) | |
8238 v4 = v18 & 0x3F; | |
8239 else | |
8240 v4 = a1 & v18; | |
8241 goto _cmp_against_arg; | |
8242 } | |
8243 if ( var == 104 ) | |
8244 goto LABEL_90; | |
8245 if ( (signed int)var <= 104 ) | |
8246 goto _cmp_against_arg; | |
8247 if ( (signed int)var > 0x79 ) | |
8248 { | |
8249 if ( var != 122 ) | |
8250 { | |
8251 if ( (signed int)var > 122 && var <= VAR_ActiveSpells ) | |
8252 v4 = (unsigned __int8)byte_5E4C15[var]; | |
8253 goto _cmp_against_arg; | |
8254 } | |
8255 v4 = GetMajorConditionrIdx(); | |
8256 if ( v4 != 18 ) | |
8257 { | |
8258 _cmp_against_arg: | |
8259 LOBYTE(v6) = v4 >= a1; | |
8260 return v6; | |
8261 } | |
8262 LABEL_109: | |
8263 v4 = a1; | |
8264 goto _cmp_against_arg; | |
8265 } | |
8266 return *((int *)this + 2 * var - 210); | |
8267 } | |
8268 | |
8269 | |
8270 //----- (0044A5CB) -------------------------------------------------------- | |
8271 void Player::SetVariable(enum VariableType var, signed int a3) | |
8272 { | |
8273 signed int v3; // ebx@1 | |
8274 Player *v4; // esi@1 | |
8275 unsigned int v5; // edi@1 | |
8276 unsigned int v6; // esi@13 | |
8277 unsigned int v7; // esi@14 | |
8278 signed int v8; // eax@17 | |
8279 ItemGen *v9; // ecx@17 | |
8280 int v10; // eax@21 | |
8281 signed int v11; // eax@30 | |
8282 Player *v12; // ecx@44 | |
8283 char *v13; // ecx@45 | |
8284 Player *v14; // ecx@49 | |
8285 int v15; // ecx@86 | |
8286 int v16; // esi@106 | |
8287 char v17; // al@106 | |
8288 int v18; // eax@107 | |
8289 Player *v19; // ecx@112 | |
8290 Player *v20; // ecx@127 | |
8291 int v21; // eax@127 | |
8292 int v22; // eax@145 | |
8293 char v23; // zf@146 | |
8294 DDM_DLV_Header *v24; // ecx@148 | |
8295 signed int v25; // eax@172 | |
8296 int v26; // [sp-8h] [bp-3Ch]@84 | |
8297 signed int v27; // [sp-4h] [bp-38h]@4 | |
8298 int v28; // [sp-4h] [bp-38h]@84 | |
8299 ItemGen item; // [sp+Ch] [bp-28h]@52 | |
8300 char v30; // [sp+32h] [bp-2h]@1 | |
8301 char v31; // [sp+33h] [bp-1h]@1 | |
8302 | |
8303 v3 = 0; | |
8304 v30 = 0; | |
8305 v31 = 0; | |
8306 v4 = this; | |
8307 v5 = 0; | |
8308 if ( this == pPlayers[2] ) | |
8309 { | |
8310 v3 = 1; | |
8311 goto LABEL_8; | |
8312 } | |
8313 if ( this == pPlayers[3] ) | |
8314 { | |
8315 v27 = 2; | |
8316 } | |
8317 else | |
8318 { | |
8319 if ( this != pPlayers[4] ) | |
8320 goto LABEL_8; | |
8321 v27 = 3; | |
8322 } | |
8323 v3 = v27; | |
8324 LABEL_8: | |
8325 if ( var > VAR_AutoNotes ) | |
8326 { | |
8327 if ( var <= VAR_GoldInBank ) | |
8328 { | |
8329 if ( var == VAR_GoldInBank ) | |
8330 { | |
8331 pParty->uNumGoldInBank = a3; | |
8332 return; | |
8333 } | |
8334 if ( var <= VAR_Counter8 ) | |
8335 { | |
8336 if ( (signed int)var >= 245 ) | |
8337 { | |
8338 *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed); | |
8339 *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed); | |
8340 } | |
8341 else | |
8342 { | |
8343 switch ( var ) | |
8344 { | |
8345 case VAR_MonthEquals|VAR_CurrentSP: | |
8346 _449B7E_toggle_bit(this->field_1A50, a3, 1u); | |
8347 break; | |
8348 case VAR_NPCs2: | |
8349 pParty->field_709 = 0; | |
8350 LOBYTE(pNPCStats->pNewNPCData[a3].uFlags) |= 0x80u; | |
8351 sub_44A56A(); | |
8352 viewparams->bRedrawGameUI = 1; | |
8353 break; | |
8354 case VAR_NumSkillPoints: | |
8355 this->uSkillPoints = a3; | |
8356 break; | |
8357 } | |
8358 } | |
8359 return; | |
8360 } | |
8361 if ( var < VAR_Counter9 ) | |
8362 return; | |
8363 if ( (signed int)var <= 274 ) | |
8364 { | |
8365 *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed); | |
8366 *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed); | |
8367 } | |
8368 else | |
8369 { | |
8370 if ( var == VAR_ReputationInCurrentLocation ) | |
8371 { | |
8372 v24 = &pOutdoor->ddm; | |
8373 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
8374 v24 = &pIndoor->dlv; | |
8375 v24->uReputation = a3; | |
8376 if ( a3 > 10000 ) | |
8377 v24->uReputation = 10000; | |
8378 return; | |
8379 } | |
8380 if ( var <= VAR_ReputationInCurrentLocation | |
8381 || var > VAR_History_28 | |
8382 || (v22 = var - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22]) | |
8383 || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed), | |
8384 v23 = *(&pStorylineText->field_0 + 3 * v22) == 0, | |
8385 pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed), | |
8386 v23) ) | |
8387 return; | |
8388 bFlashHistoryBook = 1; | |
8389 } | |
8390 LABEL_172: | |
8391 v25 = 8 * v3 + 400; | |
8392 LOBYTE(v25) = (8 * v3 - 112) | 4; | |
8393 pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5); | |
8394 return; | |
8395 } | |
8396 if ( var != 307 ) | |
8397 { | |
8398 switch ( var ) | |
8399 { | |
8400 case 308: | |
8401 pParty->uNumBountiesCollected = a3; | |
8402 break; | |
8403 case 309: | |
8404 pParty->uNumPrisonTerms = a3; | |
8405 break; | |
8406 case 310: | |
8407 pParty->uNumArenaPageWins = a3; | |
8408 break; | |
8409 case 311: | |
8410 pParty->uNumArenaSquireWins = a3; | |
8411 break; | |
8412 case 312: | |
8413 pParty->uNumArenaKnightWins = a3; | |
8414 break; | |
8415 case 313: | |
8416 pParty->uNumArenaLordWins = a3; | |
8417 break; | |
8418 } | |
8419 return; | |
8420 } | |
8421 pParty->uNumDeaths = a3; | |
8422 LABEL_168: | |
8423 if ( v30 != 1 ) | |
8424 { | |
8425 LABEL_170: | |
8426 if ( v31 != 1 ) | |
8427 return; | |
8428 v5 = 0; | |
8429 goto LABEL_172; | |
8430 } | |
8431 LABEL_169: | |
8432 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, v3); | |
8433 goto LABEL_170; | |
8434 } | |
8435 if ( var == VAR_AutoNotes ) | |
8436 { | |
8437 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_autonote_related_stuff[((signed __int16)a3 - 1) >> 3]) | |
8438 && (&dword_723718_autonote_related)[8 * a3] ) | |
8439 { | |
8440 v20 = pPlayers[v3 + 1]; | |
8441 v30 = 1; | |
8442 v20->PlaySound(96, 0); | |
8443 v21 = dword_72371C[2 * a3]; | |
8444 bFlashAutonotesBook = 1; | |
8445 dword_506568 = v21; | |
8446 } | |
8447 _449B7E_toggle_bit(pParty->_autonote_related_stuff, a3, 1u); | |
8448 v31 = 1; | |
8449 goto LABEL_168; | |
8450 } | |
8451 if ( var <= VAR_ActualMight ) | |
8452 { | |
8453 if ( var != VAR_ActualMight ) | |
8454 { | |
8455 switch ( var ) | |
8456 { | |
8457 case VAR_RandomGold: | |
8458 v6 = rand() % a3 + 1; | |
8459 Party::SetGold(v6); | |
8460 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold | |
8461 ShowStatusBarString(pTmpBuf, 2u); | |
8462 GameUI_DrawFoodAndGold(); | |
8463 return; | |
8464 case VAR_RandomFood: | |
8465 v7 = rand() % a3 + 1; | |
8466 Party::SetFood(v7); | |
8467 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food | |
8468 ShowStatusBarString(pTmpBuf, 2u); | |
8469 GameUI_DrawFoodAndGold(); | |
8470 goto LABEL_124; | |
8471 case VAR_Sex: | |
8472 this->uSex = a3; | |
8473 goto LABEL_124; | |
8474 case VAR_Class: | |
8475 this->uClass = a3; | |
8476 if ( (char)a3 != 35 ) | |
8477 goto LABEL_124; | |
8478 v8 = 0; | |
8479 v9 = this->pInventoryItems; | |
8480 break; | |
8481 case VAR_CurrentHP: | |
8482 this->sHealth = a3; | |
8483 goto LABEL_124; | |
8484 case VAR_MaxHP: | |
8485 this->sHealth = GetMaxHealth(); | |
8486 return; | |
8487 case VAR_CurrentSP: | |
8488 this->sMana = a3; | |
8489 goto LABEL_124; | |
8490 case VAR_MaxSP: | |
8491 this->sMana = GetMaxMana(); | |
8492 return; | |
8493 case VAR_ACModifier: | |
8494 this->sACModifier = (unsigned __int8)a3; | |
8495 goto LABEL_124; | |
8496 case VAR_BaseLevel: | |
8497 this->uLevel = (unsigned __int8)a3; | |
8498 goto LABEL_124; | |
8499 case VAR_LevelModifier: | |
8500 this->sLevelModifier = (unsigned __int8)a3; | |
8501 goto LABEL_124; | |
8502 case VAR_Age: | |
8503 this->sAgeModifier = a3; | |
8504 return; | |
8505 case VAR_Award: | |
8506 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pPlayers[v3 + 1]->field_152[((signed __int16)a3 - 1) >> 3]) | |
8507 && dword_723E80_award_related[2 * a3] ) | |
8508 { | |
8509 v12 = pPlayers[v3 + 1]; | |
8510 v30 = 1; | |
8511 v31 = 1; | |
8512 v12->PlaySound(96, 0); | |
8513 } | |
8514 v13 = v4->field_152; | |
8515 goto LABEL_51; | |
8516 case VAR_Experience: | |
8517 this->uExperience = a3; | |
8518 goto LABEL_124; | |
8519 case VAR_QBits_QuestsDone: | |
8520 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_award_bits[((signed __int16)a3 - 1) >> 3]) | |
8521 && (&dword_722F10)[4 * a3] ) | |
8522 { | |
8523 v14 = pPlayers[v3 + 1]; | |
8524 bFlashQuestBook = 1; | |
8525 v30 = 1; | |
8526 v31 = 1; | |
8527 v14->PlaySound(93, 0); | |
8528 } | |
8529 v13 = (char *)pParty->_award_bits; | |
8530 LABEL_51: | |
8531 _449B7E_toggle_bit(v13, a3, 1u); | |
8532 goto LABEL_168; | |
8533 case VAR_PlayerItemInHands: | |
8534 item.Reset(); | |
8535 item.Reset(); | |
8536 item.uItemID = a3; | |
8537 item.uAttributtes = 1; | |
8538 pParty->SetHoldingItem(&item); | |
8539 if ( a3 >= ITEM_ARTIFACT_PUCK && a3 <= ITEM_RELIC_MEKORIGS_HAMMER ) | |
8540 pParty->field_3C.pIsArtifactFound[a3] = 1; | |
8541 return; | |
8542 case VAR_FixedGold: | |
8543 Party::SetGold(a3); | |
8544 return; | |
8545 case VAR_BaseMight: | |
8546 this->uMight = (unsigned __int8)a3; | |
8547 goto LABEL_84; | |
8548 case VAR_BaseIntellect: | |
8549 this->uIntelligence = (unsigned __int8)a3; | |
8550 goto LABEL_84; | |
8551 case VAR_BasePersonality: | |
8552 this->uWillpower = (unsigned __int8)a3; | |
8553 goto LABEL_84; | |
8554 case VAR_BaseEndurance: | |
8555 this->uEndurance = (unsigned __int8)a3; | |
8556 goto LABEL_84; | |
8557 case VAR_BaseSpeed: | |
8558 this->uSpeed = (unsigned __int8)a3; | |
8559 goto LABEL_84; | |
8560 case VAR_BaseAccuracy: | |
8561 this->uAccuracy = (unsigned __int8)a3; | |
8562 goto LABEL_84; | |
8563 case VAR_BaseLuck: | |
8564 this->uLuck = (unsigned __int8)a3; | |
8565 goto LABEL_84; | |
8566 case VAR_FixedFood: | |
8567 Party::SetFood(a3); | |
8568 goto LABEL_124; | |
8569 case VAR_MightBonus: | |
8570 goto LABEL_64; | |
8571 case VAR_IntellectBonus: | |
8572 goto LABEL_68; | |
8573 case VAR_PersonalityBonus: | |
8574 goto LABEL_69; | |
8575 case VAR_EnduranceBonus: | |
8576 goto LABEL_70; | |
8577 case VAR_SpeedBonus: | |
8578 goto LABEL_71; | |
8579 case VAR_AccuracyBonus: | |
8580 goto LABEL_72; | |
8581 case VAR_LuckBonus: | |
8582 goto LABEL_73; | |
8583 default: | |
8584 return; | |
8585 } | |
8586 while ( v9->uItemID != 615 ) | |
8587 { | |
8588 ++v8; | |
8589 ++v9; | |
8590 if ( v8 >= 138 ) | |
8591 goto LABEL_22; | |
8592 } | |
8593 v10 = (int)((char *)v4 + 36 * v8); | |
8594 *(int *)(v10 + 532) = 601; | |
8595 *(char *)(v10 + 558) = v3 + 1; | |
8596 LABEL_22: | |
8597 if ( v4->sResFireBase < 20 ) | |
8598 v4->sResFireBase = 20; | |
8599 if ( v4->sResAirBase < 20 ) | |
8600 v4->sResAirBase = 20; | |
8601 if ( v4->sResWaterBase < 20 ) | |
8602 v4->sResWaterBase = 20; | |
8603 if ( v4->sResEarthBase < 20 ) | |
8604 v4->sResEarthBase = 20; | |
8605 v4->sResMindBase = 200; | |
8606 v4->sResBodyBase = 200; | |
8607 v11 = v4->GetSexByVoice(); | |
8608 v4->field_1924 = v4->uVoiceID; | |
8609 v4->field_1928 = v4->uFace; | |
8610 if ( v11 ) | |
8611 { | |
8612 v4->uFace = 21; | |
8613 v4->uVoiceID = 21; | |
8614 } | |
8615 else | |
8616 { | |
8617 v4->uFace = 20; | |
8618 v4->uVoiceID = 20; | |
8619 } | |
8620 ReloadPlayerPortraits(v3, v4->uFace); | |
8621 goto LABEL_124; | |
8622 } | |
8623 LABEL_64: | |
8624 this->uMightBonus = (unsigned __int8)a3; | |
8625 LABEL_111: | |
8626 v28 = 0; | |
8627 v26 = 91; | |
8628 LABEL_112: | |
8629 v19 = pPlayers[v3 + 1]; | |
8630 v31 = 1; | |
8631 v19->PlaySound(v26, v28); | |
8632 goto LABEL_169; | |
8633 } | |
8634 if ( var <= VAR_FireResistanceBonus ) | |
8635 { | |
8636 if ( var == VAR_FireResistanceBonus ) | |
8637 { | |
8638 this->sResFireBonus = (unsigned __int8)a3; | |
8639 goto LABEL_111; | |
8640 } | |
8641 switch ( var ) | |
8642 { | |
8643 case VAR_ActualIntellect: | |
8644 LABEL_68: | |
8645 this->uIntelligenceBonus = (unsigned __int8)a3; | |
8646 goto LABEL_111; | |
8647 case VAR_ActualPersonality: | |
8648 LABEL_69: | |
8649 this->uWillpowerBonus = (unsigned __int8)a3; | |
8650 goto LABEL_111; | |
8651 case VAR_ActualEndurance: | |
8652 LABEL_70: | |
8653 this->uEnduranceBonus = (unsigned __int8)a3; | |
8654 goto LABEL_111; | |
8655 case VAR_ActualSpeed: | |
8656 LABEL_71: | |
8657 this->uSpeedBonus = (unsigned __int8)a3; | |
8658 goto LABEL_111; | |
8659 case VAR_ActualAccuracy: | |
8660 LABEL_72: | |
8661 this->uAccuracyBonus = (unsigned __int8)a3; | |
8662 goto LABEL_111; | |
8663 case VAR_ActualLuck: | |
8664 LABEL_73: | |
8665 this->uLuckBonus = (unsigned __int8)a3; | |
8666 goto LABEL_111; | |
8667 case VAR_FireResistance: | |
8668 this->sResFireBase = (unsigned __int8)a3; | |
8669 goto LABEL_84; | |
8670 case VAR_AirResistance: | |
8671 this->sResAirBase = (unsigned __int8)a3; | |
8672 goto LABEL_84; | |
8673 case VAR_WaterResistance: | |
8674 this->sResWaterBase = (unsigned __int8)a3; | |
8675 goto LABEL_84; | |
8676 case VAR_EarthResistance: | |
8677 this->sResEarthBase = (unsigned __int8)a3; | |
8678 goto LABEL_84; | |
8679 case VAR_SpiritResistance: | |
8680 this->sResSpiritBase = (unsigned __int8)a3; | |
8681 goto LABEL_84; | |
8682 case VAR_MindResistance: | |
8683 this->sResMindBase = (unsigned __int8)a3; | |
8684 goto LABEL_84; | |
8685 case VAR_BodyResistance: | |
8686 this->sResBodyBase = (unsigned __int8)a3; | |
8687 goto LABEL_84; | |
8688 case VAR_LightResistance: | |
8689 this->sResLightBase = (unsigned __int8)a3; | |
8690 goto LABEL_84; | |
8691 case VAR_DarkResistance: | |
8692 this->sResDarkBase = (unsigned __int8)a3; | |
8693 goto LABEL_84; | |
8694 case VAR_MagicResistance: | |
8695 this->sResMagicBase = (unsigned __int8)a3; | |
8696 LABEL_84: | |
8697 v28 = 0; | |
8698 v26 = 92; | |
8699 goto LABEL_112; | |
8700 default: | |
8701 return; | |
8702 } | |
8703 return; | |
8704 } | |
8705 HIWORD(v15) = 0; | |
8706 if ( var > VAR_DisarmTrapSkill ) | |
8707 { | |
8708 if ( var != VAR_LearningSkill ) | |
8709 { | |
8710 if ( var <= VAR_LearningSkill ) | |
8711 return; | |
8712 if ( var <= VAR_Eradicated ) | |
8713 { | |
8714 v4->SetCondition(var - 105, 1); | |
8715 } | |
8716 else | |
8717 { | |
8718 if ( var != VAR_MajorCondition ) | |
8719 { | |
8720 if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells ) | |
8721 byte_5E4C15[var] = a3; | |
8722 return; | |
8723 } | |
8724 memset(v4, 0, 0xA0u); | |
8725 } | |
8726 LABEL_124: | |
8727 v31 = 1; | |
8728 goto LABEL_169; | |
8729 } | |
8730 LABEL_106: | |
8731 v16 = (int)((char *)&v4->pConditions[16] + 2 * var); | |
8732 v17 = *(char *)v16; | |
8733 if ( a3 <= VAR_BodyResistanceBonus ) | |
8734 { | |
8735 LOWORD(v15) = (unsigned __int8)a3; | |
8736 v18 = v15 | v17 & VAR_BodyResistanceBonus; | |
8737 } | |
8738 else | |
8739 { | |
8740 LOWORD(v18) = (unsigned __int8)(a3 | v17 & 0xC0); | |
8741 } | |
8742 *(short *)v16 = v18; | |
8743 goto LABEL_124; | |
8744 } | |
8745 if ( var == VAR_DisarmTrapSkill ) | |
8746 goto LABEL_106; | |
8747 if ( var <= VAR_BodyResistanceBonus ) | |
8748 { | |
8749 switch ( var ) | |
8750 { | |
8751 case VAR_BodyResistanceBonus: | |
8752 v4->sResBodyBonus = (unsigned __int8)a3; | |
8753 break; | |
8754 case VAR_AirResistanceBonus: | |
8755 v4->sResAirBonus = (unsigned __int8)a3; | |
8756 break; | |
8757 case VAR_WaterResistanceBonus: | |
8758 v4->sResWaterBonus = (unsigned __int8)a3; | |
8759 break; | |
8760 case VAR_EarthResistanceBonus: | |
8761 v4->sResEarthBonus = (unsigned __int8)a3; | |
8762 break; | |
8763 case VAR_SpiritResistanceBonus: | |
8764 v4->sResSpiritBonus = (unsigned __int8)a3; | |
8765 break; | |
8766 default: | |
8767 if ( var != 62 ) | |
8768 return; | |
8769 v4->sResMindBonus = (unsigned __int8)a3; | |
8770 break; | |
8771 } | |
8772 goto LABEL_111; | |
8773 } | |
8774 if ( var == VAR_LightResistanceBonus ) | |
8775 { | |
8776 v4->sResLightBonus = (unsigned __int8)a3; | |
8777 goto LABEL_111; | |
8778 } | |
8779 if ( var == VAR_DarkResistanceBonus ) | |
8780 { | |
8781 v4->sResDarkBonus = (unsigned __int8)a3; | |
8782 goto LABEL_111; | |
8783 } | |
8784 if ( var == VAR_MagicResistanceBonus ) | |
8785 { | |
8786 v4->sResMagicBonus = (unsigned __int8)a3; | |
8787 goto LABEL_111; | |
8788 } | |
8789 if ( var > VAR_MagicResistanceBonus && var <= VAR_DiplomacySkill ) | |
8790 goto LABEL_106; | |
8791 } | |
8792 | |
8793 | |
8794 | |
8795 //----- (0044AFFB) -------------------------------------------------------- | |
8796 void Player::AddVariable(enum VariableType var, signed int val) | |
8797 { | |
8798 char v3; // bl@1 | |
8799 Player *v4; // esi@1 | |
8800 signed int uPlayerIdx; // edi@1 | |
8801 int v6; // eax@15 | |
8802 unsigned int v7; // esi@18 | |
8803 int *v8; // ebx@21 | |
8804 int v9; // eax@22 | |
8805 signed int v10; // eax@24 | |
8806 int v11; // eax@27 | |
8807 __int16 *v12; // esi@28 | |
8808 Player *v13; // ecx@34 | |
8809 Player *v14; // ecx@36 | |
8810 char *v15; // ecx@37 | |
8811 unsigned __int8 v16; // cf@38 | |
8812 Player *v17; // ecx@42 | |
8813 __int16 *v18; // esi@53 | |
8814 __int16 *v19; // esi@62 | |
8815 char *v20; // esi@107 | |
8816 __int16 v21; // dx@107 | |
8817 int v22; // ecx@107 | |
8818 Player *v23; // ecx@132 | |
8819 int v24; // eax@132 | |
8820 int v25; // eax@150 | |
8821 char v26; // zf@151 | |
8822 DDM_DLV_Header *v27; // eax@153 | |
8823 signed int v28; // eax@176 | |
8824 int v29; // [sp-8h] [bp-40h]@84 | |
8825 signed int v30; // [sp-4h] [bp-3Ch]@4 | |
8826 int v31; // [sp-4h] [bp-3Ch]@84 | |
8827 ItemGen item; // [sp+Ch] [bp-2Ch]@45 | |
8828 unsigned int v33; // [sp+30h] [bp-8h]@34 | |
8829 char v34; // [sp+37h] [bp-1h]@1 | |
8830 | |
8831 auto Dst = this; | |
8832 v3 = 0; | |
8833 v34 = 0; | |
8834 v4 = Dst; | |
8835 uPlayerIdx = 0; | |
8836 if ( Dst == pPlayers[2] ) | |
8837 { | |
8838 uPlayerIdx = 1; | |
8839 goto LABEL_8; | |
8840 } | |
8841 if ( Dst == pPlayers[3] ) | |
8842 { | |
8843 v30 = 2; | |
8844 } | |
8845 else | |
8846 { | |
8847 if ( Dst != pPlayers[4] ) | |
8848 goto LABEL_8; | |
8849 v30 = 3; | |
8850 } | |
8851 uPlayerIdx = v30; | |
8852 LABEL_8: | |
8853 if ( var <= VAR_AutoNotes ) | |
8854 { | |
8855 if ( var != VAR_AutoNotes ) | |
8856 { | |
8857 if ( var <= VAR_ActualMight ) | |
8858 { | |
8859 if ( var != VAR_ActualMight ) | |
8860 { | |
8861 switch ( var ) | |
8862 { | |
8863 case VAR_RandomGold: | |
8864 if ( !val ) | |
8865 val = 1; | |
8866 v6 = rand(); | |
8867 party_finds_gold(v6 % val + 1, 1); | |
8868 GameUI_DrawFoodAndGold(); | |
8869 return; | |
8870 case VAR_RandomFood: | |
8871 if ( !val ) | |
8872 val = 1; | |
8873 v7 = rand() % val + 1; | |
8874 Party::GiveFood(v7); | |
8875 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food | |
8876 ShowStatusBarString(pTmpBuf, 2u); | |
8877 GameUI_DrawFoodAndGold(); | |
8878 goto _play_sound; | |
8879 case VAR_Sex: | |
8880 Dst->uSex = val; | |
8881 goto _play_anim_and_exit; | |
8882 case VAR_Class: | |
8883 Dst->uClass = val; | |
8884 goto _play_anim_and_exit; | |
8885 case VAR_CurrentHP: | |
8886 v8 = &Dst->sHealth; | |
8887 *v8 += val; | |
8888 if ( Dst->sHealth <= Dst->GetMaxHealth() ) | |
8889 goto _play_anim_and_exit; | |
8890 v9 = v4->GetMaxHealth(); | |
8891 goto LABEL_23; | |
8892 case VAR_MaxHP: | |
8893 v10 = Dst->GetMaxHealth(); | |
8894 v4->_health_related = 0; | |
8895 v4->uFullHealthBonus = 0; | |
8896 v4->sHealth = v10; | |
8897 return; | |
8898 case VAR_CurrentSP: | |
8899 v8 = &Dst->sMana; | |
8900 *v8 += val; | |
8901 if ( Dst->sMana > GetMaxMana() ) | |
8902 { | |
8903 v9 = v4->GetMaxMana(); | |
8904 LABEL_23: | |
8905 *v8 = v9; | |
8906 } | |
8907 goto _play_anim_and_exit; | |
8908 case VAR_MaxSP: | |
8909 v11 = GetMaxMana(); | |
8910 v4->_mana_related = 0; | |
8911 v4->uFullManaBonus = 0; | |
8912 v4->sMana = v11; | |
8913 return; | |
8914 case VAR_ACModifier: | |
8915 v12 = &Dst->sACModifier; | |
8916 goto LABEL_29; | |
8917 case VAR_BaseLevel: | |
8918 v12 = (__int16 *)&Dst->uLevel; | |
8919 goto LABEL_29; | |
8920 case VAR_LevelModifier: | |
8921 v12 = &Dst->sLevelModifier; | |
8922 LABEL_29: | |
8923 *v12 += val; | |
8924 if ( *v12 > 255 ) | |
8925 *v12 = 255; | |
8926 goto _play_anim_and_exit; | |
8927 case VAR_Age: | |
8928 Dst->sAgeModifier += val; | |
8929 return; | |
8930 case VAR_Award: | |
8931 v13 = pPlayers[uPlayerIdx + 1]; | |
8932 v33 = 0x80u >> ((signed __int16)val - 1) % 8; | |
8933 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & v13->field_152[((signed __int16)val - 1) >> 3]) | |
8934 && dword_723E80_award_related[2 * val] ) | |
8935 { | |
8936 v14 = pPlayers[uPlayerIdx + 1]; | |
8937 v34 = 1; | |
8938 v3 = 1; | |
8939 v14->PlaySound(96, 0); | |
8940 } | |
8941 v15 = v4->field_152; | |
8942 goto LABEL_44; | |
8943 case VAR_Experience: | |
8944 v16 = __CFADD__(val, LODWORD(Dst->uExperience)); | |
8945 LODWORD(Dst->uExperience) += val; | |
8946 HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16; | |
8947 if ( (signed __int64)Dst->uExperience > 4000000000i64 ) | |
8948 Dst->uExperience = 4000000000i64; | |
8949 goto _play_anim_and_exit; | |
8950 case VAR_QBits_QuestsDone: | |
8951 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_award_bits[((signed __int16)val - 1) >> 3]) | |
8952 && (&dword_722F10)[4 * val] ) | |
8953 { | |
8954 v17 = pPlayers[uPlayerIdx + 1]; | |
8955 bFlashQuestBook = 1; | |
8956 v34 = 1; | |
8957 v3 = 1; | |
8958 v17->PlaySound(93, 0); | |
8959 } | |
8960 v15 = (char *)pParty->_award_bits; | |
8961 LABEL_44: | |
8962 _449B7E_toggle_bit(v15, val, 1u); | |
8963 goto LABEL_173; | |
8964 case VAR_PlayerItemInHands: | |
8965 item.Reset(); | |
8966 item.Reset(); | |
8967 item.uAttributtes = 1; | |
8968 item.uItemID = val; | |
8969 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER ) | |
8970 pParty->field_3C.pIsArtifactFound[val] = 1; | |
8971 if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION ) | |
8972 { | |
8973 item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1; | |
8974 item.uMaxCharges = LOBYTE(item.uNumCharges); | |
8975 } | |
8976 pParty->SetHoldingItem(&item); | |
8977 return; | |
8978 case VAR_FixedGold: | |
8979 party_finds_gold(val, 1); | |
8980 return; | |
8981 case VAR_BaseMight: | |
8982 v18 = (__int16 *)&Dst->uMight; | |
8983 goto LABEL_82; | |
8984 case VAR_BaseIntellect: | |
8985 v18 = (__int16 *)&Dst->uIntelligence; | |
8986 goto LABEL_82; | |
8987 case VAR_BasePersonality: | |
8988 v18 = (__int16 *)&Dst->uWillpower; | |
8989 goto LABEL_82; | |
8990 case VAR_BaseEndurance: | |
8991 v18 = (__int16 *)&Dst->uEndurance; | |
8992 goto LABEL_82; | |
8993 case VAR_BaseSpeed: | |
8994 v18 = (__int16 *)&Dst->uSpeed; | |
8995 goto LABEL_82; | |
8996 case VAR_BaseAccuracy: | |
8997 v18 = (__int16 *)&Dst->uAccuracy; | |
8998 goto LABEL_82; | |
8999 case VAR_BaseLuck: | |
9000 v18 = (__int16 *)&Dst->uLuck; | |
9001 goto LABEL_82; | |
9002 case VAR_FixedFood: | |
9003 Party::GiveFood(val); | |
9004 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[502], val); | |
9005 ShowStatusBarString(pTmpBuf, 2u); | |
9006 if ( pParty->uNumFoodRations > 0xFFFF ) | |
9007 Party::SetFood(0xFFFFu); | |
9008 goto _play_sound; | |
9009 case VAR_MightBonus: | |
9010 goto LABEL_62; | |
9011 case VAR_IntellectBonus: | |
9012 goto LABEL_66; | |
9013 case VAR_PersonalityBonus: | |
9014 goto LABEL_67; | |
9015 case VAR_EnduranceBonus: | |
9016 goto LABEL_68; | |
9017 case VAR_SpeedBonus: | |
9018 goto LABEL_69; | |
9019 case VAR_AccuracyBonus: | |
9020 goto LABEL_70; | |
9021 case VAR_LuckBonus: | |
9022 goto LABEL_71; | |
9023 default: | |
9024 return; | |
9025 } | |
9026 return; | |
9027 } | |
9028 LABEL_62: | |
9029 v19 = (__int16 *)&Dst->uMightBonus; | |
9030 goto LABEL_113; | |
9031 } | |
9032 if ( var <= VAR_FireResistanceBonus ) | |
9033 { | |
9034 if ( var != VAR_FireResistanceBonus ) | |
9035 { | |
9036 switch ( var ) | |
9037 { | |
9038 case VAR_ActualIntellect: | |
9039 LABEL_66: | |
9040 v19 = (__int16 *)&Dst->uIntelligenceBonus; | |
9041 goto LABEL_113; | |
9042 case VAR_ActualPersonality: | |
9043 LABEL_67: | |
9044 v19 = (__int16 *)&Dst->uWillpowerBonus; | |
9045 goto LABEL_113; | |
9046 case VAR_ActualEndurance: | |
9047 LABEL_68: | |
9048 v19 = (__int16 *)&Dst->uEnduranceBonus; | |
9049 goto LABEL_113; | |
9050 case VAR_ActualSpeed: | |
9051 LABEL_69: | |
9052 v19 = (__int16 *)&Dst->uSpeedBonus; | |
9053 goto LABEL_113; | |
9054 case VAR_ActualAccuracy: | |
9055 LABEL_70: | |
9056 v19 = (__int16 *)&Dst->uAccuracyBonus; | |
9057 goto LABEL_113; | |
9058 case VAR_ActualLuck: | |
9059 LABEL_71: | |
9060 v19 = (__int16 *)&Dst->uLuckBonus; | |
9061 goto LABEL_113; | |
9062 case VAR_FireResistance: | |
9063 v18 = &Dst->sResFireBase; | |
9064 goto LABEL_82; | |
9065 case VAR_AirResistance: | |
9066 v18 = &Dst->sResAirBase; | |
9067 goto LABEL_82; | |
9068 case VAR_WaterResistance: | |
9069 v18 = &Dst->sResWaterBase; | |
9070 goto LABEL_82; | |
9071 case VAR_EarthResistance: | |
9072 v18 = &Dst->sResEarthBase; | |
9073 goto LABEL_82; | |
9074 case VAR_SpiritResistance: | |
9075 v18 = &Dst->sResSpiritBase; | |
9076 goto LABEL_82; | |
9077 case VAR_MindResistance: | |
9078 v18 = &Dst->sResMindBase; | |
9079 goto LABEL_82; | |
9080 case VAR_BodyResistance: | |
9081 v18 = &Dst->sResBodyBase; | |
9082 goto LABEL_82; | |
9083 case VAR_LightResistance: | |
9084 v18 = &Dst->sResLightBase; | |
9085 goto LABEL_82; | |
9086 case VAR_DarkResistance: | |
9087 v18 = &Dst->sResDarkBase; | |
9088 goto LABEL_82; | |
9089 case VAR_MagicResistance: | |
9090 v18 = &Dst->sResMagicBase; | |
9091 LABEL_82: | |
9092 *v18 += val; | |
9093 if ( *v18 > 255 ) | |
9094 *v18 = 255; | |
9095 v31 = 0; | |
9096 v29 = 92; | |
9097 goto LABEL_116; | |
9098 default: | |
9099 return; | |
9100 } | |
9101 return; | |
9102 } | |
9103 v19 = &Dst->sResFireBonus; | |
9104 LABEL_113: | |
9105 *v19 += val; | |
9106 if ( *v19 > 255 ) | |
9107 *v19 = 255; | |
9108 v31 = 0; | |
9109 v29 = 91; | |
9110 LABEL_116: | |
9111 v3 = 1; | |
9112 pPlayers[uPlayerIdx + 1]->PlaySound(v29, v31); | |
9113 goto _play_anim_and_maybe_sound; | |
9114 } | |
9115 if ( var <= VAR_DisarmTrapSkill ) | |
9116 { | |
9117 if ( var != VAR_DisarmTrapSkill ) | |
9118 { | |
9119 if ( var <= VAR_BodyResistanceBonus ) | |
9120 { | |
9121 switch ( var ) | |
9122 { | |
9123 case VAR_BodyResistanceBonus: | |
9124 v19 = &Dst->sResBodyBonus; | |
9125 break; | |
9126 case VAR_AirResistanceBonus: | |
9127 v19 = &Dst->sResAirBonus; | |
9128 break; | |
9129 case VAR_WaterResistanceBonus: | |
9130 v19 = &Dst->sResWaterBonus; | |
9131 break; | |
9132 case VAR_EarthResistanceBonus: | |
9133 v19 = &Dst->sResEarthBonus; | |
9134 break; | |
9135 case VAR_SpiritResistanceBonus: | |
9136 v19 = &Dst->sResSpiritBonus; | |
9137 break; | |
9138 default: | |
9139 if ( var != 62 ) | |
9140 return; | |
9141 v19 = &Dst->sResMindBonus; | |
9142 break; | |
9143 } | |
9144 goto LABEL_113; | |
9145 } | |
9146 if ( var == VAR_LightResistanceBonus ) | |
9147 { | |
9148 v19 = &Dst->sResLightBonus; | |
9149 goto LABEL_113; | |
9150 } | |
9151 if ( var == VAR_DarkResistanceBonus ) | |
9152 { | |
9153 v19 = &Dst->sResDarkBonus; | |
9154 goto LABEL_113; | |
9155 } | |
9156 if ( var == VAR_MagicResistanceBonus ) | |
9157 { | |
9158 v19 = &Dst->sResMagicBonus; | |
9159 goto LABEL_113; | |
9160 } | |
9161 if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill ) | |
9162 return; | |
9163 } | |
9164 goto LABEL_106; | |
9165 } | |
9166 if ( var == VAR_LearningSkill ) | |
9167 { | |
9168 LABEL_106: | |
9169 if ( val <= VAR_BodyResistanceBonus ) | |
9170 { | |
9171 *((short *)&Dst->pConditions[16] + var) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var) & VAR_BodyResistanceBonus; | |
9172 } | |
9173 else | |
9174 { | |
9175 v20 = (char *)&Dst->pConditions[16] + 2 * var; | |
9176 v21 = *(short *)v20; | |
9177 v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus); | |
9178 if ( v22 > 60 ) | |
9179 LOWORD(v22) = 60; | |
9180 LOBYTE(v21) = v21 & 0xC0; | |
9181 *(short *)v20 = v22 | v21; | |
9182 } | |
9183 goto _play_anim_and_exit; | |
9184 } | |
9185 if ( var <= VAR_LearningSkill ) | |
9186 return; | |
9187 if ( var <= VAR_Eradicated ) | |
9188 { | |
9189 Dst->SetCondition(var - 105, 0); | |
9190 } | |
9191 else | |
9192 { | |
9193 if ( var != VAR_MajorCondition ) | |
9194 { | |
9195 if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells ) | |
9196 { | |
9197 if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var] <= 255 ) | |
9198 byte_5E4C15[var] += val; | |
9199 else | |
9200 byte_5E4C15[var] = -1; | |
9201 } | |
9202 return; | |
9203 } | |
9204 memset(Dst, 0, 0xA0u); | |
9205 } | |
9206 _play_anim_and_exit: | |
9207 v3 = 1; | |
9208 _play_anim_and_maybe_sound: | |
9209 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx); | |
9210 _maybe_play_sound: | |
9211 if ( v3 != 1 ) | |
9212 return; | |
9213 goto _play_sound; | |
9214 } | |
9215 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_related_stuff[((signed __int16)val - 1) >> 3]) | |
9216 && (&dword_723718_autonote_related)[8 * val] ) | |
9217 { | |
9218 v23 = pPlayers[uPlayerIdx + 1]; | |
9219 v34 = 1; | |
9220 v23->PlaySound(96, 0); | |
9221 v24 = dword_72371C[2 * val]; | |
9222 bFlashAutonotesBook = 1; | |
9223 dword_506568 = v24; | |
9224 } | |
9225 _449B7E_toggle_bit(pParty->_autonote_related_stuff, val, 1u); | |
9226 v3 = 1; | |
9227 LABEL_173: | |
9228 if ( v34 != 1 ) | |
9229 goto _maybe_play_sound; | |
9230 goto _play_anim_and_maybe_sound; | |
9231 } | |
9232 if ( var > VAR_GoldInBank ) | |
9233 { | |
9234 if ( var == 307 ) | |
9235 { | |
9236 pParty->uNumDeaths += val; | |
9237 goto LABEL_173; | |
9238 } | |
9239 switch ( var ) | |
9240 { | |
9241 case 308: | |
9242 pParty->uNumBountiesCollected += val; | |
9243 break; | |
9244 case 309: | |
9245 pParty->uNumPrisonTerms += val; | |
9246 break; | |
9247 case 310: | |
9248 pParty->uNumArenaPageWins += val; | |
9249 break; | |
9250 case 311: | |
9251 pParty->uNumArenaSquireWins += val; | |
9252 break; | |
9253 case 312: | |
9254 pParty->uNumArenaKnightWins += val; | |
9255 break; | |
9256 case 313: | |
9257 pParty->uNumArenaLordWins += val; | |
9258 break; | |
9259 } | |
9260 } | |
9261 else | |
9262 { | |
9263 if ( var == VAR_GoldInBank ) | |
9264 { | |
9265 pParty->uNumGoldInBank += val; | |
9266 return; | |
9267 } | |
9268 if ( var <= VAR_Counter8 ) | |
9269 { | |
9270 if ( (signed int)var >= 245 ) | |
9271 { | |
9272 *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed); | |
9273 *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed); | |
9274 } | |
9275 else | |
9276 { | |
9277 switch ( var ) | |
9278 { | |
9279 case VAR_MonthEquals|VAR_CurrentSP: | |
9280 _449B7E_toggle_bit(Dst->field_1A50, val, 1u); | |
9281 break; | |
9282 case VAR_NPCs2: | |
9283 pParty->field_709 = 0; | |
9284 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u; | |
9285 sub_44A56A(); | |
9286 viewparams->bRedrawGameUI = 1; | |
9287 break; | |
9288 case VAR_NumSkillPoints: | |
9289 Dst->uSkillPoints += val; | |
9290 break; | |
9291 } | |
9292 } | |
9293 return; | |
9294 } | |
9295 if ( var < VAR_Counter9 ) | |
9296 return; | |
9297 if ( (signed int)var <= 274 ) | |
9298 { | |
9299 *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed); | |
9300 *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed); | |
9301 goto _play_sound; | |
9302 } | |
9303 if ( var != VAR_ReputationInCurrentLocation ) | |
9304 { | |
9305 if ( var <= VAR_ReputationInCurrentLocation | |
9306 || var > VAR_History_28 | |
9307 || (v25 = var - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25]) | |
9308 || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed), | |
9309 v26 = *(&pStorylineText->field_0 + 3 * v25) == 0, | |
9310 pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed), | |
9311 v26) ) | |
9312 return; | |
9313 bFlashHistoryBook = 1; | |
9314 _play_sound: | |
9315 v28 = 8 * uPlayerIdx + 400; | |
9316 LOBYTE(v28) = (8 * uPlayerIdx - 112) | 4; | |
9317 pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0); | |
9318 return; | |
9319 } | |
9320 v27 = &pOutdoor->ddm; | |
9321 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
9322 v27 = &pIndoor->dlv; | |
9323 v27->uReputation += val; | |
9324 if ( v27->uReputation > 10000 ) | |
9325 v27->uReputation = 10000; | |
9326 } | |
9327 } | |
9328 // 506568: using guessed type int dword_506568; | |
9329 // 507948: using guessed type char bFlashHistoryBook; | |
9330 // 507949: using guessed type char bFlashAutonotesBook; | |
9331 // 50794A: using guessed type char bFlashQuestBook; | |
9332 // 72371C: using guessed type int dword_72371C[]; | |
9333 // 723E80: using guessed type int dword_723E80_award_related[]; | |
9334 | |
9335 | |
9336 | |
9337 | |
9338 //----- (0044B9C4) -------------------------------------------------------- | |
9339 void Player::SubtractVariable(enum VariableType var, void *a3) | |
9340 { | |
9341 unsigned int v3; // ebx@1 | |
9342 signed int v4; // esi@1 | |
9343 enum VariableType v5; // eax@8 | |
9344 int v6; // esi@11 | |
9345 int v7; // edi@14 | |
9346 signed int v8; // eax@17 | |
9347 char *v9; // eax@20 | |
9348 char v10; // sf@20 | |
9349 char *v11; // ecx@26 | |
9350 char *v12; // ecx@27 | |
9351 __int64 v13; // qax@27 | |
9352 unsigned __int8 v14; // cf@27 | |
9353 char *v15; // edx@29 | |
9354 char *v16; // eax@90 | |
9355 char *v17; // ecx@94 | |
9356 void *v18; // esi@97 | |
9357 signed int v19; // edx@97 | |
9358 char *v20; // ecx@98 | |
9359 int v21; // eax@100 | |
9360 __int16 v22; // dx@112 | |
9361 int v23; // [sp-8h] [bp-14h]@45 | |
9362 signed int v24; // [sp-4h] [bp-10h]@4 | |
9363 int v25; // [sp-4h] [bp-10h]@45 | |
9364 | |
9365 v3 = 0; | |
9366 v4 = 0; | |
9367 if ( this == pPlayers[2] ) | |
9368 { | |
9369 v4 = 1; | |
9370 goto LABEL_8; | |
9371 } | |
9372 if ( this == pPlayers[3] ) | |
9373 { | |
9374 v24 = 2; | |
9375 } | |
9376 else | |
9377 { | |
9378 if ( this != pPlayers[4] ) | |
9379 goto LABEL_8; | |
9380 v24 = 3; | |
9381 } | |
9382 v4 = v24; | |
9383 LABEL_8: | |
9384 v5 = var; | |
9385 if ( (signed int)var > 222 ) | |
9386 { | |
9387 if ( (signed int)var <= 307 ) | |
9388 { | |
9389 if ( var == 307 ) | |
9390 { | |
9391 pParty->uNumDeaths -= (unsigned int)a3; | |
9392 return; | |
9393 } | |
9394 if ( var == 223 ) | |
9395 { | |
9396 v11 = pParty->_autonote_related_stuff; | |
9397 v22 = (short)a3 - 1; | |
9398 } | |
9399 else | |
9400 { | |
9401 if ( var != 231 ) | |
9402 { | |
9403 switch ( var ) | |
9404 { | |
9405 case 232: | |
9406 var = (VariableType)0; | |
9407 GetNewNPCData(uDialogue_SpeakingActorNPC_ID, (int)&var); | |
9408 dword_5B65CC = 0; | |
9409 if ( (void *)var == a3 ) | |
9410 { | |
9411 dword_5B65CC = (int)a3; | |
9412 } | |
9413 else | |
9414 { | |
9415 pParty->field_709 = 0; | |
9416 LOBYTE(pNPCStats->pNewNPCData[(int)a3].uFlags) &= 0x7Fu; | |
9417 sub_44A56A(); | |
9418 viewparams->bRedrawGameUI = 1; | |
9419 } | |
9420 break; | |
9421 case 241: | |
9422 v18 = a3; | |
9423 v19 = 0; | |
9424 if ( (signed int)pNPCStats->uNumNewNPCs > 0 ) | |
9425 { | |
9426 v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags; | |
9427 do | |
9428 { | |
9429 if ( *((void **)v20 + 4) == v18 ) | |
9430 { | |
9431 v21 = *(int *)v20; | |
9432 if ( (char)*(int *)v20 < 0 ) | |
9433 { | |
9434 LOBYTE(v21) = v21 & 0x7F; | |
9435 *(int *)v20 = v21; | |
9436 } | |
9437 } | |
9438 ++v19; | |
9439 v20 += 76; | |
9440 } | |
9441 while ( v19 < (signed int)pNPCStats->uNumNewNPCs ); | |
9442 } | |
9443 if ( (void *)pParty->pHirelings[0].uProfession == v18 ) | |
9444 memset(pParty->pHirelings, 0, 0x4Cu); | |
9445 if ( (void *)pParty->pHirelings[1].uProfession == v18 ) | |
9446 memset(&pParty->pHirelings[1], 0, 0x4Cu); | |
9447 pParty->field_709 = 0; | |
9448 sub_44A56A(); | |
9449 break; | |
9450 case 243: | |
9451 v17 = (char *)&this->uSkillPoints; | |
9452 if ( (unsigned int)a3 <= *(int *)v17 ) | |
9453 *(int *)v17 -= (int)a3; | |
9454 else | |
9455 *(int *)v17 = 0; | |
9456 break; | |
9457 case 275: | |
9458 v16 = (char *)&pOutdoor->ddm; | |
9459 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor ) | |
9460 v16 = (char *)&pIndoor->dlv; | |
9461 *((int *)v16 + 2) -= (int)a3; | |
9462 if ( *((int *)v16 + 2) < -10000 ) | |
9463 *((int *)v16 + 2) = -10000; | |
9464 break; | |
9465 case 306: | |
9466 if ( (unsigned int)a3 <= pParty->uNumGoldInBank ) | |
9467 pParty->uNumGoldInBank -= (unsigned int)a3; | |
9468 else | |
9469 LABEL_88: | |
9470 dword_5B65C4 = 1; | |
9471 break; | |
9472 } | |
9473 return; | |
9474 } | |
9475 v11 = this->field_1A50; | |
9476 LABEL_112: | |
9477 v22 = (signed __int16)a3; | |
9478 } | |
9479 _449B7E_toggle_bit(v11, v22, 0); | |
9480 return; | |
9481 } | |
9482 switch ( var ) | |
9483 { | |
9484 case 308: | |
9485 pParty->uNumBountiesCollected -= (unsigned int)a3; | |
9486 break; | |
9487 case 309: | |
9488 pParty->uNumPrisonTerms -= (int)a3; | |
9489 break; | |
9490 case 310: | |
9491 pParty->uNumArenaPageWins -= (char)a3; | |
9492 break; | |
9493 case 311: | |
9494 pParty->uNumArenaSquireWins -= (char)a3; | |
9495 break; | |
9496 case 312: | |
9497 pParty->uNumArenaKnightWins -= (char)a3; | |
9498 break; | |
9499 case 313: | |
9500 pParty->uNumArenaLordWins -= (char)a3; | |
9501 break; | |
9502 } | |
9503 } | |
9504 else | |
9505 { | |
9506 if ( (signed int)var >= 123 ) | |
9507 { | |
9508 byte_5E4C15[var] -= (char)a3; | |
9509 } | |
9510 else | |
9511 { | |
9512 switch ( var ) | |
9513 { | |
9514 case VAR_RandomGold: | |
9515 v6 = rand() % (signed int)a3 + 1; | |
9516 if ( v6 > pParty->uNumGold ) | |
9517 v6 = pParty->uNumGold; | |
9518 Party::TakeGold(v6); | |
9519 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[503], v6); | |
9520 ShowStatusBarString(pTmpBuf, 2u); | |
9521 GameUI_DrawFoodAndGold(); | |
9522 return; | |
9523 case VAR_RandomFood: | |
9524 v7 = rand() % (signed int)a3 + 1; | |
9525 if ( v7 > pParty->uNumFoodRations ) | |
9526 v7 = pParty->uNumFoodRations; | |
9527 Party::TakeFood(v7); | |
9528 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[504], v7); | |
9529 ShowStatusBarString(pTmpBuf, 2u); | |
9530 GameUI_DrawFoodAndGold(); | |
9531 goto LABEL_17; | |
9532 default: | |
9533 return; | |
9534 case VAR_CurrentHP: | |
9535 ReceiveDamage((signed int)a3, 4); | |
9536 goto LABEL_17; | |
9537 case VAR_CurrentSP: | |
9538 v9 = (char *)&this->sMana; | |
9539 v10 = this->sMana - (signed int)a3 < 0; | |
9540 *(int *)v9 -= (int)a3; | |
9541 if ( v10 ) | |
9542 *(int *)v9 = 0; | |
9543 goto LABEL_17; | |
9544 case VAR_ACModifier: | |
9545 this->sACModifier -= (unsigned __int8)a3; | |
9546 goto LABEL_17; | |
9547 case VAR_BaseLevel: | |
9548 this->uLevel -= (unsigned __int8)a3; | |
9549 goto LABEL_17; | |
9550 case VAR_LevelModifier: | |
9551 this->sLevelModifier -= (unsigned __int8)a3; | |
9552 goto LABEL_17; | |
9553 case VAR_Age: | |
9554 this->sAgeModifier -= (signed __int16)a3; | |
9555 return; | |
9556 case VAR_Award: | |
9557 v11 = this->field_152; | |
9558 goto LABEL_112; | |
9559 case VAR_Experience: | |
9560 v12 = (char *)&this->uExperience; | |
9561 v13 = (signed int)a3; | |
9562 v14 = *(int *)v12 < (unsigned int)a3; | |
9563 *(int *)v12 -= (int)a3; | |
9564 *((int *)v12 + 1) -= v14 + HIDWORD(v13); | |
9565 goto LABEL_17; | |
9566 case VAR_QBits_QuestsDone: | |
9567 _449B7E_toggle_bit((char *)pParty->_award_bits, (__int16)a3, 0); | |
9568 pPlayers[v4 + 1]->PlaySound(96, 0); | |
9569 return; | |
9570 case VAR_PlayerItemInHands: | |
9571 v15 = (char *)this->pInventoryIndices; | |
9572 break; | |
9573 case VAR_FixedGold: | |
9574 if ( (unsigned int)a3 > pParty->uNumGold ) | |
9575 goto LABEL_88; | |
9576 Party::TakeGold((unsigned int)a3); | |
9577 return; | |
9578 case VAR_MightBonus: | |
9579 case VAR_ActualMight: | |
9580 this->uMightBonus -= (unsigned __int16)a3; | |
9581 goto LABEL_72; | |
9582 case VAR_IntellectBonus: | |
9583 case VAR_ActualIntellect: | |
9584 this->uIntelligenceBonus -= (unsigned __int16)a3; | |
9585 goto LABEL_72; | |
9586 case VAR_PersonalityBonus: | |
9587 case VAR_ActualPersonality: | |
9588 this->uWillpowerBonus -= (unsigned __int16)a3; | |
9589 goto LABEL_72; | |
9590 case VAR_EnduranceBonus: | |
9591 case VAR_ActualEndurance: | |
9592 this->uEnduranceBonus -= (unsigned __int16)a3; | |
9593 goto LABEL_72; | |
9594 case VAR_SpeedBonus: | |
9595 case VAR_ActualSpeed: | |
9596 this->uSpeedBonus -= (unsigned __int16)a3; | |
9597 goto LABEL_72; | |
9598 case VAR_AccuracyBonus: | |
9599 case VAR_ActualAccuracy: | |
9600 this->uAccuracyBonus -= (unsigned __int16)a3; | |
9601 goto LABEL_72; | |
9602 case VAR_LuckBonus: | |
9603 case VAR_ActualLuck: | |
9604 this->uLuckBonus -= (unsigned __int16)a3; | |
9605 goto LABEL_72; | |
9606 case VAR_BaseMight: | |
9607 this->uMight -= (unsigned __int16)a3; | |
9608 goto LABEL_45; | |
9609 case VAR_BaseIntellect: | |
9610 this->uIntelligence -= (unsigned __int16)a3; | |
9611 goto LABEL_45; | |
9612 case VAR_BasePersonality: | |
9613 this->uWillpower -= (unsigned __int16)a3; | |
9614 goto LABEL_45; | |
9615 case VAR_BaseEndurance: | |
9616 this->uEndurance -= (unsigned __int16)a3; | |
9617 goto LABEL_45; | |
9618 case VAR_BaseSpeed: | |
9619 this->uSpeed -= (unsigned __int16)a3; | |
9620 goto LABEL_45; | |
9621 case VAR_BaseAccuracy: | |
9622 this->uAccuracy -= (unsigned __int16)a3; | |
9623 goto LABEL_45; | |
9624 case VAR_BaseLuck: | |
9625 this->uLuck -= (unsigned __int16)a3; | |
9626 goto LABEL_45; | |
9627 case VAR_FireResistance: | |
9628 this->sResFireBase -= (signed __int16)a3; | |
9629 goto LABEL_45; | |
9630 case VAR_AirResistance: | |
9631 this->sResAirBase -= (signed __int16)a3; | |
9632 goto LABEL_45; | |
9633 case VAR_WaterResistance: | |
9634 this->sResWaterBase -= (signed __int16)a3; | |
9635 goto LABEL_45; | |
9636 case VAR_EarthResistance: | |
9637 this->sResEarthBase -= (signed __int16)a3; | |
9638 goto LABEL_45; | |
9639 case VAR_SpiritResistance: | |
9640 this->sResSpiritBase -= (signed __int16)a3; | |
9641 goto LABEL_45; | |
9642 case VAR_MindResistance: | |
9643 this->sResMindBase -= (signed __int16)a3; | |
9644 goto LABEL_45; | |
9645 case VAR_BodyResistance: | |
9646 this->sResBodyBase -= (signed __int16)a3; | |
9647 goto LABEL_45; | |
9648 case VAR_LightResistance: | |
9649 this->sResLightBase -= (signed __int16)a3; | |
9650 goto LABEL_45; | |
9651 case VAR_DarkResistance: | |
9652 this->sResDarkBase -= (signed __int16)a3; | |
9653 goto LABEL_45; | |
9654 case VAR_MagicResistance: | |
9655 this->sResMagicBase -= (signed __int16)a3; | |
9656 goto LABEL_45; | |
9657 case VAR_FireResistanceBonus: | |
9658 this->sResFireBonus -= (signed __int16)a3; | |
9659 goto LABEL_45; | |
9660 case VAR_AirResistanceBonus: | |
9661 this->sResAirBonus -= (signed __int16)a3; | |
9662 LABEL_45: | |
9663 v25 = 0; | |
9664 v23 = 92; | |
9665 goto LABEL_73; | |
9666 case VAR_WaterResistanceBonus: | |
9667 this->sResWaterBonus -= (signed __int16)a3; | |
9668 goto LABEL_72; | |
9669 case VAR_EarthResistanceBonus: | |
9670 this->sResEarthBonus -= (signed __int16)a3; | |
9671 goto LABEL_72; | |
9672 case VAR_SpiritResistanceBonus: | |
9673 this->sResSpiritBonus -= (signed __int16)a3; | |
9674 goto LABEL_72; | |
9675 case VAR_MindResistanceBonus: | |
9676 this->sResMindBonus -= (signed __int16)a3; | |
9677 goto LABEL_72; | |
9678 case VAR_BodyResistanceBonus: | |
9679 this->sResBodyBonus -= (signed __int16)a3; | |
9680 goto LABEL_72; | |
9681 case VAR_LightResistanceBonus: | |
9682 this->sResLightBonus -= (signed __int16)a3; | |
9683 goto LABEL_72; | |
9684 case VAR_DarkResistanceBonus: | |
9685 this->sResDarkBonus -= (signed __int16)a3; | |
9686 goto LABEL_72; | |
9687 case VAR_MagicResistanceBonus: | |
9688 this->sResMagicBonus -= (signed __int16)a3; | |
9689 LABEL_72: | |
9690 v25 = 0; | |
9691 v23 = 91; | |
9692 LABEL_73: | |
9693 pPlayers[v4 + 1]->PlaySound(v23, v25); | |
9694 goto LABEL_17; | |
9695 case VAR_FixedFood: | |
9696 Party::TakeFood((unsigned int)a3); | |
9697 goto LABEL_17; | |
9698 case VAR_StaffSkill: | |
9699 case VAR_SwordSkill: | |
9700 case VAR_DaggerSkill: | |
9701 case VAR_AxeSkill: | |
9702 case VAR_SpearSkill: | |
9703 case VAR_BowSkill: | |
9704 case VAR_MaceSkill: | |
9705 case VAR_BlasterSkill: | |
9706 case VAR_ShieldSkill: | |
9707 case VAR_LeatherSkill: | |
9708 case VAR_SkillChain: | |
9709 case VAR_PlateSkill: | |
9710 case VAR_FireSkill: | |
9711 case VAR_AirSkill: | |
9712 case VAR_WaterSkill: | |
9713 case VAR_EarthSkill: | |
9714 case VAR_SpiritSkill: | |
9715 case VAR_MindSkill: | |
9716 case VAR_BodySkill: | |
9717 case VAR_LightSkill: | |
9718 case VAR_DarkSkill: | |
9719 case VAR_IdentifyItemSkill: | |
9720 case VAR_MerchantSkill: | |
9721 case VAR_RepairSkill: | |
9722 case VAR_BodybuildingSkill: | |
9723 case VAR_MeditationSkill: | |
9724 case VAR_PerceptionSkill: | |
9725 case VAR_DiplomacySkill: | |
9726 case VAR_DisarmTrapSkill: | |
9727 case VAR_LearningSkill: | |
9728 *((short *)&this->pConditions[16] + var) -= (unsigned __int8)a3; | |
9729 goto LABEL_17; | |
9730 case VAR_Cursed: | |
9731 case VAR_Weak: | |
9732 case VAR_Asleep: | |
9733 case VAR_Afraid: | |
9734 case VAR_Drunk: | |
9735 case VAR_Insane: | |
9736 case VAR_PoisonedGreen: | |
9737 case VAR_DiseasedGreen: | |
9738 case VAR_PoisonedYellow: | |
9739 case VAR_DiseasedYellow: | |
9740 case VAR_PoisonedRed: | |
9741 case VAR_DiseasedRed: | |
9742 case VAR_Paralyzed: | |
9743 case VAR_Unconsious: | |
9744 case VAR_Dead: | |
9745 case VAR_Stoned: | |
9746 case VAR_Eradicated: | |
9747 *((int *)this + 2 * var - 210) = 0; | |
9748 *((int *)this + 2 * v5 - 209) = 0; | |
9749 LABEL_17: | |
9750 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4); | |
9751 v8 = 8 * v4 + 400; | |
9752 LOBYTE(v8) = (8 * v4 - 112) | 4; | |
9753 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0); | |
9754 return; | |
9755 } | |
9756 do | |
9757 { | |
9758 if ( *(void **)&this->pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v15 + 5] == a3 ) | |
9759 { | |
9760 RemoveItemAtInventoryIndex(v3); | |
9761 return; | |
9762 } | |
9763 ++v3; | |
9764 v15 += 4; | |
9765 } | |
9766 while ( (signed int)v3 < 126 ); | |
9767 if ( (void *)pParty->pPickedItem.uItemID == a3 ) | |
9768 pMouse->RemoveHoldingItem(); | |
9769 } | |
9770 } | |
9771 } | |
9772 // 5B65C4: using guessed type int dword_5B65C4; | |
9773 // 5B65CC: using guessed type int dword_5B65CC; |