comparison Player.cpp @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
parents
children 2ca04ccb612a
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-1:000000000000 0:8b8875f5b359
1 #include "OSAPI.h"
2
3 #include "Player.h"
4 #include "PlayerFrameTable.h"
5 #include "Texture.h"
6 #include "AudioPlayer.h"
7 #include "Party.h"
8 #include "GUIButton.h"
9 #include "LOD.h"
10 #include "Monsters.h"
11 #include "GUIWindow.h"
12 #include "Viewport.h"
13 #include "Actor.h"
14 #include "Game.h"
15 #include "Mouse.h"
16 #include "TurnEngine.h"
17 #include "Events.h"
18 #include "Events2D.h"
19 #include "Outdoor.h"
20 #include "StorylineTextTable.h"
21
22 #include "mm7_data.h"
23
24
25
26
27
28
29 /* 381 */
30 #pragma pack(push, 1)
31 struct PlayerCreation_AttributeProp
32 {
33 unsigned __int8 uBaseValue;
34 char uMaxValue;
35 char uDroppedStep;
36 char uBaseStep;
37 };
38 #pragma pack(pop)
39
40
41 #pragma pack(push, 1)
42 struct PlayerCreation_AttributePropsByRace
43 {
44 PlayerCreation_AttributeProp attr[7];
45 };
46
47 struct PlayerCreation_AttributeProps
48 {
49 PlayerCreation_AttributePropsByRace race[4];
50 };
51 #pragma pack(pop)
52 PlayerCreation_AttributeProps stru_4ED7B0;
53
54
55
56
57
58
59
60
61
62
63 //----- (00490913) --------------------------------------------------------
64 signed int __cdecl PlayerCreation_ComputeAttributeBonus()
65 {
66 signed int v0; // edi@1
67 signed int v1; // esi@1
68 int v2; // ebx@2
69 int v3; // ecx@17
70 signed int v4; // eax@17
71 int v5; // edx@18
72 signed int v6; // ecx@18
73 signed int v8; // [sp+Ch] [bp-8h]@1
74 signed int v9; // [sp+10h] [bp-4h]@2
75
76 v8 = 50;
77 v0 = 50;
78 v1 = 0;
79 do
80 {
81 v9 = 0;
82 v2 = 7 * pParty->pPlayers[v1].GetRace();
83 do
84 {
85 if ( v9 )
86 {
87 switch ( v9 )
88 {
89 case 1:
90 v0 = pParty->pPlayers[v1].uIntelligence;
91 break;
92 case 2:
93 v0 = pParty->pPlayers[v1].uWillpower;
94 break;
95 case 3:
96 v0 = pParty->pPlayers[v1].uEndurance;
97 break;
98 case 4:
99 v0 = pParty->pPlayers[v1].uAccuracy;
100 break;
101 case 5:
102 v0 = pParty->pPlayers[v1].uSpeed;
103 break;
104 case 6:
105 v0 = pParty->pPlayers[v1].uLuck;
106 break;
107 }
108 }
109 else
110 {
111 v0 = pParty->pPlayers[v1].uMight;
112 }
113 v3 = v2 + v9;
114 v4 = stru_4ED7B0.race[0].attr[v3].uBaseValue;
115 if ( v0 >= v4 )
116 {
117 v5 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
118 v6 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
119 }
120 else
121 {
122 v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
123 v6 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
124 }
125 v8 += v5 * (v4 - v0) / v6;
126 ++v9;
127 }
128 while ( v9 <= 6 );
129 ++v1;
130 }
131 while ( v1 < 4 );
132 return v8;
133 }
134
135
136
137 //----- (00427730) --------------------------------------------------------
138 bool Player::CanCastSpell(unsigned int uRequiredMana)
139 {
140 int v2; // eax@1
141 bool result; // eax@2
142
143 v2 = this->sMana;
144 if ( v2 >= (signed int)uRequiredMana )
145 {
146 this->sMana = v2 - uRequiredMana;
147 result = 1;
148 }
149 else
150 {
151 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
152 result = 0;
153 }
154 return result;
155 }
156
157
158 //----- (004BE2DD) --------------------------------------------------------
159 void Player::_4BE2DD(unsigned int a2, int a3, int _2devent_idx)
160 {
161 Player *v4; // edi@1
162 char *v5; // esi@1
163 float v6; // ST04_4@1
164 signed int v7; // eax@1
165 signed int v8; // ebx@1
166
167 auto a4 = _2devent_idx;
168 v4 = this;
169 v5 = (char *)this + 36 * a3;
170 v6 = p2DEvents[a4 - 1].fPriceMultiplier;
171 //v6 = p2DEvents_minus1__20[13 * a4];
172 v7 = ((ItemGen *)(v5 + 532))->GetValue();
173 v8 = _4B8102(v7, v6);
174 if ( v5[552] & 2 )
175 v8 = 1;
176 if ( v8 < 1 )
177 v8 = 1;
178 RemoveItemAtInventoryIndex(a2);
179 Party::SetGold(pParty->uNumGold + v8);
180 }
181
182
183
184 //----- (0043EEF3) --------------------------------------------------------
185 bool Player::_43EEF3()
186 {
187 signed int v1; // esi@1
188 PlayerEquipment *v2; // edx@1
189 bool result; // eax@2
190
191 v1 = 0;
192 v2 = &this->pEquipment;
193 while ( 1 )
194 {
195 result = v2->uOffHand;
196 if ( v2->uOffHand )
197 {
198 result = *(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 * result + 5];
199 if ( result )
200 {
201 if ( result != 64 && result != 65 )
202 break;
203 }
204 }
205 ++v1;
206 v2 = (PlayerEquipment *)((char *)v2 + 4);
207 if ( v1 >= 16 )
208 {
209 LOBYTE(result) = 1;
210 return result;
211 }
212 }
213 LOBYTE(result) = 0;
214 return result;
215 }
216
217
218
219 //----- (004B8040) --------------------------------------------------------
220 int Player::_4B8040_condition_time(unsigned int uCondition)
221 {
222 return (unsigned int)((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 0x18 % 7 + 1;
223 }
224
225 //----- (004B807C) --------------------------------------------------------
226 int Player::_4B807C(float a2)
227 {
228 Player *v2; // edi@1
229 unsigned int v3; // eax@1
230 int v4; // esi@1
231 unsigned int v5; // ebx@7
232 int v6; // eax@8
233 signed __int64 v7; // qax@13
234 unsigned int v9; // [sp-4h] [bp-14h]@4
235 signed int v10; // [sp+8h] [bp-8h]@4
236 int v11; // [sp+Ch] [bp-4h]@6
237
238 v2 = this;
239 v3 = GetMajorConditionrIdx();
240 v4 = 0;
241 if ( (signed int)v3 >= 14 )
242 {
243 if ( (signed int)v3 <= 15 )
244 {
245 v10 = 5;
246 v9 = v3;
247 goto LABEL_6;
248 }
249 if ( v3 == 16 )
250 {
251 v10 = 10;
252 v9 = 16;
253 LABEL_6:
254 v11 = _4B8040_condition_time(v9);
255 goto LABEL_13;
256 }
257 }
258 v10 = 1;
259 v5 = 0;
260 do
261 {
262 v6 = _4B8040_condition_time(v5);
263 if ( v6 > v4 )
264 v4 = v6;
265 ++v5;
266 }
267 while ( (signed int)v5 <= 13 );
268 v11 = v4;
269 if ( !v4 )
270 v11 = 1;
271 LABEL_13:
272 v7 = (signed __int64)((double)v11 * (double)v10 * a2);
273 if ( (signed int)v7 < 1 )
274 LODWORD(v7) = 1;
275 return v7;
276 }
277
278 //----- (004B8102) --------------------------------------------------------
279 int Player::_4B8102(int a2, float a3)
280 {
281 signed int v3; // esi@1
282 signed int result; // eax@3
283
284 v3 = (unsigned __int64)(signed __int64)((double)a2 / (a3 + 2.0)) + a2 * GetMerchant() / 100;
285 if ( v3 > a2 )
286 v3 = a2;
287 result = 1;
288 if ( v3 >= 1 )
289 result = v3;
290 return result;
291 }
292
293 //----- (004B8142) --------------------------------------------------------
294 int Player::_4B8142(int a2, float a3)
295 {
296 int result; // eax@1
297
298 result = (int)((100 - GetMerchant()) * (unsigned __int64)(signed __int64)((double)a2 * a3)) / 100;
299 if ( result < a2 )
300 result = a2;
301 if ( result < 1 )
302 result = 1;
303 return result;
304 }
305
306 //----- (004B8179) --------------------------------------------------------
307 int Player::_4B8179(float a2)
308 {
309 signed int v2; // esi@1
310 int v3; // ecx@1
311 signed int result; // eax@3
312
313 v2 = (signed __int64)(a2 * 50.0);
314 v3 = v2 * (100 - GetMerchant()) / 100;
315 if ( v3 < v2 / 3 )
316 v3 = v2 / 3;
317 result = 1;
318 if ( v3 >= 1 )
319 result = v3;
320 return result;
321 }
322
323 //----- (004B81C3) --------------------------------------------------------
324 int Player::_4B81C3(int a2, float a3)
325 {
326 signed int v3; // esi@1
327 int v4; // ecx@1
328 signed int result; // eax@3
329
330 v3 = (signed __int64)((double)a2 / (6.0 - a3));
331 v4 = v3 * (100 - GetMerchant()) / 100;
332 if ( v4 < v3 / 3 )
333 v4 = v3 / 3;
334 result = 1;
335 if ( v4 >= 1 )
336 result = v4;
337 return result;
338 }
339
340 //----- (004B8213) --------------------------------------------------------
341 int Player::_4B8213(int a2, float a3)
342 {
343 signed __int64 v3; // qax@1
344
345 v3 = (signed __int64)((double)a2 / (a3 + 2.0));
346 if ( (signed int)v3 < 1 )
347 LODWORD(v3) = 1;
348 return v3;
349 }
350
351 //----- (004B8233) --------------------------------------------------------
352 int Player::_4B8233(int a2, float a3)
353 {
354 signed __int64 v3; // qax@1
355
356 v3 = (signed __int64)((double)a2 * a3);
357 if ( (signed int)v3 < 1 )
358 LODWORD(v3) = 1;
359 return v3;
360 }
361
362 //----- (004B824B) --------------------------------------------------------
363 int Player::_4B824B(float a2)
364 {
365 signed __int64 v2; // qax@1
366
367 v2 = (signed __int64)(a2 * 50.0);
368 if ( (signed int)v2 < 1 )
369 LODWORD(v2) = 1;
370 return v2;
371 }
372
373 //----- (004B8265) --------------------------------------------------------
374 int Player::_4B8265(int a2, float a3)
375 {
376 signed __int64 v3; // qax@1
377
378 v3 = (signed __int64)((double)a2 / (6.0 - a3));
379 if ( (signed int)v3 < 1 )
380 LODWORD(v3) = 1;
381 return v3;
382 }
383
384
385
386
387
388 //----- (004B6FF9) --------------------------------------------------------
389 int Player::_4B6FF9()
390 {
391 Player *v1; // esi@1
392 signed int v2; // eax@1
393 char v3; // zf@4
394
395 v1 = this;
396 v2 = (signed int)ptr_507BC0->ptr_1C;
397 if ( v2 == 78 || v2 > 80 && v2 <= 82 )
398 {
399 if ( GetMajorConditionrIdx() == 18 )
400 goto LABEL_6;
401 v3 = GetMajorConditionrIdx() == 17;
402 }
403 else
404 {
405 v3 = GetMajorConditionrIdx() == 18;
406 }
407 if ( !v3 )
408 return 1;
409 LABEL_6:
410 if ( v1->sHealth < GetMaxHealth() || v1->sMana < GetMaxMana() )
411 return 1;
412 return 0;
413 }
414
415
416
417 //----- (00421E75) --------------------------------------------------------
418 unsigned int Player::GetItemIDAtInventoryIndex(int *a2)
419 {
420 int v2; // eax@1
421 unsigned int result; // eax@3
422
423 v2 = *a2;
424 if ( *a2 >= 126 || v2 < 0 )
425 {
426 result = 0;
427 }
428 else
429 {
430 result = this->pInventoryIndices[v2];
431 if ( (result & 0x80000000u) != 0 )
432 {
433 *a2 = -1 - result;
434 result = this->pInventoryIndices[-1 - result];
435 }
436 }
437 return result;
438 }
439
440
441
442 //----- (004160CA) --------------------------------------------------------
443 char Player::_4160CA(int a2)
444 {
445 Player *v2; // esi@1
446 signed int v3; // edx@1
447 signed int v4; // ebx@1
448 ItemGen *v5; // eax@1
449 int v6; // edi@2
450 signed int i; // edx@8
451 ItemGen **v8; // ecx@9
452 __int16 v10[137]; // [sp+Ch] [bp-118h]@1
453 __int16 v11; // [sp+11Eh] [bp-6h]@1
454 int v12; // [sp+120h] [bp-4h]@1
455
456 auto a1 = this;
457
458 v12 = a2;
459 v2 = a1;
460 v3 = 0;
461 v10[0] = 0;
462 v4 = 0;
463 memset(&v10[1], 0, 0x110u);
464 v11 = 0;
465 v5 = a1->pInventoryItems;
466 do
467 {
468 v6 = 0;
469 if ( (signed int)v5->uItemID > 0 && (signed int)v5->uItemID <= 134 )
470 v10[v4++] = v3;
471 ++v3;
472 ++v5;
473 }
474 while ( v3 < 138 );
475 if ( v4 )
476 {
477 if ( v12 )
478 {
479 if ( v12 > 0 )
480 {
481 do
482 {
483 LOWORD(v5) = 9 * v10[v6];
484 if ( !(BYTE1(v2->pInventoryItems[v10[v6]].uAttributtes) & 2) )
485 {
486 v5 = (ItemGen *)((char *)&v2->pInventoryItems[v10[rand() % v4]] + 20);
487 v5->uItemID |= 2u;
488 }
489 ++v6;
490 }
491 while ( v6 < v12 );
492 }
493 }
494 else
495 {
496 for ( i = 0; i < v4; ++i )
497 {
498 v8 = (ItemGen **)&v2->pInventoryItems[v10[i]].uAttributtes;
499 v5 = *v8;
500 if ( !(BYTE1(v5) & 2) )
501 {
502 LOBYTE(v5) = (unsigned __int8)v5 | 2;
503 *v8 = v5;
504 }
505 }
506 }
507 }
508 return (char)v5;
509 }
510
511 //----- (004948B1) --------------------------------------------------------
512 __int16 Player::PlaySound(int a2, int a3)
513 {
514 Player *v3; // edi@1
515 int v4; // eax@4
516 signed int v5; // esi@4
517 char *v6; // ebx@4
518 signed int v7; // ecx@5
519 char v8; // al@6
520 int v9; // eax@10
521 unsigned int v10; // ecx@10
522 int v11; // esi@10
523 signed int v12; // eax@11
524 signed int v13; // esi@12
525 int v14; // eax@12
526 int v15; // eax@17
527 int v16; // ebx@17
528 signed int v17; // ecx@19
529 char *v18; // edi@20
530 int v20[5]; // [sp+Ch] [bp-1Ch]@7
531 Player *v21; // [sp+20h] [bp-8h]@1
532 int v22; // [sp+24h] [bp-4h]@1
533 int v23; // [sp+30h] [bp+8h]@4
534
535 v3 = this;
536 v21 = this;
537 v22 = 1;
538 do
539 {
540 if ( this == pPlayers[v22] )
541 break;
542 ++v22;
543 }
544 while ( v22 <= 4 );
545 v4 = a2;
546 v5 = 0;
547 v23 = 0;
548 v6 = (char *)&unk_4ED3D8 + 8 * v4;
549 if ( uVoicesVolumeMultiplier )
550 {
551 v7 = 0;
552 do
553 {
554 v8 = v6[v7];
555 if ( v8 )
556 v20[v5++] = (unsigned __int8)v8;
557 ++v7;
558 }
559 while ( v7 < 2 );
560 if ( v5 )
561 {
562 v9 = rand();
563 v10 = v3->uVoiceID;
564 v11 = v20[v9 % v5];
565 if ( LOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[v10]) )
566 {
567 v23 = rand() % SLOBYTE((&(&dlhu_texnames_by_face[19])[25 * v11 + 3])[v10])
568 + 2 * (v11 + 50 * v21->uVoiceID)
569 + 4998;
570 v12 = 8 * v22 + 312;
571 LOBYTE(v12) = v12 | 4;
572 pAudioPlayer->PlaySound(
573 (SoundID)v23,
574 v12,
575 0,
576 -1,
577 0,
578 0,
579 (signed __int64)(pSoundVolumeLevels[(char)uVoicesVolumeMultiplier] * 128.0),
580 0);
581 }
582 }
583 }
584 v13 = 0;
585 v14 = (int)(v6 + 3);
586 do
587 {
588 if ( *(char *)v14 )
589 v20[v13++] = *(char *)v14;
590 ++v14;
591 }
592 while ( -3 - (signed int)v6 + v14 < 5 );
593 if ( v13 )
594 {
595 v15 = rand();
596 v22 = 0;
597 v16 = v20[v15 % v13];
598 if ( v16 == 21 && v23 )
599 {
600 v17 = 0;
601 if ( (signed int)pSoundList->uNumSounds <= 0 )
602 {
603 LABEL_23:
604 v17 = 0;
605 }
606 else
607 {
608 v18 = (char *)&pSoundList->pSounds->uSoundID;
609 while ( *(int *)v18 != v23 )
610 {
611 ++v17;
612 v18 += 120;
613 if ( v17 >= (signed int)pSoundList->uNumSounds )
614 goto LABEL_23;
615 }
616 }
617 if ( pSoundList->pSounds[v17].pSoundData[0] )
618 v22 = (sLastTrackLengthMS << 7) / 1000;
619 }
620 LOWORD(v14) = v21->PlayEmotion(v16, v22);
621 }
622 return v14;
623 }
624 // 4948B1: using guessed type int var_1C[5];
625
626 //----- (00494A25) --------------------------------------------------------
627 __int16 Player::PlayEmotion(int a2, int a3)
628 {
629 signed int v3; // eax@1
630 unsigned __int16 v4; // dx@1
631 signed int v5; // edi@15
632 PlayerFrame *v6; // esi@17
633 signed int v7; // eax@20
634
635 LOWORD(v3) = this->uExpressionID;
636 v4 = a2;
637 if ( (short)v3 != 4 && (short)v3 != 12 || a2 != 58 )
638 {
639 v3 = (unsigned __int16)v3;
640 if ( (signed int)(unsigned __int16)v3 >= 2 )
641 {
642 if ( v3 <= 7 )
643 goto LABEL_12;
644 if ( v3 > 8 )
645 {
646 if ( v3 > 11 )
647 {
648 if ( v3 == 12 || v3 > 97 && v3 <= 99 )
649 return v3;
650 goto LABEL_15;
651 }
652 LABEL_12:
653 if ( a2 != 34 && a2 != 35 && a2 != 36 )
654 return v3;
655 goto LABEL_15;
656 }
657 }
658 }
659 LABEL_15:
660 LOWORD(v3) = a3;
661 v5 = 0;
662 this->uExpressionTimeLength = a3;
663 this->uExpressionTimePassed = 0;
664 if ( !a3 )
665 {
666 if ( (signed int)pPlayerFrameTable->uNumFrames <= 0 )
667 {
668 LABEL_20:
669 v7 = 0;
670 }
671 else
672 {
673 v6 = pPlayerFrameTable->pFrames;
674 while ( v6->uSequenceID != a2 )
675 {
676 ++v5;
677 ++v6;
678 if ( v5 >= (signed int)pPlayerFrameTable->uNumFrames )
679 goto LABEL_20;
680 }
681 v7 = v5;
682 }
683 v4 = a2;
684 LOWORD(v3) = 8 * pPlayerFrameTable->pFrames[v3].uAnimLength;
685 this->uExpressionTimeLength = v3;
686 }
687 this->uExpressionID = v4;
688 viewparams->bRedrawGameUI = 1;
689 return v3;
690 }
691
692
693 //----- (0049327B) --------------------------------------------------------
694 int Player::_49327B(unsigned int uClass, int a3)
695 {
696 Player *v3; // esi@1
697 char v4; // zf@4
698 __int16 v5; // dx@9
699 signed int result; // eax@84
700 unsigned int v7; // [sp-8h] [bp-10h]@3
701 int v8; // [sp-4h] [bp-Ch]@3
702
703 v3 = this;
704 if ( this->uClass == uClass )
705 {
706 LABEL_84:
707 result = 1;
708 }
709 else
710 {
711 switch ( uClass )
712 {
713 case 0u:
714 v8 = a3;
715 v7 = 1;
716 goto LABEL_4;
717 case 1u:
718 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 17)
719 || _49327B(2u, a3) )
720 goto LABEL_84;
721 v8 = a3;
722 v7 = 3;
723 goto LABEL_4;
724 case 2u:
725 v5 = 19;
726 goto LABEL_82;
727 case 3u:
728 v5 = 21;
729 goto LABEL_82;
730 case 4u:
731 v8 = a3;
732 v7 = 5;
733 goto LABEL_4;
734 case 5u:
735 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 11)
736 || _49327B(6u, a3) )
737 goto LABEL_84;
738 v8 = a3;
739 v7 = 7;
740 goto LABEL_4;
741 case 6u:
742 if ( !a3 )
743 break;
744 v5 = 13;
745 goto LABEL_82;
746 case 7u:
747 if ( !a3 )
748 break;
749 v5 = 15;
750 goto LABEL_82;
751 case 8u:
752 v8 = a3;
753 v7 = 9;
754 goto LABEL_4;
755 case 9u:
756 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 23)
757 || _49327B(0xAu, a3) )
758 goto LABEL_84;
759 v8 = a3;
760 v7 = 11;
761 goto LABEL_4;
762 case 0xAu:
763 if ( !a3 )
764 break;
765 v5 = 25;
766 goto LABEL_82;
767 case 0xBu:
768 if ( !a3 )
769 break;
770 v5 = 27;
771 goto LABEL_82;
772 case 0xCu:
773 v8 = a3;
774 v7 = 13;
775 goto LABEL_4;
776 case 0xDu:
777 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 41)
778 || _49327B(0xEu, a3) )
779 goto LABEL_84;
780 v8 = a3;
781 v7 = 15;
782 goto LABEL_4;
783 case 0xEu:
784 if ( !a3 )
785 break;
786 v5 = 43;
787 goto LABEL_82;
788 case 0xFu:
789 if ( !a3 )
790 break;
791 v5 = 45;
792 goto LABEL_82;
793 case 0x10u:
794 v8 = a3;
795 v7 = 17;
796 goto LABEL_4;
797 case 0x11u:
798 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 35)
799 || _49327B(0x12u, a3) )
800 goto LABEL_84;
801 v8 = a3;
802 v7 = 19;
803 goto LABEL_4;
804 case 0x12u:
805 if ( !a3 )
806 break;
807 v5 = 37;
808 goto LABEL_82;
809 case 0x13u:
810 v5 = 39;
811 goto LABEL_82;
812 case 0x14u:
813 v8 = a3;
814 v7 = 21;
815 goto LABEL_4;
816 case 0x15u:
817 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 29)
818 || _49327B(0x16u, a3) )
819 goto LABEL_84;
820 v8 = a3;
821 v7 = 23;
822 goto LABEL_4;
823 case 0x16u:
824 if ( !a3 )
825 break;
826 v5 = 31;
827 goto LABEL_82;
828 case 0x17u:
829 if ( !a3 )
830 break;
831 v5 = 33;
832 goto LABEL_82;
833 case 0x18u:
834 if ( !_49327B(0x19u, a3) )
835 goto LABEL_56;
836 break;
837 case 0x19u:
838 LABEL_56:
839 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)v3->field_152, 63)
840 || _49327B(0x1Au, a3) )
841 goto LABEL_84;
842 v8 = a3;
843 v7 = 27;
844 goto LABEL_4;
845 case 0x1Au:
846 if ( !a3 )
847 break;
848 v5 = 65;
849 goto LABEL_82;
850 case 0x1Bu:
851 if ( !a3 )
852 break;
853 v5 = 67;
854 goto LABEL_82;
855 case 0x1Cu:
856 v8 = a3;
857 v7 = 29;
858 goto LABEL_4;
859 case 0x1Du:
860 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 69)
861 || _49327B(0x1Eu, a3) )
862 goto LABEL_84;
863 v8 = a3;
864 v7 = 31;
865 goto LABEL_4;
866 case 0x1Eu:
867 if ( !a3 )
868 break;
869 v5 = 71;
870 goto LABEL_82;
871 case 0x1Fu:
872 if ( !a3 )
873 break;
874 v5 = 73;
875 goto LABEL_82;
876 case 0x20u:
877 v8 = a3;
878 v7 = 33;
879 goto LABEL_4;
880 case 0x21u:
881 if ( a3 && (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, 73)
882 || _49327B(0x22u, a3) )
883 goto LABEL_84;
884 v8 = a3;
885 v7 = 35;
886 LABEL_4:
887 v4 = _49327B(v7, v8) == 0;
888 goto LABEL_83;
889 case 0x22u:
890 if ( !a3 )
891 break;
892 v5 = 77;
893 goto LABEL_82;
894 case 0x23u:
895 if ( a3 )
896 {
897 v5 = 79;
898 LABEL_82:
899 v4 = (unsigned __int16)_449B57_test_bit((unsigned __int8 *)this->field_152, v5) == 0;
900 LABEL_83:
901 if ( !v4 )
902 goto LABEL_84;
903 }
904 break;
905 default:
906 break;
907 }
908 result = 0;
909 }
910 return result;
911 }
912
913
914 //----- (00492C0B) --------------------------------------------------------
915 bool Player::CanAct()
916 {
917 bool result; // eax@2
918
919 if ( this->pConditions[2] | this->pConditions[12] | this->pConditions[13] | this->pConditions[14] | this->pConditions[15] | this->pConditions[16] )
920 result = 0;
921 else
922 result = 1;
923 return result;
924 }
925
926 //----- (00492C40) --------------------------------------------------------
927 bool Player::CanSteal()
928 {
929 int v1; // eax@1
930
931 LOBYTE(v1) = GetActualSkillLevel(PLAYER_SKILL_STEALING);
932 return v1 != 0;
933 }
934
935 //----- (00492C4E) --------------------------------------------------------
936 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID)
937 {
938 char v2; // zf@9
939 __int16 v4; // dx@13
940 char v5; // zf@15
941
942 if ( (signed int)uItemID > 532 ) // if (uItemID == 514 || // item233 ®á®å âਪ   àâ¥ä ªâ, §«®
943 // uItemID == 516 || // item221 ‘â àë© ¨ª  àâ¥ä ªâ, §«®
944 // uItemID == 524) // item325 ‘ã¬à ª ५¨ª¢¨ï, §«®
945 {
946 if ( uItemID == 533 )
947 {
948 v2 = GetRace() == 1;
949 }
950 else
951 {
952 if ( uItemID != 534 )
953 {
954 if ( uItemID == 535 ) //
955 // if (uItemID == 530) // item093 ƒ¨¡¥«ì «ìä   àâ¥ä ªâ, £®¡«¨­
956 {
957 switch ( this->uVoiceID )
958 {
959 default:
960 return 1;
961 case 4u:
962 case 5u:
963 case 6u:
964 case 7u:
965 case 0xAu:
966 case 0xBu:
967 case 0xEu: //
968 // if (uItemID == 535) // item129 ᪮àâ ‹¥¤¨  àâ¥ä ªâ, ¦¥­é¨­ 
969 case 0xFu:
970 case 0x12u:
971 case 0x13u:
972 case 0x15u:
973 case 0x18u:
974 return 0;
975 }
976 return 0;
977 }
978 if ( uItemID == 536 ) //
979 // if (uItemID == 531) // item093 Žª® Œë᫨  àâ¥ä ªâ, 祫®¢¥ª
980 {
981 switch ( this->uVoiceID )
982 {
983 case 4u:
984 case 5u:
985 case 6u:
986 case 7u:
987 case 0xAu:
988 case 0xBu:
989 case 0xEu:
990 case 0xFu:
991 case 0x12u:
992 case 0x13u:
993 case 0x15u:
994 case 0x18u:
995 return 1;
996 default:
997 return 0;
998 }
999 return 0;
1000 }
1001 if ( uItemID != 604 ) //
1002 // if (uItemID == 532) // item073 «ìä¨©áª ï Š®«ìç㣠  àâ¥ä ªâ, í«ìä
1003 return 1;
1004 v5 = _43EEF3() == 0;
1005 goto LABEL_23;
1006 }
1007 v2 = GetRace() == 3; //
1008 // if (uItemID == 533) // item113 Š®¢ ­ë¥ ‹ â­ë¥ 㪠¢¨æë  àâ¥ä ªâ, £­®¬
1009 }
1010 }
1011 else
1012 {
1013 if ( uItemID != 532 )
1014 {
1015 if ( uItemID != 515 && uItemID != 517 ) //
1016 // if (uItemID == 534) // item104 ®ïá ƒ¥à®ï  àâ¥ä ªâ, ¬ã¦ç¨­ 
1017 {
1018 if ( uItemID == 521 ) // if (uItemID == 521 || // item239 ˜«¥¬ ’ «¥¤®­   àâ¥ä ªâ, ¤®¡à®
1019 // uItemID == 526) // item230 ‘¯à ¢¥¤«¨¢®áâì ५¨ª¢¨ï, ¤®¡à®
1020 {
1021 LABEL_13:
1022 v4 = 99;
1023 LABEL_15:
1024 v5 = (unsigned __int16)_449B57_test_bit(pParty->_award_bits, v4) == 0;
1025 LABEL_23:
1026 if ( !v5 )
1027 return 1;
1028 return 0;
1029 }
1030 if ( uItemID != 525 )
1031 {
1032 if ( uItemID != 527 )
1033 {
1034 if ( uItemID != 531 )
1035 return 1;
1036 v2 = GetRace() == 2;
1037 goto LABEL_10;
1038 }
1039 goto LABEL_13;
1040 }
1041 }
1042 v4 = 100;
1043 goto LABEL_15;
1044 }
1045 v2 = GetRace() == 0;
1046 }
1047 LABEL_10:
1048 if ( v2 )
1049 return 1;
1050 return 0;
1051 }
1052
1053 //----- (00492D65) --------------------------------------------------------
1054 int Player::SetCondition(unsigned int uConditionIdx, int a3)
1055 {
1056 Player *v3; // esi@1
1057 Player **v4; // ebx@2
1058 Player *v5; // ecx@21
1059 Player *v6; // ecx@22
1060 Player *v7; // ecx@29
1061 Player *v8; // ecx@30
1062 Player *v9; // ecx@37
1063 Player *v10; // ecx@38
1064 Player *v11; // ecx@45
1065 Player *v12; // ecx@46
1066 char *v13; // eax@49
1067 Player *v14; // ecx@58
1068 Player *v15; // ecx@59
1069 Player *v16; // ecx@60
1070 signed int result; // eax@76
1071 signed int v18; // ecx@77
1072 int v19; // eax@77
1073 char v20; // al@80
1074 signed int v21; // ebx@82
1075 signed int v22; // esi@82
1076 int v23; // [sp-8h] [bp-1Ch]@7
1077 int v24; // [sp-8h] [bp-1Ch]@15
1078 int v25; // [sp-8h] [bp-1Ch]@53
1079 int v26; // [sp-4h] [bp-18h]@7
1080 signed int v27; // [sp-4h] [bp-18h]@15
1081 int v28; // [sp-4h] [bp-18h]@53
1082 char *v29; // [sp+Ch] [bp-8h]@1
1083 int v30; // [sp+10h] [bp-4h]@2
1084 int v31; // [sp+20h] [bp+Ch]@82
1085
1086 v3 = this;
1087 v29 = (char *)this + 8 * uConditionIdx;
1088 if ( *(_QWORD *)v29 )
1089 {
1090 LABEL_76:
1091 result = 0;
1092 }
1093 else
1094 {
1095 v4 = &pPlayers[1];
1096 v30 = 0;
1097 do
1098 {
1099 if ( (*v4)->CanAct() )
1100 ++v30;
1101 ++v4;
1102 }
1103 while ( (signed int)v4 <= (signed int)&pPlayers[4] );
1104 switch ( uConditionIdx )
1105 {
1106 case 0u:
1107 v26 = 0;
1108 v23 = 30;
1109 goto LABEL_81;
1110 case 1u:
1111 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 )
1112 goto LABEL_10;
1113 v26 = 0;
1114 v23 = 25;
1115 goto LABEL_81;
1116 case 2u:
1117 if ( a3 != 1 )
1118 goto LABEL_82;
1119 if ( v3->HasEnchantedItemEquipped(22) )
1120 goto LABEL_76;
1121 v27 = 3;
1122 v24 = 505;
1123 goto LABEL_16;
1124 case 3u:
1125 v26 = 0;
1126 v23 = 26;
1127 goto LABEL_81;
1128 case 4u:
1129 v26 = 0;
1130 v23 = 31;
1131 goto LABEL_81;
1132 case 5u:
1133 if ( a3 == 1
1134 && (v3->HasEnchantedItemEquipped(19) || v5->WearsItem(505, 3) || v6->WearsItem(530, 6)) )
1135 goto LABEL_76;
1136 v26 = 0;
1137 v23 = 29;
1138 goto LABEL_81;
1139 case 6u:
1140 case 8u:
1141 case 0xAu:
1142 if ( a3 == 1 )
1143 {
1144 if ( (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 )
1145 {
1146 --pParty->pPartyBuffs[13].uPower;
1147 if ( pParty->pPartyBuffs[13].uPower < 1u )
1148 pParty->pPartyBuffs[13].Reset();
1149 }
1150 if ( v3->HasEnchantedItemEquipped(21)
1151 || v7->WearsItem(505, 3)
1152 || v8->WearsItem(530, 6) )
1153 goto LABEL_76;
1154 }
1155 v26 = 0;
1156 v23 = 27;
1157 goto LABEL_81;
1158 case 7u:
1159 case 9u:
1160 case 0xBu:
1161 if ( a3 != 1 )
1162 goto LABEL_40;
1163 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
1164 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) )
1165 goto LABEL_10;
1166 if ( v3->HasEnchantedItemEquipped(18) || v9->WearsItem(505, 3) || v10->WearsItem(530, 6) )
1167 goto LABEL_76;
1168 LABEL_40:
1169 v26 = 0;
1170 v23 = 28;
1171 goto LABEL_81;
1172 case 0xCu:
1173 if ( a3 != 1 )
1174 goto LABEL_82;
1175 if ( SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
1176 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0) )
1177 goto LABEL_10;
1178 if ( v3->HasEnchantedItemEquipped(20)
1179 || v11->WearsItem(505, 3)
1180 || v12->WearsItem(507, 16) )
1181 goto LABEL_76;
1182 v27 = 6;
1183 v24 = 530;
1184 LABEL_16:
1185 if ( v3->WearsItem(v24, v27) )
1186 goto LABEL_76;
1187 goto LABEL_82;
1188 case 0xDu:
1189 v3->PlaySound(32, 0);
1190 v13 = (char *)&v3->sHealth;
1191 goto LABEL_70;
1192 case 0xEu:
1193 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u )
1194 goto LABEL_10;
1195 v28 = 0;
1196 v25 = 33;
1197 goto LABEL_67;
1198 case 0xFu:
1199 if ( a3 == 1
1200 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) >= 0
1201 && (SHIDWORD(pParty->pPartyBuffs[13].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[13].uExpireTime) > 0)
1202 || v3->HasEnchantedItemEquipped(23)
1203 || v14->WearsItem(520, 16)
1204 || v15->WearsItem(505, 3)
1205 || v16->WearsItem(530, 6)) )
1206 goto LABEL_76;
1207 v26 = 0;
1208 v23 = 34;
1209 goto LABEL_81;
1210 case 0x10u:
1211 if ( a3 == 1 && (signed __int64)pParty->pPartyBuffs[13].uExpireTime > 0 && pParty->pPartyBuffs[13].uSkill >= 4u )
1212 {
1213 LABEL_10:
1214 --pParty->pPartyBuffs[13].uPower;
1215 if ( pParty->pPartyBuffs[13].uPower < 1u )
1216 pParty->pPartyBuffs[13].Reset();
1217 goto LABEL_76;
1218 }
1219 v28 = 0;
1220 v25 = 35;
1221 LABEL_67:
1222 v3->PlaySound(v25, v28);
1223 if ( v3->sHealth > 0 )
1224 v3->sHealth = 0;
1225 v13 = (char *)&v3->sMana;
1226 LABEL_70:
1227 if ( *(int *)v13 > 0 )
1228 *(int *)v13 = 0;
1229 LABEL_82:
1230 v21 = 0;
1231 *(_QWORD *)v29 = pParty->uTimePlayed;
1232 v31 = 0;
1233 v22 = 1;
1234 do
1235 {
1236 if ( pPlayers[v22]->CanAct() )
1237 {
1238 ++v31;
1239 v21 = v22;
1240 }
1241 ++v22;
1242 }
1243 while ( v22 <= 4 );
1244 if ( v30 == 2 )
1245 {
1246 if ( v31 == 1 )
1247 pPlayers[v21]->PlaySound(107, 0);
1248 }
1249 result = 1;
1250 break;
1251 case 0x11u:
1252 if ( v3->uClass == 35 || v3->pConditions[16] || v3->pConditions[17] || !v3->pConditions[14] )
1253 goto LABEL_76;
1254 memset(v3, 0, 0xA0u);
1255 v3->sHealth = v3->GetMaxHealth();
1256 v18 = 0;
1257 v3->field_1928 = v3->uFace;
1258 v19 = v3->uVoiceID;
1259 v3->sMana = 0;
1260 v3->field_1924 = v19;
1261 switch ( v19 )
1262 {
1263 case 0:
1264 case 1:
1265 case 2:
1266 case 3:
1267 case 8:
1268 case 9:
1269 case 12:
1270 case 13:
1271 case 16:
1272 case 17:
1273 case 20:
1274 case 23:
1275 v18 = 0;
1276 break;
1277 case 4:
1278 case 5:
1279 case 6:
1280 case 7:
1281 case 10:
1282 case 11:
1283 case 14:
1284 case 15:
1285 case 18:
1286 case 19:
1287 case 21:
1288 case 24:
1289 v18 = 1;
1290 break;
1291 default:
1292 break;
1293 }
1294 v26 = 0;
1295 v20 = (v18 != 0) + 23;
1296 v23 = 99;
1297 v3->uFace = v20;
1298 v3->uVoiceID = v20;
1299 LABEL_81:
1300 v3->PlaySound(v23, v26);
1301 goto LABEL_82;
1302 default:
1303 goto LABEL_82;
1304 }
1305 }
1306 return result;
1307 }
1308
1309 //----- (00492528) --------------------------------------------------------
1310 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID)
1311 {
1312 unsigned int v3; // eax@1
1313 Texture *v4; // esi@1
1314 unsigned int v5; // ebx@1
1315 signed int v6; // edi@5
1316 int *v7; // ecx@6
1317 signed int v8; // edx@7
1318 int *v9; // eax@8
1319 Player *v11; // [sp+Ch] [bp-4h]@1
1320 unsigned int uItemIDa; // [sp+1Ch] [bp+Ch]@1
1321
1322 v11 = this;
1323 v3 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
1324 v4 = (Texture *)(v3 != -1 ? (int)&pIcons_LOD->pTextures[v3] : 0);
1325 v5 = GetSizeInInventorySlots(v3 != -1 ? pIcons_LOD->pTextures[v3].uTextureWidth : 24);
1326 uItemIDa = GetSizeInInventorySlots(v4->uTextureHeight);
1327 if ( !areWeLoadingTexture )
1328 {
1329 v4->Release();
1330 pIcons_LOD->_40F9C5();
1331 }
1332 if ( (signed int)(v5 + (signed int)uSlot % 14) <= 14 && (signed int)(uItemIDa + (signed int)uSlot / 14) <= 9 )
1333 {
1334 v6 = 0;
1335 if ( (signed int)uItemIDa <= 0 )
1336 return 1;
1337 v7 = &v11->pInventoryIndices[uSlot];
1338 while ( 1 )
1339 {
1340 v8 = 0;
1341 if ( (signed int)v5 > 0 )
1342 break;
1343 LABEL_11:
1344 ++v6;
1345 v7 += 14;
1346 if ( v6 >= (signed int)uItemIDa )
1347 return 1;
1348 }
1349 v9 = v7;
1350 while ( !*v9 )
1351 {
1352 ++v8;
1353 ++v9;
1354 if ( v8 >= (signed int)v5 )
1355 goto LABEL_11;
1356 }
1357 }
1358 return 0;
1359 }
1360 // 506128: using guessed type int areWeLoadingTexture;
1361
1362 //----- (004925E6) --------------------------------------------------------
1363 unsigned int Player::FindFreeInventorySlot()
1364 {
1365 unsigned int result; // eax@1
1366 ItemGen *v2; // ecx@1
1367
1368 result = 0;
1369 v2 = this->pInventoryItems;
1370 while ( v2->uItemID )
1371 {
1372 ++result;
1373 ++v2;
1374 if ( (signed int)result >= 126 )
1375 return -1;
1376 }
1377 return result;
1378 }
1379
1380 //----- (00492600) --------------------------------------------------------
1381 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID)
1382 {
1383 signed int v3; // edx@1
1384 ItemGen *v4; // eax@1
1385 int result; // eax@8
1386 unsigned int v6; // ebx@10
1387 unsigned int v7; // eax@10
1388 Texture *v8; // esi@10
1389 void *v9; // esi@13
1390 unsigned int v10; // [sp+0h] [bp-Ch]@10
1391 Player *v11; // [sp+4h] [bp-8h]@1
1392 signed int v12; // [sp+8h] [bp-4h]@4
1393 unsigned int uItemIDa; // [sp+18h] [bp+Ch]@10
1394
1395 v11 = this;
1396 v3 = 0;
1397 v4 = this->pInventoryItems;
1398 while ( v4->uItemID )
1399 {
1400 ++v3;
1401 ++v4;
1402 if ( v3 >= 126 )
1403 {
1404 v12 = -1;
1405 goto LABEL_5;
1406 }
1407 }
1408 v12 = v3;
1409 LABEL_5:
1410 if ( v12 == -1 )
1411 {
1412 if ( uActiveCharacter )
1413 pPlayers[uActiveCharacter]->PlaySound(15, 0);
1414 result = 0;
1415 }
1416 else
1417 {
1418 v6 = uItemID;
1419 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
1420 v8 = (Texture *)(v7 != -1 ? (int)&pIcons_LOD->pTextures[v7] : 0);
1421 v10 = GetSizeInInventorySlots(v7 != -1 ? pIcons_LOD->pTextures[v7].uTextureWidth : 24);
1422 uItemIDa = GetSizeInInventorySlots(v8->uTextureHeight);
1423 if ( !areWeLoadingTexture )
1424 {
1425 v8->Release();
1426 pIcons_LOD->_40F9C5();
1427 }
1428 if ( (signed int)uItemIDa > 0 )
1429 {
1430 v9 = &v11->pInventoryIndices[uSlot];
1431 do
1432 {
1433 if ( (signed int)v10 > 0 )
1434 memset32(v9, -1 - uSlot, v10);
1435 v9 = (char *)v9 + 56;
1436 --uItemIDa;
1437 }
1438 while ( uItemIDa );
1439 }
1440 result = v12 + 1;
1441 v11->pInventoryIndices[uSlot] = v12 + 1;
1442 v11->pInventoryItems[v12].uItemID = v6;
1443 }
1444 return result;
1445 }
1446 // 506128: using guessed type int areWeLoadingTexture;
1447
1448 //----- (00492700) --------------------------------------------------------
1449 int Player::HasSkill(unsigned int uSkillType)
1450 {
1451 signed int result; // eax@3
1452
1453 if ( (signed int)uSkillType >= 37 || this->pActiveSkills[uSkillType] )
1454 {
1455 result = 1;
1456 }
1457 else
1458 {
1459 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[67], this->pName);
1460 ShowStatusBarString(pTmpBuf, 2u);
1461 result = 0;
1462 }
1463 return result;
1464 }
1465
1466 //----- (00492745) --------------------------------------------------------
1467 int Player::WearItem(unsigned int uItemID)
1468 {
1469 signed int v2; // eax@1
1470 ItemGen *v3; // edx@1
1471 int v4; // edi@6
1472 char *v5; // eax@6
1473 char *v6; // esi@6
1474
1475 v2 = 0;
1476 v3 = this->pInventoryItems;
1477 while ( v3->uItemID )
1478 {
1479 ++v2;
1480 ++v3;
1481 if ( v2 >= 126 )
1482 {
1483 v2 = -1;
1484 break;
1485 }
1486 }
1487 if ( v2 != -1 )
1488 {
1489 v4 = v2 + 1;
1490 v5 = (char *)this + 36 * v2;
1491 v6 = &byte_4E8398[pItemsTable->pItems[uItemID].uEquipType];
1492 *(&this->pEquipment.uOffHand + (unsigned __int8)*v6) = v4;
1493 *((int *)v5 + 133) = uItemID;
1494 v5[556] = *v6 + 1;
1495 }
1496 return 0;
1497 }
1498
1499 //----- (004927A8) --------------------------------------------------------
1500 int Player::AddItem(unsigned int uSlot, unsigned int uItemID)
1501 {
1502 signed int v3; // ebx@2
1503 signed int v4; // edi@3
1504 unsigned int v5; // esi@3
1505 unsigned int v7; // [sp-8h] [bp-18h]@8
1506 unsigned int v8; // [sp-4h] [bp-14h]@8
1507 Player *thisa; // [sp+Ch] [bp-4h]@1
1508
1509 thisa = this;
1510 if ( uSlot == -1 )
1511 {
1512 v3 = 0;
1513 while ( 2 )
1514 {
1515 v4 = 0;
1516 v5 = v3;
1517 do
1518 {
1519 if ( CanFitItem(v5, uItemID) )
1520 {
1521 v8 = uItemID;
1522 v7 = v5;
1523 return CreateItemInInventory(v7, v8);
1524 }
1525 ++v4;
1526 v5 += 14;
1527 }
1528 while ( v4 < 9 );
1529 ++v3;
1530 if ( v3 < 14 )
1531 continue;
1532 break;
1533 }
1534 return 0;
1535 }
1536 if ( !CanFitItem(uSlot, uItemID) )
1537 {
1538 pAudioPlayer->PlaySound(SOUND_27, 0, 0, -1, 0, 0, 0, 0);
1539 return 0;
1540 }
1541 v8 = uItemID;
1542 v7 = uSlot;
1543 return CreateItemInInventory(v7, v8);
1544 }
1545
1546 //----- (00492826) --------------------------------------------------------
1547 int Player::AddItem2(unsigned int uSlot, ItemGen *Src)
1548 {
1549 unsigned int v3; // ebx@1
1550 unsigned int v4; // esi@3
1551 signed int v5; // edi@3
1552 unsigned int v7; // [sp-8h] [bp-18h]@9
1553 ItemGen *v8; // [sp-4h] [bp-14h]@9
1554 Player *thisa; // [sp+Ch] [bp-4h]@1
1555 signed int uSlota; // [sp+18h] [bp+8h]@2
1556
1557 thisa = this;
1558 v3 = Src->uItemID;
1559 pItemsTable->SetSpecialBonus(Src);
1560 if ( uSlot == -1 )
1561 {
1562 uSlota = 0;
1563 while ( 2 )
1564 {
1565 v4 = uSlota;
1566 v5 = 0;
1567 do
1568 {
1569 if ( CanFitItem(v4, v3) )
1570 {
1571 v8 = Src;
1572 v7 = v4;
1573 return CreateItemInInventory2(v7, v8);
1574 }
1575 ++v5;
1576 v4 += 14;
1577 }
1578 while ( v5 < 14 );
1579 ++uSlota;
1580 if ( uSlota < 9 )
1581 continue;
1582 break;
1583 }
1584 return 0;
1585 }
1586 if ( !CanFitItem(uSlot, v3) )
1587 return 0;
1588 v8 = Src;
1589 v7 = uSlot;
1590 return CreateItemInInventory2(v7, v8);
1591 }
1592
1593 //----- (0049289C) --------------------------------------------------------
1594 int Player::CreateItemInInventory2(unsigned int uSlot, ItemGen *Src)
1595 {
1596 signed int v3; // ebx@1
1597 ItemGen *v4; // eax@1
1598 int result; // eax@6
1599 unsigned int v6; // eax@7
1600 Texture *v7; // esi@7
1601 unsigned int v8; // edx@9
1602 void *v9; // esi@10
1603 unsigned int v10; // [sp+4h] [bp-Ch]@7
1604 unsigned int v11; // [sp+8h] [bp-8h]@7
1605 Player *v12; // [sp+Ch] [bp-4h]@1
1606 unsigned int uSlota; // [sp+18h] [bp+8h]@10
1607
1608 v12 = this;
1609 v3 = 0;
1610 v4 = this->pInventoryItems;
1611 while ( v4->uItemID )
1612 {
1613 ++v3;
1614 ++v4;
1615 if ( v3 >= 126 )
1616 {
1617 v3 = -1;
1618 break;
1619 }
1620 }
1621 if ( v3 == -1 )
1622 {
1623 result = 0;
1624 }
1625 else
1626 {
1627 v6 = pIcons_LOD->LoadTexture(
1628 pItemsTable->pItems[Src->uItemID].pIconName,
1629 TEXTURE_16BIT_PALETTE);
1630 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
1631 v10 = GetSizeInInventorySlots(v6 != -1 ? pIcons_LOD->pTextures[v6].uTextureWidth : 24);
1632 v11 = GetSizeInInventorySlots(v7->uTextureHeight);
1633 if ( !areWeLoadingTexture )
1634 {
1635 v7->Release();
1636 pIcons_LOD->_40F9C5();
1637 }
1638 v8 = uSlot;
1639 if ( (signed int)v11 > 0 )
1640 {
1641 uSlota = v11;
1642 v9 = &v12->pInventoryIndices[v8];
1643 do
1644 {
1645 if ( (signed int)v10 > 0 )
1646 memset32(v9, -1 - v8, v10);
1647 v9 = (char *)v9 + 56;
1648 --uSlota;
1649 }
1650 while ( uSlota );
1651 }
1652 v12->pInventoryIndices[v8] = v3 + 1;
1653 memcpy(&v12->pInventoryItems[v3], Src, 0x24u);
1654 result = v3 + 1;
1655 }
1656 return result;
1657 }
1658 // 506128: using guessed type int areWeLoadingTexture;
1659
1660 //----- (0049298B) --------------------------------------------------------
1661 bool Player::_49298B(ItemGen *a2, int a3, int a4)
1662 {
1663 Player *v4; // ebx@1
1664 unsigned int v5; // eax@1
1665 Texture *v6; // esi@1
1666 void *v7; // esi@4
1667 unsigned int v9; // [sp+Ch] [bp-4h]@1
1668 unsigned int a2a; // [sp+18h] [bp+8h]@1
1669
1670 v4 = this;
1671 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[a2->uItemID].pIconName, TEXTURE_16BIT_PALETTE);
1672 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
1673 v9 = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24);
1674 a2a = GetSizeInInventorySlots(v6->uTextureHeight);
1675 if ( !areWeLoadingTexture )
1676 {
1677 v6->Release();
1678 pIcons_LOD->_40F9C5();
1679 }
1680 if ( (signed int)a2a > 0 )
1681 {
1682 v7 = &v4->pInventoryIndices[a4];
1683 do
1684 {
1685 if ( (signed int)v9 > 0 )
1686 memset32(v7, -1 - a4, v9);
1687 v7 = (char *)v7 + 56;
1688 --a2a;
1689 }
1690 while ( a2a );
1691 }
1692 v4->pInventoryIndices[a4] = a3 + 1;
1693 return 1;
1694 }
1695 // 506128: using guessed type int areWeLoadingTexture;
1696
1697 //----- (00492A36) --------------------------------------------------------
1698 unsigned int Player::RemoveItemAtInventoryIndex(unsigned int uSlot)
1699 {
1700 int *pIndices; // edi@1
1701 ItemGen *v3; // ecx@1
1702 unsigned int v4; // esi@1
1703 unsigned int v5; // eax@1
1704 Texture *v6; // esi@1
1705 unsigned int result; // eax@1
1706 unsigned int v8; // ebp@1
1707 void *v9; // edx@4
1708 unsigned int uSlota; // [sp+14h] [bp+4h]@1
1709
1710 pIndices = &this->pInventoryIndices[uSlot];
1711 v3 = (ItemGen *)&this->pDarkSpellbook.bIsSpellAvailable[36 * *pIndices + 5];
1712 v4 = v3->uItemID;
1713 v3->Reset();
1714 v5 = pIcons_LOD->LoadTexture(pItemsTable->pItems[v4].pIconName, TEXTURE_16BIT_PALETTE);
1715 v6 = (Texture *)(v5 != -1 ? (int)&pIcons_LOD->pTextures[v5] : 0);
1716 uSlota = GetSizeInInventorySlots(v5 != -1 ? pIcons_LOD->pTextures[v5].uTextureWidth : 24);
1717 result = GetSizeInInventorySlots(v6->uTextureHeight);
1718 v8 = result;
1719 if ( !areWeLoadingTexture )
1720 {
1721 v6->Release();
1722 result = pIcons_LOD->_40F9C5();
1723 }
1724 if ( (signed int)v8 > 0 )
1725 {
1726 v9 = pIndices;
1727 do
1728 {
1729 if ( (signed int)uSlota > 0 )
1730 {
1731 result = 0;
1732 memset(v9, 0, 4 * uSlota);
1733 }
1734 v9 = (char *)v9 + 56;
1735 --v8;
1736 }
1737 while ( v8 );
1738 }
1739 return result;
1740 }
1741 // 506128: using guessed type int areWeLoadingTexture;
1742
1743
1744 //----- (00490EEE) --------------------------------------------------------
1745 int Player::_490EEE(ItemGen *pItem, int a3, int a4, int a5)
1746 {
1747 int v5; // eax@1
1748 int result; // eax@1
1749 unsigned int v7; // edx@1
1750 unsigned int v8; // ecx@1
1751 signed int v9; // esi@1
1752 char v10; // zf@14
1753 unsigned __int8 v11; // zf@22
1754 char v12; // sf@22
1755 unsigned __int8 v13; // of@22
1756 float *v14; // esi@26
1757 float v15; // ST04_4@26
1758 signed int v16; // eax@26
1759 int v17; // edi@26
1760 float v18; // ST04_4@30
1761 signed int v19; // eax@30
1762 float v20; // ST04_4@34
1763 signed int v21; // eax@34
1764 signed int v22; // eax@34
1765 float v23; // ST04_4@37
1766 signed int v24; // eax@37
1767 int v26; // [sp+10h] [bp-8h]@1
1768 Player *v27; // [sp+14h] [bp-4h]@1
1769
1770 v27 = this;
1771 LOBYTE(v5) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
1772 v26 = v5;
1773 result = 4;
1774 v7 = pItem->uItemID;
1775 v8 = pItem->uItemID;
1776 v9 = pItemsTable->pItems[v8].uEquipType;
1777 if ( (a3 != 4 || (signed int)v7 < 740 || (signed int)v7 > 771)
1778 && ((signed int)v7 >= 600 || (signed int)v7 >= 529 && (signed int)v7 <= 599) )
1779 return 5;
1780 if ( a3 == 1 )
1781 {
1782 v13 = __OFSUB__(v9, 2);
1783 v11 = v9 == 2;
1784 v12 = v9 - 2 < 0;
1785 goto LABEL_24;
1786 }
1787 if ( a3 == 2 )
1788 {
1789 if ( v9 < 3 )
1790 return result;
1791 v13 = __OFSUB__(v9, 9);
1792 v11 = v9 == 9;
1793 v12 = v9 - 9 < 0;
1794 LABEL_24:
1795 if ( !((unsigned __int8)(v12 ^ v13) | v11) )
1796 return result;
1797 goto LABEL_16;
1798 }
1799 if ( a3 == 3 )
1800 {
1801 if ( pItemsTable->pItems[v8].uSkillType == 38 )
1802 goto LABEL_16;
1803 v10 = v9 == 16;
1804 goto LABEL_15;
1805 }
1806 if ( a3 != 4 )
1807 goto LABEL_26;
1808 if ( v9 < 13 )
1809 return result;
1810 if ( v9 > 14 )
1811 {
1812 v10 = v9 == 17;
1813 LABEL_15:
1814 if ( !v10 )
1815 return result;
1816 }
1817 LABEL_16:
1818 if ( BYTE1(pItem->uAttributtes) & 1 )
1819 return 6;
1820 LABEL_26:
1821 //v14 = &p2DEvents_minus1__20[13 * a4];
1822 v14 = &p2DEvents[a4 - 1].fPriceMultiplier;
1823 v15 = *v14;
1824 v16 = pItem->GetValue();
1825 v17 = _4B8142(v16, v15);
1826 if ( a5 == 3 )
1827 {
1828 v23 = *v14;
1829 v24 = pItem->GetValue();
1830 v17 = v27->_4B8102(v24, v23);
1831 if ( !(pItem->uAttributtes & 2) )
1832 goto LABEL_39;
1833 goto LABEL_38;
1834 }
1835 if ( a5 == 4 )
1836 {
1837 v22 = v27->_4B8179(*v14);
1838 goto LABEL_35;
1839 }
1840 if ( a5 == 5 )
1841 {
1842 v20 = *v14;
1843 v21 = pItem->GetValue();
1844 v22 = v27->_4B81C3(v21, v20);
1845 LABEL_35:
1846 v17 = v22;
1847 goto LABEL_39;
1848 }
1849 if ( a5 != 6 )
1850 goto LABEL_39;
1851 v18 = *v14;
1852 v19 = pItem->GetValue();
1853 v17 = v27->_4B8102(v19, v18) / 2;
1854 if ( pItem->uAttributtes & 2 )
1855 v17 = 1;
1856 if ( v17 >= 1 )
1857 goto LABEL_39;
1858 LABEL_38:
1859 v17 = 1;
1860 LABEL_39:
1861 if ( v26 )
1862 result = (v17 == pItem->GetValue()) + 2;
1863 else
1864 result = 1;
1865 return result;
1866 }
1867
1868
1869 //----- (0049107D) --------------------------------------------------------
1870 int Player::GetBodybuilding()
1871 {
1872 char v1; // al@1
1873 int v2; // ecx@1
1874 char v3; // ah@1
1875 int v4; // eax@3
1876 signed int v6; // [sp-4h] [bp-4h]@2
1877
1878 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING);
1879 v2 = v1 & 0x3F;
1880 if ( v3 & 1 )
1881 {
1882 v6 = 5;
1883 }
1884 else
1885 {
1886 if ( v1 >= 0 )
1887 {
1888 v4 = ((v1 & 0x40) != 0) + 1;
1889 return v2 * v4;
1890 }
1891 v6 = 3;
1892 }
1893 v4 = v6;
1894 return v2 * v4;
1895 }
1896
1897 //----- (004910A8) --------------------------------------------------------
1898 int Player::GetMediatation()
1899 {
1900 char v1; // al@1
1901 int v2; // ecx@1
1902 char v3; // ah@1
1903 int v4; // eax@3
1904 signed int v6; // [sp-4h] [bp-4h]@2
1905
1906 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION);
1907 v2 = v1 & 0x3F;
1908 if ( v3 & 1 )
1909 {
1910 v6 = 5;
1911 }
1912 else
1913 {
1914 if ( v1 >= 0 )
1915 {
1916 v4 = ((v1 & 0x40) != 0) + 1;
1917 return v2 * v4;
1918 }
1919 v6 = 3;
1920 }
1921 v4 = v6;
1922 return v2 * v4;
1923 }
1924
1925 //----- (004910D3) --------------------------------------------------------
1926 int Player::CanIdentify(ItemGen *pItem)
1927 {
1928 unsigned __int16 v2; // ax@1
1929 unsigned __int16 v3; // bx@1
1930 int uSkillMult; // eax@3
1931 int v5; // edi@7
1932 signed int v6; // ebp@7
1933 char *v7; // esi@7
1934 signed int uSkillMultiplier; // [sp-4h] [bp-14h]@2
1935
1936 LOBYTE(v2) = pPlayers[uActiveCharacter]->GetActualSkillLevel(PLAYER_SKILL_ITEM_ID);
1937 v3 = v2;
1938 if ( HIBYTE(v2) & 1 )
1939 {
1940 uSkillMultiplier = 5;
1941 }
1942 else
1943 {
1944 if ( (v2 & 0x80u) == 0 )
1945 {
1946 uSkillMult = ((v2 & 0x40) != 0) + 1;
1947 goto LABEL_7;
1948 }
1949 uSkillMultiplier = 3;
1950 }
1951 uSkillMult = uSkillMultiplier;
1952 LABEL_7:
1953 v5 = uSkillMult * (v3 & 0x3F);
1954 v6 = 0;
1955 v7 = (char *)&pItemsTable->pItems[pItem->uItemID].pIconName;
1956 if ( CheckHiredNPCSpeciality(4u) )
1957 goto LABEL_15;
1958 if ( (signed int)SkillToMastery(v3) >= 4 )
1959 v6 = 1;
1960 if ( v5 >= (unsigned __int8)v7[46] )
1961 LABEL_15:
1962 v6 = 1;
1963 return v6;
1964 }
1965
1966 //----- (00491151) --------------------------------------------------------
1967 int Player::CanRepair(ItemGen *a2)
1968 {
1969 unsigned __int16 v2; // ax@1
1970 unsigned __int16 v3; // bx@1
1971 int v4; // eax@3
1972 int v5; // edi@7
1973 signed int v6; // ebp@7
1974 char v8; // al@10
1975 signed int v10; // [sp-4h] [bp-14h]@2
1976
1977 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_REPAIR);
1978 v3 = v2;
1979 if ( HIBYTE(v2) & 1 )
1980 {
1981 v10 = 5;
1982 }
1983 else
1984 {
1985 if ( (v2 & 0x80u) == 0 )
1986 {
1987 v4 = ((v2 & 0x40) != 0) + 1;
1988 goto LABEL_7;
1989 }
1990 v10 = 3;
1991 }
1992 v4 = v10;
1993 LABEL_7:
1994 v5 = v4 * (v3 & 0x3F);
1995 v6 = 0;
1996 auto v7 = &pItemsTable->pItems[a2->uItemID];
1997 if (CheckHiredNPCSpeciality(1) && v7->uEquipType <= 2 ||
1998 CheckHiredNPCSpeciality(2) && v7->uEquipType >= 3 && v7->uEquipType <= 9 ||
1999 CheckHiredNPCSpeciality(3) && v7->uEquipType >= 9 )
2000 return true;
2001 if ( (signed int)SkillToMastery(v3) >= 4 )
2002 return true;
2003 if ( v5 >= *((char *)(v7 + 1) + 2) )
2004 {
2005 __debugbreak(); // really odd
2006 return true;
2007 }
2008 return false;
2009 }
2010
2011 //----- (004911F3) --------------------------------------------------------
2012 int Player::GetMerchant()
2013 {
2014 Player *v1; // edi@1
2015 unsigned __int16 v2; // ax@1
2016 unsigned __int16 v3; // bx@1
2017 int v4; // esi@1
2018 int v5; // edi@1
2019 int v7; // eax@3
2020 int v8; // ecx@7
2021 signed int v9; // [sp-4h] [bp-10h]@6
2022
2023 v1 = this;
2024 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
2025 v3 = v1->pActiveSkills[22];
2026 v4 = v2 & 0x3F;
2027 v5 = v1->pActiveSkills[22] & 0x3F;
2028 if ( (signed int)SkillToMastery(v2) >= 4 )
2029 return 10000;
2030 v7 = GetPartyReputation();
2031 if ( !v4 )
2032 return -v7;
2033 if ( HIBYTE(v3) & 1 )
2034 {
2035 v9 = 5;
2036 }
2037 else
2038 {
2039 if ( (v3 & 0x80u) == 0 )
2040 {
2041 v8 = ((v3 & 0x40) != 0) + 1;
2042 return v5 * (v8 - 1) - v7 + v4 + 7;
2043 }
2044 v9 = 3;
2045 }
2046 v8 = v9;
2047 return v5 * (v8 - 1) - v7 + v4 + 7;
2048 }
2049
2050 //----- (0049125A) --------------------------------------------------------
2051 int Player::GetPerception()
2052 {
2053 Player *v1; // edi@1
2054 unsigned __int16 v2; // ax@1
2055 unsigned __int16 v3; // bx@1
2056 int v4; // esi@1
2057 int v5; // edi@1
2058 int v7; // eax@5
2059 signed int v8; // [sp-4h] [bp-10h]@4
2060
2061 v1 = this;
2062 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION);
2063 v3 = v1->pActiveSkills[26];
2064 v4 = v2 & 0x3F;
2065 v5 = v1->pActiveSkills[26] & 0x3F;
2066 if ( (signed int)SkillToMastery(v2) >= 4 )
2067 return 10000;
2068 if ( HIBYTE(v3) & 1 )
2069 {
2070 v8 = 5;
2071 }
2072 else
2073 {
2074 if ( (v3 & 0x80u) == 0 )
2075 {
2076 v7 = ((v3 & 0x40) != 0) + 1;
2077 return v4 + v5 * (v7 - 1);
2078 }
2079 v8 = 3;
2080 }
2081 v7 = v8;
2082 return v4 + v5 * (v7 - 1);
2083 }
2084
2085 //----- (004912B0) --------------------------------------------------------
2086 int Player::GetDisarmTrap()
2087 {
2088 Player *v1; // ebp@1
2089 unsigned __int16 v2; // ax@1
2090 unsigned __int16 v3; // bx@1
2091 int v4; // esi@1
2092 int v5; // edi@1
2093 int v7; // eax@7
2094 signed int v8; // [sp-4h] [bp-14h]@6
2095
2096 v1 = this;
2097 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM);
2098 v3 = v1->pActiveSkills[29];
2099 v4 = v2 & 0x3F;
2100 v5 = v1->pActiveSkills[29] & 0x3F;
2101 if ( (signed int)SkillToMastery(v2) >= 4 )
2102 return 10000;
2103 if ( HasEnchantedItemEquipped(35) )
2104 v4 *= 2;
2105 if ( HIBYTE(v3) & 1 )
2106 {
2107 v8 = 5;
2108 }
2109 else
2110 {
2111 if ( (v3 & 0x80u) == 0 )
2112 {
2113 v7 = ((v3 & 0x40) != 0) + 1;
2114 return v4 + v5 * (v7 - 1);
2115 }
2116 v8 = 3;
2117 }
2118 v7 = v8;
2119 return v4 + v5 * (v7 - 1);
2120 }
2121
2122 //----- (00491317) --------------------------------------------------------
2123 char Player::GetLearningPercent()
2124 {
2125 Player *v1; // esi@1
2126 int v2; // eax@1
2127 unsigned __int16 v3; // bx@1
2128 int v4; // ecx@1
2129 int v5; // eax@4
2130 signed int v7; // [sp-4h] [bp-Ch]@3
2131
2132 v1 = this;
2133 LOBYTE(v2) = GetActualSkillLevel(PLAYER_SKILL_LEARNING);
2134 v3 = v1->pActiveSkills[36];
2135 v4 = v2 & 0x3F;
2136 if ( v2 )
2137 {
2138 if ( HIBYTE(v3) & 1 )
2139 {
2140 v7 = 5;
2141 }
2142 else
2143 {
2144 if ( (v3 & 0x80u) == 0 )
2145 {
2146 v5 = ((v3 & 0x40) != 0) + 1;
2147 goto LABEL_8;
2148 }
2149 v7 = 3;
2150 }
2151 v5 = v7;
2152 LABEL_8:
2153 v2 = (v1->pActiveSkills[36] & 0x3F) * (v5 - 1) + v4 + 9;
2154 }
2155 return v2;
2156 }
2157
2158 //----- (0048C6AF) --------------------------------------------------------
2159 Player::Player()
2160 {
2161 Player *v1; // esi@1
2162 signed int v2; // ebx@1
2163 ItemGen *v3; // edi@1
2164 SpellBuff *v4; // eax@3
2165 signed int v5; // edx@3
2166
2167 v1 = this;
2168 v2 = 138;
2169 v3 = this->pInventoryItems;
2170 do
2171 {
2172 v3->Reset();
2173 ++v3;
2174 --v2;
2175 }
2176 while ( v2 );
2177 v4 = v1->pPlayerBuffs;
2178 v5 = 24;
2179 do
2180 {
2181 v4->uSkill = 0;
2182 v4->uPower = 0;
2183 LODWORD(v4->uExpireTime) = 0;
2184 HIDWORD(v4->uExpireTime) = 0;
2185 v4->uCaster = 0;
2186 v4->uFlags = 0;
2187 ++v4;
2188 --v5;
2189 }
2190 while ( v5 );
2191 }
2192
2193 //----- (0048C6F6) --------------------------------------------------------
2194 bool Party::AddItem(ItemGen *pItem)
2195 {
2196 unsigned int v2; // eax@1
2197 unsigned int v3; // ecx@4
2198 signed int v4; // edx@4
2199 char *v5; // eax@8
2200 unsigned int v6; // eax@10
2201 Texture *v7; // ebx@10
2202 signed int v8; // esi@10
2203 Player *v9; // edi@11
2204 int v10; // eax@11
2205 bool result; // eax@15
2206 std::string v12; // [sp-18h] [bp-40h]@9
2207 const char *v13; // [sp-8h] [bp-30h]@9
2208 int v14; // [sp-4h] [bp-2Ch]@9
2209 int v15; // [sp+Ch] [bp-1Ch]@3
2210 int v16; // [sp+10h] [bp-18h]@3
2211 int v17; // [sp+14h] [bp-14h]@3
2212 int v18; // [sp+18h] [bp-10h]@3
2213 Player *v19; // [sp+1Ch] [bp-Ch]@9
2214 Party *v20; // [sp+20h] [bp-8h]@1
2215 int v21; // [sp+24h] [bp-4h]@10
2216
2217 auto thos = this;
2218
2219 v20 = thos;
2220 v2 = pItem->uItemID;
2221 if ( !BYTE2(pItemsTable->pItems[v2 + 1].uItemID) )
2222 pItem->uAttributtes |= 1u;
2223 v15 = 0;
2224 v16 = 1;
2225 v18 = 3;
2226 v17 = 2;
2227 if ( uActiveCharacter )
2228 {
2229 v3 = uActiveCharacter - 1;
2230 v4 = 0;
2231 do
2232 {
2233 *(&v15 + v4++) = v3++;
2234 if ( (signed int)v3 >= 4 )
2235 v3 = 0;
2236 }
2237 while ( v4 < 4 );
2238 }
2239 v5 = pItemsTable->pItems[v2].pIconName;
2240 if ( v5 )
2241 {
2242 v6 = pIcons_LOD->LoadTexture(v5, TEXTURE_16BIT_PALETTE);
2243 v7 = (Texture *)(v6 != -1 ? (int)&pIcons_LOD->pTextures[v6] : 0);
2244 v21 = areWeLoadingTexture;
2245 v8 = 0;
2246 while ( 1 )
2247 {
2248 v9 = &v20->pPlayers[*(&v15 + v8)];
2249 v19 = &v20->pPlayers[*(&v15 + v8)];
2250 v10 = v19->AddItem(0xFFFFFFFFu, pItem->uItemID);
2251 if ( v10 )
2252 break;
2253 ++v8;
2254 if ( v8 >= 4 )
2255 {
2256 if ( !v21 )
2257 {
2258 v7->Release();
2259 pIcons_LOD->_40F9C5();
2260 }
2261 goto LABEL_15;
2262 }
2263 }
2264 memcpy(&v9->pDarkSpellbook.bIsSpellAvailable[36 * v10 + 5], pItem, 0x24u);
2265 pItem->Reset();
2266 pAudioPlayer->PlaySound(SOUND_GoldReceived, 0, 0, -1, 0, 0, 0, 0);
2267 v19->PlaySound(60, 0);
2268 if ( !v21 )
2269 {
2270 v7->Release();
2271 pIcons_LOD->_40F9C5();
2272 }
2273 result = 1;
2274 }
2275 else
2276 {
2277 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0);
2278 LABEL_15:
2279 result = 0;
2280 }
2281 return result;
2282 }
2283 // 506128: using guessed type int areWeLoadingTexture;
2284
2285 //----- (0048C855) --------------------------------------------------------
2286 int Player::GetBaseStrength()
2287 {
2288 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0);
2289 }
2290
2291 //----- (0048C86C) --------------------------------------------------------
2292 int Player::GetBaseIntelligence()
2293 {
2294 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0);
2295 }
2296
2297 //----- (0048C883) --------------------------------------------------------
2298 int Player::GetBaseWillpower()
2299 {
2300 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0);
2301 }
2302
2303 //----- (0048C89A) --------------------------------------------------------
2304 int Player::GetBaseEndurance()
2305 {
2306 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0);
2307 }
2308
2309 //----- (0048C8B1) --------------------------------------------------------
2310 int Player::GetBaseAccuracy()
2311 {
2312 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0);
2313 }
2314
2315 //----- (0048C8C8) --------------------------------------------------------
2316 int Player::GetBaseSpeed()
2317 {
2318 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0);
2319 }
2320
2321 //----- (0048C8DF) --------------------------------------------------------
2322 int Player::GetBaseLuck()
2323 {
2324 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0);
2325 }
2326
2327 //----- (0048C8F6) --------------------------------------------------------
2328 int Player::GetBaseLevel()
2329 {
2330 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0);
2331 }
2332
2333 //----- (0048C90D) --------------------------------------------------------
2334 int Player::GetActualLevel()
2335 {
2336 Player *v1; // esi@1
2337 int v2; // edi@1
2338
2339 v1 = this;
2340 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL, 0);
2341 return v1->sLevelModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) + v2 + v1->uLevel;
2342 }
2343
2344 //----- (0048C93C) --------------------------------------------------------
2345 int Player::GetActualMight()
2346 {
2347 Player *v1; // esi@1
2348 unsigned int v2; // eax@1
2349 signed int v3; // ecx@1
2350 signed int v4; // ebx@4
2351 int v5; // edi@5
2352 int v6; // ST14_4@5
2353
2354 v1 = this;
2355 v2 = this->sAgeModifier + GetBaseAge();
2356 v3 = 0;
2357 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
2358 {
2359 ++v3;
2360 if ( v3 >= 4 )
2361 {
2362 v4 = 100;
2363 goto LABEL_5;
2364 }
2365 }
2366 v4 = pAgeingStrengthMultiplier[v3];
2367 LABEL_5:
2368 v5 = pConditionStrengthMultiplier[GetMajorConditionrIdx()];
2369 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH, 0);
2370 return v5 * v4 * v1->uMight / 100 / 100 + GetMagicalBonus((CHARACTER_ATTRIBUTE_TYPE)0) + v6 + v1->uMightBonus;
2371 }
2372
2373 //----- (0048C9C2) --------------------------------------------------------
2374 int Player::GetActualIntelligence()
2375 {
2376 Player *v1; // esi@1
2377 unsigned int sAge; // eax@1
2378 signed int uAgeLevel; // ecx@1
2379 signed int v4; // ebx@4
2380 int v5; // edi@5
2381 int v6; // ebp@5
2382
2383 v1 = this;
2384 sAge = this->sAgeModifier + GetBaseAge();
2385 uAgeLevel = 0;
2386 while ( (signed int)sAge >= (signed int)pAgeingTable[uAgeLevel] )
2387 {
2388 ++uAgeLevel;
2389 if ( uAgeLevel >= 4 )
2390 {
2391 v4 = 100;
2392 goto LABEL_5;
2393 }
2394 }
2395 v4 = pAgeingIntelligenceMultiplier[uAgeLevel];
2396 LABEL_5:
2397 v5 = pConditionIntelligenceMultiplier[GetMajorConditionrIdx()];
2398 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE, 0);
2399 return v5 * v4 * v1->uIntelligence / 100 / 100
2400 + GetMagicalBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE)
2401 + v6
2402 + v1->uIntelligenceBonus;
2403 }
2404
2405 //----- (0048CA3F) --------------------------------------------------------
2406 int Player::GetActualWillpower()
2407 {
2408 Player *v1; // esi@1
2409 unsigned int v2; // eax@1
2410 signed int v3; // ecx@1
2411 signed int v4; // ebx@4
2412 int v5; // edi@5
2413 int v6; // ebp@5
2414
2415 v1 = this;
2416 v2 = this->sAgeModifier + GetBaseAge();
2417 v3 = 0;
2418 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
2419 {
2420 ++v3;
2421 if ( v3 >= 4 )
2422 {
2423 v4 = 100;
2424 goto LABEL_5;
2425 }
2426 }
2427 v4 = pAgeingWillpowerMultiplier[v3];
2428 LABEL_5:
2429 v5 = pConditionWillpowerMultiplier[GetMajorConditionrIdx()];
2430 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER, 0);
2431 return v5 * v4 * v1->uWillpower / 100 / 100
2432 + GetMagicalBonus(CHARACTER_ATTRIBUTE_WILLPOWER)
2433 + v6
2434 + v1->uWillpowerBonus;
2435 }
2436
2437 //----- (0048CABC) --------------------------------------------------------
2438 int Player::GetActualEndurance()
2439 {
2440 Player *v1; // esi@1
2441 unsigned int v2; // eax@1
2442 signed int v3; // ecx@1
2443 signed int v4; // ebx@4
2444 int v5; // edi@5
2445 int v6; // ebp@5
2446
2447 v1 = this;
2448 v2 = this->sAgeModifier + GetBaseAge();
2449 v3 = 0;
2450 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
2451 {
2452 ++v3;
2453 if ( v3 >= 4 )
2454 {
2455 v4 = 100;
2456 goto LABEL_5;
2457 }
2458 }
2459 v4 = pAgeingEnduranceMultiplier[v3];
2460 LABEL_5:
2461 v5 = pConditionEnduranceMultiplier[GetMajorConditionrIdx()];
2462 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0);
2463 return v5 * v4 * v1->uEndurance / 100 / 100
2464 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ENDURANCE)
2465 + v6
2466 + v1->uEnduranceBonus;
2467 }
2468
2469 //----- (0048CB39) --------------------------------------------------------
2470 int Player::GetActualAccuracy()
2471 {
2472 Player *v1; // esi@1
2473 unsigned int v2; // eax@1
2474 signed int v3; // ecx@1
2475 signed int v4; // ebx@4
2476 int v5; // edi@5
2477 int v6; // ebp@5
2478
2479 v1 = this;
2480 v2 = this->sAgeModifier + GetBaseAge();
2481 v3 = 0;
2482 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
2483 {
2484 ++v3;
2485 if ( v3 >= 4 )
2486 {
2487 v4 = 100;
2488 goto LABEL_5;
2489 }
2490 }
2491 v4 = pAgeingAccuracyMultiplier[v3];
2492 LABEL_5:
2493 v5 = pConditionAccuracyMultiplier[GetMajorConditionrIdx()];
2494 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY, 0);
2495 return v5 * v4 * v1->uAccuracy / 100 / 100
2496 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ACCURACY)
2497 + v6
2498 + v1->uAccuracyBonus;
2499 }
2500
2501 //----- (0048CBB6) --------------------------------------------------------
2502 int Player::GetActualSpeed()
2503 {
2504 Player *v1; // esi@1
2505 unsigned int v2; // eax@1
2506 signed int v3; // ecx@1
2507 signed int v4; // ebx@4
2508 int v5; // edi@5
2509 int v6; // ebp@5
2510
2511 v1 = this;
2512 v2 = this->sAgeModifier + GetBaseAge();
2513 v3 = 0;
2514 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
2515 {
2516 ++v3;
2517 if ( v3 >= 4 )
2518 {
2519 v4 = 100;
2520 goto LABEL_5;
2521 }
2522 }
2523 v4 = pAgeingSpeedMultiplier[v3];
2524 LABEL_5:
2525 v5 = pConditionSpeedMultiplier[GetMajorConditionrIdx()];
2526 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED, 0);
2527 return v5 * v4 * v1->uSpeed / 100 / 100
2528 + GetMagicalBonus(CHARACTER_ATTRIBUTE_SPEED)
2529 + v6
2530 + v1->uSpeedBonus;
2531 }
2532
2533 //----- (0048CC33) --------------------------------------------------------
2534 int Player::GetActualLuck()
2535 {
2536 Player *v1; // esi@1
2537 unsigned int v2; // eax@7
2538 signed int v3; // ecx@7
2539 signed int v4; // ebx@10
2540 int v5; // edi@11
2541 int v6; // ebp@11
2542 signed int v8; // [sp+10h] [bp-4h]@1
2543
2544 v8 = 0;
2545 v1 = this;
2546 if ( CheckHiredNPCSpeciality(0x1Bu) )
2547 v8 = 5;
2548 if ( CheckHiredNPCSpeciality(0x1Cu) )
2549 v8 += 20;
2550 if ( CheckHiredNPCSpeciality(0x2Fu) )
2551 v8 += 10;
2552 v2 = v1->sAgeModifier + GetBaseAge();
2553 v3 = 0;
2554 while ( (signed int)v2 >= (signed int)pAgeingTable[v3] )
2555 {
2556 ++v3;
2557 if ( v3 >= 4 )
2558 {
2559 v4 = 100;
2560 goto LABEL_11;
2561 }
2562 }
2563 v4 = pAgeingLuckMultiplier[v3];
2564 LABEL_11:
2565 v5 = pConditionLuckMultiplier[GetMajorConditionrIdx()];
2566 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK, 0);
2567 return GetMagicalBonus(CHARACTER_ATTRIBUTE_LUCK)
2568 + v6
2569 + v8
2570 + v5 * v4 * v1->uLuck / 100 / 100
2571 + v1->uLuckBonus;
2572 }
2573
2574 //----- (0048CCF5) --------------------------------------------------------
2575 int Player::GetActualAttack(int a2)
2576 {
2577 Player *v2; // esi@1
2578 int v3; // eax@1
2579 int v4; // edi@1
2580 int v5; // ebx@1
2581 int v6; // ebp@1
2582
2583 v2 = this;
2584 v3 = GetActualAccuracy();
2585 v4 = _48EA1B_get_static_effect(v3);
2586 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK);
2587 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2);
2588 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + v2->_some_attack_bonus;
2589 }
2590
2591 //----- (0048CD45) --------------------------------------------------------
2592 int Player::GetMeleeDamageMinimal()
2593 {
2594 Player *v1; // edi@1
2595 int v2; // eax@1
2596 int v3; // esi@1
2597 int v4; // esi@1
2598 int v5; // esi@1
2599 int v6; // esi@1
2600 signed int result; // eax@1
2601
2602 v1 = this;
2603 v2 = GetActualMight();
2604 v3 = _48EA1B_get_static_effect(v2);
2605 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0) + v3;
2606 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
2607 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
2608 result = 1;
2609 if ( v6 >= 1 )
2610 result = v6;
2611 return result;
2612 }
2613
2614 //----- (0048CD90) --------------------------------------------------------
2615 int Player::GetMeleeDamageMaximal()
2616 {
2617 Player *v1; // edi@1
2618 int v2; // eax@1
2619 int v3; // esi@1
2620 int v4; // esi@1
2621 int v5; // esi@1
2622 int v6; // esi@1
2623 signed int result; // eax@1
2624
2625 v1 = this;
2626 v2 = GetActualMight();
2627 v3 = _48EA1B_get_static_effect(v2);
2628 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0) + v3;
2629 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
2630 v6 = v1->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
2631 result = 1;
2632 if ( v6 >= 1 )
2633 result = v6;
2634 return result;
2635 }
2636
2637 //----- (0048CDDB) --------------------------------------------------------
2638 int Player::CalculateMeleeDamageTo(int a2, int a3, unsigned int uTargetActorID)
2639 {
2640 int v4; // esi@1
2641 Player *v5; // edi@1
2642 ItemGen *v6; // ebx@4
2643 unsigned int v7; // ebp@4
2644 unsigned int v8; // esi@4
2645 int v9; // eax@4
2646 int v10; // eax@9
2647 char v11; // zf@9
2648 int v12; // esi@10
2649 int v13; // eax@11
2650 enum MONSTER_SUPERTYPE v14; // edx@24
2651 ItemGen *v15; // ebx@35
2652 unsigned int v16; // ebp@35
2653 unsigned int v17; // esi@35
2654 int v18; // edx@38
2655 int v19; // eax@40
2656 enum MONSTER_SUPERTYPE v20; // edx@53
2657 int v21; // esi@62
2658 int v22; // eax@63
2659 int v23; // ebx@63
2660 int v24; // ebx@63
2661 signed int result; // eax@64
2662 MONSTER_SUPERTYPE v26; // [sp-4h] [bp-24h]@20
2663 MONSTER_SUPERTYPE v27; // [sp-4h] [bp-24h]@49
2664 int v28; // [sp+10h] [bp-10h]@1
2665 int v29; // [sp+10h] [bp-10h]@33
2666 signed int v30; // [sp+14h] [bp-Ch]@7
2667 signed int v31; // [sp+14h] [bp-Ch]@36
2668 int v32; // [sp+18h] [bp-8h]@1
2669 int v33; // [sp+18h] [bp-8h]@8
2670 int v34; // [sp+1Ch] [bp-4h]@1
2671 int v35; // [sp+28h] [bp+8h]@37
2672
2673 v4 = 0;
2674 v5 = this;
2675 v34 = 0;
2676 v32 = 0;
2677 v28 = 0;
2678 if ( IsUnarmed() == 1 )
2679 {
2680 v32 = rand() % 3 + 1;
2681 LABEL_61:
2682 v34 = v4;
2683 goto LABEL_62;
2684 }
2685 if ( HasItemEquipped(EQUIP_TWO_HANDED) )
2686 {
2687 v6 = (ItemGen *)&v5->pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uMainHand + 5];
2688 v7 = v6->uItemID;
2689 v8 = v6->uItemID;
2690 v9 = pItemsTable->pItems[v8].uDamageDice;
2691 if ( pItemsTable->pItems[v8].uSkillType == PLAYER_SKILL_SPEAR && !v5->pEquipment.uOffHand )
2692 ++v9;
2693 v30 = pItemsTable->pItems[v8].uDamageRoll;
2694 if ( v9 > 0 )
2695 {
2696 v33 = v9;
2697 do
2698 {
2699 v10 = rand();
2700 v11 = v33-- == 1;
2701 v28 += v10 % v30 + 1;
2702 }
2703 while ( !v11 );
2704 }
2705 v12 = pItemsTable->pItems[v8].uDamageMod + v28;
2706 if ( !uTargetActorID )
2707 goto LABEL_28;
2708 v13 = v6->uAdditionalValue;
2709 if ( v13 == 64 || v7 == 507 || v7 == 508 || v7 == 527 )
2710 {
2711 v14 = (MONSTER_SUPERTYPE)1;
2712 }
2713 else
2714 {
2715 if ( v13 == 39 )
2716 {
2717 v26 = MONSTER_SUPERTYPE_KREEGAN;
2718 }
2719 else
2720 {
2721 if ( v13 == 40 )
2722 {
2723 v26 = MONSTER_SUPERTYPE_DRAGON;
2724 }
2725 else
2726 {
2727 if ( v13 == 63 || v7 == 517 )
2728 {
2729 v26 = MONSTER_SUPERTYPE_ELF;
2730 }
2731 else
2732 {
2733 if ( v13 != 65 )
2734 {
2735 LABEL_28:
2736 if ( (signed int)SkillToMastery(v5->pActiveSkills[2]) >= 3
2737 && pItemsTable->pItems[v6->uItemID].uSkillType == 2
2738 && rand() % 100 < 10 )
2739 v12 *= 3;
2740 v32 = v12;
2741 goto LABEL_33;
2742 }
2743 v26 = MONSTER_SUPERTYPE_TITAN;
2744 }
2745 }
2746 }
2747 v14 = v26;
2748 }
2749 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v14) )
2750 v12 *= 2;
2751 goto LABEL_28;
2752 }
2753 LABEL_33:
2754 v29 = 0;
2755 if ( !a3 )
2756 {
2757 if ( v5->HasItemEquipped((ITEM_EQUIP_TYPE)0) )
2758 {
2759 v15 = (ItemGen *)&v5->pDarkSpellbook.bIsSpellAvailable[36 * v5->pEquipment.uOffHand + 5];
2760 v16 = v15->uItemID;
2761 v17 = v15->uItemID;
2762 if ( pItemsTable->pItems[v17].uEquipType != 4 )
2763 {
2764 v31 = pItemsTable->pItems[v17].uDamageRoll;
2765 if ( (signed int)pItemsTable->pItems[v17].uDamageDice > 0 )
2766 {
2767 v35 = pItemsTable->pItems[v17].uDamageDice;
2768 do
2769 {
2770 v18 = rand() % v31;
2771 v11 = v35-- == 1;
2772 v29 += v18 + 1;
2773 }
2774 while ( !v11 );
2775 }
2776 v4 = pItemsTable->pItems[v17].uDamageMod + v29;
2777 if ( !uTargetActorID )
2778 goto LABEL_57;
2779 v19 = v15->uAdditionalValue;
2780 if ( v19 == 64 || v16 == 507 || v16 == 508 || v16 == 527 )
2781 {
2782 v20 = (MONSTER_SUPERTYPE)1;
2783 }
2784 else
2785 {
2786 if ( v19 == 39 )
2787 {
2788 v27 = MONSTER_SUPERTYPE_KREEGAN;
2789 }
2790 else
2791 {
2792 if ( v19 == 40 )
2793 {
2794 v27 = MONSTER_SUPERTYPE_DRAGON;
2795 }
2796 else
2797 {
2798 if ( v19 == 63 || v16 == 517 )
2799 {
2800 v27 = MONSTER_SUPERTYPE_ELF;
2801 }
2802 else
2803 {
2804 if ( v19 != 65 )
2805 {
2806 LABEL_57:
2807 if ( pItemsTable->pItems[v15->uItemID].uSkillType == PLAYER_SKILL_DAGGER
2808 && SkillToMastery(v5->pActiveSkills[2] >= 3u)
2809 && rand() % 100 < 10 )
2810 v4 *= 3;
2811 goto LABEL_61;
2812 }
2813 v27 = MONSTER_SUPERTYPE_TITAN;
2814 }
2815 }
2816 }
2817 v20 = v27;
2818 }
2819 if ( MonsterStats::BelongsToSupertype(uTargetActorID, v20) )
2820 v4 *= 2;
2821 goto LABEL_57;
2822 }
2823 }
2824 }
2825 LABEL_62:
2826 v21 = v32 + v34;
2827 if ( !a2 )
2828 {
2829 v22 = GetActualMight();
2830 v23 = _48EA1B_get_static_effect(v22);
2831 v24 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v23;
2832 v21 += v5->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v24;
2833 }
2834 result = 1;
2835 if ( v21 >= 1 )
2836 result = v21;
2837 return result;
2838 }
2839
2840 //----- (0048D0B9) --------------------------------------------------------
2841 int Player::GetRangedAttack()
2842 {
2843 Player *v1; // esi@1
2844 int v2; // eax@1
2845 int v3; // edi@3
2846 int v4; // eax@4
2847 int v5; // edi@4
2848 int v6; // edi@4
2849 int v7; // edi@4
2850
2851 v1 = this;
2852 v2 = *(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
2853 if ( v2 < 64 || v2 > 65 )
2854 {
2855 v4 = GetActualAccuracy();
2856 v5 = _48EA1B_get_static_effect(v4);
2857 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK, 0) + v5;
2858 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6;
2859 v3 = v1->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7;
2860 }
2861 else
2862 {
2863 v3 = GetActualAttack(1);
2864 }
2865 return v3;
2866 }
2867
2868 //----- (0048D124) --------------------------------------------------------
2869 int Player::GetRangedDamageMin()
2870 {
2871 Player *v1; // esi@1
2872 int v2; // edi@1
2873 int v3; // edi@1
2874 int v4; // edi@1
2875 unsigned __int16 v5; // ax@1
2876 int result; // eax@6
2877
2878 v1 = this;
2879 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MIN, 0);
2880 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2;
2881 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3;
2882 v5 = v1->pActiveSkills[5];
2883 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) )
2884 v4 += v1->pActiveSkills[5] & 0x3F;
2885 if ( v4 >= 1 )
2886 result = v4;
2887 else
2888 result = 0;
2889 return result;
2890 }
2891
2892 //----- (0048D191) --------------------------------------------------------
2893 int Player::GetRangedDamageMax()
2894 {
2895 Player *v1; // esi@1
2896 int v2; // edi@1
2897 int v3; // edi@1
2898 int v4; // edi@1
2899 unsigned __int16 v5; // ax@1
2900 int result; // eax@6
2901
2902 v1 = this;
2903 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_MAX, 0);
2904 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v2;
2905 v4 = v1->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DAMAGE_BONUS) + v3;
2906 v5 = v1->pActiveSkills[5];
2907 if ( v5 && (signed int)SkillToMastery(v5) >= 4 && HasItemEquipped(EQUIP_BOW) )
2908 v4 += v1->pActiveSkills[5] & 0x3F;
2909 if ( v4 >= 1 )
2910 result = v4;
2911 else
2912 result = 0;
2913 return result;
2914 }
2915
2916 //----- (0048D1FE) --------------------------------------------------------
2917 bool Player::CalculateRangedDamageTo(int a2)
2918 {
2919 Player *v2; // ebx@1
2920 bool result; // eax@1
2921 ItemGen *v4; // ebx@2
2922 unsigned int v5; // edi@2
2923 unsigned int v6; // esi@2
2924 int v7; // edx@4
2925 char v8; // zf@4
2926 int v9; // esi@5
2927 int v10; // ebx@6
2928 enum MONSTER_SUPERTYPE v11; // edx@7
2929 unsigned __int16 v12; // ax@19
2930 MONSTER_SUPERTYPE v13; // [sp-Ch] [bp-20h]@13
2931 Player *v14; // [sp+4h] [bp-10h]@1
2932 signed int v15; // [sp+8h] [bp-Ch]@2
2933 int v16; // [sp+Ch] [bp-8h]@3
2934 int v17; // [sp+10h] [bp-4h]@1
2935
2936 v17 = 0;
2937 v2 = this;
2938 v14 = this;
2939 result = HasItemEquipped(EQUIP_BOW);
2940 if ( !result )
2941 return result;
2942 v4 = (ItemGen *)&v2->pDarkSpellbook.bIsSpellAvailable[36 * v2->pEquipment.uBow + 5];
2943 v5 = v4->uItemID;
2944 v6 = v4->uItemID;
2945 v15 = pItemsTable->pItems[v6].uDamageRoll;
2946 if ( (signed int)pItemsTable->pItems[v6].uDamageDice > 0 )
2947 {
2948 v16 = pItemsTable->pItems[v6].uDamageDice;
2949 do
2950 {
2951 v7 = rand() % v15;
2952 v8 = v16-- == 1;
2953 v17 += v7 + 1;
2954 }
2955 while ( !v8 );
2956 }
2957 v9 = pItemsTable->pItems[v6].uDamageMod + v17;
2958 if ( a2 )
2959 {
2960 v10 = v4->uAdditionalValue;
2961 if ( v10 == 64 )
2962 {
2963 v11 = (MONSTER_SUPERTYPE)1;
2964 goto LABEL_17;
2965 }
2966 if ( v10 == 39 || v5 == 508 )
2967 {
2968 v13 = MONSTER_SUPERTYPE_KREEGAN;
2969 goto LABEL_16;
2970 }
2971 if ( v10 == 40 )
2972 {
2973 v13 = MONSTER_SUPERTYPE_DRAGON;
2974 goto LABEL_16;
2975 }
2976 if ( v10 == 63 || v5 == 517 )
2977 {
2978 v13 = MONSTER_SUPERTYPE_ELF;
2979 LABEL_16:
2980 v11 = v13;
2981 LABEL_17:
2982 if ( MonsterStats::BelongsToSupertype(a2, v11) )
2983 v9 *= 2;
2984 goto LABEL_19;
2985 }
2986 }
2987 LABEL_19:
2988 v12 = v14->pActiveSkills[5];
2989 if ( v12 )
2990 {
2991 if ( (signed int)SkillToMastery(v12) >= 4 )
2992 v9 += v14->pActiveSkills[5] & 0x3F;
2993 }
2994 return v9;
2995 }
2996
2997 //----- (0048D2EA) --------------------------------------------------------
2998 char *Player::GetMeleeDamageString()
2999 {
3000 Player *v1; // esi@1
3001 signed int v2; // eax@1
3002 signed int v3; // edi@3
3003 signed int v4; // eax@3
3004 signed int v5; // ST0C_4@6
3005 char *v6; // edi@6
3006 signed int v7; // ST08_4@7
3007 unsigned int v8; // eax@8
3008 signed int v9; // esi@9
3009
3010 static char player__getmeleedamagestring_static_buff[40]; // idb
3011
3012 v1 = this;
3013 v2 = *(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
3014 if ( v2 < 64 || v2 > 65 )
3015 {
3016 v3 = GetMeleeDamageMinimal();
3017 v4 = GetMeleeDamageMaximal();
3018 }
3019 else
3020 {
3021 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 0);
3022 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 0);
3023 }
3024 if ( v3 == v4 )
3025 {
3026 v5 = v3;
3027 v6 = player__getmeleedamagestring_static_buff;
3028 sprintfex(player__getmeleedamagestring_static_buff, "%d", v5);
3029 }
3030 else
3031 {
3032 v7 = v3;
3033 v6 = player__getmeleedamagestring_static_buff;
3034 sprintfex(player__getmeleedamagestring_static_buff, "%d - %d", v7, v4);
3035 }
3036 v8 = v1->pEquipment.uMainHand;
3037 if ( v8 )
3038 {
3039 v9 = *(int *)&v1->pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5];
3040 if ( v9 >= 135 )
3041 {
3042 if ( v9 <= 159 )
3043 strcpy(v6, pGlobalTXT_LocalizationStrings[595]);
3044 }
3045 }
3046 return v6;
3047 }
3048
3049 //----- (0048D396) --------------------------------------------------------
3050 char *Player::GetRangedDamageString()
3051 {
3052 Player *v1; // esi@1
3053 signed int v2; // eax@1
3054 int v3; // edi@3
3055 int v4; // eax@3
3056 char *v5; // edi@6
3057 int v6; // ST0C_4@8
3058 int v7; // ST08_4@9
3059 unsigned int v8; // eax@10
3060 signed int v9; // esi@11
3061
3062 static char player__getrangeddamagestring_static_buff[40]; // idb
3063
3064 v1 = this;
3065 v2 = *(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 * this->pEquipment.uMainHand + 5];
3066 if ( v2 < 64 || v2 > 65 )
3067 {
3068 v3 = GetRangedDamageMin();
3069 v4 = GetRangedDamageMax();
3070 }
3071 else
3072 {
3073 v3 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, 1);
3074 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, 1);
3075 }
3076 if ( v4 )
3077 {
3078 if ( v3 == v4 )
3079 {
3080 v6 = v3;
3081 v5 = player__getrangeddamagestring_static_buff;
3082 sprintfex(player__getrangeddamagestring_static_buff, "%d", v6);
3083 }
3084 else
3085 {
3086 v7 = v3;
3087 v5 = player__getrangeddamagestring_static_buff;
3088 sprintfex(player__getrangeddamagestring_static_buff, "%d - %d", v7, v4);
3089 }
3090 }
3091 else
3092 {
3093 v5 = player__getrangeddamagestring_static_buff;
3094 strcpy(player__getrangeddamagestring_static_buff, off_4EE75C);
3095 }
3096 v8 = v1->pEquipment.uMainHand;
3097 if ( v8 )
3098 {
3099 v9 = *(int *)&v1->pDarkSpellbook.bIsSpellAvailable[36 * v8 + 5];
3100 if ( v9 >= 135 )
3101 {
3102 if ( v9 <= 159 )
3103 strcpy(v5, pGlobalTXT_LocalizationStrings[595]);
3104 }
3105 }
3106 return v5;
3107 }
3108
3109 //----- (0048D45A) --------------------------------------------------------
3110 bool Player::CanTrainToNextLevel()
3111 {
3112 int v1; // edx@1
3113 int v2; // eax@1
3114 int i; // esi@1
3115
3116 v1 = this->uLevel;
3117 v2 = 0;
3118 for ( i = 0; i < v1; ++i )
3119 v2 += i + 1;
3120 return (signed __int64)this->uExperience >= 1000 * v2;
3121 }
3122
3123 //----- (0048D498) --------------------------------------------------------
3124 unsigned int Player::GetExperienceDisplayColor()
3125 {
3126 unsigned int result; // eax@2
3127
3128 if ( CanTrainToNextLevel() )
3129 result = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
3130 else
3131 result = 0;
3132 return result;
3133 }
3134
3135 //----- (0048D4B3) --------------------------------------------------------
3136 int Player::CalculateIncommingDamage(int resistance, signed int type)
3137 {
3138 Player *v3; // esi@1
3139 int v4; // edi@8
3140 int v6; // eax@21
3141 signed int v7; // ebx@21
3142 int v8; // eax@22
3143 signed int v9; // ebx@22
3144 int v10; // eax@23
3145 signed int v11; // ebx@23
3146 int v12; // eax@24
3147 signed int v13; // edi@24
3148 unsigned int v14; // eax@27
3149 int v15; // eax@29
3150 double v16; // st7@32
3151 enum CHARACTER_ATTRIBUTE_TYPE v17; // [sp-4h] [bp-10h]@9
3152 signed int v18; // [sp+8h] [bp-4h]@17
3153
3154 v3 = this;
3155 if ( !resistance )
3156 {
3157 v17 = (CHARACTER_ATTRIBUTE_TYPE)10;
3158 goto LABEL_16;
3159 }
3160 if ( resistance == 1 )
3161 {
3162 v17 = (CHARACTER_ATTRIBUTE_TYPE)11;
3163 goto LABEL_16;
3164 }
3165 if ( resistance == 2 )
3166 {
3167 v17 = (CHARACTER_ATTRIBUTE_TYPE)12;
3168 goto LABEL_16;
3169 }
3170 if ( resistance == 3 )
3171 {
3172 v17 = (CHARACTER_ATTRIBUTE_TYPE)13;
3173 goto LABEL_16;
3174 }
3175 if ( resistance == 6 )
3176 {
3177 v17 = (CHARACTER_ATTRIBUTE_TYPE)33;
3178 goto LABEL_16;
3179 }
3180 if ( resistance == 7 )
3181 {
3182 v17 = (CHARACTER_ATTRIBUTE_TYPE)14;
3183 goto LABEL_16;
3184 }
3185 if ( resistance == 8 )
3186 {
3187 v17 = (CHARACTER_ATTRIBUTE_TYPE)15;
3188 LABEL_16:
3189 v4 = GetActualResistance(v17);
3190 goto LABEL_17;
3191 }
3192 v4 = 0;
3193 LABEL_17:
3194 v18 = type;
3195 if ( v3->uClass == 35 && v4 >= 200 )
3196 return 0;
3197 if ( v4 )
3198 {
3199 v6 = GetActualLuck();
3200 v7 = _48EA1B_get_static_effect(v6) + v4 + 30;
3201 if ( rand() % v7 >= 30 )
3202 {
3203 v18 = type >> 1;
3204 v8 = GetActualLuck();
3205 v9 = _48EA1B_get_static_effect(v8) + v4 + 30;
3206 if ( rand() % v9 >= 30 )
3207 {
3208 v18 = type >> 2;
3209 v10 = GetActualLuck();
3210 v11 = _48EA1B_get_static_effect(v10) + v4 + 30;
3211 if ( rand() % v11 >= 30 )
3212 {
3213 v18 = type >> 3;
3214 v12 = GetActualLuck();
3215 v13 = _48EA1B_get_static_effect(v12) + v4 + 30;
3216 if ( rand() % v13 >= 30 )
3217 v18 = type >> 4;
3218 }
3219 }
3220 }
3221 }
3222 if ( resistance == 4 )
3223 {
3224 v14 = v3->pEquipment.uBody;
3225 if ( v14 )
3226 {
3227 if ( !(v3->field_1F5[36 * v14 + 15] & 2) )
3228 {
3229 v15 = GetEquippedItemSkillType(EQUIP_ARMOUR) - 10;
3230 if ( v15 )
3231 {
3232 if ( v15 != 1 || (signed int)SkillToMastery(v3->pActiveSkills[11]) < 3 )
3233 return v18;
3234 v16 = (double)v18 * 0.5;
3235 return (signed __int64)v16;
3236 }
3237 if ( (signed int)SkillToMastery(v3->pActiveSkills[10]) >= 4 )
3238 {
3239 v16 = (double)v18 * 0.66670001;
3240 return (signed __int64)v16;
3241 }
3242 }
3243 }
3244 }
3245 return v18;
3246 }
3247
3248 //----- (0048D62C) --------------------------------------------------------
3249 int Player::GetEquippedItemEquipType(unsigned int uEquipSlot)
3250 {
3251 return pItemsTable->pItems[*(int *)&this->pDarkSpellbook.bIsSpellAvailable[36
3252 * *(&this->pEquipment.uOffHand
3253 + uEquipSlot)
3254 + 5]].uEquipType;
3255 }
3256
3257 //----- (0048D651) --------------------------------------------------------
3258 int Player::GetEquippedItemSkillType(enum ITEM_EQUIP_TYPE uEquipSlot)
3259 {
3260 return pItemsTable->pItems[*(int *)&this->pDarkSpellbook.bIsSpellAvailable[36
3261 * *(&this->pEquipment.uOffHand
3262 + uEquipSlot)
3263 + 5]].uSkillType;
3264 }
3265
3266 //----- (0048D676) --------------------------------------------------------
3267 bool Player::IsUnarmed()
3268 {
3269 return HasItemEquipped(EQUIP_TWO_HANDED) != 1
3270 && (HasItemEquipped(EQUIP_ONE_OR_TWO_HANDS) != 1
3271 || GetEquippedItemEquipType(0) == EQUIP_SHIELD);
3272 }
3273
3274 //----- (0048D6AA) --------------------------------------------------------
3275 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex)
3276 {
3277 int v2; // eax@1
3278
3279 v2 = *(&this->pEquipment.uOffHand + uEquipIndex);
3280 return v2 && !(this->field_1F5[36 * v2 + 15] & 2);
3281 }
3282
3283 //----- (0048D6D0) --------------------------------------------------------
3284 int Player::HasEnchantedItemEquipped(int uEnchantment)
3285 {
3286 int v2; // esi@1
3287 int v3; // edx@2
3288
3289 v2 = 0;
3290 while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v2) || *(int *)&this->field_1F5[36 * *(int *)v3 + 7] != uEnchantment )
3291 {
3292 ++v2;
3293 if ( (signed int)v2 >= 16 )
3294 return 0;
3295 }
3296 return 1;
3297 }
3298
3299 //----- (0048D709) --------------------------------------------------------
3300 bool Player::WearsItem(int a1, signed int a2)
3301 {
3302 int v3; // edx@2
3303 Player *v4; // ecx@2
3304 int v6; // esi@5
3305 int v7; // edx@6
3306
3307 if ( a2 >= 16 )
3308 {
3309 v6 = 0;
3310 while ( !HasItemEquipped((ITEM_EQUIP_TYPE)v6)
3311 || *(int *)&this->pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v7 + 5] != a1 )
3312 {
3313 ++v6;
3314 if ( (signed int)v6 >= 16 )
3315 return 0;
3316 }
3317 return 1;
3318 }
3319 if ( HasItemEquipped((ITEM_EQUIP_TYPE)a2)
3320 && *(int *)&v4->pDarkSpellbook.bIsSpellAvailable[36 * *(&v4->pEquipment.uOffHand + v3) + 5] == a1 )
3321 return 1;
3322 return 0;
3323 }
3324
3325 //----- (0048D76C) --------------------------------------------------------
3326 bool Player::StealFromShop(ItemGen *a2, int a3, int a4, int a5, int *a6)
3327 {
3328 unsigned __int16 v6; // cx@8
3329 int v7; // edi@8
3330 unsigned int v8; // ebx@8
3331 unsigned int v9; // esi@8
3332 int v10; // eax@8
3333 int v11; // edi@12
3334 bool result; // eax@13
3335
3336 if ( !a2
3337 || this->pConditions[16]
3338 || this->pConditions[14]
3339 || this->pConditions[15]
3340 || this->pConditions[4]
3341 || this->pConditions[13]
3342 || this->pConditions[2] )
3343 {
3344 result = 0;
3345 }
3346 else
3347 {
3348 v6 = this->pActiveSkills[34];
3349 v7 = v6 & 0x3F;
3350 v8 = SkillToMastery(v6);
3351 v9 = a2->GetValue();
3352 v10 = pItemsTable->pItems[a2->uItemID].uEquipType;
3353 if ( !pItemsTable->pItems[a2->uItemID].uEquipType || v10 == 1 || v10 == 2 )
3354 v9 *= 3;
3355 v11 = dword_4EDEB4[rand() % 100 / 20] + v7 * dword_4EDEA0[v8];
3356 *a6 = 100 * (a4 + a3) + v9 + (a5 != 0 ? 0x1F4 : 0);
3357 if ( rand() % 100 >= 5 )
3358 {
3359 if ( *a6 > v11 )
3360 result = *a6 - v11 < 500;
3361 else
3362 result = 2;
3363 }
3364 else
3365 {
3366 result = 0;
3367 }
3368 }
3369 return result;
3370 }
3371 // 4EDEA0: using guessed type int dword_4EDEA0[];
3372 // 4EDEB4: using guessed type int dword_4EDEB4[];
3373
3374 //----- (0048D88B) --------------------------------------------------------
3375 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation)
3376 {
3377 Player *v4; // esi@1
3378 Actor *v5; // edi@1
3379 unsigned __int16 v6; // cx@10
3380 int v7; // ebx@10
3381 unsigned int v8; // esi@10
3382 int v9; // eax@10
3383 int v10; // esi@10
3384 int v11; // eax@13
3385 signed int v12; // ebx@15
3386 signed int v13; // edx@15
3387 int v14; // ecx@15
3388 unsigned __int16 v15; // si@21
3389 unsigned int v16; // ebx@24
3390 int v17; // esi@24
3391 const void *v18; // eax@29
3392 unsigned int v19; // esi@31
3393 int v20; // eax@34
3394 char v21; // zf@36
3395 unsigned int v22; // ST0C_4@39
3396 char *v23; // esi@39
3397 const char *v25; // [sp-Ch] [bp-48h]@40
3398 int v26; // [sp-8h] [bp-44h]@40
3399 ItemGen v27; // [sp+8h] [bp-34h]@15
3400 unsigned int v28; // [sp+2Ch] [bp-10h]@10
3401 int v29; // [sp+30h] [bp-Ch]@10
3402 int v30; // [sp+34h] [bp-8h]@10
3403 Player *v31; // [sp+38h] [bp-4h]@1
3404 signed int _steal_perma; // [sp+48h] [bp+Ch]@12
3405
3406 v4 = this;
3407 v5 = &pActors[uActorID];
3408 v31 = this;
3409 if ( &pActors[uActorID]
3410 && !this->pConditions[16]
3411 && !this->pConditions[14]
3412 && !this->pConditions[15]
3413 && !this->pConditions[4]
3414 && !this->pConditions[13]
3415 && !this->pConditions[2] )
3416 {
3417 if ( !(BYTE2(v5->uAttributes) & 0x80) )
3418 pActors[uActorID].SetRandomGoldIfTheresNoItem();
3419 v6 = v4->pActiveSkills[34];
3420 v7 = v6 & 0x3F;
3421 v8 = SkillToMastery(v6);
3422 v9 = rand();
3423 v28 = 4 * v8;
3424 v30 = dword_4EDEA0[v8];
3425 v29 = dword_4EDEB4[v9 % 100 / 20];
3426 v10 = v5->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation);
3427 if ( rand() % 100 < 5 || v10 > v29 + v7 * v30 || (_steal_perma = 2, BYTE2(v5->uAttributes) & 8) )
3428 {
3429 Actor::_43AC45(uActorID, 1);
3430 _steal_perma = 0;
3431 v26 = (int)v31->pName;
3432 v25 = pGlobalTXT_LocalizationStrings[376];
3433 }
3434 else
3435 {
3436 v11 = rand();
3437 if ( v11 % 100 >= 40 )
3438 {
3439 if ( v11 % 100 >= 70 )
3440 {
3441 v19 = 0;
3442 if ( v7 > 0 )
3443 {
3444 do
3445 {
3446 --v7;
3447 v19 += rand() % dword_4EDEC4[v28 / 4] + 1;
3448 }
3449 while ( v7 );
3450 }
3451 if ( pItemsTable->pItems[v5->array_000234[3].uItemID].uEquipType != 18 )
3452 return _steal_perma;
3453 v20 = (int)&v5->array_000234[3].uAdditionalValue;
3454 if ( (signed int)v19 > v5->array_000234[3].uAdditionalValue )
3455 v19 = v5->array_000234[3].uAdditionalValue;
3456 v21 = *(int *)v20 == v19;
3457 *(int *)v20 -= v19;
3458 if ( v21 )
3459 v5->array_000234[3].uItemID = 0;
3460 if ( v19 )
3461 {
3462 party_finds_gold(v19, 2);
3463 v22 = v19;
3464 v23 = pTmpBuf2;
3465 sprintfex(pTmpBuf2, pGlobalTXT_LocalizationStrings[302], v31->pName, v22);
3466 LABEL_43:
3467 ShowStatusBarString(v23, 2u);
3468 return _steal_perma;
3469 }
3470 }
3471 else
3472 {
3473 v27.Reset();
3474 v12 = 0;
3475 v13 = 0;
3476 v14 = (int)v5->array_000234;
3477 while ( !*(int *)v14 || pItemsTable->pItems[*(int *)v14].uEquipType == 18 )
3478 {
3479 ++v13;
3480 v14 += 36;
3481 if ( v13 >= 4 )
3482 goto LABEL_21;
3483 }
3484 v12 = 1;
3485 LABEL_21:
3486 v15 = v5->uCarriedItemID;
3487 if ( v15 || v12 )
3488 {
3489 v27.Reset();
3490 if ( v15 )
3491 {
3492 v16 = (signed __int16)v15;
3493 v5->uCarriedItemID = 0;
3494 v27.uItemID = (signed __int16)v15;
3495 v17 = (signed __int16)v15;
3496 if ( pItemsTable->pItems[v17].uEquipType == 12 )
3497 v27.uNumCharges = rand() % 6 + pItemsTable->pItems[v17].uDamageMod + 1;
3498 if ( pItemsTable->pItems[v17].uEquipType == 14 )
3499 {
3500 if ( v16 != 220 )
3501 v27._bonus_type = 2 * rand() % 4 + 2;
3502 }
3503 }
3504 else
3505 {
3506 v18 = &v5->array_000234[rand() % 4];
3507 memcpy(&v27, v18, sizeof(v27));
3508 ((ItemGen *)v18)->Reset();
3509 v16 = v27.uItemID;
3510 }
3511 sub_421B2C_PlaceInInventory_or_DropPickedItem();
3512 sprintfex(
3513 pTmpBuf2,
3514 pGlobalTXT_LocalizationStrings[304],
3515 v31->pName,
3516 pItemsTable->pItems[v16].pUnidentifiedName);
3517 ShowStatusBarString(pTmpBuf2, 2u);
3518 sub_421B2C_PlaceInInventory_or_DropPickedItem();
3519 memcpy(&pParty->pPickedItem, &v27, sizeof(pParty->pPickedItem));
3520 pMouse->SetCursorBitmapFromItemID(v16);
3521 return _steal_perma;
3522 }
3523 }
3524 }
3525 v26 = (int)v31->pName;
3526 v25 = pGlobalTXT_LocalizationStrings[377];
3527 }
3528 v23 = pTmpBuf2;
3529 sprintfex(pTmpBuf2, v25, v26);
3530 goto LABEL_43;
3531 }
3532 return 0;
3533 }
3534 // 4EDEA0: using guessed type int dword_4EDEA0[];
3535 // 4EDEB4: using guessed type int dword_4EDEB4[];
3536 // 4EDEC4: using guessed type int dword_4EDEC4[];
3537
3538 //----- (0048DBB9) --------------------------------------------------------
3539 void Player::Heal(int amount)
3540 {
3541 Player *v2; // esi@1
3542 signed int v3; // eax@3
3543
3544 v2 = this;
3545 if ( !this->pConditions[16] && !this->pConditions[14] )
3546 {
3547 v3 = GetMaxHealth();
3548 if ( v2->pConditions[17] )
3549 v3 /= 2;
3550 v2->sHealth += amount;
3551 if ( v2->sHealth > v3 )
3552 v2->sHealth = v3;
3553 if ( v2->pConditions[13] )
3554 {
3555 if ( v2->sHealth > 0 )
3556 {
3557 LODWORD(v2->pConditions[13]) = 0;
3558 HIDWORD(v2->pConditions[13]) = 0;
3559 }
3560 }
3561 }
3562 }
3563
3564 //----- (0048DC1E) --------------------------------------------------------
3565 int Player::ReceiveDamage(signed int type, int resistance)
3566 {
3567 Player *v3; // esi@1
3568 signed int v4; // eax@1
3569 int v5; // eax@1
3570 bool v6; // ebx@1
3571 unsigned int v7; // eax@8
3572 char *v8; // ecx@9
3573 int v9; // eax@9
3574 signed int typea; // [sp+14h] [bp+8h]@1
3575
3576 v3 = this;
3577 this->pConditions[2] = 0i64;
3578 v4 = CalculateIncommingDamage(resistance, type);
3579 v3->sHealth -= v4;
3580 typea = v4;
3581 v5 = v3->sHealth;
3582 v6 = v5 < -10;
3583 LOBYTE(v6) = v5 <= -10;
3584 if ( v5 < 1 )
3585 {
3586 if ( v3->sHealth + v3->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE, 0) >= 1
3587 || (signed __int64)v3->pPlayerBuffs[11].uExpireTime > 0 )
3588 {
3589 SetCondition(0xDu, 0);
3590 }
3591 else
3592 {
3593 SetCondition(0xEu, 0);
3594 v6 = LODWORD(pParty->uTimePlayed);
3595 if ( v3->sHealth > 0 )
3596 v3->sHealth = 0;
3597 }
3598 if ( v6 )
3599 {
3600 v7 = v3->pEquipment.uBody;
3601 if ( v7 )
3602 {
3603 v8 = &v3->field_1F5[36 * v7 + 15];
3604 v9 = *(int *)v8;
3605 if ( !(BYTE1(v9) & 2) )
3606 {
3607 LOBYTE(v9) = v9 | 2;
3608 *(int *)v8 = v9;
3609 }
3610 }
3611 }
3612 }
3613 if ( typea && CanAct() )
3614 PlaySound(24, 0);
3615 return typea;
3616 }
3617
3618 //----- (0048DCF6) --------------------------------------------------------
3619 int Player::_48DCF6(int a2, Actor *pActor)
3620 {
3621 signed int v3; // edi@1
3622 signed int v4; // ebx@1
3623 Player *v5; // esi@1
3624 int v6; // eax@2
3625 int v7; // eax@5
3626 int v8; // eax@8
3627 int v9; // ebx@8
3628 int v10; // eax@8
3629 int v11; // ebx@8
3630 signed int v12; // edx@9
3631 ItemGen *v13; // eax@9
3632 int v14; // edx@16
3633 unsigned int v15; // edx@17
3634 int v16; // edx@26
3635 unsigned int v17; // edx@27
3636 Player *v18; // ecx@32
3637 signed int v19; // edx@38
3638 int *v20; // ecx@38
3639 signed int v21; // eax@40
3640 int v22; // eax@49
3641 signed int v23; // ebx@49
3642 unsigned int v24; // eax@60
3643 int v25; // ecx@61
3644 int v26; // ebx@74
3645 void *v27; // ecx@76
3646 unsigned int v28; // ebx@78
3647 signed int result; // eax@86
3648 SoundID v30; // [sp-20h] [bp-C0h]@56
3649 signed int v31; // [sp-1Ch] [bp-BCh]@56
3650 unsigned int v32; // [sp-18h] [bp-B8h]@56
3651 signed int v33; // [sp-14h] [bp-B4h]@56
3652 signed int v34; // [sp-10h] [bp-B0h]@56
3653 int v35; // [sp-Ch] [bp-ACh]@56
3654 unsigned int v36; // [sp-8h] [bp-A8h]@51
3655 unsigned int v37; // [sp-8h] [bp-A8h]@56
3656 unsigned int v38; // [sp-8h] [bp-A8h]@57
3657 unsigned int v39; // [sp-8h] [bp-A8h]@68
3658 enum CHARACTER_ATTRIBUTE_TYPE v40; // [sp-4h] [bp-A4h]@4
3659 int v41; // [sp-4h] [bp-A4h]@51
3660 int v42; // [sp-4h] [bp-A4h]@56
3661 int v43; // [sp-4h] [bp-A4h]@57
3662 signed int v44; // [sp-4h] [bp-A4h]@59
3663 int v45; // [sp-4h] [bp-A4h]@68
3664 char v46[140]; // [sp+Ch] [bp-94h]@13
3665 unsigned int v47; // [sp+98h] [bp-8h]@1
3666 int v48; // [sp+9Ch] [bp-4h]@1
3667
3668 v3 = 0;
3669 v4 = 0;
3670 v5 = this;
3671 v47 = 0;
3672 v48 = 0;
3673 switch ( a2 )
3674 {
3675 case 1:
3676 v6 = GetActualWillpower();
3677 goto LABEL_46;
3678 case 2:
3679 case 3:
3680 case 4:
3681 case 9:
3682 case 10:
3683 case 11:
3684 case 13:
3685 case 21:
3686 v6 = GetActualEndurance();
3687 goto LABEL_46;
3688 case 5:
3689 case 12:
3690 case 23:
3691 v40 = (CHARACTER_ATTRIBUTE_TYPE)14;
3692 goto LABEL_5;
3693 case 15:
3694 v40 = (CHARACTER_ATTRIBUTE_TYPE)13;
3695 goto LABEL_5;
3696 case 6:
3697 case 7:
3698 case 8:
3699 case 14:
3700 case 16:
3701 v40 = (CHARACTER_ATTRIBUTE_TYPE)15;
3702 LABEL_5:
3703 v7 = GetActualResistance(v40);
3704 goto LABEL_47;
3705 case 22:
3706 v8 = GetActualWillpower();
3707 v9 = _48EA1B_get_static_effect(v8);
3708 v10 = GetActualIntelligence();
3709 v11 = (_48EA1B_get_static_effect(v10) + v9) >> 1;
3710 break;
3711 case 17:
3712 v12 = 0;
3713 v13 = this->pInventoryItems;
3714 do
3715 {
3716 if ( (signed int)v13->uItemID > 0 && (signed int)v13->uItemID <= 134 && !(v13->uAttributtes & 2) )
3717 v46[v4++] = v12;
3718 ++v12;
3719 ++v13;
3720 }
3721 while ( v12 < 138 );
3722 goto LABEL_36;
3723 case 18:
3724 v14 = 0;
3725 do
3726 {
3727 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v14) )
3728 {
3729 if ( v15 == 3 )
3730 v46[v4++] = LOBYTE(v5->pEquipment.uBody) - 1;
3731 if ( (!v15 || v15 == 1) && GetEquippedItemEquipType(v15) == 4 )
3732 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v15) - 1;
3733 }
3734 v14 = v15 + 1;
3735 }
3736 while ( v14 < 16 );
3737 goto LABEL_36;
3738 case 19:
3739 v16 = 0;
3740 do
3741 {
3742 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v16) )
3743 {
3744 if ( v17 == 2 )
3745 v46[v4++] = LOBYTE(v5->pEquipment.uBow) - 1;
3746 if ( (!v17 || v17 == 1)
3747 && (!GetEquippedItemEquipType(v17) || GetEquippedItemEquipType(v17) == 1) )
3748 v46[v4++] = *((char *)&v5->pEquipment.uOffHand + 4 * v17) - 1;
3749 }
3750 v16 = v17 + 1;
3751 }
3752 while ( v16 < 16 );
3753 LABEL_36:
3754 if ( !v4 )
3755 goto LABEL_87;
3756 v48 = (int)&v5->pInventoryItems[(unsigned __int8)v46[rand() % v4]];
3757 v11 = 3 * (pItemsTable->pItems[*(int *)v48].uMaterial + pItemsTable->pItems[*(int *)v48].uDamageMod);
3758 break;
3759 case 20:
3760 v19 = 0;
3761 v20 = this->pInventoryIndices;
3762 do
3763 {
3764 if ( *v20 > 0 )
3765 {
3766 v21 = *(int *)&v5->pDarkSpellbook.bIsSpellAvailable[36 * *v20 + 5];
3767 if ( v21 > 0 )
3768 {
3769 if ( v21 <= 134 )
3770 v46[v4++] = v19;
3771 }
3772 }
3773 ++v19;
3774 ++v20;
3775 }
3776 while ( v19 < 126 );
3777 if ( !v4 )
3778 goto LABEL_87;
3779 v47 = (unsigned __int8)v46[rand() % v4];
3780 v6 = GetActualAccuracy();
3781 LABEL_46:
3782 v7 = _48EA1B_get_static_effect(v6);
3783 LABEL_47:
3784 v11 = v7;
3785 break;
3786 default:
3787 v11 = 0;
3788 break;
3789 }
3790 v22 = GetActualLuck();
3791 v23 = _48EA1B_get_static_effect(v22) + v11 + 30;
3792 if ( rand() % v23 >= 30 )
3793 {
3794 LABEL_87:
3795 result = 0;
3796 }
3797 else
3798 {
3799 switch ( a2 )
3800 {
3801 case 1:
3802 v41 = 1;
3803 v36 = 0;
3804 goto LABEL_56;
3805 case 2:
3806 v41 = 1;
3807 v36 = 1;
3808 goto LABEL_56;
3809 case 3:
3810 v41 = 1;
3811 v36 = 2;
3812 goto LABEL_56;
3813 case 23:
3814 v41 = 1;
3815 v36 = 3;
3816 goto LABEL_56;
3817 case 4:
3818 v41 = 1;
3819 v36 = 4;
3820 LABEL_56:
3821 SetCondition(v36, v41);
3822 v42 = 0;
3823 v37 = 0;
3824 v35 = 0;
3825 v34 = 0;
3826 v33 = -1;
3827 v32 = 0;
3828 v31 = 0;
3829 v30 = (SoundID)221;
3830 goto LABEL_83;
3831 case 5:
3832 v43 = 1;
3833 v38 = 5;
3834 goto LABEL_70;
3835 case 6:
3836 case 7:
3837 case 8:
3838 if ( a2 == 6 )
3839 {
3840 v44 = 6;
3841 goto LABEL_60;
3842 }
3843 v25 = 2 * (a2 != 8) + 8;
3844 goto LABEL_65;
3845 case 9:
3846 if ( a2 == 6 )
3847 {
3848 v44 = 7;
3849 LABEL_60:
3850 v24 = v44;
3851 }
3852 else
3853 {
3854 v25 = 2 * (a2 != 8) + 9;
3855 LABEL_65:
3856 v24 = v25;
3857 }
3858 SetCondition(v24, 1);
3859 v42 = 0;
3860 v37 = 0;
3861 v35 = 0;
3862 v34 = 0;
3863 v33 = -1;
3864 v32 = 0;
3865 v31 = 0;
3866 v30 = (SoundID)222;
3867 LABEL_83:
3868 pAudioPlayer->PlaySound(v30, v31, v32, v33, v34, v35, v37, v42);
3869 do
3870 {
3871 LABEL_84:
3872 if ( v5 == pPlayers[v3 + 1] )
3873 break;
3874 ++v3;
3875 }
3876 while ( v3 < 4 );
3877 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
3878 result = 1;
3879 break;
3880 case 12:
3881 v43 = 1;
3882 v38 = 12;
3883 goto LABEL_70;
3884 case 15:
3885 v45 = 1;
3886 v39 = 15;
3887 goto LABEL_73;
3888 case 13:
3889 v43 = 1;
3890 v38 = 13;
3891 LABEL_70:
3892 SetCondition(v38, v43);
3893 v42 = 0;
3894 v37 = 0;
3895 v35 = 0;
3896 v34 = 0;
3897 v33 = -1;
3898 v32 = 0;
3899 v31 = 0;
3900 v30 = (SoundID)224;
3901 goto LABEL_83;
3902 case 14:
3903 v45 = 1;
3904 v39 = 14;
3905 goto LABEL_73;
3906 case 16:
3907 v45 = 1;
3908 v39 = 16;
3909 LABEL_73:
3910 SetCondition(v39, v45);
3911 v42 = 0;
3912 v37 = 0;
3913 v35 = 0;
3914 v34 = 0;
3915 v33 = -1;
3916 v32 = 0;
3917 v31 = 0;
3918 v30 = (SoundID)225;
3919 goto LABEL_83;
3920 case 17:
3921 case 18:
3922 case 19:
3923 v26 = v48;
3924 if ( *(char *)(v48 + 21) & 2 )
3925 goto LABEL_84;
3926 PlaySound(40, 0);
3927 *(int *)(v26 + 20) |= 2u;
3928 goto LABEL_79;
3929 case 20:
3930 PlaySound(40, 0);
3931 v27 = pActor->array_000234;
3932 if ( pActor->array_000234[0].uItemID )
3933 {
3934 v27 = &pActor->array_000234[1];
3935 if ( pActor->array_000234[1].uItemID )
3936 goto LABEL_84;
3937 }
3938 v28 = v47;
3939 memcpy(v27, &v5->pDarkSpellbook.bIsSpellAvailable[36 * v5->pInventoryIndices[v47] + 5], 0x24u);
3940 RemoveItemAtInventoryIndex(v28);
3941 LABEL_79:
3942 v42 = 0;
3943 v37 = 0;
3944 v35 = 0;
3945 v34 = 0;
3946 v33 = -1;
3947 v32 = 0;
3948 v31 = 0;
3949 v30 = (SoundID)47;
3950 goto LABEL_83;
3951 case 21:
3952 PlaySound(42, 0);
3953 ++v5->sAgeModifier;
3954 goto LABEL_82;
3955 case 22:
3956 PlaySound(41, 0);
3957 v5->sMana = 0;
3958 LABEL_82:
3959 v42 = 0;
3960 v37 = 0;
3961 v35 = 0;
3962 v34 = 0;
3963 v33 = -1;
3964 v32 = 0;
3965 v31 = 0;
3966 v30 = (SoundID)226;
3967 goto LABEL_83;
3968 default:
3969 goto LABEL_87;
3970 }
3971 }
3972 return result;
3973 }
3974 // 48DCF6: using guessed type char var_94[140];
3975
3976 //----- (0048E1A3) --------------------------------------------------------
3977 unsigned int Player::GetSpellSchool(unsigned int uSpellID)
3978 {
3979 return LOBYTE(pSpellStats->pInfos[uSpellID].uSchool);
3980 }
3981
3982 //----- (0048E1B5) --------------------------------------------------------
3983 int Player::GetAttackRecoveryTime(int a2)
3984 {
3985 unsigned int v2; // ebx@1
3986 char *v3; // edi@1
3987 Player *v4; // esi@1
3988 int v5; // eax@3
3989 int v6; // eax@3
3990 int v7; // eax@6
3991 int v8; // eax@9
3992 int v9; // eax@9
3993 int v10; // eax@10
3994 int v11; // edx@13
3995 int v12; // ecx@14
3996 int v13; // eax@15
3997 int v14; // ebx@18
3998 int v15; // eax@18
3999 double v16; // st7@21
4000 double v17; // st7@22
4001 unsigned __int16 v18; // cx@27
4002 Player *v19; // ecx@28
4003 int v20; // eax@30
4004 int v21; // eax@30
4005 int v22; // eax@30
4006 int v23; // ecx@30
4007 unsigned int v24; // eax@30
4008 int v25; // eax@31
4009 int v26; // ebx@32
4010 int v27; // eax@32
4011 unsigned __int16 *v28; // ebx@36
4012 int v29; // eax@42
4013 int v30; // edi@43
4014 signed int v31; // eax@49
4015 int v32; // ecx@50
4016 int result; // eax@54
4017 float v34; // [sp+8h] [bp-38h]@27
4018 float v35; // [sp+Ch] [bp-34h]@18
4019 float v36; // [sp+10h] [bp-30h]@21
4020 float v37; // [sp+14h] [bp-2Ch]@21
4021 float v38; // [sp+18h] [bp-28h]@27
4022 int v39; // [sp+1Ch] [bp-24h]@31
4023 int v40; // [sp+20h] [bp-20h]@1
4024 int v41; // [sp+24h] [bp-1Ch]@1
4025 unsigned int v42; // [sp+28h] [bp-18h]@14
4026 int v43; // [sp+2Ch] [bp-14h]@1
4027 int v44; // [sp+30h] [bp-10h]@1
4028 int v45; // [sp+34h] [bp-Ch]@1
4029 int v46; // [sp+38h] [bp-8h]@1
4030 int v47; // [sp+3Ch] [bp-4h]@1
4031
4032 v2 = 0;
4033 v3 = 0;
4034 v4 = this;
4035 v47 = (unsigned __int16)word_4EDED8[0];
4036 v43 = 0;
4037 v45 = 0;
4038 v40 = 0;
4039 v41 = 0;
4040 v44 = 0;
4041 v46 = 0;
4042 if ( a2 )
4043 {
4044 if ( !HasItemEquipped(EQUIP_BOW) )
4045 goto LABEL_17;
4046 v5 = (int)&v4->pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBow + 5];
4047 v46 = v5;
4048 v3 = (char *)&pItemsTable->pItems[*(int *)v5].pIconName;
4049 v6 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]];
4050 goto LABEL_4;
4051 }
4052 if ( IsUnarmed() == 1 )
4053 {
4054 LOBYTE(v7) = GetActualSkillLevel(PLAYER_SKILL_UNARMED);
4055 if ( v7 )
4056 {
4057 v6 = (unsigned __int16)word_4EDEDC;
4058 LABEL_4:
4059 v47 = v6;
4060 goto LABEL_17;
4061 }
4062 }
4063 if ( HasItemEquipped(EQUIP_TWO_HANDED) )
4064 {
4065 v8 = (int)&v4->pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uMainHand + 5];
4066 v46 = v8;
4067 v9 = *(int *)v8;
4068 v3 = (char *)&pItemsTable->pItems[v9].pIconName;
4069 if ( v3[28] == 12 )
4070 v10 = *(&pSpellDatas[0].field_A + 10 * *((int *)&pSpellDatas[66].field_8 + v9));
4071 else
4072 v10 = (unsigned __int16)word_4EDED8[(unsigned __int8)v3[29]];
4073 v47 = v10;
4074 }
4075 if ( HasItemEquipped((ITEM_EQUIP_TYPE)0) )
4076 {
4077 v12 = (int)&v4->pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uOffHand + 5];
4078 v42 = (unsigned __int16)word_4EDED8[pItemsTable->pItems[*(int *)v12].uSkillType];
4079 if ( (signed int)v42 > v47 )
4080 {
4081 v13 = *(int *)v12;
4082 v46 = v12;
4083 v3 = (char *)(v11 + 48 * v13);
4084 v47 = v42;
4085 }
4086 v2 = 0;
4087 }
4088 LABEL_17:
4089 if ( HasItemEquipped(EQUIP_ARMOUR) )
4090 {
4091 v14 = pItemsTable->pItems[*(int *)&v4->pDarkSpellbook.bIsSpellAvailable[36 * v4->pEquipment.uBody + 5]].uSkillType;
4092 SkillToMastery(v4->pActiveSkills[9]);
4093 v15 = (unsigned __int16)word_4EDED8[v14];
4094 v35 = 1.0;
4095 v43 = v15;
4096 if ( v14 == 9 )
4097 {
4098 v36 = 0.0;
4099 }
4100 else
4101 {
4102 if ( v14 != 10 )
4103 {
4104 if ( v14 != 11 )
4105 {
4106 v36 = 1.0;
4107 v37 = 1.0;
4108 v16 = 1.0;
4109 LABEL_27:
4110 v18 = v4->pActiveSkills[v14];
4111 v38 = v16;
4112 v43 = (signed __int64)((double)v43 * *(&v34 + SkillToMastery(v18)));
4113 v2 = 0;
4114 goto LABEL_28;
4115 }
4116 v17 = 0.5;
4117 v36 = 0.5;
4118 LABEL_26:
4119 v37 = v17;
4120 v16 = 0.0;
4121 goto LABEL_27;
4122 }
4123 v36 = 0.5;
4124 }
4125 v17 = 0.0;
4126 goto LABEL_26;
4127 }
4128 LABEL_28:
4129 if ( HasItemEquipped((ITEM_EQUIP_TYPE)v2) && v19->GetEquippedItemEquipType(v2) == 4 )
4130 {
4131 v20 = 9 * v4->pEquipment.uOffHand;
4132 v35 = 1.0;
4133 v21 = 3 * *(int *)&v4->pDarkSpellbook.bIsSpellAvailable[4 * v20 + 5];
4134 v36 = 0.0;
4135 v22 = pItemsTable->pItems[16 * v21 / 0x30u].uSkillType;
4136 v37 = 0.0;
4137 v23 = (unsigned __int16)word_4EDED8[v22];
4138 v38 = 0.0;
4139 v45 = v23;
4140 v24 = SkillToMastery(v4->pActiveSkills[v22]);
4141 v45 = (signed __int64)((double)v45 * *(&v34 + v24));
4142 }
4143 v25 = GetActualSpeed();
4144 v39 = _48EA1B_get_static_effect(v25);
4145 v42 = v2;
4146 if ( v3 != (char *)v2 )
4147 {
4148 v26 = (unsigned __int8)v3[29];
4149 LOBYTE(v27) = GetActualSkillLevel((enum PLAYER_SKILL_TYPE)(unsigned __int8)v3[29]);
4150 if ( v27 && (v26 == 1 || v26 == 3 || v26 == 5) )
4151 {
4152 v28 = &v4->pActiveSkills[v26];
4153 if ( (signed int)SkillToMastery(*v28) >= 2 )
4154 v40 = *(char *)v28 & 0x3F;
4155 }
4156 v2 = 0;
4157 if ( v3[29] == 7 )
4158 v42 = 1;
4159 }
4160 if ( a2 == v2 )
4161 {
4162 if ( v42 == v2 )
4163 {
4164 LOBYTE(v29) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER);
4165 if ( v29 != v2 )
4166 {
4167 v30 = v29 & 0x3F;
4168 v44 = v29 & 0x3F;
4169 if ( (signed int)SkillToMastery(v29) >= 4 )
4170 v44 += v30;
4171 }
4172 }
4173 }
4174 if ( SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) >= (signed int)v2
4175 && (SHIDWORD(v4->pPlayerBuffs[7].uExpireTime) > (signed int)v2 || LODWORD(v4->pPlayerBuffs[7].uExpireTime) > v2) )
4176 v41 = 25;
4177 v31 = 0;
4178 if ( v46 != v2 )
4179 {
4180 v32 = *(int *)(v46 + 12);
4181 if ( v32 == 59 || v32 == 41 || *(int *)v46 == 500 )
4182 v31 = 20;
4183 }
4184 result = v47 + v43 + v45 - v44 - v31 - v41 - v40 - v39;
4185 if ( result < 0 )
4186 result = 0;
4187 return result;
4188 }
4189 // 4EDED8: using guessed type __int16 word_4EDED8[];
4190 // 4EDEDC: using guessed type __int16 word_4EDEDC;
4191
4192 //----- (0048E4F8) --------------------------------------------------------
4193 int Player::GetMaxHealth()
4194 {
4195 Player *v1; // edi@1
4196 int v2; // eax@1
4197 int v3; // esi@1
4198 int v4; // esi@1
4199 int v5; // esi@1
4200 int v6; // esi@1
4201 signed int result; // eax@1
4202
4203 v1 = this;
4204 v2 = GetActualEndurance();
4205 v3 = _48EA1B_get_static_effect(v2);
4206 v4 = pBaseHealthPerLevelByClass[v1->uClass] * (GetActualLevel() + v3);
4207 v5 = GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH, 0) + v4;
4208 v6 = v1->uFullHealthBonus
4209 + pBaseHealthByClass[(unsigned int)v1->uClass >> 2]
4210 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH)
4211 + v5;
4212 result = 1;
4213 if ( v6 >= 1 )
4214 result = v6;
4215 return result;
4216 }
4217
4218 //----- (0048E565) --------------------------------------------------------
4219 int Player::GetMaxMana()
4220 {
4221 Player *v1; // edi@1
4222 int v2; // eax@2
4223 int v3; // esi@4
4224 int v4; // eax@5
4225 int v5; // esi@5
4226 int v6; // eax@5
4227 int v7; // esi@6
4228 int v8; // esi@6
4229 int v9; // esi@6
4230 int result; // eax@7
4231
4232 v1 = this;
4233 switch ( this->uClass )
4234 {
4235 case 5u:
4236 case 6u:
4237 case 7u:
4238 case 0x10u:
4239 case 0x11u:
4240 case 0x12u:
4241 case 0x13u:
4242 case 0x20u:
4243 case 0x21u:
4244 case 0x22u:
4245 case 0x23u:
4246 v2 = GetActualIntelligence();
4247 goto LABEL_4;
4248 case 9u:
4249 case 0xAu:
4250 case 0xBu:
4251 case 0xCu:
4252 case 0xDu:
4253 case 0xEu:
4254 case 0xFu:
4255 case 0x18u:
4256 case 0x19u:
4257 case 0x1Au:
4258 case 0x1Bu:
4259 v2 = GetActualWillpower();
4260 LABEL_4:
4261 v3 = _48EA1B_get_static_effect(v2);
4262 goto LABEL_6;
4263 case 0x15u:
4264 case 0x16u:
4265 case 0x17u:
4266 case 0x1Cu:
4267 case 0x1Du:
4268 case 0x1Eu:
4269 case 0x1Fu:
4270 v4 = GetActualWillpower();
4271 v5 = _48EA1B_get_static_effect(v4);
4272 v6 = GetActualIntelligence();
4273 v3 = _48EA1B_get_static_effect(v6) + v5;
4274 LABEL_6:
4275 v7 = pBaseManaPerLevelByClass[v1->uClass] * (GetActualLevel() + v3);
4276 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA, 0) + v7;
4277 v9 = v1->uFullManaBonus
4278 + (unsigned __int8)byte_4ED75C[(unsigned int)v1->uClass >> 2]
4279 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA)
4280 + v8;
4281 if ( v9 < 1 )
4282 goto LABEL_7;
4283 result = v9;
4284 break;
4285 default:
4286 LABEL_7:
4287 result = 0;
4288 break;
4289 }
4290 return result;
4291 }
4292
4293 //----- (0048E656) --------------------------------------------------------
4294 int Player::GetBaseAC()
4295 {
4296 Player *v1; // edi@1
4297 int v2; // eax@1
4298 int v3; // esi@1
4299 int v4; // esi@1
4300 int v5; // esi@1
4301 int result; // eax@2
4302
4303 v1 = this;
4304 v2 = GetActualSpeed();
4305 v3 = _48EA1B_get_static_effect(v2);
4306 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3;
4307 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
4308 if ( v5 >= 1 )
4309 result = v5;
4310 else
4311 result = 0;
4312 return result;
4313 }
4314
4315 //----- (0048E68F) --------------------------------------------------------
4316 int Player::GetActualAC()
4317 {
4318 Player *v1; // edi@1
4319 int v2; // eax@1
4320 int v3; // esi@1
4321 int v4; // esi@1
4322 int v5; // esi@1
4323 int v6; // esi@1
4324 int result; // eax@2
4325
4326 v1 = this;
4327 v2 = GetActualSpeed();
4328 v3 = _48EA1B_get_static_effect(v2);
4329 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS, 0) + v3;
4330 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
4331 v6 = v1->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5;
4332 if ( v6 >= 1 )
4333 result = v6;
4334 else
4335 result = 0;
4336 return result;
4337 }
4338
4339 //----- (0048E6DC) --------------------------------------------------------
4340 unsigned int Player::GetBaseAge()
4341 {
4342 return (signed int)((unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60)
4343 / 0x18)
4344 / 7
4345 / 4
4346 / 12
4347 - this->uBirthYear
4348 + 1168;
4349 }
4350
4351 //----- (0048E72C) --------------------------------------------------------
4352 unsigned int Player::GetActualAge()
4353 {
4354 return this->sAgeModifier + GetBaseAge();
4355 }
4356
4357 //----- (0048E73F) --------------------------------------------------------
4358 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
4359 {
4360 Player *v2; // ebx@1
4361 signed int v3; // esi@1
4362 enum CHARACTER_RACE v4; // eax@1
4363 signed int v5; // edi@8
4364 char v6; // zf@9
4365 int v7; // esi@20
4366 int result; // eax@21
4367 signed int v9; // [sp-4h] [bp-10h]@11
4368
4369 v2 = this;
4370 v3 = 0;
4371 v4 = GetRace();
4372 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE )
4373 {
4374 v5 = 0;
4375 goto LABEL_16;
4376 }
4377 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR )
4378 {
4379 v5 = 1;
4380 LABEL_16:
4381 v6 = v4 == 2;
4382 goto LABEL_17;
4383 }
4384 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER )
4385 {
4386 v6 = v4 == 3;
4387 v5 = 2;
4388 goto LABEL_17;
4389 }
4390 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH )
4391 {
4392 v5 = 3;
4393 v6 = v4 == 3;
4394 goto LABEL_17;
4395 }
4396 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_MIND )
4397 {
4398 v5 = 7;
4399 if ( v4 != 1 )
4400 goto LABEL_20;
4401 v9 = 10;
4402 LABEL_19:
4403 v3 = v9;
4404 goto LABEL_20;
4405 }
4406 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_BODY || a2 == 33 )
4407 {
4408 v5 = 8;
4409 v6 = v4 == 0;
4410 LABEL_17:
4411 if ( !v6 )
4412 goto LABEL_20;
4413 v9 = 5;
4414 goto LABEL_19;
4415 }
4416 v5 = 0;
4417 LABEL_20:
4418 v7 = GetItemsBonus(a2, 0) + v3;
4419 if ( v2->uClass != 35 || (result = 200, v7 + *(&v2->sResFireBase + v5) <= 200) )
4420 result = v7 + *(&v2->sResFireBase + v5);
4421 return result;
4422 }
4423
4424 //----- (0048E7D0) --------------------------------------------------------
4425 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
4426 {
4427 signed int v2; // edi@1
4428 Player *v3; // esi@1
4429 enum CHARACTER_RACE v4; // ebx@1
4430 Player *v5; // ecx@8
4431 char v6; // zf@18
4432 int v7; // ebx@28
4433 int result; // eax@28
4434 signed int v9; // [sp+10h] [bp-8h]@1
4435 signed int v10; // [sp+14h] [bp-4h]@1
4436
4437 v2 = 0;
4438 v3 = this;
4439 v10 = 0;
4440 v9 = 0;
4441 v4 = GetRace();
4442 if ( CheckHiredNPCSpeciality(0x25u) )
4443 v10 = 20;
4444 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE
4445 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR
4446 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER
4447 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH)
4448 && SkillToMastery(v3->pActiveSkills[9]) == 4
4449 && HasItemEquipped(EQUIP_ARMOUR)
4450 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER )
4451 v10 += v3->pActiveSkills[9] & 0x3F;
4452 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE )
4453 goto LABEL_25;
4454 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_AIR )
4455 {
4456 v2 = 1;
4457 LABEL_25:
4458 v6 = v4 == 2;
4459 LABEL_26:
4460 if ( v6 )
4461 v9 = 5;
4462 goto LABEL_28;
4463 }
4464 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_WATER )
4465 {
4466 v6 = v4 == 3;
4467 v2 = 2;
4468 goto LABEL_26;
4469 }
4470 if ( a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH )
4471 {
4472 v2 = 3;
4473 if ( v4 == 3 )
4474 v10 += 5;
4475 }
4476 else
4477 {
4478 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_MIND )
4479 {
4480 if ( a2 != CHARACTER_ATTRIBUTE_RESIST_BODY && a2 != 33 )
4481 goto LABEL_28;
4482 v2 = 8;
4483 v6 = v4 == 0;
4484 goto LABEL_26;
4485 }
4486 v2 = 7;
4487 if ( v4 == 1 )
4488 v9 = 10;
4489 }
4490 LABEL_28:
4491 v7 = GetItemsBonus(a2, 0);
4492 result = v10 + GetMagicalBonus(a2) + v7 + v9 + *(&v3->sResFireBonus + v2) + *(&v3->sResFireBase + v2);
4493 if ( v3->uClass == 35 )
4494 {
4495 if ( result > 200 )
4496 result = 200;
4497 }
4498 return result;
4499 }
4500
4501 //----- (0048E8F5) --------------------------------------------------------
4502 bool Player::Recover(signed int a2)
4503 {
4504 Player *v2; // esi@1
4505 signed __int64 v3; // qax@1
4506 bool result; // eax@4
4507
4508 v2 = this;
4509 v3 = (signed __int64)((double)(a2 * _48EA46_calc_special_bonus_by_items(17)) * 0.01 + (double)a2);
4510 if ( v2->uTimeToRecovery - (signed int)v3 > 0 )
4511 {
4512 v2->uTimeToRecovery -= v3;
4513 result = 1;
4514 }
4515 else
4516 {
4517 v2->uTimeToRecovery = 0;
4518 viewparams->bRedrawGameUI = 1;
4519 if ( !uActiveCharacter )
4520 uActiveCharacter = pParty->GetNextActiveCharacter();
4521 result = 0;
4522 }
4523 return result;
4524 }
4525
4526 //----- (0048E96A) --------------------------------------------------------
4527 void Player::SetRecoveryTime(signed int sRecoveryTime)
4528 {
4529 signed int v2; // edx@1
4530
4531 v2 = sRecoveryTime;
4532 if ( sRecoveryTime < 0 )
4533 v2 = 0;
4534 if ( v2 > this->uTimeToRecovery )
4535 this->uTimeToRecovery = v2;
4536 if ( pPlayers[uActiveCharacter] == this && !some_active_character )
4537 uActiveCharacter = pParty->GetNextActiveCharacter();
4538 viewparams->bRedrawGameUI = 1;
4539 }
4540 // 50C0C4: using guessed type int some_active_character;
4541
4542 //----- (0048E9B7) --------------------------------------------------------
4543 void Player::RandomizeName()
4544 {
4545 Player *v1; // edi@1
4546 int v2; // esi@2
4547 int v3; // eax@2
4548
4549 v1 = this;
4550 if ( !this->uExpressionTimePassed )
4551 {
4552 v2 = this->uSex;
4553 v3 = rand();
4554 strcpy(v1->pName, pNPCStats->pNPCNames[0][v2 + 2 * v3 % (signed int)pNPCStats->uNumNPCNames[v2]]);
4555 }
4556 }
4557
4558 //----- (0048E9F4) --------------------------------------------------------
4559 unsigned int Player::GetMajorConditionrIdx()
4560 {
4561 signed int v1; // edx@1
4562
4563 v1 = 0;
4564 while ( !this->pConditions[pConditionImportancyTable[v1]] )
4565 {
4566 ++v1;
4567 if ( v1 >= 18 )
4568 return 18;
4569 }
4570 return pConditionImportancyTable[v1];
4571 }
4572
4573 //----- (0048EA1B) --------------------------------------------------------
4574 int Player::_48EA1B_get_static_effect(int a2)
4575 {
4576 __int16 v2; // cx@1
4577 int v3; // eax@1
4578
4579 v2 = word_4EDFFC;
4580 v3 = 0;
4581 while ( a2 < v2 && v2 )
4582 v2 = word_4EDFFE[v3++];
4583 return player_stat_bonuses[v3];
4584 }
4585 // 4EDFFC: using guessed type __int16 word_4EDFFC;
4586
4587 //----- (0048EA46) --------------------------------------------------------
4588 int Player::_48EA46_calc_special_bonus_by_items(int a2)
4589 {
4590 int v2; // edi@1
4591 int v3; // esi@1
4592 int v4; // edx@2
4593 int v5; // eax@3
4594 char *v6; // eax@4
4595
4596 v2 = 0;
4597 v3 = 0;
4598 while ( 1 )
4599 {
4600 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v3) )
4601 goto LABEL_11;
4602 v5 = *(int *)v4 - 1; // BUG
4603 // v5 = _this->cEquippedItems.uOffHand - 1;
4604 if ( a2 != 17 )
4605 break;
4606 v6 = (char *)this + 36 * v5;
4607 if ( *((int *)v6 + 133) == 533 || *((int *)v6 + 136) == 17 )
4608 return 50;
4609 LABEL_11:
4610 ++v3;
4611 if ( (signed int)v3 >= 16 )
4612 return v2;
4613 }
4614 if ( a2 != 24 || this->pInventoryItems[v5].uAdditionalValue != 24 )
4615 goto LABEL_11;
4616 return 5;
4617 }
4618
4619 //----- (0048EAAE) --------------------------------------------------------
4620 int Player::GetItemsBonus(CHARACTER_ATTRIBUTE_TYPE attr, int a3)
4621 {
4622 CHARACTER_ATTRIBUTE_TYPE v3; // esi@1
4623 signed int v4; // eax@1
4624 int v5; // edi@1
4625 Player *v6; // ebx@1
4626 Player *v8; // ecx@48
4627 int v9; // eax@49
4628 int v10; // edx@49
4629 Player *v11; // ecx@55
4630 int v12; // eax@56
4631 int v13; // edx@56
4632 int v14; // ecx@58
4633 int v15; // eax@58
4634 Player *v16; // ecx@61
4635 int v17; // eax@62
4636 Player *v18; // ecx@66
4637 int v19; // eax@67
4638 int v20; // eax@69
4639 Player *v21; // ecx@75
4640 int v22; // eax@76
4641 int v23; // edx@76
4642 int v24; // eax@79
4643 int v25; // ecx@80
4644 int v26; // edi@80
4645 Player *v27; // ecx@84
4646 int v28; // eax@85
4647 int v29; // edx@85
4648 Player *v30; // ecx@96
4649 int v31; // ebp@97
4650 int v32; // eax@98
4651 unsigned int v33; // eax@100
4652 int v34; // eax@103
4653 char v35; // zf@104
4654 char v36; // zf@107
4655 unsigned __int8 v37; // zf@119
4656 char v38; // sf@119
4657 unsigned __int8 v39; // of@119
4658 char v40; // zf@122
4659 char v41; // zf@145
4660 char v42; // zf@164
4661 char v43; // zf@173
4662 char v44; // zf@189
4663 char v45; // zf@198
4664 char v46; // zf@239
4665 int v47; // eax@268
4666 int v48; // eax@269
4667 int v49; // eax@291
4668 char v50; // zf@295
4669 int v51; // eax@306
4670 int v52; // eax@307
4671 char v53; // zf@312
4672 char v54; // zf@336
4673 char v55; // zf@348
4674 int v56; // eax@365
4675 int v57; // ebx@368
4676 signed int v58; // [sp-4h] [bp-20h]@10
4677 signed int v59; // [sp-4h] [bp-20h]@71
4678 signed int v60; // [sp-4h] [bp-20h]@347
4679 int v61; // [sp+10h] [bp-Ch]@1
4680 int v62; // [sp+14h] [bp-8h]@1
4681 int v63; // [sp+18h] [bp-4h]@101
4682 ItemGen *attra; // [sp+20h] [bp+4h]@101
4683 unsigned int v65; // [sp+24h] [bp+8h]@95
4684
4685 v3 = attr;
4686 v4 = 36;
4687 v5 = 0;
4688 v6 = this;
4689 v62 = 0;
4690 v61 = 0;
4691 if ( (signed int)attr > 36 )
4692 {
4693 switch ( attr )
4694 {
4695 case 37:
4696 v58 = 15;
4697 goto LABEL_35;
4698 case 38:
4699 v58 = 16;
4700 goto LABEL_35;
4701 case 39:
4702 v58 = 17;
4703 goto LABEL_35;
4704 case 40:
4705 v58 = 18;
4706 goto LABEL_35;
4707 case 41:
4708 v58 = 19;
4709 goto LABEL_35;
4710 case 42:
4711 v58 = 20;
4712 goto LABEL_35;
4713 case 43:
4714 v58 = 25;
4715 goto LABEL_35;
4716 case 44:
4717 v58 = 5;
4718 goto LABEL_35;
4719 case 45:
4720 v58 = 8;
4721 goto LABEL_35;
4722 case 46:
4723 goto LABEL_36;
4724 default:
4725 break;
4726 }
4727 }
4728 else
4729 {
4730 if ( attr == 36 )
4731 {
4732 v58 = 14;
4733 }
4734 else
4735 {
4736 if ( (signed int)attr > 21 )
4737 {
4738 switch ( attr )
4739 {
4740 case 22:
4741 v58 = 30;
4742 break;
4743 case 23:
4744 v58 = 31;
4745 break;
4746 case 34:
4747 v58 = 12;
4748 break;
4749 default:
4750 if ( attr != 35 )
4751 goto LABEL_38;
4752 v58 = 13;
4753 break;
4754 }
4755 }
4756 else
4757 {
4758 switch ( attr )
4759 {
4760 case 21:
4761 v58 = 33;
4762 break;
4763 case 16:
4764 v58 = 35;
4765 break;
4766 case 17:
4767 v58 = 34;
4768 break;
4769 case 18:
4770 v58 = 29;
4771 break;
4772 case 19:
4773 v58 = 21;
4774 break;
4775 default:
4776 if ( attr != 20 )
4777 goto LABEL_38;
4778 v58 = 32;
4779 break;
4780 }
4781 }
4782 }
4783 LABEL_35:
4784 v4 = v58;
4785 LABEL_36:
4786 if ( !this->pActiveSkills[v4] )
4787 return 0;
4788 }
4789 LABEL_38:
4790 if ( (signed int)attr > 28 )
4791 {
4792 if ( (signed int)attr < 29 )
4793 return v5 + v62 + v61;
4794 if ( (signed int)attr <= 30 )
4795 {
4796 if ( HasItemEquipped(EQUIP_BOW) )
4797 v5 = pItemsTable->pItems[*(int *)&v6->pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5]].uDamageMod;
4798 return v5 + v62 + v61;
4799 }
4800 if ( attr == 31 )
4801 {
4802 if ( !HasItemEquipped(EQUIP_BOW) )
4803 return v5 + v62 + v61;
4804 v57 = *(int *)&v6->pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5];
4805 v5 = pItemsTable->pItems[v57].uDamageMod;
4806 v56 = pItemsTable->pItems[v57].uDamageDice;
4807 goto LABEL_366;
4808 }
4809 if ( attr == 32 )
4810 {
4811 if ( !HasItemEquipped(EQUIP_BOW) )
4812 return v5 + v62 + v61;
4813 v20 = *(int *)&v6->pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uBow + 5];
4814 v5 = pItemsTable->pItems[v20].uDamageDice * pItemsTable->pItems[v20].uDamageRoll;
4815 LABEL_365:
4816 v56 = pItemsTable->pItems[v20].uDamageMod;
4817 LABEL_366:
4818 v5 += v56;
4819 return v5 + v62 + v61;
4820 }
4821 if ( (signed int)attr <= 33 || (signed int)attr > 46 )
4822 return v5 + v62 + v61;
4823 LABEL_95:
4824 v65 = 0;
4825 while ( 1 )
4826 {
4827 if ( !HasItemEquipped((ITEM_EQUIP_TYPE)v65) )
4828 goto LABEL_361;
4829 v31 = *(&v6->pEquipment.uOffHand + v65) - 1;
4830 if ( v3 == 9 )
4831 {
4832 v32 = GetEquippedItemEquipType(v65);
4833 if ( v32 >= 3 )
4834 {
4835 if ( v32 <= 11 )
4836 {
4837 v33 = v6->pInventoryItems[v31].uItemID;
4838 v5 += pItemsTable->pItems[v33].uDamageDice + pItemsTable->pItems[v33].uDamageMod;
4839 }
4840 }
4841 }
4842 v63 = (int)((char *)v6 + 36 * v31);
4843 attra = (ItemGen *)(v63 + 532);
4844 if ( pItemsTable->_456D5E_is_some_material((ItemGen *)(v63 + 532)) == 1
4845 && !pItemsTable->_456D43_is_material_equals_3(attra) )
4846 {
4847 v34 = attra->uItemID;
4848 switch ( attra->uItemID )
4849 {
4850 case 0x1F4u:
4851 v35 = v3 == 5;
4852 goto LABEL_105;
4853 case 0x1F5u:
4854 v36 = v3 == 0;
4855 goto LABEL_108;
4856 case 0x1F6u:
4857 if ( v3 == 21 )
4858 v61 += 10;
4859 v36 = v3 == 2;
4860 goto LABEL_108;
4861 case 0x1F7u:
4862 if ( v3 == 17 )
4863 v61 += 5;
4864 if ( v3 == 18 )
4865 v61 += 5;
4866 v36 = v3 == 6;
4867 goto LABEL_108;
4868 case 0x1F8u:
4869 goto LABEL_118;
4870 case 0x1F9u:
4871 v40 = v3 == 3;
4872 goto LABEL_123;
4873 case 0x1FAu:
4874 v35 = v3 == 10;
4875 goto LABEL_105;
4876 case 0x1FEu:
4877 v35 = v3 == 4;
4878 goto LABEL_105;
4879 case 0x1FFu:
4880 if ( v3 == 23 )
4881 v61 += 10;
4882 if ( v3 == 22 )
4883 v61 += 10;
4884 goto LABEL_361;
4885 case 0x200u:
4886 if ( v3 == 36 )
4887 {
4888 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]);
4889 v62 = ((unsigned int)v34 >> 1) & 0x1F;
4890 }
4891 v36 = v3 == 5;
4892 LABEL_108:
4893 if ( v36 )
4894 v5 += 40;
4895 goto LABEL_361;
4896 case 0x201u:
4897 if ( v3 == 39 )
4898 {
4899 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
4900 v34 = ((unsigned int)v34 >> 1) & 0x1F;
4901 v62 = v34;
4902 }
4903 goto LABEL_136;
4904 case 0x202u:
4905 if ( !v3 )
4906 v5 += 150;
4907 if ( v3 == 1 )
4908 v5 -= 40;
4909 if ( v3 == 2 )
4910 v5 -= 40;
4911 goto LABEL_145;
4912 case 0x203u:
4913 if ( v3 == 42 )
4914 {
4915 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]);
4916 v62 = ((unsigned int)v34 >> 1) & 0x1F;
4917 }
4918 if ( v3 == 43 )
4919 v61 += 15;
4920 goto LABEL_361;
4921 case 0x204u:
4922 if ( v3 == 17 )
4923 v61 += 5;
4924 if ( v3 == 18 )
4925 v61 += 5;
4926 if ( v3 == 6 )
4927 v5 += 50;
4928 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 )
4929 goto LABEL_166;
4930 v42 = v3 == 15;
4931 goto LABEL_165;
4932 case 0x205u:
4933 if ( v3 == 18 )
4934 v61 += 5;
4935 goto LABEL_361;
4936 case 0x206u:
4937 if ( !v3 )
4938 v5 += 100;
4939 if ( v3 == 3 )
4940 v5 += 100;
4941 v43 = v3 == 9;
4942 goto LABEL_174;
4943 case 0x207u:
4944 if ( v3 == 45 )
4945 v61 += 5;
4946 if ( v3 == 15 )
4947 v5 -= 10;
4948 v42 = v3 == 14;
4949 LABEL_165:
4950 if ( v42 )
4951 LABEL_166:
4952 v5 -= 10;
4953 goto LABEL_361;
4954 case 0x208u:
4955 v35 = v3 == 3;
4956 goto LABEL_105;
4957 case 0x209u:
4958 if ( v3 == 2 )
4959 v5 += 15;
4960 if ( !v3 )
4961 v5 += 15;
4962 v41 = v3 == 6;
4963 goto LABEL_146;
4964 case 0x20Au:
4965 if ( v3 == 46 )
4966 v61 += 15;
4967 v44 = v3 == 3;
4968 goto LABEL_190;
4969 case 0x20Bu:
4970 if ( v3 == 34 )
4971 {
4972 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]);
4973 v62 = ((unsigned int)v34 >> 1) & 0x1F;
4974 }
4975 if ( v3 == 12 )
4976 v5 += 50;
4977 if ( v3 == 2 )
4978 v5 += 30;
4979 v45 = v3 == 9;
4980 goto LABEL_199;
4981 case 0x20Cu:
4982 if ( !v3 )
4983 v5 += 75;
4984 goto LABEL_145;
4985 case 0x20Du:
4986 if ( v3 == 5 )
4987 v5 += 50;
4988 if ( v3 == 6 )
4989 v5 += 50;
4990 if ( v3 == 11 || v3 == 10 || v3 == 12 || v3 == 13 || v3 == 33 || v3 == 14 )
4991 goto LABEL_374;
4992 v43 = v3 == 15;
4993 LABEL_174:
4994 if ( v43 )
4995 LABEL_374:
4996 v5 -= 15;
4997 goto LABEL_361;
4998 case 0x20Eu:
4999 if ( v3 == 4 )
5000 v5 += 150;
5001 if ( v3 == 44 )
5002 v61 += 5;
5003 if ( v3 == 9 )
5004 v5 -= 25;
5005 goto LABEL_361;
5006 case 0x20Fu:
5007 if ( v3 == 39 )
5008 {
5009 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
5010 v34 = ((unsigned int)v34 >> 1) & 0x1F;
5011 v62 = v34;
5012 }
5013 if ( v3 == 40 )
5014 {
5015 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]);
5016 v62 = ((unsigned int)v34 >> 1) & 0x1F;
5017 }
5018 LABEL_145:
5019 v41 = v3 == 5;
5020 LABEL_146:
5021 if ( v41 )
5022 v5 -= 40;
5023 goto LABEL_361;
5024 case 0x210u:
5025 if ( v3 == 38 )
5026 {
5027 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]);
5028 v62 = ((unsigned int)v34 >> 1) & 0x1F;
5029 }
5030 if ( !v3 )
5031 v5 += 75;
5032 v44 = v3 == 11;
5033 LABEL_190:
5034 if ( v44 )
5035 v5 -= 50;
5036 goto LABEL_361;
5037 case 0x211u:
5038 if ( v3 == 5 )
5039 v5 += 100;
5040 if ( v3 == 4 )
5041 v5 += 50;
5042 v35 = v3 == 11;
5043 LABEL_105:
5044 if ( v35 )
5045 v5 += 50;
5046 goto LABEL_361;
5047 case 0x212u:
5048 if ( v3 == 1 )
5049 v5 -= 20;
5050 v45 = v3 == 2;
5051 LABEL_199:
5052 if ( v45 )
5053 v5 -= 20;
5054 goto LABEL_361;
5055 case 0x214u:
5056 if ( v3 == 1 )
5057 v5 += 15;
5058 v46 = v3 == 2;
5059 goto LABEL_240;
5060 case 0x215u:
5061 if ( v3 == 5 )
5062 v5 += 15;
5063 v46 = v3 == 4;
5064 goto LABEL_240;
5065 case 0x216u:
5066 if ( v3 == 10 )
5067 v5 += 30;
5068 if ( !v3 )
5069 v5 += 15;
5070 goto LABEL_315;
5071 case 0x217u:
5072 if ( v3 == 21 )
5073 v61 += 5;
5074 if ( !v3 )
5075 v5 += 15;
5076 goto LABEL_253;
5077 case 0x218u:
5078 goto LABEL_253;
5079 default:
5080 goto LABEL_361;
5081 }
5082 goto LABEL_361;
5083 }
5084 if ( *(int *)(v63 + 536) == v3 + 1 )
5085 {
5086 if ( (signed int)v3 >= 0 )
5087 {
5088 if ( (signed int)v3 <= 15 )
5089 {
5090 v5 += *((int *)v6->pConditions + 9 * v31 + 135);
5091 }
5092 else
5093 {
5094 if ( (signed int)v3 <= 23 && v5 < *((int *)v6->pConditions + 9 * v31 + 135) )
5095 v5 = *((int *)v6->pConditions + 9 * v31 + 135);
5096 }
5097 }
5098 goto LABEL_361;
5099 }
5100 v34 = *(int *)(v63 + 544);
5101 if ( v34 > 48 )
5102 {
5103 switch ( v34 )
5104 {
5105 case 54:
5106 goto LABEL_315;
5107 case 49:
5108 if ( v3 == 6 )
5109 goto LABEL_121;
5110 v50 = v3 == 1;
5111 goto LABEL_296;
5112 case 51:
5113 if ( v3 != 5 && v3 != 1 )
5114 goto LABEL_309;
5115 goto LABEL_121;
5116 case 52:
5117 if ( v3 == 3 )
5118 goto LABEL_121;
5119 v50 = v3 == 4;
5120 goto LABEL_296;
5121 case 53:
5122 if ( !v3 )
5123 goto LABEL_121;
5124 v50 = v3 == 2;
5125 goto LABEL_296;
5126 case 55:
5127 v46 = v3 == 6;
5128 goto LABEL_240;
5129 case 56:
5130 if ( !v3 )
5131 goto LABEL_351;
5132 v53 = v3 == 3;
5133 goto LABEL_350;
5134 case 57:
5135 if ( v3 == 1 )
5136 goto LABEL_351;
5137 v53 = v3 == 2;
5138 goto LABEL_350;
5139 case 50:
5140 if ( v3 == 10 )
5141 v5 += 30;
5142 goto LABEL_361;
5143 case 60:
5144 if ( v3 != 23 )
5145 goto LABEL_336;
5146 if ( v5 >= 3 )
5147 goto LABEL_361;
5148 v5 = 3;
5149 LABEL_336:
5150 v54 = v3 == 22;
5151 goto LABEL_345;
5152 case 61:
5153 if ( v3 != 17 )
5154 goto LABEL_340;
5155 if ( v5 >= 3 )
5156 goto LABEL_361;
5157 v5 = 3;
5158 LABEL_340:
5159 v54 = v3 == 18;
5160 goto LABEL_345;
5161 case 62:
5162 if ( v3 != 19 )
5163 goto LABEL_344;
5164 if ( v5 >= 3 )
5165 goto LABEL_361;
5166 v5 = 3;
5167 LABEL_344:
5168 v54 = v3 == 20;
5169 LABEL_345:
5170 if ( !v54 )
5171 goto LABEL_361;
5172 if ( v5 >= 3 )
5173 goto LABEL_361;
5174 v60 = 3;
5175 goto LABEL_360;
5176 case 67:
5177 v55 = v3 == 18;
5178 goto LABEL_357;
5179 case 68:
5180 v53 = v3 == 9;
5181 goto LABEL_350;
5182 case 69:
5183 if ( v3 == 11 )
5184 v5 += 20;
5185 break;
5186 case 70:
5187 if ( v3 == 12 )
5188 v5 += 10;
5189 v55 = v3 == 16;
5190 LABEL_357:
5191 if ( v55 && v5 < 2 )
5192 {
5193 v60 = 2;
5194 LABEL_360:
5195 v5 = v60;
5196 }
5197 break;
5198 default:
5199 goto LABEL_361;
5200 }
5201 goto LABEL_361;
5202 }
5203 if ( v34 == 48 )
5204 {
5205 if ( v3 == 9 )
5206 v5 += 5;
5207 LABEL_315:
5208 v46 = v3 == 3;
5209 LABEL_240:
5210 if ( v46 )
5211 v5 += 15;
5212 goto LABEL_361;
5213 }
5214 if ( v34 > 32 )
5215 {
5216 if ( v34 > 44 )
5217 {
5218 v51 = v34 - 45;
5219 if ( !v51 )
5220 {
5221 if ( v3 == 5 )
5222 goto LABEL_351;
5223 v53 = v3 == 4;
5224 LABEL_350:
5225 if ( v53 )
5226 LABEL_351:
5227 v5 += 5;
5228 goto LABEL_361;
5229 }
5230 v52 = v51 - 1;
5231 if ( !v52 )
5232 {
5233 v40 = v3 == 0;
5234 LABEL_123:
5235 if ( v40 )
5236 v5 += 25;
5237 goto LABEL_361;
5238 }
5239 if ( v52 == 1 )
5240 {
5241 LABEL_309:
5242 v50 = v3 == 8;
5243 goto LABEL_296;
5244 }
5245 }
5246 else
5247 {
5248 if ( v34 == 44 )
5249 {
5250 v50 = v3 == 7;
5251 goto LABEL_296;
5252 }
5253 v34 -= 33;
5254 if ( !v34 )
5255 {
5256 if ( v3 != 38 )
5257 goto LABEL_361;
5258 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[16]);
5259 goto LABEL_138;
5260 }
5261 --v34;
5262 if ( !v34 )
5263 {
5264 if ( v3 != 36 )
5265 goto LABEL_361;
5266 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[14]);
5267 goto LABEL_138;
5268 }
5269 v49 = v34 - 8;
5270 if ( !v49 )
5271 {
5272 if ( (signed int)v3 >= 0 && (signed int)v3 <= 15 )
5273 ++v5;
5274 goto LABEL_361;
5275 }
5276 if ( v49 == 1 )
5277 {
5278 if ( v3 != 3 && v3 != 7 )
5279 {
5280 v50 = v3 == 9;
5281 LABEL_296:
5282 if ( !v50 )
5283 goto LABEL_361;
5284 }
5285 LABEL_121:
5286 v5 += 10;
5287 goto LABEL_361;
5288 }
5289 }
5290 }
5291 else
5292 {
5293 if ( v34 == 32 )
5294 {
5295 if ( v3 != 39 )
5296 goto LABEL_361;
5297 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[17]);
5298 goto LABEL_138;
5299 }
5300 if ( v34 > 28 )
5301 {
5302 v34 -= 29;
5303 if ( v34 )
5304 {
5305 --v34;
5306 if ( v34 )
5307 {
5308 --v34;
5309 if ( v34 || v3 != 41 )
5310 goto LABEL_361;
5311 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[19]);
5312 }
5313 else
5314 {
5315 if ( v3 != 34 )
5316 goto LABEL_361;
5317 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[12]);
5318 }
5319 }
5320 else
5321 {
5322 if ( v3 != 37 )
5323 goto LABEL_361;
5324 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[15]);
5325 }
5326 goto LABEL_138;
5327 }
5328 if ( v34 == 28 )
5329 {
5330 LABEL_136:
5331 if ( v3 == 42 )
5332 {
5333 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[20]);
5334 LABEL_138:
5335 v62 = ((unsigned int)v34 >> 1) & 0x1F;
5336 goto LABEL_361;
5337 }
5338 }
5339 else
5340 {
5341 v47 = v34 - 1;
5342 if ( v47 )
5343 {
5344 v48 = v47 - 1;
5345 if ( v48 )
5346 {
5347 v34 = v48 - 24;
5348 if ( v34 )
5349 {
5350 --v34;
5351 if ( v34 || v3 != 40 )
5352 goto LABEL_361;
5353 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[18]);
5354 }
5355 else
5356 {
5357 if ( v3 != 35 )
5358 goto LABEL_361;
5359 LOBYTE(v34) = LOBYTE(v6->pActiveSkills[13]);
5360 }
5361 goto LABEL_138;
5362 }
5363 LABEL_118:
5364 if ( (signed int)v3 < 0 )
5365 goto LABEL_361;
5366 v39 = __OFSUB__((int)v3, 6);
5367 v37 = v3 == 6;
5368 v38 = v3 - 6 < 0;
5369 }
5370 else
5371 {
5372 LABEL_253:
5373 if ( (signed int)v3 < 10 )
5374 goto LABEL_361;
5375 v39 = __OFSUB__((int)v3, 15);
5376 v37 = v3 == 15;
5377 v38 = v3 - 15 < 0;
5378 }
5379 if ( (unsigned __int8)(v38 ^ v39) | v37 )
5380 goto LABEL_121;
5381 }
5382 }
5383 LABEL_361:
5384 ++v65;
5385 if ( (signed int)v65 >= 16 )
5386 return v5 + v62 + v61;
5387 }
5388 }
5389 if ( attr == 28 )
5390 {
5391 if ( IsUnarmed() != 1 )
5392 {
5393 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
5394 {
5395 v22 = v21->GetEquippedItemEquipType(1u);
5396 if ( v22 >= 0 )
5397 {
5398 if ( v22 <= 2 )
5399 {
5400 if ( v6->pEquipment.uOffHand || (v24 = v23, pItemsTable->pItems[v23].uSkillType != 4) )
5401 {
5402 v24 = v23;
5403 v26 = pItemsTable->pItems[v23].uDamageRoll;
5404 v25 = pItemsTable->pItems[v23].uDamageDice;
5405 }
5406 else
5407 {
5408 v25 = pItemsTable->pItems[v24].uDamageRoll;
5409 v26 = pItemsTable->pItems[v24].uDamageDice + 1;
5410 }
5411 v5 = pItemsTable->pItems[v24].uDamageMod + v25 * v26;
5412 }
5413 }
5414 }
5415 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v28 = v27->GetEquippedItemEquipType(0), v28 < 0) || v28 > 2 )
5416 return v5 + v62 + v61;
5417 v15 = pItemsTable->pItems[v29].uDamageMod;
5418 v14 = pItemsTable->pItems[v29].uDamageDice * pItemsTable->pItems[v29].uDamageRoll;
5419 goto LABEL_88;
5420 }
5421 v59 = 3;
5422 LABEL_74:
5423 v5 = v59;
5424 return v5 + v62 + v61;
5425 }
5426 if ( (signed int)attr < 0 )
5427 return v5 + v62 + v61;
5428 if ( (signed int)attr <= 23 )
5429 goto LABEL_95;
5430 if ( attr == 24 )
5431 {
5432 if ( !HasEnchantedItemEquipped(25) )
5433 return v5 + v62 + v61;
5434 v59 = 5;
5435 goto LABEL_74;
5436 }
5437 if ( (signed int)attr <= 24 )
5438 return v5 + v62 + v61;
5439 if ( (signed int)attr <= 26 )
5440 {
5441 if ( IsUnarmed() == 1 )
5442 {
5443 v5 = 0;
5444 return v5 + v62 + v61;
5445 }
5446 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
5447 {
5448 v17 = v16->GetEquippedItemEquipType(1u);
5449 if ( v17 >= 0 )
5450 {
5451 if ( v17 <= 2 )
5452 v5 = pItemsTable->pItems[*(int *)&v6->pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uMainHand + 5]].uDamageMod;
5453 }
5454 }
5455 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v19 = v18->GetEquippedItemEquipType(0), v19 < 0) || v19 > 2 )
5456 return v5 + v62 + v61;
5457 v20 = *(int *)&v6->pDarkSpellbook.bIsSpellAvailable[36 * v6->pEquipment.uOffHand + 5];
5458 goto LABEL_365;
5459 }
5460 if ( attr == 27 )
5461 {
5462 if ( IsUnarmed() == 1 )
5463 {
5464 v5 = 1;
5465 return v5 + v62 + v61;
5466 }
5467 if ( v6->HasItemEquipped(EQUIP_TWO_HANDED) )
5468 {
5469 v9 = v8->GetEquippedItemEquipType(1u);
5470 if ( v9 >= 0 )
5471 {
5472 if ( v9 <= 2 )
5473 {
5474 v5 = pItemsTable->pItems[v10].uDamageDice + pItemsTable->pItems[v10].uDamageMod;
5475 if ( !v6->pEquipment.uOffHand )
5476 {
5477 if ( pItemsTable->pItems[v10].uSkillType == 4 )
5478 ++v5;
5479 }
5480 }
5481 }
5482 }
5483 if ( a3 || !v6->HasItemEquipped((ITEM_EQUIP_TYPE)0) || (v12 = v11->GetEquippedItemEquipType(0), v12 < 0) || v12 > 2 )
5484 return v5 + v62 + v61;
5485 v14 = pItemsTable->pItems[v13].uDamageMod;
5486 v15 = pItemsTable->pItems[v13].uDamageDice;
5487 LABEL_88:
5488 v5 += v15 + v14;
5489 }
5490 return v5 + v62 + v61;
5491 }
5492
5493 //----- (0048F73C) --------------------------------------------------------
5494 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2)
5495 {
5496 int result; // eax@1
5497 int v3; // eax@4
5498 int v4; // ecx@5
5499
5500 result = 0;
5501 if ( (signed int)a2 > 10 )
5502 {
5503 if ( (signed int)a2 <= 15 )
5504 {
5505 switch ( a2 )
5506 {
5507 case CHARACTER_ATTRIBUTE_RESIST_BODY:
5508 v3 = this->pPlayerBuffs[2].uPower;
5509 v4 = pParty->pPartyBuffs[1].uPower;
5510 break;
5511 case CHARACTER_ATTRIBUTE_RESIST_AIR:
5512 v3 = this->pPlayerBuffs[0].uPower;
5513 v4 = pParty->pPartyBuffs[0].uPower;
5514 break;
5515 case CHARACTER_ATTRIBUTE_RESIST_WATER:
5516 v3 = this->pPlayerBuffs[22].uPower;
5517 v4 = pParty->pPartyBuffs[17].uPower;
5518 break;
5519 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
5520 v3 = this->pPlayerBuffs[3].uPower;
5521 v4 = pParty->pPartyBuffs[4].uPower;
5522 break;
5523 default:
5524 if ( a2 != 14 )
5525 return result;
5526 v3 = this->pPlayerBuffs[9].uPower;
5527 v4 = pParty->pPartyBuffs[12].uPower;
5528 break;
5529 }
5530 return v4 + v3;
5531 }
5532 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
5533 {
5534 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS )
5535 {
5536 v3 = this->pPlayerBuffs[8].uPower;
5537 v4 = pParty->pPartyBuffs[9].uPower;
5538 return v4 + v3;
5539 }
5540 if ( a2 != 29 )
5541 return result;
5542 }
5543 return this->pPlayerBuffs[1].uPower;
5544 }
5545 if ( a2 == 10 )
5546 {
5547 v3 = this->pPlayerBuffs[5].uPower;
5548 v4 = pParty->pPartyBuffs[6].uPower;
5549 return v4 + v3;
5550 }
5551 switch ( a2 )
5552 {
5553 case CHARACTER_ATTRIBUTE_STRENGTH:
5554 v3 = this->pPlayerBuffs[19].uPower;
5555 goto LABEL_5;
5556 case CHARACTER_ATTRIBUTE_INTELLIGENCE:
5557 v3 = this->pPlayerBuffs[17].uPower;
5558 goto LABEL_5;
5559 case CHARACTER_ATTRIBUTE_WILLPOWER:
5560 v3 = this->pPlayerBuffs[20].uPower;
5561 goto LABEL_5;
5562 case CHARACTER_ATTRIBUTE_ENDURANCE:
5563 v3 = this->pPlayerBuffs[16].uPower;
5564 goto LABEL_5;
5565 case CHARACTER_ATTRIBUTE_ACCURACY:
5566 v3 = this->pPlayerBuffs[15].uPower;
5567 goto LABEL_5;
5568 case CHARACTER_ATTRIBUTE_SPEED:
5569 v3 = this->pPlayerBuffs[21].uPower;
5570 goto LABEL_5;
5571 case CHARACTER_ATTRIBUTE_LUCK:
5572 v3 = this->pPlayerBuffs[18].uPower;
5573 LABEL_5:
5574 v4 = pParty->pPartyBuffs[2].uPower;
5575 return v4 + v3;
5576 case CHARACTER_ATTRIBUTE_AC_BONUS:
5577 v3 = this->pPlayerBuffs[14].uPower;
5578 v4 = pParty->pPartyBuffs[15].uPower;
5579 return v4 + v3;
5580 default:
5581 return result;
5582 }
5583 return result;
5584 }
5585
5586 //----- (0048F882) --------------------------------------------------------
5587 char Player::GetActualSkillLevel(enum PLAYER_SKILL_TYPE uSkillType)
5588 {
5589 signed int v2; // esi@1
5590 unsigned __int16 v3; // ax@126
5591 char result; // al@127
5592 unsigned int v5; // [sp-4h] [bp-14h]@13
5593 signed int v6; // [sp-4h] [bp-14h]@27
5594 unsigned int v7; // [sp-4h] [bp-14h]@35
5595 CHARACTER_ATTRIBUTE_TYPE v8; // [sp-4h] [bp-14h]@68
5596 Player *v9; // [sp+Ch] [bp-4h]@1
5597
5598 v2 = 0;
5599 v9 = this;
5600 if ( uSkillType > PLAYER_SKILL_DODGE )
5601 {
5602 if ( uSkillType != PLAYER_SKILL_UNARMED )
5603 {
5604 if ( uSkillType == PLAYER_SKILL_MONSTER_ID )
5605 {
5606 if ( CheckHiredNPCSpeciality(0x3Au) )
5607 v2 = 6;
5608 if ( CheckHiredNPCSpeciality(0x39u) )
5609 v2 += 6;
5610 goto LABEL_83;
5611 }
5612 if ( uSkillType == PLAYER_SKILL_ARMSMASTER )
5613 {
5614 if ( CheckHiredNPCSpeciality(0xFu) )
5615 v2 = 2;
5616 if ( CheckHiredNPCSpeciality(0x10u) )
5617 v2 += 3;
5618 goto LABEL_64;
5619 }
5620 if ( uSkillType == PLAYER_SKILL_STEALING )
5621 {
5622 if ( CheckHiredNPCSpeciality(0x33u) )
5623 v2 = 8;
5624 goto LABEL_64;
5625 }
5626 if ( uSkillType == PLAYER_SKILL_ALCHEMY )
5627 {
5628 if ( CheckHiredNPCSpeciality(0x17u) )
5629 v2 = 4;
5630 if ( CheckHiredNPCSpeciality(0x18u) )
5631 v2 += 8;
5632 goto LABEL_64;
5633 }
5634 if ( uSkillType == 36 ) // learning
5635 {
5636 if ( CheckHiredNPCSpeciality(0xDu) )
5637 v2 = 10;
5638 if ( CheckHiredNPCSpeciality(0xEu) )
5639 v2 += 15;
5640 if ( CheckHiredNPCSpeciality(4u) )
5641 v2 += 5;
5642 goto LABEL_64;
5643 }
5644 goto LABEL_86;
5645 }
5646 if ( !CheckHiredNPCSpeciality(0x38u) )
5647 goto LABEL_112;
5648 LABEL_85:
5649 v2 = 2;
5650 goto LABEL_86;
5651 }
5652 if ( uSkillType == PLAYER_SKILL_DODGE )
5653 {
5654 if ( !CheckHiredNPCSpeciality(0x38u) )
5655 goto LABEL_112;
5656 v6 = 2;
5657 goto LABEL_51;
5658 }
5659 if ( uSkillType <= PLAYER_SKILL_ITEM_ID )
5660 {
5661 if ( uSkillType != PLAYER_SKILL_ITEM_ID )
5662 {
5663 if ( (signed int)uSkillType < 0 )
5664 goto LABEL_86;
5665 if ( uSkillType > PLAYER_SKILL_PLATE )
5666 {
5667 if ( uSkillType <= PLAYER_SKILL_EARTH )
5668 {
5669 if ( CheckHiredNPCSpeciality(0x11u) )
5670 v2 = 2;
5671 if ( CheckHiredNPCSpeciality(0x12u) )
5672 v2 += 3;
5673 v5 = 19;
5674 }
5675 else
5676 {
5677 if ( uSkillType > PLAYER_SKILL_BODY )
5678 goto LABEL_86;
5679 if ( CheckHiredNPCSpeciality(0x35u) )
5680 v2 = 2;
5681 if ( CheckHiredNPCSpeciality(0x36u) )
5682 v2 += 3;
5683 v5 = 55;
5684 }
5685 if ( CheckHiredNPCSpeciality(v5) )
5686 v2 += 4;
5687 if ( v9->uClass == 31 && sub_476387() )
5688 v2 += 3;
5689 LABEL_86:
5690 if ( uSkillType <= PLAYER_SKILL_DARK )
5691 {
5692 if ( uSkillType == PLAYER_SKILL_DARK )
5693 {
5694 v8 = (CHARACTER_ATTRIBUTE_TYPE)42;
5695 }
5696 else
5697 {
5698 if ( uSkillType > PLAYER_SKILL_EARTH )
5699 {
5700 switch ( uSkillType )
5701 {
5702 case 16:
5703 v8 = (CHARACTER_ATTRIBUTE_TYPE)38;
5704 break;
5705 case 17:
5706 v8 = (CHARACTER_ATTRIBUTE_TYPE)39;
5707 break;
5708 case 18:
5709 v8 = (CHARACTER_ATTRIBUTE_TYPE)40;
5710 break;
5711 default:
5712 if ( uSkillType != 19 )
5713 goto LABEL_126;
5714 v8 = (CHARACTER_ATTRIBUTE_TYPE)41;
5715 break;
5716 }
5717 }
5718 else
5719 {
5720 switch ( uSkillType )
5721 {
5722 case PLAYER_SKILL_EARTH:
5723 v8 = (CHARACTER_ATTRIBUTE_TYPE)37;
5724 break;
5725 case PLAYER_SKILL_BOW:
5726 v8 = (CHARACTER_ATTRIBUTE_TYPE)44;
5727 break;
5728 case PLAYER_SKILL_SHIELD:
5729 v8 = (CHARACTER_ATTRIBUTE_TYPE)45;
5730 break;
5731 case PLAYER_SKILL_FIRE:
5732 v8 = (CHARACTER_ATTRIBUTE_TYPE)34;
5733 break;
5734 case PLAYER_SKILL_AIR:
5735 v8 = (CHARACTER_ATTRIBUTE_TYPE)35;
5736 break;
5737 default:
5738 if ( uSkillType != 14 )
5739 goto LABEL_126;
5740 v8 = (CHARACTER_ATTRIBUTE_TYPE)36;
5741 break;
5742 }
5743 }
5744 }
5745 goto LABEL_125;
5746 }
5747 if ( uSkillType <= PLAYER_SKILL_MONSTER_ID )
5748 {
5749 if ( uSkillType != PLAYER_SKILL_MONSTER_ID )
5750 goto LABEL_112;
5751 LABEL_83:
5752 v8 = (CHARACTER_ATTRIBUTE_TYPE)20;
5753 goto LABEL_125;
5754 }
5755 LABEL_64:
5756 switch ( uSkillType )
5757 {
5758 case PLAYER_SKILL_ARMSMASTER:
5759 v8 = (CHARACTER_ATTRIBUTE_TYPE)21;
5760 break;
5761 case PLAYER_SKILL_STEALING:
5762 v8 = (CHARACTER_ATTRIBUTE_TYPE)17;
5763 break;
5764 case PLAYER_SKILL_ALCHEMY:
5765 v8 = (CHARACTER_ATTRIBUTE_TYPE)16;
5766 break;
5767 default:
5768 if ( uSkillType != 36 )
5769 goto LABEL_126;
5770 v8 = (CHARACTER_ATTRIBUTE_TYPE)46;
5771 break;
5772 }
5773 goto LABEL_125;
5774 }
5775 if ( !CheckHiredNPCSpeciality(0x2Eu) )
5776 goto LABEL_86;
5777 goto LABEL_85;
5778 }
5779 if ( !CheckHiredNPCSpeciality(0x39u) )
5780 goto LABEL_112;
5781 v6 = 6;
5782 LABEL_51:
5783 v2 = v6;
5784 goto LABEL_112;
5785 }
5786 if ( uSkillType == PLAYER_SKILL_MERCHANT )
5787 {
5788 if ( CheckHiredNPCSpeciality(0x14u) )
5789 v2 = 4;
5790 if ( CheckHiredNPCSpeciality(0x15u) )
5791 v2 += 6;
5792 if ( CheckHiredNPCSpeciality(0x30u) )
5793 v2 += 3;
5794 v7 = 50;
5795 LABEL_47:
5796 if ( CheckHiredNPCSpeciality(v7) )
5797 v2 += 8;
5798 goto LABEL_112;
5799 }
5800 if ( uSkillType != PLAYER_SKILL_PERCEPTION )
5801 {
5802 if ( uSkillType != PLAYER_SKILL_TRAP_DISARM )
5803 goto LABEL_86;
5804 if ( CheckHiredNPCSpeciality(0x19u) )
5805 v2 = 4;
5806 if ( CheckHiredNPCSpeciality(0x1Au) )
5807 v2 += 6;
5808 v7 = 51;
5809 goto LABEL_47;
5810 }
5811 if ( CheckHiredNPCSpeciality(0x16u) )
5812 v2 = 6;
5813 if ( CheckHiredNPCSpeciality(0x2Fu) )
5814 v2 += 5;
5815 LABEL_112:
5816 switch ( uSkillType )
5817 {
5818 case PLAYER_SKILL_ITEM_ID:
5819 v8 = (CHARACTER_ATTRIBUTE_TYPE)19;
5820 break;
5821 case PLAYER_SKILL_MEDITATION:
5822 v8 = (CHARACTER_ATTRIBUTE_TYPE)43;
5823 break;
5824 case PLAYER_SKILL_TRAP_DISARM:
5825 v8 = (CHARACTER_ATTRIBUTE_TYPE)18;
5826 break;
5827 case PLAYER_SKILL_DODGE:
5828 v8 = (CHARACTER_ATTRIBUTE_TYPE)22;
5829 break;
5830 default:
5831 if ( uSkillType != 31 )
5832 goto LABEL_126;
5833 v8 = (CHARACTER_ATTRIBUTE_TYPE)23;
5834 break;
5835 }
5836 LABEL_125:
5837 v2 += v9->GetItemsBonus(v8, 0);
5838 LABEL_126:
5839 v3 = v9->pActiveSkills[uSkillType];
5840 if ( v2 + (v9->pActiveSkills[uSkillType] & 0x3F) < 60 )
5841 result = v2 + v3;
5842 else
5843 result = v3 & 0xFC | 0x3C;
5844 return result;
5845 }
5846
5847 //----- (0048FC00) --------------------------------------------------------
5848 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE a2)
5849 {
5850 Player *v2; // esi@1
5851 int v3; // eax@1
5852 char v4; // di@1
5853 signed int v5; // ebx@1
5854 unsigned int v6; // eax@2
5855 unsigned __int8 v7; // sf@5
5856 unsigned __int8 v8; // of@5
5857 PlayerEquipment *v9; // ebx@19
5858 Player *v10; // ecx@20
5859 enum PLAYER_SKILL_TYPE v11; // edi@21
5860 int v12; // eax@21
5861 int v13; // edi@21
5862 char v14; // di@25
5863 signed int v15; // esi@25
5864 char v16; // al@32
5865 int v18; // eax@36
5866 unsigned int v19; // eax@37
5867 ITEM_EQUIP_TYPE v20; // edi@40
5868 int v21; // edx@41
5869 int v22; // eax@42
5870 enum PLAYER_SKILL_TYPE v23; // edi@45
5871 unsigned __int16 v24; // ax@45
5872 unsigned __int16 v25; // bx@45
5873 unsigned int v26; // eax@45
5874 unsigned __int8 v27; // sf@50
5875 unsigned __int8 v28; // of@50
5876 unsigned int v29; // eax@52
5877 int v30; // eax@55
5878 int v31; // eax@58
5879 unsigned int v32; // eax@59
5880 int v33; // eax@65
5881 char v34; // si@65
5882 ITEM_EQUIP_TYPE v35; // edi@69
5883 int v36; // edx@70
5884 int v37; // eax@71
5885 enum PLAYER_SKILL_TYPE v38; // edi@74
5886 int v39; // eax@74
5887 int v40; // eax@89
5888 char v41; // si@89
5889 int v42; // eax@96
5890 enum PLAYER_SKILL_TYPE v43; // edx@97
5891 int v44; // eax@97
5892 int v45; // eax@98
5893 int v46; // eax@99
5894 int v47; // eax@100
5895 int v48; // eax@101
5896 int v49; // eax@102
5897 unsigned __int16 v50; // ax@113
5898 char v51; // di@113
5899 unsigned int v52; // eax@113
5900 int v53; // edi@113
5901 signed int i; // ecx@113
5902 unsigned __int16 v55; // ax@118
5903 char v56; // si@118
5904 unsigned int v57; // eax@118
5905 int v58; // esi@121
5906 signed int j; // ecx@121
5907 int v60; // edi@126
5908 int v61; // eax@126
5909 signed int v62; // [sp-4h] [bp-30h]@26
5910 signed int v63; // [sp-4h] [bp-30h]@80
5911 int v64; // [sp+Ch] [bp-20h]@104
5912 int v65; // [sp+10h] [bp-1Ch]@104
5913 int v66; // [sp+14h] [bp-18h]@104
5914 int v67; // [sp+18h] [bp-14h]@104
5915 int v68; // [sp+1Ch] [bp-10h]@69
5916 PlayerEquipment *v69; // [sp+20h] [bp-Ch]@1
5917 int v70; // [sp+24h] [bp-8h]@1
5918 ITEM_EQUIP_TYPE v71; // [sp+28h] [bp-4h]@1
5919 int a1; // [sp+34h] [bp+8h]@21
5920 int a1a; // [sp+34h] [bp+8h]@74
5921 signed int a1b; // [sp+34h] [bp+8h]@94
5922
5923 v2 = this;
5924 v70 = 0;
5925 v69 = 0;
5926 v71 = (ITEM_EQUIP_TYPE)0;
5927 LOBYTE(v3) = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER);
5928 v4 = v3;
5929 v5 = 1;
5930 if ( v3 )
5931 {
5932 v6 = SkillToMastery(v3);
5933 if ( a2 == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS )
5934 {
5935 if ( (signed int)v6 >= 4 )
5936 goto LABEL_4;
5937 v8 = __OFSUB__(v6, 3);
5938 v7 = ((v6 - 3) & 0x80000000u) != 0;
5939 }
5940 else
5941 {
5942 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
5943 goto LABEL_11;
5944 if ( (signed int)v6 >= 4 )
5945 {
5946 LABEL_4:
5947 v71 = (ITEM_EQUIP_TYPE)2;
5948 LABEL_11:
5949 v69 = (PlayerEquipment *)(v71 * (v4 & 0x3F));
5950 goto LABEL_12;
5951 }
5952 v8 = __OFSUB__(v6, 2);
5953 v7 = ((v6 - 2) & 0x80000000u) != 0;
5954 }
5955 if ( !(v7 ^ v8) )
5956 v71 = (ITEM_EQUIP_TYPE)1;
5957 goto LABEL_11;
5958 }
5959 LABEL_12:
5960 if ( a2 == CHARACTER_ATTRIBUTE_HEALTH )
5961 {
5962 v60 = pBaseHealthPerLevelByClass[v2->uClass];
5963 v61 = v2->GetBodybuilding();
5964 return v60 * v61;
5965 }
5966 if ( a2 == CHARACTER_ATTRIBUTE_MANA )
5967 {
5968 v60 = pBaseManaPerLevelByClass[v2->uClass];
5969 v61 = v2->GetMediatation();
5970 return v60 * v61;
5971 }
5972 if ( a2 != 9 )
5973 {
5974 if ( a2 != CHARACTER_ATTRIBUTE_ATTACK )
5975 {
5976 if ( a2 <= CHARACTER_ATTRIBUTE_ATTACK )
5977 return v70;
5978 if ( a2 > CHARACTER_ATTRIBUTE_MELEE_DMG_MAX )
5979 {
5980 if ( a2 != CHARACTER_ATTRIBUTE_RANGED_ATTACK )
5981 return v70;
5982 v71 = (ITEM_EQUIP_TYPE)0;
5983 v9 = &v2->pEquipment;
5984 while ( 1 )
5985 {
5986 if ( v2->HasItemEquipped(v71) )
5987 {
5988 v11 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)&v2->pDarkSpellbook.bIsSpellAvailable[36 * v9->uOffHand + 5]].uSkillType;
5989 LOBYTE(v12) = v10->GetActualSkillLevel(v11);
5990 a1 = v12;
5991 SkillToMastery(v12);
5992 v13 = v11 - 5;
5993 if ( !v13 )
5994 return a1 & 0x3F;
5995 if ( v13 == 2 )
5996 break;
5997 }
5998 v71 = (ITEM_EQUIP_TYPE)((int)v71 + 1);
5999 v9 = (PlayerEquipment *)((char *)v9 + 4);
6000 if ( (signed int)v71 >= 16 )
6001 return v70;
6002 }
6003 v14 = a1;
6004 v15 = 1;
6005 if ( (signed int)SkillToMastery(a1) >= 4 )
6006 {
6007 v62 = 5;
6008 goto LABEL_31;
6009 }
6010 if ( (signed int)SkillToMastery(a1) >= 3 )
6011 {
6012 v62 = 3;
6013 goto LABEL_31;
6014 }
6015 if ( (signed int)SkillToMastery(a1) < 2 )
6016 goto LABEL_32;
6017 goto LABEL_30;
6018 }
6019 if ( v2->IsUnarmed() )
6020 {
6021 LOBYTE(v18) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
6022 v14 = v18;
6023 if ( !v18 )
6024 return v70;
6025 v15 = 0;
6026 v19 = SkillToMastery(v18);
6027 if ( (signed int)v19 < 3 )
6028 {
6029 if ( (signed int)v19 >= 2 )
6030 v15 = 1;
6031 LABEL_32:
6032 v16 = v14;
6033 return v15 * (v16 & 0x3F);
6034 }
6035 LABEL_30:
6036 v62 = 2;
6037 LABEL_31:
6038 v15 = v62;
6039 goto LABEL_32;
6040 }
6041 v20 = (ITEM_EQUIP_TYPE)0;
6042 while ( 1 )
6043 {
6044 if ( v2->HasItemEquipped(v20) )
6045 {
6046 v22 = *(int *)&v2->pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v21 + 5];
6047 if ( pItemsTable->pItems[v22].uEquipType <= 1u )
6048 break;
6049 }
6050 v20 = (ITEM_EQUIP_TYPE)((int)v20 + 1);
6051 if ( (signed int)v20 >= 16 )
6052 return v70;
6053 }
6054 v71 = (ITEM_EQUIP_TYPE)0;
6055 v23 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v22].uSkillType;
6056 LOBYTE(v24) = v2->GetActualSkillLevel(v23);
6057 v25 = v24;
6058 v26 = SkillToMastery(v24);
6059 if ( !v23 )
6060 {
6061 if ( (signed int)SkillToMastery(v25) >= 4 )
6062 {
6063 LOBYTE(v31) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
6064 LOBYTE(v25) = v31;
6065 if ( v31 )
6066 {
6067 v15 = 0;
6068 v32 = SkillToMastery(v31);
6069 if ( (signed int)v32 < 3 )
6070 {
6071 if ( (signed int)v32 >= 2 )
6072 v15 = 1;
6073 }
6074 else
6075 {
6076 v15 = 2;
6077 }
6078 v16 = v25;
6079 return v15 * (v16 & 0x3F);
6080 }
6081 }
6082 goto LABEL_55;
6083 }
6084 if ( v23 == PLAYER_SKILL_DAGGER )
6085 {
6086 v29 = SkillToMastery(v25);
6087 v28 = __OFSUB__(v29, 4);
6088 v27 = ((v29 - 4) & 0x80000000u) != 0;
6089 }
6090 else
6091 {
6092 if ( v23 <= PLAYER_SKILL_DAGGER )
6093 goto LABEL_55;
6094 if ( v23 > PLAYER_SKILL_SPEAR )
6095 {
6096 if ( v23 == PLAYER_SKILL_MACE )
6097 {
6098 v28 = __OFSUB__(v26, 2);
6099 v27 = ((v26 - 2) & 0x80000000u) != 0;
6100 goto LABEL_53;
6101 }
6102 LABEL_55:
6103 v30 = v71 * (v25 & 0x3F);
6104 return (int)((char *)v69 + v30);
6105 }
6106 v28 = __OFSUB__(v26, 3);
6107 v27 = ((v26 - 3) & 0x80000000u) != 0;
6108 }
6109 LABEL_53:
6110 if ( !(v27 ^ v28) )
6111 v71 = (ITEM_EQUIP_TYPE)1;
6112 goto LABEL_55;
6113 }
6114 if ( v2->IsUnarmed() == 1 )
6115 {
6116 LOBYTE(v33) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
6117 v34 = v33;
6118 if ( !v33 )
6119 return v70;
6120 if ( (signed int)SkillToMastery(v33) >= 3 )
6121 v5 = 2;
6122 v30 = v5 * (v34 & 0x3F);
6123 return (int)((char *)v69 + v30);
6124 }
6125 v35 = (ITEM_EQUIP_TYPE)0;
6126 v68 = 0;
6127 while ( 1 )
6128 {
6129 if ( v2->HasItemEquipped(v35) )
6130 {
6131 v37 = *(int *)&v2->pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v36 + 5];
6132 if ( pItemsTable->pItems[v37].uEquipType <= 1u )
6133 break;
6134 }
6135 v35 = (ITEM_EQUIP_TYPE)((int)v35 + 1);
6136 if ( (signed int)v35 >= 16 )
6137 return v70;
6138 }
6139 v38 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[v37].uSkillType;
6140 LOBYTE(v39) = v2->GetActualSkillLevel(v38);
6141 a1a = v39;
6142 SkillToMastery(v39);
6143 v71 = (ITEM_EQUIP_TYPE)0;
6144 if ( v38 )
6145 {
6146 if ( (signed int)v38 > 0 )
6147 {
6148 if ( (signed int)v38 <= 4 || v38 == 6 )
6149 {
6150 v71 = (ITEM_EQUIP_TYPE)1;
6151 }
6152 else
6153 {
6154 if ( v38 == 7 )
6155 {
6156 if ( (signed int)SkillToMastery(a1a) < 4 )
6157 {
6158 if ( (signed int)SkillToMastery(a1a) < 3 )
6159 {
6160 if ( (signed int)SkillToMastery(a1a) < 2 )
6161 return v5 * (a1a & 0x3F);
6162 v63 = 2;
6163 }
6164 else
6165 {
6166 v63 = 3;
6167 }
6168 }
6169 else
6170 {
6171 v63 = 5;
6172 }
6173 v5 = v63;
6174 return v5 * (a1a & 0x3F);
6175 }
6176 }
6177 }
6178 }
6179 else
6180 {
6181 v71 = (ITEM_EQUIP_TYPE)1;
6182 if ( (signed int)SkillToMastery(a1a) >= 4 )
6183 {
6184 LOBYTE(v40) = v2->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
6185 v41 = v40;
6186 if ( v40 )
6187 {
6188 if ( (signed int)SkillToMastery(v40) >= 3 )
6189 v5 = 2;
6190 v68 = v5 * (v41 & 0x3F);
6191 }
6192 }
6193 }
6194 v30 = v68 + v71 * (a1a & 0x3F);
6195 return (int)((char *)v69 + v30);
6196 }
6197 a1b = 0;
6198 v71 = (ITEM_EQUIP_TYPE)0;
6199 v68 = 16;
6200 v69 = &v2->pEquipment;
6201 do
6202 {
6203 if ( !v69->uOffHand || (v42 = (int)((char *)v2 + 36 * v69->uOffHand), *(char *)(v42 + 516) & 2) )
6204 goto LABEL_117;
6205 v43 = (PLAYER_SKILL_TYPE)pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType;
6206 v44 = pItemsTable->pItems[*(int *)(v42 + 496)].uSkillType;
6207 if ( !v44 )
6208 {
6209 v64 = 0;
6210 v65 = 1;
6211 LABEL_111:
6212 v66 = 0;
6213 goto LABEL_112;
6214 }
6215 v45 = v44 - 1;
6216 if ( !v45 || (v46 = v45 - 3) == 0 )
6217 {
6218 v64 = 0;
6219 v65 = 0;
6220 v66 = 0;
6221 v67 = 1;
6222 goto LABEL_113;
6223 }
6224 v47 = v46 - 4;
6225 if ( v47 )
6226 {
6227 v48 = v47 - 1;
6228 if ( v48 )
6229 {
6230 v49 = v48 - 1;
6231 if ( v49 )
6232 {
6233 if ( v49 != 1 )
6234 goto LABEL_117;
6235 a1b = 1;
6236 v64 = 1;
6237 v65 = 0;
6238 v66 = 0;
6239 v67 = 0;
6240 goto LABEL_113;
6241 }
6242 a1b = 1;
6243 v64 = 1;
6244 v65 = 0;
6245 goto LABEL_111;
6246 }
6247 v71 = (ITEM_EQUIP_TYPE)1;
6248 }
6249 else
6250 {
6251 a1b = 1;
6252 }
6253 v64 = 1;
6254 v65 = 0;
6255 v66 = 1;
6256 LABEL_112:
6257 v67 = 0;
6258 LABEL_113:
6259 LOBYTE(v50) = v2->GetActualSkillLevel(v43);
6260 v51 = v50;
6261 v52 = SkillToMastery(v50);
6262 v53 = v51 & 0x3F;
6263 for ( i = 0; i < (signed int)v52; ++i )
6264 {
6265 if ( *(&v64 + i) )
6266 v70 += v53;
6267 }
6268 LABEL_117:
6269 v69 = (PlayerEquipment *)((char *)v69 + 4);
6270 --v68;
6271 }
6272 while ( v68 );
6273 v64 = 1;
6274 v65 = 1;
6275 v66 = 1;
6276 v67 = 0;
6277 LOBYTE(v55) = v2->GetActualSkillLevel(PLAYER_SKILL_DODGE);
6278 v56 = v55;
6279 v57 = SkillToMastery(v55);
6280 if ( !a1b && (!v71 || v57 == 4) )
6281 {
6282 v58 = v56 & 0x3F;
6283 for ( j = 0; j < (signed int)v57; ++j )
6284 {
6285 if ( *(&v64 + j) )
6286 v70 += v58;
6287 }
6288 }
6289 return v70;
6290 }
6291
6292 //----- (00490109) --------------------------------------------------------
6293 // faces are: 0 1 2 3 human males
6294 // 4 5 6 7 human females
6295 // 8 9 elf males
6296 // 10 11 elf females
6297 // 12 13 dwarf males
6298 // 14 15 dwarf females
6299 // 16 17 goblin males
6300 // 18 19 goblin females
6301 // 20 lich male
6302 // 21 lich female
6303 // 22 underwater suits (unused)
6304 // 23 zombie male
6305 // 24 zombie female
6306 enum CHARACTER_RACE Player::GetRace()
6307 {
6308 signed int v1; // ecx@1
6309 enum CHARACTER_RACE result; // eax@1
6310
6311 v1 = this->uFace;
6312 result = CHARACTER_RACE_HUMAN;
6313 if ( v1 > 15 )
6314 {
6315 if ( v1 >= 16 && v1 <= 19 )
6316 result = CHARACTER_RACE_GOBLIN;
6317 }
6318 else
6319 {
6320 if ( v1 >= 12 )
6321 {
6322 result = CHARACTER_RACE_DWARF;
6323 }
6324 else
6325 {
6326 if ( v1 >= 0 )
6327 {
6328 if ( v1 <= 7 )
6329 {
6330 result = CHARACTER_RACE_HUMAN;
6331 }
6332 else
6333 {
6334 if ( v1 <= 11 )
6335 result = (CHARACTER_RACE)1;
6336 }
6337 }
6338 }
6339 }
6340 return result;
6341 }
6342
6343 //----- (00490141) --------------------------------------------------------
6344 int Player::GetSexByVoice()
6345 {
6346 signed int result; // eax@1
6347
6348 result = 0;
6349 switch ( this->uVoiceID )
6350 {
6351 case 0u:
6352 case 1u:
6353 case 2u:
6354 case 3u:
6355 case 8u:
6356 case 9u:
6357 case 0xCu:
6358 case 0xDu:
6359 case 0x10u:
6360 case 0x11u:
6361 case 0x14u:
6362 case 0x17u:
6363 result = 0;
6364 break;
6365 case 4u:
6366 case 5u:
6367 case 6u:
6368 case 7u:
6369 case 0xAu:
6370 case 0xBu:
6371 case 0xEu:
6372 case 0xFu:
6373 case 0x12u:
6374 case 0x13u:
6375 case 0x15u:
6376 case 0x18u:
6377 result = 1;
6378 break;
6379 default:
6380 return result;
6381 }
6382 return result;
6383 }
6384
6385 //----- (00490188) --------------------------------------------------------
6386 void Player::SetInitialStats()
6387 {
6388 enum CHARACTER_RACE v1; // eax@1
6389 int v2; // edx@1
6390
6391 v1 = GetRace();
6392 uMight = stru_4ED7B0.race[v1].attr[0].uBaseValue;
6393 uIntelligence = stru_4ED7B0.race[v1].attr[1].uBaseValue;
6394 uWillpower = stru_4ED7B0.race[v1].attr[2].uBaseValue;
6395 uEndurance = stru_4ED7B0.race[v1].attr[3].uBaseValue;
6396 uAccuracy = stru_4ED7B0.race[v1].attr[4].uBaseValue;
6397 uSpeed = stru_4ED7B0.race[v1].attr[5].uBaseValue;
6398 uLuck = stru_4ED7B0.race[v1].attr[6].uBaseValue;
6399 }
6400
6401 //----- (004901FC) --------------------------------------------------------
6402 int Player::SetSexByVoice()
6403 {
6404 __int64 v1; // qax@1
6405
6406 v1 = this->uVoiceID;
6407 switch ( (int)v1 )
6408 {
6409 case 0:
6410 case 1:
6411 case 2:
6412 case 3:
6413 case 8:
6414 case 9:
6415 case 0xC:
6416 case 0xD:
6417 case 0x10:
6418 case 0x11:
6419 case 0x14:
6420 case 0x17:
6421 BYTE4(v1) = 0;
6422 break;
6423 case 4:
6424 case 5:
6425 case 6:
6426 case 7:
6427 case 0xA:
6428 case 0xB:
6429 case 0xE:
6430 case 0xF:
6431 case 0x12:
6432 case 0x13:
6433 case 0x15:
6434 case 0x18:
6435 BYTE4(v1) = 1;
6436 break;
6437 default:
6438 break;
6439 }
6440 this->uSex = BYTE4(v1);
6441 return v1;
6442 }
6443
6444 //----- (0049024A) --------------------------------------------------------
6445 void Player::Reset(unsigned __int8 uClass)
6446 {
6447 Player *v2; // esi@1
6448 signed int v3; // edi@1
6449 int v4; // eax@1
6450 unsigned __int16 *pSkills; // ebx@1
6451
6452 v2 = this;
6453 v3 = 0;
6454 this->uClass = uClass;
6455 this->uLuckBonus = 0;
6456 this->uSpeedBonus = 0;
6457 this->uAccuracyBonus = 0;
6458 this->uEnduranceBonus = 0;
6459 this->uWillpowerBonus = 0;
6460 this->uIntelligenceBonus = 0;
6461 this->uMightBonus = 0;
6462 v4 = rand();
6463 v2->uLevel = 1;
6464 v2->uExperience = v4 % 100 + 251;
6465 pSkills = v2->pActiveSkills;
6466 v2->uBirthYear = 1147 - rand() % 6;
6467 memset(v2->pActiveSkills, 0, 0x4Au);
6468 memset(v2->field_152, 0, 0x40u);
6469 memset(&v2->pFileSpellbook, 0, 0x64u);
6470 do
6471 {
6472 if ( *(&byte_4ED820[37 * ((unsigned int)v2->uClass >> 2)] + v3) == 2 )
6473 {
6474 *pSkills = 1;
6475 if ( (unsigned int)(v3 - 12) <= 8 )
6476 {
6477 switch ( v3 )
6478 {
6479 case 12:
6480 v2->pFileSpellbook.bIsSpellbookAvailable = 1;
6481 break;
6482 case 13:
6483 v2->pAirSpellbook.bIsSpellbookAvailable = 1;
6484 break;
6485 case 14:
6486 v2->pWaterSpellbook.bIsSpellbookAvailable = 1;
6487 break;
6488 case 15:
6489 v2->pEarthSpellbook.bIsSpellbookAvailable = 1;
6490 break;
6491 case 16:
6492 v2->pSpiritSpellbook.bIsSpellbookAvailable = 1;
6493 break;
6494 case 17:
6495 v2->pMindSpellbook.bIsSpellbookAvailable = 1;
6496 break;
6497 case 18:
6498 v2->pBodySpellbook.bIsSpellbookAvailable = 1;
6499 break;
6500 case 19:
6501 v2->pLightSpellbook.bIsSpellbookAvailable = 1;
6502 break;
6503 case 20:
6504 v2->pDarkSpellbook.bIsSpellbookAvailable = 1;
6505 break;
6506 }
6507 }
6508 }
6509 ++v3;
6510 ++pSkills;
6511 }
6512 while ( v3 < 37 );
6513
6514 sHealth = GetMaxHealth();
6515 sMana = GetMaxMana();
6516 }
6517
6518 //----- (004903C9) --------------------------------------------------------
6519 enum PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order)
6520 {
6521 enum PLAYER_SKILL_TYPE result; // eax@5
6522 int v3; // edx@5
6523 char *v4; // ecx@5
6524 int v5; // esi@11
6525 unsigned __int16 *v6; // edx@11
6526 int v7; // esi@18
6527 unsigned __int16 *v8; // edx@18
6528
6529 if ( order >= 0 )
6530 {
6531 if ( order <= 1 )
6532 {
6533 result = (PLAYER_SKILL_TYPE)0;
6534 v7 = 0;
6535 v8 = this->pActiveSkills;
6536 do
6537 {
6538 if ( *v8 && *(&byte_4ED820[37 * ((unsigned int)this->uClass >> 2)] + result) == 2 )
6539 {
6540 if ( v7 == order )
6541 return result;
6542 ++v7;
6543 }
6544 result = (PLAYER_SKILL_TYPE)((int)result + 1);
6545 ++v8;
6546 }
6547 while ( (signed int)result < 37 );
6548 }
6549 else
6550 {
6551 if ( order <= 3 )
6552 {
6553 result = (PLAYER_SKILL_TYPE)0;
6554 v5 = 0;
6555 v6 = this->pActiveSkills;
6556 do
6557 {
6558 if ( *v6 && *(&byte_4ED820[37 * ((unsigned int)this->uClass >> 2)] + result) == 1 )
6559 {
6560 if ( v5 == order - 2 )
6561 return result;
6562 ++v5;
6563 }
6564 result = (PLAYER_SKILL_TYPE)((int)result + 1);
6565 ++v6;
6566 }
6567 while ( (signed int)result < 37 );
6568 }
6569 else
6570 {
6571 if ( order <= 12 )
6572 {
6573 result = (PLAYER_SKILL_TYPE)0;
6574 v3 = 0;
6575 v4 = &byte_4ED820[37 * ((unsigned int)this->uClass >> 2)];
6576 do
6577 {
6578 if ( *v4 == 1 )
6579 {
6580 if ( v3 == order - 4 )
6581 return result;
6582 ++v3;
6583 }
6584 result = (PLAYER_SKILL_TYPE)((int)result + 1);
6585 ++v4;
6586 }
6587 while ( (signed int)result < 37 );
6588 }
6589 }
6590 }
6591 }
6592 return (PLAYER_SKILL_TYPE)37;
6593 }
6594
6595
6596
6597 //----- (0049048D) --------------------------------------------------------
6598 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute)
6599 unsigned __int16 Player::DecreaseAttribute(int eAttribute)
6600 {
6601 int v2; // eax@1
6602 Player *v3; // edx@1
6603 int v4; // ecx@1
6604 int v5; // ebx@1
6605 int v6; // esi@1
6606 unsigned __int16 result; // ax@7
6607 int v8; // edi@8
6608 int v9; // edi@12
6609 int v10; // edi@16
6610 int v11; // edi@20
6611 int v12; // edi@24
6612 int v13; // edi@28
6613 int v14; // edi@32
6614 int uMinValue; // [sp+Ch] [bp-4h]@1
6615
6616 v2 = eAttribute + 7 * GetRace();
6617 v4 = stru_4ED7B0.race[0].attr[v2].uBaseValue;
6618 v5 = stru_4ED7B0.race[0].attr[v2].uDroppedStep;
6619 uMinValue = v4 - 2;
6620 v6 = stru_4ED7B0.race[0].attr[v2].uBaseStep;
6621 if ( eAttribute )
6622 {
6623 switch ( eAttribute )
6624 {
6625 case 1:
6626 result = v3->uIntelligence;
6627 v13 = v3->uIntelligence;
6628 if ( v13 <= v4 )
6629 v6 = v5;
6630 if ( v13 - v6 >= uMinValue )
6631 {
6632 result -= v6;
6633 v3->uIntelligence = result;
6634 }
6635 break;
6636 case 2:
6637 result = v3->uWillpower;
6638 v12 = v3->uWillpower;
6639 if ( v12 <= v4 )
6640 v6 = v5;
6641 if ( v12 - v6 >= uMinValue )
6642 {
6643 result -= v6;
6644 v3->uWillpower = result;
6645 }
6646 break;
6647 case 3:
6648 result = v3->uEndurance;
6649 v11 = v3->uEndurance;
6650 if ( v11 <= v4 )
6651 v6 = v5;
6652 if ( v11 - v6 >= uMinValue )
6653 {
6654 result -= v6;
6655 v3->uEndurance = result;
6656 }
6657 break;
6658 case 4:
6659 result = v3->uAccuracy;
6660 v10 = v3->uAccuracy;
6661 if ( v10 <= v4 )
6662 v6 = v5;
6663 if ( v10 - v6 >= uMinValue )
6664 {
6665 result -= v6;
6666 v3->uAccuracy = result;
6667 }
6668 break;
6669 case 5:
6670 result = v3->uSpeed;
6671 v9 = v3->uSpeed;
6672 if ( v9 <= v4 )
6673 v6 = v5;
6674 if ( v9 - v6 >= uMinValue )
6675 {
6676 result -= v6;
6677 v3->uSpeed = result;
6678 }
6679 break;
6680 default:
6681 result = eAttribute - 6;
6682 if ( eAttribute == 6 )
6683 {
6684 result = v3->uLuck;
6685 v8 = v3->uLuck;
6686 if ( v8 <= v4 )
6687 v6 = v5;
6688 if ( v8 - v6 >= uMinValue )
6689 {
6690 result -= v6;
6691 v3->uLuck = result;
6692 }
6693 }
6694 break;
6695 }
6696 }
6697 else
6698 {
6699 result = v3->uMight;
6700 v14 = v3->uMight;
6701 if ( v14 <= v4 )
6702 v6 = v5;
6703 if ( v14 - v6 >= uMinValue )
6704 {
6705 result -= v6;
6706 v3->uMight = result;
6707 }
6708 }
6709 return result;
6710 }
6711
6712 //----- (004905F5) --------------------------------------------------------
6713 //signed int __thiscall PartyCreation_BtnPlusClick(Player *this, int eAttribute)
6714 int Player::IncreaseAttribute(int eAttribute)
6715 {
6716 Player *v2; // esi@1
6717 int v3; // eax@1
6718 int v4; // ebx@1
6719 signed int v5; // edi@1
6720 int v6; // eax@8
6721 signed int v7; // eax@17
6722 signed int result; // eax@18
6723 int v9; // [sp+Ch] [bp-8h]@1
6724 signed int v10; // [sp+10h] [bp-4h]@1
6725
6726 v2 = this;
6727 v3 = eAttribute + 7 * GetRace();
6728 v4 = stru_4ED7B0.race[0].attr[v3].uMaxValue;
6729 v5 = stru_4ED7B0.race[0].attr[v3].uBaseStep;
6730 v9 = stru_4ED7B0.race[0].attr[v3].uBaseValue;
6731 v10 = stru_4ED7B0.race[0].attr[v3].uDroppedStep;
6732 PlayerCreation_ComputeAttributeBonus();
6733 if ( eAttribute )
6734 {
6735 switch ( eAttribute )
6736 {
6737 case 1:
6738 v6 = v2->uIntelligence;
6739 break;
6740 case 2:
6741 v6 = v2->uWillpower;
6742 break;
6743 case 3:
6744 v6 = v2->uEndurance;
6745 break;
6746 case 4:
6747 v6 = v2->uAccuracy;
6748 break;
6749 case 5:
6750 v6 = v2->uSpeed;
6751 break;
6752 case 6:
6753 v6 = v2->uLuck;
6754 break;
6755 default:
6756 v6 = eAttribute;
6757 break;
6758 }
6759 }
6760 else
6761 {
6762 v6 = v2->uMight;
6763 }
6764 if ( v6 < v9 )
6765 {
6766 v7 = v5;
6767 v5 = v10;
6768 v10 = v7;
6769 }
6770 result = PlayerCreation_ComputeAttributeBonus();
6771 if ( result >= v10 )
6772 {
6773 if ( eAttribute )
6774 {
6775 switch ( eAttribute )
6776 {
6777 case 1:
6778 result = (signed int)&v2->uIntelligence;
6779 break;
6780 case 2:
6781 result = (signed int)&v2->uWillpower;
6782 break;
6783 case 3:
6784 result = (signed int)&v2->uEndurance;
6785 break;
6786 case 4:
6787 result = (signed int)&v2->uAccuracy;
6788 break;
6789 case 5:
6790 result = (signed int)&v2->uSpeed;
6791 break;
6792 default:
6793 result = eAttribute - 6;
6794 if ( eAttribute != 6 )
6795 return result;
6796 result = (signed int)&v2->uLuck;
6797 break;
6798 }
6799 }
6800 else
6801 {
6802 result = (signed int)&v2->uMight;
6803 }
6804 if ( v5 + *(short *)result <= v4 )
6805 *(short *)result += v5;
6806 }
6807 return result;
6808 }
6809
6810 //----- (0049070F) --------------------------------------------------------
6811 void Player::Zero()
6812 {
6813 Player *v1; // esi@1
6814 void *result; // eax@1
6815
6816 v1 = this;
6817 this->sLevelModifier = 0;
6818 this->sACModifier = 0;
6819 this->uLuckBonus = 0;
6820 this->uAccuracyBonus = 0;
6821 this->uSpeedBonus = 0;
6822 this->uEnduranceBonus = 0;
6823 this->uWillpowerBonus = 0;
6824 this->uIntelligenceBonus = 0;
6825 this->uMightBonus = 0;
6826 this->field_100 = 0;
6827 this->field_FC = 0;
6828 this->field_F8 = 0;
6829 this->field_F4 = 0;
6830 this->field_F0 = 0;
6831 this->field_EC = 0;
6832 this->field_E8 = 0;
6833 this->field_E4 = 0;
6834 this->field_E0 = 0;
6835 result = memset(&this->sResFireBonus, 0, 0x16u);
6836 v1->field_1A97 = 0;
6837 v1->_ranged_dmg_bonus = 0;
6838 v1->field_1A95 = 0;
6839 v1->_ranged_atk_bonus = 0;
6840 v1->field_1A93 = 0;
6841 v1->_melee_dmg_bonus = 0;
6842 v1->field_1A91 = 0;
6843 v1->_some_attack_bonus = 0;
6844 v1->_mana_related = 0;
6845 v1->uFullManaBonus = 0;
6846 v1->_health_related = 0;
6847 v1->uFullHealthBonus = 0;
6848 }
6849
6850 //----- (004907E7) --------------------------------------------------------
6851 __int16 Player::GetStatColor(unsigned int uStat)
6852 {
6853 Player *v2; // edi@1
6854 __int16 v3; // si@1
6855 int v4; // eax@1
6856 int v5; // edx@1
6857 unsigned __int8 v6; // zf@1
6858 char v7; // sf@1
6859 unsigned __int8 v8; // of@1
6860 __int16 result; // ax@2
6861 __int16 v10; // [sp+8h] [bp-8h]@1
6862 __int16 v11; // [sp+Ch] [bp-4h]@1
6863
6864 v2 = this;
6865 v11 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0);
6866 v10 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
6867 v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
6868 v4 = stru_4ED7B0.race[0].attr[uStat + 7 * GetRace()].uBaseValue;
6869 v8 = __OFSUB__(v5, v4);
6870 v6 = v5 == v4;
6871 v7 = v5 - v4 < 0;
6872 if ( v5 >= v4 )
6873 {
6874 result = v10;
6875 if ( (unsigned __int8)(v7 ^ v8) | v6 )
6876 result = v3;
6877 }
6878 else
6879 {
6880 result = v11;
6881 }
6882 return result;
6883 }
6884
6885 //----- (004908A8) --------------------------------------------------------
6886 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, unsigned __int64 uTime)
6887 {
6888 unsigned __int64 *result; // eax@1
6889
6890 result = (unsigned __int64 *)((char *)this + 8 * uCondition);
6891 if ( *result && (signed __int64)uTime < (signed __int64)*result )
6892 {
6893 *(int *)result = 0;
6894 *((int *)result + 1) = 0;
6895 LOBYTE(result) = 1;
6896 }
6897 else
6898 {
6899 LOBYTE(result) = 0;
6900 }
6901 return (bool)result;
6902 }
6903
6904 //----- (004680ED) --------------------------------------------------------
6905 void Player::UseItem_DrinkPotion_etc(signed int a2, int a3)
6906 {
6907 Player *v3; // esi@1
6908 unsigned int v4; // ebx@4
6909 signed int v5; // eax@17
6910 unsigned int v6; // eax@26
6911 unsigned __int8 v7; // cf@37
6912 int v8; // edx@39
6913 int v9; // edx@40
6914 int v10; // edx@41
6915 int v11; // edx@42
6916 int v12; // edx@43
6917 char *v13; // eax@45
6918 AudioPlayer *v14; // ecx@62
6919 signed int v15; // edi@68
6920 int v16; // edx@73
6921 unsigned __int16 *v17; // edi@73
6922 unsigned int v18; // eax@73
6923 int v19; // eax@74
6924 int v20; // eax@75
6925 signed int v21; // eax@81
6926 const char *v22; // eax@84
6927 char *v23; // ecx@90
6928 int v24; // esi@96
6929 int v25; // eax@109
6930 int v26; // eax@113
6931 char *v27; // edi@114
6932 signed __int64 v28; // qax@120
6933 char *v29; // ecx@120
6934 int v30; // edi@137
6935 int v31; // ST30_4@137
6936 int v32; // ST3C_4@137
6937 int v33; // ST40_4@137
6938 int v34; // ST34_4@137
6939 int v35; // ST38_4@137
6940 unsigned __int8 v36; // al@173
6941 SoundID v37; // [sp-20h] [bp-4Ch]@18
6942 SoundID v38; // [sp-20h] [bp-4Ch]@174
6943 signed int v39; // [sp-1Ch] [bp-48h]@18
6944 signed int v40; // [sp-1Ch] [bp-48h]@174
6945 unsigned int v41; // [sp-18h] [bp-44h]@18
6946 unsigned int v42; // [sp-18h] [bp-44h]@174
6947 signed int v43; // [sp-14h] [bp-40h]@18
6948 signed int v44; // [sp-14h] [bp-40h]@174
6949 signed int v45; // [sp-10h] [bp-3Ch]@18
6950 unsigned __int16 v46; // [sp-10h] [bp-3Ch]@120
6951 signed int v47; // [sp-10h] [bp-3Ch]@174
6952 int v48; // [sp-Ch] [bp-38h]@18
6953 unsigned int v49; // [sp-Ch] [bp-38h]@33
6954 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120
6955 int v51; // [sp-Ch] [bp-38h]@174
6956 unsigned int v52; // [sp-8h] [bp-34h]@18
6957 char *v53; // [sp-8h] [bp-34h]@33
6958 int v54; // [sp-8h] [bp-34h]@34
6959 unsigned int v55; // [sp-8h] [bp-34h]@60
6960 int v56; // [sp-8h] [bp-34h]@66
6961 const char *v57; // [sp-8h] [bp-34h]@69
6962 const char *v58; // [sp-8h] [bp-34h]@89
6963 int v59; // [sp-8h] [bp-34h]@120
6964 unsigned int v60; // [sp-8h] [bp-34h]@174
6965 int v61; // [sp-4h] [bp-30h]@18
6966 char *v62; // [sp-4h] [bp-30h]@33
6967 char *v63; // [sp-4h] [bp-30h]@34
6968 int v64; // [sp-4h] [bp-30h]@60
6969 int v65; // [sp-4h] [bp-30h]@66
6970 const char *v66; // [sp-4h] [bp-30h]@69
6971 signed int v67; // [sp-4h] [bp-30h]@77
6972 const char *v68; // [sp-4h] [bp-30h]@89
6973 int v69; // [sp-4h] [bp-30h]@110
6974 unsigned __int8 v70; // [sp-4h] [bp-30h]@120
6975 int v71; // [sp-4h] [bp-30h]@174
6976 char *v72; // [sp+20h] [bp-Ch]@68
6977 signed int v73; // [sp+24h] [bp-8h]@1
6978 char *v74; // [sp+24h] [bp-8h]@23
6979 int v75; // [sp+24h] [bp-8h]@73
6980 Player *thisb; // [sp+28h] [bp-4h]@1
6981 unsigned int thisa; // [sp+28h] [bp-4h]@22
6982
6983 thisb = this;
6984 v3 = (Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552];
6985 v73 = 1;
6986 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 1 || pTurnEngine->field_4 == 3) )
6987 return;
6988 v4 = 0;
6989 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 13 )
6990 {
6991 if ( pParty->pPickedItem.uItemID != 160 )
6992 {
6993 if ( pParty->pPickedItem.uItemID == 161 )
6994 {
6995 v27 = (char *)&v3->sMana;
6996 *(int *)v27 += 2;
6997 LABEL_170:
6998 if ( *(int *)v27 > v3->GetMaxMana() )
6999 *(int *)v27 = v3->GetMaxMana();
7000 }
7001 else
7002 {
7003 if ( pParty->pPickedItem.uItemID != 162 )
7004 {
7005 LABEL_167:
7006 v68 = pParty->pPickedItem.GetDisplayName();
7007 v58 = pGlobalTXT_LocalizationStrings[36];
7008 goto LABEL_90;
7009 }
7010 v69 = 2;
7011 LABEL_111:
7012 ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->Heal(v69);
7013 }
7014 LABEL_112:
7015 v3->PlaySound(36, 0);
7016 goto LABEL_173;
7017 }
7018 LABEL_172:
7019 ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->SetCondition(6u, 1);
7020 goto LABEL_173;
7021 }
7022 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType == 14 )
7023 {
7024 switch ( pParty->pPickedItem.uItemID )
7025 {
7026 case 0xDEu:
7027 v25 = pParty->pPickedItem._bonus_type + 10;
7028 goto LABEL_110;
7029 case 0xDFu:
7030 v26 = pParty->pPickedItem._bonus_type + 10;
7031 goto LABEL_114;
7032 case 0xE0u:
7033 LODWORD(v3->pConditions[1]) = 0;
7034 HIDWORD(v3->pConditions[1]) = 0;
7035 goto LABEL_112;
7036 case 0xE1u:
7037 LODWORD(v3->pConditions[11]) = 0;
7038 HIDWORD(v3->pConditions[11]) = 0;
7039 LODWORD(v3->pConditions[9]) = 0;
7040 HIDWORD(v3->pConditions[9]) = 0;
7041 LODWORD(v3->pConditions[7]) = 0;
7042 HIDWORD(v3->pConditions[7]) = 0;
7043 goto LABEL_112;
7044 case 0xE2u:
7045 LODWORD(v3->pConditions[10]) = 0;
7046 HIDWORD(v3->pConditions[10]) = 0;
7047 LODWORD(v3->pConditions[8]) = 0;
7048 HIDWORD(v3->pConditions[8]) = 0;
7049 LODWORD(v3->pConditions[6]) = 0;
7050 HIDWORD(v3->pConditions[6]) = 0;
7051 goto LABEL_112;
7052 case 0xE3u:
7053 LODWORD(v3->pConditions[2]) = 0;
7054 HIDWORD(v3->pConditions[2]) = 0;
7055 goto LABEL_112;
7056 case 0xE4u:
7057 if ( v3->pConditions[1] )
7058 goto LABEL_173;
7059 v70 = 0;
7060 v59 = 0;
7061 v50 = 5;
7062 v46 = 3;
7063 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7064 v29 = (char *)&v3->pPlayerBuffs[7];
7065 goto LABEL_147;
7066 case 0xE5u:
7067 v70 = 0;
7068 v59 = 0;
7069 v50 = 5;
7070 v46 = 3;
7071 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7072 v29 = (char *)&v3->pPlayerBuffs[8];
7073 goto LABEL_147;
7074 case 0xE6u:
7075 v70 = 0;
7076 v59 = 0;
7077 v50 = 5;
7078 v46 = 3;
7079 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7080 v29 = (char *)&v3->pPlayerBuffs[1];
7081 goto LABEL_147;
7082 case 0xE7u:
7083 v70 = 0;
7084 v59 = 0;
7085 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7086 v46 = 0;
7087 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7088 v29 = (char *)&v3->pPlayerBuffs[11];
7089 goto LABEL_147;
7090 case 0xE8u:
7091 v70 = 0;
7092 v59 = 0;
7093 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7094 v46 = 0;
7095 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7096 v29 = (char *)&v3->pPlayerBuffs[13];
7097 goto LABEL_147;
7098 case 0xEAu:
7099 v70 = 0;
7100 v59 = 0;
7101 v50 = 5;
7102 v46 = 3;
7103 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7104 v29 = (char *)&v3->pPlayerBuffs[14];
7105 goto LABEL_147;
7106 case 0xEBu:
7107 v3->pPlayerBuffs[23].Apply(
7108 pParty->uTimePlayed + (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335),
7109 3u,
7110 5u,
7111 0,
7112 0);
7113 goto LABEL_173;
7114 case 0xEDu:
7115 LODWORD(v3->pConditions[3]) = 0;
7116 HIDWORD(v3->pConditions[3]) = 0;
7117 goto LABEL_112;
7118 case 0xEEu:
7119 LODWORD(v3->pConditions[0]) = 0;
7120 HIDWORD(v3->pConditions[0]) = 0;
7121 goto LABEL_112;
7122 case 0xEFu:
7123 LODWORD(v3->pConditions[5]) = 0;
7124 HIDWORD(v3->pConditions[5]) = 0;
7125 goto LABEL_112;
7126 case 0xF0u:
7127 v70 = 0;
7128 v59 = 0;
7129 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7130 v46 = 0;
7131 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7132 v29 = (char *)&v3->pPlayerBuffs[19];
7133 goto LABEL_147;
7134 case 0xF1u:
7135 v70 = 0;
7136 v59 = 0;
7137 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7138 v46 = 0;
7139 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7140 v29 = (char *)&v3->pPlayerBuffs[17];
7141 goto LABEL_147;
7142 case 0xF2u:
7143 v70 = 0;
7144 v59 = 0;
7145 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7146 v46 = 0;
7147 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7148 v29 = (char *)&v3->pPlayerBuffs[20];
7149 goto LABEL_147;
7150 case 0xF3u:
7151 v70 = 0;
7152 v59 = 0;
7153 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7154 v46 = 0;
7155 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7156 v29 = (char *)&v3->pPlayerBuffs[16];
7157 goto LABEL_147;
7158 case 0xF4u:
7159 v70 = 0;
7160 v59 = 0;
7161 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7162 v46 = 0;
7163 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7164 v29 = (char *)&v3->pPlayerBuffs[21];
7165 goto LABEL_147;
7166 case 0xF5u:
7167 v70 = 0;
7168 v59 = 0;
7169 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7170 v46 = 0;
7171 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7172 v29 = (char *)&v3->pPlayerBuffs[15];
7173 goto LABEL_147;
7174 case 0xFBu:
7175 LODWORD(v3->pConditions[12]) = 0;
7176 HIDWORD(v3->pConditions[12]) = 0;
7177 goto LABEL_112;
7178 case 0xFCu:
7179 v30 = LODWORD(v3->pConditions[14]);
7180 v31 = HIDWORD(v3->pConditions[14]);
7181 v32 = LODWORD(v3->pConditions[15]);
7182 v33 = HIDWORD(v3->pConditions[15]);
7183 v34 = LODWORD(v3->pConditions[16]);
7184 v35 = HIDWORD(v3->pConditions[16]);
7185 memset(&stru_AA1058[3].pSounds[6972 * a2 + 40552], 0, 0xA0u);
7186 HIDWORD(v3->pConditions[14]) = v31;
7187 LODWORD(v3->pConditions[15]) = v32;
7188 HIDWORD(v3->pConditions[15]) = v33;
7189 LODWORD(v3->pConditions[16]) = v34;
7190 LODWORD(v3->pConditions[14]) = v30;
7191 HIDWORD(v3->pConditions[16]) = v35;
7192 goto LABEL_112;
7193 case 0xFDu:
7194 v25 = 5 * pParty->pPickedItem._bonus_type;
7195 LABEL_110:
7196 v69 = v25;
7197 goto LABEL_111;
7198 case 0xFEu:
7199 v26 = 5 * pParty->pPickedItem._bonus_type;
7200 LABEL_114:
7201 v27 = (char *)&v3->sMana;
7202 *(int *)v27 += v26;
7203 goto LABEL_170;
7204 case 0xFFu:
7205 v70 = 0;
7206 v59 = 0;
7207 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7208 v46 = 0;
7209 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7210 v29 = (char *)&v3->pPlayerBuffs[18];
7211 goto LABEL_147;
7212 case 0x100u:
7213 v70 = 0;
7214 v59 = 0;
7215 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7216 v46 = 0;
7217 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7218 v29 = (char *)&v3->pPlayerBuffs[5];
7219 goto LABEL_147;
7220 case 0x101u:
7221 v70 = 0;
7222 v59 = 0;
7223 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7224 v46 = 0;
7225 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7226 v29 = (char *)v3->pPlayerBuffs;
7227 goto LABEL_147;
7228 case 0x102u:
7229 v70 = 0;
7230 v59 = 0;
7231 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7232 v46 = 0;
7233 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7234 v29 = (char *)&v3->pPlayerBuffs[22];
7235 goto LABEL_147;
7236 case 0x103u:
7237 v70 = 0;
7238 v59 = 0;
7239 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7240 v46 = 0;
7241 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7242 v29 = (char *)&v3->pPlayerBuffs[3];
7243 goto LABEL_147;
7244 case 0x104u:
7245 v70 = 0;
7246 v59 = 0;
7247 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7248 v46 = 0;
7249 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7250 v29 = (char *)&v3->pPlayerBuffs[9];
7251 goto LABEL_147;
7252 case 0x105u:
7253 v70 = 0;
7254 v59 = 0;
7255 v50 = 3 * LOWORD(pParty->pPickedItem._bonus_type);
7256 v46 = 0;
7257 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem._bonus_type) * 0.033333335);
7258 v29 = (char *)&v3->pPlayerBuffs[2];
7259 LABEL_147:
7260 ((SpellBuff *)v29)->Apply(pParty->uTimePlayed + v28, v46, v50, v59, v70);
7261 goto LABEL_112;
7262 case 0x106u:
7263 LODWORD(v3->pConditions[15]) = 0;
7264 HIDWORD(v3->pConditions[15]) = 0;
7265 goto LABEL_112;
7266 case 0x108u:
7267 if ( !*(int *)&v3->field_1F5[3] )
7268 {
7269 v3->uLuck += 50;
7270 *(int *)&v3->field_1F5[3] = 1;
7271 }
7272 goto LABEL_112;
7273 case 0x109u:
7274 if ( !*(int *)&v3->field_1F5[7] )
7275 {
7276 v3->uSpeed += 50;
7277 *(int *)&v3->field_1F5[7] = 1;
7278 }
7279 goto LABEL_112;
7280 case 0x10Au:
7281 if ( !*(int *)&v3->field_1F5[11] )
7282 {
7283 v3->uIntelligence += 50;
7284 *(int *)&v3->field_1F5[11] = 1;
7285 }
7286 goto LABEL_112;
7287 case 0x10Bu:
7288 if ( !*(int *)&v3->field_1F5[15] )
7289 {
7290 v3->uEndurance += 50;
7291 *(int *)&v3->field_1F5[15] = 1;
7292 }
7293 goto LABEL_112;
7294 case 0x10Cu:
7295 if ( !*(int *)&v3->field_1F5[19] )
7296 {
7297 v3->uWillpower += 50;
7298 *(int *)&v3->field_1F5[19] = 1;
7299 }
7300 goto LABEL_112;
7301 case 0x10Du:
7302 if ( !*(int *)&v3->field_1F5[23] )
7303 {
7304 v3->uAccuracy += 50;
7305 *(int *)&v3->field_1F5[23] = 1;
7306 }
7307 goto LABEL_112;
7308 case 0x10Eu:
7309 if ( !*(int *)&v3->field_1F5[27] )
7310 {
7311 v3->uMight += 50;
7312 *(int *)&v3->field_1F5[27] = 1;
7313 }
7314 goto LABEL_112;
7315 case 0x10Fu:
7316 v3->sAgeModifier = 0;
7317 goto LABEL_112;
7318 default:
7319 goto LABEL_167;
7320 case 0xDDu:
7321 goto LABEL_172;
7322 }
7323 goto LABEL_172;
7324 }
7325 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 15 )
7326 {
7327 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 16 )
7328 {
7329 if ( pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType != 17 )
7330 {
7331 if ( pParty->pPickedItem.uItemID == 616 )
7332 {
7333 thisa = pParty->uCurrentMonthWeek + 1;
7334 if ( pParty->uCurrentMonth >= 7 )
7335 v74 = 0;
7336 else
7337 v74 = aAttributeNames[pParty->uCurrentMonth];
7338 switch ( pParty->uCurrentMonth )
7339 {
7340 case 0u:
7341 v6 = pParty->uCurrentMonthWeek + 1;
7342 v3->uMight += thisa;
7343 goto LABEL_33;
7344 case 1u:
7345 v6 = pParty->uCurrentMonthWeek + 1;
7346 v3->uIntelligence += thisa;
7347 goto LABEL_33;
7348 case 2u:
7349 v6 = pParty->uCurrentMonthWeek + 1;
7350 v3->uWillpower += thisa;
7351 goto LABEL_33;
7352 case 3u:
7353 v6 = pParty->uCurrentMonthWeek + 1;
7354 v3->uEndurance += thisa;
7355 goto LABEL_33;
7356 case 4u:
7357 v6 = pParty->uCurrentMonthWeek + 1;
7358 v3->uAccuracy += thisa;
7359 goto LABEL_33;
7360 case 5u:
7361 v6 = pParty->uCurrentMonthWeek + 1;
7362 v3->uSpeed += thisa;
7363 goto LABEL_33;
7364 case 6u:
7365 v6 = pParty->uCurrentMonthWeek + 1;
7366 v3->uLuck += thisa;
7367 LABEL_33:
7368 v62 = pGlobalTXT_LocalizationStrings[121];
7369 v53 = v74;
7370 v49 = v6;
7371 goto LABEL_53;
7372 case 7u:
7373 party_finds_gold(1000 * thisa, 0);
7374 v63 = pGlobalTXT_LocalizationStrings[97];
7375 v54 = 1000 * thisa;
7376 goto LABEL_38;
7377 case 8u:
7378 Party::GiveFood(5 * thisa);
7379 v63 = pGlobalTXT_LocalizationStrings[653];
7380 v54 = 5 * thisa;
7381 goto LABEL_38;
7382 case 9u:
7383 v63 = pGlobalTXT_LocalizationStrings[207];
7384 v3->uSkillPoints += 2 * thisa;
7385 v54 = 2 * thisa;
7386 goto LABEL_38;
7387 case 0xAu:
7388 v63 = pGlobalTXT_LocalizationStrings[83];
7389 v54 = 2500 * thisa;
7390 v7 = __CFADD__(2500 * thisa, LODWORD(v3->uExperience));
7391 LODWORD(v3->uExperience) += 2500 * thisa;
7392 HIDWORD(v3->uExperience) += ((unsigned __int64)(signed int)(2500 * thisa) >> 32) + v7;
7393 LABEL_38:
7394 sprintfex(pTmpBuf, "+%u %s", v54, v63);
7395 goto LABEL_54;
7396 case 0xBu:
7397 v8 = rand() % 6;
7398 if ( v8 )
7399 {
7400 v9 = v8 - 1;
7401 if ( v9 )
7402 {
7403 v10 = v9 - 1;
7404 if ( v10 )
7405 {
7406 v11 = v10 - 1;
7407 if ( v11 )
7408 {
7409 v12 = v11 - 1;
7410 if ( v12 )
7411 {
7412 if ( v12 != 1 )
7413 goto LABEL_52;
7414 v3->sResBodyBase += thisa;
7415 v13 = pGlobalTXT_LocalizationStrings[29];
7416 }
7417 else
7418 {
7419 v3->sResMindBase += thisa;
7420 v13 = pGlobalTXT_LocalizationStrings[142];
7421 }
7422 }
7423 else
7424 {
7425 v3->sResEarthBase += thisa;
7426 v13 = pGlobalTXT_LocalizationStrings[70];
7427 }
7428 }
7429 else
7430 {
7431 v3->sResWaterBase += thisa;
7432 v13 = pGlobalTXT_LocalizationStrings[240];
7433 }
7434 }
7435 else
7436 {
7437 v3->sResAirBase += thisa;
7438 v13 = pGlobalTXT_LocalizationStrings[6];
7439 }
7440 }
7441 else
7442 {
7443 v3->sResFireBase += thisa;
7444 v13 = pGlobalTXT_LocalizationStrings[87];
7445 }
7446 v74 = v13;
7447 LABEL_52:
7448 v62 = pGlobalTXT_LocalizationStrings[121];
7449 v53 = v74;
7450 v49 = thisa;
7451 LABEL_53:
7452 sprintfex(pTmpBuf, "+%u %s %s", v49, v53, v62);
7453 LABEL_54:
7454 ShowStatusBarString(pTmpBuf, 2u);
7455 pMouse->RemoveHoldingItem();
7456 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1);
7457 v3->PlaySound(93, 0);
7458 pAudioPlayer->PlaySound((SoundID)(SOUND_Bell|0x2), 0, 0, -1, 0, 0, 0, 0);
7459 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 )
7460 {
7461 v64 = 0;
7462 v55 = 16;
7463 }
7464 else
7465 {
7466 if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 )
7467 {
7468 v64 = 0;
7469 v55 = 14;
7470 }
7471 else
7472 {
7473 if ( pParty->uDaysPlayed != 4 && pParty->uDaysPlayed != 25 )
7474 return;
7475 v64 = 0;
7476 v55 = 15;
7477 }
7478 }
7479 v3->SetCondition(v55, v64);
7480 v61 = 0;
7481 v52 = 0;
7482 v48 = 0;
7483 v45 = 0;
7484 v43 = -1;
7485 v41 = 0;
7486 v39 = 0;
7487 v37 = (SoundID)215;
7488 v14 = pAudioPlayer;
7489 goto LABEL_63;
7490 default:
7491 goto LABEL_54;
7492 }
7493 }
7494 if ( pParty->pPickedItem.uItemID == 630 )
7495 {
7496 Party::GiveFood(1u);
7497 pAudioPlayer->PlaySound((SoundID)(SOUND_PlayerCantCastSpell|0x2), 0, 0, -1, 0, 0, 0, 0);
7498 }
7499 else
7500 {
7501 if ( pParty->pPickedItem.uItemID == 632 )
7502 {
7503 v61 = 0;
7504 v52 = 0;
7505 v48 = 0;
7506 v45 = 0;
7507 v43 = -1;
7508 v41 = 0;
7509 v39 = 0;
7510 v37 = (SoundID)133;
7511 goto LABEL_93;
7512 }
7513 if ( pParty->pPickedItem.uItemID == 633 )
7514 {
7515 v61 = 0;
7516 v52 = 0;
7517 v48 = 0;
7518 v45 = 0;
7519 v43 = -1;
7520 v41 = 0;
7521 v39 = 0;
7522 v37 = (SoundID)134;
7523 goto LABEL_93;
7524 }
7525 if ( pParty->pPickedItem.uItemID == 634 )
7526 {
7527 v61 = 0;
7528 v52 = 0;
7529 v48 = 0;
7530 v45 = 0;
7531 v43 = -1;
7532 v41 = 0;
7533 v39 = 0;
7534 v37 = (SoundID)135;
7535 goto LABEL_93;
7536 }
7537 if ( pParty->pPickedItem.uItemID != 646 )
7538 {
7539 if ( pParty->pPickedItem.uItemID == 650 )
7540 {
7541 sub_44C28F_open_nwc_dungeon();
7542 return;
7543 }
7544 goto LABEL_167;
7545 }
7546 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, a2 - 1);
7547 v5 = 8 * a2 + 392;
7548 LOBYTE(v5) = (8 * a2 - 120) | 4;
7549 pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0);
7550 v3->AddVariable(VAR_NumSkillPoints, 2);
7551 }
7552 LABEL_187:
7553 pMouse->RemoveHoldingItem();
7554 return;
7555 }
7556 if ( ((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
7557 {
7558 sub_467F48(pParty->pPickedItem.uItemID);
7559 v65 = 0;
7560 v56 = 37;
7561 LABEL_67:
7562 v3->PlaySound(v56, v65);
7563 return;
7564 }
7565 LABEL_89:
7566 v68 = aCharacterConditionNames[v3->GetMajorConditionrIdx()];
7567 v58 = pGlobalTXT_LocalizationStrings[382];
7568 LABEL_90:
7569 sprintfex(pTmpBuf, v58, v68);
7570 v23 = pTmpBuf;
7571 LABEL_91:
7572 ShowStatusBarString(v23, 2u);
7573 v4 = 0;
7574 goto LABEL_92;
7575 }
7576 v15 = pParty->pPickedItem.uItemID - 400;
7577 v72 = (char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2;
7578 if ( *v72 )
7579 {
7580 v66 = pParty->pPickedItem.GetDisplayName();
7581 v57 = pGlobalTXT_LocalizationStrings[380];
7582 LABEL_72:
7583 sprintfex(pTmpBuf, v57, v66);
7584 ShowStatusBarString(pTmpBuf, 2u);
7585 LABEL_92:
7586 v61 = v4;
7587 v52 = v4;
7588 v48 = v4;
7589 v45 = v4;
7590 v43 = -1;
7591 v41 = v4;
7592 v39 = v4;
7593 v37 = (SoundID)27;
7594 LABEL_93:
7595 v14 = pAudioPlayer;
7596 LABEL_63:
7597 pAudioPlayer->PlaySound(v37, v39, v41, v43, v45, v48, v52, v61);
7598 return;
7599 }
7600 if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
7601 {
7602 v66 = aCharacterConditionNames[v3->GetMajorConditionrIdx()];
7603 v57 = pGlobalTXT_LocalizationStrings[382];
7604 goto LABEL_72;
7605 }
7606 v16 = v15 % 11 + 1;
7607 v17 = &v3->pActiveSkills[v15 / 11 + 12];
7608 v75 = v16;
7609 v18 = SkillToMastery(*v17) - 1;
7610 if ( v18 )
7611 {
7612 v19 = v18 - 1;
7613 if ( v19 )
7614 {
7615 v20 = v19 - 1;
7616 if ( v20 )
7617 {
7618 if ( v20 != 1 )
7619 {
7620 v21 = a2;
7621 LABEL_83:
7622 if ( v75 > v21 || !*v17 )
7623 {
7624 v22 = pParty->pPickedItem.GetDisplayName();
7625 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[381], v22);
7626 ShowStatusBarString(pTmpBuf, 2u);
7627 v65 = 0;
7628 v56 = 20;
7629 goto LABEL_67;
7630 }
7631 *v72 = 1;
7632 v3->PlaySound(21, 0);
7633 v73 = 0;
7634 LABEL_173:
7635 v36 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uEquipType;
7636 if ( v36 == 14 )
7637 {
7638 v71 = 0;
7639 v60 = 0;
7640 v51 = 0;
7641 v47 = 0;
7642 v44 = -1;
7643 v42 = 0;
7644 v40 = 0;
7645 v38 = (SoundID)210;
7646 }
7647 else
7648 {
7649 if ( v36 != 13 )
7650 {
7651 LABEL_178:
7652 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->uWindowType )
7653 {
7654 if ( !v73 )
7655 goto LABEL_187;
7656 if ( (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
7657 {
7658 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
7659 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
7660 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
7661 ++pMessageQueue_50CBD0->uNumMessages;
7662 }
7663 }
7664 if ( v73 )
7665 {
7666 if ( pParty->bTurnBasedModeOn )
7667 {
7668 *(&pParty->field_16140 + a2) = 100;
7669 thisb->SetRecoveryTime(100);
7670 pTurnEngine->_40471C();
7671 }
7672 else
7673 {
7674 thisb->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
7675 }
7676 }
7677 goto LABEL_187;
7678 }
7679 v71 = 0;
7680 v60 = 0;
7681 v51 = 0;
7682 v47 = 0;
7683 v44 = -1;
7684 v42 = 0;
7685 v40 = 0;
7686 v38 = (SoundID)211;
7687 }
7688 pAudioPlayer->PlaySound(v38, v40, v42, v44, v47, v51, v60, v71);
7689 goto LABEL_178;
7690 }
7691 v67 = 11;
7692 }
7693 else
7694 {
7695 v67 = 10;
7696 }
7697 }
7698 else
7699 {
7700 v67 = 7;
7701 }
7702 }
7703 else
7704 {
7705 v67 = 4;
7706 }
7707 v21 = v67;
7708 goto LABEL_83;
7709 }
7710 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions == 23 )
7711 return;
7712 if ( !((Player *)&stru_AA1058[3].pSounds[6972 * a2 + 40552])->CanAct() )
7713 goto LABEL_89;
7714 if ( bUnderwater == 1 )
7715 {
7716 v23 = pGlobalTXT_LocalizationStrings[652];
7717 goto LABEL_91;
7718 }
7719 dword_50C9AC = 1;
7720 v24 = pParty->pPickedItem.uItemID - 299;
7721 if ( pParty->pPickedItem.uItemID == 329 || v24 == 4 || v24 == 91 || v24 == 28 )
7722 {
7723 pMouse->RemoveHoldingItem();
7724 pGUIWindow_CurrentMenu->Release();
7725 pIcons_LOD->_4114F2();
7726 uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions = 0;
7727 viewparams->bRedrawGameUI = 1;
7728 _42777D_CastSpell_UseWand_ShootArrow(v24, a2 - 1, 0x85u, 1, 0);
7729 }
7730 else
7731 {
7732 _720984_unused = pParty->pPickedItem.uItemID;
7733 pMouse->RemoveHoldingItem();
7734 if ( dword_50C9E8 < 40 )
7735 {
7736 dword_50C9EC[3 * dword_50C9E8] = 146;
7737 dword_50C9F0[3 * dword_50C9E8] = v24;
7738 *(&dword_50C9E8 + 3 * dword_50C9E8 + 3) = a2 - 1;
7739 ++dword_50C9E8;
7740 }
7741 if ( uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions
7742 && pGUIWindow_CurrentMenu
7743 && pGUIWindow_CurrentMenu->uWindowType
7744 && (signed int)pMessageQueue_50CBD0->uNumMessages < 40 )
7745 {
7746 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].eType = (UIMessageType)113;
7747 pMessageQueue_50CBD0->pMessages[pMessageQueue_50CBD0->uNumMessages].param = 0;
7748 *(&pMessageQueue_50CBD0->uNumMessages + 3 * pMessageQueue_50CBD0->uNumMessages + 3) = 0;
7749 ++pMessageQueue_50CBD0->uNumMessages;
7750 }
7751 }
7752 }
7753 // 4E28F8: using guessed type int uGame_if_0_else_ui_id__11_save__else_load__8_drawSpellInfoPopup__22_final_window__26_keymapOptions__2_options__28_videoOptions;
7754 // 50C9AC: using guessed type int dword_50C9AC;
7755 // 50C9EC: using guessed type int dword_50C9EC[];
7756 // 6BE3C4: using guessed type char bUnderwater;
7757 // 720984: using guessed type int 720984_unused;
7758
7759
7760
7761 //----- (00449BB4) --------------------------------------------------------
7762 char Player::CompareVariable(enum VariableType var, signed int a1)
7763 {
7764 Player *v3; // esi@1
7765 signed int v4; // edi@1
7766 unsigned int v5; // eax@8
7767 int v6; // eax@9
7768 enum CHARACTER_RACE v7; // eax@11
7769 signed int v8; // eax@17
7770 unsigned __int8 v9; // sf@17
7771 unsigned __int8 v10; // of@17
7772 int v11; // eax@19
7773 unsigned int v12; // eax@20
7774 unsigned int v13; // eax@25
7775 unsigned __int8 v14; // cl@25
7776 signed int v15; // ecx@28
7777 ItemGen *v16; // eax@28
7778 char v17; // zf@31
7779 int v18; // edi@90
7780 DDM_DLV_Header *v19; // eax@122
7781 char v20; // cl@124
7782 DDM_DLV_Header *v21; // eax@126
7783 unsigned int v22; // edi@129
7784 ItemGen *v23; // esi@134
7785 ItemGen *v24; // ecx@135
7786 signed int v25; // edx@135
7787 ITEM_EQUIP_TYPE v26; // ebx@155
7788 char *v27; // edi@155
7789 int v28; // ebx@161
7790 int v29; // eax@161
7791
7792 v3 = this;
7793 v4 = -1;
7794 if ( var > VAR_AutoNotes )
7795 {
7796 switch ( var )
7797 {
7798 case VAR_Invisible:
7799 if ( SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) >= 0
7800 && (SHIDWORD(pParty->pPartyBuffs[11].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[11].uExpireTime) > 0) )
7801 goto _return_true;
7802 goto _cmp_against_arg;
7803 case VAR_NumDeaths:
7804 v4 = pParty->uNumDeaths;
7805 goto _cmp_against_arg;
7806 case VAR_NumBounties:
7807 v4 = pParty->uNumBountiesCollected;
7808 goto _cmp_against_arg;
7809 case VAR_PrisonTerms:
7810 v4 = pParty->uNumPrisonTerms;
7811 goto _cmp_against_arg;
7812 case VAR_ArenaWinsPage:
7813 v4 = (unsigned __int8)pParty->uNumArenaPageWins;
7814 goto _cmp_against_arg;
7815 case VAR_ArenaWinsSquire:
7816 v4 = (unsigned __int8)pParty->uNumArenaSquireWins;
7817 goto _cmp_against_arg;
7818 case VAR_ArenaWinsKnight:
7819 v4 = (unsigned __int8)pParty->uNumArenaKnightWins;
7820 goto _cmp_against_arg;
7821 case VAR_ArenaWinsLord:
7822 v4 = (unsigned __int8)pParty->uNumArenaLordWins;
7823 goto _cmp_against_arg;
7824 case VAR_ReputationInCurrentLocation:
7825 v19 = &pOutdoor->ddm;
7826 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
7827 v19 = &pIndoor->dlv;
7828 v20 = v19->uReputation >= a1;
7829 goto _return;
7830 case VAR_History_28|VAR_Sex:
7831 v21 = &pOutdoor->ddm;
7832 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
7833 v21 = &pIndoor->dlv;
7834 v20 = v21->field_C_alert == a1;
7835 _return:
7836 LOBYTE(v6) = v20;
7837 return v6;
7838 case VAR_MonthEquals2|VAR_Sex:
7839 case VAR_MonthEquals2|VAR_Class:
7840 case VAR_Counter1:
7841 case VAR_Counter2:
7842 case VAR_Counter3:
7843 case VAR_Counter4:
7844 case VAR_Counter5:
7845 case VAR_Counter6:
7846 case VAR_Counter7:
7847 case VAR_Counter8:
7848 v22 = *(int *)&stru_AA1058[3].pSounds[8 * var + 44304];
7849 if ( v22 | *(int *)&stru_AA1058[3].pSounds[8 * var + 44300]
7850 && (signed __int64)(__PAIR__(v22, *(int *)&stru_AA1058[3].pSounds[8 * var + 44300])
7851 + (signed __int64)((double)(460800 * a1) * 0.033333335)) <= (signed __int64)pParty->uTimePlayed )
7852 goto _return_true;
7853 goto _return_false;
7854 case VAR_NumSkillPoints:
7855 v4 = this->uSkillPoints;
7856 goto _cmp_against_arg;
7857 case VAR_CircusPrises:
7858 v4 = 0;
7859 v23 = pParty->pPlayers[0].pInventoryItems;
7860 do
7861 {
7862 v24 = v23;
7863 v25 = 138;
7864 do
7865 {
7866 switch ( v24->uItemID )
7867 {
7868 case 0x1D6u:
7869 ++v4;
7870 break;
7871 case 0x1D7u:
7872 v4 += 3;
7873 break;
7874 case 0x1DDu:
7875 v4 += 5;
7876 break;
7877 }
7878 ++v24;
7879 --v25;
7880 }
7881 while ( v25 );
7882 v23 = (ItemGen *)((char *)v23 + 6972);
7883 }
7884 while ( (signed int)v23 < (signed int)&pParty->field_777C[85] );
7885 goto _cmp_against_arg;
7886 case VAR_MonthEquals2:
7887 v17 = pParty->uCurrentMonth == a1;
7888 goto _return2;
7889 case VAR_IsFlying:
7890 if ( pParty->bFlying
7891 && SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) >= 0
7892 && (SHIDWORD(pParty->pPartyBuffs[7].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[7].uExpireTime) > 0) )
7893 goto _return_true;
7894 goto _return_false;
7895 case VAR_HiredNPCHasSpeciality:
7896 LOBYTE(v6) = CheckHiredNPCSpeciality(a1);
7897 return v6;
7898 case VAR_NPCs2:
7899 return pNPCStats->pNewNPCData[a1].uFlags & 0x80;
7900 case VAR_MonthEquals|VAR_CurrentSP:
7901 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
7902 v14 = this->field_1A50[((signed __int16)a1 - 1) >> 3];
7903 goto LABEL_108;
7904 case VAR_ItemEquipped:
7905 v26 = (ITEM_EQUIP_TYPE)0;
7906 v27 = (char *)&this->pEquipment;
7907 break;
7908 case VAR_GoldInBank:
7909 v4 = pParty->uNumGoldInBank;
7910 goto _cmp_against_arg;
7911 case VAR_ThieverySkill|0x80:
7912 v28 = GetActualMight();
7913 v29 = v3->GetBaseStrength();
7914 goto LABEL_168;
7915 case VAR_DisarmTrapSkill|0x80:
7916 v28 = GetActualIntelligence();
7917 v29 = v3->GetBaseIntelligence();
7918 goto LABEL_168;
7919 case VAR_MonthEquals:
7920 v28 = GetActualWillpower();
7921 v29 = v3->GetBaseWillpower();
7922 goto LABEL_168;
7923 case VAR_MonthEquals|VAR_Sex:
7924 v28 = GetActualEndurance();
7925 v29 = v3->GetBaseEndurance();
7926 goto LABEL_168;
7927 case VAR_IdentifyMonsterSkill|0x80:
7928 v28 = GetActualSpeed();
7929 v29 = v3->GetBaseSpeed();
7930 goto LABEL_168;
7931 case VAR_ArmsmasterSkill|0x80:
7932 v28 = GetActualAccuracy();
7933 v29 = v3->GetBaseAccuracy();
7934 goto LABEL_168;
7935 case VAR_MonthEquals|VAR_MaxHP:
7936 v28 = GetActualLuck();
7937 v29 = v3->GetBaseLuck();
7938 LABEL_168:
7939 v10 = __OFSUB__(v28, v29);
7940 v9 = v28 - v29 < 0;
7941 LABEL_169:
7942 if ( v9 ^ v10 )
7943 goto _cmp_against_arg;
7944 goto _return_true;
7945 default:
7946 goto _cmp_against_arg;
7947 }
7948 while ( !v3->HasItemEquipped(v26)
7949 || *(int *)&v3->pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v27 + 5] != a1 )
7950 {
7951 v26 = (ITEM_EQUIP_TYPE)((int)v26 + 1);
7952 v27 += 4;
7953 if ( (signed int)v26 >= 16 )
7954 {
7955 _return_false:
7956 LOBYTE(v6) = 0;
7957 return v6;
7958 }
7959 }
7960 goto _return_true;
7961 }
7962 if ( var == VAR_AutoNotes )
7963 {
7964 v13 = 0x80u >> ((signed __int16)(a1 - 1) - 1) % 8;
7965 v14 = pParty->_autonote_related_stuff[((signed __int16)(a1 - 1) - 1) >> 3];
7966 LABEL_108:
7967 if ( !((unsigned __int8)v13 & v14) )
7968 goto _cmp_against_arg;
7969 goto LABEL_109;
7970 }
7971 if ( var <= VAR_BaseLuck )
7972 {
7973 if ( var != VAR_BaseLuck )
7974 {
7975 switch ( var )
7976 {
7977 case VAR_Hour:
7978 if ( (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == a1 )
7979 goto _return_true;
7980 goto _return_false;
7981 case VAR_DayOfYear:
7982 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18
7983 % 0x150
7984 + 1;
7985 goto LABEL_9;
7986 case VAR_DayOfWeek:
7987 v5 = (unsigned int)((signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375) / 60 / 60) / 0x18
7988 % 7;
7989 LABEL_9:
7990 LOBYTE(v6) = v5 == a1;
7991 return v6;
7992 case VAR_Sex:
7993 v7 = (CHARACTER_RACE)this->uSex;
7994 goto _cmp_against_arg2;
7995 case VAR_Class:
7996 v7 = (CHARACTER_RACE)this->uClass;
7997 goto _cmp_against_arg2;
7998 case VAR_Race:
7999 v7 = GetRace();
8000 _cmp_against_arg2:
8001 if ( a1 == v7 )
8002 goto _return_true;
8003 goto _cmp_against_arg;
8004 case VAR_CurrentHP:
8005 v4 = this->sHealth;
8006 goto _cmp_against_arg;
8007 case VAR_MaxHP:
8008 v8 = GetMaxHealth();
8009 v10 = __OFSUB__(v3->sHealth, v8);
8010 v9 = v3->sHealth - v8 < 0;
8011 goto LABEL_169;
8012 case VAR_CurrentSP:
8013 v4 = this->sMana;
8014 goto _cmp_against_arg;
8015 case VAR_MaxSP:
8016 v11 = GetMaxMana();
8017 v10 = __OFSUB__(v3->sMana, v11);
8018 v9 = v3->sMana - v11 < 0;
8019 goto LABEL_169;
8020 case VAR_ActualAC:
8021 v12 = GetActualAC();
8022 goto _j_cmp_against_arg;
8023 case VAR_ACModifier:
8024 v4 = this->sACModifier;
8025 goto _cmp_against_arg;
8026 case VAR_BaseLevel:
8027 v4 = this->uLevel;
8028 goto _cmp_against_arg;
8029 case VAR_LevelModifier:
8030 v4 = this->sLevelModifier;
8031 goto _cmp_against_arg;
8032 case VAR_Age:
8033 v12 = GetActualAge();
8034 goto _j_cmp_against_arg;
8035 case VAR_Award:
8036 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
8037 v14 = this->field_152[((signed __int16)a1 - 1) >> 3];
8038 goto LABEL_108;
8039 case VAR_Experience:
8040 v4 = LODWORD(this->uExperience);
8041 goto _cmp_against_arg;
8042 case VAR_QBits_QuestsDone:
8043 v13 = 0x80u >> ((signed __int16)a1 - 1) % 8;
8044 v14 = pParty->_award_bits[((signed __int16)a1 - 1) >> 3];
8045 goto LABEL_108;
8046 case VAR_PlayerItemInHands:
8047 v15 = 0;
8048 v16 = v3->pInventoryItems;
8049 break;
8050 case VAR_FixedGold:
8051 v4 = pParty->uNumGold;
8052 goto _cmp_against_arg;
8053 case VAR_MightBonus:
8054 v4 = this->uMightBonus;
8055 goto _cmp_against_arg;
8056 case VAR_IntellectBonus:
8057 v4 = this->uIntelligenceBonus;
8058 goto _cmp_against_arg;
8059 case VAR_PersonalityBonus:
8060 v4 = this->uWillpowerBonus;
8061 goto _cmp_against_arg;
8062 case VAR_EnduranceBonus:
8063 v4 = this->uEnduranceBonus;
8064 goto _cmp_against_arg;
8065 case VAR_SpeedBonus:
8066 v4 = this->uSpeedBonus;
8067 goto _cmp_against_arg;
8068 case VAR_AccuracyBonus:
8069 v4 = this->uAccuracyBonus;
8070 goto _cmp_against_arg;
8071 case VAR_LuckBonus:
8072 v4 = this->uLuckBonus;
8073 goto _cmp_against_arg;
8074 case VAR_BaseMight:
8075 v4 = this->uMight;
8076 goto _cmp_against_arg;
8077 case VAR_BaseIntellect:
8078 v4 = this->uIntelligence;
8079 goto _cmp_against_arg;
8080 case VAR_BasePersonality:
8081 v4 = this->uWillpower;
8082 goto _cmp_against_arg;
8083 case VAR_BaseEndurance:
8084 v4 = this->uEndurance;
8085 goto _cmp_against_arg;
8086 case VAR_BaseSpeed:
8087 v4 = this->uSpeed;
8088 goto _cmp_against_arg;
8089 case VAR_BaseAccuracy:
8090 v4 = this->uAccuracy;
8091 goto _cmp_against_arg;
8092 case VAR_FixedFood:
8093 v4 = pParty->uNumFoodRations;
8094 goto _cmp_against_arg;
8095 default:
8096 goto _cmp_against_arg;
8097 }
8098 while ( v16->uItemID != a1 )
8099 {
8100 ++v15;
8101 ++v16;
8102 if ( v15 >= 138 )
8103 {
8104 v17 = pParty->pPickedItem.uItemID == a1;
8105 _return2:
8106 LOBYTE(v6) = v17;
8107 return v6;
8108 }
8109 }
8110 _return_true:
8111 LOBYTE(v6) = 1;
8112 return v6;
8113 }
8114 v4 = this->uLuck;
8115 goto _cmp_against_arg;
8116 }
8117 if ( var <= VAR_MagicResistance )
8118 {
8119 if ( var == VAR_MagicResistance )
8120 {
8121 v4 = this->sResMagicBase;
8122 }
8123 else
8124 {
8125 switch ( var )
8126 {
8127 case VAR_FireResistance:
8128 v4 = this->sResFireBase;
8129 goto _cmp_against_arg;
8130 case VAR_AirResistance:
8131 v4 = this->sResAirBase;
8132 goto _cmp_against_arg;
8133 case VAR_WaterResistance:
8134 v4 = this->sResWaterBase;
8135 goto _cmp_against_arg;
8136 case VAR_EarthResistance:
8137 v4 = this->sResEarthBase;
8138 goto _cmp_against_arg;
8139 case VAR_SpiritResistance:
8140 v4 = this->sResSpiritBase;
8141 goto _cmp_against_arg;
8142 case VAR_MindResistance:
8143 v4 = this->sResMindBase;
8144 goto _cmp_against_arg;
8145 case VAR_BodyResistance:
8146 v4 = this->sResBodyBase;
8147 goto _cmp_against_arg;
8148 case VAR_LightResistance:
8149 v4 = this->sResLightBase;
8150 goto _cmp_against_arg;
8151 case VAR_DarkResistance:
8152 v4 = this->sResDarkBase;
8153 goto _cmp_against_arg;
8154 case VAR_ActualMight:
8155 v12 = GetActualMight();
8156 goto _j_cmp_against_arg;
8157 case VAR_ActualIntellect:
8158 v12 = GetActualIntelligence();
8159 goto _j_cmp_against_arg;
8160 case VAR_ActualPersonality:
8161 v12 = GetActualWillpower();
8162 goto _j_cmp_against_arg;
8163 case VAR_ActualEndurance:
8164 v12 = GetActualEndurance();
8165 goto _j_cmp_against_arg;
8166 case VAR_ActualSpeed:
8167 v12 = GetActualSpeed();
8168 goto _j_cmp_against_arg;
8169 case VAR_ActualAccuracy:
8170 v12 = GetActualAccuracy();
8171 goto _j_cmp_against_arg;
8172 case VAR_ActualLuck:
8173 v12 = GetActualLuck();
8174 _j_cmp_against_arg:
8175 v4 = v12;
8176 break;
8177 default:
8178 goto _cmp_against_arg;
8179 }
8180 }
8181 goto _cmp_against_arg;
8182 }
8183 if ( var <= VAR_DisarmTrapSkill )
8184 {
8185 if ( var != VAR_DisarmTrapSkill )
8186 {
8187 if ( var <= VAR_MindResistanceBonus )
8188 {
8189 switch ( var )
8190 {
8191 case VAR_MindResistanceBonus:
8192 v4 = this->sResMindBonus;
8193 break;
8194 case VAR_FireResistanceBonus:
8195 v4 = this->sResFireBonus;
8196 break;
8197 case VAR_AirResistanceBonus:
8198 v4 = this->sResAirBonus;
8199 break;
8200 case VAR_WaterResistanceBonus:
8201 v4 = this->sResWaterBonus;
8202 break;
8203 case VAR_EarthResistanceBonus:
8204 v4 = this->sResEarthBonus;
8205 break;
8206 case VAR_SpiritResistanceBonus:
8207 v4 = this->sResSpiritBonus;
8208 break;
8209 }
8210 goto _cmp_against_arg;
8211 }
8212 if ( var == VAR_BodyResistanceBonus )
8213 {
8214 v4 = this->sResBodyBonus;
8215 goto _cmp_against_arg;
8216 }
8217 if ( var == VAR_LightResistanceBonus )
8218 {
8219 v4 = this->sResLightBonus;
8220 goto _cmp_against_arg;
8221 }
8222 if ( var == VAR_DarkResistanceBonus )
8223 {
8224 v4 = this->sResDarkBonus;
8225 goto _cmp_against_arg;
8226 }
8227 if ( var == VAR_MagicResistanceBonus )
8228 {
8229 v4 = this->sResMagicBonus;
8230 goto _cmp_against_arg;
8231 }
8232 if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill )
8233 goto _cmp_against_arg;
8234 }
8235 LABEL_90:
8236 v18 = *((short *)&this->pConditions[16] + var);
8237 if ( a1 <= 63 )
8238 v4 = v18 & 0x3F;
8239 else
8240 v4 = a1 & v18;
8241 goto _cmp_against_arg;
8242 }
8243 if ( var == 104 )
8244 goto LABEL_90;
8245 if ( (signed int)var <= 104 )
8246 goto _cmp_against_arg;
8247 if ( (signed int)var > 0x79 )
8248 {
8249 if ( var != 122 )
8250 {
8251 if ( (signed int)var > 122 && var <= VAR_ActiveSpells )
8252 v4 = (unsigned __int8)byte_5E4C15[var];
8253 goto _cmp_against_arg;
8254 }
8255 v4 = GetMajorConditionrIdx();
8256 if ( v4 != 18 )
8257 {
8258 _cmp_against_arg:
8259 LOBYTE(v6) = v4 >= a1;
8260 return v6;
8261 }
8262 LABEL_109:
8263 v4 = a1;
8264 goto _cmp_against_arg;
8265 }
8266 return *((int *)this + 2 * var - 210);
8267 }
8268
8269
8270 //----- (0044A5CB) --------------------------------------------------------
8271 void Player::SetVariable(enum VariableType var, signed int a3)
8272 {
8273 signed int v3; // ebx@1
8274 Player *v4; // esi@1
8275 unsigned int v5; // edi@1
8276 unsigned int v6; // esi@13
8277 unsigned int v7; // esi@14
8278 signed int v8; // eax@17
8279 ItemGen *v9; // ecx@17
8280 int v10; // eax@21
8281 signed int v11; // eax@30
8282 Player *v12; // ecx@44
8283 char *v13; // ecx@45
8284 Player *v14; // ecx@49
8285 int v15; // ecx@86
8286 int v16; // esi@106
8287 char v17; // al@106
8288 int v18; // eax@107
8289 Player *v19; // ecx@112
8290 Player *v20; // ecx@127
8291 int v21; // eax@127
8292 int v22; // eax@145
8293 char v23; // zf@146
8294 DDM_DLV_Header *v24; // ecx@148
8295 signed int v25; // eax@172
8296 int v26; // [sp-8h] [bp-3Ch]@84
8297 signed int v27; // [sp-4h] [bp-38h]@4
8298 int v28; // [sp-4h] [bp-38h]@84
8299 ItemGen item; // [sp+Ch] [bp-28h]@52
8300 char v30; // [sp+32h] [bp-2h]@1
8301 char v31; // [sp+33h] [bp-1h]@1
8302
8303 v3 = 0;
8304 v30 = 0;
8305 v31 = 0;
8306 v4 = this;
8307 v5 = 0;
8308 if ( this == pPlayers[2] )
8309 {
8310 v3 = 1;
8311 goto LABEL_8;
8312 }
8313 if ( this == pPlayers[3] )
8314 {
8315 v27 = 2;
8316 }
8317 else
8318 {
8319 if ( this != pPlayers[4] )
8320 goto LABEL_8;
8321 v27 = 3;
8322 }
8323 v3 = v27;
8324 LABEL_8:
8325 if ( var > VAR_AutoNotes )
8326 {
8327 if ( var <= VAR_GoldInBank )
8328 {
8329 if ( var == VAR_GoldInBank )
8330 {
8331 pParty->uNumGoldInBank = a3;
8332 return;
8333 }
8334 if ( var <= VAR_Counter8 )
8335 {
8336 if ( (signed int)var >= 245 )
8337 {
8338 *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed);
8339 *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed);
8340 }
8341 else
8342 {
8343 switch ( var )
8344 {
8345 case VAR_MonthEquals|VAR_CurrentSP:
8346 _449B7E_toggle_bit(this->field_1A50, a3, 1u);
8347 break;
8348 case VAR_NPCs2:
8349 pParty->field_709 = 0;
8350 LOBYTE(pNPCStats->pNewNPCData[a3].uFlags) |= 0x80u;
8351 sub_44A56A();
8352 viewparams->bRedrawGameUI = 1;
8353 break;
8354 case VAR_NumSkillPoints:
8355 this->uSkillPoints = a3;
8356 break;
8357 }
8358 }
8359 return;
8360 }
8361 if ( var < VAR_Counter9 )
8362 return;
8363 if ( (signed int)var <= 274 )
8364 {
8365 *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed);
8366 *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed);
8367 }
8368 else
8369 {
8370 if ( var == VAR_ReputationInCurrentLocation )
8371 {
8372 v24 = &pOutdoor->ddm;
8373 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
8374 v24 = &pIndoor->dlv;
8375 v24->uReputation = a3;
8376 if ( a3 > 10000 )
8377 v24->uReputation = 10000;
8378 return;
8379 }
8380 if ( var <= VAR_ReputationInCurrentLocation
8381 || var > VAR_History_28
8382 || (v22 = var - 276, pParty->field_3C.field_4F0[2 * v22 + 1] | pParty->field_3C.field_4F0[2 * v22])
8383 || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed),
8384 v23 = *(&pStorylineText->field_0 + 3 * v22) == 0,
8385 pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed),
8386 v23) )
8387 return;
8388 bFlashHistoryBook = 1;
8389 }
8390 LABEL_172:
8391 v25 = 8 * v3 + 400;
8392 LOBYTE(v25) = (8 * v3 - 112) | 4;
8393 pAudioPlayer->PlaySound(SOUND_20001, v25, v5, -1, v5, v5, v5, v5);
8394 return;
8395 }
8396 if ( var != 307 )
8397 {
8398 switch ( var )
8399 {
8400 case 308:
8401 pParty->uNumBountiesCollected = a3;
8402 break;
8403 case 309:
8404 pParty->uNumPrisonTerms = a3;
8405 break;
8406 case 310:
8407 pParty->uNumArenaPageWins = a3;
8408 break;
8409 case 311:
8410 pParty->uNumArenaSquireWins = a3;
8411 break;
8412 case 312:
8413 pParty->uNumArenaKnightWins = a3;
8414 break;
8415 case 313:
8416 pParty->uNumArenaLordWins = a3;
8417 break;
8418 }
8419 return;
8420 }
8421 pParty->uNumDeaths = a3;
8422 LABEL_168:
8423 if ( v30 != 1 )
8424 {
8425 LABEL_170:
8426 if ( v31 != 1 )
8427 return;
8428 v5 = 0;
8429 goto LABEL_172;
8430 }
8431 LABEL_169:
8432 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, v3);
8433 goto LABEL_170;
8434 }
8435 if ( var == VAR_AutoNotes )
8436 {
8437 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_autonote_related_stuff[((signed __int16)a3 - 1) >> 3])
8438 && (&dword_723718_autonote_related)[8 * a3] )
8439 {
8440 v20 = pPlayers[v3 + 1];
8441 v30 = 1;
8442 v20->PlaySound(96, 0);
8443 v21 = dword_72371C[2 * a3];
8444 bFlashAutonotesBook = 1;
8445 dword_506568 = v21;
8446 }
8447 _449B7E_toggle_bit(pParty->_autonote_related_stuff, a3, 1u);
8448 v31 = 1;
8449 goto LABEL_168;
8450 }
8451 if ( var <= VAR_ActualMight )
8452 {
8453 if ( var != VAR_ActualMight )
8454 {
8455 switch ( var )
8456 {
8457 case VAR_RandomGold:
8458 v6 = rand() % a3 + 1;
8459 Party::SetGold(v6);
8460 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold
8461 ShowStatusBarString(pTmpBuf, 2u);
8462 GameUI_DrawFoodAndGold();
8463 return;
8464 case VAR_RandomFood:
8465 v7 = rand() % a3 + 1;
8466 Party::SetFood(v7);
8467 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food
8468 ShowStatusBarString(pTmpBuf, 2u);
8469 GameUI_DrawFoodAndGold();
8470 goto LABEL_124;
8471 case VAR_Sex:
8472 this->uSex = a3;
8473 goto LABEL_124;
8474 case VAR_Class:
8475 this->uClass = a3;
8476 if ( (char)a3 != 35 )
8477 goto LABEL_124;
8478 v8 = 0;
8479 v9 = this->pInventoryItems;
8480 break;
8481 case VAR_CurrentHP:
8482 this->sHealth = a3;
8483 goto LABEL_124;
8484 case VAR_MaxHP:
8485 this->sHealth = GetMaxHealth();
8486 return;
8487 case VAR_CurrentSP:
8488 this->sMana = a3;
8489 goto LABEL_124;
8490 case VAR_MaxSP:
8491 this->sMana = GetMaxMana();
8492 return;
8493 case VAR_ACModifier:
8494 this->sACModifier = (unsigned __int8)a3;
8495 goto LABEL_124;
8496 case VAR_BaseLevel:
8497 this->uLevel = (unsigned __int8)a3;
8498 goto LABEL_124;
8499 case VAR_LevelModifier:
8500 this->sLevelModifier = (unsigned __int8)a3;
8501 goto LABEL_124;
8502 case VAR_Age:
8503 this->sAgeModifier = a3;
8504 return;
8505 case VAR_Award:
8506 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pPlayers[v3 + 1]->field_152[((signed __int16)a3 - 1) >> 3])
8507 && dword_723E80_award_related[2 * a3] )
8508 {
8509 v12 = pPlayers[v3 + 1];
8510 v30 = 1;
8511 v31 = 1;
8512 v12->PlaySound(96, 0);
8513 }
8514 v13 = v4->field_152;
8515 goto LABEL_51;
8516 case VAR_Experience:
8517 this->uExperience = a3;
8518 goto LABEL_124;
8519 case VAR_QBits_QuestsDone:
8520 if ( !((unsigned __int8)(0x80u >> ((signed __int16)a3 - 1) % 8) & pParty->_award_bits[((signed __int16)a3 - 1) >> 3])
8521 && (&dword_722F10)[4 * a3] )
8522 {
8523 v14 = pPlayers[v3 + 1];
8524 bFlashQuestBook = 1;
8525 v30 = 1;
8526 v31 = 1;
8527 v14->PlaySound(93, 0);
8528 }
8529 v13 = (char *)pParty->_award_bits;
8530 LABEL_51:
8531 _449B7E_toggle_bit(v13, a3, 1u);
8532 goto LABEL_168;
8533 case VAR_PlayerItemInHands:
8534 item.Reset();
8535 item.Reset();
8536 item.uItemID = a3;
8537 item.uAttributtes = 1;
8538 pParty->SetHoldingItem(&item);
8539 if ( a3 >= ITEM_ARTIFACT_PUCK && a3 <= ITEM_RELIC_MEKORIGS_HAMMER )
8540 pParty->field_3C.pIsArtifactFound[a3] = 1;
8541 return;
8542 case VAR_FixedGold:
8543 Party::SetGold(a3);
8544 return;
8545 case VAR_BaseMight:
8546 this->uMight = (unsigned __int8)a3;
8547 goto LABEL_84;
8548 case VAR_BaseIntellect:
8549 this->uIntelligence = (unsigned __int8)a3;
8550 goto LABEL_84;
8551 case VAR_BasePersonality:
8552 this->uWillpower = (unsigned __int8)a3;
8553 goto LABEL_84;
8554 case VAR_BaseEndurance:
8555 this->uEndurance = (unsigned __int8)a3;
8556 goto LABEL_84;
8557 case VAR_BaseSpeed:
8558 this->uSpeed = (unsigned __int8)a3;
8559 goto LABEL_84;
8560 case VAR_BaseAccuracy:
8561 this->uAccuracy = (unsigned __int8)a3;
8562 goto LABEL_84;
8563 case VAR_BaseLuck:
8564 this->uLuck = (unsigned __int8)a3;
8565 goto LABEL_84;
8566 case VAR_FixedFood:
8567 Party::SetFood(a3);
8568 goto LABEL_124;
8569 case VAR_MightBonus:
8570 goto LABEL_64;
8571 case VAR_IntellectBonus:
8572 goto LABEL_68;
8573 case VAR_PersonalityBonus:
8574 goto LABEL_69;
8575 case VAR_EnduranceBonus:
8576 goto LABEL_70;
8577 case VAR_SpeedBonus:
8578 goto LABEL_71;
8579 case VAR_AccuracyBonus:
8580 goto LABEL_72;
8581 case VAR_LuckBonus:
8582 goto LABEL_73;
8583 default:
8584 return;
8585 }
8586 while ( v9->uItemID != 615 )
8587 {
8588 ++v8;
8589 ++v9;
8590 if ( v8 >= 138 )
8591 goto LABEL_22;
8592 }
8593 v10 = (int)((char *)v4 + 36 * v8);
8594 *(int *)(v10 + 532) = 601;
8595 *(char *)(v10 + 558) = v3 + 1;
8596 LABEL_22:
8597 if ( v4->sResFireBase < 20 )
8598 v4->sResFireBase = 20;
8599 if ( v4->sResAirBase < 20 )
8600 v4->sResAirBase = 20;
8601 if ( v4->sResWaterBase < 20 )
8602 v4->sResWaterBase = 20;
8603 if ( v4->sResEarthBase < 20 )
8604 v4->sResEarthBase = 20;
8605 v4->sResMindBase = 200;
8606 v4->sResBodyBase = 200;
8607 v11 = v4->GetSexByVoice();
8608 v4->field_1924 = v4->uVoiceID;
8609 v4->field_1928 = v4->uFace;
8610 if ( v11 )
8611 {
8612 v4->uFace = 21;
8613 v4->uVoiceID = 21;
8614 }
8615 else
8616 {
8617 v4->uFace = 20;
8618 v4->uVoiceID = 20;
8619 }
8620 ReloadPlayerPortraits(v3, v4->uFace);
8621 goto LABEL_124;
8622 }
8623 LABEL_64:
8624 this->uMightBonus = (unsigned __int8)a3;
8625 LABEL_111:
8626 v28 = 0;
8627 v26 = 91;
8628 LABEL_112:
8629 v19 = pPlayers[v3 + 1];
8630 v31 = 1;
8631 v19->PlaySound(v26, v28);
8632 goto LABEL_169;
8633 }
8634 if ( var <= VAR_FireResistanceBonus )
8635 {
8636 if ( var == VAR_FireResistanceBonus )
8637 {
8638 this->sResFireBonus = (unsigned __int8)a3;
8639 goto LABEL_111;
8640 }
8641 switch ( var )
8642 {
8643 case VAR_ActualIntellect:
8644 LABEL_68:
8645 this->uIntelligenceBonus = (unsigned __int8)a3;
8646 goto LABEL_111;
8647 case VAR_ActualPersonality:
8648 LABEL_69:
8649 this->uWillpowerBonus = (unsigned __int8)a3;
8650 goto LABEL_111;
8651 case VAR_ActualEndurance:
8652 LABEL_70:
8653 this->uEnduranceBonus = (unsigned __int8)a3;
8654 goto LABEL_111;
8655 case VAR_ActualSpeed:
8656 LABEL_71:
8657 this->uSpeedBonus = (unsigned __int8)a3;
8658 goto LABEL_111;
8659 case VAR_ActualAccuracy:
8660 LABEL_72:
8661 this->uAccuracyBonus = (unsigned __int8)a3;
8662 goto LABEL_111;
8663 case VAR_ActualLuck:
8664 LABEL_73:
8665 this->uLuckBonus = (unsigned __int8)a3;
8666 goto LABEL_111;
8667 case VAR_FireResistance:
8668 this->sResFireBase = (unsigned __int8)a3;
8669 goto LABEL_84;
8670 case VAR_AirResistance:
8671 this->sResAirBase = (unsigned __int8)a3;
8672 goto LABEL_84;
8673 case VAR_WaterResistance:
8674 this->sResWaterBase = (unsigned __int8)a3;
8675 goto LABEL_84;
8676 case VAR_EarthResistance:
8677 this->sResEarthBase = (unsigned __int8)a3;
8678 goto LABEL_84;
8679 case VAR_SpiritResistance:
8680 this->sResSpiritBase = (unsigned __int8)a3;
8681 goto LABEL_84;
8682 case VAR_MindResistance:
8683 this->sResMindBase = (unsigned __int8)a3;
8684 goto LABEL_84;
8685 case VAR_BodyResistance:
8686 this->sResBodyBase = (unsigned __int8)a3;
8687 goto LABEL_84;
8688 case VAR_LightResistance:
8689 this->sResLightBase = (unsigned __int8)a3;
8690 goto LABEL_84;
8691 case VAR_DarkResistance:
8692 this->sResDarkBase = (unsigned __int8)a3;
8693 goto LABEL_84;
8694 case VAR_MagicResistance:
8695 this->sResMagicBase = (unsigned __int8)a3;
8696 LABEL_84:
8697 v28 = 0;
8698 v26 = 92;
8699 goto LABEL_112;
8700 default:
8701 return;
8702 }
8703 return;
8704 }
8705 HIWORD(v15) = 0;
8706 if ( var > VAR_DisarmTrapSkill )
8707 {
8708 if ( var != VAR_LearningSkill )
8709 {
8710 if ( var <= VAR_LearningSkill )
8711 return;
8712 if ( var <= VAR_Eradicated )
8713 {
8714 v4->SetCondition(var - 105, 1);
8715 }
8716 else
8717 {
8718 if ( var != VAR_MajorCondition )
8719 {
8720 if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells )
8721 byte_5E4C15[var] = a3;
8722 return;
8723 }
8724 memset(v4, 0, 0xA0u);
8725 }
8726 LABEL_124:
8727 v31 = 1;
8728 goto LABEL_169;
8729 }
8730 LABEL_106:
8731 v16 = (int)((char *)&v4->pConditions[16] + 2 * var);
8732 v17 = *(char *)v16;
8733 if ( a3 <= VAR_BodyResistanceBonus )
8734 {
8735 LOWORD(v15) = (unsigned __int8)a3;
8736 v18 = v15 | v17 & VAR_BodyResistanceBonus;
8737 }
8738 else
8739 {
8740 LOWORD(v18) = (unsigned __int8)(a3 | v17 & 0xC0);
8741 }
8742 *(short *)v16 = v18;
8743 goto LABEL_124;
8744 }
8745 if ( var == VAR_DisarmTrapSkill )
8746 goto LABEL_106;
8747 if ( var <= VAR_BodyResistanceBonus )
8748 {
8749 switch ( var )
8750 {
8751 case VAR_BodyResistanceBonus:
8752 v4->sResBodyBonus = (unsigned __int8)a3;
8753 break;
8754 case VAR_AirResistanceBonus:
8755 v4->sResAirBonus = (unsigned __int8)a3;
8756 break;
8757 case VAR_WaterResistanceBonus:
8758 v4->sResWaterBonus = (unsigned __int8)a3;
8759 break;
8760 case VAR_EarthResistanceBonus:
8761 v4->sResEarthBonus = (unsigned __int8)a3;
8762 break;
8763 case VAR_SpiritResistanceBonus:
8764 v4->sResSpiritBonus = (unsigned __int8)a3;
8765 break;
8766 default:
8767 if ( var != 62 )
8768 return;
8769 v4->sResMindBonus = (unsigned __int8)a3;
8770 break;
8771 }
8772 goto LABEL_111;
8773 }
8774 if ( var == VAR_LightResistanceBonus )
8775 {
8776 v4->sResLightBonus = (unsigned __int8)a3;
8777 goto LABEL_111;
8778 }
8779 if ( var == VAR_DarkResistanceBonus )
8780 {
8781 v4->sResDarkBonus = (unsigned __int8)a3;
8782 goto LABEL_111;
8783 }
8784 if ( var == VAR_MagicResistanceBonus )
8785 {
8786 v4->sResMagicBonus = (unsigned __int8)a3;
8787 goto LABEL_111;
8788 }
8789 if ( var > VAR_MagicResistanceBonus && var <= VAR_DiplomacySkill )
8790 goto LABEL_106;
8791 }
8792
8793
8794
8795 //----- (0044AFFB) --------------------------------------------------------
8796 void Player::AddVariable(enum VariableType var, signed int val)
8797 {
8798 char v3; // bl@1
8799 Player *v4; // esi@1
8800 signed int uPlayerIdx; // edi@1
8801 int v6; // eax@15
8802 unsigned int v7; // esi@18
8803 int *v8; // ebx@21
8804 int v9; // eax@22
8805 signed int v10; // eax@24
8806 int v11; // eax@27
8807 __int16 *v12; // esi@28
8808 Player *v13; // ecx@34
8809 Player *v14; // ecx@36
8810 char *v15; // ecx@37
8811 unsigned __int8 v16; // cf@38
8812 Player *v17; // ecx@42
8813 __int16 *v18; // esi@53
8814 __int16 *v19; // esi@62
8815 char *v20; // esi@107
8816 __int16 v21; // dx@107
8817 int v22; // ecx@107
8818 Player *v23; // ecx@132
8819 int v24; // eax@132
8820 int v25; // eax@150
8821 char v26; // zf@151
8822 DDM_DLV_Header *v27; // eax@153
8823 signed int v28; // eax@176
8824 int v29; // [sp-8h] [bp-40h]@84
8825 signed int v30; // [sp-4h] [bp-3Ch]@4
8826 int v31; // [sp-4h] [bp-3Ch]@84
8827 ItemGen item; // [sp+Ch] [bp-2Ch]@45
8828 unsigned int v33; // [sp+30h] [bp-8h]@34
8829 char v34; // [sp+37h] [bp-1h]@1
8830
8831 auto Dst = this;
8832 v3 = 0;
8833 v34 = 0;
8834 v4 = Dst;
8835 uPlayerIdx = 0;
8836 if ( Dst == pPlayers[2] )
8837 {
8838 uPlayerIdx = 1;
8839 goto LABEL_8;
8840 }
8841 if ( Dst == pPlayers[3] )
8842 {
8843 v30 = 2;
8844 }
8845 else
8846 {
8847 if ( Dst != pPlayers[4] )
8848 goto LABEL_8;
8849 v30 = 3;
8850 }
8851 uPlayerIdx = v30;
8852 LABEL_8:
8853 if ( var <= VAR_AutoNotes )
8854 {
8855 if ( var != VAR_AutoNotes )
8856 {
8857 if ( var <= VAR_ActualMight )
8858 {
8859 if ( var != VAR_ActualMight )
8860 {
8861 switch ( var )
8862 {
8863 case VAR_RandomGold:
8864 if ( !val )
8865 val = 1;
8866 v6 = rand();
8867 party_finds_gold(v6 % val + 1, 1);
8868 GameUI_DrawFoodAndGold();
8869 return;
8870 case VAR_RandomFood:
8871 if ( !val )
8872 val = 1;
8873 v7 = rand() % val + 1;
8874 Party::GiveFood(v7);
8875 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food
8876 ShowStatusBarString(pTmpBuf, 2u);
8877 GameUI_DrawFoodAndGold();
8878 goto _play_sound;
8879 case VAR_Sex:
8880 Dst->uSex = val;
8881 goto _play_anim_and_exit;
8882 case VAR_Class:
8883 Dst->uClass = val;
8884 goto _play_anim_and_exit;
8885 case VAR_CurrentHP:
8886 v8 = &Dst->sHealth;
8887 *v8 += val;
8888 if ( Dst->sHealth <= Dst->GetMaxHealth() )
8889 goto _play_anim_and_exit;
8890 v9 = v4->GetMaxHealth();
8891 goto LABEL_23;
8892 case VAR_MaxHP:
8893 v10 = Dst->GetMaxHealth();
8894 v4->_health_related = 0;
8895 v4->uFullHealthBonus = 0;
8896 v4->sHealth = v10;
8897 return;
8898 case VAR_CurrentSP:
8899 v8 = &Dst->sMana;
8900 *v8 += val;
8901 if ( Dst->sMana > GetMaxMana() )
8902 {
8903 v9 = v4->GetMaxMana();
8904 LABEL_23:
8905 *v8 = v9;
8906 }
8907 goto _play_anim_and_exit;
8908 case VAR_MaxSP:
8909 v11 = GetMaxMana();
8910 v4->_mana_related = 0;
8911 v4->uFullManaBonus = 0;
8912 v4->sMana = v11;
8913 return;
8914 case VAR_ACModifier:
8915 v12 = &Dst->sACModifier;
8916 goto LABEL_29;
8917 case VAR_BaseLevel:
8918 v12 = (__int16 *)&Dst->uLevel;
8919 goto LABEL_29;
8920 case VAR_LevelModifier:
8921 v12 = &Dst->sLevelModifier;
8922 LABEL_29:
8923 *v12 += val;
8924 if ( *v12 > 255 )
8925 *v12 = 255;
8926 goto _play_anim_and_exit;
8927 case VAR_Age:
8928 Dst->sAgeModifier += val;
8929 return;
8930 case VAR_Award:
8931 v13 = pPlayers[uPlayerIdx + 1];
8932 v33 = 0x80u >> ((signed __int16)val - 1) % 8;
8933 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & v13->field_152[((signed __int16)val - 1) >> 3])
8934 && dword_723E80_award_related[2 * val] )
8935 {
8936 v14 = pPlayers[uPlayerIdx + 1];
8937 v34 = 1;
8938 v3 = 1;
8939 v14->PlaySound(96, 0);
8940 }
8941 v15 = v4->field_152;
8942 goto LABEL_44;
8943 case VAR_Experience:
8944 v16 = __CFADD__(val, LODWORD(Dst->uExperience));
8945 LODWORD(Dst->uExperience) += val;
8946 HIDWORD(Dst->uExperience) += ((unsigned __int64)val >> 32) + v16;
8947 if ( (signed __int64)Dst->uExperience > 4000000000i64 )
8948 Dst->uExperience = 4000000000i64;
8949 goto _play_anim_and_exit;
8950 case VAR_QBits_QuestsDone:
8951 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_award_bits[((signed __int16)val - 1) >> 3])
8952 && (&dword_722F10)[4 * val] )
8953 {
8954 v17 = pPlayers[uPlayerIdx + 1];
8955 bFlashQuestBook = 1;
8956 v34 = 1;
8957 v3 = 1;
8958 v17->PlaySound(93, 0);
8959 }
8960 v15 = (char *)pParty->_award_bits;
8961 LABEL_44:
8962 _449B7E_toggle_bit(v15, val, 1u);
8963 goto LABEL_173;
8964 case VAR_PlayerItemInHands:
8965 item.Reset();
8966 item.Reset();
8967 item.uAttributtes = 1;
8968 item.uItemID = val;
8969 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER )
8970 pParty->field_3C.pIsArtifactFound[val] = 1;
8971 if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION )
8972 {
8973 item.uNumCharges = rand() % 6 + pItemsTable->pItems[item.uItemID].uDamageMod + 1;
8974 item.uMaxCharges = LOBYTE(item.uNumCharges);
8975 }
8976 pParty->SetHoldingItem(&item);
8977 return;
8978 case VAR_FixedGold:
8979 party_finds_gold(val, 1);
8980 return;
8981 case VAR_BaseMight:
8982 v18 = (__int16 *)&Dst->uMight;
8983 goto LABEL_82;
8984 case VAR_BaseIntellect:
8985 v18 = (__int16 *)&Dst->uIntelligence;
8986 goto LABEL_82;
8987 case VAR_BasePersonality:
8988 v18 = (__int16 *)&Dst->uWillpower;
8989 goto LABEL_82;
8990 case VAR_BaseEndurance:
8991 v18 = (__int16 *)&Dst->uEndurance;
8992 goto LABEL_82;
8993 case VAR_BaseSpeed:
8994 v18 = (__int16 *)&Dst->uSpeed;
8995 goto LABEL_82;
8996 case VAR_BaseAccuracy:
8997 v18 = (__int16 *)&Dst->uAccuracy;
8998 goto LABEL_82;
8999 case VAR_BaseLuck:
9000 v18 = (__int16 *)&Dst->uLuck;
9001 goto LABEL_82;
9002 case VAR_FixedFood:
9003 Party::GiveFood(val);
9004 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[502], val);
9005 ShowStatusBarString(pTmpBuf, 2u);
9006 if ( pParty->uNumFoodRations > 0xFFFF )
9007 Party::SetFood(0xFFFFu);
9008 goto _play_sound;
9009 case VAR_MightBonus:
9010 goto LABEL_62;
9011 case VAR_IntellectBonus:
9012 goto LABEL_66;
9013 case VAR_PersonalityBonus:
9014 goto LABEL_67;
9015 case VAR_EnduranceBonus:
9016 goto LABEL_68;
9017 case VAR_SpeedBonus:
9018 goto LABEL_69;
9019 case VAR_AccuracyBonus:
9020 goto LABEL_70;
9021 case VAR_LuckBonus:
9022 goto LABEL_71;
9023 default:
9024 return;
9025 }
9026 return;
9027 }
9028 LABEL_62:
9029 v19 = (__int16 *)&Dst->uMightBonus;
9030 goto LABEL_113;
9031 }
9032 if ( var <= VAR_FireResistanceBonus )
9033 {
9034 if ( var != VAR_FireResistanceBonus )
9035 {
9036 switch ( var )
9037 {
9038 case VAR_ActualIntellect:
9039 LABEL_66:
9040 v19 = (__int16 *)&Dst->uIntelligenceBonus;
9041 goto LABEL_113;
9042 case VAR_ActualPersonality:
9043 LABEL_67:
9044 v19 = (__int16 *)&Dst->uWillpowerBonus;
9045 goto LABEL_113;
9046 case VAR_ActualEndurance:
9047 LABEL_68:
9048 v19 = (__int16 *)&Dst->uEnduranceBonus;
9049 goto LABEL_113;
9050 case VAR_ActualSpeed:
9051 LABEL_69:
9052 v19 = (__int16 *)&Dst->uSpeedBonus;
9053 goto LABEL_113;
9054 case VAR_ActualAccuracy:
9055 LABEL_70:
9056 v19 = (__int16 *)&Dst->uAccuracyBonus;
9057 goto LABEL_113;
9058 case VAR_ActualLuck:
9059 LABEL_71:
9060 v19 = (__int16 *)&Dst->uLuckBonus;
9061 goto LABEL_113;
9062 case VAR_FireResistance:
9063 v18 = &Dst->sResFireBase;
9064 goto LABEL_82;
9065 case VAR_AirResistance:
9066 v18 = &Dst->sResAirBase;
9067 goto LABEL_82;
9068 case VAR_WaterResistance:
9069 v18 = &Dst->sResWaterBase;
9070 goto LABEL_82;
9071 case VAR_EarthResistance:
9072 v18 = &Dst->sResEarthBase;
9073 goto LABEL_82;
9074 case VAR_SpiritResistance:
9075 v18 = &Dst->sResSpiritBase;
9076 goto LABEL_82;
9077 case VAR_MindResistance:
9078 v18 = &Dst->sResMindBase;
9079 goto LABEL_82;
9080 case VAR_BodyResistance:
9081 v18 = &Dst->sResBodyBase;
9082 goto LABEL_82;
9083 case VAR_LightResistance:
9084 v18 = &Dst->sResLightBase;
9085 goto LABEL_82;
9086 case VAR_DarkResistance:
9087 v18 = &Dst->sResDarkBase;
9088 goto LABEL_82;
9089 case VAR_MagicResistance:
9090 v18 = &Dst->sResMagicBase;
9091 LABEL_82:
9092 *v18 += val;
9093 if ( *v18 > 255 )
9094 *v18 = 255;
9095 v31 = 0;
9096 v29 = 92;
9097 goto LABEL_116;
9098 default:
9099 return;
9100 }
9101 return;
9102 }
9103 v19 = &Dst->sResFireBonus;
9104 LABEL_113:
9105 *v19 += val;
9106 if ( *v19 > 255 )
9107 *v19 = 255;
9108 v31 = 0;
9109 v29 = 91;
9110 LABEL_116:
9111 v3 = 1;
9112 pPlayers[uPlayerIdx + 1]->PlaySound(v29, v31);
9113 goto _play_anim_and_maybe_sound;
9114 }
9115 if ( var <= VAR_DisarmTrapSkill )
9116 {
9117 if ( var != VAR_DisarmTrapSkill )
9118 {
9119 if ( var <= VAR_BodyResistanceBonus )
9120 {
9121 switch ( var )
9122 {
9123 case VAR_BodyResistanceBonus:
9124 v19 = &Dst->sResBodyBonus;
9125 break;
9126 case VAR_AirResistanceBonus:
9127 v19 = &Dst->sResAirBonus;
9128 break;
9129 case VAR_WaterResistanceBonus:
9130 v19 = &Dst->sResWaterBonus;
9131 break;
9132 case VAR_EarthResistanceBonus:
9133 v19 = &Dst->sResEarthBonus;
9134 break;
9135 case VAR_SpiritResistanceBonus:
9136 v19 = &Dst->sResSpiritBonus;
9137 break;
9138 default:
9139 if ( var != 62 )
9140 return;
9141 v19 = &Dst->sResMindBonus;
9142 break;
9143 }
9144 goto LABEL_113;
9145 }
9146 if ( var == VAR_LightResistanceBonus )
9147 {
9148 v19 = &Dst->sResLightBonus;
9149 goto LABEL_113;
9150 }
9151 if ( var == VAR_DarkResistanceBonus )
9152 {
9153 v19 = &Dst->sResDarkBonus;
9154 goto LABEL_113;
9155 }
9156 if ( var == VAR_MagicResistanceBonus )
9157 {
9158 v19 = &Dst->sResMagicBonus;
9159 goto LABEL_113;
9160 }
9161 if ( var <= VAR_MagicResistanceBonus || var > VAR_DiplomacySkill )
9162 return;
9163 }
9164 goto LABEL_106;
9165 }
9166 if ( var == VAR_LearningSkill )
9167 {
9168 LABEL_106:
9169 if ( val <= VAR_BodyResistanceBonus )
9170 {
9171 *((short *)&Dst->pConditions[16] + var) = (unsigned __int8)val | *((char *)&Dst->pConditions[16] + 2 * var) & VAR_BodyResistanceBonus;
9172 }
9173 else
9174 {
9175 v20 = (char *)&Dst->pConditions[16] + 2 * var;
9176 v21 = *(short *)v20;
9177 v22 = (unsigned __int8)val + (v21 & VAR_BodyResistanceBonus);
9178 if ( v22 > 60 )
9179 LOWORD(v22) = 60;
9180 LOBYTE(v21) = v21 & 0xC0;
9181 *(short *)v20 = v22 | v21;
9182 }
9183 goto _play_anim_and_exit;
9184 }
9185 if ( var <= VAR_LearningSkill )
9186 return;
9187 if ( var <= VAR_Eradicated )
9188 {
9189 Dst->SetCondition(var - 105, 0);
9190 }
9191 else
9192 {
9193 if ( var != VAR_MajorCondition )
9194 {
9195 if ( var > VAR_MajorCondition && var <= VAR_ActiveSpells )
9196 {
9197 if ( (unsigned __int8)val + (unsigned __int8)byte_5E4C15[var] <= 255 )
9198 byte_5E4C15[var] += val;
9199 else
9200 byte_5E4C15[var] = -1;
9201 }
9202 return;
9203 }
9204 memset(Dst, 0, 0xA0u);
9205 }
9206 _play_anim_and_exit:
9207 v3 = 1;
9208 _play_anim_and_maybe_sound:
9209 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, uPlayerIdx);
9210 _maybe_play_sound:
9211 if ( v3 != 1 )
9212 return;
9213 goto _play_sound;
9214 }
9215 if ( !((unsigned __int8)(0x80u >> ((signed __int16)val - 1) % 8) & pParty->_autonote_related_stuff[((signed __int16)val - 1) >> 3])
9216 && (&dword_723718_autonote_related)[8 * val] )
9217 {
9218 v23 = pPlayers[uPlayerIdx + 1];
9219 v34 = 1;
9220 v23->PlaySound(96, 0);
9221 v24 = dword_72371C[2 * val];
9222 bFlashAutonotesBook = 1;
9223 dword_506568 = v24;
9224 }
9225 _449B7E_toggle_bit(pParty->_autonote_related_stuff, val, 1u);
9226 v3 = 1;
9227 LABEL_173:
9228 if ( v34 != 1 )
9229 goto _maybe_play_sound;
9230 goto _play_anim_and_maybe_sound;
9231 }
9232 if ( var > VAR_GoldInBank )
9233 {
9234 if ( var == 307 )
9235 {
9236 pParty->uNumDeaths += val;
9237 goto LABEL_173;
9238 }
9239 switch ( var )
9240 {
9241 case 308:
9242 pParty->uNumBountiesCollected += val;
9243 break;
9244 case 309:
9245 pParty->uNumPrisonTerms += val;
9246 break;
9247 case 310:
9248 pParty->uNumArenaPageWins += val;
9249 break;
9250 case 311:
9251 pParty->uNumArenaSquireWins += val;
9252 break;
9253 case 312:
9254 pParty->uNumArenaKnightWins += val;
9255 break;
9256 case 313:
9257 pParty->uNumArenaLordWins += val;
9258 break;
9259 }
9260 }
9261 else
9262 {
9263 if ( var == VAR_GoldInBank )
9264 {
9265 pParty->uNumGoldInBank += val;
9266 return;
9267 }
9268 if ( var <= VAR_Counter8 )
9269 {
9270 if ( (signed int)var >= 245 )
9271 {
9272 *(int *)&stru_AA1058[3].pSounds[8 * var + 44300] = LODWORD(pParty->uTimePlayed);
9273 *(int *)&stru_AA1058[3].pSounds[8 * var + 44304] = HIDWORD(pParty->uTimePlayed);
9274 }
9275 else
9276 {
9277 switch ( var )
9278 {
9279 case VAR_MonthEquals|VAR_CurrentSP:
9280 _449B7E_toggle_bit(Dst->field_1A50, val, 1u);
9281 break;
9282 case VAR_NPCs2:
9283 pParty->field_709 = 0;
9284 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u;
9285 sub_44A56A();
9286 viewparams->bRedrawGameUI = 1;
9287 break;
9288 case VAR_NumSkillPoints:
9289 Dst->uSkillPoints += val;
9290 break;
9291 }
9292 }
9293 return;
9294 }
9295 if ( var < VAR_Counter9 )
9296 return;
9297 if ( (signed int)var <= 274 )
9298 {
9299 *(int *)&stru_AA1058[3].pSounds[8 * var + 44532] = LODWORD(pParty->uTimePlayed);
9300 *(int *)&stru_AA1058[3].pSounds[8 * var + 44536] = HIDWORD(pParty->uTimePlayed);
9301 goto _play_sound;
9302 }
9303 if ( var != VAR_ReputationInCurrentLocation )
9304 {
9305 if ( var <= VAR_ReputationInCurrentLocation
9306 || var > VAR_History_28
9307 || (v25 = var - 276, pParty->field_3C.field_4F0[2 * v25 + 1] | pParty->field_3C.field_4F0[2 * v25])
9308 || (pParty->field_3C.field_4F0[2 * (var - 276)] = LODWORD(pParty->uTimePlayed),
9309 v26 = *(&pStorylineText->field_0 + 3 * v25) == 0,
9310 pParty->field_3C.field_4F0[2 * (var - 276) + 1] = HIDWORD(pParty->uTimePlayed),
9311 v26) )
9312 return;
9313 bFlashHistoryBook = 1;
9314 _play_sound:
9315 v28 = 8 * uPlayerIdx + 400;
9316 LOBYTE(v28) = (8 * uPlayerIdx - 112) | 4;
9317 pAudioPlayer->PlaySound(SOUND_20001, v28, 0, -1, 0, 0, 0, 0);
9318 return;
9319 }
9320 v27 = &pOutdoor->ddm;
9321 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
9322 v27 = &pIndoor->dlv;
9323 v27->uReputation += val;
9324 if ( v27->uReputation > 10000 )
9325 v27->uReputation = 10000;
9326 }
9327 }
9328 // 506568: using guessed type int dword_506568;
9329 // 507948: using guessed type char bFlashHistoryBook;
9330 // 507949: using guessed type char bFlashAutonotesBook;
9331 // 50794A: using guessed type char bFlashQuestBook;
9332 // 72371C: using guessed type int dword_72371C[];
9333 // 723E80: using guessed type int dword_723E80_award_related[];
9334
9335
9336
9337
9338 //----- (0044B9C4) --------------------------------------------------------
9339 void Player::SubtractVariable(enum VariableType var, void *a3)
9340 {
9341 unsigned int v3; // ebx@1
9342 signed int v4; // esi@1
9343 enum VariableType v5; // eax@8
9344 int v6; // esi@11
9345 int v7; // edi@14
9346 signed int v8; // eax@17
9347 char *v9; // eax@20
9348 char v10; // sf@20
9349 char *v11; // ecx@26
9350 char *v12; // ecx@27
9351 __int64 v13; // qax@27
9352 unsigned __int8 v14; // cf@27
9353 char *v15; // edx@29
9354 char *v16; // eax@90
9355 char *v17; // ecx@94
9356 void *v18; // esi@97
9357 signed int v19; // edx@97
9358 char *v20; // ecx@98
9359 int v21; // eax@100
9360 __int16 v22; // dx@112
9361 int v23; // [sp-8h] [bp-14h]@45
9362 signed int v24; // [sp-4h] [bp-10h]@4
9363 int v25; // [sp-4h] [bp-10h]@45
9364
9365 v3 = 0;
9366 v4 = 0;
9367 if ( this == pPlayers[2] )
9368 {
9369 v4 = 1;
9370 goto LABEL_8;
9371 }
9372 if ( this == pPlayers[3] )
9373 {
9374 v24 = 2;
9375 }
9376 else
9377 {
9378 if ( this != pPlayers[4] )
9379 goto LABEL_8;
9380 v24 = 3;
9381 }
9382 v4 = v24;
9383 LABEL_8:
9384 v5 = var;
9385 if ( (signed int)var > 222 )
9386 {
9387 if ( (signed int)var <= 307 )
9388 {
9389 if ( var == 307 )
9390 {
9391 pParty->uNumDeaths -= (unsigned int)a3;
9392 return;
9393 }
9394 if ( var == 223 )
9395 {
9396 v11 = pParty->_autonote_related_stuff;
9397 v22 = (short)a3 - 1;
9398 }
9399 else
9400 {
9401 if ( var != 231 )
9402 {
9403 switch ( var )
9404 {
9405 case 232:
9406 var = (VariableType)0;
9407 GetNewNPCData(uDialogue_SpeakingActorNPC_ID, (int)&var);
9408 dword_5B65CC = 0;
9409 if ( (void *)var == a3 )
9410 {
9411 dword_5B65CC = (int)a3;
9412 }
9413 else
9414 {
9415 pParty->field_709 = 0;
9416 LOBYTE(pNPCStats->pNewNPCData[(int)a3].uFlags) &= 0x7Fu;
9417 sub_44A56A();
9418 viewparams->bRedrawGameUI = 1;
9419 }
9420 break;
9421 case 241:
9422 v18 = a3;
9423 v19 = 0;
9424 if ( (signed int)pNPCStats->uNumNewNPCs > 0 )
9425 {
9426 v20 = (char *)&pNPCStats->pNewNPCData[0].uFlags;
9427 do
9428 {
9429 if ( *((void **)v20 + 4) == v18 )
9430 {
9431 v21 = *(int *)v20;
9432 if ( (char)*(int *)v20 < 0 )
9433 {
9434 LOBYTE(v21) = v21 & 0x7F;
9435 *(int *)v20 = v21;
9436 }
9437 }
9438 ++v19;
9439 v20 += 76;
9440 }
9441 while ( v19 < (signed int)pNPCStats->uNumNewNPCs );
9442 }
9443 if ( (void *)pParty->pHirelings[0].uProfession == v18 )
9444 memset(pParty->pHirelings, 0, 0x4Cu);
9445 if ( (void *)pParty->pHirelings[1].uProfession == v18 )
9446 memset(&pParty->pHirelings[1], 0, 0x4Cu);
9447 pParty->field_709 = 0;
9448 sub_44A56A();
9449 break;
9450 case 243:
9451 v17 = (char *)&this->uSkillPoints;
9452 if ( (unsigned int)a3 <= *(int *)v17 )
9453 *(int *)v17 -= (int)a3;
9454 else
9455 *(int *)v17 = 0;
9456 break;
9457 case 275:
9458 v16 = (char *)&pOutdoor->ddm;
9459 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
9460 v16 = (char *)&pIndoor->dlv;
9461 *((int *)v16 + 2) -= (int)a3;
9462 if ( *((int *)v16 + 2) < -10000 )
9463 *((int *)v16 + 2) = -10000;
9464 break;
9465 case 306:
9466 if ( (unsigned int)a3 <= pParty->uNumGoldInBank )
9467 pParty->uNumGoldInBank -= (unsigned int)a3;
9468 else
9469 LABEL_88:
9470 dword_5B65C4 = 1;
9471 break;
9472 }
9473 return;
9474 }
9475 v11 = this->field_1A50;
9476 LABEL_112:
9477 v22 = (signed __int16)a3;
9478 }
9479 _449B7E_toggle_bit(v11, v22, 0);
9480 return;
9481 }
9482 switch ( var )
9483 {
9484 case 308:
9485 pParty->uNumBountiesCollected -= (unsigned int)a3;
9486 break;
9487 case 309:
9488 pParty->uNumPrisonTerms -= (int)a3;
9489 break;
9490 case 310:
9491 pParty->uNumArenaPageWins -= (char)a3;
9492 break;
9493 case 311:
9494 pParty->uNumArenaSquireWins -= (char)a3;
9495 break;
9496 case 312:
9497 pParty->uNumArenaKnightWins -= (char)a3;
9498 break;
9499 case 313:
9500 pParty->uNumArenaLordWins -= (char)a3;
9501 break;
9502 }
9503 }
9504 else
9505 {
9506 if ( (signed int)var >= 123 )
9507 {
9508 byte_5E4C15[var] -= (char)a3;
9509 }
9510 else
9511 {
9512 switch ( var )
9513 {
9514 case VAR_RandomGold:
9515 v6 = rand() % (signed int)a3 + 1;
9516 if ( v6 > pParty->uNumGold )
9517 v6 = pParty->uNumGold;
9518 Party::TakeGold(v6);
9519 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[503], v6);
9520 ShowStatusBarString(pTmpBuf, 2u);
9521 GameUI_DrawFoodAndGold();
9522 return;
9523 case VAR_RandomFood:
9524 v7 = rand() % (signed int)a3 + 1;
9525 if ( v7 > pParty->uNumFoodRations )
9526 v7 = pParty->uNumFoodRations;
9527 Party::TakeFood(v7);
9528 sprintfex(pTmpBuf, pGlobalTXT_LocalizationStrings[504], v7);
9529 ShowStatusBarString(pTmpBuf, 2u);
9530 GameUI_DrawFoodAndGold();
9531 goto LABEL_17;
9532 default:
9533 return;
9534 case VAR_CurrentHP:
9535 ReceiveDamage((signed int)a3, 4);
9536 goto LABEL_17;
9537 case VAR_CurrentSP:
9538 v9 = (char *)&this->sMana;
9539 v10 = this->sMana - (signed int)a3 < 0;
9540 *(int *)v9 -= (int)a3;
9541 if ( v10 )
9542 *(int *)v9 = 0;
9543 goto LABEL_17;
9544 case VAR_ACModifier:
9545 this->sACModifier -= (unsigned __int8)a3;
9546 goto LABEL_17;
9547 case VAR_BaseLevel:
9548 this->uLevel -= (unsigned __int8)a3;
9549 goto LABEL_17;
9550 case VAR_LevelModifier:
9551 this->sLevelModifier -= (unsigned __int8)a3;
9552 goto LABEL_17;
9553 case VAR_Age:
9554 this->sAgeModifier -= (signed __int16)a3;
9555 return;
9556 case VAR_Award:
9557 v11 = this->field_152;
9558 goto LABEL_112;
9559 case VAR_Experience:
9560 v12 = (char *)&this->uExperience;
9561 v13 = (signed int)a3;
9562 v14 = *(int *)v12 < (unsigned int)a3;
9563 *(int *)v12 -= (int)a3;
9564 *((int *)v12 + 1) -= v14 + HIDWORD(v13);
9565 goto LABEL_17;
9566 case VAR_QBits_QuestsDone:
9567 _449B7E_toggle_bit((char *)pParty->_award_bits, (__int16)a3, 0);
9568 pPlayers[v4 + 1]->PlaySound(96, 0);
9569 return;
9570 case VAR_PlayerItemInHands:
9571 v15 = (char *)this->pInventoryIndices;
9572 break;
9573 case VAR_FixedGold:
9574 if ( (unsigned int)a3 > pParty->uNumGold )
9575 goto LABEL_88;
9576 Party::TakeGold((unsigned int)a3);
9577 return;
9578 case VAR_MightBonus:
9579 case VAR_ActualMight:
9580 this->uMightBonus -= (unsigned __int16)a3;
9581 goto LABEL_72;
9582 case VAR_IntellectBonus:
9583 case VAR_ActualIntellect:
9584 this->uIntelligenceBonus -= (unsigned __int16)a3;
9585 goto LABEL_72;
9586 case VAR_PersonalityBonus:
9587 case VAR_ActualPersonality:
9588 this->uWillpowerBonus -= (unsigned __int16)a3;
9589 goto LABEL_72;
9590 case VAR_EnduranceBonus:
9591 case VAR_ActualEndurance:
9592 this->uEnduranceBonus -= (unsigned __int16)a3;
9593 goto LABEL_72;
9594 case VAR_SpeedBonus:
9595 case VAR_ActualSpeed:
9596 this->uSpeedBonus -= (unsigned __int16)a3;
9597 goto LABEL_72;
9598 case VAR_AccuracyBonus:
9599 case VAR_ActualAccuracy:
9600 this->uAccuracyBonus -= (unsigned __int16)a3;
9601 goto LABEL_72;
9602 case VAR_LuckBonus:
9603 case VAR_ActualLuck:
9604 this->uLuckBonus -= (unsigned __int16)a3;
9605 goto LABEL_72;
9606 case VAR_BaseMight:
9607 this->uMight -= (unsigned __int16)a3;
9608 goto LABEL_45;
9609 case VAR_BaseIntellect:
9610 this->uIntelligence -= (unsigned __int16)a3;
9611 goto LABEL_45;
9612 case VAR_BasePersonality:
9613 this->uWillpower -= (unsigned __int16)a3;
9614 goto LABEL_45;
9615 case VAR_BaseEndurance:
9616 this->uEndurance -= (unsigned __int16)a3;
9617 goto LABEL_45;
9618 case VAR_BaseSpeed:
9619 this->uSpeed -= (unsigned __int16)a3;
9620 goto LABEL_45;
9621 case VAR_BaseAccuracy:
9622 this->uAccuracy -= (unsigned __int16)a3;
9623 goto LABEL_45;
9624 case VAR_BaseLuck:
9625 this->uLuck -= (unsigned __int16)a3;
9626 goto LABEL_45;
9627 case VAR_FireResistance:
9628 this->sResFireBase -= (signed __int16)a3;
9629 goto LABEL_45;
9630 case VAR_AirResistance:
9631 this->sResAirBase -= (signed __int16)a3;
9632 goto LABEL_45;
9633 case VAR_WaterResistance:
9634 this->sResWaterBase -= (signed __int16)a3;
9635 goto LABEL_45;
9636 case VAR_EarthResistance:
9637 this->sResEarthBase -= (signed __int16)a3;
9638 goto LABEL_45;
9639 case VAR_SpiritResistance:
9640 this->sResSpiritBase -= (signed __int16)a3;
9641 goto LABEL_45;
9642 case VAR_MindResistance:
9643 this->sResMindBase -= (signed __int16)a3;
9644 goto LABEL_45;
9645 case VAR_BodyResistance:
9646 this->sResBodyBase -= (signed __int16)a3;
9647 goto LABEL_45;
9648 case VAR_LightResistance:
9649 this->sResLightBase -= (signed __int16)a3;
9650 goto LABEL_45;
9651 case VAR_DarkResistance:
9652 this->sResDarkBase -= (signed __int16)a3;
9653 goto LABEL_45;
9654 case VAR_MagicResistance:
9655 this->sResMagicBase -= (signed __int16)a3;
9656 goto LABEL_45;
9657 case VAR_FireResistanceBonus:
9658 this->sResFireBonus -= (signed __int16)a3;
9659 goto LABEL_45;
9660 case VAR_AirResistanceBonus:
9661 this->sResAirBonus -= (signed __int16)a3;
9662 LABEL_45:
9663 v25 = 0;
9664 v23 = 92;
9665 goto LABEL_73;
9666 case VAR_WaterResistanceBonus:
9667 this->sResWaterBonus -= (signed __int16)a3;
9668 goto LABEL_72;
9669 case VAR_EarthResistanceBonus:
9670 this->sResEarthBonus -= (signed __int16)a3;
9671 goto LABEL_72;
9672 case VAR_SpiritResistanceBonus:
9673 this->sResSpiritBonus -= (signed __int16)a3;
9674 goto LABEL_72;
9675 case VAR_MindResistanceBonus:
9676 this->sResMindBonus -= (signed __int16)a3;
9677 goto LABEL_72;
9678 case VAR_BodyResistanceBonus:
9679 this->sResBodyBonus -= (signed __int16)a3;
9680 goto LABEL_72;
9681 case VAR_LightResistanceBonus:
9682 this->sResLightBonus -= (signed __int16)a3;
9683 goto LABEL_72;
9684 case VAR_DarkResistanceBonus:
9685 this->sResDarkBonus -= (signed __int16)a3;
9686 goto LABEL_72;
9687 case VAR_MagicResistanceBonus:
9688 this->sResMagicBonus -= (signed __int16)a3;
9689 LABEL_72:
9690 v25 = 0;
9691 v23 = 91;
9692 LABEL_73:
9693 pPlayers[v4 + 1]->PlaySound(v23, v25);
9694 goto LABEL_17;
9695 case VAR_FixedFood:
9696 Party::TakeFood((unsigned int)a3);
9697 goto LABEL_17;
9698 case VAR_StaffSkill:
9699 case VAR_SwordSkill:
9700 case VAR_DaggerSkill:
9701 case VAR_AxeSkill:
9702 case VAR_SpearSkill:
9703 case VAR_BowSkill:
9704 case VAR_MaceSkill:
9705 case VAR_BlasterSkill:
9706 case VAR_ShieldSkill:
9707 case VAR_LeatherSkill:
9708 case VAR_SkillChain:
9709 case VAR_PlateSkill:
9710 case VAR_FireSkill:
9711 case VAR_AirSkill:
9712 case VAR_WaterSkill:
9713 case VAR_EarthSkill:
9714 case VAR_SpiritSkill:
9715 case VAR_MindSkill:
9716 case VAR_BodySkill:
9717 case VAR_LightSkill:
9718 case VAR_DarkSkill:
9719 case VAR_IdentifyItemSkill:
9720 case VAR_MerchantSkill:
9721 case VAR_RepairSkill:
9722 case VAR_BodybuildingSkill:
9723 case VAR_MeditationSkill:
9724 case VAR_PerceptionSkill:
9725 case VAR_DiplomacySkill:
9726 case VAR_DisarmTrapSkill:
9727 case VAR_LearningSkill:
9728 *((short *)&this->pConditions[16] + var) -= (unsigned __int8)a3;
9729 goto LABEL_17;
9730 case VAR_Cursed:
9731 case VAR_Weak:
9732 case VAR_Asleep:
9733 case VAR_Afraid:
9734 case VAR_Drunk:
9735 case VAR_Insane:
9736 case VAR_PoisonedGreen:
9737 case VAR_DiseasedGreen:
9738 case VAR_PoisonedYellow:
9739 case VAR_DiseasedYellow:
9740 case VAR_PoisonedRed:
9741 case VAR_DiseasedRed:
9742 case VAR_Paralyzed:
9743 case VAR_Unconsious:
9744 case VAR_Dead:
9745 case VAR_Stoned:
9746 case VAR_Eradicated:
9747 *((int *)this + 2 * var - 210) = 0;
9748 *((int *)this + 2 * v5 - 209) = 0;
9749 LABEL_17:
9750 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, v4);
9751 v8 = 8 * v4 + 400;
9752 LOBYTE(v8) = (8 * v4 - 112) | 4;
9753 pAudioPlayer->PlaySound(SOUND_20001, v8, 0, -1, 0, 0, 0, 0);
9754 return;
9755 }
9756 do
9757 {
9758 if ( *(void **)&this->pDarkSpellbook.bIsSpellAvailable[36 * *(int *)v15 + 5] == a3 )
9759 {
9760 RemoveItemAtInventoryIndex(v3);
9761 return;
9762 }
9763 ++v3;
9764 v15 += 4;
9765 }
9766 while ( (signed int)v3 < 126 );
9767 if ( (void *)pParty->pPickedItem.uItemID == a3 )
9768 pMouse->RemoveHoldingItem();
9769 }
9770 }
9771 }
9772 // 5B65C4: using guessed type int dword_5B65C4;
9773 // 5B65CC: using guessed type int dword_5B65CC;