comparison Monsters.cpp @ 0:8b8875f5b359

Initial commit
author Nomad
date Fri, 05 Oct 2012 16:07:14 +0200
parents
children e62134245ab0
comparison
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-1:000000000000 0:8b8875f5b359
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <string.h>
4
5 #include "Monsters.h"
6 #include "FrameTableInc.h"
7 #include "Allocator.h"
8 #include "LOD.h"
9
10 #include "mm7_data.h"
11
12
13
14
15
16 struct MonsterStats *pMonsterStats;
17 struct MonsterList *pMonsterList;
18
19
20 //----- (004598FC) --------------------------------------------------------
21 bool MonsterList::FromFileTxt(const char *Args)
22 {
23 MonsterList *v2; // ebx@1
24 FILE *v3; // eax@1
25 unsigned int v4; // esi@3
26 void *v5; // eax@9
27 FILE *v6; // ST14_4@11
28 char *i; // eax@11
29 signed int v8; // esi@12
30 unsigned __int16 v9; // ax@16
31 const char *v10; // ST18_4@16
32 unsigned __int16 v11; // ax@16
33 const char *v12; // ST14_4@16
34 unsigned __int16 v13; // ax@16
35 const char *v14; // ST10_4@16
36 __int16 v15; // ax@16
37 const char *v16; // ST0C_4@16
38 int v17; // esi@16
39 unsigned __int8 v18; // al@16
40 signed int v19; // esi@16
41 unsigned __int16 v20; // ax@17
42 int v21; // ecx@17
43 char Buf; // [sp+4h] [bp-304h]@3
44 FrameTableTxtLine v24; // [sp+1F8h] [bp-110h]@4
45 FrameTableTxtLine v25; // [sp+274h] [bp-94h]@4
46 int v26; // [sp+2F0h] [bp-18h]@16
47 char v27; // [sp+2F4h] [bp-14h]@14
48 char v28; // [sp+2F5h] [bp-13h]@14
49 char v29; // [sp+2F6h] [bp-12h]@14
50 char v30; // [sp+2F7h] [bp-11h]@14
51 char v31; // [sp+2F8h] [bp-10h]@14
52 char v32; // [sp+2F9h] [bp-Fh]@14
53 char v33; // [sp+2FAh] [bp-Eh]@14
54 char v34; // [sp+2FBh] [bp-Dh]@14
55 char v35; // [sp+2FCh] [bp-Ch]@14
56 char v36; // [sp+2FDh] [bp-Bh]@14
57 char v37; // [sp+2FEh] [bp-Ah]@14
58 char v38; // [sp+2FFh] [bp-9h]@14
59 char v39; // [sp+300h] [bp-8h]@14
60 char v40; // [sp+301h] [bp-7h]@14
61 char v41; // [sp+302h] [bp-6h]@14
62 char v42; // [sp+303h] [bp-5h]@14
63 FILE *File; // [sp+304h] [bp-4h]@1
64 unsigned int Argsa; // [sp+310h] [bp+8h]@3
65 int Argsb; // [sp+310h] [bp+8h]@16
66
67 v2 = this;
68 v3 = fopen(Args, "r");
69 File = v3;
70 if ( !v3 )
71 Abortf("MonsterRaceListStruct::load - Unable to open file: %s.");
72 v4 = 0;
73 Argsa = 0;
74 if ( fgets(&Buf, 490, v3) )
75 {
76 do
77 {
78 *strchr(&Buf, 10) = 0;
79 memcpy(&v25, frame_table_txt_parser(&Buf, &v24), sizeof(v25));
80 if ( v25.field_0 && *v25.pProperties[0] != 47 )
81 ++Argsa;
82 }
83 while ( fgets(&Buf, 490, File) );
84 v4 = Argsa;
85 }
86 v2->uNumMonsters = v4;
87 v5 = pAllocator->AllocNamedChunk(v2->pMonsters, 152 * v4, "Mon Race");
88 v2->pMonsters = (MonsterDesc *)v5;
89 if ( !v5 )
90 Abortf("MonsterRaceListStruct::load - Out of Memory!");
91 v6 = File;
92 v2->uNumMonsters = 0;
93 fseek(v6, 0, 0);
94 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
95 {
96 *strchr(&Buf, 10) = 0;
97 memcpy(&v25, frame_table_txt_parser(&Buf, &v24), sizeof(v25));
98 v8 = 0;
99 if ( v25.field_0 && *v25.pProperties[0] != 47 )
100 {
101 strcpy(v2->pMonsters[v2->uNumMonsters].pMonsterName, v25.pProperties[0]);
102 v35 = 0;
103 v36 = 1;
104 v37 = 7;
105 v38 = 2;
106 v39 = 3;
107 v40 = 4;
108 v41 = 5;
109 v42 = 6;
110 v27 = 1;
111 v28 = 2;
112 v29 = 3;
113 v30 = 4;
114 v31 = 4;
115 v32 = 5;
116 v33 = 6;
117 v34 = 7;
118 do
119 {
120 strcpy(
121 v2->pMonsters[v2->uNumMonsters].pSpriteNames[(unsigned __int8)*(&v35 + v8)],
122 v25.pProperties[(unsigned __int8)*(&v27 + v8)]);
123 ++v8;
124 }
125 while ( v8 < 8 );
126 v9 = atoi(v25.pProperties[8]);
127 v10 = v25.pProperties[9];
128 v2->pMonsters[v2->uNumMonsters].uMonsterHeight = v9;
129 v11 = atoi(v10);
130 v12 = v25.pProperties[10];
131 v2->pMonsters[v2->uNumMonsters].uMovementSpeed = v11;
132 v13 = atoi(v12);
133 v14 = v25.pProperties[11];
134 v2->pMonsters[v2->uNumMonsters].uMonsterRadius = v13;
135 v15 = atoi(v14);
136 v16 = v25.pProperties[12];
137 v2->pMonsters[v2->uNumMonsters].uToHitRadius = v15;
138 v17 = (unsigned __int8)atoi(v16);
139 Argsb = atoi(v25.pProperties2[0]) & 0xFF;
140 v26 = atoi(v25.pProperties2[1]) & 0xFF;
141 v18 = atoi(v25.pProperties2[2]);
142 v2->pMonsters[v2->uNumMonsters].uTintColor = v18 | ((v26 | ((Argsb | (v17 << 8)) << 8)) << 8);
143 v19 = 0;
144 do
145 {
146 v20 = atoi(v25.pProperties2[v19 + 4]);
147 v21 = v19++ + 76 * v2->uNumMonsters;
148 v2->pMonsters->pSoundSampleIDs[v21] = v20;
149 }
150 while ( v19 < 4 );
151 ++v2->uNumMonsters;
152 }
153 }
154 fclose(File);
155 return 1;
156 }
157
158 //----- (004598AF) --------------------------------------------------------
159 void MonsterList::FromFile(void *pSerialized)
160 {
161 uNumMonsters = *(int *)pSerialized;
162 pMonsters = (MonsterDesc *)pAllocator->AllocNamedChunk(pMonsters, 152 * uNumMonsters, "Mon Race");
163 memcpy(pMonsters, (char *)pSerialized + 4, 152 * uNumMonsters);
164 }
165
166 //----- (00459860) --------------------------------------------------------
167 void MonsterList::ToFile()
168 {
169 MonsterList *v1; // esi@1
170 FILE *v2; // eax@1
171 FILE *v3; // edi@1
172
173 v1 = this;
174 v2 = fopen("data\\dmonlist.bin", "wb");
175 v3 = v2;
176 if ( !v2 )
177 Abortf("Unable to save dmonlist.bin!");
178 fwrite(v1, 4u, 1u, v2);
179 fwrite(v1->pMonsters, 0x98u, v1->uNumMonsters, v3);
180 fclose(v3);
181 }
182
183
184 //----- (004563FF) --------------------------------------------------------
185 signed int MonsterStats::_4563FF(const char *Str2)
186 {
187 MonsterStats *v2; // esi@1
188 signed int v3; // ebx@1
189 MonsterInfo *v4; // edi@2
190 signed int result; // eax@6
191
192 v2 = this;
193 v3 = 1;
194 if ( (signed int)this->uNumMonsters <= 1 )
195 {
196 LABEL_6:
197 result = -1;
198 }
199 else
200 {
201 v4 = &this->pInfos[1];
202 while ( !v4->pName || _strcmpi(v4->pTexture, Str2) )
203 {
204 ++v3;
205 ++v4;
206 if ( v3 >= (signed int)v2->uNumMonsters )
207 goto LABEL_6;
208 }
209 result = v3;
210 }
211 return result;
212 }
213
214
215 //----- (00454F4E) --------------------------------------------------------
216 void MonsterStats::InitializePlacements()
217 {
218 char *v1; // ebx@1
219 MonsterStats *v2; // edi@1
220 char *v3; // eax@2
221 char v4; // dl@3
222 char *v5; // ecx@3
223 int v6; // esi@7
224 signed int v7; // [sp+Ch] [bp-10h]@1
225 char **v8; // [sp+10h] [bp-Ch]@1
226 signed int v9; // [sp+14h] [bp-8h]@2
227 char *v10; // [sp+18h] [bp-4h]@2
228
229 v1 = 0;
230 v2 = this;
231 pMonsterPlacementTXT_Raw = (char *)pEvents_LOD->LoadRaw("placemon.txt", 0);
232 strtok(pMonsterPlacementTXT_Raw, "\r");
233 v2->uNumPlacements = 31;
234 v8 = v2->pPlacement.pSubstrings;
235 v7 = 30;
236 do
237 {
238 v3 = strtok(v1, "\r") + 1;
239 v10 = v1;
240 v9 = (signed int)v1;
241 do
242 {
243 v4 = *v3;
244 v5 = 0;
245 if ( *v3 != 9 )
246 {
247 v1 = 0;
248 do
249 {
250 if ( !v4 )
251 break;
252 ++v5;
253 v4 = v3[(unsigned int)v5];
254 }
255 while ( v4 != 9 );
256 }
257 v6 = (int)&v3[(unsigned int)v5];
258 if ( v3[(unsigned int)v5] == (unsigned char)v1 )
259 v9 = 1;
260 *(unsigned char *)v6 = (unsigned char)v1;
261 if ( v5 == v1 )
262 {
263 v9 = 1;
264 }
265 else
266 {
267 if ( v10 == (char *)1 )
268 *v8 = (char *)RemoveQuotes(v3);
269 }
270 ++v10;
271 v3 = (char *)(v6 + 1);
272 }
273 while ( (signed int)(v10 - 1) <= 31 && (char *)v9 == v1 );
274 ++v8;
275 --v7;
276 }
277 while ( v7 );
278 v2->uNumPlacements = 31;
279 }
280
281 //----- (0045501E) --------------------------------------------------------
282 void MonsterStats::Initialize()
283 {
284 MonsterStats *v1; // ebx@1
285 int v2; // ebx@4
286 char v3; // cl@5
287 int v4; // eax@5
288 size_t v5; // eax@19
289 signed int v6; // edi@19
290 MonsterStats *v7; // ecx@23
291 int v8; // eax@23
292 unsigned int *pHP; // esi@23
293 size_t v10; // eax@29
294 signed int v11; // edi@29
295 MonsterStats *v12; // ecx@33
296 int v13; // eax@33
297 unsigned int *pExp; // esi@33
298 signed int v15; // edi@36
299 size_t v16; // esi@36
300 int v17; // eax@37
301 MonsterInfo *v18; // esi@45
302 size_t v19; // edi@50
303 int v20; // eax@51
304 unsigned __int8 v21; // al@55
305 size_t v22; // edi@59
306 char v23; // cl@63
307 const char *v24; // edi@63
308 unsigned __int16 *v25; // esi@114
309 int v26; // eax@118
310 size_t v27; // eax@136
311 int v28; // edi@137
312 MonsterStats *v29; // esi@137
313 int v30; // eax@138
314 int v31; // eax@142
315 int v32; // eax@143
316 int v33; // eax@144
317 int v34; // eax@151
318 int v35; // eax@152
319 int v36; // eax@153
320 int v37; // eax@162
321 int v38; // eax@163
322 int v39; // eax@164
323 int v40; // eax@171
324 int v41; // eax@172
325 size_t v42; // eax@180
326 int v43; // edi@180
327 MonsterInfo *v44; // esi@180
328 int v45; // edi@184
329 MonsterInfo *v46; // eax@232
330 char *v47; // edx@232
331 char *v48; // ecx@232
332 MonsterInfo *v49; // eax@236
333 FrameTableTxtLine *v50; // esi@240
334 int v51; // eax@240
335 int v52; // eax@241
336 int v53; // esi@242
337 int v54; // edi@242
338 char v55; // al@242
339 char *v56; // edi@242
340 FrameTableTxtLine *v57; // esi@249
341 int v58; // eax@249
342 MonsterInfo *v59; // eax@250
343 MonsterInfo *v60; // esi@251
344 int v61; // edi@251
345 char v62; // al@251
346 char *v63; // edi@251
347 char v64; // al@258
348 char v65; // al@262
349 char v66; // al@266
350 char v67; // al@270
351 char v68; // al@274
352 char v69; // al@278
353 char v70; // al@282
354 char v71; // al@286
355 char v72; // al@290
356 unsigned __int8 v73; // al@294
357 int v74; // edi@298
358 MonsterInfo *v75; // esi@300
359 MonsterInfo *v76; // esi@302
360 char **v77; // edi@306
361 __int16 v78; // ax@316
362 MonsterInfo *v79; // esi@323
363 const char *v80; // ecx@323
364 std::string v81; // [sp-14h] [bp-46Ch]@317
365 const char *v82; // [sp-8h] [bp-460h]@306
366 char *v83; // [sp-4h] [bp-45Ch]@23
367 char *v84; // [sp+0h] [bp-458h]@37
368 FrameTableTxtLine v85; // [sp+10h] [bp-448h]@297
369 FrameTableTxtLine v86; // [sp+8Ch] [bp-3CCh]@249
370 FrameTableTxtLine v87; // [sp+108h] [bp-350h]@240
371 char Src[120]; // [sp+184h] [bp-2D4h]@317
372 FrameTableTxtLine v89; // [sp+1FCh] [bp-25Ch]@249
373 FrameTableTxtLine v90; // [sp+278h] [bp-1E0h]@240
374 char Str[64]; // [sp+2F4h] [bp-164h]@240
375 char Dest[64]; // [sp+334h] [bp-124h]@249
376 char v93[64]; // [sp+374h] [bp-E4h]@297
377 FrameTableTxtLine v94; // [sp+3B4h] [bp-A4h]@297
378 int v95; // [sp+430h] [bp-28h]@317
379 int v96; // [sp+434h] [bp-24h]@9
380 int v97; // [sp+438h] [bp-20h]@4
381 char a3[5]; // [sp+43Fh] [bp-19h]@4
382 int a2; // [sp+444h] [bp-14h]@36
383 int v100; // [sp+448h] [bp-10h]@36
384 size_t v101; // [sp+44Ch] [bp-Ch]@19
385 MonsterStats *v102; // [sp+450h] [bp-8h]@1
386 int v103; // [sp+454h] [bp-4h]@3
387
388 v1 = this;
389 v102 = this;
390 if ( pMonstersTXT_Raw )
391 pAllocator->FreeChunk(pMonstersTXT_Raw);
392 pMonstersTXT_Raw = 0;
393 pMonstersTXT_Raw = (char *)pEvents_LOD->LoadRaw("monsters.txt", 0);
394 strtok(pMonstersTXT_Raw, "\r");
395 strtok(0, "\r");
396 strtok(0, "\r");
397 strtok(0, "\r");
398 v103 = 0;
399 v1->uNumMonsters = 265;
400 do
401 {
402 v2 = (int)(strtok(0, "\r") + 1);
403 *(_DWORD *)&a3[1] = 0;
404 v97 = 0;
405 do
406 {
407 v3 = *(_BYTE *)v2;
408 v4 = 0;
409 while ( v3 != 9 && v3 )
410 {
411 ++v4;
412 v3 = *(_BYTE *)(v4 + v2);
413 }
414 v96 = v4 + v2;
415 if ( !*(_BYTE *)(v4 + v2) )
416 v97 = 1;
417 *(_BYTE *)(v4 + v2) = 0;
418 if ( v4 )
419 {
420 switch ( *(_DWORD *)&a3[1] )
421 {
422 case 0:
423 v103 = atoi((const char *)v2);
424 v102->pInfos[v103].uID = v103;
425 goto LABEL_325;
426 case 2:
427 v102->pInfos[v103].pTexture = RemoveQuotes((char *)v2);
428 goto LABEL_325;
429 case 1:
430 v102->pInfos[v103].pName = RemoveQuotes((char *)v2);
431 goto LABEL_325;
432 case 3:
433 v102->pInfos[v103].uLevel = atoi((const char *)v2);
434 goto LABEL_325;
435 case 4:
436 if ( *(_BYTE *)v2 == 34 )
437 *(_BYTE *)v2 = 32;
438 v5 = strlen((const char *)v2);
439 v6 = 0;
440 v101 = v5;
441 if ( (signed int)v5 <= 0 )
442 goto LABEL_24;
443 while ( *(_BYTE *)(v6 + v2) != 44 )
444 {
445 ++v6;
446 if ( v6 >= (signed int)v5 )
447 goto LABEL_24;
448 }
449 v7 = v102;
450 v8 = v103;
451 *(_BYTE *)(v6 + v2) = 0;
452 pHP = &v7->pInfos[v8].uHP;
453 *pHP = 1000 * atoi((const char *)v2);
454 v83 = (char *)(v6 + v2 + 1);
455 *(_BYTE *)(v6 + v2) = 44;
456 *pHP += atoi(v83);
457 LABEL_24:
458 if ( v6 == v101 )
459 v102->pInfos[v103].uHP = atoi((const char *)v2);
460 goto LABEL_325;
461 case 5:
462 v102->pInfos[v103].uAC = atoi((const char *)v2);
463 goto LABEL_325;
464 case 6:
465 if ( *(_BYTE *)v2 == 34 )
466 *(_BYTE *)v2 = 32;
467 v10 = strlen((const char *)v2);
468 v11 = 0;
469 v101 = v10;
470 if ( (signed int)v10 <= 0 )
471 goto LABEL_34;
472 while ( *(_BYTE *)(v11 + v2) != 44 )
473 {
474 ++v11;
475 if ( v11 >= (signed int)v10 )
476 goto LABEL_34;
477 }
478 v12 = v102;
479 v13 = v103;
480 *(_BYTE *)(v11 + v2) = 0;
481 pExp = &v12->pInfos[v13].uExp;
482 *pExp = 1000 * atoi((const char *)v2);
483 v83 = (char *)(v11 + v2 + 1);
484 *(_BYTE *)(v11 + v2) = 44;
485 *pExp += atoi(v83);
486 LABEL_34:
487 if ( v11 == v101 )
488 v102->pInfos[v103].uExp = atoi((const char *)v2);
489 goto LABEL_325;
490 case 7:
491 v15 = 0;
492 a2 = 0;
493 v100 = 0;
494 v16 = 0;
495 v101 = strlen((const char *)v2);
496 if ( (signed int)v101 <= 0 )
497 goto LABEL_325;
498 do
499 {
500 v84 = (char *)*(_BYTE *)(v16 + v2);
501 v17 = tolower((int)v84);
502 switch ( v17 )
503 {
504 case 37:
505 v15 = 1;
506 break;
507 case 100:
508 v100 = 1;
509 break;
510 case 108:
511 a2 = 1;
512 break;
513 }
514 ++v16;
515 }
516 while ( (signed int)v16 < (signed int)v101 );
517 if ( v15 )
518 {
519 v18 = &v102->pInfos[v103];
520 v18->uTreasureDropChance = atoi((const char *)v2);
521 }
522 else
523 {
524 if ( !v100 && !a2 )
525 goto LABEL_325;
526 v18 = &v102->pInfos[v103];
527 v18->uTreasureDropChance = 100;
528 }
529 if ( v100 )
530 {
531 v19 = 0;
532 v100 = 0;
533 do
534 {
535 v84 = (char *)*(_BYTE *)(v19 + v2);
536 v20 = tolower((int)v84);
537 if ( v20 == 37 )
538 {
539 v84 = (char *)(v19 + v2 + 1);
540 v18->uTreasureDiceRolls = atoi(v84);
541 v100 = 1;
542 }
543 else
544 {
545 if ( v20 == 100 )
546 {
547 if ( !v100 )
548 v18->uTreasureDiceRolls = atoi((const char *)v2);
549 v84 = (char *)(v19 + v2 + 1);
550 v21 = atoi(v84);
551 v19 = v101;
552 v18->uTreasureDiceSides = v21;
553 }
554 }
555 ++v19;
556 }
557 while ( (signed int)v19 < (signed int)v101 );
558 }
559 if ( a2 )
560 {
561 v22 = 0;
562 while ( 1 )
563 {
564 v84 = (char *)*(_BYTE *)(v22 + v2);
565 if ( tolower((int)v84) == 108 )
566 break;
567 ++v22;
568 if ( (signed int)v22 >= (signed int)v101 )
569 goto LABEL_325;
570 }
571 v23 = *(_BYTE *)(v22 + v2 + 1);
572 v24 = (const char *)(v22 + v2 + 2);
573 v18->uTreasureLevel = v23 - 48;
574 if ( *v24 )
575 {
576 if ( _strcmpi(v24, "WEAPON") )
577 {
578 if ( _strcmpi(v24, "ARMOR") )
579 {
580 if ( _strcmpi(v24, "MISC") )
581 {
582 if ( _strcmpi(v24, "SWORD") )
583 {
584 if ( _strcmpi(v24, "DAGGER") )
585 {
586 if ( _strcmpi(v24, "AXE") )
587 {
588 if ( _strcmpi(v24, "SPEAR") )
589 {
590 if ( _strcmpi(v24, "BOW") )
591 {
592 if ( _strcmpi(v24, "MACE") )
593 {
594 if ( _strcmpi(v24, "CLUB") )
595 {
596 if ( _strcmpi(v24, "STAFF") )
597 {
598 if ( _strcmpi(v24, "LEATHER") )
599 {
600 if ( _strcmpi(v24, "CHAIN") )
601 {
602 if ( _strcmpi(v24, "PLATE") )
603 {
604 if ( _strcmpi(v24, "SHIELD") )
605 {
606 if ( _strcmpi(v24, "HELM") )
607 {
608 if ( _strcmpi(v24, "BELT") )
609 {
610 if ( _strcmpi(v24, "CAPE") )
611 {
612 if ( _strcmpi(v24, "GAUNTLETS") )
613 {
614 if ( _strcmpi(v24, "BOOTS") )
615 {
616 if ( _strcmpi(v24, "RING") )
617 {
618 if ( _strcmpi(v24, "AMULET") )
619 {
620 if ( _strcmpi(v24, "WAND") )
621 {
622 if ( _strcmpi(v24, "SCROLL") )
623 {
624 if ( !_strcmpi(v24, "GEM") )
625 v18->uTreasureType = 46;
626 }
627 else
628 {
629 v18->uTreasureType = 43;
630 }
631 }
632 else
633 {
634 v18->uTreasureType = 42;
635 }
636 }
637 else
638 {
639 v18->uTreasureType = 41;
640 }
641 }
642 else
643 {
644 v18->uTreasureType = 40;
645 }
646 }
647 else
648 {
649 v18->uTreasureType = 39;
650 }
651 }
652 else
653 {
654 v18->uTreasureType = 38;
655 }
656 }
657 else
658 {
659 v18->uTreasureType = 37;
660 }
661 }
662 else
663 {
664 v18->uTreasureType = 36;
665 }
666 }
667 else
668 {
669 v18->uTreasureType = 35;
670 }
671 }
672 else
673 {
674 v18->uTreasureType = 34;
675 }
676 }
677 else
678 {
679 v18->uTreasureType = 33;
680 }
681 }
682 else
683 {
684 v18->uTreasureType = 32;
685 }
686 }
687 else
688 {
689 v18->uTreasureType = 31;
690 }
691 }
692 else
693 {
694 v18->uTreasureType = 30;
695 }
696 }
697 else
698 {
699 v18->uTreasureType = 29;
700 }
701 }
702 else
703 {
704 v18->uTreasureType = 28;
705 }
706 }
707 else
708 {
709 v18->uTreasureType = 27;
710 }
711 }
712 else
713 {
714 v18->uTreasureType = 26;
715 }
716 }
717 else
718 {
719 v18->uTreasureType = 25;
720 }
721 }
722 else
723 {
724 v18->uTreasureType = 24;
725 }
726 }
727 else
728 {
729 v18->uTreasureType = 23;
730 }
731 }
732 else
733 {
734 v18->uTreasureType = 22;
735 }
736 }
737 else
738 {
739 v18->uTreasureType = 21;
740 }
741 }
742 else
743 {
744 v18->uTreasureType = 20;
745 }
746 }
747 }
748 goto LABEL_325;
749 case 8:
750 v84 = (char *)v2;
751 v25 = &v102->pInfos[v103].bQuestMonster;
752 *v25 = 0;
753 if ( atoi(v84) )
754 *(_BYTE *)v25 |= 1u;
755 goto LABEL_325;
756 case 9:
757 v102->pInfos[v103].uFlying = _strnicmp((const char *)v2, "n", 1u);
758 goto LABEL_325;
759 case 0xA:
760 v84 = (char *)*(_BYTE *)v2;
761 v101 = 4;
762 if ( tolower((int)v84) == 's' )
763 {
764 v84 = (char *)*(_BYTE *)(v2 + 1);
765 v26 = tolower((int)v84) != 'h' ? 5 : 0;
766 }
767 else
768 {
769 v84 = (char *)*(_BYTE *)v2;
770 if ( tolower((int)v84) == 'm' )
771 {
772 v101 = 1;
773 }
774 else
775 {
776 v84 = (char *)*(_BYTE *)v2;
777 if ( tolower((int)v84) == 'l' )
778 {
779 v101 = 2;
780 }
781 else
782 {
783 v84 = (char *)*(_BYTE *)v2;
784 if ( tolower((int)v84) == 'g' )
785 v101 = 3;
786 }
787 }
788 LOBYTE(v26) = v101;
789 }
790 v102->pInfos[v103].uMovementType = v26;
791 goto LABEL_325;
792 case 0xB:
793 v84 = (char *)*(_BYTE *)v2;
794 v101 = 3;
795 if ( tolower((int)v84) == 's' )
796 {
797 v101 = 0;
798 }
799 else
800 {
801 v84 = (char *)*(_BYTE *)v2;
802 if ( tolower((int)v84) == 'w' )
803 {
804 v101 = 1;
805 }
806 else
807 {
808 v84 = (char *)*(_BYTE *)v2;
809 if ( tolower((int)v84) == 'n' )
810 v101 = 2;
811 }
812 }
813 v102->pInfos[v103].uAIType = v101;
814 goto LABEL_325;
815 case 0xC:
816 v102->pInfos[v103].uHostilityType = atoi((const char *)v2);
817 goto LABEL_325;
818 case 0xD:
819 v102->pInfos[v103].uBaseSpeed = atoi((const char *)v2);
820 goto LABEL_325;
821 case 0xF:
822 v27 = strlen((const char *)v2);
823 v100 = 0;
824 v101 = v27;
825 if ( (signed int)v27 > 0 )
826 {
827 v28 = v103;
828 v29 = v102;
829 do
830 {
831 v84 = (char *)*(_BYTE *)(v100 + v2);
832 v30 = tolower((int)v84);
833 if ( v30 > 107 )
834 {
835 if ( v30 > 115 )
836 {
837 v40 = v30 - 116;
838 if ( v40 )
839 {
840 v41 = v40 - 3;
841 if ( v41 )
842 {
843 if ( v41 == 1 )
844 BYTE1(v29->pInfos[v28].uAttackPreference) |= 2u;
845 }
846 else
847 {
848 BYTE1(v29->pInfos[v28].uAttackPreference) |= 0x20u;
849 }
850 }
851 else
852 {
853 LOBYTE(v29->pInfos[v28].uAttackPreference) |= 0x80u;
854 }
855 }
856 else
857 {
858 if ( v30 == 115 )
859 {
860 v29->pInfos[v28].uAttackPreference |= 0x20u;
861 }
862 else
863 {
864 v37 = v30 - 109;
865 if ( v37 )
866 {
867 v38 = v37 - 2;
868 if ( v38 )
869 {
870 v39 = v38 - 1;
871 if ( v39 )
872 {
873 if ( v39 == 2 )
874 v29->pInfos[v28].uAttackPreference |= 0x40u;
875 }
876 else
877 {
878 v29->pInfos[v28].uAttackPreference |= 2u;
879 }
880 }
881 else
882 {
883 BYTE1(v29->pInfos[v28].uAttackPreference) |= 4u;
884 }
885 }
886 else
887 {
888 BYTE1(v29->pInfos[v28].uAttackPreference) |= 1u;
889 }
890 }
891 }
892 }
893 else
894 {
895 if ( v30 == 107 )
896 {
897 v29->pInfos[v28].uAttackPreference |= 1u;
898 }
899 else
900 {
901 if ( v30 > 99 )
902 {
903 v34 = v30 - 100;
904 if ( v34 )
905 {
906 v35 = v34 - 1;
907 if ( v35 )
908 {
909 v36 = v35 - 2;
910 if ( v36 )
911 {
912 if ( v36 == 1 )
913 BYTE1(v29->pInfos[v28].uAttackPreference) |= 8u;
914 }
915 else
916 {
917 BYTE1(v29->pInfos[v28].uAttackPreference) |= 0x40u;
918 }
919 }
920 else
921 {
922 BYTE1(v29->pInfos[v28].uAttackPreference) |= 0x10u;
923 }
924 }
925 else
926 {
927 v29->pInfos[v28].uAttackPreference |= 8u;
928 }
929 }
930 else
931 {
932 if ( v30 == 99 )
933 {
934 v29->pInfos[v28].uAttackPreference |= 0x10u;
935 }
936 else
937 {
938 v31 = v30 - 50;
939 if ( v31 )
940 {
941 v32 = v31 - 1;
942 if ( v32 )
943 {
944 v33 = v32 - 1;
945 if ( v33 )
946 {
947 if ( v33 == 45 )
948 v29->pInfos[v28].uAttackPreference |= 4u;
949 }
950 else
951 {
952 v29->pInfos[v28].uNumCharactersAttackedPerSpecialAbility = 4;
953 }
954 }
955 else
956 {
957 v29->pInfos[v28].uNumCharactersAttackedPerSpecialAbility = 3;
958 }
959 }
960 else
961 {
962 v29->pInfos[v28].uNumCharactersAttackedPerSpecialAbility = 2;
963 }
964 }
965 }
966 }
967 }
968 ++v100;
969 }
970 while ( v100 < (signed int)v101 );
971 }
972 goto LABEL_325;
973 case 0xE:
974 v102->pInfos[v103].uRecoveryTime = atoi((const char *)v2);
975 goto LABEL_325;
976 case 0x10:
977 v42 = strlen((const char *)v2);
978 v43 = 0;
979 v44 = &v102->pInfos[v103];
980 v100 = v42;
981 v44->uSpecialAttackType = 1;
982 if ( (signed int)v42 <= 0 )
983 goto LABEL_185;
984 break;
985 case 0x11:
986 v102->pInfos[v103].uAttack1Type = ParseAttackType((unsigned __int8 *)v2);
987 goto LABEL_325;
988 case 0x12:
989 v46 = &v102->pInfos[v103];
990 v47 = (char *)&v46->uAttack1DamageDiceRolls;
991 v84 = (char *)&v46->uAttack1DamageBonus;
992 v48 = (char *)&v46->uAttack1DamageDiceSides;
993 goto LABEL_237;
994 case 0x13:
995 v102->pInfos[v103].uMissleAttack1Type = ParseMissleAttackType((const char *)v2);
996 goto LABEL_325;
997 case 0x14:
998 v102->pInfos[v103].uAttack2Chance = atoi((const char *)v2);
999 goto LABEL_325;
1000 case 0x15:
1001 v102->pInfos[v103].uAttack2Type = ParseAttackType((unsigned __int8 *)v2);
1002 goto LABEL_325;
1003 case 0x16:
1004 v49 = &v102->pInfos[v103];
1005 v47 = (char *)&v49->uAttack2DamageDiceRolls;
1006 v84 = (char *)&v49->uAttack2DamageBonus;
1007 v48 = (char *)&v49->uAttack2DamageDiceSides;
1008 LABEL_237:
1009 ParseDamage((const char *)v2, (int)v47, (int)v48, (int)v84);
1010 goto LABEL_325;
1011 case 0x17:
1012 v102->pInfos[v103].uMissleAttack2Type = ParseMissleAttackType((const char *)v2);
1013 goto LABEL_325;
1014 case 0x18:
1015 v102->pInfos[v103].uSpell1UseChance = atoi((const char *)v2);
1016 goto LABEL_325;
1017 case 0x19:
1018 strcpy(Str, (const char *)v2);
1019 Str[0] = ' ';
1020 Str[strlen(Str) - 1] = ' ';
1021 v50 = texture_frame_table_txt_parser(Str, &v87);
1022 v51 = 88 * v103;
1023 memcpy(&v90, v50, sizeof(v90));
1024 if ( v90.field_0 >= 3 )
1025 {
1026 v53 = (int)((char *)v102 + v51);
1027 a2 = 1;
1028 v102->pInfos[v51 / 0x58u].uSpell1ID = ParseSpellType(&v90, (int)&a2);
1029 v54 = a2;
1030 v84 = (char *)v90.pProperties[a2 + 1];
1031 v55 = atoi(v84);
1032 v56 = (char *)v90.pProperties[v54];
1033 v84 = "E";
1034 v83 = v56;
1035 *(_WORD *)(v53 + 56) = v55 & 0x3F;
1036 if ( _strcmpi(v83, v84) )
1037 {
1038 if ( _strcmpi(v56, "M") )
1039 {
1040 if ( !_strcmpi(v56, "G") )
1041 *(_BYTE *)(v53 + 57) |= 1u;
1042 }
1043 else
1044 {
1045 *(_BYTE *)(v53 + 56) |= 0x80u;
1046 }
1047 }
1048 else
1049 {
1050 *(_BYTE *)(v53 + 56) |= 0x40u;
1051 }
1052 }
1053 else
1054 {
1055 v52 = (int)((char *)v102 + v51);
1056 *(_BYTE *)(v52 + 33) = 0;
1057 *(_WORD *)(v52 + 56) = 0;
1058 }
1059 goto LABEL_325;
1060 case 0x1A:
1061 v102->pInfos[v103].uSpell2UseChance = atoi((const char *)v2);
1062 goto LABEL_325;
1063 case 0x1B:
1064 strcpy(Dest, (const char *)v2);
1065 Dest[0] = ' ';
1066 Dest[strlen(Dest) - 1] = ' ';
1067 v57 = texture_frame_table_txt_parser(Dest, &v86);
1068 v58 = v103;
1069 memcpy(&v89, v57, sizeof(v89));
1070 if ( v89.field_0 >= 3 )
1071 {
1072 v60 = &v102->pInfos[v58];
1073 a2 = 1;
1074 v102->pInfos[v58].uSpell2ID = ParseSpellType(&v89, (int)&a2);
1075 v61 = a2;
1076 v84 = (char *)v89.pProperties[a2 + 1];
1077 v62 = atoi(v84);
1078 v63 = (char *)v89.pProperties[v61];
1079 v84 = "E";
1080 v83 = v63;
1081 v60->uSpellSkillAndMastery2 = v62 & 0x3F;
1082 if ( _strcmpi(v83, v84) )
1083 {
1084 if ( _strcmpi(v63, "M") )
1085 {
1086 if ( !_strcmpi(v63, "G") )
1087 HIBYTE(v60->uSpellSkillAndMastery2) |= 1u;
1088 }
1089 else
1090 {
1091 LOBYTE(v60->uSpellSkillAndMastery2) |= 0x80u;
1092 }
1093 }
1094 else
1095 {
1096 LOBYTE(v60->uSpellSkillAndMastery2) |= 0x40u;
1097 }
1098 }
1099 else
1100 {
1101 v59 = &v102->pInfos[v58];
1102 v59->uSpell2ID = 0;
1103 v59->uSpellSkillAndMastery2 = 0;
1104 }
1105 goto LABEL_325;
1106 case 0x1C:
1107 v84 = (char *)*(_BYTE *)v2;
1108 if ( tolower((int)v84) == 'i' )
1109 v64 = 200;
1110 else
1111 v64 = atoi((const char *)v2);
1112 v102->pInfos[v103].uResFire = v64;
1113 goto LABEL_325;
1114 case 0x1D:
1115 v84 = (char *)*(_BYTE *)v2;
1116 if ( tolower((int)v84) == 'i' )
1117 v65 = 200;
1118 else
1119 v65 = atoi((const char *)v2);
1120 v102->pInfos[v103].uResAir = v65;
1121 goto LABEL_325;
1122 case 0x1E:
1123 v84 = (char *)*(_BYTE *)v2;
1124 if ( tolower((int)v84) == 'i' )
1125 v66 = 200;
1126 else
1127 v66 = atoi((const char *)v2);
1128 v102->pInfos[v103].uResWater = v66;
1129 goto LABEL_325;
1130 case 0x1F:
1131 v84 = (char *)*(_BYTE *)v2;
1132 if ( tolower((int)v84) == 'i' )
1133 v67 = 200;
1134 else
1135 v67 = atoi((const char *)v2);
1136 v102->pInfos[v103].uResEarth = v67;
1137 goto LABEL_325;
1138 case 0x20:
1139 v84 = (char *)*(_BYTE *)v2;
1140 if ( tolower((int)v84) == 'i' )
1141 v68 = 200;
1142 else
1143 v68 = atoi((const char *)v2);
1144 v102->pInfos[v103].uResMind = v68;
1145 goto LABEL_325;
1146 case 0x21:
1147 v84 = (char *)*(_BYTE *)v2;
1148 if ( tolower((int)v84) == 'i' )
1149 v69 = 200;
1150 else
1151 v69 = atoi((const char *)v2);
1152 v102->pInfos[v103].uResSpirit = v69;
1153 goto LABEL_325;
1154 case 0x22:
1155 v84 = (char *)*(_BYTE *)v2;
1156 if ( tolower((int)v84) == 'i' )
1157 v70 = 200;
1158 else
1159 v70 = atoi((const char *)v2);
1160 v102->pInfos[v103].uResBody = v70;
1161 goto LABEL_325;
1162 case 0x23:
1163 v84 = (char *)*(_BYTE *)v2;
1164 if ( tolower((int)v84) == 'i' )
1165 v71 = 200;
1166 else
1167 v71 = atoi((const char *)v2);
1168 v102->pInfos[v103].uResLight = v71;
1169 goto LABEL_325;
1170 case 0x24:
1171 v84 = (char *)*(_BYTE *)v2;
1172 if ( tolower((int)v84) == 'i' )
1173 v72 = 200;
1174 else
1175 v72 = atoi((const char *)v2);
1176 v102->pInfos[v103].uResDark = v72;
1177 goto LABEL_325;
1178 case 0x25:
1179 v84 = (char *)*(_BYTE *)v2;
1180 if ( tolower((int)v84) == 'i' )
1181 v73 = 200;
1182 else
1183 v73 = atoi((const char *)v2);
1184 v102->pInfos[v103].uResPhysical = v73;
1185 goto LABEL_325;
1186 case 0x26:
1187 strcpy(v93, (const char *)v2);
1188 v93[0] = ' ';
1189 v93[strlen(v93) - 1] = ' ';
1190 memcpy(&v94, texture_frame_table_txt_parser(v93, &v85), sizeof(v94));
1191 if ( v94.field_0 )
1192 {
1193 v74 = v94.field_0;
1194 if ( v94.field_0 < 10 )
1195 {
1196 if ( _strcmpi(v94.pProperties[0], "shot") )
1197 {
1198 if ( _strcmpi(v94.pProperties[0], "summon") )
1199 {
1200 if ( !_strcmpi(v94.pProperties[0], "explode") )
1201 {
1202 v79 = &v102->pInfos[v103];
1203 v80 = v94.pProperties[1];
1204 v84 = (char *)&v79->uSpecialAbilityDamageDiceBonus;
1205 v83 = (char *)&v79->uSpecialAbilityDamageDiceSides;
1206 v79->uSpecialAbilityType = 3;
1207 ParseDamage(v80, (int)&v79->uSpecialAbilityDamageDiceRolls, (int)v83, (int)v84);
1208 v79->field_3C_some_special_attack = ParseAttackType((unsigned __int8 *)v2);
1209 }
1210 }
1211 else
1212 {
1213 v76 = &v102->pInfos[v103];
1214 v76->uSpecialAbilityType = 2;
1215 if ( v74 > 1 )
1216 {
1217 pTmpBuf[0] = 0;
1218 strcpy(pTmpBuf, v94.pProperties[2]);
1219 if ( v74 > 2 )
1220 {
1221 v100 = 3;
1222 if ( v74 > 3 )
1223 {
1224 do
1225 {
1226 strcat(pTmpBuf, " ");
1227 v77 = (char **)v94.pProperties[v100];
1228 v82 = v94.pProperties[v100];
1229 strcat(pTmpBuf, v82);
1230 if ( v100 == v94.field_0 - 1 )
1231 {
1232 v84 = (char *)*(_BYTE *)v77;
1233 if ( tolower((int)v84) == 'a' )
1234 {
1235 v76->uSpecialAbilityDamageDiceRolls = 1;
1236 }
1237 else
1238 {
1239 v84 = (char *)*(_BYTE *)v77;
1240 if ( tolower((int)v84) == 'b' )
1241 {
1242 v76->uSpecialAbilityDamageDiceRolls = 2;
1243 }
1244 else
1245 {
1246 v84 = (char *)*(_BYTE *)v77;
1247 if ( tolower((int)v84) == 'c' )
1248 v76->uSpecialAbilityDamageDiceRolls = 3;
1249 else
1250 v76->uSpecialAbilityDamageDiceRolls = 0;
1251 }
1252 }
1253 }
1254 ++v100;
1255 }
1256 while ( v100 < v94.field_0 );
1257 }
1258 }
1259 else
1260 {
1261 v76->uSpecialAbilityDamageDiceRolls = 0;
1262 }
1263 if ( pMonsterList->uNumMonsters )
1264 {
1265 v78 = pMonsterList->GetMonsterByName(pTmpBuf) + 1;
1266 v76->field_3C_some_special_attack = v78;
1267 if ( v78 == -1 )
1268 {
1269 sprintfex(Src, "Can't create random monster: '%s' See MapStats!", Src);
1270 MessageBoxA(nullptr, Src, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Itemdata.cpp:2239", 0);
1271 }
1272 }
1273 v76->uSpecialAbilityDamageDiceSides = 0;
1274 if ( !_strcmpi(v94.pProperties[1], "ground") )
1275 v76->uSpecialAbilityDamageDiceSides = 1;
1276 if ( v76->field_3C_some_special_attack == -1 )
1277 v76->uSpecialAbilityType = 0;
1278 }
1279 }
1280 }
1281 else
1282 {
1283 v75 = &v102->pInfos[v103];
1284 v84 = (char *)(v94.pProperties[1] + 1);
1285 v75->uSpecialAbilityType = 1;
1286 v75->uSpecialAbilityDamageDiceBonus = atoi(v84);
1287 }
1288 }
1289 }
1290 goto LABEL_325;
1291 default:
1292 goto LABEL_325;
1293 }
1294 while ( 1 )
1295 {
1296 v84 = (char *)*(_BYTE *)(v43 + v2);
1297 if ( tolower((int)v84) == 'x' )
1298 break;
1299 ++v43;
1300 if ( v43 >= v100 )
1301 goto LABEL_185;
1302 }
1303 v45 = v2 + v43;
1304 *(_BYTE *)v45 = 0;
1305 v44->uSpecialAttackType = atoi((const char *)(v45 + 1));
1306 *(_BYTE *)v45 = 100;
1307 LABEL_185:
1308 _strlwr((char *)v2);
1309 if ( strstr((const char *)v2, "curse") )
1310 {
1311 v44->uSpecialAttack = 1;
1312 }
1313 else
1314 {
1315 if ( strstr((const char *)v2, "weak") )
1316 {
1317 v44->uSpecialAttack = 2;
1318 }
1319 else
1320 {
1321 if ( strstr((const char *)v2, "asleep") )
1322 {
1323 v44->uSpecialAttack = 3;
1324 }
1325 else
1326 {
1327 if ( strstr((const char *)v2, "afraid") )
1328 {
1329 v44->uSpecialAttack = 23;
1330 }
1331 else
1332 {
1333 if ( strstr((const char *)v2, "drunk") )
1334 {
1335 v44->uSpecialAttack = 4;
1336 }
1337 else
1338 {
1339 if ( strstr((const char *)v2, "insane") )
1340 {
1341 v44->uSpecialAttack = 5;
1342 }
1343 else
1344 {
1345 if ( strstr((const char *)v2, "poison1") )
1346 {
1347 v44->uSpecialAttack = 6;
1348 }
1349 else
1350 {
1351 if ( strstr((const char *)v2, "poison2") )
1352 {
1353 v44->uSpecialAttack = 7;
1354 }
1355 else
1356 {
1357 if ( strstr((const char *)v2, "poison3") )
1358 {
1359 v44->uSpecialAttack = 8;
1360 }
1361 else
1362 {
1363 if ( strstr((const char *)v2, "disease1") )
1364 {
1365 v44->uSpecialAttack = 9;
1366 }
1367 else
1368 {
1369 if ( strstr((const char *)v2, "disease2") )
1370 {
1371 v44->uSpecialAttack = 10;
1372 }
1373 else
1374 {
1375 if ( strstr((const char *)v2, "disease3") )
1376 {
1377 v44->uSpecialAttack = 11;
1378 }
1379 else
1380 {
1381 if ( strstr((const char *)v2, "paralyze") )
1382 {
1383 v44->uSpecialAttack = 12;
1384 }
1385 else
1386 {
1387 if ( strstr((const char *)v2, "uncon") )
1388 {
1389 v44->uSpecialAttack = 13;
1390 }
1391 else
1392 {
1393 if ( strstr((const char *)v2, "dead") )
1394 {
1395 v44->uSpecialAttack = 14;
1396 }
1397 else
1398 {
1399 if ( strstr((const char *)v2, "stone") )
1400 {
1401 v44->uSpecialAttack = 15;
1402 }
1403 else
1404 {
1405 if ( strstr((const char *)v2, "errad") )
1406 {
1407 v44->uSpecialAttack = 16;
1408 }
1409 else
1410 {
1411 if ( strstr((const char *)v2, "brkitem") )
1412 {
1413 v44->uSpecialAttack = 17;
1414 }
1415 else
1416 {
1417 if ( strstr((const char *)v2, "brkarmor") )
1418 {
1419 v44->uSpecialAttack = 18;
1420 }
1421 else
1422 {
1423 if ( strstr((const char *)v2, "brkweapon") )
1424 {
1425 v44->uSpecialAttack = 19;
1426 }
1427 else
1428 {
1429 if ( strstr((const char *)v2, "steal") )
1430 {
1431 v44->uSpecialAttack = 20;
1432 }
1433 else
1434 {
1435 if ( strstr((const char *)v2, off_4E8910) )
1436 {
1437 v44->uSpecialAttack = 21;
1438 }
1439 else
1440 {
1441 if ( strstr((const char *)v2, "drainsp") )
1442 v44->uSpecialAttack = 22;
1443 }
1444 }
1445 }
1446 }
1447 }
1448 }
1449 }
1450 }
1451 }
1452 }
1453 }
1454 }
1455 }
1456 }
1457 }
1458 }
1459 }
1460 }
1461 }
1462 }
1463 }
1464 }
1465 }
1466 else
1467 {
1468 v97 = 1;
1469 }
1470 LABEL_325:
1471 ++*(_DWORD *)&a3[1];
1472 v2 = v96 + 1;
1473 }
1474 while ( *(_DWORD *)&a3[1] - 1 <= (signed int)v102->uNumMonsters && !v97 );
1475 ++v103;
1476 }
1477 while ( v103 < 265 );
1478 v102->uNumMonsters = v103;
1479 }
1480
1481
1482
1483
1484 //----- (0044FA08) --------------------------------------------------------
1485 unsigned __int16 MonsterList::GetMonsterByName(const char *pMonsterName)
1486 {
1487 signed int v2; // ebx@1
1488 MonsterList *v3; // esi@1
1489 int v4; // edi@3
1490 unsigned __int16 result; // ax@6
1491
1492 v2 = 0;
1493 v3 = this;
1494 if ( pMonsterName && (signed int)this->uNumMonsters > 0 )
1495 {
1496 v4 = 0;
1497 while ( _strcmpi(pMonsterName, v3->pMonsters[v4].pMonsterName) )
1498 {
1499 ++v2;
1500 ++v4;
1501 if ( v2 >= (signed int)v3->uNumMonsters )
1502 goto LABEL_6;
1503 }
1504 result = v2;
1505 }
1506 else
1507 {
1508 LABEL_6:
1509 result = -1;
1510 }
1511 return result;
1512 }