Mercurial > might-and-magic-trilogy
comparison Indoor_stuff.h @ 65:65c940aa7bf9
Слияние
author | Ritor1 |
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date | Thu, 25 Oct 2012 18:02:42 +0600 |
parents | fde5c5acb66e |
children | 5159d2e6f559 |
comparison
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64:38025d9ab757 | 65:65c940aa7bf9 |
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74 // _eh_vector_constructor_iterator_(field_FA8, 2252, 150, | 74 // _eh_vector_constructor_iterator_(field_FA8, 2252, 150, |
75 // (void (__thiscall *)(void *))stru170_stru0::stru170_stru0, | 75 // (void (__thiscall *)(void *))stru170_stru0::stru170_stru0, |
76 // (void (__thiscall *)(void *))stru170_stru0::dtor); | 76 // (void (__thiscall *)(void *))stru170_stru0::dtor); |
77 uNumFaceIDs = 0; | 77 uNumFaceIDs = 0; |
78 std__vector_000FA8 = 0; | 78 std__vector_000FA8 = 0; |
79 field_53730 = 0; | 79 uNumVisibleNotEmptySectors = 0; |
80 } | 80 } |
81 | 81 |
82 void _4AFB86(int a2, unsigned int uFaceID); | 82 void PrepareFaceRenderList_sw(int a2, unsigned int uFaceID); |
83 void _4B0EA8(signed int a2, unsigned int uFaceID); | 83 void PrepareFaceRenderList_d3d(signed int a2, unsigned int uFaceID); |
84 void RenderWalls(); | 84 void MakeVisibleSectorList(); |
85 | 85 |
86 unsigned int uNumFaceIDs; | 86 unsigned int uNumFaceIDs; |
87 __int16 pFaceIDs[150]; | 87 __int16 pFaceIDs[150]; |
88 char field_130[3700]; | 88 char field_130[3700]; |
89 unsigned int std__vector_000FA8; | 89 unsigned int std__vector_000FA8; |
90 stru170_stru0 field_FA8[150]; | 90 stru170_stru0 field_FA8[150]; |
91 int field_53730; | 91 unsigned int uNumVisibleNotEmptySectors; |
92 unsigned __int16 pSectorIDs_toDrawDecorationsFrom[6]; | 92 unsigned __int16 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[6]; |
93 }; | 93 }; |
94 #pragma pack(pop) | 94 #pragma pack(pop) |
95 | 95 |
96 | 96 |
97 extern struct stru170 *pStru170; // idb | 97 extern struct stru170 *pStru170; // idb |