comparison mm7_data.h @ 3:540178ef9b18

Main menu functionality
author Nomad
date Wed, 10 Oct 2012 19:10:15 +0200
parents 2ca04ccb612a
children 509744251c8e
comparison
equal deleted inserted replaced
2:2ca04ccb612a 3:540178ef9b18
2697 extern int _702AC0_unused; // weak 2697 extern int _702AC0_unused; // weak
2698 extern int _702AC4_unused; // weak 2698 extern int _702AC4_unused; // weak
2699 extern char _702ACC_unused; // weak 2699 extern char _702ACC_unused; // weak
2700 extern int bDebugResouces; // weak 2700 extern int bDebugResouces; // weak
2701 extern unsigned int bNoVideo; 2701 extern unsigned int bNoVideo;
2702 extern bool bNoIntro;
2703 extern bool bNoLogo;
2702 extern bool bNoCD; 2704 extern bool bNoCD;
2705 extern bool bNoSound;
2703 extern int aborting_app; // weak 2706 extern int aborting_app; // weak
2704 extern int dword_720020_zvalues[100]; 2707 extern int dword_720020_zvalues[100];
2705 extern int dword_7201B0_zvalues[299]; 2708 extern int dword_7201B0_zvalues[299];
2706 extern int dword_72065C[]; // weak 2709 extern int dword_72065C[]; // weak
2707 extern int dword_720660[]; // idb 2710 extern int dword_720660[]; // idb
3252 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb 3255 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb
3253 void __cdecl GameUI_DrawSaveMenu(); 3256 void __cdecl GameUI_DrawSaveMenu();
3254 void __fastcall LoadGame(unsigned int uSlot); // idb 3257 void __fastcall LoadGame(unsigned int uSlot); // idb
3255 int __fastcall SaveGame(int a1, __int16 *a2); 3258 int __fastcall SaveGame(int a1, __int16 *a2);
3256 void __fastcall DoSavegame(unsigned int uSlot); // idb 3259 void __fastcall DoSavegame(unsigned int uSlot); // idb
3257 void __fastcall sub_4601B7(int a1); 3260 void GameUI_MainMenu_DoDrawLoad(int a1);
3258 void __cdecl sub_4606F7(); 3261 void GameUI_MainMenu_DrawLoad();
3259 void __cdecl sub_4606FE(); 3262 void __cdecl sub_4606FE();
3260 void __cdecl TryLoadLevelFromLOD(); 3263 void __cdecl TryLoadLevelFromLOD();
3261 void __cdecl sub_46080D(); 3264 void __cdecl sub_46080D();
3262 bool __cdecl Initialize_GamesLOD_NewLOD(); 3265 bool __cdecl Initialize_GamesLOD_NewLOD();
3263 int __cdecl MaybeDoAutosave(); 3266 int __cdecl MaybeDoAutosave();