Mercurial > might-and-magic-trilogy
comparison mm7_data.h @ 3:540178ef9b18
Main menu functionality
author | Nomad |
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date | Wed, 10 Oct 2012 19:10:15 +0200 |
parents | 2ca04ccb612a |
children | 509744251c8e |
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2:2ca04ccb612a | 3:540178ef9b18 |
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2697 extern int _702AC0_unused; // weak | 2697 extern int _702AC0_unused; // weak |
2698 extern int _702AC4_unused; // weak | 2698 extern int _702AC4_unused; // weak |
2699 extern char _702ACC_unused; // weak | 2699 extern char _702ACC_unused; // weak |
2700 extern int bDebugResouces; // weak | 2700 extern int bDebugResouces; // weak |
2701 extern unsigned int bNoVideo; | 2701 extern unsigned int bNoVideo; |
2702 extern bool bNoIntro; | |
2703 extern bool bNoLogo; | |
2702 extern bool bNoCD; | 2704 extern bool bNoCD; |
2705 extern bool bNoSound; | |
2703 extern int aborting_app; // weak | 2706 extern int aborting_app; // weak |
2704 extern int dword_720020_zvalues[100]; | 2707 extern int dword_720020_zvalues[100]; |
2705 extern int dword_7201B0_zvalues[299]; | 2708 extern int dword_7201B0_zvalues[299]; |
2706 extern int dword_72065C[]; // weak | 2709 extern int dword_72065C[]; // weak |
2707 extern int dword_720660[]; // idb | 2710 extern int dword_720660[]; // idb |
3252 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb | 3255 void __fastcall GameUI_DrawLoadMenu(unsigned int uDialogueType); // idb |
3253 void __cdecl GameUI_DrawSaveMenu(); | 3256 void __cdecl GameUI_DrawSaveMenu(); |
3254 void __fastcall LoadGame(unsigned int uSlot); // idb | 3257 void __fastcall LoadGame(unsigned int uSlot); // idb |
3255 int __fastcall SaveGame(int a1, __int16 *a2); | 3258 int __fastcall SaveGame(int a1, __int16 *a2); |
3256 void __fastcall DoSavegame(unsigned int uSlot); // idb | 3259 void __fastcall DoSavegame(unsigned int uSlot); // idb |
3257 void __fastcall sub_4601B7(int a1); | 3260 void GameUI_MainMenu_DoDrawLoad(int a1); |
3258 void __cdecl sub_4606F7(); | 3261 void GameUI_MainMenu_DrawLoad(); |
3259 void __cdecl sub_4606FE(); | 3262 void __cdecl sub_4606FE(); |
3260 void __cdecl TryLoadLevelFromLOD(); | 3263 void __cdecl TryLoadLevelFromLOD(); |
3261 void __cdecl sub_46080D(); | 3264 void __cdecl sub_46080D(); |
3262 bool __cdecl Initialize_GamesLOD_NewLOD(); | 3265 bool __cdecl Initialize_GamesLOD_NewLOD(); |
3263 int __cdecl MaybeDoAutosave(); | 3266 int __cdecl MaybeDoAutosave(); |