comparison LightmapBuilder.h @ 67:476145dc3441

Слияние
author Ritor1
date Fri, 26 Oct 2012 23:22:41 +0600
parents 5159d2e6f559
children fdacbc653945
comparison
equal deleted inserted replaced
66:5ec98919c8fd 67:476145dc3441
40 bool DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2); 40 bool DrawDebugOutlines(char bit_one_for_list1__bit_two_for_list2);
41 double _45D643(struct Edge *a1, float a2); 41 double _45D643(struct Edge *a1, float a2);
42 int _45D426(struct Span *a1, struct Edge **a2, unsigned int a3, struct Edge *a4, int a5); 42 int _45D426(struct Span *a1, struct Edge **a2, unsigned int a3, struct Edge *a4, int a5);
43 bool _45D3C7(struct stru148 *a1); 43 bool _45D3C7(struct stru148 *a1);
44 bool StackLight_TerrainFace(struct StationaryLight *pLight, struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot); 44 bool StackLight_TerrainFace(struct StationaryLight *pLight, struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X, unsigned int *pSlot);
45 bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, int X); 45 bool StackLights_TerrainFace(struct Vec3_float_ *pNormal, float *a3, struct RenderVertexSoft *a1, unsigned int uStripType, bool bLightBackfaces);
46 bool ApplyLight_ODM(struct StationaryLight *pLight, struct ODMFace *pFace, unsigned int *pSlot, char a4); 46 bool ApplyLight_ODM(struct StationaryLight *pLight, struct ODMFace *pFace, unsigned int *pSlot, char a4);
47 bool ApplyLights_OutdoorFace(struct ODMFace *pFace); 47 bool ApplyLights_OutdoorFace(struct ODMFace *pFace);
48 double _45CC0C_light(struct Vec3_float_ a1, float a2, float a3, struct Vec3_float_ *pNormal, float a5, int uLightType); 48 double _45CC0C_light(struct Vec3_float_ a1, float a2, float a3, struct Vec3_float_ *pNormal, float a5, int uLightType);
49 int _45CBD4(struct RenderVertexSoft *a2, int a3, int *a4, int *a5); 49 int _45CBD4(struct RenderVertexSoft *a2, int a3, int *a4, int *a5);
50 int _45CB89(struct RenderVertexSoft *a1, int a2); 50 int _45CB89(struct RenderVertexSoft *a1, int a2);
51 int _45CA88(struct stru320 *a2, struct RenderVertexSoft *a3, int a4, struct Vec3_float_ *pNormal); 51 int _45CA88(struct stru320 *a2, struct RenderVertexSoft *a3, int a4, struct Vec3_float_ *pNormal);
52 bool ApplyLight_BLV(struct StationaryLight *pLight, struct BLVFace *a2, unsigned int *pSlot, char X, int a5); 52 bool ApplyLight_BLV(struct StationaryLight *pLight, struct BLVFace *a2, unsigned int *pSlot, bool bLightBackfaces, char *a5);
53 bool ApplyLights_IndoorFace(unsigned int uFaceID); 53 bool ApplyLights_IndoorFace(unsigned int uFaceID);
54 int _45C6D6(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap); 54 int _45C6D6(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap);
55 int _45C4B9(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap); 55 int _45C4B9(int a2, struct RenderVertexSoft *a3, Lightmap *pLightmap);
56 char _45BE86_build_light_polygon(int arg0, float a4, unsigned int uColorMask, float a5, int uLightType, struct stru314 *a7, signed int a2, RenderVertexSoft *a9, char uClipFlag); 56 bool _45BE86_build_light_polygon(Vec3_int_ *pos, float radius, unsigned int uColorMask, float dot_dist, int uLightType, struct stru314 *a7, signed int a2, RenderVertexSoft *a9, char uClipFlag);
57 char ApplyLights(struct stru320 *a2, struct stru154 *a3, unsigned int uNumVertices, struct RenderVertexSoft *a5, struct IndoorCameraD3D_Vec4 *, char a7); 57 bool ApplyLights(struct stru320 *a2, struct stru154 *a3, unsigned int uNumVertices, struct RenderVertexSoft *a5, struct IndoorCameraD3D_Vec4 *, char uClipFlag);
58 58
59 59
60 void (__thiscall ***vdestructor_ptr)(LightmapBuilder *, bool); 60 void (__thiscall ***vdestructor_ptr)(LightmapBuilder *, bool);
61 //std::vector<Lightmap> std__vector_000004; 61 //std::vector<Lightmap> std__vector_000004;
62 //std::vector<Lightmap> std__vector_183808; 62 //std::vector<Lightmap> std__vector_183808;
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84 84
85 extern LightsStack_StationaryLight_ *pStationaryLightsStack; 85 extern LightsStack_StationaryLight_ *pStationaryLightsStack;
86 extern StationaryLight pStationaryLights[400]; 86 //extern StationaryLight pStationaryLights[400];
87 extern int uNumStationaryLightsApplied; // weak 87 //extern int uNumStationaryLightsApplied; // weak
88 extern LightsStack_MobileLight_ *pMobileLightsStack; 88 extern LightsStack_MobileLight_ *pMobileLightsStack;
89 extern MobileLight pMobileLights[400]; 89 //extern MobileLight pMobileLights[400];
90 extern int uNumMobileLightsApplied; 90 //extern int uNumMobileLightsApplied;