Mercurial > might-and-magic-trilogy
comparison Render.h @ 56:1f161a887c69
Слияние
author | Ritor1 |
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date | Thu, 25 Oct 2012 09:02:49 +0600 |
parents | 0f4ed4f0f472 |
children | 5159d2e6f559 |
comparison
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55:663d5bf032d9 | 56:1f161a887c69 |
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275 void CreateZBuffer(); | 275 void CreateZBuffer(); |
276 void Release(); | 276 void Release(); |
277 void CreateSomeTexture(); | 277 void CreateSomeTexture(); |
278 bool InitializeFullscreen(HWND hWnd); | 278 bool InitializeFullscreen(HWND hWnd); |
279 bool SwitchToWindow(HWND hWnd); | 279 bool SwitchToWindow(HWND hWnd); |
280 char FillRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor); | 280 char Line2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor); |
281 void ClearZBuffer(int a2, int a3); | 281 void ClearZBuffer(int a2, int a3); |
282 void Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); | 282 void Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); |
283 void ParseTargetPixelFormat(); | 283 void ParseTargetPixelFormat(); |
284 bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags); | 284 bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags); |
285 bool LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags); | 285 bool LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags); |
337 void _4A6776(unsigned int a2, unsigned int a3, Texture *a4); | 337 void _4A6776(unsigned int a2, unsigned int a3, Texture *a4); |
338 void DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture); | 338 void DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture); |
339 void _4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height); | 339 void _4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height); |
340 void DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); | 340 void DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); |
341 void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); | 341 void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); |
342 void FillRect2(int uX, int uY, int a4, unsigned int a5, int a6, unsigned __int16 a7); | 342 void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16); |
343 int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); | 343 int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); |
344 void _4A6E7E(unsigned int a2, unsigned int a3, Texture *a4); | 344 void _4A6E7E(unsigned int a2, unsigned int a3, Texture *a4); |
345 char DrawBuildingsD3D(); | 345 char DrawBuildingsD3D(); |
346 struct BSPModel *DrawBuildingsSW(); | 346 struct BSPModel *DrawBuildingsSW(); |
347 int OnOutdoorRedrawSW(); | 347 int OnOutdoorRedrawSW(); |