comparison Player.cpp @ 85:1265125099c7

22.10.12
author Ritor1
date Mon, 22 Oct 2012 09:18:21 +0600
parents 93bf1d5f6a6d
children 7071e4688db6
comparison
equal deleted inserted replaced
40:001b45e84aaa 85:1265125099c7
6877 6877
6878 //----- (004907E7) -------------------------------------------------------- 6878 //----- (004907E7) --------------------------------------------------------
6879 __int16 Player::GetStatColor(unsigned int uStat) 6879 __int16 Player::GetStatColor(unsigned int uStat)
6880 { 6880 {
6881 Player *v2; // edi@1 6881 Player *v2; // edi@1
6882 __int16 v3; // si@1 6882 __int16 uWhite; // si@1
6883 int v4; // eax@1 6883 // int uStartingHP; // eax@1
6884 int v5; // edx@1 6884 int v5; // edx@1
6885 unsigned __int8 v6; // zf@1 6885 // unsigned __int8 v6; // zf@1
6886 char v7; // sf@1 6886 // char v7; // sf@1
6887 unsigned __int8 v8; // of@1 6887 unsigned __int8 v8; // of@1
6888 __int16 result; // ax@2 6888 __int16 result; // ax@2
6889 __int16 v10; // [sp+8h] [bp-8h]@1 6889 __int16 uGreen; // [sp+8h] [bp-8h]@1
6890 __int16 v11; // [sp+Ch] [bp-4h]@1 6890 __int16 uRed; // [sp+Ch] [bp-4h]@1
6891 6891
6892 v2 = this; 6892 v2 = this;
6893 v11 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0); 6893 uRed = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0x23u, 0);
6894 v10 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0); 6894 uGreen = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0);
6895 v3 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu); 6895 uWhite = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xFFu, 0xFFu, 0xFFu);
6896 v4 = stru_4ED7B0.race[0].attr[uStat + 7 * GetRace()].uBaseValue; 6896 v8 = stru_4ED7B0.race[GetRace()].attr[uStat].uBaseValue;
6897 v8 = __OFSUB__(v5, v4); 6897
6898 v6 = v5 == v4; 6898 int attribute_value = 0;
6899 v7 = v5 - v4 < 0; 6899 switch (uStat)
6900 if ( v5 >= v4 ) 6900 {
6901 { 6901 case 0: attribute_value = uMight; break;
6902 result = v10; 6902 case 1: attribute_value = uIntelligence; break;
6903 if ( (unsigned __int8)(v7 ^ v8) | v6 ) 6903 case 2: attribute_value = uWillpower; break;
6904 result = v3; 6904 case 3: attribute_value = uEndurance; break;
6905 case 4: attribute_value = uSpeed; break;
6906 case 5: attribute_value = uAccuracy; break;
6907 case 6: attribute_value = uLuck; break;
6908 };
6909
6910 v5 = attribute_value;
6911 if ( v5 >= v8 )
6912 {
6913 result = uGreen;
6914 if ( v5 == v8 )
6915 result = uWhite;
6905 } 6916 }
6906 else 6917 else
6907 { 6918 {
6908 result = v11; 6919 result = uRed;
6909 } 6920 }
6910 return result; 6921 return result;
6911 } 6922 }
6912 6923
6913 //----- (004908A8) -------------------------------------------------------- 6924 //----- (004908A8) --------------------------------------------------------