comparison Render.h @ 52:0f4ed4f0f472

BLV minimap: 1/3
author Nomad
date Wed, 24 Oct 2012 17:02:44 +0200
parents 8a8dd0164b12
children 5159d2e6f559
comparison
equal deleted inserted replaced
51:4211cceb3813 52:0f4ed4f0f472
275 void CreateZBuffer(); 275 void CreateZBuffer();
276 void Release(); 276 void Release();
277 void CreateSomeTexture(); 277 void CreateSomeTexture();
278 bool InitializeFullscreen(HWND hWnd); 278 bool InitializeFullscreen(HWND hWnd);
279 bool SwitchToWindow(HWND hWnd); 279 bool SwitchToWindow(HWND hWnd);
280 char FillRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor); 280 char Line2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor);
281 void ClearZBuffer(int a2, int a3); 281 void ClearZBuffer(int a2, int a3);
282 void Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW); 282 void Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
283 void ParseTargetPixelFormat(); 283 void ParseTargetPixelFormat();
284 bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags); 284 bool LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags);
285 bool LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags); 285 bool LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags);
337 void _4A6776(unsigned int a2, unsigned int a3, Texture *a4); 337 void _4A6776(unsigned int a2, unsigned int a3, Texture *a4);
338 void DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture); 338 void DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture);
339 void _4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height); 339 void _4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height);
340 void DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8); 340 void DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8);
341 void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor); 341 void DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor);
342 void FillRect2(int uX, int uY, int a4, unsigned int a5, int a6, unsigned __int16 a7); 342 void FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16);
343 int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7); 343 int _4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7);
344 void _4A6E7E(unsigned int a2, unsigned int a3, Texture *a4); 344 void _4A6E7E(unsigned int a2, unsigned int a3, Texture *a4);
345 char DrawBuildingsD3D(); 345 char DrawBuildingsD3D();
346 struct BSPModel *DrawBuildingsSW(); 346 struct BSPModel *DrawBuildingsSW();
347 int OnOutdoorRedrawSW(); 347 int OnOutdoorRedrawSW();