annotate Time.cpp @ 148:96ab6bba8408

Слияние
author Ritor1
date Wed, 21 Nov 2012 09:26:49 +0600
parents fd64b06a39a8
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1 #include "OSAPI.h"
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2
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3 #include "Time.h"
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4 #include "Keyboard.h"
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5
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6 #include "mm7_data.h"
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11
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fd64b06a39a8 19.10.12 PartyCreation Window complete
Ritor1
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12 Timer *pMiscTimer = new Timer;
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13 Timer *pEventTimer;
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20 //----- (00426317) --------------------------------------------------------
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21 unsigned __int64 Timer::Time()
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22 {
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23 uint v2 = (timeGetTime() << 7) / 0x3E8;
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24 if (v2 < uStartTime)
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25 uStartTime = 0;
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26 return v2;
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27 }
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29
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30
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31 //----- (00426349) --------------------------------------------------------
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32 void Timer::Pause()
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33 {
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34 if (!bPaused)
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35 {
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36 uStopTime = Time();
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37 bPaused = true;
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38 }
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39 }
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41
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42 //----- (00426363) --------------------------------------------------------
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43 void Timer::Resume()
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44 {
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45 if (bPaused)
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46 {
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47 pKeyActionMap->ResetKeys();
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48 bPaused = 0;
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49 uStartTime = Time();
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50 }
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51 }
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52
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53 //----- (00426386) --------------------------------------------------------
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54 void Timer::TrackGameTime()
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55 {
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56 if (!bTackGameTime)
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57 {
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58 uGameTimeStart = Time();
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59 bTackGameTime = true;
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60 }
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61 }
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63
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64
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65 //----- (004263A0) --------------------------------------------------------
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66 void Timer::StopGameTime()
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67 {
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68 if (bTackGameTime)
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69 {
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70 bTackGameTime = 0;
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71 uStartTime = Time();
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72 }
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73 }
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74
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75 //----- (004263B7) --------------------------------------------------------
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76 int Timer::Update()
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77 {
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78 Timer *v1; // esi@1
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79 unsigned int v2; // eax@2
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80 signed int v3; // eax@3
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81 char v4; // zf@5
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82 int result; // eax@8
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83
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84 v1 = this;
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85 do
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86 {
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87 v2 = Time() - v1->uStartTime;
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88 v1->uTimeElapsed = v2;
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89 }
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90 while ( (signed int)v2 <= 0 );
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91 v1->uStartTime = Time();
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92 v3 = v1->uTimeElapsed;
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93 if ( v3 > 32 )
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94 v3 = 32;
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95 v4 = v1->bPaused == 0;
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96 v1->uTimeElapsed = v3;
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97 if ( v4 && !v1->bTackGameTime )
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98 v1->uTotalGameTimeElapsed += v3;
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99 result = (v3 << 16) / 128;
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100 v1->dt_in_some_format = result;
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101 return result;
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102 }
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103
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104 //----- (00426402) --------------------------------------------------------
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105 void Timer::Initialize()
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106 {
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107 uTotalGameTimeElapsed = 0;
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108 bReady = true;
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109 }