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1 #include <stdio.h>
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2
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3 #include "Chest.h"
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4 #include "FrameTableInc.h"
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5 #include "Allocator.h"
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6
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7 #include "mm7_data.h"
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8
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9
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10
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11
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12 size_t uNumChests; // idb
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13 struct ChestList *pChestList;
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14 Chest pChests[20];
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15
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16
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17
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18
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19
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20 //----- (00458B03) --------------------------------------------------------
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21 void ChestList::ToFile()
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22 {
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23 ChestList *v1; // esi@1
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24 FILE *v2; // eax@1
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25 FILE *v3; // edi@1
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26
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27 v1 = this;
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28 v2 = fopen("data\\dchest.bin", "wb");
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29 v3 = v2;
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30 if ( !v2 )
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31 Abortf("Unable to save dchest.bin!");
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32 fwrite(v1, 4u, 1u, v2);
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33 fwrite(v1->pChests, 0x24u, v1->uNumChests, v3);
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34 fclose(v3);
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35 }
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36
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37
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38 //----- (00458B4F) --------------------------------------------------------
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39 void ChestList::FromFile(void *pSerialized)
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40 {
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41 uNumChests = *(int *)pSerialized;
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42 pChests = (ChestDesc *)pAllocator->AllocNamedChunk(pChests, 36 * uNumChests, "Chest Descrip");
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43 memcpy(pChests, (char *)pSerialized + 4, 36 * uNumChests);
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44 }
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45
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46
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47 //----- (00458B9C) --------------------------------------------------------
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48 int ChestList::FromFileTxt(const char *Args)
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49 {
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50 ChestList *v2; // ebx@1
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51 __int32 v3; // edi@1
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52 FILE *v4; // eax@1
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53 unsigned int v5; // esi@3
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54 const void *v6; // ST18_4@9
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55 void *v7; // eax@9
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56 FILE *v8; // ST0C_4@11
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57 char *i; // eax@11
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58 char v10; // al@14
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59 const char *v11; // ST14_4@14
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60 char v12; // al@14
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61 const char *v13; // ST10_4@14
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62 char Buf; // [sp+8h] [bp-2F0h]@3
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63 FrameTableTxtLine v16; // [sp+1FCh] [bp-FCh]@4
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64 FrameTableTxtLine v17; // [sp+278h] [bp-80h]@4
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65 FILE *File; // [sp+2F4h] [bp-4h]@1
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66 unsigned int Argsa; // [sp+300h] [bp+8h]@3
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67
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68 v2 = this;
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69 pAllocator->FreeChunk(this->pChests);
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70 v3 = 0;
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71 v2->pChests = 0;
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72 v2->uNumChests = 0;
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73 v4 = fopen(Args, "r");
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74 File = v4;
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75 if ( !v4 )
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76 Abortf("ChestDescriptionList::load - Unable to open file: %s.");
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77 v5 = 0;
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78 Argsa = 0;
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79 if ( fgets(&Buf, 490, v4) )
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80 {
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81 do
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82 {
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83 *strchr(&Buf, 10) = 0;
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84 memcpy(&v17, texture_frame_table_txt_parser(&Buf, &v16), sizeof(v17));
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85 if ( v17.field_0 && *v17.pProperties[0] != 47 )
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86 ++Argsa;
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87 }
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88 while ( fgets(&Buf, 490, File) );
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89 v5 = Argsa;
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90 v3 = 0;
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91 }
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92 v6 = v2->pChests;
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93 v2->uNumChests = v5;
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94 v7 = pAllocator->AllocNamedChunk(v6, 36 * v5, "Chest Descrip");
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95 v2->pChests = (ChestDesc *)v7;
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96 if ( v7 == (void *)v3 )
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97 Abortf("ChestDescriptionList::load - Out of Memory!");
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98 memset(v7, v3, 36 * v2->uNumChests);
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99 v8 = File;
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100 v2->uNumChests = v3;
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101 fseek(v8, v3, v3);
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102 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
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103 {
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104 *strchr(&Buf, 10) = 0;
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105 memcpy(&v17, texture_frame_table_txt_parser(&Buf, &v16), sizeof(v17));
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106 if ( v17.field_0 && *v17.pProperties[0] != 47 )
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107 {
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108 strcpy(v2->pChests[v2->uNumChests].pName, v17.pProperties[0]);
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109 v10 = atoi(v17.pProperties[1]);
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110 v11 = v17.pProperties[2];
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111 v2->pChests[v2->uNumChests].uWidth = v10;
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112 v12 = atoi(v11);
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113 v13 = v17.pProperties[3];
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114 v2->pChests[v2->uNumChests].uHeight = v12;
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115 v2->pChests[v2->uNumChests++].uTextureID = atoi(v13);
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116 }
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117 }
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118 fclose(File);
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119 return 1;
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120 }
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