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1 #pragma once
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2 #include "OSAPI.h" // messagebox
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3
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4 #include "VectorTypes.h"
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5
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6
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7 /* 257 */
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8 #pragma pack(push, 1)
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9 struct StationaryLight
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10 {
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11 Vec3_short_ vPosition;
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12 __int16 uRadius;
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13 unsigned __int8 uLightColorR;
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14 unsigned __int8 uLightColorG;
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15 unsigned __int8 uLightColorB;
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16 char field_B;
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17 };
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18 #pragma pack(pop)
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19
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20
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21
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22
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23 #pragma pack(push, 1)
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24 struct MobileLight
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25 {
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26 Vec3_short_ vPosition;
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27 __int16 uRadius;
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28 unsigned __int8 uLightColorR;
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29 unsigned __int8 uLightColorG;
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30 unsigned __int8 uLightColorB;
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31 char field_B;
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32 __int16 field_C;
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33 __int16 uSectorID;
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34 __int16 field_10;
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35 };
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36 #pragma pack(pop)
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37
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38
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39
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40 /*
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41 #pragma pack(push, 1)
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42 struct LightStack<T>
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43 {
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44 int field_0;
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45 char T[400];
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46 unsigned int uNumLightsActive;
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47 };
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48 #pragma pack(pop)*/
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49
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50
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51
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52 /* 260 */
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53 #pragma pack(push, 1)
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54 struct LightsStack_StationaryLight_
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55 {
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56 //----- (004AD385) --------------------------------------------------------
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57 LightsStack_StationaryLight_()
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58 {
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59 uNumLightsActive = 0;
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60 }
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61
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62 //----- (004AD395) --------------------------------------------------------
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63 virtual ~LightsStack_StationaryLight_()
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64 {
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65 uNumLightsActive = 0;
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66 }
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67
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68 //----- (004AD39D) --------------------------------------------------------
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69 inline unsigned int GetNumLights()
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70 {
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71 return uNumLightsActive;
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72 }
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73
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74 //----- (004AD3C8) --------------------------------------------------------
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75 inline bool AddLight(__int16 x, __int16 y, __int16 z, __int16 a5, int *r, char g, char b, char a9)
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76 {
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77 unsigned int v9; // eax@1
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78 std::string v11; // [sp-18h] [bp-18h]@3
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79
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80 v9 = this->uNumLightsActive;
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81 if ( (signed int)v9 >= 400 )
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82 {
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83 MessageBoxW(nullptr, L"Too many stationary lights!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\StationaryLightStack.cpp:45", 0);
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84 return false;
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85 }
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86
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87 auto pLight = &pLights[uNumLightsActive++];
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88 pLight->vPosition.x = x;
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89 pLight->vPosition.y = y;
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90 pLight->vPosition.z = z;
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91 pLight->uRadius = a5;
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92 pLight->uLightColorR = (unsigned __int8)r;
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93 pLight->uLightColorG = g;
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94 pLight->uLightColorB = b;
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95 pLight->field_B = a9;
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96 return true;
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97 }
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98
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99
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100
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101 void (__thiscall ***vdestructor_ptr)(LightsStack_StationaryLight_ *, bool);
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102 StationaryLight pLights[400];
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103 unsigned int uNumLightsActive;
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104 };
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105 #pragma pack(pop)
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106
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107
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108
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109
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110 /* 261 */
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111 #pragma pack(push, 1)
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112 struct LightsStack_MobileLight_
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113 {
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114 //----- (00467D45) --------------------------------------------------------
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115 inline LightsStack_MobileLight_()
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116 {
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117 this->uNumLightsActive = 0;
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118 //this->vdestructor_ptr = &pLightsStack_MobileLight__pvdtor;
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119 }
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120 //----- (00467D55) --------------------------------------------------------
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121 virtual ~LightsStack_MobileLight_()
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122 {
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123 this->uNumLightsActive = 0;
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124 }
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125
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126 bool AddLight(__int16 x, __int16 y, __int16 z, __int16 uSectorID, int uRadius, unsigned __int8 r, unsigned __int8 g, unsigned __int8 b, int *a10);
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127
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128
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129
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130 void (__thiscall ***vdestructor_ptr)(LightsStack_MobileLight_ *, bool);
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131 MobileLight pLights[400];
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132 unsigned int uNumLightsActive;
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133 };
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134 #pragma pack(pop) |