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1 #include "LayingItem.h"
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2 #include "Party.h"
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3 #include "TurnEngine.h"
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4 #include "MapInfo.h"
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5
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6 #include "mm7_data.h"
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7
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8
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9
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10
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11 size_t uNumLayingItems;
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12 LayingItem pLayingItems[1000];
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13
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14
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15 //----- (00438E35) --------------------------------------------------------
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16 __int16 LayingItem::_438E35()
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17 {
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18 LayingItem *v1; // edi@1
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19 MapInfo *pMapInfo; // esi@1
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20 int v3; // ebx@1
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21 int v4; // eax@1
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22 int v5; // ebx@1
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23 unsigned int v6; // ecx@1
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24 int v7; // edx@2
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25 unsigned int v8; // edx@4
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26 unsigned int v9; // edx@6
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27 unsigned int v10; // eax@7
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28 signed int v11; // ebx@8
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29 Player **v12; // esi@18
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30 signed int v13; // edi@20
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31 int v15; // [sp+Ch] [bp-Ch]@1
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32 int v16; // [sp+10h] [bp-8h]@1
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33 signed int v17; // [sp+14h] [bp-4h]@8
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34 int v18; // [sp+14h] [bp-4h]@14
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35
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36 v1 = this;
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37 pMapInfo = &pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)];
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38 v3 = abs(pParty->vPosition.x - v1->vPosition.x);
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39 v15 = abs(pParty->vPosition.y - v1->vPosition.y);
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40 v16 = abs(pParty->vPosition.z + pParty->sEyelevel - v1->vPosition.z);
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41 v4 = v3;
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42 v5 = v15;
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43 v6 = v16;
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44 if ( v4 < v15 )
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45 {
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46 v7 = v4;
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47 v4 = v15;
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48 v5 = v7;
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49 }
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50 if ( v4 < v16 )
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51 {
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52 v8 = v4;
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53 v4 = v16;
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54 v6 = v8;
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55 }
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56 if ( v5 < (signed int)v6 )
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57 {
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58 v9 = v6;
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59 v6 = v5;
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60 v5 = v9;
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61 }
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62 v10 = ((unsigned int)(11 * v5) >> 5) + (v6 >> 2) + v4;
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63 if ( (signed int)v10 <= 768 )
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64 {
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65 v17 = 0;
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66 v11 = 5;
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67 if ( pMapInfo->field_2E )
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68 {
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69 do
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70 {
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71 ++v17;
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72 v11 += rand() % 20 + 1;
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73 }
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74 while ( v17 < pMapInfo->field_2E );
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75 }
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76 switch ( v1->uItemType )
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77 {
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78 case 0x32Bu:
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79 v18 = 0;
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80 break;
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81 case 0x32Cu:
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82 v18 = 1;
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83 break;
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84 case 0x32Du:
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85 v18 = 2;
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86 break;
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87 default:
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88 LOWORD(v10) = v1->uItemType - 814;
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89 if ( v1->uItemType != 814 )
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90 return v10;
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91 v18 = 8;
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92 break;
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93 }
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94 v12 = &pPlayers[1];
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95 do
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96 {
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97 if ( (*v12)->CanAct() && (v13 = (*v12)->GetPerception() + 20, rand() % v13 > 20) )
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98 LOWORD(v10) = (*v12)->PlaySound(6, 0);
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99 else
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100 LOWORD(v10) = (*v12)->ReceiveDamage(v11, v18);
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101 ++v12;
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102 }
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103 while ( (signed int)v12 <= (signed int)&pPlayers[4] );
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104 }
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105 return v10;
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106 }
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107
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108
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109
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110 //----- (0042F933) --------------------------------------------------------
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111 void LayingItem::_42F933(unsigned int uLayingItemID)
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112 {
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113 unsigned int v1; // ecx@1
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114 unsigned __int16 *pAttributes; // ecx@2
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115 unsigned __int16 v3; // ax@2
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116
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117 v1 = uLayingItemID;
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118 pLayingItems[v1].uObjectDescID = 0;
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119 if ( pParty->bTurnBasedModeOn == 1 )
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120 {
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121 pAttributes = &pLayingItems[v1].uAttributes;
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122 v3 = *pAttributes;
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123 if ( *pAttributes & 4 )
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124 {
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125 LOBYTE(v3) = v3 & 0xFB;
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126 --pTurnEngine->field_1C;
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127 *pAttributes = v3;
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128 }
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129 }
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130 }
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