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1 #pragma once
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2
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3 /* 149 */
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4 #pragma pack(push, 1)
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5 struct Viewport
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6 {
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7 void SetScreen(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
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8 void _4C02F8(int a2);
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9 void SetViewport(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW);
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10
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11
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12 unsigned int uScreenX;
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13 unsigned int uScreenY;
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14 unsigned int uScreenZ;
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15 unsigned int uScreenW;
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16 unsigned int uViewportX;
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17 unsigned int uViewportY;
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18 unsigned int uViewportZ;
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19 unsigned int uViewportW;
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20 int uScreenWidth;
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21 int uScreenHeight;
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22 int uScreenCenterX;
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23 int uScreenCenterY;
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24 int field_30;
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25 };
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26 #pragma pack(pop)
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27
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28
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29
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30 extern struct Viewport *pViewport;
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31
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32
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33
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34
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35
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36
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37
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38
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39
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40
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41
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42 /* 201 */
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43 #pragma pack(push, 1)
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44 struct ViewingParams
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45 {
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46 int _443291();
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47 unsigned int _443343();
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48 int _443219();
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49 int _443225();
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50 int _443231();
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51 int _44323D();
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52 int _443249();
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53 int _4432E7();
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54 int _443365();
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55
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56
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57
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58 int uSomeX;
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59 int uSomeY;
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60 int uSomeZ;
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61 int uSomeW;
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62 unsigned int uScreenX;
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63 unsigned int uScreenY;
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64 unsigned int uScreenZ;
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65 unsigned int uScreenW;
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66 int field_20;
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67 unsigned int uMinimapZoom;
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68 int field_28;
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69 int field_2C;
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70 int sPartyPosX;
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71 int sPartyPosZ;
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72 __int16 field_38;
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73 __int16 field_3A;
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74 int field_3C;
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75 unsigned int uTextureID_LocationMap;
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76 int bRedrawGameUI;
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77 int field_48;
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78 int field_4C;
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79 int field_50_draw_debug_outlines;
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80 int field_54;
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81 int field_58;
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82 int field_5C;
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83 int field_60;
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84 int field_64;
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85 int field_68;
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86 unsigned __int16 pPalette[256];
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87 };
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88 #pragma pack(pop)
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89
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90
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91
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92 extern struct ViewingParams *viewparams; |