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1 #include "PaletteManager.h"
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2 #include "Texture.h"
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3 #include "Game.h"
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4 #include "LOD.h"
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5
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6 #include "mm7_data.h"
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7
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8
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9
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10
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11 PaletteManager *pPaletteManager = new PaletteManager;
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12
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13
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14
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15
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16 //----- (0048A643) --------------------------------------------------------
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17 bool __fastcall HSV2RGB(float *a1, float *a2, float *a3, float a4, float a5, float a6)
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18 {
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19 float *v6; // ebx@1
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20 float *v7; // edi@1
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21 float *v8; // esi@1
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22 double v9; // st7@5
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23 signed __int64 v10; // qax@5
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24 double v11; // st7@5
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25 double v12; // st5@5
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26 int v13; // eax@6
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27 int v14; // eax@7
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28 int v15; // eax@8
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29 int v16; // eax@9
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30 float v17; // eax@11
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31 float a3a; // [sp+1Ch] [bp+8h]@14
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32 float a4b; // [sp+20h] [bp+Ch]@5
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33 float a4c; // [sp+20h] [bp+Ch]@5
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34 float a4a; // [sp+20h] [bp+Ch]@5
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35
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36 v6 = a3;
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37 v7 = a2;
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38 v8 = a1;
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39 if ( a5 == 0.0 )
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40 {
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41 *a3 = a6;
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42 *a2 = a6;
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43 *a1 = a6;
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44 goto LABEL_20;
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45 }
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46 if ( a4 == 360.0 )
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47 a4 = 0.0;
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48 v9 = a4 * 0.01666666666666667;
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49 a4b = v9;
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50 floor(v9);
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51 v10 = (signed __int64)v9;
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52 a4c = a4b - (double)(signed int)(signed __int64)v9;
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53 v11 = (1.0 - a5) * a6;
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54 v12 = (1.0 - a4c * a5) * a6;
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55 a4a = (1.0 - (1.0 - a4c) * a5) * a6;
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56 if ( (int)v10 )
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57 {
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58 v13 = v10 - 1;
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59 if ( v13 )
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60 {
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61 v14 = v13 - 1;
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62 if ( v14 )
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63 {
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64 v15 = v14 - 1;
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65 if ( v15 )
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66 {
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67 v16 = v15 - 1;
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68 if ( v16 )
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69 {
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70 if ( v16 != 1 )
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71 goto LABEL_20;
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72 *v8 = a6;
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73 v17 = v12;
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74 *v7 = v11;
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75 goto LABEL_12;
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76 }
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77 *(int *)v8 = LODWORD(a4a);
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78 *v7 = v11;
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79 }
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80 else
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81 {
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82 *v8 = v11;
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83 a3a = v12;
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84 *(int *)v7 = LODWORD(a3a);
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85 }
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86 v17 = a6;
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87 }
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88 else
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89 {
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90 *v8 = v11;
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91 *(int *)v7 = LODWORD(a6);
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92 v17 = a4a;
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93 }
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94 LABEL_12:
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95 *(int *)v6 = LODWORD(v17);
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96 goto LABEL_20;
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97 }
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98 *v8 = v12;
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99 *v7 = a6;
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100 }
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101 else
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102 {
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103 *v8 = a6;
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104 *(int *)v7 = LODWORD(a4a);
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105 }
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106 *a3 = v11;
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107 LABEL_20:
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108 if ( *v8 > 1.0 )
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109 *v8 = 1.0;
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110 if ( *v7 > 1.0 )
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111 *v7 = 1.0;
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112 if ( *v6 > 1.0 )
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113 *v6 = 1.0;
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114 if ( *v8 < 0.0 )
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115 *v8 = 0.0;
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116 if ( *v7 < 0.0 )
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117 *v7 = 0.0;
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118 if ( *v6 < 0.0 )
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119 *v6 = 0.0;
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120 return 1;
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121 }
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122
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123 //----- (0048A7AA) --------------------------------------------------------
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124 void __fastcall RGB2HSV(float *a1, float *a2, float a3, float a4, float a5, float *a6)
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125 {
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126 double v6; // st7@2
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127 double v7; // st6@7
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128 double v8; // st5@12
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129 double v9; // st7@15
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130 double v10; // st7@17
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131 double v11; // st7@21
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132 __int16 v12; // fps@21
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133 unsigned __int8 v13; // c0@21
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134 unsigned __int8 v14; // c2@21
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135 float a6a; // [sp+14h] [bp+14h]@16
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136
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137 if ( a3 <= (double)a4 )
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138 v6 = a4;
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139 else
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140 v6 = a3;
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141 if ( v6 < a5 )
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142 v6 = a5;
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143 if ( a3 <= (double)a4 )
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144 v7 = a3;
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145 else
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146 v7 = a4;
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147 if ( v7 > a5 )
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148 v7 = a5;
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149 *a6 = v6;
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150 if ( v6 == 0.0 )
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151 v8 = 0.0;
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152 else
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153 v8 = (v6 - v7) / v6;
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154 *a2 = v8;
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155 if ( v8 == 0.0 )
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156 {
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157 v9 = 0.0;
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158 LABEL_23:
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159 *a1 = v9;
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160 return;
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161 }
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162 a6a = v6 - v7;
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163 if ( a3 == v6 )
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164 {
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165 v10 = (a4 - a5) / a6a;
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166 }
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167 else
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168 {
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169 if ( a4 == v6 )
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170 v10 = (a5 - a3) / a6a + 2.0;
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171 else
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172 v10 = (a3 - a4) / a6a + 4.0;
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173 }
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174 //*a1 = v10;
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175 //v11 = *a1 * 60.0;
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176 //UNDEF(v12);
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177 *a1 = v10 * 60.0;
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178 if (*a1 < 0)
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179 {
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180 *a1 += 360.0;
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181 }
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182 }
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183
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184
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185
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186 //----- (0048A8A3) --------------------------------------------------------
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187 int PaletteManager::LockAll()
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188 {
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189 int *v1; // edx@1
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190 signed int v2; // eax@1
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191
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192 v1 = &this->pPaletteIDs[1];
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193 v2 = 1;
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194 do
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195 {
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196 if ( *v1 )
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197 this->_num_locked = v2 + 1;
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198 ++v2;
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199 ++v1;
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200 }
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201 while ( v2 < 50 );
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202 return this->_num_locked;
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203 }
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204
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205 //----- (0048A8CC) --------------------------------------------------------
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206 int PaletteManager::LockTestAll()
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207 {
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208 char *v1; // edx@1
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209 signed int v2; // eax@1
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210
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211 v1 = (char *)&this->pPaletteIDs[1];
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212 v2 = 1;
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213 do
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214 {
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215 if ( *(int *)v1 )
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216 this->_pal_lock_test = v2 + 1;
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217 ++v2;
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218 v1 += 4;
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219 }
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220 while ( v2 < 50 );
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221 return this->_pal_lock_test;
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222 }
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223
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224
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225 //----- (0048A8F5) --------------------------------------------------------
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226 void PaletteManager::SetColorChannelInfo(int uNumRBits, int uNumGBits, int uNumBBits)
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227 {
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228 PaletteManager *v4; // esi@1
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229 int v5; // edi@1
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230 int v6; // eax@1
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231 int v7; // ebx@1
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232
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233 v4 = this;
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234 this->uNumTargetRBits = uNumRBits;
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235 this->uNumTargetGBits = uNumGBits;
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236 v5 = this->uNumTargetGBits;
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237 this->uNumTargetBBits = uNumBBits;
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238 v6 = MakeColorMaskFromBitDepth(uNumRBits);
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239 v7 = v4->uNumTargetBBits;
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240 v4->uTargetRMask = v6 << (v5 + v4->uNumTargetBBits);
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241 v4->uTargetGMask = MakeColorMaskFromBitDepth(v5) << v7;
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242 v4->uTargetBMask = MakeColorMaskFromBitDepth(v7);
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243 }
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244
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245
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246 //----- (00489BE0) --------------------------------------------------------
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247 int PaletteManager::CalcPalettes_LUT(int a2)
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248 {
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249 PaletteManager *v2; // esi@1
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250 char *v3; // edi@1
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251 signed int v4; // ebx@4
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252 float v5; // ST08_4@5
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253 float v6; // ST04_4@5
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254 float v7; // ST00_4@5
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255 int v8; // eax@7
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256 float *v9; // edx@8
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257 float *v10; // ST0C_4@8
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258 float *v11; // ecx@8
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259 int v12; // ebx@8
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260 int v13; // eax@8
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261 float v14; // ebx@8
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262 float v15; // ST08_4@8
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263 float v16; // ST04_4@8
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264 float v17; // ST00_4@8
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265 unsigned __int8 v18; // sf@8
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266 unsigned __int8 v19; // of@8
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267 int v20; // eax@10
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268 double v21; // st5@11
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269 float v22; // ST0C_4@13
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270 unsigned int v23; // eax@13
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271 __int16 v24; // bx@16
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272 int v25; // eax@16
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273 double v26; // st7@20
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274 float v27; // ST0C_4@22
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275 unsigned int v28; // eax@22
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276 __int16 v29; // bx@25
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277 __int16 *v30; // eax@25
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278 int v31; // eax@27
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279 double v32; // st5@28
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280 float v33; // ST0C_4@30
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281 float v34; // ST08_4@30
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282 unsigned int v35; // ebx@30
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283 signed __int64 v36; // qax@33
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284 signed int v37; // edx@33
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285 char v38; // cl@33
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286 unsigned int v39; // ebx@33
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287 signed int v40; // edi@33
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288 unsigned int v41; // ecx@33
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289 unsigned int v42; // ecx@35
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290 int v43; // eax@39
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291 signed int v44; // edx@39
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292 unsigned __int8 v45; // al@40
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293 double v46; // st6@43
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294 signed int v47; // eax@43
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295 int v48; // eax@45
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296 double v49; // st6@47
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297 float v50; // ST08_4@49
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298 unsigned int v51; // ebx@49
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299 int v52; // edi@55
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300 int v53; // ebx@55
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301 signed __int64 v54; // qax@55
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302 double v55; // st7@56
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303 unsigned int v56; // ecx@57
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304 unsigned int v57; // ecx@59
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305 //int v58; // edx@61
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306 unsigned int v59; // ecx@61
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307 unsigned int v60; // eax@63
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308 char v61; // cl@63
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309 int result; // eax@63
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310 float v63[256]; // [sp+1Ch] [bp-C38h]@5
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311 float v64[256]; // [sp+41Ch] [bp-838h]@5
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312 int a6[256]; // [sp+81Ch] [bp-438h]@5
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313 int v66; // [sp+C1Ch] [bp-38h]@43
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314 float v67; // [sp+C20h] [bp-34h]@43
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315 float v68; // [sp+C24h] [bp-30h]@43
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316 PaletteManager *v69; // [sp+C28h] [bp-2Ch]@9
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317 float v70; // [sp+C2Ch] [bp-28h]@43
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318 double v71; // [sp+C30h] [bp-24h]@10
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319 int v72; // [sp+C38h] [bp-1Ch]@9
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320 int v73; // [sp+C3Ch] [bp-18h]@9
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321 int i; // [sp+C40h] [bp-14h]@7
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322 float v75; // [sp+C44h] [bp-10h]@5
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323 float a2a; // [sp+C48h] [bp-Ch]@13
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324 float a1; // [sp+C4Ch] [bp-8h]@13
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325 float a3; // [sp+C50h] [bp-4h]@13
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326 signed int v79; // [sp+C5Ch] [bp+8h]@33
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327 signed int v80; // [sp+C5Ch] [bp+8h]@43
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328 int v81; // [sp+C5Ch] [bp+8h]@57
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329
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330 v2 = this;
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331 v3 = (char *)this + 768 * a2;
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332 if ( this->field_267AD3 || this->field_267AD4 || this->field_267AD5 )
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333 {
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334 v8 = 0;
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335 i = 0;
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336 do
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337 {
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338 v9 = (float *)((char *)v63 + v8);
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339 v10 = (float *)((char *)a6 + v8);
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340 v11 = (float *)((char *)v64 + v8);
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341 v12 = v2->field_267AD4;
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342 LODWORD(v75) = v2->field_267AD5 + (unsigned __int8)v3[2];
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343 v13 = v12 + (unsigned __int8)v3[1];
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344 LODWORD(v14) = (unsigned __int8)*v3;
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345 v15 = (double)SLODWORD(v75) * 0.00196078431372549;
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346 LODWORD(v75) = v13;
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347 LODWORD(v75) = LODWORD(v14) + v2->field_267AD3;
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348 v16 = (double)v13 * 0.00196078431372549;
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349 v17 = (double)SLODWORD(v75) * 0.00196078431372549;
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350 RGB2HSV(v11, v9, v17, v16, v15, v10);
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351 v3 += 3;
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352 v8 = i + 4;
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353 v19 = __OFSUB__(i + 4, 1024);
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354 v18 = i - 1020 < 0;
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355 i += 4;
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356 }
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357 while ( v18 ^ v19 );
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358 }
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359 else
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360 {
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361 v4 = 0;
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362 do
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363 {
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364 LODWORD(v75) = (unsigned __int8)v3[2];
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365 v5 = (double)SLODWORD(v75) * 0.00392156862745098;
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366 LODWORD(v75) = (unsigned __int8)v3[1];
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367 v6 = (double)SLODWORD(v75) * 0.00392156862745098;
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368 LODWORD(v75) = (unsigned __int8)*v3;
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369 v7 = (double)SLODWORD(v75) * 0.00392156862745098;
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370 RGB2HSV(&v64[v4], &v63[v4], v7, v6, v5, (float *)&a6[v4]);
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371 ++v4;
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372 v3 += 3;
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373 }
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374 while ( v4 < 256 );
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375 }
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376 v69 = (PaletteManager *)((char *)v2 + 16384 * a2);
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377 v72 = 0;
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378 v73 = (int)v69->pPalette1;
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379 do
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380 {
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381 v20 = 0;
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382 i = 0;
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383 v71 = 1.0 - (double)v72 * 0.03225806451612903;
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384 do
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385 {
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386 v21 = *(float *)((char *)a6 + v20) * v71;
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387 if ( v21 < 0.0 )
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388 v21 = 0.0;
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389 v22 = v21;
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390 HSV2RGB(&a1, &a2a, &a3, *(float *)((char *)v64 + v20), *(float *)((char *)v63 + v20), v22);
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391 v23 = v2->uNumTargetGBits;
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392 if ( v23 == 6 )
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393 {
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394 a1 = a1 * 31.0;
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395 a2a = a2a * 62.0;
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396 a3 = a3 * 31.0;
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397 }
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398 else
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399 {
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400 a1 = a1 * 31.0;
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401 a2a = a2a * 31.0;
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402 a3 = a3 * 31.0;
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403 }
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404 v24 = (unsigned __int64)(signed __int64)a3 | ((unsigned __int16)(signed __int64)a2a << v2->uNumTargetBBits) | (unsigned __int16)((unsigned __int16)(signed __int64)a1 << (v2->uNumTargetBBits + v23));
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405 v25 = v73;
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406 v73 += 2;
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407 *(short *)v25 = v24;
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408 v20 = i + 4;
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409 v19 = __OFSUB__(i + 4, 1024);
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410 v18 = i - 1020 < 0;
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411 i += 4;
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412 }
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413 while ( v18 ^ v19 );
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414 ++v72;
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415 }
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416 while ( v72 < 32 );
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417 v72 = 0;
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418 v73 = (int)v69->field_199600_palettes;
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419 do
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420 {
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421 i = 0;
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422 v71 = 1.0 - (double)v72 * 0.03225806451612903;
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423 do
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424 {
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425 v26 = *(float *)&a6[i] * v71;
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426 if ( v26 < 0.0 )
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427 v26 = 0.0;
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428 v27 = v26;
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429 HSV2RGB(&a1, &a2a, &a3, 1.0, 1.0, v27);
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430 v28 = v2->uNumTargetGBits;
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431 if ( v28 == 6 )
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432 {
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433 a1 = a1 * 31.0;
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434 a2a = a2a * 62.0;
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435 a3 = a3 * 31.0;
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436 }
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437 else
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438 {
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439 a1 = a1 * 31.0;
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440 a2a = a2a * 31.0;
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441 a3 = a3 * 31.0;
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442 }
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443 v29 = (unsigned __int64)(signed __int64)a3 | ((unsigned __int16)(signed __int64)a2a << v2->uNumTargetBBits) | (unsigned __int16)((unsigned __int16)(signed __int64)a1 << (v2->uNumTargetBBits + v28));
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444 v30 = (__int16 *)v73;
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445 ++i;
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446 v73 += 2;
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447 v19 = __OFSUB__(i, 256);
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448 v18 = i - 256 < 0;
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449 *v30 = v29;
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450 }
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451 while ( v18 ^ v19 );
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452 ++v72;
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453 }
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454 while ( v72 < 32 );
|
|
455 v73 = (int)((char *)v2 + 512 * (a2 + 4875));
|
|
456 v31 = 0;
|
|
457 i = 0;
|
|
458 do
|
|
459 {
|
|
460 v32 = (*(float *)((char *)a6 + v31) - 0.8) * 0.8387096774193549 + 0.8;
|
|
461 if ( v32 < 0.0 )
|
|
462 v32 = 0.0;
|
|
463 v33 = v32;
|
|
464 v34 = *(float *)((char *)v63 + v31) * 0.7034339229968783;
|
|
465 HSV2RGB(&a1, &a2a, &a3, *(float *)((char *)v64 + v31), v34, v33);
|
|
466 v35 = v2->uNumTargetGBits;
|
|
467 if ( v35 == 6 )
|
|
468 {
|
|
469 a1 = a1 * 31.0;
|
|
470 a2a = a2a * 62.0;
|
|
471 a3 = a3 * 31.0;
|
|
472 }
|
|
473 else
|
|
474 {
|
|
475 a1 = a1 * 31.0;
|
|
476 a2a = a2a * 31.0;
|
|
477 a3 = a3 * 31.0;
|
|
478 }
|
|
479 v36 = (signed __int64)((a1 + a2a + a3) * 0.3333333333333333 * 8.0);
|
|
480 v37 = (signed int)v36 >> (8 - v2->uNumTargetRBits);
|
|
481 v38 = 8 - v35;
|
|
482 v39 = v2->uNumTargetBBits;
|
|
483 v40 = (signed int)v36 >> v38;
|
|
484 v41 = v2->uNumTargetRBits;
|
|
485 v79 = (signed int)v36 >> (8 - v39);
|
|
486 if ( v37 > (1 << v41) - 1 )
|
|
487 v37 = (1 << v41) - 1;
|
|
488 v42 = v2->uNumTargetGBits;
|
|
489 if ( v40 > (1 << v42) - 1 )
|
|
490 v40 = (1 << v42) - 1;
|
|
491 if ( v79 > (1 << v39) - 1 )
|
|
492 v79 = (1 << v39) - 1;
|
|
493 v43 = v73;
|
|
494 v44 = v37 << (v39 + v2->uNumTargetGBits);
|
|
495 v73 += 2;
|
|
496 *(short *)v43 = v79 | ((short)v40 << v39) | (unsigned __int16)v44;
|
|
497 v31 = i + 4;
|
|
498 v19 = __OFSUB__(i + 4, 1024);
|
|
499 v18 = i - 1020 < 0;
|
|
500 i += 4;
|
|
501 }
|
|
502 while ( v18 ^ v19 );
|
|
503 v45 = v2->field_267AD0;
|
|
504 if ( v45 || v2->field_267AD1 || v2->field_267AD2 )
|
|
505 {
|
|
506 v46 = (double)v45;
|
|
507 v80 = v2->field_267AD1;
|
|
508 v47 = v2->field_267AD2;
|
|
509 v70 = v46 * 0.00392156862745098;
|
|
510 *((float *)&v71 + 1) = (double)v80 * 0.00392156862745098;
|
|
511 v75 = (double)v47 * 0.00392156862745098;
|
|
512 RGB2HSV(&v68, &v67, v70, *((float *)&v71 + 1), v75, (float *)&v66);
|
|
513 }
|
|
514 v72 = 0;
|
|
515 v73 = (int)v69->field_D1600;
|
|
516
|
|
517
|
|
518 do
|
|
519 {
|
|
520 v48 = 0;
|
|
521 for ( i = 0; ; v48 = i )
|
|
522 {
|
|
523 v49 = *(float *)((char *)v63 + v48);
|
|
524 if ( v49 < 0.0 )
|
|
525 v49 = 0.0;
|
|
526 v50 = v49;
|
|
527 HSV2RGB(&a1, &a2a, &a3, *(float *)((char *)v64 + v48), v50, *(float *)((char *)a6 + v48));
|
|
528 v51 = v2->uNumTargetGBits;
|
|
529 if ( v51 == 6 )
|
|
530 {
|
|
531 a1 = a1 * 31.0;
|
|
532 a2a = a2a * 62.0;
|
|
533 a3 = a3 * 31.0;
|
|
534 }
|
|
535 else
|
|
536 {
|
|
537 a1 = a1 * 31.0;
|
|
538 a2a = a2a * 31.0;
|
|
539 a3 = a3 * 31.0;
|
|
540 }
|
|
541 if ( v2->field_267AD0 || v2->field_267AD1 || v2->field_267AD2 )
|
|
542 {
|
|
543 v55 = (double)v72 * 0.03225806451612903;
|
|
544 v52 = (signed __int64)((double)(1 << v2->uNumTargetRBits) * v70 * v55 + a1 * (1.0 - v55));
|
|
545 v53 = (signed __int64)((double)(1 << v51) * *((float *)&v71 + 1) * v55 + a2a * (1.0 - v55));
|
|
546 v54 = (signed __int64)((double)(1 << v2->uNumTargetBBits) * v75 * v55 + a3 * (1.0 - v55));
|
|
547 }
|
|
548 else
|
|
549 {
|
|
550 v52 = (signed __int64)a1;
|
|
551 v53 = (signed __int64)a2a;
|
|
552 v54 = (signed __int64)a3;
|
|
553 }
|
|
554 v56 = v2->uNumTargetRBits;
|
|
555 v81 = v54;
|
|
556 if ( v52 > (1 << v56) - 1 )
|
|
557 v52 = (1 << v56) - 1;
|
|
558 v57 = v2->uNumTargetGBits;
|
|
559 if ( v53 > (1 << v57) - 1 )
|
|
560 v53 = (1 << v57) - 1;
|
|
561 HIDWORD(v54) = v2->uNumTargetBBits;
|
|
562 v59 = v2->uNumTargetBBits;
|
|
563 if ( (signed int)v54 > (1 << v59) - 1 )
|
|
564 v81 = (1 << v59) - 1;
|
|
565 v60 = v2->uNumTargetGBits;
|
|
566 i += 4;
|
|
567 v61 = uNumTargetBBits + v60;
|
|
568 result = v73;
|
|
569 v73 += 2;
|
|
570 v19 = __OFSUB__(i, 1024);
|
|
571 v18 = i - 1024 < 0;
|
|
572 *(short *)result = v81 | ((short)v53 << uNumTargetBBits) | (v52 << v61);
|
|
573 if ( !(v18 ^ v19) )
|
|
574 break;
|
|
575 }
|
|
576 ++v72;
|
|
577 }
|
|
578 while ( v72 < 32 );
|
|
579 return result;
|
|
580 }
|
|
581
|
|
582
|
|
583 //----- (0048A300) --------------------------------------------------------
|
|
584 PaletteManager::PaletteManager():
|
|
585 uNumTargetRBits(0), uNumTargetGBits(0),uNumTargetBBits(0)
|
|
586 {
|
|
587 for (uint i = 0; i < 256; ++i)
|
|
588 {
|
|
589 pBaseColors[0][i][0] = i;
|
|
590 pBaseColors[0][i][1] = i;
|
|
591 pBaseColors[0][i][2] = i;
|
|
592 }
|
|
593
|
|
594 CalcPalettes_LUT(0);
|
|
595 memset(pPaletteIDs, 0, sizeof(pPaletteIDs));
|
|
596 }
|
|
597
|
|
598 //----- (0048A336) --------------------------------------------------------
|
|
599 // make grayscale palette at 0, clear all palettes ids that aren't locked
|
|
600 int PaletteManager::ResetNonLocked()
|
|
601 {
|
|
602 PaletteManager *v1; // esi@1
|
|
603 signed int v2; // ecx@1
|
|
604 int v3; // eax@1
|
|
605 signed int result; // eax@3
|
|
606 void *v5; // edi@4
|
|
607 int v6; // ecx@4
|
|
608
|
|
609 v1 = this;
|
|
610 v2 = 0;
|
|
611 v3 = (int)&v1->pBaseColors[0][0][1];
|
|
612 do
|
|
613 {
|
|
614 *(char *)(v3 + 1) = v2;
|
|
615 *(char *)v3 = v2;
|
|
616 *(char *)(v3 - 1) = v2++;
|
|
617 v3 += 3;
|
|
618 }
|
|
619 while ( v2 < 256 );
|
|
620 CalcPalettes_LUT(0);
|
|
621 result = v1->_num_locked;
|
|
622 if ( result < 50 )
|
|
623 {
|
|
624 v5 = &v1->pPaletteIDs[result];
|
|
625 v6 = 50 - result;
|
|
626 result = 0;
|
|
627 memset(v5, 0, 4 * v6);
|
|
628 }
|
|
629 return result;
|
|
630 }
|
|
631
|
|
632 //----- (0048A379) --------------------------------------------------------
|
|
633 // make grayscale palette at 0, clear all palettes ids that aren't in "lock_test"
|
|
634 int PaletteManager::ResetNonTestLocked()
|
|
635 {
|
|
636 PaletteManager *v1; // esi@1
|
|
637 signed int v2; // ecx@1
|
|
638 int v3; // eax@1
|
|
639 signed int result; // eax@3
|
|
640 void *v5; // edi@4
|
|
641 int v6; // ecx@4
|
|
642
|
|
643 v1 = this;
|
|
644 v2 = 0;
|
|
645 v3 = (int)&v1->pBaseColors[0][0][1];
|
|
646 do
|
|
647 {
|
|
648 *(char *)(v3 + 1) = v2;
|
|
649 *(char *)v3 = v2;
|
|
650 *(char *)(v3 - 1) = v2++;
|
|
651 v3 += 3;
|
|
652 }
|
|
653 while ( v2 < 256 );
|
|
654 CalcPalettes_LUT(0);
|
|
655 result = v1->_pal_lock_test;
|
|
656 if ( result < 50 )
|
|
657 {
|
|
658 v5 = &v1->pPaletteIDs[result];
|
|
659 v6 = 50 - result;
|
|
660 result = 0;
|
|
661 memset(v5, 0, 4 * v6);
|
|
662 }
|
|
663 return result;
|
|
664 }
|
|
665
|
|
666 //----- (0048A3BC) --------------------------------------------------------
|
|
667 int PaletteManager::LoadPalette(unsigned int uPaletteID)
|
|
668 {
|
|
669 unsigned int *v2; // ecx@1
|
|
670 signed int result; // eax@1
|
|
671 signed int v4; // esi@6
|
|
672 double v5; // st7@7
|
|
673 double v6; // st7@12
|
|
674 double v7; // st6@17
|
|
675 signed __int64 v8; // qax@17
|
|
676 double v9; // st6@17
|
|
677 char v10[768]; // [sp+18h] [bp-388h]@6
|
|
678 //char v11; // [sp+19h] [bp-387h]@17
|
|
679 //char v12[766]; // [sp+1Ah] [bp-386h]@17
|
|
680 char Source[32]; // [sp+360h] [bp-40h]@4
|
|
681 PaletteManager *v15; // [sp+380h] [bp-20h]@1
|
|
682 float v16; // [sp+384h] [bp-1Ch]@7
|
|
683 int v17; // [sp+388h] [bp-18h]@6
|
|
684 float v18; // [sp+38Ch] [bp-14h]@7
|
|
685 float a2a; // [sp+390h] [bp-10h]@7
|
|
686 float a1; // [sp+394h] [bp-Ch]@7
|
|
687 int a6; // [sp+398h] [bp-8h]@7
|
|
688 int a3; // [sp+39Ch] [bp-4h]@7
|
|
689
|
|
690 v15 = this;
|
|
691 v2 = (unsigned int *)&this->pPaletteIDs[1];
|
|
692 result = 1;
|
|
693 while ( *v2 != uPaletteID )
|
|
694 {
|
|
695 ++result;
|
|
696 ++v2;
|
|
697 if ( result >= 50 )
|
|
698 {
|
|
699 sprintf(Source, "pal%03i", uPaletteID);
|
|
700
|
|
701 Texture tex; // [sp+318h] [bp-88h]@4
|
|
702 //Texture::Texture(&tex);
|
|
703
|
|
704 if ( pBitmaps_LOD->LoadTextureFromLOD(&tex, Source, TEXTURE_24BIT_PALETTE) == 1 )
|
|
705 {
|
|
706 v4 = 0;
|
|
707 v17 = 1 - (int)&v10;
|
|
708 do
|
|
709 {
|
|
710 LODWORD(a1) = tex.pPalette24[v4];
|
|
711 a1 = (double)SLODWORD(a1) * 0.0039215689;
|
|
712 LODWORD(a2a) = (unsigned __int8)*(&v10 + v4 + v17 + (unsigned int)tex.pPalette24);
|
|
713 a2a = (double)SLODWORD(a2a) * 0.0039215689;
|
|
714 a3 = tex.pPalette24[v4 + 2];
|
|
715 *(float *)&a3 = (double)a3 * 0.0039215689;
|
|
716 RGB2HSV(&v16, &v18, a1, a2a, *(float *)&a3, (float *)&a6);
|
|
717 v5 = *(float *)&a6 * 1.1;
|
|
718 if ( v5 >= 0.0 && v5 >= 1.0 )
|
|
719 {
|
|
720 v5 = 1.0;
|
|
721 }
|
|
722 else
|
|
723 {
|
|
724 if ( v5 < 0.0 )
|
|
725 v5 = 0.0;
|
|
726 }
|
|
727 *(float *)&a6 = v5;
|
|
728 v6 = v18 * 0.64999998;
|
|
729 if ( v6 >= 0.0 && v6 >= 1.0 )
|
|
730 {
|
|
731 v6 = 1.0;
|
|
732 }
|
|
733 else
|
|
734 {
|
|
735 if ( v6 < 0.0 )
|
|
736 v6 = 0.0;
|
|
737 }
|
|
738 v18 = v6;
|
|
739 HSV2RGB(&a1, &a2a, (float *)&a3, v16, v18, *(float *)&a6);
|
|
740 v7 = a2a * 255.0;
|
|
741 v10[v4] = (signed __int64)(a1 * 255.0);
|
|
742 v8 = (signed __int64)v7;
|
|
743 v9 = *(float *)&a3 * 255.0;
|
|
744 v10[v4 + 1] = v8;
|
|
745 v10[v4 + 2] = (signed __int64)v9;
|
|
746 v4 += 3;
|
|
747 }
|
|
748 while ( v4 < 768 );
|
|
749 tex.Release();
|
|
750 result = v15->MakePaletteLUT(uPaletteID, v10);
|
|
751 }
|
|
752 else
|
|
753 {
|
|
754 result = 0;
|
|
755 }
|
|
756 return result;
|
|
757 }
|
|
758 }
|
|
759 return result;
|
|
760 }
|
|
761 // 48A3BC: using guessed type char var_386[766];
|
|
762
|
|
763 //----- (0048A5A4) --------------------------------------------------------
|
|
764 int PaletteManager::MakePaletteLUT(int a2, char *entries)
|
|
765 {
|
|
766 PaletteManager *v3; // edi@1
|
|
767 signed int result; // eax@1
|
|
768 int *v5; // ecx@1
|
|
769 int v6; // eax@4
|
|
770 int v7; // esi@4
|
|
771 int v8; // eax@9
|
|
772 signed int v9; // ecx@9
|
|
773 int v10; // edx@9
|
|
774
|
|
775 v3 = this;
|
|
776 result = 0;
|
|
777 v5 = this->pPaletteIDs;
|
|
778 while ( *v5 != a2 )
|
|
779 {
|
|
780 ++result;
|
|
781 ++v5;
|
|
782 if ( result >= 50 )
|
|
783 {
|
|
784 v6 = (int)&v3->pPaletteIDs[1];
|
|
785 v7 = 1;
|
|
786 while ( *(int *)v6 )
|
|
787 {
|
|
788 ++v7;
|
|
789 v6 += 4;
|
|
790 if ( v7 >= 50 )
|
|
791 return 0;
|
|
792 }
|
|
793 v8 = (int)((char *)v3 + 768 * v7);
|
|
794 v9 = 768;
|
|
795 v10 = (int)(entries - v8);
|
|
796 do
|
|
797 {
|
|
798 *(char *)v8 = *(char *)(v10 + v8);
|
|
799 ++v8;
|
|
800 --v9;
|
|
801 }
|
|
802 while ( v9 );
|
|
803 v3->pPaletteIDs[v7] = a2;
|
|
804 CalcPalettes_LUT(v7);
|
|
805 return v7;
|
|
806 }
|
|
807 }
|
|
808 return result;
|
|
809 }
|
|
810
|
|
811 //----- (0048A614) --------------------------------------------------------
|
|
812 void PaletteManager::RecalculateAll()
|
|
813 {
|
|
814 CalcPalettes_LUT(0);
|
|
815
|
|
816 for (uint i = 1; i < 50; ++i)
|
|
817 if (pPaletteIDs[i])
|
|
818 CalcPalettes_LUT(i);
|
|
819 }
|
|
820
|
|
821
|
|
822 //----- (0047BE67) --------------------------------------------------------
|
|
823 unsigned __int16 *PaletteManager::Get(int a1)
|
|
824 {
|
|
825 return (unsigned __int16 *)pPaletteManager->field_199600_palettes[a1];
|
|
826 }
|
|
827
|
|
828 //----- (0047BE72) --------------------------------------------------------
|
|
829 unsigned __int16 *PaletteManager::Get_Mist_or_Red_LUT(int a1, int a2, char a3)
|
|
830 {
|
|
831 int v3; // eax@4
|
|
832
|
|
833 if ( a3 & 2 || byte_4D864C && BYTE2(pGame->uFlags) & 4 )
|
|
834 v3 = 32 * a1 + a2 + 3275;
|
|
835 else
|
|
836 v3 = 32 * a1 + a2 + 1675;
|
|
837 return (unsigned __int16 *)((char *)&pPaletteManager + 512 * v3);
|
|
838 }
|
|
839 // 4D864C: using guessed type char byte_4D864C;
|
|
840
|
|
841
|
|
842 //----- (0041F50D) --------------------------------------------------------
|
|
843 unsigned __int16 *PaletteManager::Get_Dark_or_Red_LUT(int a1, int a2, char a3)
|
|
844 {
|
|
845 int v3; // eax@4
|
|
846
|
|
847 if ( a3 & 2 || byte_4D864C && BYTE2(pGame->uFlags) & 4 )
|
|
848 v3 = 32 * a1 + a2 + 3275;
|
|
849 else
|
|
850 v3 = 32 * a1 + a2 + 75;
|
|
851 return (unsigned __int16 *)((char *)&pPaletteManager + 512 * v3);
|
|
852 }
|
|
853 // 4D864C: using guessed type char byte_4D864C;
|
|
854
|
|
855
|
|
856 //----- (0047C30E) --------------------------------------------------------
|
|
857 unsigned __int16 *PaletteManager::_47C30E_get_palette(int a1, char a2)
|
|
858 {
|
|
859 char *result; // eax@4
|
|
860
|
|
861 if ( a2 & 2 || byte_4D864C && BYTE2(pGame->uFlags) & 4 )
|
|
862 result = (char *)pPaletteManager->field_199600_palettes[a1];
|
|
863 else
|
|
864 result = (char *)pPaletteManager->field_D1600[a1];
|
|
865 return (unsigned __int16 *)result;
|
|
866 }
|
|
867
|
|
868
|
|
869 //----- (0047C33F) --------------------------------------------------------
|
|
870 unsigned __int16 *PaletteManager::_47C33F_get_palette(int a1, char a2)
|
|
871 {
|
|
872 unsigned __int16 *result; // eax@4
|
|
873
|
|
874 if ( a2 & 2 || byte_4D864C && BYTE2(pGame->uFlags) & 4 )
|
|
875 result = (unsigned __int16 *)pPaletteManager->field_199600_palettes[a1];
|
|
876 else
|
|
877 result = (unsigned __int16 *)pPaletteManager->pPalette1[a1];
|
|
878 return result;
|
|
879 }
|
|
880 // 4D864C: using guessed type char byte_4D864C; |