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1 #include "ParticleEngine.h"
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2 #include "Time.h"
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3 #include "Render.h"
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4 #include "Viewport.h"
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5 #include "Outdoor.h"
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6 #include "Game.h"
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7 #include "IndoorCamera.h"
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8 #include "Math.h"
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9 #include "LOD.h"
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10 #include "stru346.h"
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11
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12 #include "mm7_data.h"
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13
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14 //----- (0048AAC5) --------------------------------------------------------
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15 ParticleEngine::ParticleEngine()
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16 {
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17 for (uint i = 0; i < 500; ++i)
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18 memset(&pParticles[i], 0, sizeof(pParticles[i]));
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19
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20 ResetParticles();
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21 }
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22
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23 //----- (0048AAF6) --------------------------------------------------------
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24 void ParticleEngine::ResetParticles()
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25 {
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26 memset(pParticles, 0, 500 * sizeof(*pParticles));
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27 uStartParticle = 500;
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28 uEndParticle = 0;
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29 uTimeElapsed = 0;
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30 }
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31
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32 //----- (0048AB23) --------------------------------------------------------
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33 void ParticleEngine::AddParticle(Particle_ *a2)
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34 {
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35 signed int v2; // eax@2
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36 Particle *v3; // edx@2
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37 Particle *v4; // esi@10
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38 int v5; // ecx@10
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39 char v6; // zf@10
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40
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41 if ( !pMiscTimer->bPaused )
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42 {
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43 v2 = 0;
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44 v3 = (Particle *)this;
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45 do
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46 {
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47 if ( !v3->bFree )
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48 break;
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49 ++v2;
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50 ++v3;
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51 }
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52 while ( v2 < 500 );
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53 if ( v2 < 500 )
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54 {
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55 if ( v2 < this->uStartParticle )
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56 this->uStartParticle = v2;
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57 if ( v2 > this->uEndParticle )
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58 this->uEndParticle = v2;
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59 v4 = &this->pParticles[v2];
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60 v4->bFree = a2->bFree;
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61 v4->x = a2->x;
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62 v4->y = a2->y;
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63 v4->z = a2->z;
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64 v4->_x = a2->x;
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65 v4->_y = a2->y;
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66 v4->_z = a2->z;
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67 v4->flt_10 = a2->flt_10;
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68 v4->flt_14 = a2->flt_14;
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69 v4->flt_18 = a2->flt_18;
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70 v5 = a2->uDiffuse;
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71 v4->uParticleColor = v5;
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72 v4->uLightColor = v5;
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73 v6 = (v4->bFree & 4) == 0;
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74 v4->field_20 = a2->field_20;
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75 v4->uTextureID = a2->uTextureID;
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76 v4->flt_28 = a2->flt_28;
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77 if ( v6 )
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78 {
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79 v4->field_38 = 0;
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80 v4->_rotation = 0;
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81 }
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82 else
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83 {
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84 v4->field_38 = (unsigned __int8)rand() - 128;
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85 v4->_rotation = rand();
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86 }
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87 }
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88 }
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89 }
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90
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91 //----- (0048ABF3) --------------------------------------------------------
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92 void ParticleEngine::Draw()
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93 {
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94 ParticleEngine *v1; // esi@1
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95
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96 v1 = this;
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97 v1->uTimeElapsed += pEventTimer->uTimeElapsed;
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98 this->pLines.uNumLines = 0;
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99 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
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100 DrawParticles_BLV();
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101 else
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102 DrawParticles_ODM();
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103 if ( pRenderer->pRenderD3D )
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104 {
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105 if ( v1->pLines.uNumLines )
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106 {
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107 pRenderer->pRenderD3D->pDevice->SetTexture(0, 0);
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108 pRenderer->pRenderD3D->pDevice->DrawPrimitive(
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109 D3DPT_LINELIST,
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110 452,
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111 v1->pLines.pLineVertices,
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112 v1->pLines.uNumLines,
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113 16);
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114 }
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115 }
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116 }
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117
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118 //----- (0048AC65) --------------------------------------------------------
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119 int ParticleEngine::UpdateParticles()
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120 {
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121 ParticleEngine *v1; // ebx@1
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122 unsigned int time; // edi@1
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123 int v3; // eax@1
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124 int v4; // esi@2
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125 int v5; // eax@3
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126 char v6; // sf@4
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127 float v7; // ST4C_4@11
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128 double v8; // st7@12
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129 int v9; // eax@12
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130 double v10; // st7@14
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131 float v11; // ST4C_4@14
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132 float v12; // ST3C_4@14
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133 double v13; // ST20_8@14
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134 float v14; // ST3C_4@14
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135 double v15; // ST18_8@14
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136 float v16; // ST3C_4@14
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137 double v17; // ST10_8@14
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138 signed int result; // eax@19
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139 signed int v19; // [sp+38h] [bp-14h]@1
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140 int v20; // [sp+3Ch] [bp-10h]@1
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141 unsigned int time_; // [sp+40h] [bp-Ch]@1
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142 int v22; // [sp+44h] [bp-8h]@12
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143 int v23; // [sp+48h] [bp-4h]@1
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144
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145 v20 = 0;
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146 v1 = this;
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147 time = pMiscTimer->bPaused == 0 ? pEventTimer->uTimeElapsed : 0;
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148 v3 = this->uStartParticle;
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149 v19 = 500;
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150 time_ = pMiscTimer->bPaused == 0 ? pEventTimer->uTimeElapsed : 0;
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151 v23 = this->uStartParticle;
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152 if ( v3 <= this->uEndParticle )
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153 {
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154 v4 = (int)((char *)&this->pParticles[v3].uParticleColor + 1);
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155 do
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156 {
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157 v5 = *(int *)(v4 - 0x1D);
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158 if ( v5 )
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159 {
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160 v6 = ((*(int *)(v4 + 3) - time) & 0x80000000u) != 0;
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161 *(int *)(v4 + 3) -= time;
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162 if ( v6 )
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163 {
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164 *(int *)(v4 - 0x1D) = 0;
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165 }
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166 else
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167 {
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168 if ( BYTE1(v5) & 2 )
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169 {
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170 *(int *)(v4 + 15) = *(int *)(v4 - 25);
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171 *(int *)(v4 + 19) = *(int *)(v4 - 21);
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172 *(int *)(v4 + 23) = *(int *)(v4 - 17);
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173 }
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174 if ( v5 & 1 )
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175 *(float *)(v4 - 5) = *(float *)(v4 - 5) - (double)(signed int)time_ * 5.0;
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176 if ( v5 & 8 )
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177 {
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178 v7 = (double)(signed int)time_;
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179 *(float *)(v4 - 25) = (double)(rand() % 5 - 2) * v7 * 0.0625 + *(float *)(v4 - 25);
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180 *(float *)(v4 - 21) = (double)(rand() % 5 - 2) * v7 * 0.0625 + *(float *)(v4 - 21);
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181 *(float *)(v4 - 17) = (double)(rand() % 5 + 4) * v7 * 0.0625 + *(float *)(v4 - 17);
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182 }
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183 v8 = (double)(signed int)time_ * 0.0078125;
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184 v9 = (signed int)(time * *(int *)(v4 + 27)) / 16;
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185 *(float *)(v4 - 25) = v8 * *(float *)(v4 - 13) + *(float *)(v4 - 25);
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186 *(float *)(v4 - 21) = v8 * *(float *)(v4 - 9) + *(float *)(v4 - 21);
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187 *(float *)(v4 - 17) = v8 * *(float *)(v4 - 5) + *(float *)(v4 - 17);
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188 *(int *)(v4 + 31) += v9;
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189 v22 = 2 * *(int *)(v4 + 3);
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190 if ( 2 * *(int *)(v4 + 3) >= 255 )
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191 v22 = 255;
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192 v10 = (double)v22 * 0.0039215689;
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193 v11 = v10;
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194 v12 = (double)*(char *)(v4 + 1) * v10;
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195 v13 = v12 + 6.7553994e15;
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196 v14 = (double)*(char *)v4 * v11;
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197 v15 = v14 + 6.7553994e15;
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198 v16 = (double)(*(int *)(v4 - 1) & 0xFF) * v11;
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199 v17 = v16 + 6.7553994e15;
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200 *(int *)(v4 + 71) = LODWORD(v17) | ((LODWORD(v15) | (LODWORD(v13) << 8)) << 8);
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201 if ( v23 < v19 )
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202 v19 = v23;
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203 if ( v23 > v20 )
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204 v20 = v23;
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205 }
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206 }
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207 ++v23;
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208 v4 += 104;
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209 }
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210 while ( v23 <= v1->uEndParticle );
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211 }
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212 v1->uEndParticle = v20;
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213 result = v19;
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214 v1->uStartParticle = v19;
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215 return result;
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216 }
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217
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218 //----- (0048AE74) --------------------------------------------------------
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219 bool ParticleEngine::ViewProject_TrueIfStillVisible(unsigned int uParticleID)
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220 {
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221 Particle *pParticle; // esi@1
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222 double v56; // ST28_8@2
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223 float v4; // eax@4
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224 double v5; // ST34_8@4
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225 signed __int64 v6; // qtt@4
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226 double v7; // st7@4
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227 float v8; // ST18_4@4
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228 int v9; // ecx@4
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229 int v10; // eax@4
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230 double v11; // ST44_8@7
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231 double v12; // ST4C_8@7
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232 double v13; // ST4C_8@7
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233 int v14; // ecx@7
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234 signed __int64 v15; // qtt@7
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235 int v16; // eax@7
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236 int v17; // edx@7
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237 float v18; // edx@7
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238 int v19; // eax@7
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239 int v20; // edx@7
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240 int v21; // ST50_4@8
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241 int v22; // ebx@8
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242 int v23; // ecx@10
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243 int v24; // edi@10
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244 double v25; // ST44_8@12
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245 double v26; // ST4C_8@12
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246 int v27; // edi@12
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247 int v28; // ST40_4@12
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248 int v29; // ecx@12
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249 signed __int64 v30; // qtt@12
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250 int v31; // eax@12
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251 int v32; // edx@12
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252 float v33; // edx@12
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253 int v34; // eax@12
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254 int v35; // ecx@12
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255 int v36; // ST38_4@13
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256 int v37; // ST30_4@15
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257 int v38; // eax@16
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258 signed __int64 v40; // qtt@18
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259 int v41; // eax@18
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260 int v42; // ecx@18
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261 int v43; // eax@18
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262 unsigned __int64 v44; // qax@18
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263 double v45; // st7@18
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264 int v46; // ecx@18
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265 float v47; // ST18_4@18
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266 unsigned __int64 v48; // qax@18
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267 double y_int_; // [sp+10h] [bp-40h]@2
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268 int a2; // [sp+18h] [bp-38h]@10
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269 int x_int; // [sp+20h] [bp-30h]@2
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270 double z_int_; // [sp+24h] [bp-2Ch]@2
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271 int z_int_4; // [sp+28h] [bp-28h]@8
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272 int z; // [sp+3Ch] [bp-14h]@3
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273 double a5; // [sp+40h] [bp-10h]@4
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274 int a6; // [sp+48h] [bp-8h]@4
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275 int y; // [sp+4Ch] [bp-4h]@3
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276
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277 pParticle = &this->pParticles[uParticleID];
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278 if ( !pParticle->bFree )
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279 return 0;
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280 uParticleID = LODWORD(pParticle->x);
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281 v56 = *(float *)&uParticleID + 6.7553994e15;
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282 x_int = LODWORD(v56);
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283 uParticleID = LODWORD(pParticle->y);
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284 y_int_ = *(float *)&uParticleID + 6.7553994e15;
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285 uParticleID = LODWORD(pParticle->z);
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286 z_int_ = *(float *)&uParticleID + 6.7553994e15;
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287 if ( !pRenderer->pRenderD3D )
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288 {
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289 if ( pBLVRenderParams->sPartyRotX )
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290 {
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291 if ( BYTE1(pParticle->bFree) & 2 )
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292 {
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293 v11 = pParticle->_x + 6.7553994e15;
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294 uParticleID = (LODWORD(v11) - pBLVRenderParams->vPartyPos.x) << 16;
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295 v12 = pParticle->_y + 6.7553994e15;
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296 y = (LODWORD(v12) - pBLVRenderParams->vPartyPos.y) << 16;
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297 z = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
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298 HIDWORD(a5) = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
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299 - z;
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300 a6 = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16;
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301 v13 = pParticle->_z + 6.7553994e15;
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302 uParticleID = (LODWORD(v13) - pBLVRenderParams->vPartyPos.z) << 16;
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303 z = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
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304 - ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
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305 v14 = z;
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306 HIDWORD(v13) = (unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
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307 HIDWORD(a5) = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16;
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308 LODWORD(v15) = pBLVRenderParams->field_40 << 16;
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309 HIDWORD(v15) = pBLVRenderParams->field_40 >> 16;
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310 v16 = v15 / z;
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311 v17 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
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312 pParticle->field_58 = v16;
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313 uParticleID = (unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16;
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314 LODWORD(v18) = pBLVRenderParams->uViewportCenterX
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315 - ((signed int)((unsigned __int64)(v16 * (signed __int64)(a6 + v17)) >> 16) >> 16);
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316 v19 = pParticle->field_58;
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317 pParticle->field_48 = v18;
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318 uParticleID = (unsigned __int64)(v19 * (signed __int64)(HIDWORD(v13) + HIDWORD(a5))) >> 16;
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319 v20 = pBLVRenderParams->uViewportCenterY
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320 - ((signed int)((unsigned __int64)(v19 * (signed __int64)(HIDWORD(v13) + HIDWORD(a5))) >> 16) >> 16);
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321 pParticle->field_54 = v14;
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322 pParticle->field_4C = v20;
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323 }
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324 uParticleID = (x_int - pBLVRenderParams->vPartyPos.x) << 16;
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325 y = (LODWORD(y_int_) - pBLVRenderParams->vPartyPos.y) << 16;
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326 HIDWORD(a5) = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
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327 - ((unsigned __int64)(y * (signed __int64)pBLVRenderParams->sSineY) >> 16);
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328 a6 = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16;
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329 HIDWORD(z_int_) = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
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330 uParticleID = (LODWORD(z_int_) - pBLVRenderParams->vPartyPos.z) << 16;
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331 v21 = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineNegX) >> 16;
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332 v22 = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v21;
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333 z = ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - v21;
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334 if ( v22 < (signed int)0x40000u || v22 > (signed int)0x1F400000u )
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335 return 0;
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336 v23 = a6 + z_int_4;
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337 a2 = a6 + z_int_4;
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338 v24 = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16)
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339 + ((unsigned __int64)(SHIDWORD(a5) * (signed __int64)pBLVRenderParams->sSineNegX) >> 16);
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340 }
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341 else
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342 {
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343 if ( BYTE1(pParticle->bFree) & 2 )
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344 {
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345 v25 = pParticle->_x + 6.7553994e15;
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346 uParticleID = (LODWORD(v25) - pBLVRenderParams->vPartyPos.x) << 16;
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347 v26 = pParticle->_y + 6.7553994e15;
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348 y = (LODWORD(v26) - pBLVRenderParams->vPartyPos.y) << 16;
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349 HIDWORD(v25) = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
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350 v27 = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
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351 - HIDWORD(v25);
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352 z = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16)
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353 - HIDWORD(v25);
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354 v28 = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16;
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355 a5 = pParticle->_z + 6.7553994e15;
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356 v29 = (LODWORD(a5) - pBLVRenderParams->vPartyPos.z) << 16;
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357 LODWORD(v30) = pBLVRenderParams->field_40 << 16;
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358 HIDWORD(v30) = pBLVRenderParams->field_40 >> 16;
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359 v31 = v30 / z;
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360 v32 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
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361 pParticle->field_58 = v31;
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362 uParticleID = (unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16;
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363 LODWORD(v33) = pBLVRenderParams->uViewportCenterX
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364 - ((signed int)((unsigned __int64)(v31 * (signed __int64)(v28 + v32)) >> 16) >> 16);
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365 v34 = pParticle->field_58;
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366 pParticle->field_48 = v33;
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367 v35 = pBLVRenderParams->uViewportCenterY
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368 - ((signed int)((unsigned __int64)(v34 * (signed __int64)v29) >> 16) >> 16);
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369 pParticle->field_54 = v27;
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370 pParticle->field_4C = v35;
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371 }
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372 uParticleID = (x_int - pBLVRenderParams->vPartyPos.x) << 16;
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373 y = (LODWORD(y_int_) - pBLVRenderParams->vPartyPos.y) << 16;
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374 v36 = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sSineY) >> 16;
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375 v22 = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v36;
|
|
376 z = ((unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sCosineY) >> 16) - v36;
|
|
377 if ( v22 < 262144 || v22 > 524288000 )
|
|
378 return 0;
|
|
379 v37 = (unsigned __int64)((signed int)uParticleID * (signed __int64)pBLVRenderParams->sSineY) >> 16;
|
|
380 uParticleID = (unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16;
|
|
381 v23 = v37 + ((unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
|
|
382 a2 = v37 + ((unsigned __int64)(y * (signed __int64)pBLVRenderParams->sCosineY) >> 16);
|
|
383 v24 = (LODWORD(z_int_) - pBLVRenderParams->vPartyPos.z) << 16;
|
|
384 }
|
|
385 uParticleID = abs(v23);
|
|
386 v38 = abs(v22);
|
|
387 if ( v38 >= (signed int)uParticleID )
|
|
388 {
|
|
389 LODWORD(v40) = pBLVRenderParams->field_40 << 16;
|
|
390 HIDWORD(v40) = pBLVRenderParams->field_40 >> 16;
|
|
391 v41 = v40 / z;
|
|
392 pParticle->field_58 = v41;
|
|
393 uParticleID = (unsigned __int64)(v41 * (signed __int64)a2) >> 16;
|
|
394 v42 = pBLVRenderParams->uViewportCenterX - ((signed int)((unsigned __int64)(v41 * (signed __int64)a2) >> 16) >> 16);
|
|
395 v43 = pParticle->field_58;
|
|
396 pParticle->uScreenSpaceX = v42;
|
|
397 v44 = v43 * (signed __int64)v24;
|
|
398 uParticleID = v44 >> 16;
|
|
399 v45 = pParticle->flt_28;
|
|
400 LODWORD(v44) = (signed int)(v44 >> 16) >> 16;
|
|
401 v46 = pBLVRenderParams->uViewportCenterY - v44;
|
|
402 pParticle->uScreenSpaceY = pBLVRenderParams->uViewportCenterY - v44;
|
|
403 v47 = v45;
|
|
404 v48 = _48B561_mess_with_scaling_along_z(/*v46, */v47) * (signed __int64)pParticle->field_58;
|
|
405 uParticleID = v48 >> 16;
|
|
406 pParticle->field_58 = v48 >> 16;
|
|
407 v10 = z;
|
|
408 goto LABEL_19;
|
|
409 }
|
|
410 return 0;
|
|
411 }
|
|
412 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible(
|
|
413 x_int,
|
|
414 SLODWORD(y_int_),
|
|
415 COERCE_UNSIGNED_INT64(*(float *)&uParticleID + 6.7553994e15),
|
|
416 (signed int *)&uParticleID,
|
|
417 &y,
|
|
418 &z,
|
|
419 1) )
|
|
420 return 0;
|
|
421 pGame->pIndoorCameraD3D->Project(uParticleID, y, z, (int *)&a5 + 1, &a6);
|
|
422 pParticle->flt_5C = pGame->pIndoorCameraD3D->flt_D0;
|
|
423 v4 = pParticle->flt_5C;
|
|
424 pParticle->flt_60 = pGame->pIndoorCameraD3D->flt_D4;
|
|
425 v5 = v4 + 6.7553994e15;
|
|
426 LODWORD(v6) = 0;
|
|
427 HIDWORD(v6) = SLOWORD(v5);
|
|
428 v7 = pParticle->flt_28;
|
|
429 pParticle->field_58 = v6 / (signed int)uParticleID;
|
|
430 v8 = v7;
|
|
431 pParticle->uScreenSpaceX = HIDWORD(a5);
|
|
432 pParticle->uScreenSpaceY = a6;
|
|
433 pParticle->field_58 = (unsigned __int64)(_48B561_mess_with_scaling_along_z(/*v9, */v8) * (signed __int64)pParticle->field_58) >> 16;
|
|
434 v10 = uParticleID;
|
|
435 LABEL_19:
|
|
436 pParticle->field_50 = v10;
|
|
437 return 1;
|
|
438 }
|
|
439
|
|
440
|
|
441
|
|
442
|
|
443 //----- (0048B5B3) --------------------------------------------------------
|
|
444 bool ParticleEngine::_48B5B3(unsigned int uID)
|
|
445 {
|
|
446 ParticleEngine *v2; // ST18_4@1
|
|
447 int v3; // ebx@1
|
|
448 int v4; // edi@1
|
|
449 int v5; // ecx@1
|
|
450 Particle *v6; // esi@1
|
|
451 double v7; // ST14_8@2
|
|
452 double v8; // ST34_8@4
|
|
453 double v9; // ST3C_8@4
|
|
454 int v10; // ST50_4@4
|
|
455 int v11; // ST44_4@4
|
|
456 double v12; // ST48_8@4
|
|
457 signed __int64 v13; // qtt@4
|
|
458 int v14; // eax@4
|
|
459 int v15; // ST28_4@4
|
|
460 int v16; // edi@6
|
|
461 int v17; // eax@6
|
|
462 double v18; // ST2C_8@8
|
|
463 double v19; // ST34_8@8
|
|
464 int v20; // ST50_4@8
|
|
465 double v21; // ST34_8@8
|
|
466 signed __int64 v22; // qtt@8
|
|
467 int v23; // eax@8
|
|
468 int v24; // ST28_4@8
|
|
469 int v25; // edx@8
|
|
470 int v26; // edx@9
|
|
471 int v27; // eax@9
|
|
472 int v28; // ebx@12
|
|
473 signed __int64 v29; // qtt@13
|
|
474 int v30; // eax@13
|
|
475 int v31; // ST1C_4@13
|
|
476 double v32; // st7@13
|
|
477 signed int v33; // eax@13
|
|
478 int v34; // ecx@13
|
|
479 float v35; // ST04_4@13
|
|
480 int v36; // eax@13
|
|
481 int v37; // esi@15
|
|
482 double v39; // [sp+10h] [bp-40h]@2
|
|
483 int v40; // [sp+14h] [bp-3Ch]@12
|
|
484 int v41; // [sp+1Ch] [bp-34h]@2
|
|
485 double v42; // [sp+20h] [bp-30h]@2
|
|
486 int v43; // [sp+24h] [bp-2Ch]@5
|
|
487 int v44; // [sp+2Ch] [bp-24h]@1
|
|
488 int v45; // [sp+40h] [bp-10h]@5
|
|
489 int X_4; // [sp+48h] [bp-8h]@5
|
|
490 int v47; // [sp+4Ch] [bp-4h]@5
|
|
491 int v48; // [sp+4Ch] [bp-4h]@9
|
|
492 int uIDc; // [sp+58h] [bp+8h]@4
|
|
493 int uIDd; // [sp+58h] [bp+8h]@4
|
|
494 int uIDe; // [sp+58h] [bp+8h]@5
|
|
495 int uIDa; // [sp+58h] [bp+8h]@5
|
|
496 int uIDf; // [sp+58h] [bp+8h]@8
|
|
497 int uIDb; // [sp+58h] [bp+8h]@9
|
|
498
|
|
499 v2 = this;
|
|
500 v3 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX);
|
|
501 v44 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX - stru_5C6E00->uIntegerHalfPi);
|
|
502 v4 = stru_5C6E00->SinCos(pIndoorCamera->sRotationY);
|
|
503 v5 = stru_5C6E00->SinCos(pIndoorCamera->sRotationY - stru_5C6E00->uIntegerHalfPi);
|
|
504 v6 = &v2->pParticles[uID];
|
|
505 if ( v6->bFree )
|
|
506 {
|
|
507 v7 = v6->x + 6.7553994e15;
|
|
508 v41 = LODWORD(v7);
|
|
509 v39 = v6->y + 6.7553994e15;
|
|
510 v42 = v6->z + 6.7553994e15;
|
|
511 if ( v3 )
|
|
512 {
|
|
513 if ( BYTE1(v6->bFree) & 2 )
|
|
514 {
|
|
515 v8 = v6->_x + 6.7553994e15;
|
|
516 uIDc = (LODWORD(v8) - pIndoorCamera->pos.x) << 16;
|
|
517 v9 = v6->_y + 6.7553994e15;
|
|
518 v10 = (LODWORD(v9) - pIndoorCamera->pos.y) << 16;
|
|
519 v11 = ((unsigned __int64)(uIDc * (signed __int64)v4) >> 16)
|
|
520 + ((unsigned __int64)(v10 * (signed __int64)v5) >> 16);
|
|
521 HIDWORD(v8) = (unsigned __int64)(uIDc * (signed __int64)v5) >> 16;
|
|
522 v12 = v6->_z + 6.7553994e15;
|
|
523 uIDd = (LODWORD(v12) - pIndoorCamera->pos.z) << 16;
|
|
524 HIDWORD(v12) = ((unsigned __int64)(v11 * (signed __int64)v3) >> 16)
|
|
525 + ((unsigned __int64)(uIDd * (signed __int64)v44) >> 16);
|
|
526 LODWORD(v13) = 0;
|
|
527 HIDWORD(v13) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
528 v14 = v13 / SHIDWORD(v12);
|
|
529 v6->field_58 = v14;
|
|
530 v15 = v6->field_58;
|
|
531 v6->uScreenSpaceX = pViewport->uScreenCenterX
|
|
532 - ((signed int)((unsigned __int64)(v14
|
|
533 * (signed __int64)(signed int)(((unsigned __int64)(v10 * (signed __int64)v4) >> 16)
|
|
534 - HIDWORD(v8))) >> 16) >> 16);
|
|
535 v6->uScreenSpaceY = pViewport->uScreenCenterY
|
|
536 - ((signed int)((unsigned __int64)(v15
|
|
537 * (signed __int64)(signed int)(((unsigned __int64)(uIDd * (signed __int64)v3) >> 16)
|
|
538 - ((unsigned __int64)(v11 * (signed __int64)v44) >> 16))) >> 16) >> 16);
|
|
539 v6->field_50 = HIDWORD(v12);
|
|
540 }
|
|
541 uIDe = (v41 - pIndoorCamera->pos.x) << 16;
|
|
542 v47 = (LODWORD(v39) - pIndoorCamera->pos.y) << 16;
|
|
543 v45 = ((unsigned __int64)(uIDe * (signed __int64)v4) >> 16) + ((unsigned __int64)(v47 * (signed __int64)v5) >> 16);
|
|
544 HIDWORD(v42) = (unsigned __int64)(uIDe * (signed __int64)v5) >> 16;
|
|
545 uIDa = (LODWORD(v42) - pIndoorCamera->pos.z) << 16;
|
|
546 X_4 = ((unsigned __int64)(uIDa * (signed __int64)v44) >> 16)
|
|
547 + ((unsigned __int64)(v45 * (signed __int64)v3) >> 16);
|
|
548 if ( X_4 < 262144 )
|
|
549 return 0;
|
|
550 v16 = ((unsigned __int64)(v47 * (signed __int64)v4) >> 16) - v43;
|
|
551 v17 = ((unsigned __int64)(uIDa * (signed __int64)v3) >> 16)
|
|
552 - ((unsigned __int64)(v45 * (signed __int64)v44) >> 16);
|
|
553 }
|
|
554 else
|
|
555 {
|
|
556 if ( BYTE1(v6->bFree) & 2 )
|
|
557 {
|
|
558 v18 = v6->_x + 6.7553994e15;
|
|
559 uIDf = (LODWORD(v18) - pIndoorCamera->pos.x) << 16;
|
|
560 v19 = v6->_y + 6.7553994e15;
|
|
561 v20 = (LODWORD(v19) - pIndoorCamera->pos.y) << 16;
|
|
562 v21 = v6->_z + 6.7553994e15;
|
|
563 LODWORD(v22) = 0;
|
|
564 HIDWORD(v22) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
565 v23 = v22
|
|
566 / (signed int)(((unsigned __int64)(v20 * (signed __int64)v5) >> 16)
|
|
567 + ((unsigned __int64)(uIDf * (signed __int64)v4) >> 16));
|
|
568 v6->field_58 = v23;
|
|
569 v24 = v6->field_58;
|
|
570 v6->uScreenSpaceX = pViewport->uScreenCenterX
|
|
571 - ((signed int)((unsigned __int64)(v23
|
|
572 * (signed __int64)(signed int)(((unsigned __int64)(v20 * (signed __int64)v4) >> 16)
|
|
573 - ((unsigned __int64)(uIDf * (signed __int64)v5) >> 16))) >> 16) >> 16);
|
|
574 v25 = pViewport->uScreenCenterY
|
|
575 - ((signed int)((unsigned __int64)(v24 * (signed __int64)SLODWORD(v21)) >> 16) >> 16);
|
|
576 v6->field_50 = ((unsigned __int64)(v20 * (signed __int64)v5) >> 16)
|
|
577 + ((unsigned __int64)(uIDf * (signed __int64)v4) >> 16);
|
|
578 v6->uScreenSpaceY = v25;
|
|
579 }
|
|
580 uIDb = (v41 - pIndoorCamera->pos.x) << 16;
|
|
581 v48 = (LODWORD(v39) - pIndoorCamera->pos.y) << 16;
|
|
582 v26 = (unsigned __int64)(v48 * (signed __int64)v5) >> 16;
|
|
583 v27 = v26 + ((unsigned __int64)(uIDb * (signed __int64)v4) >> 16);
|
|
584 X_4 = v26 + ((unsigned __int64)(uIDb * (signed __int64)v4) >> 16);
|
|
585 if ( v27 < 262144 || v27 > (pOutdoorCamera->uPickDepth - 1000) << 16 )
|
|
586 return 0;
|
|
587 v17 = LODWORD(v42);
|
|
588 v16 = ((unsigned __int64)(v48 * (signed __int64)v4) >> 16) - ((unsigned __int64)(uIDb * (signed __int64)v5) >> 16);
|
|
589 }
|
|
590 v40 = v17;
|
|
591 v28 = abs(v16);
|
|
592 if ( abs(X_4) >= v28 )
|
|
593 {
|
|
594 LODWORD(v29) = 0;
|
|
595 HIDWORD(v29) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
596 v30 = v29 / X_4;
|
|
597 v6->field_58 = v30;
|
|
598 v31 = v6->field_58;
|
|
599 v6->uScreenSpaceX = pViewport->uScreenCenterX
|
|
600 - ((signed int)((unsigned __int64)(v30 * (signed __int64)v16) >> 16) >> 16);
|
|
601 v32 = v6->flt_28;
|
|
602 v33 = (signed int)((unsigned __int64)(v31 * (signed __int64)v40) >> 16) >> 16;
|
|
603 v34 = pViewport->uScreenCenterY - v33;
|
|
604 v6->uScreenSpaceY = pViewport->uScreenCenterY - v33;
|
|
605 v35 = v32;
|
|
606 v6->field_58 = (unsigned __int64)(_48B561_mess_with_scaling_along_z(/*v34, */v35) * (signed __int64)v6->field_58) >> 16;
|
|
607 v6->field_50 = X_4;
|
|
608 v36 = v6->uScreenSpaceX;
|
|
609 if ( v36 >= (signed int)pViewport->uViewportX )
|
|
610 {
|
|
611 if ( v36 < (signed int)pViewport->uViewportZ )
|
|
612 {
|
|
613 v37 = v6->uScreenSpaceY;
|
|
614 if ( v37 >= (signed int)pViewport->uViewportY )
|
|
615 {
|
|
616 if ( v37 < (signed int)pViewport->uViewportW )
|
|
617 return 1;
|
|
618 }
|
|
619 }
|
|
620 }
|
|
621 }
|
|
622 }
|
|
623 return 0;
|
|
624 }
|
|
625
|
|
626 //----- (0048BBA6) --------------------------------------------------------
|
|
627 void ParticleEngine::DrawParticles_BLV()
|
|
628 {
|
|
629 ParticleEngine *v1; // esi@1
|
|
630 int v2; // eax@1
|
|
631 unsigned __int8 v3; // zf@1
|
|
632 char v4; // sf@1
|
|
633 unsigned __int8 v5; // of@1
|
|
634 Render *v6; // ebx@2
|
|
635 char *v7; // edi@2
|
|
636 signed int v8; // ecx@7
|
|
637 int v9; // eax@10
|
|
638 signed int v10; // eax@12
|
|
639 int v11; // eax@18
|
|
640 int v12; // ecx@20
|
|
641 int v13; // edx@20
|
|
642 Particle *v14; // eax@28
|
|
643 RenderBillboardTransform_local0 v15; // [sp+Ch] [bp-58h]@1
|
|
644 int v16; // [sp+5Ch] [bp-8h]@5
|
|
645 int v17; // [sp+60h] [bp-4h]@1
|
|
646
|
|
647 v15.uParentBillboardID = -1;
|
|
648 v1 = this;
|
|
649 v2 = this->uStartParticle;
|
|
650 v5 = __OFSUB__(v2, this->uEndParticle);
|
|
651 v3 = v2 == this->uEndParticle;
|
|
652 v4 = v2 - this->uEndParticle < 0;
|
|
653 v17 = this->uStartParticle;
|
|
654 if ( (unsigned __int8)(v4 ^ v5) | v3 )
|
|
655 {
|
|
656 v6 = pRenderer;
|
|
657 v7 = (char *)&this->pParticles[v2].field_54 + 2;
|
|
658 do
|
|
659 {
|
|
660 if ( *(int *)(v7 - 86) )
|
|
661 {
|
|
662 if ( v1->ViewProject_TrueIfStillVisible(v2) )
|
|
663 {
|
|
664 v16 = *(int *)(v7 - 22);
|
|
665 if ( v16 >= (signed int)pBLVRenderParams->uViewportX )
|
|
666 {
|
|
667 if ( v16 < (signed int)pBLVRenderParams->uViewportZ )
|
|
668 {
|
|
669 v8 = *(int *)(v7 - 18);
|
|
670 if ( v8 >= (signed int)pBLVRenderParams->uViewportY )
|
|
671 {
|
|
672 if ( v8 < (signed int)pBLVRenderParams->uViewportW )
|
|
673 {
|
|
674 if ( pRenderer->pRenderD3D )
|
|
675 {
|
|
676 v9 = *(int *)(v7 - 86);
|
|
677 if ( BYTE1(v9) & 1 )
|
|
678 {
|
|
679 v14 = &v1->pParticles[v17];
|
|
680 v15.field_10 = v14->field_58 >> 2;
|
|
681 v15.field_14 = v14->field_58 >> 2;
|
|
682 v15.field_8 = v14->uScreenSpaceX;
|
|
683 v15.field_C = v14->uScreenSpaceY;
|
|
684 v15.field_28 = v14->field_50;
|
|
685 pRenderer->MakeParticleBillboardAndPush_BLV(&v15, 0, v14->uLightColor, v14->_rotation);
|
|
686 return;
|
|
687 }
|
|
688 if ( BYTE1(v9) & 2 )
|
|
689 {
|
|
690 v10 = v1->pLines.uNumLines;
|
|
691 if ( v10 < 100 )
|
|
692 {
|
|
693 v1->pLines.pLineVertices[2 * v10].pos.x = (double)v16;
|
|
694 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].pos.y = (double)*(signed int *)(v7 - 18);
|
|
695 v16 = *((short *)v7 - 2);
|
|
696 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].pos.z = 1.0
|
|
697 - 1.0 / ((double)v16 * 0.061758894);
|
|
698 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].rhw = 1.0;
|
|
699 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].diffuse = *(int *)(v7 + 14);
|
|
700 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].specular = 0;
|
|
701 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].texcoord.x = 0.0;
|
|
702 *((float *)&v1->pParticles[0].bFree + 16 * (v1->pLines.uNumLines + 813)) = 0.0;
|
|
703 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].pos.x = (double)*(signed int *)(v7 - 14);
|
|
704 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].pos.y = (double)*(signed int *)(v7 - 10);
|
|
705 v16 = *(short *)v7;
|
|
706 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].pos.z = 1.0
|
|
707 - 1.0 / ((double)v16 * 0.061758894);
|
|
708 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].rhw = 1.0;
|
|
709 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].diffuse = *(int *)(v7 + 14);
|
|
710 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].specular = 0;
|
|
711 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].texcoord.x = 0.0;
|
|
712 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines++ + 1].texcoord.y = 0.0;
|
|
713 }
|
|
714 }
|
|
715 if ( *(v7 - 85) & 4 )
|
|
716 {
|
|
717 v15.field_10 = *(int *)(v7 + 2);
|
|
718 v15.field_14 = *(int *)(v7 + 2);
|
|
719 v15.field_8 = *(int *)(v7 - 22);
|
|
720 v15.field_C = *(int *)(v7 - 18);
|
|
721 v15.field_28 = *(int *)(v7 - 6);
|
|
722 pRenderer->MakeParticleBillboardAndPush_BLV(
|
|
723 &v15,
|
|
724 pBitmaps_LOD->pHardwareTextures[*(int *)(v7 - 50)],
|
|
725 *(int *)(v7 + 14),
|
|
726 *(int *)(v7 - 26));
|
|
727 }
|
|
728 if ( *(v7 - 85) & 8 )
|
|
729 {
|
|
730 v15.field_10 = *(int *)(v7 + 2);
|
|
731 v15.field_14 = *(int *)(v7 + 2);
|
|
732 v15.field_8 = *(int *)(v7 - 22);
|
|
733 v15.field_C = *(int *)(v7 - 18);
|
|
734 v15.field_28 = *(int *)(v7 - 6);
|
|
735 pRenderer->MakeParticleBillboardAndPush_BLV(
|
|
736 &v15,
|
|
737 pSprites_LOD->pHardwareSprites[*(int *)(v7 - 50)].pTexture,
|
|
738 *(int *)(v7 + 14),
|
|
739 *(int *)(v7 - 26));
|
|
740 }
|
|
741 }
|
|
742 else
|
|
743 {
|
|
744 v11 = 13 * *(int *)(v7 + 2) >> 16;
|
|
745 if ( v11 > 30 )
|
|
746 v11 = 30;
|
|
747 v12 = v8 - v11;
|
|
748 v13 = v16 - (v11 >> 1);
|
|
749 if ( v13 + v11 < (signed int)pViewport->uViewportX
|
|
750 || v13 >= (signed int)pViewport->uViewportZ
|
|
751 || v12 + v11 < (signed int)pViewport->uViewportY
|
|
752 || v12 >= (signed int)pViewport->uViewportW )
|
|
753 {
|
|
754 v6 = pRenderer;
|
|
755 }
|
|
756 else
|
|
757 {
|
|
758 v6 = pRenderer;
|
|
759 pRenderer->_4A48E4(v13, v12, *(int *)(v7 - 6), *(int *)(v7 + 14), v11);
|
|
760 }
|
|
761 }
|
|
762 }
|
|
763 }
|
|
764 }
|
|
765 }
|
|
766 }
|
|
767 }
|
|
768 v7 += 104;
|
|
769 v2 = v17 + 1;
|
|
770 v5 = __OFSUB__(v17 + 1, v1->uEndParticle);
|
|
771 v3 = v17 + 1 == v1->uEndParticle;
|
|
772 v4 = v17++ + 1 - v1->uEndParticle < 0;
|
|
773 }
|
|
774 while ( (unsigned __int8)(v4 ^ v5) | v3 );
|
|
775 }
|
|
776 }
|
|
777
|
|
778 //----- (0048BEEF) --------------------------------------------------------
|
|
779 void ParticleEngine::DrawParticles_ODM()
|
|
780 {
|
|
781 ParticleEngine *v1; // esi@1
|
|
782 int v2; // eax@1
|
|
783 unsigned __int8 v3; // zf@1
|
|
784 char v4; // sf@1
|
|
785 unsigned __int8 v5; // of@1
|
|
786 Render *pRender; // ebx@2
|
|
787 char *v7; // edi@2
|
|
788 int v8; // eax@6
|
|
789 signed int v9; // eax@8
|
|
790 int v10; // eax@14
|
|
791 int v11; // ecx@16
|
|
792 int v12; // edx@16
|
|
793 Particle *v13; // eax@24
|
|
794 stru346 v14; // [sp+Ch] [bp-58h]@1
|
|
795 int v15; // [sp+5Ch] [bp-8h]@9
|
|
796 int v16; // [sp+60h] [bp-4h]@1
|
|
797
|
|
798 v14.uParentBillboardID = -1;
|
|
799 v1 = this;
|
|
800 v2 = this->uStartParticle;
|
|
801 v5 = __OFSUB__(v2, this->uEndParticle);
|
|
802 v3 = v2 == this->uEndParticle;
|
|
803 v4 = v2 - this->uEndParticle < 0;
|
|
804 v16 = this->uStartParticle;
|
|
805 if ( (unsigned __int8)(v4 ^ v5) | v3 )
|
|
806 {
|
|
807 pRender = pRenderer;
|
|
808 v7 = (char *)&this->pParticles[v2].field_50 + 2;
|
|
809 do
|
|
810 {
|
|
811 if ( *(int *)(v7 - 82) && v1->_48B5B3(v2) )
|
|
812 {
|
|
813 if ( pRenderer->pRenderD3D )
|
|
814 {
|
|
815 v8 = *(int *)(v7 - 82);
|
|
816 if ( BYTE1(v8) & 1 )
|
|
817 {
|
|
818 v13 = &v1->pParticles[v16];
|
|
819 v14.field_10 = v13->field_58 >> 2;
|
|
820 v14.field_14 = v13->field_58 >> 2;
|
|
821 v14.field_8 = v13->uScreenSpaceX;
|
|
822 v14.field_C = v13->uScreenSpaceY;
|
|
823 v14.field_28 = v13->field_50;
|
|
824 pRenderer->MakeParticleBillboardAndPush_ODM(
|
|
825 (RenderBillboardTransform_local0 *)&v14,
|
|
826 0,
|
|
827 v13->uLightColor,
|
|
828 v13->_rotation);
|
|
829 return;
|
|
830 }
|
|
831 if ( BYTE1(v8) & 2 )
|
|
832 {
|
|
833 v9 = v1->pLines.uNumLines;
|
|
834 if ( v9 < 100 )
|
|
835 {
|
|
836 v1->pLines.pLineVertices[2 * v9].pos.x = (double)*(signed int *)(v7 - 18);
|
|
837 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].pos.y = (double)*(signed int *)(v7 - 14);
|
|
838 v15 = *(short *)v7;
|
|
839 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].pos.z = 1.0
|
|
840 - 1.0
|
|
841 / ((double)v15
|
|
842 * 1000.0
|
|
843 / (double)pOutdoorCamera->shading_dist_mist);
|
|
844 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].rhw = 1.0;
|
|
845 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].diffuse = *(int *)(v7 + 18);
|
|
846 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].specular = 0;
|
|
847 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines].texcoord.x = 0.0;
|
|
848 *((float *)&v1->pParticles[0].bFree + 16 * (v1->pLines.uNumLines + 813)) = 0.0;
|
|
849 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].pos.x = (double)*(signed int *)(v7 - 10);
|
|
850 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].pos.y = (double)*(signed int *)(v7 - 6);
|
|
851 v15 = *(short *)v7;
|
|
852 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].pos.z = 1.0
|
|
853 - 1.0
|
|
854 / ((double)v15
|
|
855 * 1000.0
|
|
856 / (double)pOutdoorCamera->shading_dist_mist);
|
|
857 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].rhw = 1.0;
|
|
858 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].diffuse = *(int *)(v7 + 18);
|
|
859 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].specular = 0;
|
|
860 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines + 1].texcoord.x = 0.0;
|
|
861 v1->pLines.pLineVertices[2 * v1->pLines.uNumLines++ + 1].texcoord.y = 0.0;
|
|
862 }
|
|
863 }
|
|
864 if ( *(v7 - 81) & 4 )
|
|
865 {
|
|
866 v14.field_10 = *(int *)(v7 + 6);
|
|
867 v14.field_14 = *(int *)(v7 + 6);
|
|
868 v14.field_8 = *(int *)(v7 - 18);
|
|
869 v14.field_C = *(int *)(v7 - 14);
|
|
870 v14.field_28 = *(int *)(v7 - 2);
|
|
871 pRenderer->MakeParticleBillboardAndPush_ODM(
|
|
872 (RenderBillboardTransform_local0 *)&v14,
|
|
873 pBitmaps_LOD->pHardwareTextures[*(int *)(v7 - 46)],
|
|
874 *(int *)(v7 + 18),
|
|
875 *(int *)(v7 - 22));
|
|
876 }
|
|
877 if ( *(v7 - 81) & 8 )
|
|
878 {
|
|
879 v14.field_10 = *(int *)(v7 + 6);
|
|
880 v14.field_14 = *(int *)(v7 + 6);
|
|
881 v14.field_8 = *(int *)(v7 - 18);
|
|
882 v14.field_C = *(int *)(v7 - 14);
|
|
883 v14.field_28 = *(int *)(v7 - 2);
|
|
884 pRenderer->MakeParticleBillboardAndPush_ODM(
|
|
885 (RenderBillboardTransform_local0 *)&v14,
|
|
886 pSprites_LOD->pHardwareSprites[*(int *)(v7 - 46)].pTexture,
|
|
887 *(int *)(v7 + 18),
|
|
888 *(int *)(v7 - 22));
|
|
889 }
|
|
890 }
|
|
891 else
|
|
892 {
|
|
893 v10 = 13 * *(int *)(v7 + 6) >> 16;
|
|
894 if ( v10 > 30 )
|
|
895 v10 = 30;
|
|
896 v11 = *(int *)(v7 - 18) - (v10 >> 1);
|
|
897 v12 = *(int *)(v7 - 14) - v10;
|
|
898 if ( v11 + v10 < (signed int)pViewport->uViewportX
|
|
899 || v11 >= (signed int)pViewport->uViewportZ
|
|
900 || *(int *)(v7 - 14) < (signed int)pViewport->uViewportY
|
|
901 || v12 >= (signed int)pViewport->uViewportW )
|
|
902 {
|
|
903 pRender = pRenderer;
|
|
904 }
|
|
905 else
|
|
906 {
|
|
907 pRender = pRenderer;
|
|
908 pRenderer->_4A48E4(v11, v12, *(int *)(v7 - 2), *(int *)(v7 + 18), v10);
|
|
909 }
|
|
910 }
|
|
911 }
|
|
912 v7 += 104;
|
|
913 v2 = v16 + 1;
|
|
914 v5 = __OFSUB__(v16 + 1, v1->uEndParticle);
|
|
915 v3 = v16 + 1 == v1->uEndParticle;
|
|
916 v4 = v16++ + 1 - v1->uEndParticle < 0;
|
|
917 }
|
|
918 while ( (unsigned __int8)(v4 ^ v5) | v3 );
|
|
919 }
|
|
920 } |