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1 #pragma once
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2 #include "VectorTypes.h"
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3
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4 /* 157 */
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5 #pragma pack(push, 1)
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6 struct IndoorCamera
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7 {
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8 //----- (0042391F) --------------------------------------------------------
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9 IndoorCamera()
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10 {
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11 sRotationX = 0;
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12 sRotationY = 0;
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13 flt_1C_fov = 2000.0f;
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14 flt_20_inv_1C = 32.768002f;
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15
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16 field_4C = 0;
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17 }
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18 void Initialize(int degFov, unsigned int uViewportWidth, unsigned int uViewportHeight);
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19 void Initialize2();
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20 float ViewTransform(struct RenderVertexSoft *a1);
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21
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22
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23 Vec3_int_ pos;
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24 unsigned int uMapGridCellX;
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25 unsigned int uMapGridCellZ;
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26 int sRotationX;
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27 int sRotationY;
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28 float flt_1C_fov;
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29 float flt_20_inv_1C;
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30 int field_24;
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31 int field_28;
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32 float fRotationYSine;
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33 float fRotationYCosine;
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34 float fRotationXSine;
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35 float fRotationXCosine;
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36 int _int_sine;
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37 int _int_cosine;
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38 int _int_sine_2;
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39 int _int_cosine_2;
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40 int field_4C;
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41 };
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42 #pragma pack(pop)
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43
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44
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45
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46 extern IndoorCamera *pIndoorCamera; // idb |