annotate IndoorCameraD3D.h @ 79:2fd44e5cbe89

Слияние
author Ritor1
date Sun, 28 Oct 2012 09:20:28 +0600
parents 5159d2e6f559
children
rev   line source
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1 #pragma once
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2
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3
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4
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5
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6 /* 124 */
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7 #pragma pack(push, 1)
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8 struct IndoorCameraD3D_Vec3
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9 {
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10 //----- (004C0376) --------------------------------------------------------
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11 inline IndoorCameraD3D_Vec3() {}
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12 //----- (004C037F) --------------------------------------------------------
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13 virtual ~IndoorCameraD3D_Vec3() {}
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14 //----- (004C039C) --------------------------------------------------------
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15 //void ~IndoorCameraD3D_Vec3() {}
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16
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17 void (__thiscall ***vdestructor_ptr)(IndoorCameraD3D_Vec3 *, bool);
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18
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19 union
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20 {
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21 struct
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22 {
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23 float x;
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24 float y;
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25 float z;
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26 };
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27 float v[3];
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28 };
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29 };
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30 #pragma pack(pop)
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31
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32 /* 125 */
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33 #pragma pack(push, 1)
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34 struct IndoorCameraD3D_Vec4: public IndoorCameraD3D_Vec3
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35 {
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36 //----- (00498038) --------------------------------------------------------
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37 inline IndoorCameraD3D_Vec4():
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38 IndoorCameraD3D_Vec3()
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39 {}
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40
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41 //----- (00498069) --------------------------------------------------------
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42 virtual ~IndoorCameraD3D_Vec4()
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43 {}
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44
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45 float dot;
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46 };
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47 #pragma pack(pop)
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48
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49
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50
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51 /* 199 */
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52 #pragma pack(push, 1)
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53 struct IndoorCameraD3D_stru3
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54 {
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55 int field_0;
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56 int field_4;
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57 int field_8;
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58 int field_C;
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59 int field_10;
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60 int field_14;
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61 int field_18;
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62 int field_1C;
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63 int field_20;
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64 int field_24;
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65 int field_28;
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66 int field_2C;
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67 float flt_30;
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68 int field_34;
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69 };
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70 #pragma pack(pop)
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71
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72
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73
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74 /* 197 */
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75 #pragma pack(push, 1)
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76 struct IndoorCameraD3D_stru1
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77 {
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78 //----- (004363A2) --------------------------------------------------------
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79 IndoorCameraD3D_stru1()
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80 {
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81 this->flt_2C = 0.0;
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82 }
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83
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84
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85 int field_0;
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86 int field_4;
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87 int field_8;
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88 int field_C;
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89 int field_10;
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90 int field_14;
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91 int field_18;
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92 int field_1C;
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93 int field_20;
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94 int field_24;
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95 int field_28;
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96 float flt_2C;
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97 };
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98 #pragma pack(pop)
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99
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100 /* 198 */
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101 #pragma pack(push, 1)
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102 struct IndoorCameraD3D_stru2
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103 {
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104 unsigned int mm7__vector_000004_size;
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105 IndoorCameraD3D_stru1 mm7__vector_000004[64];
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106 int field_C04;
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107 int field_C08;
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108 int field_C0C;
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109 };
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110 #pragma pack(pop)
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111
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112 /* 123 */
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113 #pragma pack(push, 1)
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114 struct IndoorCameraD3D
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115 {
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116 IndoorCameraD3D();
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117
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118 //----- (004363C6) --------------------------------------------------------
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119 virtual ~IndoorCameraD3D()
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120 {
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121 //this->vdestructor_ptr = &stru8_pvdtor;
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122 //_eh_vector_destructor_iterator_(this->std__vector_000034_prolly_frustrum, 24, 6, IndoorCameraD3D_Vec4::dtor);
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123 //IndoorCameraD3D_Vec3::dtor(&v1->field_24);
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124 //IndoorCameraD3D_Vec3::dtor(&v1->field_14);
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125 //IndoorCameraD3D_Vec3::dtor(&v1->field_4);
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126 }
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127
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128 double GetPolygonMaxZ(struct RenderVertexSoft *pVertex, unsigned int uStripType);
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129 double GetPolygonMinZ(struct RenderVertexSoft *pVertices, unsigned int uStripType);
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130 struct IDirect3DTexture2 *LoadTextureAndGetHardwarePtr(char *Str1);
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131 void Project(signed int x, signed int y, signed int z, int *a5, int *a6);
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132 void Project(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4);
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133 void _436CDC_mess_with_lightmap__clipflag_2(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices);
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134 void _436F09_mess_with_lightmap__clipflag_4(struct RenderVertexSoft *pInVertices, int uNumInVertices, struct RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices);
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135 int _437143(unsigned int uNumInVertices, struct RenderVertexSoft *pOutVertices, struct RenderVertexSoft *pInVertices, unsigned int *pOutNumVertices);
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136 bool _4371C3(struct RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused);
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137 bool _437285_prolly_colide_vertices_against_frustrum(struct RenderVertexSoft *a1, unsigned int *pOutNumVertices, struct RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused);
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138 char _437376(struct stru154 *thisa, struct RenderVertexSoft *a2, unsigned int *pOutNumVertices);
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139 void _4374E8_ProllyBuildFrustrum();
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140 void _437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2);
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141 void Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut);
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142 void CreateWorldMatrixAndSomeStuff();
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143 void MatrixMultiply(struct Matrix3x3_float_ *a1, struct Matrix3x3_float_ *a2, struct Matrix3x3_float_ *a3);
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144 void PrepareAndDrawDebugOutline(struct BLVFace *pFace, unsigned int uDiffuse);
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145 void debug_outline_sw(struct RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5);
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146 void debug_outline_d3d(const struct RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff);
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147 void do_draw_debug_line_sw(struct RenderVertexSoft *pLineBegin, unsigned int uStartDiffuse, struct RenderVertexSoft *pLineEnd, unsigned int uEndDiffuse, unsigned int uOutNumVertices, float z_stuff);
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148 void do_draw_debug_line_d3d(const struct RenderVertexD3D3 *pLineBegin, unsigned int uDiffuseBegin, const RenderVertexD3D3 *pLineEnd, unsigned int uDiffuseEnd, float z_stuff);
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149 void _437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7);
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150 void _438141_draw_list_0037C();
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151 void _438240_draw_lits();
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152 void Reset_list_0037C();
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153 bool is_face_faced_to_camera(struct BLVFace *pFace, struct RenderVertexSoft *a2);
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154 bool GetFacetOrientation(char polyType, struct Vec3_float_ *a2, struct Vec3_float_ *a3, struct Vec3_float_ *a4);
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155 void ViewTransform(struct RenderVertexSoft *a1a, unsigned int uNumVertices);
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156 bool IsCulled(struct BLVFace *pFace);
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157 void ViewTransfrom_OffsetUV(struct RenderVertexSoft *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pOutVertices, struct stru320 *a5);
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158 char ApplyViewTransform_TrueIfStillVisible(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow);
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159
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160 void (__thiscall ***vdestructor_ptr)(IndoorCameraD3D *, bool);
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161 IndoorCameraD3D_Vec3 field_4[3];
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162 //IndoorCameraD3D_Vec3 field_14;
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163 //IndoorCameraD3D_Vec3 field_24;
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164 IndoorCameraD3D_Vec4 std__vector_000034_prolly_frustrum[6];
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165 float fov;
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166 float screenCenterX;
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167 float screenCenterY;
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168 float fov_x;
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169 float fov_y;
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170 float inv_fov;
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171 float field_DC;
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172 float field_E0;
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173 float field_E4;
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174 char field_E8[32];
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175 float field_108;
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176 float field_10C;
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177 float field_110;
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178 float field_114;
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179 char field_118[32];
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180 float field_138;
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181 char field_13C[44];
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182 float field_168;
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183 char field_16C[44];
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184 float field_198;
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185 char field_19C[44];
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186 float field_1C8;
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187 char field_1CC[44];
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188 float field_1F8;
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189 char field_1FC[44];
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190 float field_228;
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191 char field_22C[44];
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192 float field_258;
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193 char field_25C[44];
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194 float field_288;
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195 char field_28C[44];
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196 float field_2B8;
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197 float field_2BC;
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198 float field_2C0;
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199 float field_2C4;
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200 char field_2C8[32];
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201 float field_2E8;
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202 float field_2EC;
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203 float field_2F0;
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204 float field_2F4;
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205 char field_2F8[32];
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206 float field_318;
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207 float field_31C;
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208 float field_320;
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209 float field_324;
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210 char field_328[32];
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211 float field_348;
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212 float field_34C;
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213 float field_350;
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214 float field_354;
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215 char field_358[32];
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216 float field_378;
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217 IndoorCameraD3D_stru3 list_0037C[16384];
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218 unsigned int list_0037C_size;
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219 IndoorCameraD3D_stru2 list_E0380[256];
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220 int list_E0380_size;
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221 };
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222 #pragma pack(pop)