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<title>LuaSocket: The socket namespace</title>
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<!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<h2 id=socket>The socket namespace</h2> 

<p>
The <tt>socket</tt> namespace contains the core functionality of LuaSocket. 
</p>

<p> 
To obtain the <tt>socket</tt> namespace, run:
</p>

<pre class=example>
-- loads the socket module 
local socket = require("socket")
</pre>

<!-- bind ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=bind> 
socket.<b>bind(</b>address, port [, backlog]<b>)</b>
</p>

<p class=description>
This function is a shortcut that creates and returns a TCP server object
bound to a local <tt>address</tt> and <tt>port</tt>, ready to 
accept client connections. Optionally,
user can also specify the <tt>backlog</tt> argument to the 
<a href=tcp.html#listen><tt>listen</tt></a> method (defaults to 32). 
</p>

<p class=note>
Note: The server object returned will have the option "<tt>reuseaddr</tt>" 
set to <tt><b>true</b></tt>.
</p>

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<p class=name id=connect> 
socket.<b>connect(</b>address, port [, locaddr, locport]<b>)</b>
</p>

<p class=description>
This function is a shortcut that creates and returns a TCP client object
connected to a remote <tt>host</tt> at a given <tt>port</tt>. Optionally,
the user can also specify the local address and port to bind
(<tt>locaddr</tt> and <tt>locport</tt>).
</p>

<!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=debug> 
socket.<b>_DEBUG</b>
</p>

<p class=description>
This constant is set to <tt><b>true</b></tt> if the library was compiled
with debug support.
</p>

<!-- newtry +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=newtry> 
socket.<b>newtry(</b>finalizer<b>)</b>
</p>

<p class=description>
Creates and returns a <em>clean</em> 
<a href="#try"><tt>try</tt></a>
function that allows for cleanup before the exception 
is  raised. 
</p>

<p class=parameters> 
<tt>Finalizer</tt> is a function that will be called before
<tt>try</tt> throws the exception. It will be called 
in <em>protected</em> mode.
</p>

<p class=return> 
The function returns your customized <tt>try</tt> function. 
</p>

<p class=note>
Note: This idea saved a <em>lot</em> of work with the 
implementation of protocols in LuaSocket: 
</p>

<pre class=example>
foo = socket.protect(function()
    -- connect somewhere
    local c = socket.try(socket.connect("somewhere", 42))
    -- create a try function that closes 'c' on error
    local try = socket.newtry(function() c:close() end)
    -- do everything reassured c will be closed 
    try(c:send("hello there?\r\n"))
    local answer = try(c:receive())
    ...
    try(c:send("good bye\r\n"))
    c:close()
end)
</pre>


<!-- protect +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=protect> 
socket.<b>protect(</b>func<b>)</b>
</p>

<p class=description>
Converts a function that throws exceptions into a safe function. This
function only catches exceptions thrown by the <a href=#try><tt>try</tt></a>
and <a href=#newtry><tt>newtry</tt></a> functions. It does not catch normal 
Lua errors.
</p>

<p class=parameters>
<tt>Func</tt> is a function that calls 
<a href=#try><tt>try</tt></a> (or <tt>assert</tt>, or <tt>error</tt>) 
to throw exceptions. 
</p>

<p class=return>
Returns an equivalent function that instead of throwing exceptions,
returns <tt><b>nil</b></tt> followed by an error message. 
</p>

<p class=note>
Note: Beware that if your function performs some illegal operation that
raises an error, the protected function will catch the error and return it
as a string. This is because the <a href=#try><tt>try</tt></a> function
uses errors as the mechanism to throw exceptions.  
</p>

<!-- select +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=select> 
socket.<b>select(</b>recvt, sendt [, timeout]<b>)</b>
</p>

<p class=description>
Waits for a number of sockets to change status. 
</p>

<p class=parameters>
<tt>Recvt</tt> is an array with the sockets to test for characters
available for reading. Sockets in the <tt>sendt</tt> array are watched to
see if it is OK to immediately write on them.  <tt>Timeout</tt> is the
maximum amount of time (in seconds) to wait for a change in status.  A
<tt><b>nil</b></tt>, negative or omitted <tt>timeout</tt> value allows the
function to block indefinitely. <tt>Recvt</tt> and <tt>sendt</tt> can also
be empty tables or <tt><b>nil</b></tt>. Non-socket values (or values with
non-numeric indices) in the arrays will be silently ignored.
</p>

<p class=return> The function returns a list with the sockets ready for
reading, a list with the sockets ready for writing and an error message.
The error message is "<tt>timeout</tt>" if a timeout condition was met and
<tt><b>nil</b></tt> otherwise. The returned tables are
doubly keyed both by integers and also by the sockets
themselves, to simplify the test if a specific socket has
changed status. 
</p>

<p class=note>
<b>Important note</b>: a known bug in WinSock causes <tt>select</tt> to fail 
on non-blocking TCP sockets. The function may return a socket as
writable even though the socket is <em>not</em> ready for sending.
</p>

<p class=note>
<b>Another important note</b>: calling select with a server socket in the receive parameter before a call to accept does <em>not</em> guarantee
<a href=tcp.html#accept><tt>accept</tt></a> will return immediately. 
Use the <a href=tcp.html#settimeout><tt>settimeout</tt></a> 
method or <tt>accept</tt> might block forever.  
</p>

<p class=note>
<b>Yet another note</b>: If you close a socket and pass
it to <tt>select</tt>, it will be ignored.
</p>

<!-- sink ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=sink> 
socket.<b>sink(</b>mode, socket<b>)</b>
</p>

<p class=description>
Creates an 
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
sink from a stream socket object. 
</p>

<p class=parameters>
<tt>Mode</tt> defines the behavior of the sink. The following
options are available:
</p>
<ul>
<li> <tt>"http-chunked"</tt>: sends data through socket after applying the
<em>chunked transfer coding</em>, closing the socket when done;
<li> <tt>"close-when-done"</tt>: sends all received data through the
socket, closing the socket when done; 
<li> <tt>"keep-open"</tt>: sends all received data through the
socket, leaving it open when done. 
</ul>
<p>
<tt>Socket</tt> is the stream socket object used to send the data. 
</p>

<p class=return>
The function returns a sink with the appropriate behavior. 
</p>

<!-- skip ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=skip> 
socket.<b>skip(</b>d [, ret<sub>1</sub>, ret<sub>2</sub> ...  ret<sub>N</sub>]<b>)</b>
</p>

<p class=description>
Drops a number of arguments and returns the remaining.
</p>

<p class=parameters>
<tt>D</tt> is the number of arguments to drop. <tt>Ret<sub>1</sub></tt> to
<tt>ret<sub>N</sub></tt> are the arguments.
</p>

<p class=return> 
The function returns <tt>ret<sub>d+1</sub></tt> to <tt>ret<sub>N</sub></tt>.
</p>

<p class=note>
Note: This function is useful to avoid creation of dummy variables:
</p>

<pre class=example>
-- get the status code and separator from SMTP server reply 
local code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
</pre>

<!-- sleep ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=sleep> 
socket.<b>sleep(</b>time<b>)</b>
</p>

<p class=description>
Freezes the program execution during a given amount of time.
</p>

<p class=parameters> 
<tt>Time</tt> is the number of seconds to sleep for. 
</p>

<!-- source +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=source> 
socket.<b>source(</b>mode, socket [, length]<b>)</b>
</p>

<p class=description>
Creates an 
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
source from a stream socket object. 
</p>

<p class=parameters>
<tt>Mode</tt> defines the behavior of the source. The following
options are available:
</p>
<ul>
<li> <tt>"http-chunked"</tt>: receives data from socket and removes the
<em>chunked transfer coding</em> before returning the data;
<li> <tt>"by-length"</tt>: receives a fixed number of bytes from the
socket. This mode requires the extra argument <tt>length</tt>; 
<li> <tt>"until-closed"</tt>: receives data from a socket until the other
side closes the connection. 
</ul>
<p>
<tt>Socket</tt> is the stream socket object used to receive the data. 
</p>

<p class=return>
The function returns a source with the appropriate behavior. 
</p>

<!-- time ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=gettime> 
socket.<b>gettime()</b>
</p>

<p class=description>
Returns the time in seconds, relative to the origin of the 
universe. You should subtract the values returned by this function
to get meaningful values. 
</p>

<pre class=example>
t = socket.gettime()
-- do stuff
print(socket.gettime() - t .. " seconds elapsed")
</pre>

<!-- try ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=try> 
socket.<b>try(</b>ret<sub>1</sub> [, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b>
</p>

<p class=description>
Throws an exception in case of error. The exception can only be caught 
by the <a href=#protect><tt>protect</tt></a> function. It does not explode
into an error message.
</p>

<p class=parameters>
<tt>Ret<sub>1</sub></tt> to <tt>ret<sub>N</sub></tt> can be arbitrary
arguments, but are usually the return values of a function call 
nested with <tt>try</tt>. 
</p>

<p class=return> 
The function returns <tt>ret</tt><sub>1</sub> to <tt>ret</tt><sub>N</sub> if
<tt>ret</tt><sub>1</sub> is not <tt><b>nil</b></tt>. Otherwise, it calls <tt>error</tt> passing <tt>ret</tt><sub>2</sub>.
</p>

<pre class=example>
-- connects or throws an exception with the appropriate error message
c = socket.try(socket.connect("localhost", 80))
</pre>

<!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

<p class=name id=version> 
socket.<b>_VERSION</b>
</p>

<p class=description>
This constant has a string describing the current LuaSocket version. 
</p>

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<small>
Last modified by Diego Nehab on <br>
Thu Apr 20 00:25:54 EDT 2006
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