diff src/wsocket.c @ 0:4b915342e2a8

LuaSocket 2.0.2 + CMake build description.
author Eric Wing <ewing . public |-at-| gmail . com>
date Tue, 26 Aug 2008 18:40:01 -0700
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/wsocket.c	Tue Aug 26 18:40:01 2008 -0700
@@ -0,0 +1,401 @@
+/*=========================================================================*\
+* Socket compatibilization module for Win32
+* LuaSocket toolkit
+*
+* The penalty of calling select to avoid busy-wait is only paid when
+* the I/O call fail in the first place. 
+*
+* RCS ID: $Id: wsocket.c,v 1.36 2007/06/11 23:44:54 diego Exp $
+\*=========================================================================*/
+#include <string.h>
+
+#include "socket.h"
+
+/* WinSock doesn't have a strerror... */
+static const char *wstrerror(int err);
+
+/*-------------------------------------------------------------------------*\
+* Initializes module 
+\*-------------------------------------------------------------------------*/
+int socket_open(void) {
+    WSADATA wsaData;
+    WORD wVersionRequested = MAKEWORD(2, 0); 
+    int err = WSAStartup(wVersionRequested, &wsaData );
+    if (err != 0) return 0;
+    if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) &&
+        (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) {
+        WSACleanup();
+        return 0; 
+    }
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Close module 
+\*-------------------------------------------------------------------------*/
+int socket_close(void) {
+    WSACleanup();
+    return 1;
+}
+
+/*-------------------------------------------------------------------------*\
+* Wait for readable/writable/connected socket with timeout
+\*-------------------------------------------------------------------------*/
+#define WAITFD_R        1
+#define WAITFD_W        2
+#define WAITFD_E        4
+#define WAITFD_C        (WAITFD_E|WAITFD_W)
+
+int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
+    int ret;
+    fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL;
+    struct timeval tv, *tp = NULL;
+    double t;
+    if (timeout_iszero(tm)) return IO_TIMEOUT;  /* optimize timeout == 0 case */
+    if (sw & WAITFD_R) { 
+        FD_ZERO(&rfds); 
+		FD_SET(*ps, &rfds);
+        rp = &rfds; 
+    }
+    if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
+    if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; }
+    if ((t = timeout_get(tm)) >= 0.0) {
+        tv.tv_sec = (int) t;
+        tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6);
+        tp = &tv;
+    }
+    ret = select(0, rp, wp, ep, tp);
+    if (ret == -1) return WSAGetLastError();
+    if (ret == 0) return IO_TIMEOUT;
+    if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED;
+    return IO_DONE;
+}
+
+/*-------------------------------------------------------------------------*\
+* Select with int timeout in ms
+\*-------------------------------------------------------------------------*/
+int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds, 
+        p_timeout tm) {
+    struct timeval tv; 
+    double t = timeout_get(tm);
+    tv.tv_sec = (int) t;
+    tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
+    if (n <= 0) {
+        Sleep((DWORD) (1000*t));
+        return 0;
+    } else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL);
+}
+
+/*-------------------------------------------------------------------------*\
+* Close and inutilize socket
+\*-------------------------------------------------------------------------*/
+void socket_destroy(p_socket ps) {
+    if (*ps != SOCKET_INVALID) {
+        socket_setblocking(ps); /* close can take a long time on WIN32 */
+        closesocket(*ps);
+        *ps = SOCKET_INVALID;
+    }
+}
+
+/*-------------------------------------------------------------------------*\
+* 
+\*-------------------------------------------------------------------------*/
+void socket_shutdown(p_socket ps, int how) {
+    socket_setblocking(ps);
+    shutdown(*ps, how);
+    socket_setnonblocking(ps);
+}
+
+/*-------------------------------------------------------------------------*\
+* Creates and sets up a socket
+\*-------------------------------------------------------------------------*/
+int socket_create(p_socket ps, int domain, int type, int protocol) {
+    *ps = socket(domain, type, protocol);
+    if (*ps != SOCKET_INVALID) return IO_DONE;
+    else return WSAGetLastError();
+}
+
+/*-------------------------------------------------------------------------*\
+* Connects or returns error message
+\*-------------------------------------------------------------------------*/
+int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
+    int err;
+    /* don't call on closed socket */
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    /* ask system to connect */
+    if (connect(*ps, addr, len) == 0) return IO_DONE;
+    /* make sure the system is trying to connect */
+    err = WSAGetLastError();
+    if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err;
+    /* zero timeout case optimization */
+    if (timeout_iszero(tm)) return IO_TIMEOUT;
+    /* we wait until something happens */
+    err = socket_waitfd(ps, WAITFD_C, tm);
+    if (err == IO_CLOSED) {
+        int len = sizeof(err);
+        /* give windows time to set the error (yes, disgusting) */
+        Sleep(10);
+        /* find out why we failed */
+        getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len); 
+        /* we KNOW there was an error. if 'why' is 0, we will return
+        * "unknown error", but it's not really our fault */
+        return err > 0? err: IO_UNKNOWN; 
+    } else return err;
+
+}
+
+/*-------------------------------------------------------------------------*\
+* Binds or returns error message
+\*-------------------------------------------------------------------------*/
+int socket_bind(p_socket ps, SA *addr, socklen_t len) {
+    int err = IO_DONE;
+    socket_setblocking(ps);
+    if (bind(*ps, addr, len) < 0) err = WSAGetLastError();
+    socket_setnonblocking(ps);
+    return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* 
+\*-------------------------------------------------------------------------*/
+int socket_listen(p_socket ps, int backlog) {
+    int err = IO_DONE;
+    socket_setblocking(ps);
+    if (listen(*ps, backlog) < 0) err = WSAGetLastError();
+    socket_setnonblocking(ps);
+    return err;
+}
+
+/*-------------------------------------------------------------------------*\
+* Accept with timeout
+\*-------------------------------------------------------------------------*/
+int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, 
+        p_timeout tm) {
+    SA daddr;
+    socklen_t dlen = sizeof(daddr);
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    if (!addr) addr = &daddr;
+    if (!len) len = &dlen;
+    for ( ;; ) {
+        int err;
+        /* try to get client socket */
+        if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
+        /* find out why we failed */
+        err = WSAGetLastError(); 
+        /* if we failed because there was no connectoin, keep trying */
+        if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err;
+        /* call select to avoid busy wait */
+        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+    } 
+    /* can't reach here */
+    return IO_UNKNOWN; 
+}
+
+/*-------------------------------------------------------------------------*\
+* Send with timeout
+* On windows, if you try to send 10MB, the OS will buffer EVERYTHING 
+* this can take an awful lot of time and we will end up blocked. 
+* Therefore, whoever calls this function should not pass a huge buffer.
+\*-------------------------------------------------------------------------*/
+int socket_send(p_socket ps, const char *data, size_t count, 
+        size_t *sent, p_timeout tm)
+{
+    int err;
+    *sent = 0;
+    /* avoid making system calls on closed sockets */
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    /* loop until we send something or we give up on error */
+    for ( ;; ) {
+        /* try to send something */
+		int put = send(*ps, data, (int) count, 0);
+        /* if we sent something, we are done */
+        if (put > 0) {
+            *sent = put;
+            return IO_DONE;
+        }
+        /* deal with failure */
+        err = WSAGetLastError(); 
+        /* we can only proceed if there was no serious error */
+        if (err != WSAEWOULDBLOCK) return err;
+        /* avoid busy wait */
+        if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
+    } 
+    /* can't reach here */
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Sendto with timeout
+\*-------------------------------------------------------------------------*/
+int socket_sendto(p_socket ps, const char *data, size_t count, size_t *sent, 
+        SA *addr, socklen_t len, p_timeout tm)
+{
+    int err;
+    *sent = 0;
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    for ( ;; ) {
+        int put = sendto(*ps, data, (int) count, 0, addr, len);
+        if (put > 0) {
+            *sent = put;
+            return IO_DONE;
+        }
+        err = WSAGetLastError(); 
+        if (err != WSAEWOULDBLOCK) return err;
+        if ((err = socket_waitfd(ps, WAITFD_W, tm)) != IO_DONE) return err;
+    } 
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Receive with timeout
+\*-------------------------------------------------------------------------*/
+int socket_recv(p_socket ps, char *data, size_t count, size_t *got, p_timeout tm) {
+    int err;
+    *got = 0;
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    for ( ;; ) {
+        int taken = recv(*ps, data, (int) count, 0);
+        if (taken > 0) {
+            *got = taken;
+            return IO_DONE;
+        }
+        if (taken == 0) return IO_CLOSED;
+        err = WSAGetLastError();
+        if (err != WSAEWOULDBLOCK) return err;
+        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+    }
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Recvfrom with timeout
+\*-------------------------------------------------------------------------*/
+int socket_recvfrom(p_socket ps, char *data, size_t count, size_t *got, 
+        SA *addr, socklen_t *len, p_timeout tm) {
+    int err;
+    *got = 0;
+    if (*ps == SOCKET_INVALID) return IO_CLOSED;
+    for ( ;; ) {
+        int taken = recvfrom(*ps, data, (int) count, 0, addr, len);
+        if (taken > 0) {
+            *got = taken;
+            return IO_DONE;
+        }
+        if (taken == 0) return IO_CLOSED;
+        err = WSAGetLastError();
+        if (err != WSAEWOULDBLOCK) return err;
+        if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
+    }
+    return IO_UNKNOWN;
+}
+
+/*-------------------------------------------------------------------------*\
+* Put socket into blocking mode
+\*-------------------------------------------------------------------------*/
+void socket_setblocking(p_socket ps) {
+    u_long argp = 0;
+    ioctlsocket(*ps, FIONBIO, &argp);
+}
+
+/*-------------------------------------------------------------------------*\
+* Put socket into non-blocking mode
+\*-------------------------------------------------------------------------*/
+void socket_setnonblocking(p_socket ps) {
+    u_long argp = 1;
+    ioctlsocket(*ps, FIONBIO, &argp);
+}
+
+/*-------------------------------------------------------------------------*\
+* DNS helpers 
+\*-------------------------------------------------------------------------*/
+int socket_gethostbyaddr(const char *addr, socklen_t len, struct hostent **hp) {
+    *hp = gethostbyaddr(addr, len, AF_INET);
+    if (*hp) return IO_DONE;
+    else return WSAGetLastError();
+}
+
+int socket_gethostbyname(const char *addr, struct hostent **hp) {
+    *hp = gethostbyname(addr);
+    if (*hp) return IO_DONE;
+    else return  WSAGetLastError();
+}
+
+/*-------------------------------------------------------------------------*\
+* Error translation functions
+\*-------------------------------------------------------------------------*/
+const char *socket_hoststrerror(int err) {
+    if (err <= 0) return io_strerror(err);
+    switch (err) {
+        case WSAHOST_NOT_FOUND: return "host not found";
+        default: return wstrerror(err); 
+    }
+}
+
+const char *socket_strerror(int err) {
+    if (err <= 0) return io_strerror(err);
+    switch (err) {
+        case WSAEADDRINUSE: return "address already in use";
+        case WSAECONNREFUSED: return "connection refused";
+        case WSAEISCONN: return "already connected";
+        case WSAEACCES: return "permission denied";
+        case WSAECONNABORTED: return "closed";
+        case WSAECONNRESET: return "closed";
+        case WSAETIMEDOUT: return "timeout";
+        default: return wstrerror(err);
+    }
+}
+
+const char *socket_ioerror(p_socket ps, int err) {
+	(void) ps;
+	return socket_strerror(err);
+}
+
+static const char *wstrerror(int err) {
+    switch (err) {
+        case WSAEINTR: return "Interrupted function call";
+        case WSAEACCES: return "Permission denied";
+        case WSAEFAULT: return "Bad address";
+        case WSAEINVAL: return "Invalid argument";
+        case WSAEMFILE: return "Too many open files";
+        case WSAEWOULDBLOCK: return "Resource temporarily unavailable";
+        case WSAEINPROGRESS: return "Operation now in progress";
+        case WSAEALREADY: return "Operation already in progress";
+        case WSAENOTSOCK: return "Socket operation on nonsocket";
+        case WSAEDESTADDRREQ: return "Destination address required";
+        case WSAEMSGSIZE: return "Message too long";
+        case WSAEPROTOTYPE: return "Protocol wrong type for socket";
+        case WSAENOPROTOOPT: return "Bad protocol option";
+        case WSAEPROTONOSUPPORT: return "Protocol not supported";
+        case WSAESOCKTNOSUPPORT: return "Socket type not supported";
+        case WSAEOPNOTSUPP: return "Operation not supported";
+        case WSAEPFNOSUPPORT: return "Protocol family not supported";
+        case WSAEAFNOSUPPORT: 
+            return "Address family not supported by protocol family"; 
+        case WSAEADDRINUSE: return "Address already in use";
+        case WSAEADDRNOTAVAIL: return "Cannot assign requested address";
+        case WSAENETDOWN: return "Network is down";
+        case WSAENETUNREACH: return "Network is unreachable";
+        case WSAENETRESET: return "Network dropped connection on reset";
+        case WSAECONNABORTED: return "Software caused connection abort";
+        case WSAECONNRESET: return "Connection reset by peer";
+        case WSAENOBUFS: return "No buffer space available";
+        case WSAEISCONN: return "Socket is already connected";
+        case WSAENOTCONN: return "Socket is not connected";
+        case WSAESHUTDOWN: return "Cannot send after socket shutdown";
+        case WSAETIMEDOUT: return "Connection timed out";
+        case WSAECONNREFUSED: return "Connection refused";
+        case WSAEHOSTDOWN: return "Host is down";
+        case WSAEHOSTUNREACH: return "No route to host";
+        case WSAEPROCLIM: return "Too many processes";
+        case WSASYSNOTREADY: return "Network subsystem is unavailable";
+        case WSAVERNOTSUPPORTED: return "Winsock.dll version out of range";
+        case WSANOTINITIALISED: 
+            return "Successful WSAStartup not yet performed";
+        case WSAEDISCON: return "Graceful shutdown in progress";
+        case WSAHOST_NOT_FOUND: return "Host not found";
+        case WSATRY_AGAIN: return "Nonauthoritative host not found";
+        case WSANO_RECOVERY: return "Nonrecoverable name lookup error"; 
+        case WSANO_DATA: return "Valid name, no data record of requested type";
+        default: return "Unknown error";
+    }
+}