Mercurial > luasocket
diff doc/socket.html @ 0:4b915342e2a8
LuaSocket 2.0.2 + CMake build description.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Tue, 26 Aug 2008 18:40:01 -0700 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/doc/socket.html Tue Aug 26 18:40:01 2008 -0700 @@ -0,0 +1,404 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" + "http://www.w3.org/TR/html4/strict.dtd"> +<html> + +<head> +<meta name="description" content="LuaSocket: The core namespace"> +<meta name="keywords" content="Lua, LuaSocket, Socket, Network, Library, Support"> +<title>LuaSocket: The socket namespace</title> +<link rel="stylesheet" href="reference.css" type="text/css"> +</head> + +<body> + +<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<div class=header> +<hr> +<center> +<table summary="LuaSocket logo"> +<tr><td align=center><a href="http://www.lua.org"> +<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png"> +</a></td></tr> +<tr><td align=center valign=top>Network support for the Lua language +</td></tr> +</table> +<p class=bar> +<a href="home.html">home</a> · +<a href="home.html#download">download</a> · +<a href="installation.html">installation</a> · +<a href="introduction.html">introduction</a> · +<a href="reference.html">reference</a> +</p> +</center> +<hr> +</div> + +<!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<h2 id=socket>The socket namespace</h2> + +<p> +The <tt>socket</tt> namespace contains the core functionality of LuaSocket. +</p> + +<p> +To obtain the <tt>socket</tt> namespace, run: +</p> + +<pre class=example> +-- loads the socket module +local socket = require("socket") +</pre> + +<!-- bind ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=bind> +socket.<b>bind(</b>address, port [, backlog]<b>)</b> +</p> + +<p class=description> +This function is a shortcut that creates and returns a TCP server object +bound to a local <tt>address</tt> and <tt>port</tt>, ready to +accept client connections. Optionally, +user can also specify the <tt>backlog</tt> argument to the +<a href=tcp.html#listen><tt>listen</tt></a> method (defaults to 32). +</p> + +<p class=note> +Note: The server object returned will have the option "<tt>reuseaddr</tt>" +set to <tt><b>true</b></tt>. +</p> + +<!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=connect> +socket.<b>connect(</b>address, port [, locaddr, locport]<b>)</b> +</p> + +<p class=description> +This function is a shortcut that creates and returns a TCP client object +connected to a remote <tt>host</tt> at a given <tt>port</tt>. Optionally, +the user can also specify the local address and port to bind +(<tt>locaddr</tt> and <tt>locport</tt>). +</p> + +<!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=debug> +socket.<b>_DEBUG</b> +</p> + +<p class=description> +This constant is set to <tt><b>true</b></tt> if the library was compiled +with debug support. +</p> + +<!-- newtry +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=newtry> +socket.<b>newtry(</b>finalizer<b>)</b> +</p> + +<p class=description> +Creates and returns a <em>clean</em> +<a href="#try"><tt>try</tt></a> +function that allows for cleanup before the exception +is raised. +</p> + +<p class=parameters> +<tt>Finalizer</tt> is a function that will be called before +<tt>try</tt> throws the exception. It will be called +in <em>protected</em> mode. +</p> + +<p class=return> +The function returns your customized <tt>try</tt> function. +</p> + +<p class=note> +Note: This idea saved a <em>lot</em> of work with the +implementation of protocols in LuaSocket: +</p> + +<pre class=example> +foo = socket.protect(function() + -- connect somewhere + local c = socket.try(socket.connect("somewhere", 42)) + -- create a try function that closes 'c' on error + local try = socket.newtry(function() c:close() end) + -- do everything reassured c will be closed + try(c:send("hello there?\r\n")) + local answer = try(c:receive()) + ... + try(c:send("good bye\r\n")) + c:close() +end) +</pre> + + +<!-- protect +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=protect> +socket.<b>protect(</b>func<b>)</b> +</p> + +<p class=description> +Converts a function that throws exceptions into a safe function. This +function only catches exceptions thrown by the <a href=#try><tt>try</tt></a> +and <a href=#newtry><tt>newtry</tt></a> functions. It does not catch normal +Lua errors. +</p> + +<p class=parameters> +<tt>Func</tt> is a function that calls +<a href=#try><tt>try</tt></a> (or <tt>assert</tt>, or <tt>error</tt>) +to throw exceptions. +</p> + +<p class=return> +Returns an equivalent function that instead of throwing exceptions, +returns <tt><b>nil</b></tt> followed by an error message. +</p> + +<p class=note> +Note: Beware that if your function performs some illegal operation that +raises an error, the protected function will catch the error and return it +as a string. This is because the <a href=#try><tt>try</tt></a> function +uses errors as the mechanism to throw exceptions. +</p> + +<!-- select +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=select> +socket.<b>select(</b>recvt, sendt [, timeout]<b>)</b> +</p> + +<p class=description> +Waits for a number of sockets to change status. +</p> + +<p class=parameters> +<tt>Recvt</tt> is an array with the sockets to test for characters +available for reading. Sockets in the <tt>sendt</tt> array are watched to +see if it is OK to immediately write on them. <tt>Timeout</tt> is the +maximum amount of time (in seconds) to wait for a change in status. A +<tt><b>nil</b></tt>, negative or omitted <tt>timeout</tt> value allows the +function to block indefinitely. <tt>Recvt</tt> and <tt>sendt</tt> can also +be empty tables or <tt><b>nil</b></tt>. Non-socket values (or values with +non-numeric indices) in the arrays will be silently ignored. +</p> + +<p class=return> The function returns a list with the sockets ready for +reading, a list with the sockets ready for writing and an error message. +The error message is "<tt>timeout</tt>" if a timeout condition was met and +<tt><b>nil</b></tt> otherwise. The returned tables are +doubly keyed both by integers and also by the sockets +themselves, to simplify the test if a specific socket has +changed status. +</p> + +<p class=note> +<b>Important note</b>: a known bug in WinSock causes <tt>select</tt> to fail +on non-blocking TCP sockets. The function may return a socket as +writable even though the socket is <em>not</em> ready for sending. +</p> + +<p class=note> +<b>Another important note</b>: calling select with a server socket in the receive parameter before a call to accept does <em>not</em> guarantee +<a href=tcp.html#accept><tt>accept</tt></a> will return immediately. +Use the <a href=tcp.html#settimeout><tt>settimeout</tt></a> +method or <tt>accept</tt> might block forever. +</p> + +<p class=note> +<b>Yet another note</b>: If you close a socket and pass +it to <tt>select</tt>, it will be ignored. +</p> + +<!-- sink ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=sink> +socket.<b>sink(</b>mode, socket<b>)</b> +</p> + +<p class=description> +Creates an +<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> +sink from a stream socket object. +</p> + +<p class=parameters> +<tt>Mode</tt> defines the behavior of the sink. The following +options are available: +</p> +<ul> +<li> <tt>"http-chunked"</tt>: sends data through socket after applying the +<em>chunked transfer coding</em>, closing the socket when done; +<li> <tt>"close-when-done"</tt>: sends all received data through the +socket, closing the socket when done; +<li> <tt>"keep-open"</tt>: sends all received data through the +socket, leaving it open when done. +</ul> +<p> +<tt>Socket</tt> is the stream socket object used to send the data. +</p> + +<p class=return> +The function returns a sink with the appropriate behavior. +</p> + +<!-- skip ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=skip> +socket.<b>skip(</b>d [, ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b> +</p> + +<p class=description> +Drops a number of arguments and returns the remaining. +</p> + +<p class=parameters> +<tt>D</tt> is the number of arguments to drop. <tt>Ret<sub>1</sub></tt> to +<tt>ret<sub>N</sub></tt> are the arguments. +</p> + +<p class=return> +The function returns <tt>ret<sub>d+1</sub></tt> to <tt>ret<sub>N</sub></tt>. +</p> + +<p class=note> +Note: This function is useful to avoid creation of dummy variables: +</p> + +<pre class=example> +-- get the status code and separator from SMTP server reply +local code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)")) +</pre> + +<!-- sleep ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=sleep> +socket.<b>sleep(</b>time<b>)</b> +</p> + +<p class=description> +Freezes the program execution during a given amount of time. +</p> + +<p class=parameters> +<tt>Time</tt> is the number of seconds to sleep for. +</p> + +<!-- source +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=source> +socket.<b>source(</b>mode, socket [, length]<b>)</b> +</p> + +<p class=description> +Creates an +<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> +source from a stream socket object. +</p> + +<p class=parameters> +<tt>Mode</tt> defines the behavior of the source. The following +options are available: +</p> +<ul> +<li> <tt>"http-chunked"</tt>: receives data from socket and removes the +<em>chunked transfer coding</em> before returning the data; +<li> <tt>"by-length"</tt>: receives a fixed number of bytes from the +socket. This mode requires the extra argument <tt>length</tt>; +<li> <tt>"until-closed"</tt>: receives data from a socket until the other +side closes the connection. +</ul> +<p> +<tt>Socket</tt> is the stream socket object used to receive the data. +</p> + +<p class=return> +The function returns a source with the appropriate behavior. +</p> + +<!-- time ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=gettime> +socket.<b>gettime()</b> +</p> + +<p class=description> +Returns the time in seconds, relative to the origin of the +universe. You should subtract the values returned by this function +to get meaningful values. +</p> + +<pre class=example> +t = socket.gettime() +-- do stuff +print(socket.gettime() - t .. " seconds elapsed") +</pre> + +<!-- try ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=try> +socket.<b>try(</b>ret<sub>1</sub> [, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b> +</p> + +<p class=description> +Throws an exception in case of error. The exception can only be caught +by the <a href=#protect><tt>protect</tt></a> function. It does not explode +into an error message. +</p> + +<p class=parameters> +<tt>Ret<sub>1</sub></tt> to <tt>ret<sub>N</sub></tt> can be arbitrary +arguments, but are usually the return values of a function call +nested with <tt>try</tt>. +</p> + +<p class=return> +The function returns <tt>ret</tt><sub>1</sub> to <tt>ret</tt><sub>N</sub> if +<tt>ret</tt><sub>1</sub> is not <tt><b>nil</b></tt>. Otherwise, it calls <tt>error</tt> passing <tt>ret</tt><sub>2</sub>. +</p> + +<pre class=example> +-- connects or throws an exception with the appropriate error message +c = socket.try(socket.connect("localhost", 80)) +</pre> + +<!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<p class=name id=version> +socket.<b>_VERSION</b> +</p> + +<p class=description> +This constant has a string describing the current LuaSocket version. +</p> + +<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --> + +<div class=footer> +<hr> +<center> +<p class=bar> +<a href="home.html">home</a> · +<a href="home.html#down">download</a> · +<a href="installation.html">installation</a> · +<a href="introduction.html">introduction</a> · +<a href="reference.html">reference</a> +</p> +<p> +<small> +Last modified by Diego Nehab on <br> +Thu Apr 20 00:25:54 EDT 2006 +</small> +</p> +</center> +</div> + +</body> +</html>