Wed, 20 Jun 2012 10:46:03 -0700 |
Eric Wing |
Removed use of dllimport for Windows.
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Wed, 20 Jun 2012 10:41:06 -0700 |
Eric Wing |
Enhanced endian detection code in SoundDecoder.h after reviewing ANDROID_NDK changes.
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Wed, 20 Jun 2012 10:32:41 -0700 |
Eric Wing |
Changed use of ANDROID_NDK to __ANDROID__ since it seems to be standard.
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Wed, 20 Jun 2012 10:30:47 -0700 |
Eric Wing |
Changed SDL_endian_minimal.h to copy from SDL 1.3 which is under the zlib license instead of LGPL. Thanks to Johnson Lin for contributing this. I made a few changes. It seems the Android stuff will hit the __linux define so I could remove the Android specific case. I also needed to copy the SDL_static_cast (and SDL_reinterpret_cast) from SDL_stdinc.h because some of the macros depend on it.
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Tue, 19 Jun 2012 18:49:27 -0700 |
Eric Wing |
Fixed a copy/paste comment error about the origins of SDL_sound_minimal.c
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Tue, 19 Jun 2012 00:40:32 -0700 |
Eric Wing |
Macro cleanups for selecting which decoders to compile in. Before this was hacked for Apple vs. Android. But now it is Apple vs. whatever to be a little more flexible.
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Tue, 19 Jun 2012 00:33:20 -0700 |
Eric Wing |
Updated play stream example to use new required parameter for LoadStream. Thanks to Johnson Lin reporting this issue!
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Tue, 19 Jun 2012 00:33:00 -0700 |
Eric Wing |
Fixed misspelled function name in _WIN32 section 'Internal_PlatformPlatformGetThreadID' (looks like search & replace bug). Thanks to Johnson Lin reporting this issue!
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Tue, 19 Jun 2012 00:31:36 -0700 |
Eric Wing |
Attempt to fix GetTicks compile error on Windows (can't do math on a struct).
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Tue, 19 Jun 2012 00:31:12 -0700 |
Eric Wing |
Ogg Vorbis decoder for SoundDecoder directly adapted from SDL_sound's code. Thanks to Johnson Lin for providing this!
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Tue, 19 Jun 2012 00:22:40 -0700 |
Eric Wing |
Fixed #define DONT_USE_VASPRINT(F) typo for Thanks to Johnson Lin for testing and reporting these issues!
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Tue, 19 Jun 2012 00:23:35 -0700 |
Eric Wing |
Bug and casting fixes to SimpleThreadWindows.c. Thanks to Johnson Lin for testing and reporting these issues!
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Fri, 08 Jun 2012 01:04:51 -0700 |
Eric Wing |
New implementation backend for SimpleThread using native Windows threading APIs.
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Wed, 30 May 2012 02:26:03 -0700 |
Eric Wing |
merged
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Tue, 29 May 2012 23:25:52 -0700 |
Eric Wing |
Fixed bug in EXAMPLES where usleep was not converted to microseconds.
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Tue, 29 May 2012 19:43:23 -0700 |
Eric Wing |
Added explicit symbol visibility markers to audio support files in ALmixer for public headers so they can be built as a dynamic library if needed.
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Tue, 29 May 2012 19:41:59 -0700 |
Eric Wing |
merged
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Tue, 29 May 2012 19:40:38 -0700 |
Eric Wing |
Added explicit symbol visibility markers to support files in ALmixer for public headers so they can be built as a dynamic library if needed.
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Wed, 18 Jan 2012 12:22:18 -0800 |
Eric Wing |
Fixed audio.seek bug in Ogg Tremor decoder interface. Unlike Ogg Vorbis, Tremor uses integer milliseconds instead of double seconds.
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Wed, 18 Jan 2012 12:20:54 -0800 |
Eric Wing |
merged
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Wed, 18 Jan 2012 12:17:42 -0800 |
Eric Wing |
The evil Apple iOS 5.0 OpenAL regression bug strikes again. A user managed to encounter a case where the OpenAL buffer never unqueues and the workaround gets stuck in an infinite loop which results in the app getting killed by watch dog (crashing). I've added a timeout that will abort the unqueue attempt after 200 milliseconds. But if the buffers could be unqueued but the timeout we picked is too short, then we will regress back to the original problem. All iOS 5 audio users need to test this to make sure their apps don't break again. Please remember to file your Apple bug report if you haven't (bug:10145018), test with iOS 5.1 beta to check for new problems, and report results as necessary.
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Fri, 21 Oct 2011 17:14:19 -0700 |
Eric Wing |
Workaround for terrible iOS 5.0 regression bug in Apple's OpenAL implementation with regards to resetting streaming sources. The fix uses a version check to determine if the workaround is employed. Once Apple fixes the problem, an upper bounds version check should be added.
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Fri, 30 Sep 2011 17:48:23 -0700 |
Eric Wing |
Fixed bug with seeking channels with predecoded samples. The OpenAL 1.1 spec specifies that a playing source should automatically jump when already playing. The code was unnecessarily recalling alPlaySource again which is not necessarily the correct thing to do. I think the previous code is another remnant of the Open 1.0 era. Also fixed bugs in the return codes for seek and rewind. For single channels, the return code was 0 channels processed in ALmixer which resulted in returning false to Lua. The implementation now should return 1/true for single channels, but 0/false for no channels. Errors will return -1/false.
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Fri, 30 Sep 2011 16:44:08 -0700 |
Eric Wing |
Workaround: There is a terrible OpenAL regression bug in iOS 5 dealing with streaming sources. alSourcei(source_id, AL_BUFFER, AL_NONE); fails to clear queued buffer queues on a streaming source. The workaround involves manually dequeuing the individual buffers before calling alSourcei(source_id, AL_BUFFER, AL_NONE);. But there is an additional race condition bug where the unqueue fails to take, so the included workaround keeps looping until the buffers finally report as cleared.
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