Mercurial > almixer_isolated
view Isolated/tErrorLib.c @ 79:358b0bd5df43 tip
Added support for Apportable's alcSuspend()/alcResume() in BeginInterruption()/EndInterruption. You must define ALMIXER_USE_APPORTABLE_OPENAL_EXTENSIONS to compile in this support.
author | Eric Wing <ewing@coronalabs.com> |
---|---|
date | Tue, 30 Oct 2012 16:01:30 -0700 |
parents | aace3301c8d1 |
children |
line wrap: on
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/* See header file for license information. */ #include "tErrorLib.h" #include <stdlib.h> /* for malloc */ #include <string.h> #include <stdarg.h> /* for vasprintf */ #include <stdio.h> /* also for vasprintf and for printf family */ #include <stddef.h> /* size_t */ /** * For string-only based usage, this implementation * still expects an actual error number to be set. * I am defining 1 as that error value. This might be changable, * but it is untested. If you change this value, you must recompile * the entire library. This can really be any integer except what * TERROR_NOERROR_VALUE (in header) is set to. */ #define TERROR_ERROR_VALUE 1 #ifdef DONT_USE_VASPRINTF #define TERROR_DEFAULT_STRING_LENGTH 128 /* Visual Studio doesn't define snprintf but _snprintf */ #ifdef _MSC_VER #define snprintf _snprintf #define vsnprintf _vsnprintf #endif #endif #if defined(_WIN32) && !defined(__CYGWIN32__) #include <windows.h> #include <winbase.h> /* For CreateMutex(), LockFile() */ static void* Internal_CreateMutex() { return((void*)CreateMutex(NULL, FALSE, NULL)); } static void Internal_DestroyMutex(void* mutex) { if(NULL != mutex) { CloseHandle( (HANDLE)mutex ); } } /* This will return true if locking is successful, false if not. */ static int Internal_LockMutex(void* mutex) { return( WaitForSingleObject( (HANDLE)mutex, INFINITE ) != WAIT_FAILED ); } static void Internal_UnlockMutex(void* mutex) { ReleaseMutex( (HANDLE)mutex ); } size_t Internal_PlatformGetThreadID(void) { return((size_t)GetCurrentThreadId()); } #else /* Assuming POSIX...maybe not a good assumption. */ #include <pthread.h> static void* Internal_CreateMutex() { int ret_val; pthread_mutex_t* m = (pthread_mutex_t*)malloc(sizeof(pthread_mutex_t)); if(NULL == m) { return NULL; } ret_val = pthread_mutex_init(m, NULL); if(0 != ret_val) { free(m); return NULL; } return((void*)m); } static void Internal_DestroyMutex(void* mutex) { if(NULL != mutex) { pthread_mutex_destroy((pthread_mutex_t*) (mutex)); free(mutex); } } /* This will return true if locking is successful, false if not. * (This is the opposite of pthread_mutex_lock which returns * 0 for success.) */ static int Internal_LockMutex(void* mutex) { return( pthread_mutex_lock( (pthread_mutex_t*)mutex ) == 0 ); } static void Internal_UnlockMutex(void* mutex) { pthread_mutex_unlock( (pthread_mutex_t*)mutex ); } size_t Internal_PlatformGetThreadID() { /* Basically, we need to convert a pthread_t into an id number. */ return (size_t)pthread_self(); } #endif /** * Copies a source string, potentially to a target string, and returns * the pointer to the copied string. * This function is a intended to be an efficient string copy function. * It's purpose is to copy a string into a string with preallocated memory * and avoid dynamic memory allocation if possible. If memory must * be allocated, then the old string will be destroyed. * * This is only to be used where target_string was created with dynamic * memory. This function will destroy the memory and allocate new memory * if there is not enough space in the target string. * * @param target_string This is the string you would like to try * to copy into. If there is not enough space, a new string will * be created and the target_string will be freed. This string * must have been created dynamically. This may be NULL if you * wish for this function to dynamically create a new string * for you. * * @param target_max_buffer_size This is a pointer that points to * an address containing the size of the preallocated target_string. * This size is the maximum buffer length which includes the '\\0' * character as part of that count. This pointer may not be NULL. * If you pass in NULL for the target_string (indicating you want * a new string allocated for you), then the size should be set to 0. * When the function completes, the size will be set to the new * max buffer size of the string if the string needed to be reallocated. * * @param source_string This is the string you want to copy. If it's NULL, * the target_string will have it's memory freed. * * @return Will return a pointer to the duplicated string. Be aware * of several things: * - The returned pointer address may not be the same address as the * target string passed in (due to a possible reallocation). * - If the pointer to the source and target string * are the same, the pointer to the target string will be returned. * - If the source string is NULL, the target string * will be freed and will return NULL. * - If an error occurs, NULL will be returned. * * Also note that the value at the address target_max_buffer_size points * to will be filled with the new max buffer size for the string. * * Example: * @code * * int main() * { * const char* original1 = "Hello World"; * const char* original2 = "Smaller"; * const char* original3 = "Good-Bye World"; * char* ret_val; * char* target = NULL; * size_t target_max_buffer_size = 0; * * ret_val = CopyDynamicString(target, &target_max_buffer_size, original1); * * if(ret_val) * { * fprintf(stderr, "Target is '%s' with max size = %d\n", ret_val, target_max_buffer_size); * } * else * { * fprintf(stderr, "Error in function\n"); * } * target = ret_val; * * ret_val = CopyDynamicString(target, &target_max_buffer_size, original2); * fprintf(stderr, "Target is '%s' with max size = %d\n", ret_val, target_max_buffer_size); * * target = ret_val; * * ret_val = CopyDynamicString(target, &target_max_buffer_size, original3); * fprintf(stderr, "Target is '%s' with max size = %d\n", ret_val, target_max_buffer_size); * * return 0; * } * @endcode * This outputs: * @code * Target is 'Hello World' with max size = 12 * Target is 'Smaller' with max size = 12 * Target is 'Good-Bye World' with max size = 15 * @endcode */ static char* Internal_CopyDynamicString(char* target_string, size_t* target_max_buffer_size, const char* source_string) { /* If the pointers are the same, no copy is needed. */ if(source_string == target_string) { /* I don't feel like asserting if the sizes are the same. */ /* Return 1 instead of 0 because maybe this isn't an error? */ return target_string; } /* Make sure the size pointer is valid. */ if(NULL == target_max_buffer_size) { return NULL; } /* Yikes, if the string is NULL, should we make the target string NULL? * For now, yes, we destroy the string. If you change this, realize that * their is code that depends on this behavior. */ if(NULL == source_string) { *target_max_buffer_size = 0; free(target_string); target_string = NULL; return NULL; } /* If target_string is NULL, the *target_max_buffer_size should also be 0. * Technically, the user should set this and this would be an error, * but I'll be nice for now. An alternate implementation might suggest * that the size would be the desired size the user wants for a new string. */ if( (NULL == target_string) && (0 != *target_max_buffer_size) ) { *target_max_buffer_size = 0; } /* If there is not enough preallocated memory in the target string, * then we need to reallocate enough memory. */ if( *target_max_buffer_size < (strlen(source_string) + 1) ) { *target_max_buffer_size = 0; if(NULL != target_string) { free(target_string); } target_string = (char*)calloc( (strlen(source_string) + 1), sizeof(char) ); if(NULL == target_string) { return NULL; } *target_max_buffer_size = strlen(source_string) + 1; } /* At this point, there should be enough preallocated * memory to call strncpy. */ strncpy(target_string, source_string, *target_max_buffer_size); return target_string; } /** * This is a structure that contains everything needed for an * error message entry (per thread). The linked list stuff * is fused in with it because I didn't want to write an entire * linked list class. */ typedef struct TErrorMessageStructType { size_t threadID; /** ThreadID for associated message. */ int errorAvailable; /** 1 if an error has been set and not been checked. */ int errorNumber; /**< For the user error number. */ char* errorString; /**< For the user error message. */ size_t errorMaxStringLength; /**< Max size of string buffer including \\0. */ struct TErrorMessageStructType* nextItem; /**< Pointer to next error message in list. */ } TErrorMessage; /** * This is a private struct that contains all private data for an * ErrorPool. Currently it is a linked list containing all error message * structs for every thread. */ typedef struct { TErrorMessage* errorMessageListHead; /**< Head of the error list. */ TErrorMessage* lastErrorMessage; /**< Points to the last set element in the list for GetLastError. */ /* Mutex */ } TErrorPoolOpaqueData; /** * This is a private helper function that creates a new TErrorMessage * and initializes all its values. * @return Returns a pointer to a newly allocated and initialized * TErrorMessage or NULL on failure. */ static TErrorMessage* Internal_CreateErrorMessageStructure() { TErrorMessage* new_message; /* Use calloc to create a fully cleared structure, * so I don't have to set/clear each member. */ new_message = (TErrorMessage*)calloc(1, sizeof(TErrorMessage)); if(NULL == new_message) { /* Very bad, but not sure what to do. */ return NULL; } new_message->errorNumber = TERROR_NOERROR_VALUE; return new_message; } /** * This is a private helper function that frees a TErrorMessage. * * @param err_mesg The pointer to the TErrorMessage to be freed. */ static void Internal_FreeErrorMessageStructure(TErrorMessage* err_mesg) { if(NULL == err_mesg) { return; } if(NULL != err_mesg->errorString) { free(err_mesg->errorString); err_mesg->errorString = NULL; } err_mesg->nextItem = NULL; free(err_mesg); } /** * This is a private helper function that will search the error pool * for the last set error message structure in the Linked list. * If the last error message was on a different thread, the error * data will be copied to the current thread's memory and the * lastErrorMessage pointer will be set to the current thread's message. * (This is because I expect this message to be marked as cleared/read.) * This function does its own mutex locking. * * @param err_pool The error pool to be used. * @return Returns the a pointer to the TErrorMessage if found, * NULL if not found. */ static TErrorMessage* Internal_GetLastError(TErrorPool* err_pool) { size_t thread_id; TErrorMessage* current_thread_err_mesg; TErrorPoolOpaqueData* err_pool_data; thread_id = Internal_PlatformGetThreadID(); Internal_LockMutex(err_pool->mutexLock); err_pool_data = err_pool->opaqueData; if(NULL == err_pool_data->errorMessageListHead) { Internal_UnlockMutex(err_pool->mutexLock); return NULL; } /* I think this is actually an assertion failure. * I do the check here so I don't have to keep checking below. */ if(NULL == err_pool_data->lastErrorMessage) { Internal_UnlockMutex(err_pool->mutexLock); return NULL; } /* We need to determine if the lastMessage pointer is pointing * to data on the current thread. If it is we can just return it. * Otherwise, we need to copy the message to the current thread's * error message memory area. * We should also update the lastMessage pointer to point * to this message since it will likely be marked cleared once read. */ if(thread_id == err_pool_data->lastErrorMessage->threadID) { /* Not copy is needed. The last error message already * points to the memory on the current thread. * We can short-circuit and return. */ Internal_UnlockMutex(err_pool->mutexLock); return err_pool_data->lastErrorMessage; } /* Sigh, I really should have a dedicated linked list structure, * but I don't feel like writing it right now. */ for(current_thread_err_mesg = err_pool_data->errorMessageListHead; current_thread_err_mesg != NULL; current_thread_err_mesg = current_thread_err_mesg->nextItem) { /* First find the message (memory) for the current thread. */ if(thread_id == current_thread_err_mesg->threadID) { /* Now we need to copy the message data from the lastErrorMessage * to this thread's message (memory). */ current_thread_err_mesg->errorNumber = err_pool_data->lastErrorMessage->errorNumber; current_thread_err_mesg->errorAvailable = err_pool_data->lastErrorMessage->errorAvailable; /* This will copy the string and set the new errorMaxStringLength as needed. */ current_thread_err_mesg->errorString = Internal_CopyDynamicString(current_thread_err_mesg->errorString, ¤t_thread_err_mesg->errorMaxStringLength, err_pool_data->lastErrorMessage->errorString); /* Finally, change the last error message to point to * the current thread since I expect the message to be * marked cleared and we don't want to accidentally refetched * the stale, uncleared entry. */ err_pool_data->lastErrorMessage = current_thread_err_mesg; Internal_UnlockMutex(err_pool->mutexLock); return current_thread_err_mesg; } } Internal_UnlockMutex(err_pool->mutexLock); return NULL; } /** * This is a private helper function that will search the error pool * for an error message structure in the Linked list (by thread ID) * and return the pointer if found. This function does its own mutex * locking. * @param err_pool The error pool to be used. * @return Returns the a pointer to the TErrorMessage if found, * NULL if not found. */ static TErrorMessage* Internal_GetErrorOnCurrentThread(TErrorPool* err_pool) { size_t thread_id; TErrorMessage* current_err_mesg; TErrorPoolOpaqueData* err_pool_data; thread_id = Internal_PlatformGetThreadID(); Internal_LockMutex(err_pool->mutexLock); err_pool_data = err_pool->opaqueData; if(NULL == err_pool_data->errorMessageListHead) { Internal_UnlockMutex(err_pool->mutexLock); return NULL; } /* Sigh, I really should have a dedicated linked list structure, * but I don't feel like writing it right now. */ for(current_err_mesg = err_pool_data->errorMessageListHead; current_err_mesg != NULL; current_err_mesg = current_err_mesg->nextItem) { if(thread_id == current_err_mesg->threadID) { Internal_UnlockMutex(err_pool->mutexLock); return current_err_mesg; } } Internal_UnlockMutex(err_pool->mutexLock); return NULL; } /** * Given a specific TErrorMessage*, will set the lastErrorMessage pointer to * the provided error message. * This function locks. * * @param err_pool The error pool to be used. * @param error_message The error message to set the lastErrorMessage pointer to */ static void Internal_SetLastErrorMessagePointerToErrorMessage(TErrorPool* err_pool, TErrorMessage* error_message) { TErrorPoolOpaqueData* err_pool_data; Internal_LockMutex(err_pool->mutexLock); err_pool_data = err_pool->opaqueData; err_pool_data->lastErrorMessage = error_message; Internal_UnlockMutex(err_pool->mutexLock); } /** * This is a private helper function that creates a new error message * structure for the current thread. * This currently does not check if an error already exists * before creating a new entry. Call GetErrorOnCurrentThread first * to make sure nothing exists or duplicate entries will be created. * This function does its own mutex locking. * * @param err_pool The error pool to be used. * @return Returns the a pointer to the TErrorMessage if found, * NULL if there was an allocation error. */ static TErrorMessage* Internal_CreateErrorOnCurrentThread(TErrorPool* err_pool) { TErrorMessage* new_err_mesg; TErrorPoolOpaqueData* err_pool_data; new_err_mesg = Internal_CreateErrorMessageStructure(); if(NULL == new_err_mesg) { /* Serious problem, not sure what to do. */ return NULL; } /* Copy the thread id so we can distinguish between entries. */ new_err_mesg->threadID = Internal_PlatformGetThreadID(); Internal_LockMutex(err_pool->mutexLock); err_pool_data = err_pool->opaqueData; /* Add the new message to the top of the list by making * its next pointer point to the head of the current list. * (A formal linked list implementation would make this feel * less hacky.) * This also (should) handle the case where errorMessageListHead * is NULL. */ new_err_mesg->nextItem = err_pool_data->errorMessageListHead; /* Now set the head of the list to the new message. */ err_pool_data->errorMessageListHead = new_err_mesg; Internal_UnlockMutex(err_pool->mutexLock); return new_err_mesg; } /** * This is a private helper function that will clean up all the * error message structures in the list. This function does its * own locking. * @param err_pool The error pool to be used. */ static void Internal_FreeErrorMessageList(TErrorPool* err_pool) { TErrorMessage* current_message = NULL; TErrorMessage* next_message = NULL; TErrorPoolOpaqueData* err_pool_data; Internal_LockMutex(err_pool->mutexLock); err_pool_data = err_pool->opaqueData; if(NULL == err_pool_data->errorMessageListHead) { Internal_UnlockMutex(err_pool->mutexLock); return; } /* Sigh, I really should have a dedicated linked list structure, * but I don't feel like writing it right now. */ for(current_message = err_pool_data->errorMessageListHead; current_message != NULL; current_message = next_message ) { next_message = current_message->nextItem; Internal_FreeErrorMessageStructure(current_message); } err_pool_data->errorMessageListHead = NULL; err_pool_data->lastErrorMessage = NULL; Internal_UnlockMutex(err_pool->mutexLock); } /* * API functions start below. * */ void TError_DeleteEntryOnCurrentThread(TErrorPool* err_pool) { TErrorMessage* prev_message = NULL; TErrorMessage* current_message = NULL; TErrorMessage* next_message = NULL; size_t thread_id; TErrorPoolOpaqueData* err_pool_data; thread_id = Internal_PlatformGetThreadID(); Internal_LockMutex(err_pool->mutexLock); err_pool_data = err_pool->opaqueData; if(NULL == err_pool_data->errorMessageListHead) { Internal_UnlockMutex(err_pool->mutexLock); return; } /* Sigh, I really should have a dedicated linked list structure, * but I don't feel like writing it right now. */ for(current_message = err_pool_data->errorMessageListHead; current_message != NULL; /* I'm not going to increment here because I * may delete the item below which would probably * cause bad things to happen here. */ /* current_message = current_message->nextItem */ ) { next_message = current_message->nextItem; if(thread_id == current_message->threadID) { /* Special case, current is only item in list: * Both next and prev are NULL in this case. * We should delete the item and set the errorMessageListHead * to NULL. */ if((NULL == prev_message) && (NULL == next_message)) { Internal_FreeErrorMessageStructure(current_message); current_message = NULL; err_pool_data->errorMessageListHead = NULL; err_pool_data->lastErrorMessage = NULL; } /* Special case, current is at head: * Prev is NULL but next is not NULL in this case. * We should delete the item and set the errorMessageListHead * to point to next. * (The code for the above case would probably work for * this case too, but for clarity, this remains.) */ else if(NULL == prev_message) { /* If the current message happened to be the last message * set, we need to change the lastErrorMessage pointer * so it is not dangling. */ if(current_message == err_pool_data->lastErrorMessage) { err_pool_data->lastErrorMessage = NULL; } Internal_FreeErrorMessageStructure(current_message); current_message = NULL; err_pool_data->errorMessageListHead = next_message; } /* Special case, current is at tail. * Prev is not NULL, but next is NULL in this case. * We should delete the item and set prev->next to NULL. */ else if(NULL == next_message) { /* If the current message happened to be the last message * set, we need to change the lastErrorMessage pointer * so it is not dangling. */ if(current_message == err_pool_data->lastErrorMessage) { err_pool_data->lastErrorMessage = NULL; } Internal_FreeErrorMessageStructure(current_message); current_message = NULL; prev_message->nextItem = NULL; } /* Normal case, current is somewhere in the middle of the list. * The item should be deleted and * the prev_message->next should connect to * the next_message. */ else { /* If the current message happened to be the last message * set, we need to change the lastErrorMessage pointer * so it is not dangling. */ if(current_message == err_pool_data->lastErrorMessage) { err_pool_data->lastErrorMessage = NULL; } Internal_FreeErrorMessageStructure(current_message); current_message = NULL; prev_message->nextItem = next_message; } } /* It's not this thread, so increment everything for the next loop. */ else { prev_message = current_message; current_message = next_message; } } /* End for-loop */ Internal_UnlockMutex(err_pool->mutexLock); } void TError_GetLinkedVersion(TErrorVersion* ver) { /* Check the pointer */ if(NULL == ver) { /* Do nothing */ return; } ver->major = TERROR_MAJOR_VERSION; ver->minor = TERROR_MINOR_VERSION; ver->patch = TERROR_PATCH_VERSION; } #if 0 /* This is for global initialization, not pool initialization. */ int TError_Init() { /* initialize platform? */ /* initialize mutexes? */ } #endif TErrorPool* TError_CreateErrorPool() { TErrorPool* err_pool; TErrorPoolOpaqueData* err_pool_data; err_pool = (TErrorPool*)calloc(1, sizeof(TErrorPool)); if(NULL == err_pool) { /* Very bad, but not sure what to do here. */ return NULL; } err_pool_data = (TErrorPoolOpaqueData*)calloc(1, sizeof(TErrorPoolOpaqueData)); if(NULL == err_pool_data) { /* Very bad, but not sure what to do here. */ free(err_pool); return NULL; } /* Create mutex */ err_pool->mutexLock = Internal_CreateMutex(); if(NULL == err_pool->mutexLock) { /* Very bad, but not sure what to do here. */ free(err_pool_data); free(err_pool); return NULL; } /* Attach the opaque data to the error pool. */ err_pool->opaqueData = err_pool_data; /* The OpaqueData will hold the error message list, but it is * allowed to be NULL for an empty list so we don't have to allocate * it here. */ return err_pool; } /* There better not be any contention when this is called. */ void TError_FreeErrorPool(TErrorPool* err_pool) { if(NULL == err_pool) { return; } /* Free all the error messages for each thread. * This locks and unlocks as it needs. */ Internal_FreeErrorMessageList(err_pool); /* Free opaque data structure. */ free(err_pool->opaqueData); /* Delete mutex after all locking functions. */ Internal_DestroyMutex(err_pool->mutexLock); /* Free main data structure. */ free(err_pool); } void TError_SetError(TErrorPool* err_pool, int err_num, const char* err_str, ...) { va_list argp; va_start(argp, err_str); TError_SetErrorv(err_pool, err_num, err_str, argp); va_end(argp); } void TError_SetErrorv(TErrorPool* err_pool, int err_num, const char* err_str, va_list argp) { TErrorMessage* error_message; int ret_num_chars; if(NULL == err_pool) { return; } error_message = Internal_GetErrorOnCurrentThread(err_pool); /* If no error message was found, that means we must allocate * a new entry for this entry. */ if(NULL == error_message) { error_message = Internal_CreateErrorOnCurrentThread(err_pool); /* If this fails, this is bad...not sure what to do though. */ if(NULL == error_message) { return; } } /* * I don't think I have to lock here. The [Get|Create]ErrorOnCurrentThread * functions lock err_pool as they need access. Here, I don't access * err_pool (which is shared) and error_message should be unique for * each thread so I don't think there is any contention. (Remember that * simultaneous calls to SetError would only happen if they are in * different threads.) * There *might* be a problem with library calls (strncpy, calloc). * I'm not sure if the various platforms are reentrant. * I guess for now, I will assume they won't bite me. */ /* If the err_str is NULL, we need to free our current string * for consistency. More aggressive optimizations to hold the * memory might be considered in the future. */ if(NULL == err_str) { if(NULL != error_message->errorString) { free(error_message->errorString); error_message->errorString = NULL; error_message->errorMaxStringLength = 0; } } /* Else, copy the string */ else { /* I am using vasprintf which is a GNU extension so it is not * portable. However, vasprintf makes certain things possible * which would not be otherwise, which is the reason for my * use. The main benefit of asprintf/vasprintf is that you can * create a string using printf style formatters without * worrying about the buffer size. sprintf should never be * used because of potential buffer overflows. snprintf * is safer, but you are limited to a fixed size string * which from time-to-time, I have exceeded unless you make * the number really big. * Furthermore, snprintf itself is not currently terribly portable * because it is specified only for C99 which some compilers * still have not have embraced. * If you can't use the vasprintf implementation, * you must add -DDONT_USE_VASPRINTF to your compile flags. */ #ifdef DONT_USE_VASPRINTF /* This implementation uses vsnprintf instead of * vasprintf. It is strongly recommended you use * the vasprintf implmententation instead. * Never use vsprintf unless you like * buffer overflows and security exploits. */ /* If the string was set to NULL, we must reallocate memory first. */ if(NULL == error_message->errorString) { error_message->errorString = (char*)calloc(TERROR_DEFAULT_STRING_LENGTH, sizeof(char)); if(NULL == error_message->errorString) { /* Very bad...what should I do? */ error_message->errorMaxStringLength = 0; } else { error_message->errorMaxStringLength = TERROR_DEFAULT_STRING_LENGTH; } } /* Because of the "Very Bad" situation directly above, * I need to check again to make sure the string isn't NULL. * This will let the very bad situation continue on so va_end * can be called and the error_number still has a chance to be set. */ if(NULL != error_message->errorString) { ret_num_chars = vsnprintf(error_message->errorString, error_message->errorMaxStringLength, err_str, argp ); } #else /* DONT_USE_VASPRINTF */ /* You might be wondering why the #ifdef logic assumes * asprintf is available instead of requiring an explicit * #define for that. The reason is because asprintf is the * better option and I want you to realize that you are not * using it. Typically, nobody knows or understands the build * system and/or files get copied into new projects with a * entirely new build system, so it is easy to forget to * add a -D flag. So if you compile without asprintf, * you are encouraged to explicitly know this. */ /* There may be a slight performance advantage to using snprintf * over asprintf depending how asprintf is written. But this * implementation will completely destroy and reallocate a * string regardless if a string is set to NULL, so there will * actually be no performance gains for these cases. * (This could be optimized but some additional bookkeeping * might be needed which might not be worth the effort and * code clutter.) * As for memory allocation safety, because new messages for * different threads must be allocated dynamically, there is no * way for this library to use purely static memory. * So I don't believe there is anything to be gained using * snprintf over asprintf and you lose out on arbitrary lengthed * error messages. * If memory allocation must be minimized, I recommend just * using the error number interface by itself which * will always keep the strings at NULL, and don't mess * with the asprintf/sprintf code. */ if(NULL != error_message->errorString) { /* Need to free errorString from previous pass otherwise we leak. * Maybe there is a smarter way to avoid the free/malloc, * but this would probably require determining the length of the * final string beforehand which probably implies two * *printf calls which may or may not be better. */ free(error_message->errorString); error_message->errorString = NULL; } ret_num_chars = vasprintf(&error_message->errorString, err_str, argp); /* vasprintf returns -1 as an error */ if(-1 == ret_num_chars) { /* Very bad, but not sure what to do here. */ if(NULL != error_message->errorString) { free(error_message->errorString); error_message->errorString = NULL; error_message->errorMaxStringLength = 0; /* Don't return here. Still need to va_end, and * there is a chance that the err_num might work. * Plus the availability needs to be set. */ } } /* else vasprint returns the number of characters in the string * not including the \0 character. */ else { /* I actually don't know how much memory vasprintf allocated * for the string. But it is at least ret_num_chars+1, so * I will use that as my max string length (which is * mainly used by CopyDynamicString() for efficiency * which is becoming less used in this code). */ error_message->errorMaxStringLength = ret_num_chars+1; } #endif /* DONT_USE_VASPRINTF */ } /* I'm allowing for a user to explicitly clear an error message by * clearing both attributes. */ if((TERROR_NOERROR_VALUE == err_num) && (NULL == err_str)) { error_message->errorNumber = TERROR_NOERROR_VALUE; error_message->errorAvailable = 0; } /* This is the normal case, copy the error number * and mark the error as unread. */ else { error_message->errorNumber = err_num; error_message->errorAvailable = 1; } /* Now that the data is set, we also want to denote that this * thread is the last error message. We need to lock for this * since the lastError pointer is shared across threads. */ Internal_SetLastErrorMessagePointerToErrorMessage(err_pool, error_message); } void TError_SetErrorNoFormat(TErrorPool* err_pool, int err_num, const char* err_str) { TErrorMessage* error_message; if(NULL == err_pool) { return; } error_message = Internal_GetErrorOnCurrentThread(err_pool); /* If no error message was found, that means we must allocate * a new entry for this entry. */ if(NULL == error_message) { error_message = Internal_CreateErrorOnCurrentThread(err_pool); /* If this fails, this is bad...not sure what to do though. */ if(NULL == error_message) { return; } } /* * I don't think I have to lock here. The [Get|Create]ErrorOnCurrentThread * functions lock err_pool as they need access. Here, I don't access * err_pool (which is shared) and error_message should be unique for * each thread so I don't think there is any contention. (Remember that * simultaneous calls to SetError would only happen if they are in * different threads.) * There *might* be a problem with library calls (strncpy, calloc). * I'm not sure if the various platforms are reentrant. * I guess for now, I will assume they won't bite me. */ error_message->errorNumber = err_num; /* This will copy the string and set the new errorMaxStringLength as needed. */ error_message->errorString = Internal_CopyDynamicString(error_message->errorString, &error_message->errorMaxStringLength, err_str); /* I'm allowing for a user to explicitly clear an error message by * clearing both attributes. */ if((TERROR_NOERROR_VALUE == err_num) && (NULL == err_str)) { error_message->errorAvailable = 0; } else { error_message->errorAvailable = 1; } /* Now that the data is set, we also want to denote that this * thread is the last error message. We need to lock for this * since the lastError pointer is shared across threads. */ Internal_SetLastErrorMessagePointerToErrorMessage(err_pool, error_message); } void TError_SetErrorNum(TErrorPool* err_pool, int err_num) { TError_SetErrorNoFormat(err_pool, err_num, NULL); } void TError_SetErrorStr(TErrorPool* err_pool, const char* err_str, ...) { va_list argp; va_start(argp, err_str); if(NULL == err_str) { TError_SetErrorv(err_pool, TERROR_NOERROR_VALUE, err_str, argp); } else { TError_SetErrorv(err_pool, TERROR_ERROR_VALUE, err_str, argp); } va_end(argp); } void TError_SetErrorStrv(TErrorPool* err_pool, const char* err_str, va_list argp) { if(NULL == err_str) { TError_SetErrorv(err_pool, TERROR_NOERROR_VALUE, err_str, argp); } else { TError_SetErrorv(err_pool, TERROR_ERROR_VALUE, err_str, argp); } } /* If a NULL string is set, then it is presumed no error actually occurred * and this is a reset. So the err_num will be implicitly set to 0. Otherwise * the err_num will be set to 1 (for internal consistency and conventions). */ void TError_SetErrorStrNoFormat(TErrorPool* err_pool, const char* err_str) { if(NULL == err_str) { TError_SetErrorNoFormat(err_pool, TERROR_NOERROR_VALUE, err_str); } else { TError_SetErrorNoFormat(err_pool, TERROR_ERROR_VALUE, err_str); } } /* This currently returns 0 as a "no error found" value. * This could potentially conflict with a user. For now, users * shouldn't use 0 to represent an error. If this becomes a * problem, we could introduce a magic number like -999999 and * define TERROR_NO_ERROR_FOUND. */ int TError_GetErrorNumOnCurrentThread(TErrorPool* err_pool) { TErrorMessage* error_message; error_message = Internal_GetErrorOnCurrentThread(err_pool); /* If no error message was found for the thread. */ if(NULL == error_message) { return 0; } /* If an error message was found for the thread, but * it has already been read/cleared. */ if(0 == error_message->errorAvailable) { return 0; } /* We found a legitimate error message, clear it and return it. */ error_message->errorAvailable = 0; return error_message->errorNumber; } const char* TError_GetErrorStrOnCurrentThread(TErrorPool* err_pool) { TErrorMessage* error_message; error_message = Internal_GetErrorOnCurrentThread(err_pool); /* If no error message was found for the thread. */ if(NULL == error_message) { return 0; } /* If an error message was found for the thread, but * it has already been read/cleared. */ if(0 == error_message->errorAvailable) { return 0; } /* We found a legitimate error message, clear it and return it. */ error_message->errorAvailable = 0; return error_message->errorString; } TErrorStatus TError_GetErrorOnCurrentThread(TErrorPool* err_pool) { TErrorMessage* error_message; TErrorStatus error_container; error_container.errorNumber = TERROR_NOERROR_VALUE; error_container.errorString = NULL; error_message = Internal_GetErrorOnCurrentThread(err_pool); /* If no error message was found for the thread. */ if(NULL == error_message) { return error_container; } /* If an error message was found for the thread, but * it has already been read/cleared. */ if(0 == error_message->errorAvailable) { return error_container; } /* We found a legitimate error message, clear it and return it. */ error_message->errorAvailable = 0; error_container.errorNumber = error_message->errorNumber; error_container.errorString = error_message->errorString; return error_container; } /* This function is for alternative usage where you just want one error * for all threads. The backend will still work the same, but when you * call this function, it will look up the last set error, copy (with locking) * the last error to the current thread's memory, and return the object. * As always, since the returned object is only accessed on this thread, you * don't have to worry about locking. */ TErrorStatus TError_GetLastError(TErrorPool* err_pool) { // Lock the error pool to get the lastMessage pointer // if the lastMessage pointer is pointing to data on the current thread, // we can just return it. // Otherwise, we need to copy the message TErrorMessage* error_message; TErrorStatus error_container; error_container.errorNumber = TERROR_NOERROR_VALUE; error_container.errorString = NULL; error_message = Internal_GetLastError(err_pool); /* If no error message was found for the thread. */ if(NULL == error_message) { return error_container; } /* If an error message was found for the thread, but * it has already been read/cleared. */ if(0 == error_message->errorAvailable) { return error_container; } /* We found a legitimate error message, clear it and return it. */ error_message->errorAvailable = 0; error_container.errorNumber = error_message->errorNumber; error_container.errorString = error_message->errorString; return error_container; } /* This currently returns 0 as a "no error found" value. * This could potentially conflict with a user. For now, users * shouldn't use 0 to represent an error. If this becomes a * problem, we could introduce a magic number like -999999 and * define TERROR_NO_ERROR_FOUND. */ int TError_GetLastErrorNum(TErrorPool* err_pool) { TErrorMessage* error_message; error_message = Internal_GetLastError(err_pool); /* If no error message was found for the thread. */ if(NULL == error_message) { return 0; } /* If an error message was found for the thread, but * it has already been read/cleared. */ if(0 == error_message->errorAvailable) { return 0; } /* We found a legitimate error message, clear it and return it. */ error_message->errorAvailable = 0; return error_message->errorNumber; } const char* TError_GetLastErrorStr(TErrorPool* err_pool) { TErrorMessage* error_message; error_message = Internal_GetLastError(err_pool); /* If no error message was found for the thread. */ if(NULL == error_message) { return 0; } /* If an error message was found for the thread, but * it has already been read/cleared. */ if(0 == error_message->errorAvailable) { return 0; } /* We found a legitimate error message, clear it and return it. */ error_message->errorAvailable = 0; return error_message->errorString; }