Mercurial > almixer_isolated
view EXAMPLES/SDLMain.h @ 74:c112e4576832
Fixed remaining fading bug for pause/resume.
My technique was wrong. I computed the amount of time remaining on pause and when I resumed, I grabbed the current time as the start and used the time remaining as the end. I think this is wrong because the volume curve may not be linear if I do this.
Instead, I will try saving the time remaining, but preserve the original fade duration. Then I will adjust the start time for the amount already played. So I don't need to create another variable, I will overwrite the fade start.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Fri, 10 Aug 2012 23:38:56 -0700 |
parents | 26aec5629f68 |
children |
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app Initial Version: Darrell Walisser <dwaliss1@purdue.edu> Non-NIB-Code & other changes: Max Horn <max@quendi.de> Feel free to customize this file to suit your needs */ #ifndef _SDLMain_h_ #define _SDLMain_h_ #import <Cocoa/Cocoa.h> @interface SDLMain : NSObject @end #endif /* _SDLMain_h_ */