view EXAMPLES/SDLMain.h @ 74:c112e4576832

Fixed remaining fading bug for pause/resume. My technique was wrong. I computed the amount of time remaining on pause and when I resumed, I grabbed the current time as the start and used the time remaining as the end. I think this is wrong because the volume curve may not be linear if I do this. Instead, I will try saving the time remaining, but preserve the original fade duration. Then I will adjust the start time for the amount already played. So I don't need to create another variable, I will overwrite the fade start.
author Eric Wing <ewing . public |-at-| gmail . com>
date Fri, 10 Aug 2012 23:38:56 -0700
parents 26aec5629f68
children
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/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
       Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
       Non-NIB-Code & other changes: Max Horn <max@quendi.de>

    Feel free to customize this file to suit your needs
*/

#ifndef _SDLMain_h_
#define _SDLMain_h_

#import <Cocoa/Cocoa.h>

@interface SDLMain : NSObject
@end

#endif /* _SDLMain_h_ */