Mercurial > almixer_isolated
view ALmixer.c @ 12:bfe90b4f3d87
Bug fixes to FadeIn.
Documentation fixes
Minor API changes w.r.t. return types. (ALboolean instead of ALint)
author | Eric Wing <ewing . public |-at-| gmail . com> |
---|---|
date | Fri, 05 Nov 2010 20:59:13 -0700 |
parents | c808684660a7 |
children | 54aa96ae8912 |
line wrap: on
line source
/* Here's an OpenAL implementation modeled after * the SDL_SoundMixer which was built ontop of SDL_Mixer * and SDL_Sound. * Eric Wing */ #include "ALmixer.h" #ifdef ALMIXER_COMPILE_WITHOUT_SDL #include "ALmixer_rwops.h" #include "SoundDecoder.h" #else #include "SDL_sound.h" #endif #ifdef ANDROID_NDK #include <AL/al.h> #include <AL/alc.h> #else #include "al.h" /* OpenAL */ #include "alc.h" /* For creating OpenAL contexts */ #endif #ifdef __APPLE__ /* For performance things like ALC_CONVERT_DATA_UPON_LOADING */ /* Note: ALC_CONVERT_DATA_UPON_LOADING used to be in the alc.h header. * But in the Tiger OpenAL 1.1 release (10.4.7 and Xcode 2.4), the * define was moved to a new header file and renamed to * ALC_MAC_OSX_CONVERT_DATA_UPON_LOADING. */ /* #include <TargetConditionals.h> #if (TARGET_OS_IPHONE == 1) || (TARGET_IPHONE_SIMULATOR == 1) #else #include <OpenAL/MacOSX_OALExtensions.h> #endif */ #endif /* For malloc, bsearch, qsort */ #include <stdlib.h> /* For memcpy */ #include <string.h> #if 0 /* for toupper */ #include <ctype.h> /* for strrchr */ #include <string.h> #endif /* Currently used in the output debug functions */ #include <stdio.h> /* My own CircularQueue implementation needed * to work around the Nvidia problem of the * lack of a buffer query. */ #include "CircularQueue.h" #ifdef ENABLE_ALMIXER_THREADS /* Needed for the Mutex locks (and threads if enabled) */ #ifdef ALMIXER_COMPILE_WITHOUT_SDL #include "SimpleMutex.h" #include "SimpleThread.h" typedef struct SimpleMutex SDL_mutex; typedef struct SimpleThread SDL_Thread; #define SDL_CreateMutex SimpleMutex_CreateMutex #define SDL_DestroyMutex SimpleMutex_DestroyMutex #define SDL_LockMutex SimpleMutex_LockMutex #define SDL_UnlockMutex SimpleMutex_UnlockMutex #define SDL_CreateThread SimpleThread_CreateThread #define SDL_WaitThread SimpleThread_WaitThread #else #include "SDL_thread.h" #endif #endif /* Because of the API differences between the Loki * and Creative distributions, we need to know which * version to use. The LOKI distribution currently * has AL_BYTE_LOKI defined in altypes.h which * I will use as a flag to identify the distributions. * If this is ever removed, I might revert back to the * if defined(_WIN32) or defined(__APPLE__) test to * identify the Creative dist. * I'm not sure if or how the Nvidia distribution differs * from the Creative distribution. So for * now, the Nvidia distribution gets lumped with the * Creative dist and I hope nothing will break. * My alGetString may be the most vulnerable. */ #ifdef AL_BYTE_LOKI #define USING_LOKI_AL_DIST /* This is a short term fix to get around the * queuing problem with non-power of two buffer sizes. * Hopefully the maintainers will fix this before * we're ready to ship. */ #define ENABLE_LOKI_QUEUE_FIX_HACK /* The AL_GAIN in the Loki dist doesn't seem to do * what I want/expect it to do. I want to use it for * Fading, but it seems to work like an off/on switch. * 0 = off, >0 = on. * The AL_GAIN_LINEAR_LOKI switch seems to do what * I want, so I'll redefine it here so the code is consistent */ /* Update: I've changed the source volume implementations * to use AL_MAX_GAIN, so I don't think I need this block * of code anymore. The listener uses AL_GAIN, but I * hope they got this one right since there isn't a AL_MAX_GAIN * for the listener. */ /* #undef AL_GAIN #include "alexttypes.h" #define AL_GAIN AL_GAIN_LINEAR_LOKI */ #else /* Might need to run other tests to figure out the DIST */ /* I've been told that Nvidia doesn't define constants * in the headers like Creative. Instead of * #define AL_REFERENCE_DISTANCE 0x1020, * Nvidia prefers you query OpenAL for a value. * int AL_REFERENCE_DISTANCE = alGetEnumValue(ALubyte*)"AL_REFERNECE_DISTANCE"); * So I'm assuming this means the Nvidia lacks this value. * If this is the case, * I guess we can use it to identify the Nvidia dist */ #ifdef AL_REFERENCE_DISTANCE #define USING_CREATIVE_AL_DIST #else #define USING_NVIDIA_AL_DIST #endif #endif #ifdef ENABLE_LOKI_QUEUE_FIX_HACK /* Need memset to zero out data */ #include <string.h> #endif /* Seek issues for predecoded samples: * The problem is that OpenAL makes us copy an * entire buffer if we want to use it. This * means we potentially have two copies of the * same data. For predecoded data, this can be a * large amount of memory. However, for seek * support, I need to be able to get access to * the original data so I can set byte positions. * The following flags let you disable seek support * if you don't want the memory hit, keep everything, * or let you try to minimize the memory wasted by * fetching it from the OpenAL buffer if needed * and making a copy of it. * Update: I don't think I need this flag anymore. I've made the * effects of this user customizable by the access_data flag on load. * If set to true, then seek and data callbacks work, with the * cost of more memory and possibly CPU for copying the data through * the callbacks. If false, then the extra memory is freed, but * you don't get the features. */ /* #define DISABLE_PREDECODED_SEEK */ /* Problem: Even though alGetBufferi(., AL_DATA, .) * is in the Creative Programmer's reference, * it actually isn't in the dist. (Invalid enum * in Creative, can't compile in Loki.) * So we have to keep it disabled */ #define DISABLE_SEEK_MEMORY_OPTIMIZATION #ifndef DISABLE_SEEK_MEMORY_OPTIMIZATION /* Needed for memcpy */ #include <string.h> #endif /* Old way of doing things: #if defined(_WIN32) || defined(__APPLE__) #define USING_CREATIVE_AL_DIST #else #define USING_LOKI_AL_DIST #endif */ /************ REMOVE ME (Don't need anymore) ********/ #if 0 /* Let's get fancy and see if triple buffering * does anything good for us * Must be 2 or more or things will probably break */ #define NUMBER_OF_QUEUE_BUFFERS 5 /* This is the number of buffers that are queued up * when play first starts up. This should be at least 1 * and no more than NUMBER_OF_QUEUE_BUFFERS */ #define NUMBER_OF_START_UP_BUFFERS 2 #endif /************ END REMOVE ME (Don't need anymore) ********/ #ifdef ALMIXER_COMPILE_WITHOUT_SDL #include "tErrorLib.h" static TErrorPool* s_ALmixerErrorPool = NULL; #endif static ALboolean ALmixer_Initialized = 0; /* This should be set correctly by Init */ static ALuint ALmixer_Frequency_global = ALMIXER_DEFAULT_FREQUENCY; /* Will be initialized in Init */ static ALint Number_of_Channels_global = 0; static ALint Number_of_Reserve_Channels_global = 0; static ALuint Is_Playing_global = 0; #ifdef ENABLE_ALMIXER_THREADS /* This is for a simple lock system. It is not meant to be good, * but just sufficient to minimize/avoid threading issues */ static SDL_mutex* s_simpleLock; static SDL_Thread* Stream_Thread_global = NULL; #endif #ifdef __APPLE__ static ALvoid Internal_alcMacOSXMixerOutputRate(const ALdouble sample_rate) { static void (*alcMacOSXMixerOutputRateProcPtr)(const ALdouble) = NULL; if(NULL == alcMacOSXMixerOutputRateProcPtr) { alcMacOSXMixerOutputRateProcPtr = alGetProcAddress((const ALCchar*) "alcMacOSXMixerOutputRate"); } if(NULL != alcMacOSXMixerOutputRateProcPtr) { alcMacOSXMixerOutputRateProcPtr(sample_rate); } return; } ALdouble Internal_alcMacOSXGetMixerOutputRate() { static ALdouble (*alcMacOSXGetMixerOutputRateProcPtr)(void) = NULL; if(NULL == alcMacOSXGetMixerOutputRateProcPtr) { alcMacOSXGetMixerOutputRateProcPtr = alGetProcAddress((const ALCchar*) "alcMacOSXGetMixerOutputRate"); } if(NULL != alcMacOSXGetMixerOutputRateProcPtr) { return alcMacOSXGetMixerOutputRateProcPtr(); } return 0.0; } #endif #ifdef ALMIXER_COMPILE_WITHOUT_SDL #if defined(__APPLE__) #include <QuartzCore/QuartzCore.h> #include <unistd.h> static CFTimeInterval s_ticksBaseTime = 0.0; #elif defined(_WIN32) #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <winbase.h> LARGE_INTEGER s_hiResTicksPerSecond; double s_hiResSecondsPerTick; LARGE_INTEGER s_ticksBaseTime; #else #include <unistd.h> #include <time.h> static struct timespec s_ticksBaseTime; #endif static void ALmixer_InitTime() { #if defined(__APPLE__) s_ticksBaseTime = CACurrentMediaTime(); #elif defined(_WIN32) LARGE_INTEGER hi_res_ticks_per_second; if(TRUE == QueryPerformanceFrequency(&hi_res_ticks_per_second)) { QueryPerformanceCounter(&s_ticksBaseTime); s_hiResSecondsPerTick = 1.0 / hi_res_ticks_per_second; } else { ALMixer_SetError("Windows error: High resolution clock failed."); fprintf(stderr, "Windows error: High resolution clock failed. Audio will not work correctly.\n"); } #else /* clock_gettime is POSIX.1-2001 */ clock_gettime(CLOCK_MONOTONIC, &s_ticksBaseTime); #endif } static ALuint ALmixer_GetTicks() { #if defined(__APPLE__) return (ALuint)((CACurrentMediaTime()-s_ticksBaseTime)*1000.0); #elif defined(_WIN32) LARGE_INTEGER current_time; QueryPerformanceCounter(¤t_time); return (ALuint)((current_time.QuadPart - s_ticksBaseTime.QuadPart) * 1000 * s_hiResSecondsPerTick); #elif ANDROID_NDK #else /* assuming POSIX */ /* clock_gettime is POSIX.1-2001 */ struct timespec current_time; clock_gettime(CLOCK_MONOTONIC, ¤t_time); return (ALuint)((current_time.tv_sec - s_ticksBaseTime.tv_sec)*1000.0 + (current_time.tv_nsec - s_ticksBaseTime.tv_nsec) / 1000000); #endif } static void ALmixer_Delay(ALuint milliseconds_delay) { #if defined(_WIN32) Sleep(milliseconds_delay); #else usleep(milliseconds_delay); #endif } #else #include "SDL.h" /* For SDL_GetTicks(), SDL_Delay */ #define ALmixer_GetTicks SDL_GetTicks #define ALmixer_Delay SDL_Delay #endif /* If ENABLE_PARANOID_SIGNEDNESS_CHECK is used, * these values will be reset on Init() * Consider these values Read-Only. */ #define ALMIXER_SIGNED_VALUE 127 #define ALMIXER_UNSIGNED_VALUE 255 #ifdef ENABLE_PARANOID_SIGNEDNESS_CHECK static ALushort SIGN_TYPE_16_BIT_FORMAT = AUDIO_S16SYS; static ALushort SIGN_TYPE_8_BIT_FORMAT = AUDIO_S8; #else static const ALushort SIGN_TYPE_16_BIT_FORMAT = AUDIO_S16SYS; static const ALushort SIGN_TYPE_8_BIT_FORMAT = AUDIO_S8; #endif /* This can be private instead of being in the header now that I moved * ALmixer_Data inside here. */ typedef struct ALmixer_Buffer_Map ALmixer_Buffer_Map; struct ALmixer_Data { ALboolean decoded_all; /* dictates different behaviors */ ALint total_time; /* total playing time of sample (msec) */ ALuint in_use; /* needed to prevent sharing for streams */ ALboolean eof; /* flag for eof, only used for streams */ ALuint total_bytes; /* For predecoded */ ALuint loaded_bytes; /* For predecoded (for seek) */ Sound_Sample* sample; /* SDL_Sound provides the data */ ALuint* buffer; /* array of OpenAL buffers (at least 1 for predecoded) */ /* Needed for streamed buffers */ ALuint max_queue_buffers; /* Max number of queue buffers */ ALuint num_startup_buffers; /* Number of ramp-up buffers */ ALuint num_buffers_in_use; /* number of buffers in use */ /* This stuff is for streamed buffers that require data access */ ALmixer_Buffer_Map* buffer_map_list; /* translate ALbuffer to index and holds pointer to copy of data for data access */ ALuint current_buffer; /* The current playing buffer */ /* Nvidia distribution refuses to recognize a simple buffer query command * unlike all other distributions. It's forcing me to redo the code * to accomodate this Nvidia flaw by making me maintain a "best guess" * copy of what I think the buffer queue state looks like. * A circular queue would a helpful data structure for this task, * but I wanted to avoid making an additional header requirement, * so I'm making it a void* */ void* circular_buffer_queue; }; static struct ALmixer_Channel { ALboolean channel_in_use; ALboolean callback_update; /* For streaming determination */ ALboolean needs_stream; /* For streaming determination */ ALboolean halted; ALboolean paused; ALuint alsource; ALmixer_Data* almixer_data; ALint loops; ALint expire_ticks; ALuint start_time; ALboolean fade_enabled; ALuint fade_expire_ticks; ALuint fade_start_time; ALfloat fade_inv_time; ALfloat fade_start_volume; ALfloat fade_end_volume; ALfloat max_volume; ALfloat min_volume; /* Do we need other flags? ALbyte *samples; int volume; int looping; int tag; ALuint expire; ALuint start_time; Mix_Fading fading; int fade_volume; ALuint fade_length; ALuint ticks_fade; effect_info *effects; */ } *ALmixer_Channel_List = NULL; struct ALmixer_Buffer_Map { ALuint albuffer; ALint index; /* might not need */ ALbyte* data; ALuint num_bytes; }; /* This will be used to find a channel if the user supplies a source */ typedef struct Source_Map { ALuint source; ALint channel; } Source_Map; /* Keep an array of all sources with their associated channel */ static Source_Map* Source_Map_List; static int Compare_Source_Map(const void* a, const void* b) { return ( ((Source_Map*)a)->source - ((Source_Map*)b)->source ); } /* Sort by channel instead of source */ static int Compare_Source_Map_by_channel(const void* a, const void* b) { return ( ((Source_Map*)a)->channel - ((Source_Map*)b)->channel ); } /* Compare by albuffer */ static int Compare_Buffer_Map(const void* a, const void* b) { return ( ((ALmixer_Buffer_Map*)a)->albuffer - ((ALmixer_Buffer_Map*)b)->albuffer ); } /* This is for the user defined callback via * ALmixer_ChannelFinished() */ static void (*Channel_Done_Callback)(ALint which_channel, ALuint al_source, ALmixer_Data* almixer_data, ALboolean finished_naturally, void* user_data) = NULL; static void* Channel_Done_Callback_Userdata = NULL; static void (*Channel_Data_Callback)(ALint which_channel, ALuint al_source, ALbyte* data, ALuint num_bytes, ALuint frequency, ALubyte channels, ALubyte bit_depth, ALboolean is_unsigned, ALboolean decode_mode_is_predecoded, ALuint length_in_msec, void* user_data) = NULL; static void* Channel_Data_Callback_Userdata = NULL; static void PrintQueueStatus(ALuint source) { ALint buffers_queued = 0; ALint buffers_processed = 0; ALenum error; /* Get the number of buffers still queued */ alGetSourcei( source, AL_BUFFERS_QUEUED, &buffers_queued ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "Error in PrintQueueStatus, Can't get buffers_queued: %s\n", alGetString(error)); } /* Get the number of buffers processed * so we know if we need to refill */ alGetSourcei( source, AL_BUFFERS_PROCESSED, &buffers_processed ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "Error in PrintQueueStatus, Can't get buffers_processed: %s\n", alGetString(error)); } /* fprintf(stderr, "For source: %d, buffers_queued=%d, buffers_processed=%d\n", source, buffers_queued, buffers_processed); */ } static void Init_Channel(ALint channel) { ALmixer_Channel_List[channel].channel_in_use = 0; ALmixer_Channel_List[channel].callback_update = 0; ALmixer_Channel_List[channel].needs_stream = 0; ALmixer_Channel_List[channel].paused = 0; ALmixer_Channel_List[channel].halted = 0; ALmixer_Channel_List[channel].loops = 0; ALmixer_Channel_List[channel].expire_ticks = 0; ALmixer_Channel_List[channel].start_time = 0; ALmixer_Channel_List[channel].fade_enabled = 0; ALmixer_Channel_List[channel].fade_expire_ticks = 0; ALmixer_Channel_List[channel].fade_start_time = 0; ALmixer_Channel_List[channel].fade_inv_time = 0.0f; ALmixer_Channel_List[channel].fade_start_volume = 0.0f; ALmixer_Channel_List[channel].fade_end_volume = 0.0f; ALmixer_Channel_List[channel].max_volume = 1.0f; ALmixer_Channel_List[channel].min_volume = 0.0f; ALmixer_Channel_List[channel].almixer_data = NULL; } /* Quick helper function to clean up a channel * after it's done playing */ static void Clean_Channel(ALint channel) { ALenum error; ALmixer_Channel_List[channel].channel_in_use = 0; ALmixer_Channel_List[channel].callback_update = 0; ALmixer_Channel_List[channel].needs_stream = 0; ALmixer_Channel_List[channel].paused = 0; ALmixer_Channel_List[channel].halted = 0; ALmixer_Channel_List[channel].loops = 0; ALmixer_Channel_List[channel].expire_ticks = 0; ALmixer_Channel_List[channel].start_time = 0; ALmixer_Channel_List[channel].fade_enabled = 0; ALmixer_Channel_List[channel].fade_expire_ticks = 0; ALmixer_Channel_List[channel].fade_start_time = 0; ALmixer_Channel_List[channel].fade_inv_time = 0.0f; ALmixer_Channel_List[channel].fade_start_volume = 0.0f; ALmixer_Channel_List[channel].fade_end_volume = 0.0f; alSourcef(ALmixer_Channel_List[channel].alsource, AL_MAX_GAIN, ALmixer_Channel_List[channel].max_volume); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "10Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } alSourcef(ALmixer_Channel_List[channel].alsource, AL_MIN_GAIN, ALmixer_Channel_List[channel].min_volume); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "11Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } if(ALmixer_Channel_List[channel].almixer_data != NULL) { if(ALmixer_Channel_List[channel].almixer_data->in_use > 0) { ALmixer_Channel_List[channel].almixer_data->in_use--; } } /* Needed to determine if rewind is needed, can't reset */ /* ALmixer_Channel_List[channel].almixer_data->eof = 0; */ ALmixer_Channel_List[channel].almixer_data = NULL; } #if 0 /* Not needed anymore because not doing any fileext checks. * * Unfortunately, strcasecmp isn't portable so here's a * reimplementation of it (taken from SDL_sound) */ static int ALmixer_strcasecmp(const char* x, const char* y) { int ux, uy; if (x == y) /* same pointer? Both NULL? */ return(0); if (x == NULL) return(-1); if (y == NULL) return(1); do { ux = toupper((int) *x); uy = toupper((int) *y); if (ux > uy) return(1); else if (ux < uy) return(-1); x++; y++; } while ((ux) && (uy)); return(0); } #endif /* What shoud this return? * 127 for signed, 255 for unsigned */ static ALubyte GetSignednessValue(ALushort format) { switch(format) { case AUDIO_U8: case AUDIO_U16LSB: case AUDIO_U16MSB: return ALMIXER_UNSIGNED_VALUE; break; case AUDIO_S8: case AUDIO_S16LSB: case AUDIO_S16MSB: return ALMIXER_SIGNED_VALUE; break; default: return 0; } return 0; } static ALubyte GetBitDepth(ALushort format) { ALubyte bit_depth = 16; switch(format) { case AUDIO_U8: case AUDIO_S8: bit_depth = 8; break; case AUDIO_U16LSB: /* case AUDIO_U16: */ case AUDIO_S16LSB: /* case AUDIO_S16: */ case AUDIO_U16MSB: case AUDIO_S16MSB: /* case AUDIO_U16SYS: case AUDIO_S16SYS: */ bit_depth = 16; break; default: bit_depth = 0; } return bit_depth; } /* Need to translate between SDL/SDL_Sound audiospec * and OpenAL conventions */ static ALenum TranslateFormat(Sound_AudioInfo* info) { ALubyte bit_depth; bit_depth = GetBitDepth(info->format); if(0 == bit_depth) { fprintf(stderr, "Warning: Unknown bit depth. Setting to 16\n"); bit_depth = 16; } if(2 == info->channels) { if(16 == bit_depth) { return AL_FORMAT_STEREO16; } else { return AL_FORMAT_STEREO8; } } else { if(16 == bit_depth) { return AL_FORMAT_MONO16; } else { return AL_FORMAT_MONO8; } } /* Make compiler happy. Shouldn't get here */ return AL_FORMAT_STEREO16; } /* This will compute the total playing time * based upon the number of bytes and audio info. * (In prinicple, it should compute the time for any given length) */ static ALuint Compute_Total_Time_Decomposed(ALuint bytes_per_sample, ALuint frequency, ALubyte channels, size_t total_bytes) { double total_sec; ALuint total_msec; ALuint bytes_per_sec; if(0 == total_bytes) { return 0; } /* To compute Bytes per second, do * samples_per_sec * bytes_per_sample * number_of_channels */ bytes_per_sec = frequency * bytes_per_sample * channels; /* Now to get total time (sec), do * total_bytes / bytes_per_sec */ total_sec = total_bytes / (double)bytes_per_sec; /* Now convert seconds to milliseconds * Add .5 to the float to do rounding before the final cast */ total_msec = (ALuint) ( (total_sec * 1000) + 0.5 ); /* fprintf(stderr, "freq=%d, bytes_per_sample=%d, channels=%d, total_msec=%d\n", frequency, bytes_per_sample, channels, total_msec); */ return total_msec; } static ALuint Compute_Total_Time(Sound_AudioInfo *info, size_t total_bytes) { ALuint bytes_per_sample; if(0 == total_bytes) { return 0; } /* SDL has a mask trick I was not aware of. Mask the upper bits * of the format, and you get 8 or 16 which is the bits per sample. * Divide by 8bits_per_bytes and you get bytes_per_sample * I tested this under 32-bit and 64-bit and big and little endian * to make sure this still works since I have since moved from * Uint32 to unspecified size types like ALuint. */ bytes_per_sample = (ALuint) ((info->format & 0xFF) / 8); return Compute_Total_Time_Decomposed(bytes_per_sample, info->rate, info->channels, total_bytes); } /* End Compute_Total_Time */ static size_t Compute_Total_Bytes_Decomposed(ALuint bytes_per_sample, ALuint frequency, ALubyte channels, ALuint total_msec) { double total_sec; ALuint bytes_per_sec; size_t total_bytes; if(0 >= total_msec) { return 0; } /* To compute Bytes per second, do * samples_per_sec * bytes_per_sample * number_of_channels */ bytes_per_sec = frequency * bytes_per_sample * channels; /* convert milliseconds to seconds */ total_sec = total_msec / 1000.0; /* Now to get total bytes */ total_bytes = (size_t)(((double)bytes_per_sec * total_sec) + 0.5); /* fprintf(stderr, "freq=%d, bytes_per_sample=%d, channels=%d, total_msec=%d, total_bytes=%d\n", frequency, bytes_per_sample, channels, total_msec, total_bytes); */ return total_bytes; } static size_t Compute_Total_Bytes(Sound_AudioInfo *info, ALuint total_msec) { ALuint bytes_per_sample; if(0 >= total_msec) { return 0; } /* SDL has a mask trick I was not aware of. Mask the upper bits * of the format, and you get 8 or 16 which is the bits per sample. * Divide by 8bits_per_bytes and you get bytes_per_sample * I tested this under 32-bit and 64-bit and big and little endian * to make sure this still works since I have since moved from * Uint32 to unspecified size types like ALuint. */ bytes_per_sample = (ALuint) ((info->format & 0xFF) / 8); return Compute_Total_Bytes_Decomposed(bytes_per_sample, info->rate, info->channels, total_msec); } /* The back-end decoders seem to need to decode in quantized frame sizes. * So if I can pad the bytes to the next quanta, things might go more smoothly. */ static size_t Compute_Total_Bytes_With_Frame_Padding(Sound_AudioInfo *info, ALuint total_msec) { ALuint bytes_per_sample; ALuint bytes_per_frame; size_t evenly_divisible_frames; size_t remainder_frames; size_t return_bytes; size_t total_bytes = Compute_Total_Bytes(info, total_msec); bytes_per_sample = (ALuint) ((info->format & 0xFF) / 8); bytes_per_frame = bytes_per_sample * info->channels; evenly_divisible_frames = total_bytes / bytes_per_frame; remainder_frames = total_bytes % bytes_per_frame; return_bytes = (evenly_divisible_frames * bytes_per_frame) + (remainder_frames * bytes_per_frame); /* Experimentally, some times I see to come up short in * actual bytes decoded and I see a second pass is needed. * I'm worried this may have additional performance implications. * Sometimes in the second pass (depending on file), * I have seen between 0 and 18 bytes. * I'm tempted to pad the bytes by some arbitrary amount. * However, I think currently the way SDL_sound is implemented, * there is a big waste of memory up front instead of per-pass, * so maybe I shouldn't worry about this. */ /* return_bytes += 64; */ /* fprintf(stderr, "remainder_frames=%d, padded_total_bytes=%d\n", remainder_frames, return_bytes); */ return return_bytes; } /**************** REMOVED ****************************/ /* This was removed because I originally thought * OpenAL could return a pointer to the buffer data, * but I was wrong. If something like that is ever * implemented, then this might become useful. */ #if 0 /* Reconstruct_Sound_Sample and Set_AudioInfo only * are needed if the Seek memory optimization is * used. Also, the Loki dist doesn't seem to support * AL_DATA which I need for it. */ #ifndef DISABLE_SEEK_MEMORY_OPTIMIZATION static void Set_AudioInfo(Sound_AudioInfo* info, ALint frequency, ALint bits, ALint channels) { info->rate = (ALuint)frequency; info->channels = (ALubyte)channels; /* Not sure if it should be signed or unsigned. Hopefully * that detail won't be needed. */ if(8 == bits) { info->format = AUDIO_U8; } else { info->format = AUDIO_U16SYS; } fprintf(stderr, "Audio info: freq=%d, chan=%d, format=%d\n", info->rate, info->channels, info->format); } static ALint Reconstruct_Sound_Sample(ALmixer_Data* data) { ALenum error; ALint* data_from_albuffer; ALint freq; ALint bits; ALint channels; ALint size; /* Create memory all initiallized to 0. */ data->sample = (Sound_Sample*)calloc(1, sizeof(Sound_Sample)); if(NULL == data->sample) { ALmixer_SetError("Out of memory for Sound_Sample"); return -1; } /* Clear errors */ alGetError(); alGetBufferi(data->buffer[0], AL_FREQUENCY, &freq); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alGetBufferi(AL_FREQUENCY): %s", alGetString(error) ); free(data->sample); data->sample = NULL; return -1; } alGetBufferi(data->buffer[0], AL_BITS, &bits); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alGetBufferi(AL_BITS): %s", alGetString(error) ); free(data->sample); data->sample = NULL; return -1; } alGetBufferi(data->buffer[0], AL_CHANNELS, &channels); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alGetBufferi(AL_CHANNELS): %s", alGetString(error) ); free(data->sample); data->sample = NULL; return -1; } alGetBufferi(data->buffer[0], AL_SIZE, &size); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alGetBufferi(AL_SIZE): %s", alGetString(error) ); free(data->sample); data->sample = NULL; return -1; } alGetBufferi(data->buffer[0], AL_DATA, data_from_albuffer); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alGetBufferi(AL_DATA): %s", alGetString(error) ); free(data->sample); data->sample = NULL; return -1; } if(size <= 0) { ALmixer_SetError("No data in al buffer"); free(data->sample); data->sample = NULL; return -1; } /* Now that we have all the attributes, we need to * allocate memory for the buffer and reconstruct * the AudioInfo attributes. */ data->sample->buffer = malloc(size*sizeof(ALbyte)); if(NULL == data->sample->buffer) { ALmixer_SetError("Out of memory for sample->buffer"); free(data->sample); data->sample = NULL; return -1; } memcpy(data->sample->buffer, data_from_albuffer, size); data->sample->buffer_size = size; /* Fill up the Sound_AudioInfo structures */ Set_AudioInfo(&data->sample->desired, freq, bits, channels); Set_AudioInfo(&data->sample->actual, freq, bits, channels); return 0; } #endif /* End DISABLE_SEEK_MEMORY_OPTIMIZATION */ #endif /*************** END REMOVED *************************/ static void Invoke_Channel_Done_Callback(ALint which_channel, ALboolean did_finish_naturally) { if(NULL == Channel_Done_Callback) { return; } Channel_Done_Callback(which_channel, ALmixer_Channel_List[which_channel].alsource, ALmixer_Channel_List[which_channel].almixer_data, did_finish_naturally, Channel_Done_Callback_Userdata); } static ALint LookUpBuffer(ALuint buffer, ALmixer_Buffer_Map* buffer_map_list, ALuint num_items_in_list) { /* Only the first value is used for the key */ ALmixer_Buffer_Map key = { 0, 0, NULL, 0 }; ALmixer_Buffer_Map* found_item = NULL; key.albuffer = buffer; /* Use the ANSI C binary search feature (yea!) */ found_item = (ALmixer_Buffer_Map*)bsearch(&key, buffer_map_list, num_items_in_list, sizeof(ALmixer_Buffer_Map), Compare_Buffer_Map); if(NULL == found_item) { ALmixer_SetError("Can't find buffer"); return -1; } return found_item->index; } /* FIXME: Need to pass back additional info to be useful. * Bit rate, stereo/mono (num chans), time in msec? * Precoded/streamed flag so user can plan for future data? */ /* * channels: 1 for mono, 2 for stereo * */ static void Invoke_Channel_Data_Callback(ALint which_channel, ALbyte* data, ALuint num_bytes, ALuint frequency, ALubyte channels, ALushort format, ALboolean decode_mode_is_predecoded) { ALboolean is_unsigned; ALubyte bits_per_sample = GetBitDepth(format); ALuint bytes_per_sample; ALuint length_in_msec; if(GetSignednessValue(format) == ALMIXER_UNSIGNED_VALUE) { is_unsigned = 1; } else { is_unsigned = 0; } bytes_per_sample = (ALuint) (bits_per_sample / 8); length_in_msec = Compute_Total_Time_Decomposed(bytes_per_sample, frequency, channels, num_bytes); /* fprintf(stderr, "%x %x %x %x, bytes=%d, whichchan=%d, freq=%d, channels=%d\n", data[0], data[1], data[2], data[3], num_bytes, channels, frequency, channels); */ if(NULL == Channel_Data_Callback) { return; } /* * Channel_Data_Callback(which_channel, data, num_bytes, frequency, channels, GetBitDepth(format), format, decode_mode_is_predecoded); */ Channel_Data_Callback(which_channel, ALmixer_Channel_List[which_channel].alsource, data, num_bytes, frequency, channels, bits_per_sample, is_unsigned, decode_mode_is_predecoded, length_in_msec, Channel_Data_Callback_Userdata); } static void Invoke_Predecoded_Channel_Data_Callback(ALint channel, ALmixer_Data* data) { if(NULL == data->sample) { return; } /* The buffer position is complicated because if the current data was seeked, * we must adjust the buffer to the seek position */ Invoke_Channel_Data_Callback(channel, (((ALbyte*) data->sample->buffer) + (data->total_bytes - data->loaded_bytes) ), data->loaded_bytes, data->sample->desired.rate, data->sample->desired.channels, data->sample->desired.format, AL_TRUE ); } static void Invoke_Streamed_Channel_Data_Callback(ALint channel, ALmixer_Data* data, ALuint buffer) { ALint index; if(NULL == data->buffer_map_list) { return; } index = LookUpBuffer(buffer, data->buffer_map_list, data->max_queue_buffers); /* This should catch the case where all buffers are unqueued * and the "current" buffer is id: 0 */ if(-1 == index) { return; } Invoke_Channel_Data_Callback(channel, data->buffer_map_list[index].data, data->buffer_map_list[index].num_bytes, data->sample->desired.rate, data->sample->desired.channels, data->sample->desired.format, AL_FALSE ); } /* Converts milliseconds to byte positions. * This is needed for seeking on predecoded samples */ static ALuint Convert_Msec_To_Byte_Pos(Sound_AudioInfo *info, ALuint ms) { float frames_per_ms; ALuint frame_offset; ALuint frame_size; if(info == NULL) { fprintf(stderr, "Error, info is NULL\n"); } /* "frames" == "sample frames" */ frames_per_ms = ((float) info->rate) / 1000.0f; frame_offset = (ALuint) (frames_per_ms * ((float) ms)); frame_size = (ALuint) ((info->format & 0xFF) / 8) * info->channels; return frame_offset * frame_size; } static ALint Set_Predecoded_Seek_Position(ALmixer_Data* data, ALuint byte_position) { ALenum error; /* clear error */ alGetError(); /* Is it greater than, or greater-than or equal to ?? */ if(byte_position > data->total_bytes) { /* We can't go past the end, so set to end? */ /* fprintf(stderr, "Error, can't seek past end\n"); */ /* In case the below thing doesn't work, * just rewind the whole thing. * alBufferData(data->buffer[0], TranslateFormat(&data->sample->desired), (ALbyte*) data->sample->buffer, data->total_bytes, data->sample->desired.rate ); */ /* I was trying to set to the end, (1 byte remaining), * but I was getting freezes. I'm thinking it might be * another Power of 2 bug in the Loki dist. I tried 2, * and it still hung. 4 didn't hang, but I got a clip * artifact. 8 seemed to work okay. */ alBufferData(data->buffer[0], TranslateFormat(&data->sample->desired), (((ALbyte*) data->sample->buffer) + (data->total_bytes - 8) ), 8, data->sample->desired.rate ); if( (error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("Can't seek past end and alBufferData failed: %s\n", alGetString(error)); return -1; } /* Need to set the loaded_bytes field because I don't trust the OpenAL * query command to work because I don't know if it will mutilate the * size for its own purposes or return the original size */ data->loaded_bytes = 8; /* Not sure if this should be an error or not */ /* ALmixer_SetError("Can't Seek past end"); return -1; */ return 0; } alBufferData(data->buffer[0], TranslateFormat(&data->sample->desired), &(((ALbyte*)data->sample->buffer)[byte_position]), data->total_bytes - byte_position, data->sample->desired.rate ); if( (error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alBufferData failed: %s\n", alGetString(error)); return -1; } /* Need to set the loaded_bytes field because I don't trust the OpenAL * query command to work because I don't know if it will mutilate the * size for its own purposes or return the original size */ data->loaded_bytes = data->total_bytes - byte_position; return 0; } /* Because we have multiple queue buffers and OpenAL won't let * us access them, we need to keep copies of each buffer around */ static ALint CopyDataToAccessBuffer(ALmixer_Data* data, ALuint num_bytes, ALuint buffer) { ALint index; /* We only want to copy if access_data is true. * This is determined by whether memory has been * allocated in the buffer_map_list or not */ if(NULL == data->buffer_map_list) { return -1; } index = LookUpBuffer(buffer, data->buffer_map_list, data->max_queue_buffers); if(-1 == index) { /* fprintf(stderr, ">>>>>>>CopyData catch, albuffer=%d\n",buffer); */ return -1; } /* Copy the data to the access buffer */ memcpy(data->buffer_map_list[index].data, data->sample->buffer, num_bytes); data->buffer_map_list[index].num_bytes = data->sample->buffer_size; return 0; } /* For streamed data, gets more data * and prepares it in the active Mix_chunk */ static ALuint GetMoreData(ALmixer_Data* data, ALuint buffer) { ALuint bytes_decoded; ALenum error; if(NULL == data) { ALmixer_SetError("Cannot GetMoreData() because ALmixer_Data* is NULL\n"); return 0; } bytes_decoded = Sound_Decode(data->sample); if(data->sample->flags & SOUND_SAMPLEFLAG_ERROR) { fprintf(stderr, "Sound_Decode triggered an ERROR>>>>>>\n"); ALmixer_SetError(Sound_GetError()); /* Force cleanup through FreeData Sound_FreeSample(data->sample); */ return 0; } /* fprintf(stderr, "GetMoreData bytes_decoded=%d\n", bytes_decoded); */ /* Don't forget to add check for EOF */ /* Will return 0 bytes and pass the buck to check sample->flags */ if(0 == bytes_decoded) { data->eof = 1; #if 0 fprintf(stderr, "Hit eof while trying to buffer\n"); if(data->sample->flags & SOUND_SAMPLEFLAG_EOF) { fprintf(stderr, "\tEOF flag\n"); } if(data->sample->flags & SOUND_SAMPLEFLAG_CANSEEK) { fprintf(stderr, "\tCanSeek flag\n"); } if(data->sample->flags & SOUND_SAMPLEFLAG_EAGAIN) { fprintf(stderr, "\tEAGAIN flag\n"); } if(data->sample->flags & SOUND_SAMPLEFLAG_NONE) { fprintf(stderr, "\tNONE flag\n"); } #endif return 0; } #ifdef ENABLE_LOKI_QUEUE_FIX_HACK /******* REMOVE ME ********************************/ /***************** ANOTHER EXPERIEMENT *******************/ /* The PROBLEM: It seems that the Loki distribution has problems * with Queuing when the buffer size is not a power of two * and additional buffers must come after it. * The behavior is inconsistent, but one of several things * usually happens: * Playback is normal * Playback immediately stops after the non-pow2 buffer * Playback gets distorted on the non-pow2 buffer * The entire program segfaults. * The workaround is to always specify a power of two buffer size * and hope that SDL_sound always fill it. (By lucky coincidence, * I already submitted the Ogg fix.) However, this won't catch * cases where a loop happens because the read at the end of the * file is typically less than the buffer size. * * This fix addresses this issue, however it may break in * other conditions. Always decode in buffer sizes of powers of 2. * * The HACK: * If the buffer is short, try filling it up with 0's * to meet the user requested buffer_size which * is probably a nice number OpenAL likes, in * hopes to avoid a possible Loki bug with * short buffers. If looping (which is the main * reason for this), the negative side effect is * that it may take longer for the loop to start * because it must play dead silence. Or if the decoder * doesn't guarantee to return the requested bytes * (like Ogg), then you will get breakup in between * packets. */ if( (bytes_decoded) < data->sample->buffer_size) { ALubyte bit_depth; ALubyte signedness_value; int silence_value; /* Crap, memset value needs to be the "silent" value, * but it will differ for signed/unsigned and bit depth */ bit_depth = GetBitDepth(data->sample->desired.format); signedness_value = GetSignednessValue(data->sample->desired.format); if(ALMIXER_SIGNED_VALUE == signedness_value) { /* I'm guessing that if it's signed, then 0 is the * "silent" value */ silence_value = 0; } else { if(8 == bit_depth) { /* If 8 bit, I'm guessing it's (2^7)-1 = 127 */ silence_value = 127; } else { /* For 16 bit, I'm guessing it's (2^15)-1 = 32767 */ silence_value = 32767; } } /* Now fill up the rest of the data buffer with the * silence_value. * I don't think I have to worry about endian issues for * this part since the data is for internal use only * at this point. */ memset( &( ((ALbyte*)(data->sample->buffer))[bytes_decoded] ), silence_value, data->sample->buffer_size - bytes_decoded); /* Now reset the bytes_decoded to reflect the entire * buffer to tell alBufferData what our full size is. */ /* fprintf(stderr, "ALTERED bytes decoded for silence: Original end was %d\n", bytes_decoded); */ bytes_decoded = data->sample->buffer_size; } /*********** END EXPERIMENT ******************************/ /******* END REMOVE ME ********************************/ #endif /* Now copy the data to the OpenAL buffer */ /* We can't just set a pointer because the API needs * its own copy to assist hardware acceleration */ alBufferData(buffer, TranslateFormat(&data->sample->desired), data->sample->buffer, bytes_decoded, data->sample->desired.rate ); if( (error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alBufferData failed: %s\n", alGetString(error)); return 0; } /* If we need to, copy the data also to the access area * (the function will do the check for us) */ CopyDataToAccessBuffer(data, bytes_decoded, buffer); return bytes_decoded; } /******************** EXPERIEMENT **************************** * Test function to force maximum buffer filling during loops * REMOVE LATER *********************************************/ #if 0 static ALint GetMoreData2(ALmixer_Data* data, ALuint buffer) { ALint bytes_decoded; ALenum error; if(NULL == data) { ALmixer_SetError("Cannot GetMoreData() because ALmixer_Data* is NULL\n"); return -1; } if(AL_FALSE == alIsBuffer(buffer)) { fprintf(stderr, "NOT A BUFFER>>>>>>>>>>>>>>>\n"); return -1; } fprintf(stderr, "Entered GetMoreData222222: buffer id is %d\n", buffer); /* fprintf(stderr, "Decode in GetMoreData\n"); */ #if 0 if(buffer%2 == 1) { fprintf(stderr, "Setting buffer size to 16384\n"); Sound_SetBufferSize(data->sample, 16384); } else { fprintf(stderr, "Setting buffer size to 8192\n"); Sound_SetBufferSize(data->sample, 8192); } #endif bytes_decoded = Sound_Decode(data->sample); if(data->sample->flags & SOUND_SAMPLEFLAG_ERROR) { fprintf(stderr, "Sound_Decode triggered an ERROR>>>>>>\n"); ALmixer_SetError(Sound_GetError()); /* Sound_FreeSample(data->sample); */ return -1; } /* Don't forget to add check for EOF */ /* Will return 0 bytes and pass the buck to check sample->flags */ if(0 == bytes_decoded) { #if 1 fprintf(stderr, "Hit eof while trying to buffer\n"); data->eof = 1; if(data->sample->flags & SOUND_SAMPLEFLAG_EOF) { fprintf(stderr, "\tEOF flag\n"); } if(data->sample->flags & SOUND_SAMPLEFLAG_CANSEEK) { fprintf(stderr, "\tCanSeek flag\n"); } if(data->sample->flags & SOUND_SAMPLEFLAG_EAGAIN) { fprintf(stderr, "\tEAGAIN flag\n"); } if(data->sample->flags & SOUND_SAMPLEFLAG_NONE) { fprintf(stderr, "\tNONE flag\n"); } #endif return 0; } if(bytes_decoded < 16384) { char* tempbuffer1 = (char*)malloc(16384); char* tempbuffer2 = (char*)malloc(16384); int retval; memcpy(tempbuffer1, data->sample->buffer, bytes_decoded); retval = Sound_SetBufferSize(data->sample, 16384-bytes_decoded); if(retval == 1) { ALuint new_bytes; Sound_Rewind(data->sample); new_bytes = Sound_Decode(data->sample); fprintf(stderr, "Orig bytes: %d, Make up bytes_decoded=%d, total=%d\n", bytes_decoded, new_bytes, new_bytes+bytes_decoded); memcpy(tempbuffer2, data->sample->buffer, new_bytes); retval = Sound_SetBufferSize(data->sample, 16384); fprintf(stderr, "Finished reset...now danger copy\n"); memcpy(data->sample->buffer, tempbuffer1,bytes_decoded); fprintf(stderr, "Finished reset...now danger copy2\n"); memcpy( &( ((char*)(data->sample->buffer))[bytes_decoded] ), tempbuffer2, new_bytes); fprintf(stderr, "Finished \n"); free(tempbuffer1); free(tempbuffer2); bytes_decoded += new_bytes; fprintf(stderr, "ASSERT bytes should equal 16384: %d\n", bytes_decoded); } else { fprintf(stderr, "Experiment failed: %s\n", Sound_GetError()); } } /* Now copy the data to the OpenAL buffer */ /* We can't just set a pointer because the API needs * its own copy to assist hardware acceleration */ alBufferData(buffer, TranslateFormat(&data->sample->desired), data->sample->buffer, bytes_decoded, data->sample->desired.rate ); if( (error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alBufferData failed: %s\n", alGetString(error)); return -1; } fprintf(stderr, "GetMoreData2222 returning %d bytes decoded\n", bytes_decoded); return bytes_decoded; } #endif /************ END EXPERIEMENT - REMOVE ME *************************/ /* This function will look up the source for the corresponding channel */ /* Must return 0 on error instead of -1 because of unsigned int */ static ALuint Internal_GetSource(ALint channel) { ALint i; /* Make sure channel is in bounds */ if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return 0; } /* If the user specified -1, then return the an available source */ if(channel < 0) { for(i=Number_of_Reserve_Channels_global; i<Number_of_Channels_global; i++) { if( ! ALmixer_Channel_List[i].channel_in_use ) { return ALmixer_Channel_List[i].alsource; } } /* If we get here, all sources are in use */ /* Error message seems too harsh ALmixer_SetError("All sources are in use"); */ return 0; } /* Last case: Return the source for the channel */ return ALmixer_Channel_List[channel].alsource; } /* This function will look up the channel for the corresponding source */ static ALint Internal_GetChannel(ALuint source) { ALint i; /* Only the first value is used for the key */ Source_Map key = { 0, 0 }; Source_Map* found_item = NULL; key.source = source; /* If the source is 0, look up the first available channel */ if(0 == source) { for(i=Number_of_Reserve_Channels_global; i<Number_of_Channels_global; i++) { if( ! ALmixer_Channel_List[i].channel_in_use ) { return i; } } /* If we get here, all sources are in use */ /* Error message seems too harsh ALmixer_SetError("All channels are in use"); */ return -1; } /* Else, look up the source and return the channel */ if(AL_FALSE == alIsSource(source)) { ALmixer_SetError("Is not a source"); return -1; } /* Use the ANSI C binary search feature (yea!) */ found_item = (Source_Map*)bsearch(&key, Source_Map_List, Number_of_Channels_global, sizeof(Source_Map), Compare_Source_Map); if(NULL == found_item) { ALmixer_SetError("Source is valid but not registered with ALmixer (to a channel)"); return -1; } return found_item->channel; } /* This function will find the first available channel (not in use) * from the specified start channel. Reserved channels to not qualify * as available. */ static ALint Internal_FindFreeChannel(ALint start_channel) { /* Start at the number of reserved so we skip over * all the reserved channels. */ ALint i = Number_of_Reserve_Channels_global; /* Quick check to see if we're out of bounds */ if(start_channel >= Number_of_Channels_global) { return -1; } /* If the start channel is even higher than the reserved, * then start at the higher value. */ if(start_channel > Number_of_Reserve_Channels_global) { i = start_channel; } /* i has already been set */ for( ; i<Number_of_Channels_global; i++) { if( ! ALmixer_Channel_List[i].channel_in_use ) { return i; } } /* If we get here, all sources are in use */ return -1; } /* Will return the number of channels halted * or 0 for error */ static ALint Internal_HaltChannel(ALint channel, ALboolean did_finish_naturally) { ALint retval = 0; ALint counter = 0; ALenum error; ALint buffers_still_queued; ALint buffers_processed; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Cannot halt channel %d because it exceeds maximum number of channels (%d)\n", channel, Number_of_Channels_global); return -1; } /* If the user specified a specific channel */ if(channel >= 0) { /* only need to process channel if in use */ if(ALmixer_Channel_List[channel].channel_in_use) { alSourceStop(ALmixer_Channel_List[channel].alsource); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "14Testing error: %s\n", alGetString(error)); } /* Here's the situation. My old method of using * alSourceUnqueueBuffers() seemed to be invalid in light * of all the problems I suffered through with getting * the CoreData backend to work with this code. * As such, I'm changing all the code to set the buffer to * AL_NONE. Furthermore, the queued vs. non-queued issue * doesn't need to apply here. For non-queued, Loki, * Creative Windows, and CoreAudio seem to leave the * buffer queued (Old Mac didn't.) For queued, we need to * remove the processed buffers and force remove the * still-queued buffers. */ alGetSourcei( ALmixer_Channel_List[channel].alsource, AL_BUFFERS_QUEUED, &buffers_still_queued ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "17Testing Error with buffers_still_queued: %s", alGetString(error)); ALmixer_SetError("Failed detecting still queued buffers: %s", alGetString(error) ); retval = -1; } alGetSourcei( ALmixer_Channel_List[channel].alsource, AL_BUFFERS_PROCESSED, &buffers_processed ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "17Testing Error with buffers_processed: %s", alGetString(error)); ALmixer_SetError("Failed detecting still processed buffers: %s", alGetString(error) ); retval = -1; } /* If either of these is greater than 0, it means we need * to clear the source */ if((buffers_still_queued > 0) || (buffers_processed > 0)) { alSourcei(ALmixer_Channel_List[channel].alsource, AL_BUFFER, AL_NONE); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "17Testing Error with clearing buffer from source: %s", alGetString(error)); ALmixer_SetError("Failed to clear buffer from source: %s", alGetString(error) ); retval = -1; } } ALmixer_Channel_List[channel].almixer_data->num_buffers_in_use = 0; /* Launch callback for consistency? */ Invoke_Channel_Done_Callback(channel, did_finish_naturally); Clean_Channel(channel); Is_Playing_global--; counter++; } } /* The user wants to halt all channels */ else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { /* only need to process channel if in use */ if(ALmixer_Channel_List[i].channel_in_use) { alSourceStop(ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "19Testing error: %s\n", alGetString(error)); } /* Here's the situation. My old method of using * alSourceUnqueueBuffers() seemed to be invalid in light * of all the problems I suffered through with getting * the CoreData backend to work with this code. * As such, I'm changing all the code to set the buffer to * AL_NONE. Furthermore, the queued vs. non-queued issue * doesn't need to apply here. For non-queued, Loki, * Creative Windows, and CoreAudio seem to leave the * buffer queued (Old Mac didn't.) For queued, we need to * remove the processed buffers and force remove the * still-queued buffers. */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_QUEUED, &buffers_still_queued ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "17Testing Error with buffers_still_queued: %s", alGetString(error)); ALmixer_SetError("Failed detecting still queued buffers: %s", alGetString(error) ); retval = -1; } alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_PROCESSED, &buffers_processed ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "17Testing Error with buffers_processed: %s", alGetString(error)); ALmixer_SetError("Failed detecting still processed buffers: %s", alGetString(error) ); retval = -1; } /* If either of these is greater than 0, it means we need * to clear the source */ if((buffers_still_queued > 0) || (buffers_processed > 0)) { alSourcei(ALmixer_Channel_List[i].alsource, AL_BUFFER, AL_NONE); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "17Testing Error with clearing buffer from source: %s", alGetString(error)); ALmixer_SetError("Failed to clear buffer from source: %s", alGetString(error) ); retval = -1; } } ALmixer_Channel_List[i].almixer_data->num_buffers_in_use = 0; /* Launch callback for consistency? */ Invoke_Channel_Done_Callback(i, did_finish_naturally); Clean_Channel(i); Is_Playing_global--; /* Increment the counter */ counter++; } /* Let's halt everything just in case there * are bugs. */ /* else { alSourceStop(ALmixer_Channel_List[channel].alsource); / * Can't clean because the in_use counter for * data will get messed up * / Clean_Channel(channel); } */ /* Just in case */ Is_Playing_global = 0; } } if(-1 == retval) { return -1; } return counter; } /* Will return the source halted or the total number of channels * if all were halted or 0 for error */ static ALint Internal_HaltSource(ALuint source, ALboolean did_finish_naturally) { ALint channel; if(0 == source) { /* Will return the number of sources halted */ return Internal_HaltChannel(-1, did_finish_naturally); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot halt source: %s", ALmixer_GetError()); return -1; } return Internal_HaltChannel(channel, did_finish_naturally); } /* Note: Behaves, almost like SDL_mixer, but keep in mind * that there is no "music" channel anymore, so 0 * will remove everything. (Note, I no longer allow 0 * so it gets set to the default number.) * Also, callbacks for deleted channels will not be called. * I really need to do error checking, for realloc and * GenSources, but reversing the damage is too painful * for me to think about at the moment, so it's not in here. */ static ALint Internal_AllocateChannels(ALint numchans) { ALenum error; int i; /* Return info */ if(numchans < 0) { return Number_of_Channels_global; } if(0 == numchans) { numchans = ALMIXER_DEFAULT_NUM_CHANNELS; } /* No change */ if(numchans == Number_of_Channels_global) { return Number_of_Channels_global; } /* We need to increase the number of channels */ if(numchans > Number_of_Channels_global) { /* Not sure how safe this is, but SDL_mixer does it * the same way */ ALmixer_Channel_List = (struct ALmixer_Channel*) realloc( ALmixer_Channel_List, numchans * sizeof(struct ALmixer_Channel)); /* Allocate memory for the list of sources that map to the channels */ Source_Map_List = (Source_Map*) realloc(Source_Map_List, numchans * sizeof(Source_Map)); for(i=Number_of_Channels_global; i<numchans; i++) { Init_Channel(i); /* Generate a new source and associate it with the channel */ alGenSources(1, &ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "12Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } /* Copy the source so the SourceMap has it too */ Source_Map_List[i].source = ALmixer_Channel_List[i].alsource; Source_Map_List[i].channel = i; /* Clean the channel because there are some things that need to * be done that can't happen until the source is set */ Clean_Channel(i); } /* The Source_Map_List must be sorted by source for binary searches */ qsort(Source_Map_List, numchans, sizeof(Source_Map), Compare_Source_Map); Number_of_Channels_global = numchans; return numchans; } /* Need to remove channels. This might be dangerous */ if(numchans < Number_of_Channels_global) { for(i=numchans; i<Number_of_Channels_global; i++) { /* Halt the channel */ Internal_HaltChannel(i, AL_FALSE); /* Delete source associated with the channel */ alDeleteSources(1, &ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "13Testing error: %s\n", alGetString(error)); } } /* Not sure how safe this is, but SDL_mixer does it * the same way */ ALmixer_Channel_List = (struct ALmixer_Channel*) realloc( ALmixer_Channel_List, numchans * sizeof(struct ALmixer_Channel)); /* The tricky part is that we must remove the entries * in the source map that correspond to the deleted channels. * We'll resort the map by channels so we can pick them off * in order. */ qsort(Source_Map_List, Number_of_Channels_global, sizeof(Source_Map), Compare_Source_Map_by_channel); /* Deallocate memory for the list of sources that map to the channels */ Source_Map_List = (Source_Map*) realloc(Source_Map_List, numchans * sizeof(Source_Map)); /* Now resort the map by source and the correct num of chans */ qsort(Source_Map_List, numchans, sizeof(Source_Map), Compare_Source_Map); /* Reset the number of channels */ Number_of_Channels_global = numchans; return numchans; } /* Shouldn't ever reach here */ return -1; } static ALint Internal_ReserveChannels(ALint num) { /* Can't reserve more than the max num of channels */ /* Actually, I'll allow it for people who just want to * set the value really high to effectively disable * auto-assignment */ /* Return the current number of reserved channels */ if(num < 0) { return Number_of_Reserve_Channels_global; } Number_of_Reserve_Channels_global = num; return Number_of_Reserve_Channels_global; } /* This will rewind the SDL_Sound sample for streamed * samples and start buffering up the data for the next * playback. This may require samples to be halted */ static ALboolean Internal_RewindData(ALmixer_Data* data) { ALint retval = 0; /* ALint bytes_returned; ALint i; */ if(NULL == data) { ALmixer_SetError("Cannot rewind because data is NULL\n"); return AL_FALSE; } /* Might have to require Halt */ /* Okay, we assume Halt or natural stop has already * cleared the data buffers */ if(data->in_use) { /* fprintf(stderr, "Warning sample is in use. May not be able to rewind\n"); */ /* ALmixer_SetError("Data is in use. Cannot rewind unless all sources using the data are halted\n"); return -1; */ } /* Because Seek can alter things even in predecoded data, * decoded data must also be rewound */ if(data->decoded_all) { data->eof = 0; #if 0 #if defined(DISABLE_PREDECODED_SEEK) /* Since we can't seek predecoded stuff, it should be rewound */ return AL_TRUE; #elif !defined(DISABLE_SEEK_MEMORY_OPTIMIZATION) /* This case is if the Sound_Sample has been deleted. * It assumes the data is already at the beginning. */ if(NULL == data->sample) { return AL_TRUE; } /* Else, the sample has already been reallocated, * and we can fall to normal behavior */ #endif #endif /* If access_data, was enabled, the sound sample * still exists and we can do stuff. * If it's NULL, we can't do anything, but * it should already be "rewound". */ if(NULL == data->sample) { return AL_TRUE; } /* Else, the sample has already been reallocated, * and we can fall to normal behavior */ Set_Predecoded_Seek_Position(data, 0); /* return data->total_bytes; */ return AL_TRUE; } /* Remaining stuff for streamed data */ data->eof = 0; retval = Sound_Rewind(data->sample); if(0 == retval) { ALmixer_SetError( Sound_GetError() ); return AL_FALSE; } #if 0 /* Clear error */ alGetError(); for(i=0; i<data->num_buffers; i++) { bytes_returned = GetMoreData(data, data->buffer[i]); if(-1 == bytes_returned) { return AL_FALSE; } else if(0 == bytes_returned) { return AL_FALSE; } retval += bytes_returned; } #endif return AL_TRUE; } static ALint Internal_RewindChannel(ALint channel) { ALint retval = 0; ALenum error; ALint state; ALint running_count = 0; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Cannot rewind channel %d because it exceeds maximum number of channels (%d)\n", channel, Number_of_Channels_global); return -1; } if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "24Testing error: %s\n", alGetString(error)); } /* Clear error */ alGetError(); /* If the user specified a specific channel */ if(channel >= 0) { /* only need to process channel if in use */ if(ALmixer_Channel_List[channel].channel_in_use) { /* What should I do? Do I just rewind the channel * or also rewind the data? Since the data is * shared, let's make it the user's responsibility * to rewind the data. */ if(ALmixer_Channel_List[channel].almixer_data->decoded_all) { alGetSourcei( ALmixer_Channel_List[channel].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "25Testing error: %s\n", alGetString(error)); } alSourceRewind(ALmixer_Channel_List[channel].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } /* Need to resume playback if it was originally playing */ if(AL_PLAYING == state) { alSourcePlay(ALmixer_Channel_List[channel].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } } else if(AL_PAUSED == state) { /* HACK: The problem is that when paused, after * the Rewind, I can't get it off the INITIAL * state without restarting */ alSourcePlay(ALmixer_Channel_List[channel].alsource); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "25Testing error: %s\n", alGetString(error)); } alSourcePause(ALmixer_Channel_List[channel].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } } } else { /* Streamed data is different. Rewinding the channel * does no good. Rewinding the data will have an * effect, but it will be lagged based on how * much data is queued. Recommend users call Halt * before rewind if they want immediate results. */ retval = Internal_RewindData(ALmixer_Channel_List[channel].almixer_data); } } } /* The user wants to rewind all channels */ else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { /* only need to process channel if in use */ if(ALmixer_Channel_List[i].channel_in_use) { /* What should I do? Do I just rewind the channel * or also rewind the data? Since the data is * shared, let's make it the user's responsibility * to rewind the data. */ if(ALmixer_Channel_List[i].almixer_data->decoded_all) { alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "26Testing error: %s\n", alGetString(error)); } alSourceRewind(ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } /* Need to resume playback if it was originally playing */ if(AL_PLAYING == state) { alSourcePlay(ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } } else if(AL_PAUSED == state) { /* HACK: The problem is that when paused, after * the Rewind, I can't get it off the INITIAL * state without restarting */ alSourcePlay(ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "27Testing error: %s\n", alGetString(error)); } alSourcePause(ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } } } else { /* Streamed data is different. Rewinding the channel * does no good. Rewinding the data will have an * effect, but it will be lagged based on how * much data is queued. Recommend users call Halt * before rewind if they want immediate results. */ running_count += Internal_RewindData(ALmixer_Channel_List[i].almixer_data); } } } } if(-1 == retval) { return -1; } else { return running_count; } } static ALint Internal_RewindSource(ALuint source) { ALint channel; if(0 == source) { return Internal_RewindChannel(-1) + 1; } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot rewind source: %s", ALmixer_GetError()); return 0; } return Internal_RewindChannel(channel) + 1; } static ALint Internal_PlayChannelTimed(ALint channel, ALmixer_Data* data, ALint loops, ALint ticks) { ALenum error; int ret_flag = 0; if(NULL == data) { ALmixer_SetError("Can't play because data is NULL\n"); return -1; } /* There isn't a good way to share streamed files because * the decoded data doesn't stick around. * You must "Load" a brand new instance of * the data. If you try using the same data, * bad things may happen. This check will attempt * to prevent sharing */ if(0 == data->decoded_all) { if(data->in_use) { ALmixer_SetError("Can't play shared streamed sample because it is already in use"); return -1; } /* Make sure SDL_sound sample is not at EOF. * This mainly affects streamed files, * so the check is placed here */ if(data->eof) { if( -1 == Internal_RewindData(data) ) { ALmixer_SetError("Can't play sample because it is at EOF and cannot rewind"); return -1; } } } /* We need to provide the user with the first available channel */ if(-1 == channel) { ALint i; for(i=Number_of_Reserve_Channels_global; i<Number_of_Channels_global; i++) { if(0 == ALmixer_Channel_List[i].channel_in_use) { channel = i; break; } } /* if we couldn't find a channel, return an error */ if(i == Number_of_Channels_global) { ALmixer_SetError("No channels available for playing"); return -1; } } /* If we didn't assign the channel number, make sure it's not * out of bounds or in use */ else { if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return -1; } else if(ALmixer_Channel_List[channel].channel_in_use) { ALmixer_SetError("Requested channel (%d) is in use", channel, Number_of_Channels_global-1, Number_of_Channels_global); return -1; } } /* Make sure the user doesn't enter some meaningless value */ if(loops < -1) { loops = -1; } /* loops will probably have to change to be controlled by SDL_Sound */ /* Set up the initial values for playing */ ALmixer_Channel_List[channel].channel_in_use = 1; data->in_use++; /* Shouldn't need updating until a callback is fired * (assuming that we call Play in this function */ ALmixer_Channel_List[channel].needs_stream = 0; ALmixer_Channel_List[channel].almixer_data = data; ALmixer_Channel_List[channel].start_time = ALmixer_GetTicks(); /* If user entered -1 (or less), set to -1 */ if(ticks < 0) { ALmixer_Channel_List[channel].expire_ticks = -1; } else { ALmixer_Channel_List[channel].expire_ticks = ticks; } ALmixer_Channel_List[channel].halted = 0; ALmixer_Channel_List[channel].paused = 0; /* Ran just use OpenAL to control loops if predecoded and infinite */ ALmixer_Channel_List[channel].loops = loops; if( (-1 == loops) && (data->decoded_all) ) { alSourcei(ALmixer_Channel_List[channel].alsource, AL_LOOPING, AL_TRUE); } else { alSourcei(ALmixer_Channel_List[channel].alsource, AL_LOOPING, AL_FALSE); } if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "13Testing error: %s\n", alGetString(error)); } #if 0 /* Because of the corner case, predecoded * files must add +1 to the loops. * Streams do not have this problem * because they can use the eof flag to * avoid the conflict. * Sharing data chunks prevents the use of the eof flag. * Since streams, cannot share, only predecoded * files are affected */ if(data->decoded_all) { /* Corner Case: Now that play calls are pushed * off to update(), the start call must * also come through here. So, start loops * must be +1 */ if(-1 == loops) { /* -1 is a special case, and you don't want * to add +1 to it */ ALmixer_Channel_List[channel].loops = -1; alSourcei(ALmixer_Channel_List[channel].alsource, AL_LOOPING, AL_TRUE); } else { ALmixer_Channel_List[channel].loops = loops+1; alSourcei(ALmixer_Channel_List[channel].alsource, AL_LOOPING, AL_FALSE); } } else { ALmixer_Channel_List[channel].loops = loops; /* Can we really loop on streamed data? */ alSourcei(ALmixer_Channel_List[channel].alsource, AL_LOOPING, AL_TRUE); } #endif /* Should I start playing here or pass the buck to update? */ /* Unlike SDL_SoundMixer, I think I'll do it here because * this library isn't a *total* hack and OpenAL has more * built in functionality I need, so less needs to be * controlled and directed through the update function. * The downside is less functionality is centralized. * The upside is that the update function should be * easier to maintain. */ /* Clear the error flag */ alGetError(); if(data->decoded_all) { /* Bind the data to the source */ alSourcei( ALmixer_Channel_List[channel].alsource, AL_BUFFER, data->buffer[0]); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("Could not bind data to source: %s", alGetString(error) ); Clean_Channel(channel); return -1; } /* Make data available if access_data is enabled */ Invoke_Predecoded_Channel_Data_Callback(channel, data); } else { /* Need to use the streaming buffer for binding */ ALuint bytes_returned; ALuint j; data->num_buffers_in_use=0; /****** MODIFICATION must go here *********/ /* Since buffer queuing is pushed off until here to * avoid buffer conflicts, we must start reading * data here. First we make sure we have at least one * packet. Then we queue up until we hit our limit. */ bytes_returned = GetMoreData( data, data->buffer[0]); if(0 == bytes_returned) { /* No data or error */ ALmixer_SetError("Could not get data for streamed PlayChannel: %s", ALmixer_GetError()); Clean_Channel(channel); return -1; } /* Increment the number of buffers in use */ data->num_buffers_in_use++; /* Now we need to fill up the rest of the buffers. * There is a corner case where we run out of data * before the last buffer is filled. * Stop conditions are we run out of * data or we max out our preload buffers. */ /* fprintf(stderr, "Filling buffer #%d (AL id is %d)\n", 0, data->buffer[0]); */ for(j=1; j<data->num_startup_buffers; j++) { /* fprintf(stderr, "Filling buffer #%d (AL id is %d)\n", j, data->buffer[j]); fprintf(stderr, ">>>>>>>>>>>>>>>>>>HACK for GetMoreData2\n"); */ bytes_returned = GetMoreData( data, data->buffer[j]); /* * This might be a problem. I made a mistake with the types. I accidentally * made the bytes returned an ALint and returned -1 on error. * Bytes returned should be a ALuint, so now I no longer have a -1 case * to check. I hope I didn't break anything here */ #if 0 if(bytes_returned < 0) { /* Error found */ ALmixer_SetError("Could not get data for additional startup buffers for PlayChannel: %s", ALmixer_GetError()); /* We'll continue on because we do have some valid data */ ret_flag = -1; break; } else if(0 == bytes_returned) #endif if(0 == bytes_returned) { /* No more data to buffer */ /* Check for loops */ if( ALmixer_Channel_List[channel].loops != 0 ) { /* fprintf(stderr, "Need to rewind. In RAMPUP, handling loop\n"); */ if(0 == Sound_Rewind(data->sample)) { fprintf(stderr, "error in rewind\n"); ALmixer_SetError( Sound_GetError() ); ALmixer_Channel_List[channel].loops = 0; ret_flag = -1; /* We'll continue on because we do have some valid data */ break; } /* Remember to reset the data->eof flag */ data->eof = 0; if(ALmixer_Channel_List[channel].loops > 0) { ALmixer_Channel_List[channel].loops--; /* fprintf(stderr, "Inside 000 >>>>>>>>>>Loops=%d\n", ALmixer_Channel_List[channel].loops); */ } /* Would like to redo the loop, but due to * Sound_Rewind() bugs, we would risk falling * into an infinite loop */ bytes_returned = GetMoreData( data, data->buffer[j]); if(bytes_returned <= 0) { ALmixer_SetError("Could not get data: %s", ALmixer_GetError()); /* We'll continue on because we do have some valid data */ ret_flag = -1; break; } } else { /* No loops to do so quit here */ break; } } /* Increment the number of buffers in use */ data->num_buffers_in_use++; } /* fprintf(stderr, "In PlayChannel, about to queue: source=%d, num_buffers_in_use=%d\n", ALmixer_Channel_List[channel].alsource, data->num_buffers_in_use); */ alSourceQueueBuffers( ALmixer_Channel_List[channel].alsource, data->num_buffers_in_use, data->buffer); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("Could not bind data to source: %s", alGetString(error) ); Clean_Channel(channel); return -1; } /* This is part of the hideous Nvidia workaround. In order to figure out * which buffer to show during callbacks (for things like * o-scopes), I must keep a copy of the buffers that are queued in my own * data structure. This code will be called only if * "access_data" was set, indicated by whether the queue is NULL. */ if(data->circular_buffer_queue != NULL) { ALuint k; ALuint queue_ret_flag; for(k=0; k<data->num_buffers_in_use; k++) { // fprintf(stderr, "56c: CircularQueue_PushBack.\n"); queue_ret_flag = CircularQueueUnsignedInt_PushBack(data->circular_buffer_queue, data->buffer[k]); if(0 == queue_ret_flag) { fprintf(stderr, "Serious internal error: CircularQueue could not push into queue.\n"); ALmixer_SetError("Serious internal error: CircularQueue failed to push into queue"); } /* else { fprintf(stderr, "Queue in PlayTimed\n"); CircularQueueUnsignedInt_Print(data->circular_buffer_queue); } */ } } /****** END **********/ } /* We have finished loading the data (predecoded or queued) * so now we can play */ alSourcePlay(ALmixer_Channel_List[channel].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("Play failed: %s", alGetString(error) ); Clean_Channel(channel); return -1; } /* Add to the counter that something is playing */ Is_Playing_global++; if(-1 == ret_flag) { fprintf(stderr, "BACKDOOR ERROR >>>>>>>>>>>>>>>>>>\n"); return -1; } return channel; } /* In case the user wants to specify a source instead of a channel, * they may use this function. This function will look up the * source-to-channel map, and convert the call into a * PlayChannelTimed() function call. * Returns the channel it's being played on. * Note: If you are prefer this method, then you need to be careful * about using PlayChannel, particularly if you request the * first available channels because source and channels have * a one-to-one mapping in this API. It is quite easy for * a channel/source to already be in use because of this. * In this event, an error message will be returned to you. */ static ALuint Internal_PlaySourceTimed(ALuint source, ALmixer_Data* data, ALint loops, ALint ticks) { ALint channel; ALint retval; if(0 == source) { retval = Internal_PlayChannelTimed(-1, data, loops, ticks); if(-1 == retval) { return 0; } else { return Internal_GetSource(retval); } } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot Play source: %s", ALmixer_GetError()); return 0; } retval = Internal_PlayChannelTimed(channel, data, loops, ticks); if(-1 == retval) { return 0; } else { return source; } /* make compiler happy */ return 0; } /* Returns the channel or number of channels actually paused */ static ALint Internal_PauseChannel(ALint channel) { ALenum error; ALint state; ALint retval = 0; ALint counter = 0; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Cannot pause channel %d because it exceeds maximum number of channels (%d)\n", channel, Number_of_Channels_global); return -1; } if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "28Testing error: %s\n", alGetString(error)); } /* Clear error */ alGetError(); /* If the user specified a specific channel */ if(channel >= 0) { /* only need to process channel if in use */ if(ALmixer_Channel_List[channel].channel_in_use) { /* We don't want to repause if already * paused because the fadeout/expire * timing will get messed up */ alGetSourcei( ALmixer_Channel_List[channel].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "29Testing error: %s\n", alGetString(error)); } if(AL_PLAYING == state) { /* Count the actual number of channels being paused */ counter++; alSourcePause(ALmixer_Channel_List[channel].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } /* We need to pause the expire time count down */ if(ALmixer_Channel_List[channel].expire_ticks != -1) { ALuint current_time = ALmixer_GetTicks(); ALuint diff_time; diff_time = current_time - ALmixer_Channel_List[channel].start_time; /* When we unpause, we will want to reset * the start time so we can continue * to base calculations off GetTicks(). * This means we need to subtract the amount * of time already used up from expire_ticks. */ ALmixer_Channel_List[channel].expire_ticks = ALmixer_Channel_List[channel].expire_ticks - diff_time; /* Because -1 is a special value, we can't * allow the time to go negative */ if(ALmixer_Channel_List[channel].expire_ticks < 0) { ALmixer_Channel_List[channel].expire_ticks = 0; } } /* Do the same as expire time for fading */ if(ALmixer_Channel_List[channel].fade_enabled) { ALuint current_time = ALmixer_GetTicks(); ALuint diff_time; diff_time = current_time - ALmixer_Channel_List[channel].fade_start_time; /* When we unpause, we will want to reset * the start time so we can continue * to base calculations off GetTicks(). * This means we need to subtract the amount * of time already used up from expire_ticks. */ ALmixer_Channel_List[channel].fade_expire_ticks = ALmixer_Channel_List[channel].fade_expire_ticks - diff_time; /* Don't allow the time to go negative */ if(ALmixer_Channel_List[channel].expire_ticks < 0) { ALmixer_Channel_List[channel].expire_ticks = 0; } } /* End fade check */ } /* End if PLAYING */ } /* End If in use */ } /* End specific channel */ /* The user wants to halt all channels */ else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { /* only need to process channel if in use */ if(ALmixer_Channel_List[i].channel_in_use) { /* We don't want to repause if already * paused because the fadeout/expire * timing will get messed up */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "30Testing error: %s\n", alGetString(error)); } if(AL_PLAYING == state) { /* Count the actual number of channels being paused */ counter++; alSourcePause(ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } /* We need to pause the expire time count down */ if(ALmixer_Channel_List[i].expire_ticks != -1) { ALuint current_time = ALmixer_GetTicks(); ALuint diff_time; diff_time = current_time - ALmixer_Channel_List[i].start_time; /* When we unpause, we will want to reset * the start time so we can continue * to base calculations off GetTicks(). * This means we need to subtract the amount * of time already used up from expire_ticks. */ ALmixer_Channel_List[i].expire_ticks = ALmixer_Channel_List[i].expire_ticks - diff_time; /* Because -1 is a special value, we can't * allow the time to go negative */ if(ALmixer_Channel_List[i].expire_ticks < 0) { ALmixer_Channel_List[i].expire_ticks = 0; } } /* Do the same as expire time for fading */ if(ALmixer_Channel_List[i].fade_enabled) { ALuint current_time = ALmixer_GetTicks(); ALuint diff_time; diff_time = current_time - ALmixer_Channel_List[i].fade_start_time; /* When we unpause, we will want to reset * the start time so we can continue * to base calculations off GetTicks(). * This means we need to subtract the amount * of time already used up from expire_ticks. */ ALmixer_Channel_List[i].fade_expire_ticks = ALmixer_Channel_List[i].fade_expire_ticks - diff_time; /* Don't allow the time to go negative */ if(ALmixer_Channel_List[i].expire_ticks < 0) { ALmixer_Channel_List[i].expire_ticks = 0; } } /* End fade check */ } /* End if PLAYING */ } /* End channel in use */ } /* End for-loop */ } if(-1 == retval) { return -1; } return counter; } /* Returns the channel or number of channels actually paused */ static ALint Internal_PauseSource(ALuint source) { ALint channel; if(0 == source) { return Internal_PauseChannel(-1); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot pause source: %s", ALmixer_GetError()); return -1; } return Internal_PauseChannel(channel); } static ALint Internal_ResumeChannel(ALint channel) { ALint state; ALenum error; ALint retval = 0; ALint counter = 0; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Cannot pause channel %d because it exceeds maximum number of channels (%d)\n", channel, Number_of_Channels_global); return -1; } if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "31Testing error: %s\n", alGetString(error)); } /* Clear error */ alGetError(); /* If the user specified a specific channel */ if(channel >= 0) { /* only need to process channel if in use */ if(ALmixer_Channel_List[channel].channel_in_use) { alGetSourcei( ALmixer_Channel_List[channel].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "32Testing error: %s\n", alGetString(error)); } if(AL_PAUSED == state) { /* Count the actual number of channels resumed */ counter++; /* We need to resume the expire time count down */ if(ALmixer_Channel_List[channel].expire_ticks != -1) { ALmixer_Channel_List[channel].start_time = ALmixer_GetTicks(); } /* Do the same as expire time for fading */ if(ALmixer_Channel_List[channel].fade_enabled) { ALmixer_Channel_List[channel].fade_start_time = ALmixer_GetTicks(); } alSourcePlay(ALmixer_Channel_List[channel].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } } } } /* The user wants to halt all channels */ else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { /* only need to process channel if in use */ if(ALmixer_Channel_List[i].channel_in_use) { alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "33Testing error: %s\n", alGetString(error)); } if(AL_PAUSED == state) { /* Count the actual number of channels resumed */ counter++; /* We need to resume the expire time count down */ if(ALmixer_Channel_List[i].expire_ticks != -1) { ALmixer_Channel_List[i].start_time = ALmixer_GetTicks(); } /* Do the same as expire time for fading */ if(ALmixer_Channel_List[i].fade_enabled) { ALmixer_Channel_List[i].fade_start_time = ALmixer_GetTicks(); } alSourcePlay(ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } } } } } if(-1 == retval) { return -1; } return counter; } static ALint Internal_ResumeSource(ALuint source) { ALint channel; if(0 == source) { return Internal_ResumeChannel(-1); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot resume source: %s", ALmixer_GetError()); return -1; } return Internal_ResumeChannel(channel); } /* Might consider setting eof to 0 as a "feature" * This will allow seek to end to stay there because * Play automatically rewinds if at the end */ static ALboolean Internal_SeekData(ALmixer_Data* data, ALuint msec) { ALint retval; if(NULL == data) { ALmixer_SetError("Cannot Seek because data is NULL"); return AL_FALSE; } /* Seek for predecoded files involves moving the chunk pointer around */ if(data->decoded_all) { ALuint byte_position; /* OpenAL doesn't seem to like it if I change the buffer * while playing (crashes), so I must require that Seek only * be done when the data is not in use. * Since data may be shared among multiple sources, * I can't shut them down myself, so I have to return an error. */ if(data->in_use) { ALmixer_SetError("Cannot seek on predecoded data while instances are playing"); return AL_FALSE; } #if 0 #if defined(DISABLE_PREDECODED_SEEK) ALmixer_SetError("Seek support for predecoded samples was not compiled in"); return AL_FALSE; #elif !defined(DISABLE_SEEK_MEMORY_OPTIMIZATION) /* By default, ALmixer frees the Sound_Sample for predecoded * samples because of the potential memory waste. * However, to seek a sample, we need to have a full * copy of the data around. So the strategy is to * recreate a hackish Sound_Sample to be used for seeking * purposes. If Sound_Sample is NULL, we will reallocate * memory for it and then procede as if everything * was normal. */ if(NULL == data->sample) { if( -1 == Reconstruct_Sound_Sample(data) ) { return AL_FALSE; } } #endif #endif /* If access_data was set, then we still have the * Sound_Sample and we can move around in the data. * If it was not set, the data has been freed and we * cannot do anything because there is no way to * recover the data because OpenAL won't let us * get access to the buffers */ if(NULL == data->sample) { ALmixer_SetError("Cannot seek because access_data flag was set false when data was initialized"); return AL_FALSE; } byte_position = Convert_Msec_To_Byte_Pos(&data->sample->desired, msec); retval = Set_Predecoded_Seek_Position(data, byte_position); if(-1 == retval) { return AL_FALSE; } else { return AL_TRUE; } } else { /* Reset eof flag?? */ data->eof = 0; retval = Sound_Seek(data->sample, msec); if(0 == retval) { ALmixer_SetError(Sound_GetError()); fprintf(stderr, "Sound seek error: %s\n", ALmixer_GetError()); /* Try rewinding to clean up? */ /* Internal_RewindData(data); */ return AL_FALSE; } return AL_TRUE; } return AL_TRUE; } static ALint Internal_FadeInChannelTimed(ALint channel, ALmixer_Data* data, ALint loops, ALuint fade_ticks, ALint expire_ticks) { ALfloat value; ALenum error; ALfloat original_value; ALuint current_time = ALmixer_GetTicks(); ALint retval; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return -1; } /* Let's call PlayChannelTimed to do the job. * There are two catches: * First is that we must set the volumes before the play call(s). * Second is that we must initialize the channel values */ if(channel < 0) { /* This might cause a problem for threads/race conditions. * We need to set the volume on an unknown channel, * so we need to request a channel first. Remember * that requesting a channel doesn't lock and it * could be surrendered to somebody else before we claim it. */ channel = Internal_GetChannel(0); if(-1 == channel) { return -1; } } else if(ALmixer_Channel_List[channel].channel_in_use) { ALmixer_SetError("Channel %d is already in use", channel); return -1; } /* Get the original volume in case of a problem */ alGetSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, &original_value); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "35Testing error: %s\n", alGetString(error)); } ALmixer_Channel_List[channel].fade_end_volume = original_value; /* Get the Min volume */ alGetSourcef(ALmixer_Channel_List[channel].alsource, AL_MIN_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "36Testing error: %s\n", alGetString(error)); } ALmixer_Channel_List[channel].fade_start_volume = value; /* Set the actual volume */ alSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, value); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "37Testing error: %s\n", alGetString(error)); } /* Now call PlayChannelTimed */ retval = Internal_PlayChannelTimed(channel, data, loops, expire_ticks); if(-1 == retval) { /* Chance of failure is actually pretty high since * a channel might already be in use or streamed * data can be shared */ /* Restore the original value to avoid accidental * distruption of playback */ alSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, original_value); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "38Testing error: %s\n", alGetString(error)); } return retval; } /* We can't accept 0 as a value because of div-by-zero. * If zero, just call PlayChannelTimed at normal * volume */ if(0 == fade_ticks) { alSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, ALmixer_Channel_List[channel].fade_end_volume ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "39Testing error: %s\n", alGetString(error)); } return retval; } /* Enable fading effects via the flag */ ALmixer_Channel_List[channel].fade_enabled = 1; /* Set fade start time */ ALmixer_Channel_List[channel].fade_start_time = ALmixer_Channel_List[channel].start_time; /* Set the fade expire ticks */ ALmixer_Channel_List[channel].fade_expire_ticks = fade_ticks; /* Set 1/(endtime-starttime) or 1/deltaT */ ALmixer_Channel_List[channel].fade_inv_time = 1.0f / fade_ticks; return retval; } static ALuint Internal_FadeInSourceTimed(ALuint source, ALmixer_Data* data, ALint loops, ALuint fade_ticks, ALint expire_ticks) { ALint channel; ALint retval; if(0 == source) { retval = Internal_FadeInChannelTimed(-1, data, loops, fade_ticks, expire_ticks); if(-1 == retval) { return 0; } else { return Internal_GetSource(retval); } } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot FadeIn source: %s", ALmixer_GetError()); return 0; } retval = Internal_FadeInChannelTimed(channel, data, loops, fade_ticks, expire_ticks); if(-1 == retval) { return 0; } else { return source; } /* make compiler happy */ return 0; } /* Will fade out currently playing channels. * It starts at the current volume level and goes down */ static ALint Internal_FadeOutChannel(ALint channel, ALuint ticks) { ALfloat value; ALenum error; ALuint current_time = ALmixer_GetTicks(); ALuint counter = 0; /* We can't accept 0 as a value because of div-by-zero. * If zero, just call Halt at normal * volume */ if(0 == ticks) { return Internal_HaltChannel(channel, AL_FALSE); } if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return -1; } if(channel >= 0) { if(ALmixer_Channel_List[channel].channel_in_use) { /* Get the current volume */ alGetSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, &value); ALmixer_Channel_List[channel].fade_start_volume = value; if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "40Testing error: %s\n", alGetString(error)); } /* Get the Min volume */ alGetSourcef(ALmixer_Channel_List[channel].alsource, AL_MIN_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "41Testing error: %s\n", alGetString(error)); } ALmixer_Channel_List[channel].fade_end_volume = value; /* Set expire start time */ ALmixer_Channel_List[channel].start_time = current_time; /* Set the expire ticks */ ALmixer_Channel_List[channel].expire_ticks = ticks; /* Set fade start time */ ALmixer_Channel_List[channel].fade_start_time = current_time; /* Set the fade expire ticks */ ALmixer_Channel_List[channel].fade_expire_ticks = ticks; /* Enable fading effects via the flag */ ALmixer_Channel_List[channel].fade_enabled = 1; /* Set 1/(endtime-starttime) or 1/deltaT */ ALmixer_Channel_List[channel].fade_inv_time = 1.0f / ticks; counter++; } } /* Else need to fade out all channels */ else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { if(ALmixer_Channel_List[i].channel_in_use) { /* Get the current volume */ alGetSourcef(ALmixer_Channel_List[i].alsource, AL_GAIN, &value); ALmixer_Channel_List[i].fade_start_volume = value; if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "42Testing error: %s\n", alGetString(error)); } /* Get the Min volume */ alGetSourcef(ALmixer_Channel_List[i].alsource, AL_MIN_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "43Testing error: %s\n", alGetString(error)); } ALmixer_Channel_List[i].fade_end_volume = value; /* Set expire start time */ ALmixer_Channel_List[i].start_time = current_time; /* Set the expire ticks */ ALmixer_Channel_List[i].expire_ticks = ticks; /* Set fade start time */ ALmixer_Channel_List[i].fade_start_time = current_time; /* Set the fade expire ticks */ ALmixer_Channel_List[i].fade_expire_ticks = ticks; /* Enable fading effects via the flag */ ALmixer_Channel_List[i].fade_enabled = 1; /* Set 1/(endtime-starttime) or 1/deltaT */ ALmixer_Channel_List[i].fade_inv_time = 1.0f / ticks; counter++; } } /* End for loop */ } return counter; } static ALint Internal_FadeOutSource(ALuint source, ALuint ticks) { ALint channel; if(0 == source) { return Internal_FadeOutChannel(-1, ticks); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot FadeOut source: %s", ALmixer_GetError()); return -1; } return Internal_FadeOutChannel(channel, ticks); } /* Will fade currently playing channels. * It starts at the current volume level and go to target * Only affects channels that are playing */ static ALint Internal_FadeChannel(ALint channel, ALuint ticks, ALfloat volume) { ALfloat value; ALenum error; ALuint current_time = ALmixer_GetTicks(); ALuint counter = 0; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return -1; } if(channel >= 0) { if(volume < ALmixer_Channel_List[channel].min_volume) { volume = ALmixer_Channel_List[channel].min_volume; } else if(volume > ALmixer_Channel_List[channel].max_volume) { volume = ALmixer_Channel_List[channel].max_volume; } if(ALmixer_Channel_List[channel].channel_in_use) { if(ticks > 0) { /* Get the current volume */ alGetSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "44Testing error: %s\n", alGetString(error)); } ALmixer_Channel_List[channel].fade_start_volume = value; /* Set the target volume */ ALmixer_Channel_List[channel].fade_end_volume = volume; /* Set fade start time */ ALmixer_Channel_List[channel].fade_start_time = current_time; /* Set the fade expire ticks */ ALmixer_Channel_List[channel].fade_expire_ticks = ticks; /* Enable fading effects via the flag */ ALmixer_Channel_List[channel].fade_enabled = 1; /* Set 1/(endtime-starttime) or 1/deltaT */ ALmixer_Channel_List[channel].fade_inv_time = 1.0f / ticks; } else { alSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "45Testing error: %s\n", alGetString(error)); } } counter++; } } /* Else need to fade out all channels */ else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { if(volume < ALmixer_Channel_List[i].min_volume) { volume = ALmixer_Channel_List[i].min_volume; } else if(volume > ALmixer_Channel_List[i].max_volume) { volume = ALmixer_Channel_List[i].max_volume; } if(ALmixer_Channel_List[i].channel_in_use) { if(ticks > 0) { /* Get the current volume */ alGetSourcef(ALmixer_Channel_List[i].alsource, AL_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "46Testing error: %s\n", alGetString(error)); } ALmixer_Channel_List[i].fade_start_volume = value; /* Set target volume */ ALmixer_Channel_List[i].fade_end_volume = volume; /* Set fade start time */ ALmixer_Channel_List[i].fade_start_time = current_time; /* Set the fade expire ticks */ ALmixer_Channel_List[i].fade_expire_ticks = ticks; /* Enable fading effects via the flag */ ALmixer_Channel_List[i].fade_enabled = 1; /* Set 1/(endtime-starttime) or 1/deltaT */ ALmixer_Channel_List[i].fade_inv_time = 1.0f / ticks; } else { alSourcef(ALmixer_Channel_List[i].alsource, AL_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "47Testing error: %s\n", alGetString(error)); } } counter++; } } /* End for loop */ } return counter; } static ALint Internal_FadeSource(ALuint source, ALuint ticks, ALfloat volume) { ALint channel; if(0 == source) { return Internal_FadeChannel(-1, ticks, volume); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot Fade source: %s", ALmixer_GetError()); return -1; } return Internal_FadeChannel(channel, ticks, volume); } /* Set a volume regardless if it's in use or not. */ static ALboolean Internal_SetVolumeChannel(ALint channel, ALfloat volume) { ALenum error; ALboolean retval = AL_TRUE; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return AL_FALSE; } if(channel >= 0) { if(volume < 0.0f) { volume = 0.0f; } else if(volume > 1.0f) { volume = 1.0f; } alSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = AL_FALSE; } } else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { if(volume < 0.0f) { volume = 0.0f; } else if(volume > 1.0f) { volume = 1.0f; } alSourcef(ALmixer_Channel_List[i].alsource, AL_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = AL_FALSE; } } } return retval; } static ALboolean Internal_SetVolumeSource(ALuint source, ALfloat volume) { ALint channel; if(0 == source) { return Internal_SetVolumeChannel(-1, volume); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot SetMaxVolume: %s", ALmixer_GetError()); return AL_FALSE; } return Internal_SetVolumeChannel(channel, volume); } static ALfloat Internal_GetVolumeChannel(ALint channel) { ALfloat value; ALenum error; ALfloat running_total = 0.0f; ALfloat retval = 0.0f; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return -1.0f; } if(channel >= 0) { alGetSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1.0f; } else { retval = value; } } else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { alGetSourcef(ALmixer_Channel_List[i].alsource, AL_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } else { running_total += value; } } if(0 == Number_of_Channels_global) { ALmixer_SetError("No channels are allocated"); retval = -1.0f; } else { retval = running_total / Number_of_Channels_global; } } return retval; } static ALfloat Internal_GetVolumeSource(ALuint source) { ALint channel; if(0 == source) { return Internal_GetVolumeChannel(-1); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot GetVolume: %s", ALmixer_GetError()); return -1.0f; } return Internal_GetVolumeChannel(channel); } /* Set a volume regardless if it's in use or not. */ static ALboolean Internal_SetMaxVolumeChannel(ALint channel, ALfloat volume) { ALenum error; ALboolean retval = AL_TRUE; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return AL_FALSE; } if(channel >= 0) { if(volume < 0.0f) { volume = 0.0f; } else if(volume > 1.0f) { volume = 1.0f; } ALmixer_Channel_List[channel].max_volume = volume; alSourcef(ALmixer_Channel_List[channel].alsource, AL_MAX_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = AL_FALSE; } if(ALmixer_Channel_List[channel].max_volume < ALmixer_Channel_List[channel].min_volume) { ALmixer_Channel_List[channel].min_volume = volume; alSourcef(ALmixer_Channel_List[channel].alsource, AL_MIN_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = AL_FALSE; } } } else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { if(volume < 0.0f) { volume = 0.0f; } else if(volume > 1.0f) { volume = 1.0f; } ALmixer_Channel_List[i].max_volume = volume; alSourcef(ALmixer_Channel_List[i].alsource, AL_MAX_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = AL_FALSE; } if(ALmixer_Channel_List[i].max_volume < ALmixer_Channel_List[i].min_volume) { ALmixer_Channel_List[i].min_volume = volume; alSourcef(ALmixer_Channel_List[i].alsource, AL_MIN_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = AL_FALSE; } } } } return retval; } static ALint Internal_SetMaxVolumeSource(ALuint source, ALfloat volume) { ALint channel; if(0 == source) { return Internal_SetMaxVolumeChannel(-1, volume); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot SetMaxVolume: %s", ALmixer_GetError()); return AL_FALSE; } return Internal_SetMaxVolumeChannel(channel, volume); } static ALfloat Internal_GetMaxVolumeChannel(ALint channel) { /* ALfloat value; ALenum error; */ ALfloat running_total = 0.0f; ALfloat retval = 0.0f; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return -1.0f; } if(channel >= 0) { /* alGetSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1.0f; } else { retval = value; } */ retval = ALmixer_Channel_List[channel].max_volume; } else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { /* alGetSourcef(ALmixer_Channel_List[i].alsource, AL_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } else { running_total += value; } */ running_total += ALmixer_Channel_List[i].max_volume; } if(0 == Number_of_Channels_global) { ALmixer_SetError("No channels are allocated"); retval = -1.0f; } else { retval = running_total / Number_of_Channels_global; } } return retval; } static ALfloat Internal_GetMaxVolumeSource(ALuint source) { ALint channel; if(0 == source) { return Internal_GetMaxVolumeChannel(-1); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot GetVolume: %s", ALmixer_GetError()); return -1.0f; } return Internal_GetMaxVolumeChannel(channel); } /* Set a volume regardless if it's in use or not. */ static ALboolean Internal_SetMinVolumeChannel(ALint channel, ALfloat volume) { ALenum error; ALboolean retval = AL_TRUE; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return AL_FALSE; } if(channel >= 0) { if(volume < 0.0f) { volume = 0.0f; } else if(volume > 1.0f) { volume = 1.0f; } ALmixer_Channel_List[channel].min_volume = volume; alSourcef(ALmixer_Channel_List[channel].alsource, AL_MIN_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = AL_FALSE; } if(ALmixer_Channel_List[channel].max_volume < ALmixer_Channel_List[channel].min_volume) { ALmixer_Channel_List[channel].max_volume = volume; alSourcef(ALmixer_Channel_List[channel].alsource, AL_MAX_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = AL_FALSE; } } } else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { if(volume < 0.0f) { volume = 0.0f; } else if(volume > 1.0f) { volume = 1.0f; } ALmixer_Channel_List[i].min_volume = volume; alSourcef(ALmixer_Channel_List[i].alsource, AL_MIN_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = AL_FALSE; } if(ALmixer_Channel_List[i].max_volume < ALmixer_Channel_List[i].min_volume) { ALmixer_Channel_List[i].max_volume = volume; alSourcef(ALmixer_Channel_List[i].alsource, AL_MAX_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = AL_FALSE; } } } } return retval; } static ALboolean Internal_SetMinVolumeSource(ALuint source, ALfloat volume) { ALint channel; if(0 == source) { return Internal_SetMinVolumeChannel(-1, volume); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot SetMaxVolume: %s", ALmixer_GetError()); return AL_FALSE; } return Internal_SetMinVolumeChannel(channel, volume); } static ALfloat Internal_GetMinVolumeChannel(ALint channel) { /* ALfloat value; ALenum error; */ ALfloat running_total = 0.0f; ALfloat retval = 0.0f; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return -1.0f; } if(channel >= 0) { /* alGetSourcef(ALmixer_Channel_List[channel].alsource, AL_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1.0f; } else { retval = value; } */ retval = ALmixer_Channel_List[channel].min_volume; } else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { /* alGetSourcef(ALmixer_Channel_List[i].alsource, AL_GAIN, &value); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); retval = -1; } else { running_total += value; } */ running_total += ALmixer_Channel_List[i].min_volume; } if(0 == Number_of_Channels_global) { ALmixer_SetError("No channels are allocated"); retval = -1.0f; } else { retval = running_total / Number_of_Channels_global; } } return retval; } static ALfloat Internal_GetMinVolumeSource(ALuint source) { ALint channel; if(0 == source) { return Internal_GetMinVolumeChannel(-1); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot GetVolume: %s", ALmixer_GetError()); return -1.0f; } return Internal_GetMinVolumeChannel(channel); } /* Changes the listener volume */ static ALboolean Internal_SetMasterVolume(ALfloat volume) { ALenum error; alListenerf(AL_GAIN, volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); return AL_FALSE; } return AL_TRUE; } static ALfloat Internal_GetMasterVolume() { ALenum error; ALfloat volume; alGetListenerf(AL_GAIN, &volume); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("%s", alGetString(error) ); return -1.0f; } return volume; } /* Will fade out currently playing channels. * It starts at the current volume level and goes down */ static ALint Internal_ExpireChannel(ALint channel, ALint ticks) { ALuint current_time = ALmixer_GetTicks(); ALuint counter = 0; /* We can't accept 0 as a value because of div-by-zero. * If zero, just call Halt at normal * volume */ if(0 == ticks) { return Internal_HaltChannel(channel, AL_FALSE); } if(ticks < -1) { ticks = -1; } if(channel >= Number_of_Channels_global) { ALmixer_SetError("Requested channel (%d) exceeds maximum channel (%d) because only %d channels are allocated", channel, Number_of_Channels_global-1, Number_of_Channels_global); return -1; } if(channel >= 0) { if(ALmixer_Channel_List[channel].channel_in_use) { /* Set expire start time */ ALmixer_Channel_List[channel].start_time = current_time; /* Set the expire ticks */ ALmixer_Channel_List[channel].expire_ticks = ticks; counter++; } } /* Else need to fade out all channels */ else { ALint i; for(i=0; i<Number_of_Channels_global; i++) { if(ALmixer_Channel_List[i].channel_in_use) { /* Set expire start time */ ALmixer_Channel_List[i].start_time = current_time; /* Set the expire ticks */ ALmixer_Channel_List[i].expire_ticks = ticks; counter++; } } /* End for loop */ } return counter; } static ALint Internal_ExpireSource(ALuint source, ALint ticks) { ALint channel; if(0 == source) { return Internal_ExpireChannel(-1, ticks); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot Expire source: %s", ALmixer_GetError()); return -1; } return Internal_ExpireChannel(channel, ticks); } static ALint Internal_QueryChannel(ALint channel) { ALint i; ALint counter = 0; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Invalid channel: %d", channel); return -1; } if(channel >= 0) { return ALmixer_Channel_List[channel].channel_in_use; } /* Else, return the number of channels in use */ for(i=0; i<Number_of_Channels_global; i++) { if(ALmixer_Channel_List[i].channel_in_use) { counter++; } } return counter; } static ALint Internal_QuerySource(ALuint source) { ALint channel; if(0 == source) { return Internal_QueryChannel(-1); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot query source: %s", ALmixer_GetError()); return -1; } return Internal_QueryChannel(channel); } static ALuint Internal_CountUnreservedUsedChannels() { ALint i; ALuint counter = 0; /* Else, return the number of channels in use */ for(i=Number_of_Reserve_Channels_global; i<Number_of_Channels_global; i++) { if(ALmixer_Channel_List[i].channel_in_use) { counter++; } } return counter; } static ALuint Internal_CountUnreservedFreeChannels() { ALint i; ALuint counter = 0; /* Else, return the number of channels in use */ for(i=Number_of_Reserve_Channels_global; i<Number_of_Channels_global; i++) { if( ! ALmixer_Channel_List[i].channel_in_use) { counter++; } } return counter; } static ALuint Internal_CountAllUsedChannels() { ALint i; ALuint counter = 0; /* Else, return the number of channels in use */ for(i=0; i<Number_of_Channels_global; i++) { if(ALmixer_Channel_List[i].channel_in_use) { counter++; } } return counter; } static ALuint Internal_CountAllFreeChannels() { ALint i; ALuint counter = 0; /* Else, return the number of channels in use */ for(i=0; i<Number_of_Channels_global; i++) { if( ! ALmixer_Channel_List[i].channel_in_use) { counter++; } } return counter; } static ALint Internal_PlayingChannel(ALint channel) { ALint i; ALint counter = 0; ALint state; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Invalid channel: %d", channel); return -1; } if(channel >= 0) { if(ALmixer_Channel_List[channel].channel_in_use) { alGetSourcei( ALmixer_Channel_List[channel].alsource, AL_SOURCE_STATE, &state ); if(AL_PLAYING == state) { return 1; } } return 0; } /* Else, return the number of channels in use */ for(i=0; i<Number_of_Channels_global; i++) { if(ALmixer_Channel_List[i].channel_in_use) { alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); if(AL_PLAYING == state) { counter++; } } } return counter; } static ALint Internal_PlayingSource(ALuint source) { ALint channel; if(0 == source) { return Internal_PlayingChannel(-1); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot query source: %s", ALmixer_GetError()); return -1; } return Internal_PlayingChannel(channel); } static ALint Internal_PausedChannel(ALint channel) { ALint i; ALint counter = 0; ALint state; if(channel >= Number_of_Channels_global) { ALmixer_SetError("Invalid channel: %d", channel); return -1; } if(channel >= 0) { if(ALmixer_Channel_List[channel].channel_in_use) { alGetSourcei( ALmixer_Channel_List[channel].alsource, AL_SOURCE_STATE, &state ); if(AL_PAUSED == state) { return 1; } } return 0; } /* Else, return the number of channels in use */ for(i=0; i<Number_of_Channels_global; i++) { if(ALmixer_Channel_List[i].channel_in_use) { alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); if(AL_PAUSED == state) { counter++; } } } return counter; } static ALint Internal_PausedSource(ALuint source) { ALint channel; if(0 == source) { return Internal_PausedChannel(-1); } channel = Internal_GetChannel(source); if(-1 == channel) { ALmixer_SetError("Cannot query source: %s", ALmixer_GetError()); return -1; } return Internal_PausedChannel(channel); } /* Private function for Updating ALmixer. * This is a very big and ugly function. * It should return the number of buffers that were * queued during the call. The value might be * used to guage how long you might wait to * call the next update loop in case you are worried * about preserving CPU cycles. The idea is that * when a buffer is queued, there was probably some * CPU intensive looping which took awhile. * It's mainly provided as a convenience. * Timing the call with ALmixer_GetTicks() would produce * more accurate information. * Returns a negative value if there was an error, * the value being the number of errors. */ static ALint Update_ALmixer(void* data) { ALint retval = 0; ALint error_flag = 0; ALenum error; ALint state; ALint i=0; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif if(0 == ALmixer_Initialized) { #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return 0; } /* Check the quick flag to see if anything needs updating */ /* If anything is playing, then we have to do work */ if( 0 == Is_Playing_global) { #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return 0; } /* Clear error */ if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "08Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } alGetError(); for(i=0; i<Number_of_Channels_global; i++) { if( ALmixer_Channel_List[i].channel_in_use ) { /* For simplicity, before we do anything else, * we can check the timeout and fading values * and do the appropriate things */ ALuint current_time = ALmixer_GetTicks(); /* Check to see if we need to halt due to Timed play */ if(ALmixer_Channel_List[i].expire_ticks != -1) { ALuint target_time = (ALuint)ALmixer_Channel_List[i].expire_ticks + ALmixer_Channel_List[i].start_time; alGetSourcei(ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "06Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } /* Check the time, and also make sure that it is not * paused (if paused, we don't want to make the * evaluation because when resumed, we will adjust * the times to compensate for the pause). */ if( (current_time >= target_time) && (state != AL_PAUSED) ) { /* Stop the playback */ Internal_HaltChannel(i, AL_FALSE); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "07Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } /* Everything should be done so go on to the next loop */ continue; } } /* End if time expired check */ /* Check to see if we need to adjust the volume for fading */ if( ALmixer_Channel_List[i].fade_enabled ) { ALuint target_time = ALmixer_Channel_List[i].fade_expire_ticks + ALmixer_Channel_List[i].fade_start_time; alGetSourcei(ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "05Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } /* Check the time, and also make sure that it is not * paused (if paused, we don't want to make the * evaluation because when resumed, we will adjust * the times to compensate for the pause). */ if(state != AL_PAUSED) { ALfloat t; ALuint delta_time; ALfloat current_volume; if(current_time >= target_time) { /* Need to constrain value to the end time * (can't go pass the value for calculations) */ current_time = target_time; /* We can disable the fade flag now */ ALmixer_Channel_List[i].fade_enabled = 0; } /* Use the linear interpolation formula: * X = (1-t)x0 + tx1 * where x0 would be the start value * and x1 is the final value * and t is delta_time*inv_time (adjusts 0 <= time <= 1) * delta_time = current_time-start_time * inv_time = 1/ (end_time-start_time) * so t = current_time-start_time / (end_time-start_time) * */ delta_time = current_time - ALmixer_Channel_List[i].fade_start_time; t = (ALfloat) delta_time * ALmixer_Channel_List[i].fade_inv_time; current_volume = (1.0f-t) * ALmixer_Channel_List[i].fade_start_volume + t * ALmixer_Channel_List[i].fade_end_volume; fprintf(stderr, "start_vol=%f, end_vol:%f, current_volume: %f\n", ALmixer_Channel_List[i].fade_start_volume, ALmixer_Channel_List[i].fade_end_volume, current_volume); /* Set the volume */ alSourcef(ALmixer_Channel_List[i].alsource, AL_GAIN, current_volume); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "04Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } /* fprintf(stderr, "Current time =%d\n", current_time); fprintf(stderr, "Current vol=%f on channel %d\n", current_volume, i); */ } /* End if not PAUSED */ } /* End if fade_enabled */ /* Okay, now that the time expired and fading stuff * is done, do the rest of the hard stuff */ /* For predecoded, check to see if done */ if( ALmixer_Channel_List[i].almixer_data->decoded_all ) { #if 0 /********* Remove this **********/ ALint buffers_processed; ALint buffers_still_queued; fprintf(stderr, "For Predecoded\n"); alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); switch(state) { case AL_PLAYING: fprintf(stderr, "Channel '%d' is PLAYING\n", i); break; case AL_PAUSED: fprintf(stderr, "Channel '%d' is PAUSED\n",i); break; case AL_STOPPED: fprintf(stderr, "Channel '%d' is STOPPED\n",i); break; case AL_INITIAL: fprintf(stderr, "Channel '%d' is INITIAL\n",i); break; default: fprintf(stderr, "Channel '%d' is UNKNOWN\n",i); break; } alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_PROCESSED, &buffers_processed ); fprintf(stderr, "Buffers processed = %d\n", buffers_processed); alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_QUEUED, &buffers_still_queued ); /******** END REMOVE *******/ #endif /* FIXME: Ugh! Somewhere an alError is being thrown ("Invalid Enum Value"), but I can't * find it. It only seems to be thrown for OS X. I placed error messages after every al* * command I could find in the above loops, but the error doesn't seem to show * up until around here. I mistook it for a get queued buffers * error in OS X. I don't think there's an error down there. * For now, I'm clearing the error here. */ if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "03Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "02Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } if(AL_STOPPED == state) { /* Playback has ended. * Loop if necessary, or launch callback * and clear channel (or clear channel and * then launch callback?) */ /* Need to check for loops */ if(ALmixer_Channel_List[i].loops != 0) { /* Corner Case: If the buffer has * been modified using Seek, * the loop will start at the seek * position. */ if(ALmixer_Channel_List[i].loops != -1) { ALmixer_Channel_List[i].loops--; } alSourcePlay(ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "50Testing error: %s\n", alGetString(error)); } continue; } /* No loops. End play. */ else { /* Problem: It seems that when mixing * streamed and predecoded sources, * the previous instance lingers, * so we need to force remove * the data from the source. * The sharing problem * occurs when a previous predecoded buffer is played on * a source, and then a streamed source is played later * on that same source. OpenAL isn't consistently * removing the previous buffer so both get played. * (Different dists seem to have different quirks. * The problem might lead to crashes in the worst case.) */ /* Additional problem: There is another * inconsistency among OpenAL distributions. * Both Loki and Creative Windows seem to keep * the buffer queued which requires removing. * But the Creative Macintosh version does * not have any buffer queued after play * and it returns the error: Invalid Enum Value * if I try to unqueue it. * So I'm going to put in a check to see if I * can detect any buffers queued first * and then unqueue them if I can see them. * Additional note: The new CoreAudio based * implementation leaves it's buffer queued * like Loki and Creative Windows. But * considering all the problems I'm having * with the different distributions, this * check seems reasonable. */ ALint buffers_still_queued; if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "01Testing errpr before unqueue because getting stuff, for OS X this is expected: %s\n", alGetString(error)); } alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_QUEUED, &buffers_still_queued ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "Error with unqueue, for OS X this is expected: %s\n", alGetString(error)); ALmixer_SetError("Failed detecting unqueued predecoded buffer (expected with OS X): %s", alGetString(error) ); error_flag--; } if(buffers_still_queued > 0) { #if 0 /* This triggers an error in OS X Core Audio. */ alSourceUnqueueBuffers( ALmixer_Channel_List[i].alsource, 1, ALmixer_Channel_List[i].almixer_data->buffer ); #else /* fprintf(stderr, "In the Bob Aron section...about to clear source\n"); PrintQueueStatus(ALmixer_Channel_List[i].alsource); */ /* Rather than force unqueuing the buffer, let's see if * setting the buffer to none works (the OpenAL 1.0 * Reference Annotation suggests this should work). */ alSourcei(ALmixer_Channel_List[i].alsource, AL_BUFFER, AL_NONE); /* PrintQueueStatus(ALmixer_Channel_List[i].alsource); */ #endif if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "Error with unqueue, after alSourceUnqueueBuffers, buffers_still_queued=%d, error is: %s", buffers_still_queued, alGetString(error)); ALmixer_SetError("Predecoded Unqueue buffer failed: %s", alGetString(error) ); error_flag--; } } /* Launch callback */ Invoke_Channel_Done_Callback(i, AL_TRUE); Clean_Channel(i); /* Subtract counter */ Is_Playing_global--; /* We're done for this loop. * Go to next channel */ continue; } continue; } } /* End if decoded_all */ /* For streamed */ else { ALint buffers_processed; ALint buffers_still_queued; ALint current_buffer_id; ALuint unqueued_buffer_id; #if 0 /********* Remove this **********/ fprintf(stderr, "For Streamed\n"); alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); switch(state) { case AL_PLAYING: fprintf(stderr, "Channel '%d' is PLAYING\n", i); break; case AL_PAUSED: fprintf(stderr, "Channel '%d' is PAUSED\n",i); break; case AL_STOPPED: fprintf(stderr, "Channel '%d' is STOPPED\n",i); break; case AL_INITIAL: fprintf(stderr, "Channel '%d' is INITIAL\n",i); break; default: fprintf(stderr, "Channel '%d' is UNKNOWN\n",i); break; } /******** END REMOVE *******/ #endif /* Get the number of buffers still queued */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_QUEUED, &buffers_still_queued ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "51Testing error: %s\n", alGetString(error)); } /* Get the number of buffers processed * so we know if we need to refill */ /* WARNING: It looks like Snow Leopard some times crashes on this call under x86_64 * typically when I suffer a lot of buffer underruns. */ // fprintf(stderr, "calling AL_BUFFERS_PROCESSED on source:%d", ALmixer_Channel_List[i].alsource); alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_PROCESSED, &buffers_processed ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "52Testing error: %s\n", alGetString(error)); } // fprintf(stderr, "finished AL_BUFFERS_PROCESSED, buffers_processed=%d", buffers_processed); /* WTF!!! The Nvidia distribution is failing on the alGetSourcei(source, AL_BUFFER, buf_id) call. * I need this call to figure out which buffer OpenAL is currently playing. * It keeps returning an "Invalid Enum" error. * This is totally inane! It's a basic query. * By the spec, this functionality is not explicitly defined so Nvidia refuses to * fix this behavior, even though all other distributions work fine with this. * The only workaround for this is for * a significant rewrite of my code which requires me to * duplicate the OpenAL queued buffers state with my own * code and try to derive what the current playing buffer is by indirect observation of * looking at buffers_processed. But of course this has a ton of downsides since my * queries do not give me perfect timing of what OpenAL is actually doing and * the fact that some of the distributions seem to have buffer queuing problems * with their query results (CoreAudio). This also means a ton of extra code * on my side. The lack of support of a 1 line call has required me to * implement yet another entire state machine. <sigh> */ #if 0 /* This code will not work until possibly OpenAL 1.1 because of Nvidia */ /* Get the id to the current buffer playing */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFER, ¤t_buffer_id ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "53Testing error: %s\n", alGetString(error)); } /* Before the hard stuff, check to see if the * current queued AL buffer has changed. * If it has, we should launch a data callback if * necessary */ if( ((ALuint)current_buffer_id) != ALmixer_Channel_List[i].almixer_data->current_buffer) { ALmixer_Channel_List[i].almixer_data->current_buffer = (ALuint)current_buffer_id; Invoke_Streamed_Channel_Data_Callback(i, ALmixer_Channel_List[i].almixer_data, current_buffer_id); } #else /* Only do this if "access_data" was requested (i.e. the circular_buffer!=NULL) * And if one of the two are true: * Either buffers_processed > 0 (because the current_buffer might have changed) * or if the current_buffer==0 (because we are in an initial state or recovering from * a buffer underrun) */ if((ALmixer_Channel_List[i].almixer_data->circular_buffer_queue != NULL) && ( (buffers_processed > 0) || (0 == ALmixer_Channel_List[i].almixer_data->current_buffer) ) ) { ALint k; ALuint queue_ret_flag; ALubyte is_out_of_sync = 0; ALuint my_queue_size = CircularQueueUnsignedInt_Size(ALmixer_Channel_List[i].almixer_data->circular_buffer_queue); /* Ugh, I have to deal with signed/unsigned mismatch here. */ ALint buffers_unplayed_int = buffers_still_queued - buffers_processed; ALuint unplayed_buffers; if(buffers_unplayed_int < 0) { unplayed_buffers = 0; } else { unplayed_buffers = (ALuint)buffers_unplayed_int; } /* fprintf(stderr, "Queue in processed check, before pop, buffers_processed=%d\n", buffers_processed); CircularQueueUnsignedInt_Print(ALmixer_Channel_List[i].almixer_data->circular_buffer_queue); */ /* We can't make any determinations solely based on the number of buffers_processed * because currently, we only unqueue 1 buffer per loop. That means if 2 or more * buffers became processed in one loop, the following loop, we would have * at least that_many-1 buffers_processed (plus possible new processed). * If we tried to just remove 1 buffer from our queue, we would be incorrect * because we would not actually reflect the current playing buffer. * So the solution seems to be to make sure our queue is the same size * as the number of buffers_queued-buffers_processed, and return the head of our queue * as the current playing buffer. */ /* Also, we have a corner case. When we first start playing or if we have * a buffer underrun, we have not done a data callback. * In this case, we need to see if there is any new data in our queue * and if so, launch that data callback. */ /* Warning, this code risks the possibility of no data callback being fired if * the system is really late (or skipped buffers). */ /* First, let's syncronize our queue with the OpenAL queue */ #if 0 fprintf(stderr, "inside, Buffers processed=%d, Buffers queued=%d, my queue=%d\n", buffers_processed, buffers_still_queued, my_queue_size); #endif is_out_of_sync = 1; for(k=0; k<buffers_processed; k++) { queue_ret_flag = CircularQueueUnsignedInt_PopFront( ALmixer_Channel_List[i].almixer_data->circular_buffer_queue); if(0 == queue_ret_flag) { fprintf(stderr, "53 Error popping queue\n"); } } my_queue_size = CircularQueueUnsignedInt_Size(ALmixer_Channel_List[i].almixer_data->circular_buffer_queue); /* We have several possibilities we need to handle: * 1) We are in an initial state or underrun and need to do a data callback on the head. * 2) We were out of sync and need to do a new data callback on the new head. * 3) We were not out of sync but just had left over processed buffers which caused us to * fall in this block of code. (Don't do anything.) */ if( (0 == ALmixer_Channel_List[i].almixer_data->current_buffer) || (1 == is_out_of_sync) ) { if(my_queue_size > 0) { current_buffer_id = CircularQueueUnsignedInt_Front( ALmixer_Channel_List[i].almixer_data->circular_buffer_queue); if(0 == current_buffer_id) { fprintf(stderr, "53a Internal Error, current_buffer_id=0 when it shouldn't be 0\n"); } /* else { fprintf(stderr, "Queue in processed check, after pop\n"); CircularQueueUnsignedInt_Print(ALmixer_Channel_List[i].almixer_data->circular_buffer_queue); } */ ALmixer_Channel_List[i].almixer_data->current_buffer = (ALuint)current_buffer_id; #if 0 /* Remove me...only for checking...doesn't work on Nvidia */ { ALuint real_id; alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFER, &real_id ); alGetError(); fprintf(stderr, "Callback fired on data buffer=%d, real_id shoud be=%d\n", current_buffer_id, real_id); } #endif Invoke_Streamed_Channel_Data_Callback(i, ALmixer_Channel_List[i].almixer_data, current_buffer_id); } else { /* fprintf(stderr, "53b, Notice/Warning:, OpenAL queue has been depleted.\n"); PrintQueueStatus(ALmixer_Channel_List[i].alsource); */ /* In this case, we might either be in an underrun or finished with playback */ ALmixer_Channel_List[i].almixer_data->current_buffer = 0; } } } #endif /* Just a test - remove if( ALmixer_Channel_List[i].loops > 0) { fprintf(stderr, ">>>>>>>>>>>>>>>Loops = %d\n", ALmixer_Channel_List[i].loops); } */ #if 0 fprintf(stderr, "Buffers processed = %d\n", buffers_processed); fprintf(stderr, "Buffers queued= %d\n", buffers_still_queued); #endif /* We've used up a buffer so we need to unqueue and replace */ /* Okay, it gets more complicated here: * We need to Queue more data * if buffers_processed > 0 or * if num_of_buffers_in_use < NUMBER_OF_QUEUE_BUFFERS * but we don't do this if at EOF, * except when there is looping */ /* For this to work, we must rely on EVERYTHING * else to unset the EOF if there is looping. * Remember, even Play() must do this */ /* If not EOF, then we are still playing. * Inside, we might find num_of_buffers < NUM...QUEUE_BUF.. * or buffers_process > 0 * in which case we queue up. * We also might find no buffers we need to fill, * in which case we just keep going */ if( ! ALmixer_Channel_List[i].almixer_data->eof) { ALuint bytes_returned; /* We have a priority. We first must assign * unused buffers in reserve. If there is nothing * left, then we may unqueue buffers. We can't * do it the other way around because we will * lose the pointer to the unqueued buffer */ if(ALmixer_Channel_List[i].almixer_data->num_buffers_in_use < ALmixer_Channel_List[i].almixer_data->max_queue_buffers) { #if 0 fprintf(stderr, "Getting more data in NOT_EOF and num_buffers_in_use (%d) < max_queue (%d)\n", ALmixer_Channel_List[i].almixer_data->num_buffers_in_use, ALmixer_Channel_List[i].almixer_data->max_queue_buffers); #endif /* Going to add an unused packet. * Grab next packet */ bytes_returned = GetMoreData( ALmixer_Channel_List[i].almixer_data, ALmixer_Channel_List[i].almixer_data->buffer[ ALmixer_Channel_List[i].almixer_data->num_buffers_in_use] ); } /* For processed > 0 */ else if(buffers_processed > 0) { /* Unqueue only 1 buffer for now. * If there are more than one, * let the next Update pass deal with it * so we don't stall the program for too long. */ #if 0 fprintf(stderr, "About to Unqueue, Buffers processed = %d\n", buffers_processed); fprintf(stderr, "Buffers queued= %d\n", buffers_still_queued); fprintf(stderr, "Unqueuing a buffer\n"); #endif alSourceUnqueueBuffers( ALmixer_Channel_List[i].alsource, 1, &unqueued_buffer_id ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "Error with unqueue: %s", alGetString(error)); ALmixer_SetError("Unqueue buffer failed: %s", alGetString(error) ); error_flag--; } /* fprintf(stderr, "Right after unqueue..."); PrintQueueStatus(ALmixer_Channel_List[i].alsource); fprintf(stderr, "Getting more data for NOT_EOF, max_buffers filled\n"); */ /* Grab unqueued packet */ bytes_returned = GetMoreData( ALmixer_Channel_List[i].almixer_data, unqueued_buffer_id); } /* We are still streaming, but currently * don't need to fill any buffers */ else { /* Might want to check state */ /* In case the playback stopped, * we need to resume * a.k.a. buffer underrun */ #if 1 /* Try not refetching the state here because I'm getting a duplicate buffer playback (hiccup) */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "54bTesting error: %s\n", alGetString(error)); } /* Get the number of buffers processed */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_PROCESSED, &buffers_processed ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "54cError, Can't get buffers_processed: %s\n", alGetString(error)); } #endif if(AL_STOPPED == state) { /* Resuming in not eof, but nothing to buffer */ /* Okay, here's another lately discovered problem: * I can't find it in the spec, but for at least some of the * implementations, if I call play on a stopped source that * has processed buffers, all those buffers get marked as unprocessed * on alSourcePlay. So if I had a queue of 25 with 24 of the buffers * processed, on resume, the earlier 24 buffers will get replayed, * causing a "hiccup" like sound in the playback. * To avoid this, I must unqueue all processed buffers before * calling play. But to complicate things, I need to worry about resyncing * the circular queue with this since I designed this thing * with some correlation between the two. However, I might * have already handled this, so I will try writing this code without * syncing for now. * There is currently an assumption that a buffer * was queued above so I actually have something * to play. */ ALint temp_count; #if 0 fprintf(stderr, "STOPPED1, need to clear processed=%d, status is:\n", buffers_processed); PrintQueueStatus(ALmixer_Channel_List[i].alsource); #endif for(temp_count=0; temp_count<buffers_processed; temp_count++) { alSourceUnqueueBuffers( ALmixer_Channel_List[i].alsource, 1, &unqueued_buffer_id ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "55aTesting error: %s\n", alGetString(error)); error_flag--; } } #if 0 fprintf(stderr, "After unqueue clear...:\n"); PrintQueueStatus(ALmixer_Channel_List[i].alsource); #endif /* My assertion: We are STOPPED but not EOF. * This means we have a buffer underrun. * We just cleared out the unqueued buffers. * So we need to reset the mixer_data to reflect we have * no buffers in queue. * We need to GetMoreData and then queue up the data. * Then we need to resume playing. */ #if 0 int buffers_queued; alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_QUEUED, &buffers_queued ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "Error in PrintQueueStatus, Can't get buffers_queued: %s\n", alGetString(error)); } assert(buffers_queued == 0); fprintf(stderr, "buffer underrun: buffers_queued:%d\n", buffers_queued); #endif /* Reset the number of buffers in use to 0 */ ALmixer_Channel_List[i].almixer_data->num_buffers_in_use = 0; /* Get more data and put it in the first buffer */ bytes_returned = GetMoreData( ALmixer_Channel_List[i].almixer_data, ALmixer_Channel_List[i].almixer_data->buffer[0] ); /* NOTE: We might want to look for EOF and handle it here. * Currently, I just let the next loop handle it which seems to be working. */ if(bytes_returned > 0) { /* Queue up the new data */ alSourceQueueBuffers( ALmixer_Channel_List[i].alsource, 1, &ALmixer_Channel_List[i].almixer_data->buffer[0] ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "56e alSourceQueueBuffers error: %s\n", alGetString(error)); } /* Increment the number of buffers in use */ ALmixer_Channel_List[i].almixer_data->num_buffers_in_use++; /* We need to empty and update the circular buffer queue if it is in use */ if(ALmixer_Channel_List[i].almixer_data->circular_buffer_queue != NULL) { ALuint queue_ret_flag; CircularQueueUnsignedInt_Clear(ALmixer_Channel_List[i].almixer_data->circular_buffer_queue); queue_ret_flag = CircularQueueUnsignedInt_PushBack( ALmixer_Channel_List[i].almixer_data->circular_buffer_queue, ALmixer_Channel_List[i].almixer_data->buffer[0] ); if(0 == queue_ret_flag) { fprintf(stderr, "56fSerious internal error: CircularQueue could not push into queue.\n"); ALmixer_SetError("Serious internal error: CircularQueue failed to push into queue"); } } /* Resume playback from underrun */ alSourcePlay(ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "55Tbesting error: %s\n", alGetString(error)); } } } /* Let's escape to the next loop. * All code below this point is for queuing up */ /* fprintf(stderr, "Entry: Nothing to do...continue\n\n"); */ continue; } /* We now know we have to fill an available * buffer. */ /* In the previous branch, we just grabbed more data. * Let's check it to make sure it's okay, * and then queue it up */ /* This check doesn't work anymore because it is now ALuint */ #if 0 if(-1 == bytes_returned) { /* Problem occurred...not sure what to do */ /* Go to next loop? */ error_flag--; /* Set the eof flag to force a quit so * we don't get stuck in an infinite loop */ ALmixer_Channel_List[i].almixer_data->eof = 1; continue; } #endif /* This is a special case where we've run * out of data. We should check for loops * and get more data. If there is no loop, * then do nothing and wait for future * update passes to handle the EOF. * The advantage of handling the loop here * instead of waiting for play to stop is * that we should be able to keep the buffer * filled. */ #if 0 else if(0 == bytes_returned) #endif if(0 == bytes_returned) { /* fprintf(stderr, "We got 0 bytes from reading. Checking for loops\n"); */ /* Check for loops */ if( ALmixer_Channel_List[i].loops != 0 ) { /* We have to loop, so rewind * and fetch more data */ /* fprintf(stderr, "Rewinding data\n"); */ if(0 == Sound_Rewind( ALmixer_Channel_List[i].almixer_data->sample)) { fprintf(stderr, "Rewinding failed\n"); ALmixer_SetError( Sound_GetError() ); ALmixer_Channel_List[i].loops = 0; error_flag--; /* We'll continue on because we do have some valid data */ continue; } /* Remember to reset the data->eof flag */ ALmixer_Channel_List[i].almixer_data->eof = 0; if(ALmixer_Channel_List[i].loops > 0) { ALmixer_Channel_List[i].loops--; } /* Try grabbing another packet now. * Since we may have already unqueued a * buffer, we don't want to lose it. */ if(ALmixer_Channel_List[i].almixer_data->num_buffers_in_use < ALmixer_Channel_List[i].almixer_data->max_queue_buffers) { /* fprintf(stderr, "We got %d bytes from reading loop. Filling unused packet\n", bytes_returned); */ /* Grab next packet */ bytes_returned = GetMoreData( ALmixer_Channel_List[i].almixer_data, ALmixer_Channel_List[i].almixer_data->buffer[ ALmixer_Channel_List[i].almixer_data->num_buffers_in_use] ); /* fprintf(stderr, "We reread %d bytes into unused packet\n", bytes_returned); */ } /* Refilling unqueued packet */ else { /* fprintf(stderr, "We got %d bytes from reading loop. Filling unqueued packet\n", bytes_returned); */ /* Grab next packet */ bytes_returned = GetMoreData( ALmixer_Channel_List[i].almixer_data, unqueued_buffer_id); /* fprintf(stderr, "We reread %d bytes into unqueued packet\n", bytes_returned); */ } /* Another error check */ /* if(bytes_returned <= 0) */ if(0 == bytes_returned) { fprintf(stderr, "??????????ERROR\n"); ALmixer_SetError("Could not loop because after rewind, no data could be retrieved"); /* Problem occurred...not sure what to do */ /* Go to next loop? */ error_flag--; /* Set the eof flag to force a quit so * we don't get stuck in an infinite loop */ ALmixer_Channel_List[i].almixer_data->eof = 1; continue; } /* We made it to the end. We still need * to BufferData, so let this branch * fall into the next piece of * code below which will handle that */ } /* END loop check */ else { /* No more loops to do. * EOF flag should be set. * Just go to next loop and * let things be handled correctly * in future update calls */ /* fprintf(stderr, "SHOULD BE EOF\n"); PrintQueueStatus(ALmixer_Channel_List[i].alsource); */ continue; } } /* END if bytes_returned == 0 */ /********* Possible trouble point. I might be queueing empty buffers on the mac. * This check doesn't say if the buffer is valid. Only the EOF assumption is a clue at this point */ /* Fall here */ /* Everything is normal. We aren't * at an EOF, but need to simply * queue more data. The data is already checked for good, * so queue it up */ if(ALmixer_Channel_List[i].almixer_data->num_buffers_in_use < ALmixer_Channel_List[i].almixer_data->max_queue_buffers) { /* Keep count of how many buffers we have * to queue so we can return the value */ retval++; /* fprintf(stderr, "NOT_EOF???, about to Queue more data for num_buffers (%d) < max_queue (%d)\n", ALmixer_Channel_List[i].almixer_data->num_buffers_in_use, ALmixer_Channel_List[i].almixer_data->max_queue_buffers); */ alSourceQueueBuffers( ALmixer_Channel_List[i].alsource, 1, &ALmixer_Channel_List[i].almixer_data->buffer[ ALmixer_Channel_List[i].almixer_data->num_buffers_in_use] ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "56Testing error: %s\n", alGetString(error)); } /* This is part of the hideous Nvidia workaround. In order to figure out * which buffer to show during callbacks (for things like * o-scopes), I must keep a copy of the buffers that are queued in my own * data structure. This code will be called only if * "access_data" was set, indicated by whether the queue is NULL. */ if(ALmixer_Channel_List[i].almixer_data->circular_buffer_queue != NULL) { ALuint queue_ret_flag; // fprintf(stderr, "56d: CircularQueue_PushBack.\n"); queue_ret_flag = CircularQueueUnsignedInt_PushBack( ALmixer_Channel_List[i].almixer_data->circular_buffer_queue, ALmixer_Channel_List[i].almixer_data->buffer[ALmixer_Channel_List[i].almixer_data->num_buffers_in_use] ); if(0 == queue_ret_flag) { fprintf(stderr, "56aSerious internal error: CircularQueue could not push into queue.\n"); ALmixer_SetError("Serious internal error: CircularQueue failed to push into queue"); } /* else { CircularQueueUnsignedInt_Print(ALmixer_Channel_List[i].almixer_data->circular_buffer_queue); } */ } } /* for processed > 0 */ else { /* Keep count of how many buffers we have * to queue so we can return the value */ retval++; /* fprintf(stderr, "NOT_EOF, about to Queue more data for filled max_queue (%d)\n", ALmixer_Channel_List[i].almixer_data->max_queue_buffers); */ alSourceQueueBuffers( ALmixer_Channel_List[i].alsource, 1, &unqueued_buffer_id); if((error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("Could not QueueBuffer: %s", alGetString(error) ); error_flag--; continue; } /* This is part of the hideous Nvidia workaround. In order to figure out * which buffer to show during callbacks (for things like * o-scopes), I must keep a copy of the buffers that are queued in my own * data structure. This code will be called only if * "access_data" was set, indicated by whether the queue is NULL. */ if(ALmixer_Channel_List[i].almixer_data->circular_buffer_queue != NULL) { ALuint queue_ret_flag; // fprintf(stderr, "56e: CircularQueue_PushBack.\n"); queue_ret_flag = CircularQueueUnsignedInt_PushBack( ALmixer_Channel_List[i].almixer_data->circular_buffer_queue, unqueued_buffer_id ); if(0 == queue_ret_flag) { fprintf(stderr, "56bSerious internal error: CircularQueue could not push into queue.\n"); ALmixer_SetError("Serious internal error: CircularQueue failed to push into queue"); } #if 0 else { CircularQueueUnsignedInt_Print(ALmixer_Channel_List[i].almixer_data->circular_buffer_queue); } #endif } } /* If we used an available buffer queue, * then we need to update the number of them in use */ if(ALmixer_Channel_List[i].almixer_data->num_buffers_in_use < ALmixer_Channel_List[i].almixer_data->max_queue_buffers) { /* Increment the number of buffers in use */ ALmixer_Channel_List[i].almixer_data->num_buffers_in_use++; } /* Might want to check state */ /* In case the playback stopped, * we need to resume */ #if 1 /* Try not refetching the state here because I'm getting a duplicate buffer playback (hiccup) */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "57bTesting error: %s\n", alGetString(error)); } /* Get the number of buffers processed */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_PROCESSED, &buffers_processed ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "57cError, Can't get buffers_processed: %s\n", alGetString(error)); } #endif if(AL_STOPPED == state) { /* fprintf(stderr, "Resuming in not eof\n"); */ /* Okay, here's another lately discovered problem: * I can't find it in the spec, but for at least some of the * implementations, if I call play on a stopped source that * has processed buffers, all those buffers get marked as unprocessed * on alSourcePlay. So if I had a queue of 25 with 24 of the buffers * processed, on resume, the earlier 24 buffers will get replayed, * causing a "hiccup" like sound in the playback. * To avoid this, I must unqueue all processed buffers before * calling play. But to complicate things, I need to worry about resyncing * the circular queue with this since I designed this thing * with some correlation between the two. However, I might * have already handled this, so I will try writing this code without * syncing for now. * There is currently an assumption that a buffer * was queued above so I actually have something * to play. */ ALint temp_count; /* fprintf(stderr, "STOPPED2, need to clear processed, status is:\n"); PrintQueueStatus(ALmixer_Channel_List[i].alsource); */ for(temp_count=0; temp_count<buffers_processed; temp_count++) { alSourceUnqueueBuffers( ALmixer_Channel_List[i].alsource, 1, &unqueued_buffer_id ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "58aTesting error: %s\n", alGetString(error)); error_flag--; } } /* fprintf(stderr, "After unqueue clear...:\n"); PrintQueueStatus(ALmixer_Channel_List[i].alsource); */ alSourcePlay(ALmixer_Channel_List[i].alsource); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "55Tbesting 8rror: %s\n", alGetString(error)); } } continue; } /* END if( ! eof) */ /* We have hit EOF in the SDL_Sound sample and there * are no more loops. However, there may still be * buffers in the OpenAL queue which still need to * be played out. The following body of code will * determine if play is still happening or * initiate the stop/cleanup sequenece. */ else { /* Let's continue to remove the used up * buffers as they come in. */ if(buffers_processed > 0) { ALint temp_count; /* Do as a for-loop because I don't want * to have to create an array for the * unqueued_buffer_id's */ for(temp_count=0; temp_count<buffers_processed; temp_count++) { /* fprintf(stderr, "unqueuing remainder, %d\n", temp_count); */ alSourceUnqueueBuffers( ALmixer_Channel_List[i].alsource, 1, &unqueued_buffer_id ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "59Testing error: %s\n", alGetString(error)); } } /* fprintf(stderr, "done unqueuing remainder for this loop, %d\n", temp_count); */ /* Need to update counts since we removed everything. * If we don't update the counts here, we end up in the * "Shouldn't be here section, but maybe it's okay due to race conditions" */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_QUEUED, &buffers_still_queued ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "5100Testing error: %s\n", alGetString(error)); } /* Get the number of buffers processed * so we know if we need to refill */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_BUFFERS_PROCESSED, &buffers_processed ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "5200Testing error: %s\n", alGetString(error)); } } /* Else if buffers_processed == 0 * and buffers_still_queued == 0. * then we check to see if the source * is still playing. Quit if stopped * We shouldn't need to worry about * looping because that should have * been handled above. */ if(0 == buffers_still_queued) { /* Make sure playback has stopped before * we shutdown. */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "60Testing error: %s\n", alGetString(error)); } if(AL_STOPPED == state) { ALmixer_Channel_List[i].almixer_data->num_buffers_in_use = 0; /* Playback has ended. * Loop if necessary, or launch callback * and clear channel (or clear channel and * then launch callback?) * Update: Need to do callback first because I reference the mixer_data and source */ /* Launch callback */ Invoke_Channel_Done_Callback(i, AL_TRUE); Clean_Channel(i); /* Subtract counter */ Is_Playing_global--; /* We're done for this loop. * Go to next channel */ continue; } } /* End end-playback */ else { /* Need to run out buffer */ #if 1 /* Might want to check state */ /* In case the playback stopped, * we need to resume */ alGetSourcei( ALmixer_Channel_List[i].alsource, AL_SOURCE_STATE, &state ); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "61Testing error: %s\n", alGetString(error)); } if(AL_STOPPED == state) { /* fprintf(stderr, "Shouldn't be here. %d Buffers still in queue, but play stopped. This might be correct though because race conditions could have caused the STOP to happen right after our other tests...Checking queue status...\n", buffers_still_queued); */ /* PrintQueueStatus(ALmixer_Channel_List[i].alsource); */ /* Rather than force unqueuing the buffer, let's see if * setting the buffer to none works (the OpenAL 1.0 * Reference Annotation suggests this should work). */ alSourcei(ALmixer_Channel_List[i].alsource, AL_BUFFER, AL_NONE); /* PrintQueueStatus(ALmixer_Channel_List[i].alsource); */ /* This doesn't work because in some cases, I think * it causes the sound to be replayed */ /* fprintf(stderr, "Resuming in eof (trying to run out buffers\n"); alSourcePlay(ALmixer_Channel_List[i].alsource); */ } #endif } /* End trap section */ } /* End POST-EOF use-up buffer section */ } /* END Streamed section */ } /* END channel in use */ } /* END for-loop for each channel */ #ifdef ENABLE_ALMIXER_ALC_SYNC alcProcessContext(alcGetCurrentContext()); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "62Testing error: %s\n", alGetString(error)); } #endif #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif /* Return the number of errors */ if(error_flag < 0) { return error_flag; } /* Return the number of buffers that were queued */ return retval; } #ifdef ENABLE_PARANOID_SIGNEDNESS_CHECK /* This is only here so we can call SDL_OpenAudio() */ static void my_dummy_audio_callback(void* userdata, ALbyte* stream, int len) { } #endif #ifdef ENABLE_ALMIXER_THREADS /* We might need threads. We * must constantly poll OpenAL to find out * if sound is being streamed, if play has * ended, etc. Without threads, this must * be explicitly done by the user. * We could try to do it for them if we * finish the threads. */ static int Stream_Data_Thread_Callback(void* data) { ALint retval; while(ALmixer_Initialized) { retval = Update_ALmixer(data); /* 0 means that nothing needed updating and * the function returned quickly */ if(0 == retval) { /* Let's be nice and make the thread sleep since * little work was done in update */ /* Make sure times are multiples of 10 * for optimal performance and accuracy in Linux */ ALmixer_Delay(10); } else { /* should I also be sleeping/yielding here? */ ALmixer_Delay(0); } } /* fprintf(stderr, "Thread is closing\n"); */ return 0; } #endif /* End of ENABLE_ALMIXER_THREADS */ /* SDL/SDL_mixer returns -1 on error and 0 on success. * I actually prefer false/true conventions (SDL_Sound/OpenAL/GL) * so SDL_mixer porting people beware. * Warning: SDL_QuitSubSystem(SDL_INIT_AUDIO) is called which * means the SDL audio system will be disabled. It will not * be restored (in case SDL is not actually being used) so * the user will need to restart it if they need it after * OpenAL shuts down. */ ALboolean ALmixer_Init(ALuint frequency, ALint num_sources, ALuint refresh) { ALCdevice* dev; ALCcontext* context; ALint i; ALenum error; ALuint* source; #ifdef USING_LOKI_AL_DIST /* The Loki dist requires that I set both the * device and context frequency values separately */ /* Hope this won't overflow */ char device_string[256]; #endif /* (Venting frustration) Damn it! Nobody bothered * documenting how you're supposed to use an attribute * list. In fact, the not even the Loki test program * writers seem to know because they use it inconsistently. * For example, how do you terminate that attribute list? * The Loki test code does it 3 different ways. They * set the last value to 0, or they set it to ALC_INVALID, * or they set two final values: ALC_INVALID, 0 * In Loki, 0 and ALC_INVALID happen to be the same, * but with Creative Labs ALC_INVALID is -1. * So something's going to break. Loki's source * code says to terminate with ALC_INVALID. But I * don't know if that's really true, or it happens * to be a coinicidence because it's defined to 0. * Creative provides no source code, so I can't look at how * they terminate it. * So this is really, really ticking me off... * For now, I'm going to use ALC_INVALID. * (Update...after further review of the API spec, * it seems that a NULL terminated string is the correct * termination value to use, so 0 it is.) */ #if 0 ALint attrlist[] = { ALC_FREQUENCY, ALMIXER_DEFAULT_FREQUENCY, /* Don't know anything about these values. * Trust defaults? */ /* Supposed to be the refresh rate in Hz. * I think 15-120 are supposed to be good * values. Though I haven't gotten any effect except * for one strange instance on a Mac. But it was * unrepeatable. */ #if 0 ALC_REFRESH, 15, #endif /* Sync requires a alcProcessContext() call * for every cycle. By default, this is * not used and the value is AL_FALSE * because it will probably perform * pretty badly for me. */ #ifdef ENABLE_ALMIXER_ALC_SYNC ALC_SYNC, AL_TRUE, #else ALC_SYNC, AL_FALSE, #endif /* Looking at the API spec, it implies * that the list be a NULL terminated string * so it's probably not safe to use ALC_INVALID */ /* ALC_INVALID }; */ '\0'}; #endif /* Redo: I'm going to allow ALC_REFRESH to be set. * However, if no value is specified, I don't * want it in the list so I can get the OpenAL defaults */ ALint attrlist[7]; ALsizei current_attrlist_index = 0; #ifdef ENABLE_PARANOID_SIGNEDNESS_CHECK /* More problems: I'm getting bit by endian/signedness issues on * different platforms. I can find the endianess easily enough, * but I don't know how to determine what the correct signedness * is (if such a thing exists). I do know that if I try using * unsigned on OSX with an originally signed sample, I get * distortion. However, I don't have any native unsigned samples * to test. But I'm assuming that the platform must be in the * correct signedness no matter what. * I can either assume everybody is signed, or I can try to * determine the value. If I try to determine the values, * I think my only ability to figure it out will be to open * SDL_Audio, and read what the obtained settings were. * Then shutdown everything. However, I don't even know how * reliable this is. * Update: I think I resolved the issues...forgot to update * these comments when it happened. I should check the revision control * log... Anyway, I think the issue was partly related to me not * doing something correctly with the AudioInfo or some kind * of stupid endian bug in my code, and weirdness ensued. Looking at the * revision control, I think I might have assumed that SDL_Sound would * do the right thing with a NULL AudioInfo, but I was incorrect, * and had to fill one out myself. */ SDL_AudioSpec desired; SDL_AudioSpec obtained; #endif /* Make sure ALmixer isn't already initialized */ if(ALmixer_Initialized) { return AL_FALSE; } #ifdef ALMIXER_COMPILE_WITHOUT_SDL ALmixer_InitTime(); /* Note: The pool may have been created on previous Init's */ /* I leave the pool allocated allocated in case the user wants * to read the pool in case of a failure (such as in this function). * This is not actually a leak. */ if(NULL == s_ALmixerErrorPool) { s_ALmixerErrorPool = TError_CreateErrorPool(); } if(NULL == s_ALmixerErrorPool) { return AL_FALSE; } /* fprintf(stderr, "tError Test0\n"); ALmixer_SetError("Initing (and testing SetError)"); fprintf(stderr, "tError Test1: %s\n", ALmixer_GetError()); fprintf(stderr, "tError Test2: %s\n", ALmixer_GetError()); */ #endif /* Set the defaults */ /* attrlist[0] = ALC_FREQUENCY; attrlist[1] = ALMIXER_DEFAULT_FREQUENCY; attrlist[2] = ALC_SYNC; #ifdef ENABLE_ALMIXER_ALC_SYNC attrlist[3] = ALC_TRUE; #else attrlist[3] = ALC_FALSE; #endif */ /* Set frequency value if it is not 0 */ if(0 != frequency) { attrlist[current_attrlist_index] = ALC_FREQUENCY; current_attrlist_index++; attrlist[current_attrlist_index] = (ALint)frequency; current_attrlist_index++; } #ifdef ENABLE_ALMIXER_ALC_SYNC attrlist[current_attrlist_index] = ALC_SYNC; current_attrlist_index++; attrlist[current_attrlist_index] = ALC_TRUE; current_attrlist_index++; #endif /* If the user specifies a refresh value, * make room for it */ if(0 != refresh) { attrlist[current_attrlist_index] = (ALint)ALC_REFRESH; current_attrlist_index++; attrlist[current_attrlist_index] = refresh; current_attrlist_index++; } /* End attribute list */ attrlist[current_attrlist_index] = '\0'; /* Initialize SDL_Sound */ if(! Sound_Init() ) { ALmixer_SetError(Sound_GetError()); return AL_FALSE; } #ifdef ENABLE_PARANOID_SIGNEDNESS_CHECK /* Here is the paranoid check that opens * SDL audio in an attempt to find the correct * system values. */ /* Doesn't have to be the actual value I think * (as long as it doesn't influence format, in * which case I'm probably screwed anyway because OpenAL * may easily choose to do something else). */ desired.freq = 44100; desired.channels = 2; desired.format = AUDIO_S16SYS; desired.callback = my_dummy_audio_callback; if(SDL_OpenAudio(&desired, &obtained) >= 0) { SIGN_TYPE_16BIT_FORMAT = obtained.format; /* Now to get really paranoid, we should probably * also assume that the 8bit format is also the * same sign type and set that value */ if(AUDIO_S16SYS == obtained.format) { SIGN_TYPE_8BIT_FORMAT = AUDIO_S8; } /* Should be AUDIO_U16SYS */ else { SIGN_TYPE_8BIT_FORMAT = AUDIO_U8; } SDL_CloseAudio(); } else { /* Well, I guess I'm in trouble. I guess it's my best guess */ SIGN_TYPE_16_BIT_FORMAT = AUDIO_S16SYS; SIGN_TYPE_8_BIT_FORMAT = AUDIO_S8; } #endif #ifndef ALMIXER_COMPILE_WITHOUT_SDL /* Weirdness: It seems that SDL_Init(SDL_INIT_AUDIO) * causes OpenAL and SMPEG to conflict. For some reason * if SDL_Init on audio is active, then all the SMPEG * decoded sound comes out silent. Unfortunately, * Sound_Init() invokes SDL_Init on audio. I'm * not sure why it actually needs it... * But we'll attempt to disable it here after the * SDL_Sound::Init call and hope it doesn't break SDL_Sound. */ SDL_QuitSubSystem(SDL_INIT_AUDIO); #endif /* I'm told NULL will call the default string * and hopefully do the right thing for each platform */ /* dev = alcOpenDevice( NULL ); */ /* Now I'm told I need to set both the device and context * to have the same sampling rate, so I must pass a string * to OpenDevice(). I don't know how portable these strings are. * I don't even know if the format for strings is * compatible * From the testattrib.c in the Loki test section * dev = alcOpenDevice( (const ALubyte *) "'((sampling-rate 22050))" ); */ #ifdef USING_LOKI_AL_DIST sprintf(device_string, "'((sampling-rate %d))", attrlist[1]); dev = alcOpenDevice( (const ALubyte *) device_string ); #else dev = alcOpenDevice( NULL ); #endif if(NULL == dev) { ALmixer_SetError("Cannot open sound device for OpenAL"); return AL_FALSE; } #ifdef __APPLE__ /* The ALC_FREQUENCY attribute is ignored with Apple's implementation. */ /* This extension must be called before the context is created. */ if(0 != frequency) { Internal_alcMacOSXMixerOutputRate((ALdouble)frequency); } ALmixer_Frequency_global = (ALuint)Internal_alcMacOSXGetMixerOutputRate(); /* fprintf(stderr, "Internal_alcMacOSXMixerOutputRate is: %lf", Internal_alcMacOSXGetMixerOutputRate()); */ #endif context = alcCreateContext(dev, attrlist); if(NULL == context) { ALmixer_SetError("Cannot create a context OpenAL"); alcCloseDevice(dev); return AL_FALSE; } /* Hmmm, OSX is returning 1 on alcMakeContextCurrent, * but ALC_NO_ERROR is defined to ALC_FALSE. * According to Garin Hiebert, this is actually an inconsistency * in the Loki version. The function should return a boolean. * instead of ALC_NO_ERROR. Garin suggested I check via * alcGetError(). */ /* clear the error */ alcGetError(dev); alcMakeContextCurrent(context); error = alcGetError(dev); if( (ALC_NO_ERROR != error) ) { ALmixer_SetError("Could not MakeContextCurrent"); alcDestroyContext(context); alcCloseDevice(dev); return AL_FALSE; } /* It looks like OpenAL won't let us ask it what * the set frequency is, so we need to save our * own copy. Yuck. * Update: J. Valenzuela just updated the Loki * dist (2003/01/02) to handle this. * The demo is in testattrib.c. */ /* ALmixer_Frequency_global = frequency; */ #ifndef __APPLE__ alcGetIntegerv(dev, ALC_FREQUENCY, 1, &ALmixer_Frequency_global); /* fprintf(stderr, "alcGetIntegerv ALC_FREQUENCY is: %d", ALmixer_Frequency_global); */ #endif #if 0 /* OSX is failing on alcMakeContextCurrent(). Try checking it first? */ if(alcGetCurrentContext() != context) { /* Hmmm, OSX is returning 1 on alcMakeContextCurrent, * but ALC_NO_ERROR is defined to ALC_FALSE. * I think this is a bug in the OpenAL implementation. */ fprintf(stderr,"alcMakeContextCurrent returns %d\n", alcMakeContextCurrent(context)); fprintf(stderr, "Making context current\n"); #ifndef __APPLE__ if(alcMakeContextCurrent(context) != ALC_NO_ERROR) #else if(!alcMakeContextCurrent(context)) #endif { ALmixer_SetError("Could not MakeContextCurrent"); alcDestroyContext(context); alcCloseDevice(dev); return AL_FALSE; } } #endif /* #endif */ /* Saw this in the README with the OS X OpenAL distribution. * It looked interesting and simple, so I thought I might * try it out. * ***** ALC_CONVERT_DATA_UPON_LOADING * This extension allows the caller to tell OpenAL to preconvert to the native Core * Audio format, the audio data passed to the * library with the alBufferData() call. Preconverting the audio data, reduces CPU * usage by removing an audio data conversion * (per source) at render timem at the expense of a larger memory footprint. * * This feature is toggled on/off by using the alDisable() & alEnable() APIs. This * setting will be applied to all subsequent * calls to alBufferData(). */ #ifdef __APPLE__ /* #if (TARGET_OS_IPHONE == 1) || (TARGET_IPHONE_SIMULATOR == 1) #else #endif */ ALenum convert_data_enum = alcGetEnumValue(dev, "ALC_MAC_OSX_CONVERT_DATA_UPON_LOADING"); /* fprintf(stderr, "ALC_MAC_OSX_CONVERT_DATA_UPON_LOADING=0x%x", convert_data_enum); */ if(0 != convert_data_enum) { alEnable(convert_data_enum); } if( (AL_NO_ERROR != alGetError()) ) { fprintf(stderr, "ALC_MAC_OSX_CONVERT_DATA_UPON_LOADING attempted but failed"); ALmixer_SetError("ALC_MAC_OSX_CONVERT_DATA_UPON_LOADING attempted but failed"); } #endif ALmixer_Initialized = 1; if(num_sources <= 0) { Number_of_Channels_global = ALMIXER_DEFAULT_NUM_CHANNELS; } else { Number_of_Channels_global = num_sources; } Number_of_Reserve_Channels_global = 0; Is_Playing_global = 0; /* Set to Null in case system quit and was reinitialized */ Channel_Done_Callback = NULL; Channel_Done_Callback_Userdata = NULL; Channel_Data_Callback = NULL; Channel_Data_Callback_Userdata = NULL; /* Allocate memory for the list of channels */ ALmixer_Channel_List = (struct ALmixer_Channel*) malloc(Number_of_Channels_global * sizeof(struct ALmixer_Channel)); if(NULL == ALmixer_Channel_List) { ALmixer_SetError("Out of Memory for Channel List"); alcDestroyContext(context); alcCloseDevice(dev); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } /* Allocate memory for the list of sources that map to the channels */ Source_Map_List = (Source_Map*) malloc(Number_of_Channels_global * sizeof(Source_Map)); if(NULL == Source_Map_List) { ALmixer_SetError("Out of Memory for Source Map List"); free(ALmixer_Channel_List); alcDestroyContext(context); alcCloseDevice(dev); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } /* Create array that will hold the sources */ source = (ALuint*)malloc(Number_of_Channels_global * sizeof(ALuint)); if(NULL == source) { ALmixer_SetError("Out of Memory for sources"); free(Source_Map_List); free(ALmixer_Channel_List); alcDestroyContext(context); alcCloseDevice(dev); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } /* Clear the error state */ alGetError(); /* Generate the OpenAL sources */ alGenSources(Number_of_Channels_global, source); if( (error=alGetError()) != AL_NO_ERROR) { ALmixer_SetError("Couldn't generate sources: %s\n", alGetString(error)); free(ALmixer_Channel_List); free(Source_Map_List); alcDestroyContext(context); alcCloseDevice(dev); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } /* Initialize each channel and associate one source to one channel */ for(i=0; i<Number_of_Channels_global; i++) { if(0 == source[i]) { fprintf(stderr, "SDL_ALmixer serious problem. This OpenAL implementation allowed 0 to be a valid source id which is in conflict with assumptions made in this library.\n"); } Init_Channel(i); /* Keeping the source allocation out of the Init function * in case I want to reuse the Init * function for resetting data */ ALmixer_Channel_List[i].alsource = source[i]; /* Now also keep a copy of the source to channel mapping * in case we need to look up a channel from the source * instead of a source from a channel */ Source_Map_List[i].source = source[i]; Source_Map_List[i].channel = i; /* Clean the channel because there are some things that need to * be done that can't happen until the source is set */ Clean_Channel(i); } /* The Source_Map_List must be sorted by source for binary searches */ qsort(Source_Map_List, Number_of_Channels_global, sizeof(Source_Map), Compare_Source_Map); /* ALmixer_OutputDecoders(); */ #ifdef ENABLE_ALMIXER_THREADS s_simpleLock = SDL_CreateMutex(); if(NULL == s_simpleLock) { /* SDL sets the error message already? */ free(source); free(ALmixer_Channel_List); free(Source_Map_List); alcDestroyContext(context); alcCloseDevice(dev); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } Stream_Thread_global = SDL_CreateThread(Stream_Data_Thread_Callback, NULL); if(NULL == Stream_Thread_global) { /* SDL sets the error message already? */ SDL_DestroyMutex(s_simpleLock); free(source); free(ALmixer_Channel_List); free(Source_Map_List); alcDestroyContext(context); alcCloseDevice(dev); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } /* fprintf(stderr, "Using threads\n"); */ #endif /* End of ENABLE_ALMIXER_THREADS */ /* We don't need this array any more because all the sources * are connected to channels */ free(source); return AL_TRUE; } ALboolean ALmixer_InitContext(ALuint frequency, ALuint refresh) { ALCdevice* dev; ALCcontext* context; ALCenum error; #ifdef USING_LOKI_AL_DIST /* The Loki dist requires that I set both the * device and context frequency values separately */ /* Hope this won't overflow */ char device_string[256]; #endif /* (Venting frustration) Damn it! Nobody bothered * documenting how you're supposed to use an attribute * list. In fact, the not even the Loki test program * writers seem to know because they use it inconsistently. * For example, how do you terminate that attribute list? * The Loki test code does it 3 different ways. They * set the last value to 0, or they set it to ALC_INVALID, * or they set two final values: ALC_INVALID, 0 * In Loki, 0 and ALC_INVALID happen to be the same, * but with Creative Labs ALC_INVALID is -1. * So something's going to break. Loki's source * code says to terminate with ALC_INVALID. But I * don't know if that's really true, or it happens * to be a coinicidence because it's defined to 0. * Creative provides no source code, so I can't look at how * they terminate it. * So this is really, really ticking me off... * For now, I'm going to use ALC_INVALID. * (Update...after further review of the API spec, * it seems that a NULL terminated string is the correct * termination value to use, so 0 it is.) */ #if 0 ALint attrlist[] = { ALC_FREQUENCY, ALMIXER_DEFAULT_FREQUENCY, /* Don't know anything about these values. * Trust defaults? */ /* Supposed to be the refresh rate in Hz. * I think 15-120 are supposed to be good * values. Though I haven't gotten any effect except * for one strange instance on a Mac. But it was * unrepeatable. */ #if 0 ALC_REFRESH, 15, #endif /* Sync requires a alcProcessContext() call * for every cycle. By default, this is * not used and the value is AL_FALSE * because it will probably perform * pretty badly for me. */ #ifdef ENABLE_ALMIXER_ALC_SYNC ALC_SYNC, AL_TRUE, #else ALC_SYNC, AL_FALSE, #endif /* Looking at the API spec, it implies * that the list be a NULL terminated string * so it's probably not safe to use ALC_INVALID */ /* ALC_INVALID }; */ '\0'}; #endif /* Redo: I'm going to allow ALC_REFRESH to be set. * However, if no value is specified, I don't * want it in the list so I can get the OpenAL defaults */ ALint attrlist[7]; ALsizei current_attrlist_index = 0; #ifdef ENABLE_PARANOID_SIGNEDNESS_CHECK /* More problems: I'm getting bit by endian/signedness issues on * different platforms. I can find the endianess easily enough, * but I don't know how to determine what the correct signedness * is (if such a thing exists). I do know that if I try using * unsigned on OSX with an originally signed sample, I get * distortion. However, I don't have any native unsigned samples * to test. But I'm assuming that the platform must be in the * correct signedness no matter what. * I can either assume everybody is signed, or I can try to * determine the value. If I try to determine the values, * I think my only ability to figure it out will be to open * SDL_Audio, and read what the obtained settings were. * Then shutdown everything. However, I don't even know how * reliable this is. * Update: I think I resolved the issues...forgot to update * these comments when it happened. I should check the revision control * log... Anyway, I think the issue was partly related to me not * doing something correctly with the AudioInfo or some kind * of stupid endian bug in my code, and weirdness ensued. Looking at the * revision control, I think I might have assumed that SDL_Sound would * do the right thing with a NULL AudioInfo, but I was incorrect, * and had to fill one out myself. */ SDL_AudioSpec desired; SDL_AudioSpec obtained; #endif /* Make sure ALmixer isn't already initialized */ if(ALmixer_Initialized) { return AL_FALSE; } /* Set the defaults */ attrlist[0] = ALC_FREQUENCY; attrlist[1] = ALMIXER_DEFAULT_FREQUENCY; attrlist[2] = ALC_SYNC; #ifdef ENABLE_ALMIXER_ALC_SYNC attrlist[3] = ALC_TRUE; #else attrlist[3] = ALC_FALSE; #endif /* Set frequency value if it is not 0 */ if(0 != frequency) { attrlist[current_attrlist_index] = ALC_FREQUENCY; current_attrlist_index++; attrlist[current_attrlist_index] = (ALint)frequency; current_attrlist_index++; } #ifdef ENABLE_ALMIXER_ALC_SYNC attrlist[current_attrlist_index] = ALC_SYNC; current_attrlist_index++; attrlist[current_attrlist_index] = ALC_TRUE; current_attrlist_index++; #endif /* If the user specifies a refresh value, * make room for it */ if(0 != refresh) { attrlist[current_attrlist_index] = (ALint)ALC_REFRESH; current_attrlist_index++; attrlist[current_attrlist_index] = refresh; current_attrlist_index++; } /* End attribute list */ attrlist[current_attrlist_index] = '\0'; /* Initialize SDL_Sound */ if(! Sound_Init() ) { ALmixer_SetError(Sound_GetError()); return AL_FALSE; } #ifdef ENABLE_PARANOID_SIGNEDNESS_CHECK /* Here is the paranoid check that opens * SDL audio in an attempt to find the correct * system values. */ /* Doesn't have to be the actual value I think * (as long as it doesn't influence format, in * which case I'm probably screwed anyway because OpenAL * may easily choose to do something else). */ desired.freq = 44100; desired.channels = 2; desired.format = AUDIO_S16SYS; desired.callback = my_dummy_audio_callback; if(SDL_OpenAudio(&desired, &obtained) >= 0) { SIGN_TYPE_16BIT_FORMAT = obtained.format; /* Now to get really paranoid, we should probably * also assume that the 8bit format is also the * same sign type and set that value */ if(AUDIO_S16SYS == obtained.format) { SIGN_TYPE_8BIT_FORMAT = AUDIO_S8; } /* Should be AUDIO_U16SYS */ else { SIGN_TYPE_8BIT_FORMAT = AUDIO_U8; } SDL_CloseAudio(); } else { /* Well, I guess I'm in trouble. I guess it's my best guess */ SIGN_TYPE_16_BIT_FORMAT = AUDIO_S16SYS; SIGN_TYPE_8_BIT_FORMAT = AUDIO_S8; } #endif #ifndef ALMIXER_COMPILE_WITHOUT_SDL /* Weirdness: It seems that SDL_Init(SDL_INIT_AUDIO) * causes OpenAL and SMPEG to conflict. For some reason * if SDL_Init on audio is active, then all the SMPEG * decoded sound comes out silent. Unfortunately, * Sound_Init() invokes SDL_Init on audio. I'm * not sure why it actually needs it... * But we'll attempt to disable it here after the * SDL_Sound::Init call and hope it doesn't break SDL_Sound. */ SDL_QuitSubSystem(SDL_INIT_AUDIO); #endif /* I'm told NULL will call the default string * and hopefully do the right thing for each platform */ /* dev = alcOpenDevice( NULL ); */ /* Now I'm told I need to set both the device and context * to have the same sampling rate, so I must pass a string * to OpenDevice(). I don't know how portable these strings are. * I don't even know if the format for strings is * compatible * From the testattrib.c in the Loki test section * dev = alcOpenDevice( (const ALubyte *) "'((sampling-rate 22050))" ); */ #ifdef USING_LOKI_AL_DIST sprintf(device_string, "'((sampling-rate %d))", attrlist[1]); dev = alcOpenDevice( (const ALubyte *) device_string ); #else dev = alcOpenDevice( NULL ); #endif if(NULL == dev) { ALmixer_SetError("Cannot open sound device for OpenAL"); return AL_FALSE; } #ifdef __APPLE__ /* The ALC_FREQUENCY attribute is ignored with Apple's implementation. */ /* This extension must be called before the context is created. */ if(0 != frequency) { Internal_alcMacOSXMixerOutputRate((ALdouble)frequency); } ALmixer_Frequency_global = (ALuint)Internal_alcMacOSXGetMixerOutputRate(); /* fprintf(stderr, "Internal_alcMacOSXMixerOutputRate is: %lf", Internal_alcMacOSXGetMixerOutputRate()); */ #endif context = alcCreateContext(dev, attrlist); if(NULL == context) { ALmixer_SetError("Cannot create a context OpenAL"); alcCloseDevice(dev); return AL_FALSE; } /* Hmmm, OSX is returning 1 on alcMakeContextCurrent, * but ALC_NO_ERROR is defined to ALC_FALSE. * According to Garin Hiebert, this is actually an inconsistency * in the Loki version. The function should return a boolean. * instead of ALC_NO_ERROR. Garin suggested I check via * alcGetError(). */ /* clear the error */ alcGetError(dev); alcMakeContextCurrent(context); error = alcGetError(dev); if( (ALC_NO_ERROR != error) ) { ALmixer_SetError("Could not MakeContextCurrent"); alcDestroyContext(context); alcCloseDevice(dev); return AL_FALSE; } #if 0 /* OSX is failing on alcMakeContextCurrent(). Try checking it first? */ if(alcGetCurrentContext() != context) { /* Hmmm, OSX is returning 1 on alcMakeContextCurrent, * but ALC_NO_ERROR is defined to ALC_FALSE. * I think this is a bug in the OpenAL implementation. */ fprintf(stderr,"alcMakeContextCurrent returns %d\n", alcMakeContextCurrent(context)); fprintf(stderr, "Making context current\n"); #ifndef __APPLE__ if(alcMakeContextCurrent(context) != ALC_NO_ERROR) #else if(!alcMakeContextCurrent(context)) #endif { ALmixer_SetError("Could not MakeContextCurrent"); alcDestroyContext(context); alcCloseDevice(dev); return AL_FALSE; } } #endif /* It looks like OpenAL won't let us ask it what * the set frequency is, so we need to save our * own copy. Yuck. * Update: J. Valenzuela just updated the Loki * dist (2003/01/02) to handle this. * The demo is in testattrib.c. */ #ifndef __APPLE__ alcGetIntegerv(dev, ALC_FREQUENCY, 1, &ALmixer_Frequency_global); /* fprintf(stderr, "alcGetIntegerv ALC_FREQUENCY is: %d", ALmixer_Frequency_global); */ #endif /* Saw this in the README with the OS X OpenAL distribution. * It looked interesting and simple, so I thought I might * try it out. * ***** ALC_CONVERT_DATA_UPON_LOADING * This extension allows the caller to tell OpenAL to preconvert to the native Core * Audio format, the audio data passed to the * library with the alBufferData() call. Preconverting the audio data, reduces CPU * usage by removing an audio data conversion * (per source) at render timem at the expense of a larger memory footprint. * * This feature is toggled on/off by using the alDisable() & alEnable() APIs. This * setting will be applied to all subsequent * calls to alBufferData(). */ #ifdef __APPLE__ /* #if (TARGET_OS_IPHONE == 1) || (TARGET_IPHONE_SIMULATOR == 1) #else #endif */ ALenum convert_data_enum = alcGetEnumValue(dev, "ALC_MAC_OSX_CONVERT_DATA_UPON_LOADING"); /* fprintf(stderr, "ALC_MAC_OSX_CONVERT_DATA_UPON_LOADING=0x%x", convert_data_enum); */ if(0 != convert_data_enum) { alEnable(convert_data_enum); } if( (AL_NO_ERROR != alGetError()) ) { fprintf(stderr, "ALC_MAC_OSX_CONVERT_DATA_UPON_LOADING attempted but failed"); ALmixer_SetError("ALC_MAC_OSX_CONVERT_DATA_UPON_LOADING attempted but failed"); } #endif return AL_TRUE; } ALboolean ALmixer_InitMixer(ALint num_sources) { ALint i; ALenum error; ALuint* source; ALmixer_Initialized = 1; #ifdef ALMIXER_COMPILE_WITHOUT_SDL ALmixer_InitTime(); /* Note: The pool may have been created on previous Init's */ /* I leave the pool allocated allocated in case the user wants * to read the pool in case of a failure (such as in this function). * This is not actually a leak. */ if(NULL == s_ALmixerErrorPool) { s_ALmixerErrorPool = TError_CreateErrorPool(); } if(NULL == s_ALmixerErrorPool) { return AL_FALSE; } /* fprintf(stderr, "tError Test0\n"); ALmixer_SetError("Initing (and testing SetError)"); fprintf(stderr, "tError Test1: %s\n", ALmixer_GetError()); fprintf(stderr, "tError Test2: %s\n", ALmixer_GetError()); */ #endif if(num_sources <= 0) { Number_of_Channels_global = ALMIXER_DEFAULT_NUM_CHANNELS; } else { Number_of_Channels_global = num_sources; } Number_of_Reserve_Channels_global = 0; Is_Playing_global = 0; /* Set to Null in case system quit and was reinitialized */ Channel_Done_Callback = NULL; Channel_Done_Callback_Userdata = NULL; Channel_Data_Callback = NULL; Channel_Data_Callback_Userdata = NULL; /* Allocate memory for the list of channels */ ALmixer_Channel_List = (struct ALmixer_Channel*) malloc(Number_of_Channels_global * sizeof(struct ALmixer_Channel)); if(NULL == ALmixer_Channel_List) { ALmixer_SetError("Out of Memory for Channel List"); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } /* Allocate memory for the list of sources that map to the channels */ Source_Map_List = (Source_Map*) malloc(Number_of_Channels_global * sizeof(Source_Map)); if(NULL == Source_Map_List) { ALmixer_SetError("Out of Memory for Source Map List"); free(ALmixer_Channel_List); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } /* Create array that will hold the sources */ source = (ALuint*)malloc(Number_of_Channels_global * sizeof(ALuint)); if(NULL == source) { ALmixer_SetError("Out of Memory for sources"); free(Source_Map_List); free(ALmixer_Channel_List); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } /* Clear the error state */ alGetError(); /* Generate the OpenAL sources */ alGenSources(Number_of_Channels_global, source); if( (error=alGetError()) != AL_NO_ERROR) { ALmixer_SetError("Couldn't generate sources: %s\n", alGetString(error)); free(ALmixer_Channel_List); free(Source_Map_List); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } /* Initialize each channel and associate one source to one channel */ for(i=0; i<Number_of_Channels_global; i++) { Init_Channel(i); /* Keeping the source allocation out of the Init function * in case I want to reuse the Init * function for resetting data */ ALmixer_Channel_List[i].alsource = source[i]; /* Now also keep a copy of the source to channel mapping * in case we need to look up a channel from the source * instead of a source from a channel */ Source_Map_List[i].source = source[i]; Source_Map_List[i].channel = i; /* Clean the channel because there are some things that need to * be done that can't happen until the source is set */ Clean_Channel(i); } /* The Source_Map_List must be sorted by source for binary searches */ qsort(Source_Map_List, Number_of_Channels_global, sizeof(Source_Map), Compare_Source_Map); #ifdef ENABLE_ALMIXER_THREADS s_simpleLock = SDL_CreateMutex(); if(NULL == s_simpleLock) { /* SDL sets the error message already? */ free(source); free(ALmixer_Channel_List); free(Source_Map_List); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } Stream_Thread_global = SDL_CreateThread(Stream_Data_Thread_Callback, NULL); if(NULL == Stream_Thread_global) { /* SDL sets the error message already? */ SDL_DestroyMutex(s_simpleLock); free(source); free(ALmixer_Channel_List); free(Source_Map_List); ALmixer_Initialized = 0; Number_of_Channels_global = 0; return AL_FALSE; } /* fprintf(stderr, "Using threads\n"); */ #endif /* End of ENABLE_ALMIXER_THREADS */ /* We don't need this array any more because all the sources * are connected to channels */ free(source); return AL_TRUE; } /* Keep the return value void to allow easy use with * atexit() */ void ALmixer_Quit() { ALCcontext* context; ALCdevice* dev; ALint i; if( ! ALmixer_Initialized) { return; } #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif /* Shutdown everything before closing context */ Internal_HaltChannel(-1, AL_FALSE); /* This flag will cause the thread to terminate */ ALmixer_Initialized = 0; #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); SDL_WaitThread(Stream_Thread_global, NULL); SDL_DestroyMutex(s_simpleLock); #endif /* Delete all the OpenAL sources */ for(i=0; i<Number_of_Channels_global; i++) { alDeleteSources(1, &ALmixer_Channel_List[i].alsource); } /* Delete all the channels */ free(ALmixer_Channel_List); free(Source_Map_List); /* Reset the Number_of_Channels just in case somebody * tries using a ALmixer function. * I probably should put "Initialized" checks everywhere, * but I'm too lazy at the moment. */ Number_of_Channels_global = 0; context = alcGetCurrentContext(); if(NULL == context) { return; } /* Need to get the device before I close the context */ dev = alcGetContextsDevice(context); alcDestroyContext(context); if(NULL == dev) { return; } alcCloseDevice(dev); Sound_Quit(); #ifdef ALMIXER_COMPILE_WITHOUT_SDL /* Remember: ALmixer_SetError/GetError calls will not work while this is gone. */ TError_FreeErrorPool(s_ALmixerErrorPool); s_ALmixerErrorPool = NULL; #endif return; } ALboolean ALmixer_IsInitialized() { return ALmixer_Initialized; } ALuint ALmixer_GetFrequency() { return ALmixer_Frequency_global; } const ALmixer_version* ALmixer_GetLinkedVersion() { static ALmixer_version linked_mixver; ALMIXER_GET_COMPILED_VERSION(&linked_mixver); return(&linked_mixver); } #ifdef ALMIXER_COMPILE_WITHOUT_SDL const char* ALmixer_GetError() { const char* error_string = NULL; if(NULL == s_ALmixerErrorPool) { return "Error: You should not call ALmixer_GetError while ALmixer is not initialized"; } error_string = TError_GetLastErrorStr(s_ALmixerErrorPool); /* SDL returns empty strings instead of NULL */ if(NULL == error_string) { return ""; } else { return error_string; } } void ALmixer_SetError(const char* err_str, ...) { if(NULL == s_ALmixerErrorPool) { fprintf(stderr, "Error: You should not call ALmixer_SetError while ALmixer is not initialized\n"); return; } va_list argp; va_start(argp, err_str); // SDL_SetError which I'm emulating has no number parameter. TError_SetErrorv(s_ALmixerErrorPool, 1, err_str, argp); va_end(argp); } #endif #if 0 void ALmixer_OutputAttributes() { ALint num_flags = 0; ALint* flags = 0; int i; ALCdevice* dev = alcGetContextsDevice( alcGetCurrentContext() ); printf("custom context\n"); alcGetIntegerv(dev, ALC_ATTRIBUTES_SIZE, sizeof num_flags, &num_flags ); printf("Number of Flags: %d\n", num_flags); if(num_flags) { flags = malloc(sizeof(num_flags) * sizeof(ALint)); alcGetIntegerv(dev, ALC_ALL_ATTRIBUTES, sizeof num_flags * sizeof(ALint), flags ); } for(i = 0; i < num_flags-1; i += 2) { printf("key 0x%x : value %d\n", flags[i], flags[i+1]); } free(flags); } #endif void ALmixer_OutputDecoders() { Sound_Version sound_compile_version; Sound_Version sound_link_version; const Sound_DecoderInfo **rc = Sound_AvailableDecoders(); const Sound_DecoderInfo **i; const char **ext; FILE* stream = stdout; fprintf(stream, "SDL_sound Information:\n"); SOUND_VERSION(&sound_compile_version); fprintf(stream, "\tCompiled with SDL_sound version: %d.%d.%d\n", sound_compile_version.major, sound_compile_version.minor, sound_compile_version.patch); Sound_GetLinkedVersion(&sound_link_version); fprintf(stream, "\tRunning (linked) with SDL_sound version: %d.%d.%d\n", sound_link_version.major, sound_link_version.minor, sound_link_version.patch); fprintf(stream, "Supported sound formats:\n"); if (rc == NULL) fprintf(stream, " * Apparently, NONE!\n"); else { for (i = rc; *i != NULL; i++) { fprintf(stream, " * %s\n", (*i)->description); for (ext = (*i)->extensions; *ext != NULL; ext++) fprintf(stream, " File extension \"%s\"\n", *ext); fprintf(stream, " Written by %s.\n %s\n\n", (*i)->author, (*i)->url); } /* for */ } /* else */ fprintf(stream, "\n"); } void ALmixer_OutputOpenALInfo() { ALmixer_version mixer_compile_version; const ALmixer_version * mixer_link_version=ALmixer_GetLinkedVersion(); FILE* stream = stdout; fprintf(stream, "OpenAL Information:\n"); fprintf(stream, "\tAL_VENDOR: %s\n", alGetString( AL_VENDOR ) ); fprintf(stream, "\tAL_VERSION: %s\n", alGetString( AL_VERSION ) ); fprintf(stream, "\tAL_RENDERER: %s\n", alGetString( AL_RENDERER ) ); fprintf(stream, "\tAL_EXTENSIONS: %s\n", alGetString( AL_EXTENSIONS ) ); ALMIXER_GET_COMPILED_VERSION(&mixer_compile_version); fprintf(stream, "\nSDL_ALmixer Information:\n"); fprintf(stream, "\tCompiled with SDL_ALmixer version: %d.%d.%d\n", mixer_compile_version.major, mixer_compile_version.minor, mixer_compile_version.patch); fprintf(stream, "\tRunning (linked) with SDL_ALmixer version: %d.%d.%d\n", mixer_link_version->major, mixer_link_version->minor, mixer_link_version->patch); fprintf(stream, "\tCompile flags: "); #ifdef ENABLE_LOKI_QUEUE_FIX_HACK fprintf(stream, "ENABLE_LOKI_QUEUE_FIX_HACK "); #endif #ifdef ENABLE_ALMIXER_THREADS fprintf(stream, "ENABLE_ALMIXER_THREADS "); #endif #ifdef ENABLE_ALC_SYNC fprintf(stream, "ENABLE_ALC_SYNC "); #endif fprintf(stream, "\n"); } ALint ALmixer_AllocateChannels(ALint numchans) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_AllocateChannels(numchans); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_ReserveChannels(ALint num) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_ReserveChannels(num); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } static ALmixer_Data* DoLoad(Sound_Sample* sample, ALuint buffersize, ALboolean decode_mode_is_predecoded, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data) { ALuint bytes_decoded; ALmixer_Data* ret_data; ALenum error; /* Allocate memory */ ret_data = (ALmixer_Data *)malloc(sizeof(ALmixer_Data)); if (NULL == ret_data) { ALmixer_SetError("Out of memory"); return(NULL); } /* Initialize the data fields */ /* Set the Sound_Sample pointer */ ret_data->sample = sample; /* Flag the data to note that it is not in use */ ret_data->in_use = 0; /* Initialize remaining flags */ ret_data->total_time = -1; ret_data->eof = 0; /* Just initialize */ ret_data->num_buffers_in_use = 0; /* Just initialize */ ret_data->total_bytes = 0; /* Just initialize */ ret_data->loaded_bytes = 0; /* Set the max queue buffers (minimum must be 2) */ if(max_queue_buffers < 2) { max_queue_buffers = ALMIXER_DEFAULT_QUEUE_BUFFERS; } ret_data->max_queue_buffers = max_queue_buffers; /* Set up the start up buffers */ if(0 == num_startup_buffers) { num_startup_buffers = ALMIXER_DEFAULT_STARTUP_BUFFERS; } /* Make sure start up buffers is less or equal to max_queue_buffers */ if(num_startup_buffers > max_queue_buffers) { num_startup_buffers = max_queue_buffers; } ret_data->num_startup_buffers = num_startup_buffers; ret_data->buffer_map_list = NULL; ret_data->current_buffer = 0; ret_data->circular_buffer_queue = NULL; /* Now decode and load the data into a data chunk */ /* Different cases for Streamed and Predecoded * Streamed might turn into a predecoded if buffersize * is large enough */ if(AL_FALSE == decode_mode_is_predecoded) { bytes_decoded = Sound_Decode(sample); if(sample->flags & SOUND_SAMPLEFLAG_ERROR) { ALmixer_SetError(Sound_GetError()); Sound_FreeSample(sample); free(ret_data); return NULL; } /* If no data, return an error */ if(0 == bytes_decoded) { ALmixer_SetError("File has no data"); Sound_FreeSample(sample); free(ret_data); return NULL; } /* Note, currently, my Ogg conservative modifications * prevent EOF from being detected in the first read * because of the weird packet behavior of ov_read(). * The EAGAIN will get set, but not the EOF. * I don't know the best way to handle this, * so for now, Ogg's can only be explicitly * predecoded. */ /* Correction: Since we no longer actually keep the * streamed data we read here (we rewind and throw * it away, and start over on Play), it is * safe to read another chunk to see if we've hit EOF */ if(sample->flags & SOUND_SAMPLEFLAG_EAGAIN) { bytes_decoded = Sound_Decode(sample); if(sample->flags & SOUND_SAMPLEFLAG_ERROR) { ALmixer_SetError(Sound_GetError()); Sound_FreeSample(sample); free(ret_data); return NULL; } } /* If we found an EOF, the entire file was * decoded, so we can treat it like one. */ if(sample->flags & SOUND_SAMPLEFLAG_EOF) { /* fprintf(stderr, "We got LUCKY! File is predecoded even though STREAM was requested\n"); */ ret_data->decoded_all = 1; /* Need to keep this information around for * seek and rewind abilities. */ ret_data->total_bytes = bytes_decoded; /* For now, the loaded bytes is the same as total bytes, but * this could change during a seek operation */ ret_data->loaded_bytes = bytes_decoded; /* Let's compute the total playing time * SDL_sound does not yet provide this (we're working on * that at the moment...) */ ret_data->total_time = Compute_Total_Time(&sample->desired, bytes_decoded); /* Create one element in the buffer array for data for OpanAL */ ret_data->buffer = (ALuint*)malloc( sizeof(ALuint) ); if(NULL == ret_data->buffer) { ALmixer_SetError("Out of Memory"); Sound_FreeSample(sample); free(ret_data); return NULL; } /* Clear the error code */ alGetError(); /* Now generate an OpenAL buffer using that first element */ alGenBuffers(1, ret_data->buffer); if( (error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alGenBuffers failed: %s\n", alGetString(error)); Sound_FreeSample(sample); free(ret_data->buffer); free(ret_data); return NULL; } /* Now copy the data to the OpenAL buffer */ /* We can't just set a pointer because the API needs * its own copy to assist hardware acceleration */ alBufferData(ret_data->buffer[0], TranslateFormat(&sample->desired), sample->buffer, bytes_decoded, sample->desired.rate ); if( (error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alBufferData failed: %s\n", alGetString(error)); Sound_FreeSample(sample); alDeleteBuffers(1, ret_data->buffer); free(ret_data->buffer); free(ret_data); return NULL; } /* We should be done with the sample since it's all * predecoded. So we can free the memory */ /* Additional notes: * We need to keep data around in case Seek() is needed * or other Sound_AudioInfo is needed. * This can either be done by not deleting the sample, * or it can be done by dynamically recreating it * when we need it. */ /* Since OpenAL won't let us retrieve it * (aka dynamically), we have to keep the Sample * around because since the user requested * streamed and we offered predecoded, * we don't want to mess up the user who * was expecting seek support * So Don't Do anything */ /* if(0 == access_data) { Sound_FreeSample(sample); ret_data->sample = NULL; } */ /* Else, We keep a copy of the sample around. * so don't do anything. */ #if 0 #if defined(DISABLE_PREDECODED_SEEK) Sound_FreeSample(sample); ret_data->sample = NULL; #elif !defined(DISABLE_SEEK_MEMORY_OPTIMIZATION) Sound_FreeSample(sample); ret_data->sample = NULL; #else /* We keep a copy of the sample around. * so don't do anything. */ #endif #endif /* okay we're done here */ } /* Else, we need to stream the data, so we'll * create multple buffers for queuing */ else { /* fprintf(stderr, "Loading streamed data (not lucky)\n"); */ ret_data->decoded_all = 0; /* This information is for predecoded. * Set to 0, since we don't know. */ ret_data->total_bytes = 0; /* Create buffers for data */ ret_data->buffer = (ALuint*)malloc( sizeof(ALuint) * max_queue_buffers); if(NULL == ret_data->buffer) { ALmixer_SetError("Out of Memory"); Sound_FreeSample(sample); free(ret_data); return NULL; } /* Clear the error code */ alGetError(); /* Now generate an OpenAL buffer using that first element */ alGenBuffers(max_queue_buffers, ret_data->buffer); if( (error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alGenBuffers failed: %s\n", alGetString(error)); Sound_FreeSample(sample); free(ret_data->buffer); free(ret_data); return NULL; } /* Redesign: Okay, because of the unqueuing problems and such, * I've decided to redesign where and how queuing is handled. * Before, everything was queued up here. However, this * placed a penalty on load and made performance inconsistent * when samples had to be rewound. It did make things easier * to queue because I could let OpenAL decide which buffer * needed to be queued next. * Now, I'm going to push off the queuing to the actual * Play() command. I'm going to add some book keeping, * and allow for additional buffers to be filled at later * times. */ /* So first of all, because of I already decoded the sample * for testing, I need to decide what to do with it. * The best thing would be be to alBufferData() it. * The problem is it may conflict with the rest of * the system because everything now assumes buffers * are entirely stripped (because of the unqueing * problem). * So it looks like I have to do the crappy thing * and throw away the data, and rewind. */ if(0 == Sound_Rewind(ret_data->sample)) { ALmixer_SetError("Cannot use sample for streamed data because it must be rewindable: %s", Sound_GetError() ); Sound_FreeSample(sample); free(ret_data->buffer); free(ret_data); return NULL; } /* If the user has selected access_data, we need to * keep copies of the queuing buffers around because * OpenAL won't let us access the data. * Allocate the memory for the buffers here * and initialize the albuffer-index map */ if(access_data) { ALuint j; /* Create buffers for data access * Should be the same number as the number of queue buffers */ ret_data->buffer_map_list = (ALmixer_Buffer_Map*)malloc( sizeof(ALmixer_Buffer_Map) * max_queue_buffers); if(NULL == ret_data->buffer_map_list) { ALmixer_SetError("Out of Memory"); Sound_FreeSample(sample); free(ret_data->buffer); free(ret_data); return NULL; } ret_data->circular_buffer_queue = CircularQueueUnsignedInt_CreateQueue(max_queue_buffers); if(NULL == ret_data->circular_buffer_queue) { ALmixer_SetError("Out of Memory"); free(ret_data->buffer_map_list); Sound_FreeSample(sample); free(ret_data->buffer); free(ret_data); return NULL; } for(j=0; j<max_queue_buffers; j++) { ret_data->buffer_map_list[j].albuffer = ret_data->buffer[j]; ret_data->buffer_map_list[j].index = j; ret_data->buffer_map_list[j].num_bytes = 0; ret_data->buffer_map_list[j].data = (ALbyte*)malloc( sizeof(ALbyte) * buffersize); if(NULL == ret_data->buffer_map_list[j].data) { ALmixer_SetError("Out of Memory"); break; } } /* If an error happened, we have to clean up the memory */ if(j < max_queue_buffers) { fprintf(stderr, "################## Buffer allocation failed\n"); for( ; j>=0; j--) { free(ret_data->buffer_map_list[j].data); } free(ret_data->buffer_map_list); CircularQueueUnsignedInt_FreeQueue(ret_data->circular_buffer_queue); Sound_FreeSample(sample); free(ret_data->buffer); free(ret_data); return NULL; } /* The Buffer_Map_List must be sorted by albuffer for binary searches */ qsort(ret_data->buffer_map_list, max_queue_buffers, sizeof(ALmixer_Buffer_Map), Compare_Buffer_Map); } /* End if access_data==true */ } /* End of do stream */ } /* end of DECODE_STREAM */ /* User requested decode all (easy, nothing to figure out) */ else if(AL_TRUE == decode_mode_is_predecoded) { #ifdef ALMIXER_DISABLE_PREDECODED_PRECOMPUTE_BUFFER_SIZE_OPTIMIZATION /* SDL_sound (behind the scenes) seems to loop on buffer_size chunks * until the buffer is filled. It seems like we can * do much better and precompute the size of the buffer * so looping isn't needed. * WARNING: Due to the way SDL_sound is currently implemented, * this may waste a lot of memory up front. * SDL_sound seems to pre-create a buffer of the requested size, * but on DecodeAll, an entirely new buffer is created and * everything is memcpy'd into the new buffer in read chunks * of the buffer_size. This means we need roughly twice the memory * to load a file. */ ALint sound_duration = Sound_GetDuration(sample); if(sound_duration > 0) { size_t total_bytes = Compute_Total_Bytes_With_Frame_Padding(&sample->desired, (ALuint)sound_duration); int buffer_resize_succeeded = Sound_SetBufferSize(sample, total_bytes); if(0 == buffer_resize_succeeded) { ALmixer_SetError(Sound_GetError()); Sound_FreeSample(sample); free(ret_data); return NULL; } } #endif /* ALMIXER_DISABLE_PREDECODED_PRECOMPUTE_BUFFER_SIZE_OPTIMIZATION */ bytes_decoded = Sound_DecodeAll(sample); if(sample->flags & SOUND_SAMPLEFLAG_ERROR) { ALmixer_SetError(Sound_GetError()); Sound_FreeSample(sample); free(ret_data); return NULL; } /* If no data, return an error */ if(0 == bytes_decoded) { ALmixer_SetError("File has no data"); Sound_FreeSample(sample); free(ret_data); return NULL; } ret_data->decoded_all = 1; /* Need to keep this information around for * seek and rewind abilities. */ ret_data->total_bytes = bytes_decoded; /* For now, the loaded bytes is the same as total bytes, but * this could change during a seek operation */ ret_data->loaded_bytes = bytes_decoded; /* Let's compute the total playing time * SDL_sound does not yet provide this (we're working on * that at the moment...) */ ret_data->total_time = Compute_Total_Time(&sample->desired, bytes_decoded); /* Create one element in the buffer array for data for OpanAL */ ret_data->buffer = (ALuint*)malloc( sizeof(ALuint) ); if(NULL == ret_data->buffer) { ALmixer_SetError("Out of Memory"); Sound_FreeSample(sample); free(ret_data); return NULL; } /* Clear the error code */ alGetError(); /* Now generate an OpenAL buffer using that first element */ alGenBuffers(1, ret_data->buffer); if( (error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alGenBuffers failed: %s\n", alGetString(error)); Sound_FreeSample(sample); free(ret_data->buffer); free(ret_data); return NULL; } /* fprintf(stderr, "Actual rate=%d, desired=%d\n", sample->actual.rate, sample->desired.rate); */ /* Now copy the data to the OpenAL buffer */ /* We can't just set a pointer because the API needs * its own copy to assist hardware acceleration */ alBufferData(ret_data->buffer[0], TranslateFormat(&sample->desired), sample->buffer, bytes_decoded, sample->desired.rate ); if( (error = alGetError()) != AL_NO_ERROR) { ALmixer_SetError("alBufferData failed: %s\n", alGetString(error)); Sound_FreeSample(sample); alDeleteBuffers(1, ret_data->buffer); free(ret_data->buffer); free(ret_data); return NULL; } /* We should be done with the sample since it's all * predecoded. So we can free the memory */ /* Need to keep around because Seek() needs it */ /* Additional notes: * We need to keep data around in case Seek() is needed * or other Sound_AudioInfo is needed. * This can either be done by not deleting the sample, * or it can be done by dynamically recreating it * when we need it. * Update: I think now it's up to the user by passing the * access_data flag. If they set the flag, then they get * data callbacks and seek support. If not, then they can * get all that stuff at the expense of keeping extra memory * around. */ if(0 == access_data) { Sound_FreeSample(sample); ret_data->sample = NULL; } /* Else, We keep a copy of the sample around. * so don't do anything. */ #if 0 #if defined(DISABLE_PREDECODED_SEEK) Sound_FreeSample(sample); ret_data->sample = NULL; #elif !defined(DISABLE_SEEK_MEMORY_OPTIMIZATION) Sound_FreeSample(sample); ret_data->sample = NULL; #else /* We keep a copy of the sample around. * so don't do anything. */ #endif #endif /* okay we're done here */ } else { /* Shouldn't get here */ ALmixer_SetError("Unknown decode mode"); Sound_FreeSample(sample); free(ret_data); return NULL; } return ret_data; } /* This will load a sample for us. Most of the uglyness is * error checking and the fact that streamed/predecoded files * must be treated differently. * I don't like the AudioInfo parameter. I removed it once, * but the system will fail on RAW samples because the user * must specify it, so I had to bring it back. * Remember I must close the rwops if there is an error before NewSample() */ ALmixer_Data* ALmixer_LoadSample_RW(ALmixer_RWops* rwops, const char* fileext, ALuint buffersize, ALboolean decode_mode_is_predecoded, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data) { Sound_Sample* sample = NULL; Sound_AudioInfo target; /* Initialize target values to defaults * 0 tells SDL_sound to use the "actual" values */ target.channels = 0; target.rate = 0; #if 0 /* This requires my new additions to SDL_sound. It will * convert the sample to the proper endian order. * If the actual is 8-bit, it will do unsigned, if * the actual is 16-bit, it will do signed. * I'm told by Ryan Gordon that OpenAL prefers the signedness * in this way. */ target.format = AUDIO_U8S16SYS; #else target.format = AUDIO_S16SYS; #endif /* Set a default buffersize if needed */ if(0 == buffersize) { buffersize = ALMIXER_DEFAULT_BUFFERSIZE; } sample = Sound_NewSample(rwops, fileext, &target, buffersize); if(NULL == sample) { ALmixer_SetError(Sound_GetError()); return NULL; } return( DoLoad(sample, buffersize, decode_mode_is_predecoded, max_queue_buffers, num_startup_buffers, access_data)); } /* This will load a sample for us from * a file (instead of RWops). Most of the uglyness is * error checking and the fact that streamed/predecoded files * must be treated differently. */ ALmixer_Data* ALmixer_LoadSample(const char* filename, ALuint buffersize, ALboolean decode_mode_is_predecoded, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data) { Sound_Sample* sample = NULL; Sound_AudioInfo target; /* Initialize target values to defaults * 0 tells SDL_sound to use the "actual" values */ target.channels = 0; target.rate = 0; #if 0 /* This requires my new additions to SDL_sound. It will * convert the sample to the proper endian order. * If the actual is 8-bit, it will do unsigned, if * the actual is 16-bit, it will do signed. * I'm told by Ryan Gordon that OpenAL prefers the signedness * in this way. */ target.format = AUDIO_U8S16SYS; #else target.format = AUDIO_S16SYS; #endif #if 0 /* Okay, here's a messy hack. The problem is that we need * to convert the sample to have the correct bitdepth, * endian order, and signedness values. * The bit depth is 8 or 16. * The endian order is the native order of the system. * The signedness depends on what the original value * of the sample. Unfortunately, we can't specify these * values until we after we already know what the original * values were for bitdepth and signedness. * So we must open the file once to get the values, * then close it, and then reopen it with the * correct desired target values. * I tried changing the sample->desired field after * the NewSample call, but it had no effect, so * it looks like it must be set on open. */ /* Pick a small buffersize for the first open to not * waste much time allocating memory */ sample = Sound_NewSampleFromFile(filename, NULL, 512); if(NULL == sample) { ALmixer_SetError(Sound_GetError()); return NULL; } bit_depth = GetBitDepth(sample->actual.format); signedness_value = GetSignednessValue(sample->actual.format); if(8 == bit_depth) { /* If 8 bit, then we don't have to worry about * endian issues. We can just use the actual format * value and it should do the right thing */ target.format = sample->actual.format; } else { /* We'll assume it's 16-bit, and if it's not * hopefully SDL_sound will return an error, * or let us convert to 16-bit */ /* Now we need to get the correct signedness */ if(ALMIXER_UNSIGNED_VALUE == signedness_value) { /* Set to Unsigned 16-bit, system endian order */ target.format = AUDIO_U16SYS; } else { /* Again, we'll assume it's Signed 16-bit system order * or force the conversion and hope it works out */ target.format = AUDIO_S16SYS; } } /* Now we have the correct info. We need to close and reopen */ Sound_FreeSample(sample); #endif sample = Sound_NewSampleFromFile(filename, &target, buffersize); if(NULL == sample) { ALmixer_SetError(Sound_GetError()); return NULL; } /* fprintf(stderr, "Correction test: Actual rate=%d, desired=%d, actual format=%d, desired format=%d\n", sample->actual.rate, sample->desired.rate, sample->actual.format, sample->desired.format); */ return( DoLoad(sample, buffersize, decode_mode_is_predecoded, max_queue_buffers, num_startup_buffers, access_data)); } /* This is a back door for RAW samples or if you need the * AudioInfo field. Use at your own risk. */ ALmixer_Data* ALmixer_LoadSample_RAW_RW(ALmixer_RWops* rwops, const char* fileext, ALmixer_AudioInfo* desired, ALuint buffersize, ALboolean decode_mode_is_predecoded, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data) { Sound_Sample* sample = NULL; Sound_AudioInfo sound_desired; /* Rather than copying the data from struct to struct, I could just * cast the thing since the structs are meant to be identical. * But if SDL_sound changes it's implementation, bad things * will probably happen. (Or if I change my implementation and * forget about the cast, same bad scenario.) Since this is a load * function, performance of this is negligible. */ if(NULL == desired) { sample = Sound_NewSample(rwops, fileext, NULL, buffersize); } else { sound_desired.format = desired->format; sound_desired.channels = desired->channels; sound_desired.rate = desired->rate; sample = Sound_NewSample(rwops, fileext, &sound_desired, buffersize); } if(NULL == sample) { ALmixer_SetError(Sound_GetError()); return NULL; } return( DoLoad(sample, buffersize, decode_mode_is_predecoded, max_queue_buffers, num_startup_buffers, access_data)); } /* This is a back door for RAW samples or if you need the * AudioInfo field. Use at your own risk. */ ALmixer_Data* ALmixer_LoadSample_RAW(const char* filename, ALmixer_AudioInfo* desired, ALuint buffersize, ALboolean decode_mode_is_predecoded, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data) { Sound_Sample* sample = NULL; Sound_AudioInfo sound_desired; /* Rather than copying the data from struct to struct, I could just * cast the thing since the structs are meant to be identical. * But if SDL_sound changes it's implementation, bad things * will probably happen. (Or if I change my implementation and * forget about the cast, same bad scenario.) Since this is a load * function, performance of this is negligible. */ if(NULL == desired) { sample = Sound_NewSampleFromFile(filename, NULL, buffersize); } else { sound_desired.format = desired->format; sound_desired.channels = desired->channels; sound_desired.rate = desired->rate; sample = Sound_NewSampleFromFile(filename, &sound_desired, buffersize); } if(NULL == sample) { ALmixer_SetError(Sound_GetError()); return NULL; } return( DoLoad(sample, buffersize, decode_mode_is_predecoded, max_queue_buffers, num_startup_buffers, access_data)); } void ALmixer_FreeData(ALmixer_Data* data) { ALenum error; if(NULL == data) { return; } if(data->decoded_all) { /* If access_data was enabled, then the Sound_Sample* * still exists. We need to free it */ if(data->sample != NULL) { Sound_FreeSample(data->sample); } alDeleteBuffers(1, data->buffer); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "70Testing error: %s\n", alGetString(error)); } } else { ALuint i; /* Delete buffer copies if access_data was enabled */ if(data->buffer_map_list != NULL) { for(i=0; i<data->max_queue_buffers; i++) { free(data->buffer_map_list[i].data); } free(data->buffer_map_list); } if(data->circular_buffer_queue != NULL) { CircularQueueUnsignedInt_FreeQueue(data->circular_buffer_queue); } Sound_FreeSample(data->sample); alDeleteBuffers(data->max_queue_buffers, data->buffer); if((error = alGetError()) != AL_NO_ERROR) { fprintf(stderr, "71Testing error: %s\n", alGetString(error)); } } free(data->buffer); free(data); } ALint ALmixer_GetTotalTime(ALmixer_Data* data) { if(NULL == data) { return -1; } return data->total_time; } /* This function will look up the source for the corresponding channel */ /* Must return 0 on error instead of -1 because of unsigned int */ ALuint ALmixer_GetSource(ALint channel) { ALuint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_GetSource(channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } /* This function will look up the channel for the corresponding source */ ALint ALmixer_GetChannel(ALuint source) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_GetChannel(source); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_FindFreeChannel(ALint start_channel) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_FindFreeChannel(start_channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } /* API update function. * It should return the number of buffers that were * queued during the call. The value might be * used to guage how long you might wait to * call the next update loop in case you are worried * about preserving CPU cycles. The idea is that * when a buffer is queued, there was probably some * CPU intensive looping which took awhile. * It's mainly provided as a convenience. * Timing the call with ALmixer_GetTicks() would produce * more accurate information. * Returns a negative value if there was an error, * the value being the number of errors. */ ALint ALmixer_Update() { #ifdef ENABLE_ALMIXER_THREADS /* The thread will handle all updates by itself. * Don't allow the user to explicitly call update. */ return 0; #else return( Update_ALmixer(NULL) ); #endif } void ALmixer_SetPlaybackFinishedCallback(void (*playback_finished_callback)(ALint which_channel, ALuint al_source, ALmixer_Data* almixer_data, ALboolean finished_naturally, void* user_data), void* user_data) { #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif Channel_Done_Callback = playback_finished_callback; Channel_Done_Callback_Userdata = user_data; #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif } void ALmixer_SetPlaybackDataCallback(void (*playback_data_callback)(ALint which_chan, ALuint al_source, ALbyte* data, ALuint num_bytes, ALuint frequency, ALubyte channels, ALubyte bit_depth, ALboolean is_unsigned, ALboolean decode_mode_is_predecoded, ALuint length_in_msec, void* user_data), void* user_data) { #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif Channel_Data_Callback = playback_data_callback; Channel_Data_Callback_Userdata = user_data; #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif } ALint ALmixer_PlayChannelTimed(ALint channel, ALmixer_Data* data, ALint loops, ALint ticks) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_PlayChannelTimed(channel, data, loops, ticks); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } /* In case the user wants to specify a source instead of a channel, * they may use this function. This function will look up the * source-to-channel map, and convert the call into a * PlayChannelTimed() function call. * Returns the channel it's being played on. * Note: If you are prefer this method, then you need to be careful * about using PlayChannel, particularly if you request the * first available channels because source and channels have * a one-to-one mapping in this API. It is quite easy for * a channel/source to already be in use because of this. * In this event, an error message will be returned to you. */ ALuint ALmixer_PlaySourceTimed(ALuint source, ALmixer_Data* data, ALint loops, ALint ticks) { ALuint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_PlaySourceTimed(source, data, loops, ticks); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } /* Will return the number of channels halted * or 0 for error */ ALint ALmixer_HaltChannel(ALint channel) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_HaltChannel(channel, AL_FALSE); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } /* Will return the number of channels halted * or 0 for error */ ALint ALmixer_HaltSource(ALuint source) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_HaltSource(source, AL_FALSE); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } /* This will rewind the SDL_Sound sample for streamed * samples and start buffering up the data for the next * playback. This may require samples to be halted */ ALboolean ALmixer_RewindData(ALmixer_Data* data) { ALboolean retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_RewindData(data); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_RewindChannel(ALint channel) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_RewindChannel(channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_RewindSource(ALuint source) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_RewindSource(source); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_PauseChannel(ALint channel) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_PauseChannel(channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_PauseSource(ALuint source) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_PauseSource(source); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_ResumeChannel(ALint channel) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_ResumeChannel(channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_ResumeSource(ALuint source) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_ResumeSource(source); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } /* Might consider setting eof to 0 as a "feature" * This will allow seek to end to stay there because * Play automatically rewinds if at the end */ ALboolean ALmixer_SeekData(ALmixer_Data* data, ALuint msec) { ALboolean retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_SeekData(data, msec); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_FadeInChannelTimed(ALint channel, ALmixer_Data* data, ALint loops, ALuint fade_ticks, ALint expire_ticks) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_FadeInChannelTimed(channel, data, loops, fade_ticks, expire_ticks); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALuint ALmixer_FadeInSourceTimed(ALuint source, ALmixer_Data* data, ALint loops, ALuint fade_ticks, ALint expire_ticks) { ALuint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_FadeInSourceTimed(source, data, loops, fade_ticks, expire_ticks); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_FadeOutChannel(ALint channel, ALuint ticks) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_FadeOutChannel(channel, ticks); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_FadeOutSource(ALuint source, ALuint ticks) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_FadeOutSource(source, ticks); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_FadeChannel(ALint channel, ALuint ticks, ALfloat volume) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_FadeChannel(channel, ticks, volume); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_FadeSource(ALuint source, ALuint ticks, ALfloat volume) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_FadeSource(source, ticks, volume); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALboolean ALmixer_SetVolumeChannel(ALint channel, ALfloat volume) { ALboolean retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_SetVolumeChannel(channel, volume); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALboolean ALmixer_SetVolumeSource(ALuint source, ALfloat volume) { ALboolean retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_SetVolumeSource(source, volume); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALfloat ALmixer_GetVolumeChannel(ALint channel) { ALfloat retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_GetVolumeChannel(channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALfloat ALmixer_GetVolumeSource(ALuint source) { ALfloat retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_GetVolumeSource(source); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALboolean ALmixer_SetMaxVolumeChannel(ALint channel, ALfloat volume) { ALboolean retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_SetMaxVolumeChannel(channel, volume); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALboolean ALmixer_SetMaxVolumeSource(ALuint source, ALfloat volume) { ALboolean retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_SetMaxVolumeSource(source, volume); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALfloat ALmixer_GetMaxVolumeChannel(ALint channel) { ALfloat retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_GetMaxVolumeChannel(channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALfloat ALmixer_GetMaxVolumeSource(ALuint source) { ALfloat retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_GetMaxVolumeSource(source); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALboolean ALmixer_SetMinVolumeChannel(ALint channel, ALfloat volume) { ALboolean retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_SetMinVolumeChannel(channel, volume); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALboolean ALmixer_SetMinVolumeSource(ALuint source, ALfloat volume) { ALboolean retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_SetMinVolumeSource(source, volume); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALfloat ALmixer_GetMinVolumeChannel(ALint channel) { ALfloat retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_GetMinVolumeChannel(channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALfloat ALmixer_GetMinVolumeSource(ALuint source) { ALfloat retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_GetMinVolumeSource(source); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALboolean ALmixer_SetMasterVolume(ALfloat volume) { ALboolean retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_SetMasterVolume(volume); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALfloat ALmixer_GetMasterVolume() { ALfloat retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_GetMasterVolume(); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_ExpireChannel(ALint channel, ALint ticks) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_ExpireChannel(channel, ticks); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_ExpireSource(ALuint source, ALint ticks) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_ExpireSource(source, ticks); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_IsActiveChannel(ALint channel) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_QueryChannel(channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_IsActiveSource(ALuint source) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_QuerySource(source); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_IsPlayingChannel(ALint channel) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_PlayingChannel(channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_IsPlayingSource(ALuint source) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_PlayingSource(source); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_IsPausedChannel(ALint channel) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_PausedChannel(channel); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALint ALmixer_IsPausedSource(ALuint source) { ALint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_PausedSource(source); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALuint ALmixer_CountAllFreeChannels() { ALuint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_CountAllFreeChannels(); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALuint ALmixer_CountUnreservedFreeChannels() { ALuint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_CountUnreservedFreeChannels(); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALuint ALmixer_CountAllUsedChannels() { ALuint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_CountAllUsedChannels(); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALuint ALmixer_CountUnreservedUsedChannels() { ALuint retval; #ifdef ENABLE_ALMIXER_THREADS SDL_LockMutex(s_simpleLock); #endif retval = Internal_CountUnreservedUsedChannels(); #ifdef ENABLE_ALMIXER_THREADS SDL_UnlockMutex(s_simpleLock); #endif return retval; } ALboolean ALmixer_IsPredecoded(ALmixer_Data* data) { if(NULL == data) { return AL_FALSE; } return data->decoded_all; } ALboolean ALmixer_CompiledWithThreadBackend() { #ifdef ENABLE_ALMIXER_THREADS return AL_TRUE; #else return AL_FALSE; #endif }