Mercurial > almixer_isolated
view CircularQueue.h @ 34:7709c2145435
Fixed for omitted return value.
author | Eric Wing <ewing@anscamobile.com> |
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date | Mon, 04 Apr 2011 15:57:22 -0700 |
parents | 8cb13d89451a |
children | 516da6d93534 |
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/* CircularQueue Copyright (C) 2002 Eric Wing <ewing . public @ playcontrol.net> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef C_CIRCULAR_QUEUE_H #define C_CIRCULAR_QUEUE_H /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /** * @file * This is a C-based Circular queue class. * This class provides very simple circular queue functionality, * with an API similar to the C++ STL queue class. * Currently, a queue cannot be resized. * Because C doesn't do templates and I really don't want * to write my own polymorphism, you must select the proper queue * for your data types. * I currently provide an unisigned int version * and a void* version. The void* version will let you use any type, * but remember that you are responsible for casting and maintaining * your own type safety. I have found the unsigned int version to be * very useful because if you have a map somewhere that associates * unique identifier numbers to data (e.g. OpenGL displaylists/textures), * then you can just deal with the id numbers and don't have to deal with * the casting and typesafety issues. I recommend you don't overlook the * usefulness of this version. * * @warning Do not mix the CircularQueues created from the different versions. * They are incompatible. Use only CircularQueueUnsignedInt objects with * CircularQueueUnsignedInt_* functions, etc. * * Example Usage: * @code * CircularQueueUnsignedInt* myqueue; * unsigned int ret_val; * * myqueue = CircularQueueUnsignedInt_CreateQueue(3); * if(NULL == myqueue) * { * fprintf(stderr, "Error, could not create queue\n"); * return 0; * } * * * ret_val = CircularQueueUnsignedInt_PushBack(myqueue, 1); * ret_val = CircularQueueUnsignedInt_PushBack(myqueue, 2); * ret_val = CircularQueueUnsignedInt_PushBack(myqueue, 3); * if(0 == ret_val) * { * fprintf(stderr, "Error, Could not pushback\n"); * exit(1); * } * * ret_val = CircularQueueUnsignedInt_PopBack(myqueue); * if(0 == ret_val) * { * fprintf(stderr, "Error, Could not popback\n"); * exit(2); * } * * fprintf(stderr, "Testing queue, should have 1,2\n"); * CircularQueueUnsignedInt_Print(myqueue); * * ret_val = CircularQueueUnsignedInt_PushFront(myqueue, 4); * if(0 == ret_val) * { * fprintf(stderr, "Error, Could not pushfront\n"); * exit(1); * } * fprintf(stderr, "Testing queue, should have 4,1,2\n"); * CircularQueueUnsignedInt_Print(myqueue); * * @endcode */ /* This is a trick I picked up from Lua. Doing the typedef separately * (and I guess before the definition) instead of a single * entry: typedef struct {...} YourName; seems to allow me * to use forward declarations. Doing it the other way (like SDL) * seems to prevent me from using forward declarions as I get conflicting * definition errors. I don't really understand why though. */ typedef struct CircularQueueUnsignedInt CircularQueueUnsignedInt; /** * This is the essentially the CircularQueue object. * This contains all the data associated with a CircularQueue instance. * This version is for unsigned int data types. In the future, I suppose * I could add a void* data type at the very least and maybe some * other data types. * This should be considered an opaque data type. */ struct CircularQueueUnsignedInt { unsigned int maxSize; /**< Max size of the queue. */ unsigned int currentSize; /**< Current number of entries in the queue. */ unsigned int headIndex; /**< The index of where the current head is. */ unsigned int tailIndex; /**< The index of where the current tail is. */ unsigned int* internalQueue; /**< The array representing the queue. */ }; /** * This creates a new CircularQueue (for unsigned int) instance. * This will create a new circular queue instance which holds * unsigned int's in its queue. * * @note This implementation does not allow a circular queue to be resized. * * @param max_size This specifies the maximum number of elements the circular * can hold. * * @return Returns a pointer to a CircularQueue which is the * instance variable (if successful) or NULL on failure. * * @see CircularQueueUnsignedInt_FreeQueue */ CircularQueueUnsignedInt* CircularQueueUnsignedInt_CreateQueue(unsigned int max_size); /** * This destroys a CircularQueue instance. * This will destroy the memory associated with the circular queue instance. * Whenever you create a CircularQueue instance, you should always to * remember to balance it with a FreeQueue. * * @param queue The pointer to the CircularQueue instance. * * @see CircularQueueUnsignedInt_CreateQueue */ void CircularQueueUnsignedInt_FreeQueue(CircularQueueUnsignedInt* queue); /** * This pushes a new value into the back of the queue. * If the queue is full, the function will fail and return 0. * * @param queue The pointer to the CircularQueue instance. * @param value The value you want to push into the queue. * * @return Returns 1 on success, or 0 on failure. */ unsigned int CircularQueueUnsignedInt_PushBack(CircularQueueUnsignedInt* queue, unsigned int value); /** * This pushes a new value into the front of the queue. * If the queue is full, the function will fail and return 0. * * @param queue The pointer to the CircularQueue instance. * @param value The value you want to push into the queue. * * @return Returns 1 on success, or 0 on failure. */ unsigned int CircularQueueUnsignedInt_PushFront(CircularQueueUnsignedInt* queue, unsigned int value); /** * This removes the value at the front of the queue. * If the queue is empty, the function will return 0. * Note that this function does not return the value popped, but * an error flag. If you need the value, you must call Front() * to retrieve the value before popping it. * * @param queue The pointer to the CircularQueue instance. * * @return Returns 1 on success, or 0 on failure. * @see CircularQueueUnsignedInt_Front */ unsigned int CircularQueueUnsignedInt_PopFront(CircularQueueUnsignedInt* queue); /** * This removes the value at the back of the queue. * If the queue is empty, the function will return 0. * Note that this function does not return the value popped, but * an error flag. If you need the value, you must call Back() * to retrieve the value before popping it. * * @param queue The pointer to the CircularQueue instance. * * @return Returns 1 on success, or 0 on failure. * @see CircularQueueUnsignedInt_Back */ unsigned int CircularQueueUnsignedInt_PopBack(CircularQueueUnsignedInt* queue); /** * This gets the value at the front of the queue. * If the queue is empty, the value returned will be 0. * Because this 0 return value is ambiguous because it could also could * be a legitimate value in the queue, if you need more robust error * checking for if the queue is empty, you should get the size of the * queue using the Size() function. * * @param queue The pointer to the CircularQueue instance. * * @return Returns the value stored at the queue or 0 if the queue is empty * (or if there is an error). * * @see CircularQueueUnsignedInt_Size */ unsigned int CircularQueueUnsignedInt_Front(CircularQueueUnsignedInt* queue); /** * This gets the value at the back of the queue. * If the queue is empty, the value returned will be 0. * Because this 0 return value is ambiguous because it could also could * be a legitimate value in the queue, if you need more robust error * checking for if the queue is empty, you should get the size of the * queue using the Size() function. * * @param queue The pointer to the CircularQueue instance. * * @return Returns the value stored at the queue or 0 if the queue is empty * (or 0 if there is an error). * * @see CircularQueueUnsignedInt_Size */ unsigned int CircularQueueUnsignedInt_Back(CircularQueueUnsignedInt* queue); /** * This gets the current number of entries that are in the queue. * This is number is not to be confused with the MaxSize. * * @param queue The pointer to the CircularQueue instance. * * @return Returns the number of entries currently in queue, or 0 if * there is an error. * */ unsigned int CircularQueueUnsignedInt_Size(CircularQueueUnsignedInt* queue); /** * This gets the maximum number of entries that are allowed in the queue at * a given time. * This is the number that you used in the CreateQueue function. * * @param queue The pointer to the CircularQueue instance. * * @return Returns the maximum number of entries allowed in the queue. */ unsigned int CircularQueueUnsignedInt_MaxSize(CircularQueueUnsignedInt* queue); /** * This empties the entire queue. * This will remove all entries that are in the queue. * This does not destroy any memory. Use FreeQueue() to actually destroy * the queue. * * @param queue The pointer to the CircularQueue instance. */ void CircularQueueUnsignedInt_Clear(CircularQueueUnsignedInt* queue); /** * This is a debugging function that will print all the elements in the * queue to stderr. * This function is provided as convenience, but should not be considered * as part of the standard API. Treat this function as deprecated * as it's implementation may change or be removed entirely. * * @param queue The pointer to the CircularQueue instance. */ void CircularQueueUnsignedInt_Print(CircularQueueUnsignedInt* queue); /** * This returns the element located at the specified index, * where index=0 represents the head/front of the queue. * * @param queue The pointer to the CircularQueue instance. * @param the_index The index of the element you want where 0 represents the * head/front of the queue and Size-1 is the back. * * @return Returns the value located at the index on success, or 0 on failure. * Be careful to not to confuse an error for a legitmate 0 value. * Any index from 0 to Size-1 (where Size>0) will be a valid index. * * This example traverses through the whole queue and prints out each value. * @code * fprintf(stderr, "Queue: "); * for(i=0;i<CircularQueueUnsignedInt_Size(xValueQueue);i++) * { * ret_val = CircularQueueUnsignedInt_ValueAtIndex(xValueQueue, i); * fprintf(stderr, "%d ", ret_val); * * } * fprintf(stderr, "\n"); * @endcode * * @note The implementation uses a modulo operation to compute the index, so * this may not be the speediest operation in a tight loop. * This implementation was not optimized for random access, though it still * is technically O(1). * */ unsigned int CircularQueueUnsignedInt_ValueAtIndex(CircularQueueUnsignedInt* queue, unsigned int the_index); /* This is a trick I picked up from Lua. Doing the typedef separately * (and I guess before the definition) instead of a single * entry: typedef struct {...} YourName; seems to allow me * to use forward declarations. Doing it the other way (like SDL) * seems to prevent me from using forward declarions as I get conflicting * definition errors. I don't really understand why though. */ typedef struct CircularQueueVoid CircularQueueVoid; /** * This is the essentially the CircularQueue object. * This contains all the data associated with a CircularQueue instance. * This version is for unsigned int data types. In the future, I suppose * I could add a void* data type at the very least and maybe some * other data types. * This should be considered an opaque data type. */ struct CircularQueueVoid { unsigned int maxSize; /**< Max size of the queue. */ unsigned int currentSize; /**< Current number of entries in the queue. */ unsigned int headIndex; /**< The index of where the current head is. */ unsigned int tailIndex; /**< The index of where the current tail is. */ void** internalQueue; /**< The array representing the queue. */ }; /** * This creates a new CircularQueue (for void* ) instance. * This will create a new circular queue instance which holds * unsigned int's in its queue. * * @note This implementation does not allow a circular queue to be resized. * * @param max_size This specifies the maximum number of elements the circular * can hold. * * @return Returns a pointer to a CircularQueue which is the * instance variable (if successful) or NULL on failure. * * @see CircularQueueVoid_FreeQueue */ CircularQueueVoid* CircularQueueVoid_CreateQueue(unsigned int max_size); /** * This destroys a CircularQueue instance. * This will destroy the memory associated with the circular queue instance. * Whenever you create a CircularQueue instance, you should always to * remember to balance it with a FreeQueue. * * @param queue The pointer to the CircularQueue instance. * * @see CircularQueueVoid_CreateQueue */ void CircularQueueVoid_FreeQueue(CircularQueueVoid* queue); /** * This pushes a new value into the back of the queue. * If the queue is full, the function will fail and return 0. * * @param queue The pointer to the CircularQueue instance. * @param value The value you want to push into the queue. * * @return Returns 1 on success, or 0 on failure. */ unsigned int CircularQueueVoid_PushBack(CircularQueueVoid* queue, void* value); /** * This pushes a new value into the front of the queue. * If the queue is full, the function will fail and return 0. * * @param queue The pointer to the CircularQueue instance. * @param value The value you want to push into the queue. * * @return Returns 1 on success, or 0 on failure. */ unsigned int CircularQueueVoid_PushFront(CircularQueueVoid* queue, void* value); /** * This removes the value at the front of the queue. * If the queue is empty, the function will return 0. * Note that this function does not return the value popped, but * an error flag. If you need the value, you must call Front() * to retrieve the value before popping it. * * @param queue The pointer to the CircularQueue instance. * * @return Returns 1 on success, or 0 on failure. * @see CircularQueueVoid_Front */ unsigned int CircularQueueVoid_PopFront(CircularQueueVoid* queue); /** * This removes the value at the back of the queue. * If the queue is empty, the function will return 0. * Note that this function does not return the value popped, but * an error flag. If you need the value, you must call Back() * to retrieve the value before popping it. * * @param queue The pointer to the CircularQueue instance. * * @return Returns 1 on success, or 0 on failure. * @see CircularQueueVoid_Back */ unsigned int CircularQueueVoid_PopBack(CircularQueueVoid* queue); /** * This gets the value at the front of the queue. * If the queue is empty, the value returned will be 0. * Because this 0 return value is ambiguous because it could also could * be a legitimate value in the queue, if you need more robust error * checking for if the queue is empty, you should get the size of the * queue using the Size() function. * * @param queue The pointer to the CircularQueue instance. * * @return Returns the value stored at the queue or 0 if the queue is empty * (or if there is an error). * * @see CircularQueueVoid_Size */ void* CircularQueueVoid_Front(CircularQueueVoid* queue); /** * This gets the value at the back of the queue. * If the queue is empty, the value returned will be 0. * Because this 0 return value is ambiguous because it could also could * be a legitimate value in the queue, if you need more robust error * checking for if the queue is empty, you should get the size of the * queue using the Size() function. * * @param queue The pointer to the CircularQueue instance. * * @return Returns the value stored at the queue or 0 if the queue is empty * (or 0 if there is an error). * * @see CircularQueueVoid_Size */ void* CircularQueueVoid_Back(CircularQueueVoid* queue); /** * This gets the current number of entries that are in the queue. * This is number is not to be confused with the MaxSize. * * @param queue The pointer to the CircularQueue instance. * * @return Returns the number of entries currently in queue, or 0 if * there is an error. * */ unsigned int CircularQueueVoid_Size(CircularQueueVoid* queue); /** * This gets the maximum number of entries that are allowed in the queue at * a given time. * This is the number that you used in the CreateQueue function. * * @param queue The pointer to the CircularQueue instance. * * @return Returns the maximum number of entries allowed in the queue. */ unsigned int CircularQueueVoid_MaxSize(CircularQueueVoid* queue); /** * This empties the entire queue. * This will remove all entries that are in the queue. * This does not destroy any memory. Use FreeQueue() to actually destroy * the queue. * * @param queue The pointer to the CircularQueue instance. */ void CircularQueueVoid_Clear(CircularQueueVoid* queue); /** * This is a debugging function that will print all the addresses * of elements in the queue to stderr. * This function is provided as convenience, but should not be considered * as part of the standard API. Treat this function as deprecated * as it's implementation may change or be removed entirely. * * @param queue The pointer to the CircularQueue instance. */ void CircularQueueVoid_Print(CircularQueueVoid* queue); /** * This returns the element located at the specified index, * where index=0 represents the head/front of the queue. * * @param queue The pointer to the CircularQueue instance. * @param the_index The index of the element you want where 0 represents the * head/front of the queue and Size-1 is the back. * * @return Returns the element located at the index on success, or NULL on failure. * Be careful to not to confuse an error for a legitmate NULL value. * Any index from 0 to Size-1 (where Size>0) will be a valid index. * * This example traverses through the whole queue and prints out each value. * @code * fprintf(stderr, "Queue: "); * for(i=0;i<CircularQueueVoid_ValueAtIndex(xValueQueue);i++) * { * void* ret_val = CircularQueueUnsignedInt_ValueAtIndex(xValueQueue, i); * fprintf(stderr, "%x ", ret_val); * * } * fprintf(stderr, "\n"); * * @note The implementation uses a modulo operation to compute the index, so * this may not be the speediest operation in a tight loop. * This implementation was not optimized for random access, though it still * is technically O(1). * */ void* CircularQueueVoid_ValueAtIndex(CircularQueueVoid* queue, unsigned int the_index); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #endif /* C_CIRCULAR_QUEUE_H */