Mercurial > almixer_isolated
view ALmixer.h @ 32:71fce7ac6e13
Bug fix: Boolean should have been flipped...causes deadlock.
author | Eric Wing <ewing@anscamobile.com> |
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date | Tue, 29 Mar 2011 15:55:02 -0700 |
parents | 46e82b415520 |
children | 2b0b55b7f8cf |
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/* ALmixer: A library to make playing pre-loaded sounds and streams easier with high performance and potential access to OpenAL effects. Copyright 2002, 2010 Eric Wing <ewing . public @ playcontrol.net> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /** * @mainpage * ALmixer (which I sometimes call "SDL-OpenAL-Mixer" or "SDL_ALmixer") is a cross-platform audio library built * on top of OpenAL to make playing and managing sounds easier. * ALmixer provides a simple API inspired by SDL_mixer to make playing sounds easy * with having to worry about directly dealing with OpenAL sources, buffers, * and buffer queuing directly. * ALmixer currently utilizes SDL_sound behind the scenes to decode * various audio formats such as WAV, MP3, AAC, MP4, OGG, etc. * * This library is targeted towards two major groups: * - People who just want an easy, high performance, way to play audio (don't care if its OpenAL or not) * - People who want to an easy way to play audio in OpenAL but still want access to OpenAL directly. * * ALmixer exposes OpenAL sources in the API so you can freely use ALmixer * in larger OpenAL applications that need to apply OpenAL 3D effects and features * to playing sounds. * * The API is heavily influenced and inspired by SDL_mixer, though there is one major * conceptual design difference. ALmixer doesn't divide sound and music playback into two * separate play APIs. Instead, there is one unified play API and you specify via the * load API whether you want the audio resource loaded as a stream or completely preloaded. * This allows you to have any arbitrary number of streaming sources playing simultaneously * (such as music and speech) unlike SDL_mixer where you are limited to only one "music" * channel. * * A less major conceptual design difference is every "Channel" API has a corresponding "Source" API. * Every "channel" (in the SDL_mixer definition context) maps to a corresponding OpenAL source id. You can use * this source ID directly with OpenAL API commands to utilize OpenAL effects such as position, Doppler, etc. * Convenience APIs are provided to let you convert channel numbers to source ids and vice-versa. * * Another change which is a pet-peev of mine with SDL_mixer is the lack of a user_data parameter in callbacks. * ALmixer callbacks allow you to pass user_data (aka context) pointers through the callback functions. * * @note There are some #defines you can set to change the behavior at compile time. Most you shouldn't touch. * The one worth noting is ENABLE_ALMIXER_THREADS. If enabled, ALmixer_Update() is automatically called on a * background thread so you no longer have to explicitly call it. (The function turns into a no-op so your existing * code won't break.) Having Update run in a separate thread has some advantages, particularly for streaming * audio as all the OpenAL buffer queuing happens in this function. It is less likely the background thread will * be blocked for long periods and thus less likely your buffer queues will be starved. However, this means you * need to be extra careful about what you do in callback functions as they are invoked from the background thread. * I still consider this feature a experimental (though I am starting to use it more myself) and there * may still be bugs. * * @author Eric Wing * * Home Page: http://playcontrol.net/opensource/ALmixer */ /** * @file * ALmixer (which I sometimes call "SDL-OpenAL-Mixer" or "SDL_ALmixer") is a cross-platform audio library built * on top of OpenAL to make playing and managing sounds easier. * ALmixer provides a simple API inspired by SDL_mixer to make playing sounds easy * with having to worry about directly dealing with OpenAL sources, buffers, * and buffer queuing directly. * ALmixer currently utilizes SDL_sound behind the scenes to decode * various audio formats such as WAV, MP3, AAC, MP4, OGG, etc. * * This library is targeted towards two major groups: * - People who just want an easy, high performance, way to play audio (don't care if its OpenAL or not) * - People who want to an easy way to play audio in OpenAL but still want access to OpenAL directly. * * ALmixer exposes OpenAL sources in the API so you can freely use ALmixer * in larger OpenAL applications that need to apply OpenAL 3D effects and features * to playing sounds. * * The API is heavily influenced and inspired by SDL_mixer, though there is one major * conceptual design difference. ALmixer doesn't divide sound and music playback into two * separate play APIs. Instead, there is one unified play API and you specify via the * load API whether you want the audio resource loaded as a stream or completely preloaded. * This allows you to have any arbitrary number of streaming sources playing simultaneously * (such as music and speech) unlike SDL_mixer where you are limited to only one "music" * channel. * * A less major conceptual design difference is every "Channel" API has a corresponding "Source" API. * Every "channel" (in the SDL_mixer definition context) maps to a corresponding OpenAL source id. You can use * this source ID directly with OpenAL API commands to utilize OpenAL effects such as position, Doppler, etc. * Convenience APIs are provided to let you convert channel numbers to source ids and vice-versa. * * Another change which is a pet-peev of mine with SDL_mixer is the lack of a user_data parameter in callbacks. * ALmixer callbacks allow you to pass user_data (aka context) pointers through the callback functions. * * @note There are some #defines you can set to change the behavior at compile time. Most you shouldn't touch. * The one worth noting is ENABLE_ALMIXER_THREADS. If enabled, ALmixer_Update() is automatically called on a * background thread so you no longer have to explicitly call it. (The function turns into a no-op so your existing * code won't break.) Having Update run in a separate thread has some advantages, particularly for streaming * audio as all the OpenAL buffer queuing happens in this function. It is less likely the background thread will * be blocked for long periods and thus less likely your buffer queues will be starved. However, this means you * need to be extra careful about what you do in callback functions as they are invoked from the background thread. * I still consider this feature a experimental (though I am starting to use it more myself) and there * may still be bugs. * * @author Eric Wing * * Home Page: http://playcontrol.net/opensource/ALmixer */ #ifndef _SDL_ALMIXER_H_ #define _SDL_ALMIXER_H_ #ifndef DOXYGEN_SHOULD_IGNORE_THIS /** @cond DOXYGEN_SHOULD_IGNORE_THIS */ /* Note: For Doxygen to produce clean output, you should set the * PREDEFINED option to remove ALMIXER_DECLSPEC, ALMIXER_CALL, and * the DOXYGEN_SHOULD_IGNORE_THIS blocks. * PREDEFINED = DOXYGEN_SHOULD_IGNORE_THIS=1 ALMIXER_DECLSPEC= ALMIXER_CALL= */ #ifdef ALMIXER_COMPILE_WITHOUT_SDL #if defined(_WIN32) #if defined(ALMIXER_BUILD_LIBRARY) #define ALMIXER_DECLSPEC __declspec(dllexport) #else #define ALMIXER_DECLSPEC __declspec(dllimport) #endif #else #if defined(ALMIXER_BUILD_LIBRARY) #if defined (__GNUC__) && __GNUC__ >= 4 #define ALMIXER_DECLSPEC __attribute__((visibility("default"))) #else #define ALMIXER_DECLSPEC #endif #else #define ALMIXER_DECLSPEC #endif #endif #if defined(_WIN32) #define ALMIXER_CALL __cdecl #else #define ALMIXER_CALL #endif #else #include "SDL_types.h" /* will include begin_code.h which is what I really want */ #define ALMIXER_DECLSPEC DECLSPEC #define ALMIXER_CALL SDLCALL #endif /** @endcond DOXYGEN_SHOULD_IGNORE_THIS */ #endif /* DOXYGEN_SHOULD_IGNORE_THIS */ /* Needed for OpenAL types since altypes.h was removed in 1.1 */ #include "al.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif #ifdef ALMIXER_COMPILE_WITHOUT_SDL /** * Struct that contains the version information of this library. * This represents the library's version as three levels: major revision * (increments with massive changes, additions, and enhancements), * minor revision (increments with backwards-compatible changes to the * major revision), and patchlevel (increments with fixes to the minor * revision). * @see ALMIXER_VERSION, ALmixer_GetLinkedVersion */ typedef struct ALmixer_version { ALubyte major; ALubyte minor; ALubyte patch; } ALmixer_version; #else #include "SDL_version.h" #define ALmixer_version SDL_version #endif /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ #define ALMIXER_MAJOR_VERSION 0 #define ALMIXER_MINOR_VERSION 2 #define ALMIXER_PATCHLEVEL 0 /** * @defgroup CoreOperation Initialization, Tear-down, and Core Operational Commands * @{ * Functions for setting up and using ALmixer. */ /** * This macro fills in a version structure with the version of the * library you compiled against. This is determined by what header the * compiler uses. Note that if you dynamically linked the library, you might * have a slightly newer or older version at runtime. That version can be * determined with ALmixer_GetLinkedVersion(), which, unlike * ALMIXER_GET_COMPILED_VERSION, is not a macro. * * @note When compiled with SDL, this macro can be used to fill a version structure * compatible with SDL_version. * * @param X A pointer to a ALmixer_version struct to initialize. * * @see ALmixer_version, ALmixer_GetLinkedVersion */ #define ALMIXER_GET_COMPILED_VERSION(X) \ { \ (X)->major = ALMIXER_MAJOR_VERSION; \ (X)->minor = ALMIXER_MINOR_VERSION; \ (X)->patch = ALMIXER_PATCHLEVEL; \ } /** * Gets the library version of the dynamically linked ALmixer you are using. * This gets the version of ALmixer that is linked against your program. * If you are using a shared library (DLL) version of ALmixer, then it is * possible that it will be different than the version you compiled against. * * This is a real function; the macro ALMIXER_GET_COMPILED_VERSION * tells you what version of tErrorLib you compiled against: * * @code * ALmixer_version compiled; * ALmixer_version linked; * * ALMIXER_GET_COMPILED_VERSION(&compiled); * ALmixer_GetLinkedVersion(&linked); * printf("We compiled against tError version %d.%d.%d ...\n", * compiled.major, compiled.minor, compiled.patch); * printf("But we linked against tError version %d.%d.%d.\n", * linked.major, linked.minor, linked.patch); * @endcode * * @see ALmixer_version, ALMIXER_GET_COMPILED_VERSION */ extern ALMIXER_DECLSPEC const ALmixer_version* ALMIXER_CALL ALmixer_GetLinkedVersion(void); #ifdef ALMIXER_COMPILE_WITHOUT_SDL /** * Gets the last error string that was set by the system and clears the error. * * @note When compiled with SDL, this directly uses SDL_GetError. * * @return Returns a string containing the last error or "" when no error is set. */ extern ALMIXER_DECLSPEC const char* ALMIXER_CALL ALmixer_GetError(void); /** * Sets an error string that can be retrieved by ALmixer_GetError. * * @note When compiled with SDL, this directly uses SDL_SetError. * * param The error string to set. */ extern ALMIXER_DECLSPEC void ALMIXER_CALL ALmixer_SetError(const char *fmt, ...); #else #include "SDL_error.h" /** * Gets the last error string that was set by the system and clears the error. * * @note When compiled with SDL, this directly uses SDL_GetError. * * @return Returns a string containing the last error or "" when no error is set. */ #define ALmixer_GetError SDL_GetError /** * Sets an error string that can be retrieved by ALmixer_GetError. * * @note When compiled with SDL, this directly uses SDL_SetError. * * param The error string to set. */ #define ALmixer_SetError SDL_SetError #endif #ifdef ALMIXER_COMPILE_WITHOUT_SDL #include "ALmixer_RWops.h" #else #include "SDL_rwops.h" /** * A struct that mimicks the SDL_RWops structure. * * @note When compiled with SDL, this directly uses SDL_RWops. */ #define ALmixer_RWops SDL_RWops #endif #define ALMIXER_DEFAULT_FREQUENCY 0 #define ALMIXER_DEFAULT_REFRESH 0 #define ALMIXER_DEFAULT_NUM_CHANNELS 16 #define ALMIXER_DEFAULT_NUM_SOURCES ALMIXER_DEFAULT_NUM_CHANNELS /** * This is the recommended Init function. This will initialize the context, SDL_sound, * and the mixer system. You should call this in the setup of your code, after SDL_Init. * If you attempt to bypass this function, you do so at your own risk. * * @note ALmixer expects the SDL audio subsystem to be disabled. In some cases, an enabled * SDL audio subsystem will interfere and cause problems in your app. This Init method explicitly * disables the SDL subsystem if SDL is compiled in. * * @note The maximum number of sources is OpenAL implementation dependent. * Currently 16 is lowest common denominator for all OpenAL implementations in current use. * 32 is currently the second lowest common denominator. * If you try to allocate more sources than are actually available, this function may return false depending * if the OpenAL implementation returns an error or not. It is possible for OpenAL to silently fail * so be very careful about picking too many sources. * * @param playback_frequency The sample rate you want OpenAL to play at, e.g. 44100 * Note that OpenAL is not required to actually respect this value. * Pass in 0 or ALMIXER_DEFAULT_FREQUENCY to specify you want to use your implementation's default value. * @param num_sources The number of OpenAL sources (also can be thought of as * SDL_mixer channels) you wish to allocate. * Pass in 0 or ALMIXER_DEFAULT_NUM_SOURCES to use ALmixer's default value. * @param refresh_rate The refresh rate you want OpenAL to operate at. * Note that OpenAL is not required to respect this value. * Pass in 0 or ALMIXER_DEFAULT_REFRESH to use OpenAL default behaviors. * @return Returns AL_FALSE on a failure or AL_TRUE if successfully initialized. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_Init(ALuint playback_frequency, ALuint num_sources, ALuint refresh_rate); /** * InitContext will only initialize the OpenAL context (and not the mixer part). * Note that SDL_Sound is also initialized here because load order matters * because SDL audio will conflict with OpenAL when using SMPEG. This is only * provided as a backdoor and is not recommended. * * @note This is a backdoor in case you need to initialize the AL context and * the mixer system separately. I strongly recommend avoiding these two functions * and use the normal Init() function. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_InitContext(ALuint playback_frequency, ALuint refresh_rate); /** * InitMixer will only initialize the Mixer system. This is provided in the case * that you need control over the loading of the context. You may load the context * yourself, and then call this function. This is not recommended practice, but is * provided as a backdoor in case you have good reason to * do this. Be warned that if ALmixer_InitMixer() fails, * it will not clean up the AL context. Also be warned that Quit() still does try to * clean up everything. * * @note This is a backdoor in case you need to initialize the AL context and * the mixer system separately. I strongly recommend avoiding these two functions * and use the normal Init() function. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_InitMixer(ALuint num_sources); /** * (EXPERIMENTAL) Call to notify ALmixer that your device needs to handle an interruption. * (EXPERIMENTAL) For devices like iOS that need special handling for interruption events like phone calls and alarms, * this function will do the correct platform correct thing to handle the interruption w.r.t. OpenAL. */ extern ALMIXER_DECLSPEC void ALMIXER_CALL ALmixer_BeginInterruption(void); /** * (EXPERIMENTAL) Call to notify ALmixer that your device needs to resume from an interruption. * (EXPERIMENTAL) For devices like iOS that need special handling for interruption events like phone calls and alarms, * this function will do the correct platform correct thing to resume from the interruption w.r.t. OpenAL. */ extern ALMIXER_DECLSPEC void ALMIXER_CALL ALmixer_EndInterruption(void); /** * This shuts down ALmixer. Please remember to free your ALmixer_Data* instances * before calling this method. */ extern ALMIXER_DECLSPEC void ALMIXER_CALL ALmixer_Quit(void); /** * Returns whether ALmixer has been initializatized (via Init) or not. * @return Returns true for initialized and false for not initialized. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_IsInitialized(void); /** * Returns the frequency that OpenAL is set to. * @note This function is not guaranteed to give correct information and is OpenAL implementation dependent. * @return Returns the frequency, e.g. 44100. */ extern ALMIXER_DECLSPEC ALuint ALMIXER_CALL ALmixer_GetFrequency(void); /** * Let's you change the maximum number of channels/sources available. * This function is not heavily tested. It is probably better to simply initialize * ALmixer with the number of sources you want when you initialize it instead of * dynamically changing it later. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_AllocateChannels(ALint num_chans); /** * Allows you to reserve a certain number of channels so they won't be automatically * allocated to play on. * This function will effectively block off a certain number of channels so they won't * be automatically assigned to be played on when you call various play functions * (applies to both play-channel and play-source functions since they are the same under the hood). * The lowest number channels will always be blocked off first. * For example, if there are 16 channels available, and you pass 2 into this function, * channels 0 and 1 will be reserved so they won't be played on automatically when you specify * you want to play a sound on any available channel/source. You can * still play on channels 0 and 1 if you explicitly designate you want to play on their channel * number or source id. * Setting back to 0 will clear all the reserved channels so all will be available again for * auto-assignment. * As an example, this feature can be useful if you always want your music to be on channel 0 and * speech on channel 1 and you don't want sound effects to ever occupy those channels. This allows * you to build in certain assumptions about your code, perhaps for deciding which data you want * to analyze in a data callback. * Specifying the number of reserve channels to the maximum number of channels will effectively * disable auto-assignment. * @param number_of_reserve_channels The number of channels/sources to reserve. * Or pass -1 to find out how many channels are currently reserved. * @return Returns the number of currently reserved channels. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_ReserveChannels(ALint number_of_reserve_channels); /** * The update function that allows ALmixer to update its internal state. * If not compiled with/using threads, this function must be periodically called * to poll ALmixer to force streamed music and other events to * take place. * The typical place to put this function is in your main-loop. * If threads are enabled, then this function just * returns 0 and is effectively a no-op. With threads, it is not necessary to call this function * because updates are handled internally on another thread. However, because threads are still considered * experimental, it is recommended you call this function in a proper place in your code in case * future versions of this library need to abandon threads. * @return Returns 0 if using threads. If not using threads, for debugging purposes, it returns * the number of buffers queued during the loop, or a negative value indicating the numer of errors encountered. * This is subject to change and should not be relied on. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_Update(void); /** * @} */ /** * @defgroup LoadAPI Load Audio Functions * @{ * Functions for loading and unloading audio data. */ /* #define ALmixer_AudioInfo Sound_AudioInfo */ /* #define ALMIXER_DEFAULT_BUFFERSIZE 32768 #define ALMIXER_DEFAULT_BUFFERSIZE 4096 */ #define ALMIXER_DEFAULT_BUFFERSIZE 16384 /* You probably never need to use these macros directly. */ #ifndef ALMIXER_DISABLE_PREDECODED_PRECOMPUTE_BUFFER_SIZE_OPTIMIZATION #define ALMIXER_DEFAULT_PREDECODED_BUFFERSIZE ALMIXER_DEFAULT_BUFFERSIZE * 4 #else /* I'm picking a smaller buffer because ALmixer will try to create a new larger buffer * based on the length of the audio. So creating a large block up-front might just be a waste. * However, if my attempts fail for some reason, this buffer size becomes a fallback. * Having too small of a buffer might cause performance bottlenecks. */ #define ALMIXER_DEFAULT_PREDECODED_BUFFERSIZE 1024 #endif /** * Specifies the maximum number of queue buffers to use for a sound stream. * Default Queue Buffers must be at least 2. */ #define ALMIXER_DEFAULT_QUEUE_BUFFERS 5 /** * Specifies the number of queue buffers initially filled when first loading a stream. * Default startup buffers should be at least 1. */ #define ALMIXER_DEFAULT_STARTUP_BUFFERS 2 /* #define ALMIXER_DECODE_STREAM 0 #define ALMIXER_DECODE_ALL 1 */ /* This is a trick I picked up from Lua. Doing the typedef separately * (and I guess before the definition) instead of a single * entry: typedef struct {...} YourName; seems to allow me * to use forward declarations. Doing it the other way (like SDL) * seems to prevent me from using forward declarions as I get conflicting * definition errors. I don't really understand why though. */ typedef struct ALmixer_Data ALmixer_Data; typedef struct ALmixer_AudioInfo ALmixer_AudioInfo; /** * Roughly the equvialent to the Sound_AudioInfo struct in SDL_sound. * Types have been changed to use AL types because I know those are available. * This is different than SDL which uses fixed types so there might be subtle * things you need to pay attention to.. * @note Originally, I just used the Sound_AudioInfo directly, but * I've been trying to reduce the header dependencies for this file. * But more to the point, I've been interested in dealing with the * WinMain override problem Josh faced when trying to use SDL components * in an MFC app which didn't like losing control of WinMain. * My theory is that if I can purge the header of any thing that * #include's SDL_main.h, then this might work. * So I am now introducing my own AudioInfo struct. */ struct ALmixer_AudioInfo { ALushort format; /**< Equivalent of SDL_AudioSpec.format. */ ALubyte channels; /**< Number of sound channels. 1 == mono, 2 == stereo. */ ALuint rate; /**< Sample rate; frequency of sample points per second. */ }; /** * This is a general loader function to load an audio resource from an RWops. * Generally, you should use the LoadStream and LoadAll specializations of this function instead which call this. * @param rw_ops The rwops pointing to the audio resource you want to load. * @param file_ext The file extension of your audio type which is used as a hint by the backend to decide which * decoder to use. * @param buffer_size The size of a buffer to allocate for read chunks. This number should be in quantized with * the valid frame sizes of your audio data. If the data is streamed, the data will be read in buffer_size chunks. * If the file is to be predecoded, optimizations may occur and this value might be ignored. * @param decode_mode_is_predecoded Specifies whether you want to completely preload the data or stream the data in chunks. * @param max_queue_buffers For streamed data, specifies the maximum number of buffers that can be queued at any given time. * @param num_startup_buffers For streamed data, specifies the number of buffers to fill before playback starts. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ extern ALMIXER_DECLSPEC ALmixer_Data* ALMIXER_CALL ALmixer_LoadSample_RW(ALmixer_RWops* rw_ops, const char* file_ext, ALuint buffer_size, ALboolean decode_mode_is_predecoded, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data); #ifdef DOXYGEN_ONLY /** * This is the loader function to load an audio resource from an RWops as a stream. * @param rw_ops The rwops pointing to the audio resource you want to load. * @param file_ext The file extension of your audio type which is used as a hint by the backend to decide which * decoder to use. * @param buffer_size The size of a buffer to allocate for read chunks. This number should be in quantized with * the valid frame sizes of your audio data. If the data is streamed, the data will be read in buffer_size chunks. * @param max_queue_buffers For streamed data, specifies the maximum number of buffers that can be queued at any given time. * @param num_startup_buffers For streamed data, specifies the number of buffers to fill before playback starts. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ ALmixer_Data* ALmixer_LoadStream_RW(ALmixer_RWops* rw_ops, const char* file_ext, ALuint buffer_size, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data); #else #define ALmixer_LoadStream_RW(rw_ops, file_ext, buffer_size, max_queue_buffers, num_startup_buffers, access_data) ALmixer_LoadSample_RW(rw_ops,file_ext, buffer_size, AL_FALSE, max_queue_buffers, num_startup_buffers, access_data) #endif #ifdef DOXYGEN_ONLY /** * This is the loader function to completely preload an audio resource from an RWops into RAM. * @param rw_ops The rwops pointing to the audio resource you want to load. * @param file_ext The file extension of your audio type which is used as a hint by the backend to decide which * decoder to use. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ ALmixer_Data* ALmixer_LoadAll_RW(ALmixer_RWops* rw_ops, const char* file_ext, ALboolean access_data); #else #define ALmixer_LoadAll_RW(rw_ops, file_ext, access_data) ALmixer_LoadSample_RW(rw_ops, fileext, ALMIXER_DEFAULT_PREDECODED_BUFFERSIZE, AL_TRUE, 0, 0, access_data) #endif /** * This is a general loader function to load an audio resource from a file. * Generally, you should use the LoadStream and LoadAll specializations of this function instead which call this. * @param file_name The file of the audio resource you want to load. * @param buffer_size The size of a buffer to allocate for read chunks. This number should be in quantized with * the valid frame sizes of your audio data. If the data is streamed, the data will be read in buffer_size chunks. * If the file is to be predecoded, optimizations may occur and this value might be ignored. * @param decode_mode_is_predecoded Specifies whether you want to completely preload the data or stream the data in chunks. * @param max_queue_buffers For streamed data, specifies the maximum number of buffers that can be queued at any given time. * @param num_startup_buffers For streamed data, specifies the number of buffers to fill before playback starts. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ extern ALMIXER_DECLSPEC ALmixer_Data * ALMIXER_CALL ALmixer_LoadSample(const char* file_name, ALuint buffer_size, ALboolean decode_mode_is_predecoded, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data); #ifdef DOXYGEN_ONLY /** * This is the loader function to load an audio resource from a file. * @param file_name The file to the audio resource you want to load. * @param buffer_size The size of a buffer to allocate for read chunks. This number should be in quantized with * the valid frame sizes of your audio data. If the data is streamed, the data will be read in buffer_size chunks. * @param max_queue_buffers For streamed data, specifies the maximum number of buffers that can be queued at any given time. * @param num_startup_buffers For streamed data, specifies the number of buffers to fill before playback starts. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ ALmixer_Data* ALmixer_LoadStream(const char* file_name, ALuint buffer_size, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data); #else #define ALmixer_LoadStream(file_name, buffer_size, max_queue_buffers, num_startup_buffers,access_data) ALmixer_LoadSample(file_name, buffer_size, AL_FALSE, max_queue_buffers, num_startup_buffers, access_data) #endif #ifdef DOXYGEN_ONLY /** * This is the loader function to completely preload an audio resource from a file into RAM. * @param file_name The file to the audio resource you want to load. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ ALmixer_Data* ALmixer_LoadAll(const char* file_name, ALboolean access_data); #else #define ALmixer_LoadAll(file_name, access_data) ALmixer_LoadSample(file_name, ALMIXER_DEFAULT_PREDECODED_BUFFERSIZE, AL_TRUE, 0, 0, access_data) #endif /** * This is a back door general loader function for RAW samples or if you need to specify the ALmixer_AudioInfo field. * Use at your own risk. * Generally, you should use the LoadStream and LoadAll specializations of this function instead which call this. * @param rw_ops The rwops pointing to the audio resource you want to load. * @param file_ext The file extension of your audio type which is used as a hint by the backend to decide which * decoder to use. Pass "raw" for raw formats. * @param desired_format The format you want audio decoded to. NULL will pick a default for you. * @param buffer_size The size of a buffer to allocate for read chunks. This number should be in quantized with * the valid frame sizes of your audio data. If the data is streamed, the data will be read in buffer_size chunks. * If the file is to be predecoded, optimizations may occur and this value might be ignored. * @param decode_mode_is_predecoded Specifies whether you want to completely preload the data or stream the data in chunks. * @param max_queue_buffers For streamed data, specifies the maximum number of buffers that can be queued at any given time. * @param num_startup_buffers For streamed data, specifies the number of buffers to fill before playback starts. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ extern ALMIXER_DECLSPEC ALmixer_Data * ALMIXER_CALL ALmixer_LoadSample_RAW_RW(ALmixer_RWops* rw_ops, const char* file_ext, ALmixer_AudioInfo* desired_format, ALuint buffer_size, ALboolean decode_mode_is_predecoded, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data); #ifdef DOXYGEN_ONLY /** * This is a back door stream loader function for RAW samples or if you need to specify the ALmixer_AudioInfo field. * Use at your own risk. * @param rw_ops The rwops pointing to the audio resource you want to load. * @param file_ext The file extension of your audio type which is used as a hint by the backend to decide which * decoder to use. Pass "raw" for raw formats. * @param desired_format The format you want audio decoded to. NULL will pick a default for you. * @param buffer_size The size of a buffer to allocate for read chunks. This number should be in quantized with * the valid frame sizes of your audio data. If the data is streamed, the data will be read in buffer_size chunks. * If the file is to be predecoded, optimizations may occur and this value might be ignored. * @param max_queue_buffers For streamed data, specifies the maximum number of buffers that can be queued at any given time. * @param num_startup_buffers For streamed data, specifies the number of buffers to fill before playback starts. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ ALmixer_Data* ALmixer_LoadStream_RAW_RW(ALmixer_RWops* rw_ops, const char* file_ext, ALmixer_AudioInfo* desired_format, ALuint buffer_size, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data); #else #define ALmixer_LoadStream_RAW_RW(rw_ops, file_ext, desired_format, buffer_size, max_queue_buffers, num_startup_buffers, access_data) ALmixer_LoadSample_RAW_RW(rw_ops, file_ext, desired_format, buffer_size, AL_FALSE, max_queue_buffers, num_startup_buffers, access_data) #endif #ifdef DOXYGEN_ONLY /** * This is a back door loader function for complete preloading RAW samples into RAM or if you need to specify the ALmixer_AudioInfo field. * Use at your own risk. * @param rw_ops The rwops pointing to the audio resource you want to load. * @param file_ext The file extension of your audio type which is used as a hint by the backend to decide which * decoder to use. Pass "raw" for raw formats. * @param desired_format The format you want audio decoded to. NULL will pick a default for you. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ ALmixer_Data* ALmixer_LoadAll_RAW_RW(ALmixer_RWops* rw_ops, const char* file_ext, ALmixer_AudioInfo* desired_format, ALboolean access_data); #else #define ALmixer_LoadAll_RAW_RW(rw_ops, file_ext, desired_format, access_data) ALmixer_LoadSample_RAW_RW(rw_ops, file_ext, desired_format, ALMIXER_DEFAULT_PREDECODED_BUFFERSIZE, AL_TRUE, 0, 0, access_data) #endif /** * This is a back door general loader function for RAW samples or if you need to specify the ALmixer_AudioInfo field. * Use at your own risk. * Generally, you should use the LoadStream and LoadAll specializations of this function instead which call this. * @param file_name The file to the audio resource you want to load. Extension should be "raw" for raw formats. * @param desired_format The format you want audio decoded to. NULL will pick a default for you. * @param buffer_size The size of a buffer to allocate for read chunks. This number should be in quantized with * the valid frame sizes of your audio data. If the data is streamed, the data will be read in buffer_size chunks. * If the file is to be predecoded, optimizations may occur and this value might be ignored. * @param decode_mode_is_predecoded Specifies whether you want to completely preload the data or stream the data in chunks. * @param max_queue_buffers For streamed data, specifies the maximum number of buffers that can be queued at any given time. * @param num_startup_buffers For streamed data, specifies the number of buffers to fill before playback starts. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ extern ALMIXER_DECLSPEC ALmixer_Data * ALMIXER_CALL ALmixer_LoadSample_RAW(const char* file_name, ALmixer_AudioInfo* desired_format, ALuint buffer_size, ALboolean decode_mode_is_predecoded, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data); #ifdef DOXYGEN_ONLY /** * This is a back door stream loader function for RAW samples or if you need to specify the ALmixer_AudioInfo field. * Use at your own risk. * @param file_name The file to the audio resource you want to load.Extension should be "raw" for raw formats. * @param desired_format The format you want audio decoded to. NULL will pick a default for you. * @param buffer_size The size of a buffer to allocate for read chunks. This number should be in quantized with * the valid frame sizes of your audio data. If the data is streamed, the data will be read in buffer_size chunks. * If the file is to be predecoded, optimizations may occur and this value might be ignored. * @param max_queue_buffers For streamed data, specifies the maximum number of buffers that can be queued at any given time. * @param num_startup_buffers For streamed data, specifies the number of buffers to fill before playback starts. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ ALmixer_Data* ALmixer_LoadStream_RAW(const char* file_name, ALmixer_AudioInfo* desired_format, ALuint buffer_size, ALuint max_queue_buffers, ALuint num_startup_buffers, ALboolean access_data); #else #define ALmixer_LoadStream_RAW(file_name, desired_format, buffer_size, max_queue_buffers, num_startup_buffers, access_data) ALmixer_LoadSample_RAW(file_name, desired_format, buffer_size, AL_FALSE, max_queue_buffers, num_startup_buffers, access_data) #endif #ifdef DOXYGEN_ONLY /** * This is a back door loader function for complete preloading RAW samples into RAM or if you need to specify the ALmixer_AudioInfo field. * Use at your own risk. * @param file_name The file to the audio resource you want to load. Extension should be "raw" for raw formats. * @param desired_format The format you want audio decoded to. NULL will pick a default for you. * @param access_data A boolean that specifies if you want the data contained in the currently playing buffer to be handed * to you in a callback function. Note that for predecoded data, you get back the entire buffer in one callback when the * audio first starts playing. With streamed data, you get the data in buffer_size chunks. Callbacks are not guarnanteed * to be perfectly in-sync as this is a best-effort implementaiton. There are memory and performance considerations for * using this feature, so if you don't need data callbacks, you should pass false to this function. * @return Returns an ALmixer_Data* of the loaded sample or NULL if failed. */ ALmixer_Data* ALmixer_LoadAll_RAW(const char* file_name, ALmixer_AudioInfo* desired_format, ALboolean access_data); #else #define ALmixer_LoadAll_RAW(file_name, desired_format, access_data) ALmixer_LoadSample_RAW(file_name, desired_format, ALMIXER_DEFAULT_PREDECODED_BUFFERSIZE, AL_TRUE, 0, 0, access_data) #endif /** * Frees an ALmixer_Data. * Releases the memory associated with a ALmixer_Data. Use this when you are done playing the audio sample * and wish to release the memory. * @warning Do not try releasing data that is currently in use (e.g. playing, paused). * @warning Make sure to free your data before calling ALmixer_Quit. Do not free data aftter ALmixer_Quit(). * @param almixer_data The ALmixer_Data* you want to free. */ extern ALMIXER_DECLSPEC void ALMIXER_CALL ALmixer_FreeData(ALmixer_Data* almixer_data); /** * Returns true if the almixer_data was completely loaded into memory or false if it was loaded * as a stream. * @param almixer_data The audio resource you want to know about. * @return AL_TRUE is predecoded, or AL_FALSE if streamed. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_IsPredecoded(ALmixer_Data* almixer_data); /** * @} */ /** * @defgroup CallbackAPI Callbacks * @{ * Functions for callbacks */ /** * Allows you to set a callback for when a sound has finished playing on a channel/source. * @param playback_finished_callback The function you want to be invoked when a sound finishes. * The callback function will pass you back the channel number which just finished playing, * the OpenAL source id associated with the channel, the ALmixer_Data* that was played, * a boolean telling you whether a sound finished playing because it ended normally or because * something interrupted the playback (such as the user calling ALmixer_Halt*), and the * user_data supplied as the second parameter to this function. * @param which_chan The ALmixer channel that the data is currently playing on. * @param al_source The OpenAL source that the data is currently playing on. * @param almixer_data The ALmixer_Data that was played. * @param finished_naturally AL_TRUE if the sound finished playing because it ended normally * or AL_FALSE because something interrupted playback (such as the user calling ALmixer_Halt*). * @param user_data This will be passed back to you in the callback. * * @warning You should not call other ALmixer functions in this callback. * Particularly in the case of when compiled with threads, recursive locking * will occur which will lead to deadlocks. Also be aware that particularly in the * threaded case, the callbacks may (and currently do) occur on a background thread. * One typical thread safe strategy is to set flags or schedule events to occur on the * main thread. * One possible exception to the no-calling ALmixer functions rule is ALmixer_Free. ALmixer_Free * currently does not lock so it might okay to call this to free your data. However, this is not * tested and not the expected pattern to be used. */ extern ALMIXER_DECLSPEC void ALMIXER_CALL ALmixer_SetPlaybackFinishedCallback(void (*playback_finished_callback)(ALint which_channel, ALuint al_source, ALmixer_Data* almixer_data, ALboolean finished_naturally, void* user_data), void* user_data); /** * Allows you to set a callback for getting audio data. * This is a callback function pointer that when set, will trigger a function * anytime there is new data loaded for a sample. The appropriate load * parameter must be set in order for a sample to appear here. * Keep in mind the the current backend implementation must do an end run * around OpenAL because OpenAL lacks support for this kind of thing. * As such, buffers are copied at decode time, and there is no attempt to do * fine grained timing syncronization. You will be provided the entire buffer * that is decoded regardless of length. So if you predecoded the entire * audio file, the entire data buffer will be provided in a single callback. * If you stream the data, you will be getting chunk sizes that are the same as * what you specified the decode size to be. Unfortunely, this means if you * pick smaller buffers, you get finer detail at the expense/risk of buffer * underruns. If you decode more data, you have to deal with the syncronization * issues if you want to display the data during playback in something like an * oscilloscope. * * @warning You should not call other ALmixer functions in this callback. * Particularly in the case of when compiled with threads, recursive locking * will occur which will lead to deadlocks. Also be aware that particularly in the * threaded case, the callbacks may (and currently do) occur on a background thread. * One typical thread safe strategy is to set flags or schedule events to occur on the * main thread. * * @param playback_data_callback The function you want called back. * @param which_channel The ALmixer channel that the data is currently playing on. * @param al_source The OpenAL source that the data is currently playing on. * @param pcm_data This is a pointer to the data buffer containing ALmixer's * version of the decoded data. Consider this data as read-only. In the * non-threaded backend, this data will persist until potentially the next call * to Update(). Currently, data buffers are preallocated and not destroyed * until FreeData() is called (though this behavior is subject to change), * but the contents will change when the buffer needs to be reused for a * future callback. The buffer reuse is tied to the amount of buffers that * may be queued. * But assuming I don't change this, this may allow for some optimization * so you can try referencing data from these buffers without worrying * about crashing. (You still need to be aware that the data could be * modified behind the scenes on an Update().) * The data type listed is an signed 8-bit format, but the real data may * not actually be this. ALbyte was chosen as a convenience. If you have * a 16 bit format, you will want to cast the data and divide the num_bytes by 2. * Typically, data is either Sint16. This seems to be a * convention audio people seem to follow though I'm not sure what the * underlying reasons (if any) are for this. I suspect that there may be * some nice alignment/conversion property if you need to cast between ALbyte * and ALubyte. * * @param num_bytes This is the total length of the data buffer. It presumes * that this length is measured for ALbyte. So if you have Sint16 data, you * should divide num_bytes by two if you access the data as Sint16. * * @param frequency The frequency the data was decoded at. * * @param num_channels_in_sample 1 for mono, 2 for stereo. Not to be confused with the ALmixer which_channel. * * @param bit_depth Bits per sample. This is expected to be 8 or 16. This * number will tell you if you if you need to treat the data buffer as * 16 bit or not. * * @param is_unsigned 1 if the data is unsigned, 0 if signed. Using this * combined with bit_depth will tell you if you need to treat the data * as ALubyte, ALbyte, ALuint, or ALint. * * @param decode_mode_is_predecoded This is here to tell you if the data was totally * predecoded or loaded as a stream. If predecoded, you will only get * one data callback per playback instance. (This might also be true for * looping the same sample...I don't remember how it was implemented. * Maybe this should be fixed.) * 0 (ALMIXER_DECODE_STREAM) for streamed. * 1 (ALMIXER_DECODE_ALL) for predecoded. * * @param length_in_msec This returns the total length (time) of the data * buffer in milliseconds. This could be computed yourself, but is provided * as a convenince. * * @param user_data The user data you pass in will be passed back to you in the callback. */ extern ALMIXER_DECLSPEC void ALMIXER_CALL ALmixer_SetPlaybackDataCallback(void (*playback_data_callback)(ALint which_channel, ALuint al_source, ALbyte* pcm_data, ALuint num_bytes, ALuint frequency, ALubyte num_channels_in_sample, ALubyte bit_depth, ALboolean is_unsigned, ALboolean decode_mode_is_predecoded, ALuint length_in_msec, void* user_data), void* user_data); /** * @} */ /** * @defgroup PlayAPI Functions useful for playback. * @{ * These are core functions that are useful for controlling playback. * Also see the Volume functions for additional playback functions and Query functions for additional information. */ /** * Returns the total time in milliseconds of the audio resource. * Returns the total time in milliseconds of the audio resource. * If the total length cannot be determined, -1 will be returned. * @param almixer_data The audio sample you want to know the total time of. * @return The total time in milliseconds or -1 if some kind of failure. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_GetTotalTime(ALmixer_Data* almixer_data); /** * This function will look up the OpenAL source id for the corresponding channel number. * @param which_channel The channel which you want to find the corresponding OpenAL source id for. * If -1 was specified, an available source for playback will be returned. * @return The OpenAL source id corresponding to the channel. 0 if you specified an illegal channel value. * Or 0 if you specified -1 and no sources were currently available. * @note ALmixer assumes your OpenAL implementation does not use 0 as a valid source ID. While the OpenAL spec * does not disallow 0 for valid source ids, as of now, there are no known OpenAL implementations in use that * use 0 as a valid source id (partly due to problems this has caused developers in the past). */ extern ALMIXER_DECLSPEC ALuint ALMIXER_CALL ALmixer_GetSource(ALint which_channel); /** * This function will look up the channel for the corresponding source. * @param al_source The source id you want to find the corresponding channel number for. * If 0 is supplied, it will try to return the first channel not in use. * Returns -1 on error, or the channel. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_GetChannel(ALuint al_source); /** * Will look for a channel available for playback. * Given a start channel number, the search will increase to the highest channel until it finds one available. * @param start_channel The channel number you want to start looking at. * @return A channel available or -1 if none could be found. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_FindFreeChannel(ALint start_channel); /** * Play a sound on a channel with a time limit. * Plays a sound on a channel and will auto-stop after a specified number of milliseconds. * @param which_channel Allows you to specify the specific channel you want to play on. * Channels range from 0 to the (Number of allocated channels - 1). If you specify -1, * an available channel will be chosen automatically for you. * @note While paused, the auto-stop clock will also be paused. This makes it easy to always stop * a sample by a predesignated length without worrying about whether the user paused playback which would * throw off your calculations. * @param almixer_data The audio resource you want to play. * @param number_of_loops The number of times to loop (repeat) playing the data. * 0 means the data will play exactly once without repeat. -1 means infinitely loop. * @param number_of_milliseconds The number of milliseconds that should be played until the sample is auto-stopped. * -1 means don't auto-stop playing and let the sample finish playing normally (or if looping is set to infinite, * the sample will never stop playing). * @return Returns the channel that was selected for playback or -1 if no channels were available. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_PlayChannelTimed(ALint which_channel, ALmixer_Data* almixer_data, ALint number_of_loops, ALint number_of_milliseconds); #ifdef DOXYGEN_ONLY /** * The same as ALmixer_PlayChannelTimed, but the sound is played without time limits. * @see ALmixer_PlayChannelTimed. */ ALint ALmixer_PlayChannelTimed(ALint which_channel, ALmixer_Data* almixer_data, ALint number_of_loops); #else #define ALmixer_PlayChannel(channel,data,loops) ALmixer_PlayChannelTimed(channel,data,loops,-1) #endif /** * Play a sound on an OpenAL source with a time limit. * Plays a sound on an OpenAL source and will auto-stop after a specified number of milliseconds. * @param al_source Allows you to specify the OpenAL source you want to play on. * If you specify 0, an available source will be chosen automatically for you. * @note Source values are not necessarily continguous and their values are implementation dependent. * Always use ALmixer functions to determine source values. * @note While paused, the auto-stop clock will also be paused. This makes it easy to always stop * a sample by a predesignated length without worrying about whether the user paused playback which would * throw off your calculations. * @param almixer_data The audio resource you want to play. * @param number_of_loops The number of times to loop (repeat) playing the data. * 0 means the data will play exactly once without repeat. -1 means infinitely loop. * @param number_of_milliseconds The number of milliseconds that should be played until the sample is auto-stopped. * -1 means don't auto-stop playing and let the sample finish playing normally (or if looping is set to infinite, * the sample will never stop playing). * @return Returns the OpenAL source that was selected for playback or 0 if no sources were available. */ extern ALMIXER_DECLSPEC ALuint ALMIXER_CALL ALmixer_PlaySourceTimed(ALuint al_source, ALmixer_Data* almixer_data, ALint number_of_loops, ALint number_of_milliseconds); #ifdef DOXYGEN_ONLY /** * The same as ALmixer_PlaySourceTimed, but the sound is played without time limits. * @see ALmixer_PlaySourceTimed. */ ALint ALmixer_PlayChannelTimed(ALuint al_source, ALmixer_Data* almixer_data, ALint number_of_loops); #else #define ALmixer_PlaySource(al_source, almixer_data, number_of_loops) ALmixer_PlaySourceTimed(al_source, almixer_data, number_of_loops, -1) #endif /** * Stops playback on a channel. * Stops playback on a channel and clears the channel so it can be played on again. * @note Callbacks will still be invoked, but the finished_naturally flag will be set to AL_FALSE. * @param which_channel The channel to halt or -1 to halt all channels. * @return The actual number of channels halted on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_HaltChannel(ALint which_channel); /** * Stops playback on a channel. * Stops playback on a channel and clears the channel so it can be played on again. * @note Callbacks will still be invoked, but the finished_naturally flag will be set to AL_FALSE. * @param al_source The source to halt or 0 to halt all sources. * @return The actual number of sources halted on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_HaltSource(ALuint al_source); /** * Rewinds the sound to the beginning for a given data. * Rewinds the actual data, but the effect * may not be noticed until the currently buffered data is played. * @param almixer_data The data to rewind. * @returns true on success or false on error. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_RewindData(ALmixer_Data* almixer_data); /** * Rewinds the sound to the beginning that is playing on a specific channel. * If decoded all, rewind will instantly rewind it. Data is not * affected, so it will start at the "Seek"'ed positiond. * Streamed data will rewind the actual data, but the effect * may not be noticed until the currently buffered data is played. * @param which_channel The channel to rewind or -1 to rewind all channels. * @return The actual number of channels rewound on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_RewindChannel(ALint which_channel); /** * Rewinds the sound to the beginning that is playing on a specific source. * If decoded all, rewind will instantly rewind it. Data is not * affected, so it will start at the "Seek"'ed positiond. * Streamed data will rewind the actual data, but the effect * may not be noticed until the currently buffered data is played. * @param al_source The source to rewind or 0 to rewind all sources. * @return The actual number of sources rewound on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_RewindSource(ALuint al_source); /** * Seek the sound for a given data. * Seeks the actual data to the given millisecond. It * may not be noticed until the currently buffered data is played. * @param almixer_data The data to seek on. * @param msec_pos The time position to seek to in the audio in milliseconds. * @returns true on success or false on error. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_SeekData(ALmixer_Data* almixer_data, ALuint msec_pos); /** * Seeks the sound to the beginning that is playing on a specific channel. * If decoded all, seek will instantly seek it. Data is not * affected, so it will start at the "Seek"'ed positiond. * Streamed data will seek the actual data, but the effect * may not be noticed until the currently buffered data is played. * @param which_channel The channel to seek or -1 to seek all channels. * @return The actual number of channels rewound on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_SeekChannel(ALint which_channel, ALuint msec_pos); /** * Seeks the sound to the beginning that is playing on a specific source. * If decoded all, seek will instantly seek it. Data is not * affected, so it will start at the "Seek"'ed positiond. * Streamed data will seek the actual data, but the effect * may not be noticed until the currently buffered data is played. * @param al_source The source to seek or 0 to seek all sources. * @return The actual number of sources rewound on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_SeekSource(ALuint al_source, ALuint msec_pos); /** * Pauses playback on a channel. * Pauses playback on a channel. Should have no effect on channels that aren't playing. * @param which_channel The channel to pause or -1 to pause all channels. * @return The actual number of channels paused on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_PauseChannel(ALint which_channel); /** * Pauses playback on a source. * Pauses playback on a source. Should have no effect on source that aren't playing. * @param al_source The source to pause or -1 to pause all source. * @return The actual number of source paused on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_PauseSource(ALuint al_source); /** * Resumes playback on a channel that is paused. * Resumes playback on a channel that is paused. Should have no effect on channels that aren't paused. * @param which_channel The channel to resume or -1 to resume all channels. * @return The actual number of channels resumed on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_ResumeChannel(ALint which_channel); /** * Resumes playback on a source that is paused. * Resumes playback on a source that is paused. Should have no effect on sources that aren't paused. * @param al_source The source to resume or -1 to resume all sources. * @return The actual number of sources resumed on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_ResumeSource(ALuint al_source); /** * Will cause a currently playing channel to stop playing in the specified number of milliseconds. * Will cause a currently playing channel to stop playing in the specified number of milliseconds. * This will override the value that was set when PlayChannelTimed or PlaySourceTimed was called * or override any previous calls to ExpireChannel or ExpireSource. * @param which_channel The channel to expire or -1 to apply to all channels. * @param number_of_milliseconds How many milliseconds from now until the expire triggers. * @return The actual number of channels this action is applied to on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_ExpireChannel(ALint which_channel, ALint number_of_milliseconds); /** * Will cause a currently playing source to stop playing in the specified number of milliseconds. * Will cause a currently playing source to stop playing in the specified number of milliseconds. * This will override the value that was set when PlayChannelTimed or PlaySourceTimed was called * or override any previous calls to ExpireChannel or ExpireSource. * @param al_source The source to expire or 0 to apply to all sources. * @param number_of_milliseconds How many milliseconds from now until the expire triggers. * @return The actual number of sources this action is applied to on success or -1 on error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_ExpireSource(ALuint al_source, ALint number_of_milliseconds); /** * @} */ /** * @defgroup VolumeAPI Volume and Fading * @{ * Fade and volume functions directly call OpenAL functions related to AL_GAIN. * These functions are provided mostly for those who just want to play audio but are not planning * to use OpenAL features directly. * If you are using OpenAL directly (e.g. for 3D effects), you may want to be careful about using these as * they may fight/override values you directly set yourself. */ /** * Similar to ALmixer_PlayChannelTimed except that sound volume fades in from the minimum volume to the current AL_GAIN over the specified amount of time. * @see ALmixer_PlayChannelTimed. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_FadeInChannelTimed(ALint which_channel, ALmixer_Data* almixer_data, ALint number_of_loops, ALuint fade_ticks, ALint expire_ticks); #ifdef DOXYGEN_ONLY /** * The same as ALmixer_FadeInChannelTimed, but the sound is played without time limits. * @see ALmixer_FadeInChannelTimed, ALmixer_PlayChannel. */ ALint ALmixer_FadeInChannel(ALint which_channel, ALmixer_Data* almixer_data, ALint number_of_loops, ALuint fade_ticks); #else #define ALmixer_FadeInChannel(which_channel, almixer_data, number_of_loops, fade_ticks) ALmixer_FadeInChannelTimed(which_channel, almixer_data, number_of_loops, fade_ticks, -1) #endif /** * Similar to ALmixer_PlaySourceTimed except that sound volume fades in from the minimum volume to the max volume over the specified amount of time. * @see ALmixer_PlaySourceTimed. */ extern ALMIXER_DECLSPEC ALuint ALMIXER_CALL ALmixer_FadeInSourceTimed(ALuint al_source, ALmixer_Data* almixer_data, ALint number_of_loops, ALuint fade_ticks, ALint expire_ticks); #ifdef DOXYGEN_ONLY /** * The same as ALmixer_FadeInSourceTimed, but the sound is played without time limits. * @see ALmixer_FadeInSourceTimed, ALmixer_PlaySource. */ extern ALuint ALmixer_FadeInSource(ALuint al_source, ALmixer_Data* almixer_data, ALint number_of_loops, ALuint fade_ticks); #else #define ALmixer_FadeInSource(al_source, almixer_data, number_of_loops, fade_ticks) ALmixer_FadeInSourceTimed(al_source, almixer_data, number_of_loops, fade_ticks, -1) #endif /** * Fade out a current playing channel. * Will fade out a currently playing channel over the specified period of time starting from now. * The volume will be changed from the current AL_GAIN level to the AL_MIN_GAIN. * The volume fade will interpolate over the specified period of time. * The playback will halt at the end of the time period. * @param which_channel The channel to fade or -1 to fade all playing channels. * @param fade_ticks In milliseconds, the amount of time the fade out should take to complete. * @return Returns -1 on error or the number of channels faded. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_FadeOutChannel(ALint which_channel, ALuint fade_ticks); /** * Fade out a current playing source. * Will fade out a currently playing source over the specified period of time starting from now. * The volume will be changed from the current AL_GAIN level to the AL_MIN_GAIN. * The volume fade will interpolate over the specified period of time. * The playback will halt at the end of the time period. * @param al_source The source to fade or -1 to fade all playing sources. * @param fade_ticks In milliseconds, the amount of time the fade out should take to complete. * @return Returns -1 on error or the number of sources faded. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_FadeOutSource(ALuint al_source, ALuint fade_ticks); /** * Gradually changes the volume from the current AL_GAIN to the specified volume. * Gradually changes the volume from the current AL_GAIN to the specified volume over the specified period of time. * This is some times referred to as volume ducking. * Note that this function works for setting the volume higher as well as lower. * @param which_channel The channel to fade or -1 to fade all playing channels. * @param fade_ticks In milliseconds, the amount of time the volume change should take to complete. * @param volume The volume to change to. Valid values are 0.0 to 1.0. * @return Returns -1 on error or the number of channels faded. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_FadeChannel(ALint which_channel, ALuint fade_ticks, ALfloat volume); /** * Gradually changes the volume from the current AL_GAIN to the specified volume. * Gradually changes the volume from the current AL_GAIN to the specified volume over the specified period of time. * This is some times referred to as volume ducking. * Note that this function works for setting the volume higher as well as lower. * @param al_source The source to fade or -1 to fade all playing sources. * @param fade_ticks In milliseconds, the amount of time the volume change should take to complete. * @param volume The volume to change to. Valid values are 0.0 to 1.0. * @return Returns -1 on error or the number of sources faded. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_FadeSource(ALuint al_source, ALuint fade_ticks, ALfloat volume); /** * Sets the volume via the AL_GAIN source property. * Sets the volume for a given channel via the AL_GAIN source property. * @param which_channel The channel to set the volume to or -1 to set on all channels. * @param volume The new volume to use. Valid values are 0.0 to 1.0. * @return AL_TRUE on success or AL_FALSE on error. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_SetVolumeChannel(ALint which_channel, ALfloat volume); /** * Sets the volume via the AL_GAIN source property. * Sets the volume for a given source via the AL_GAIN source property. * @param al_source The source to set the volume to or 0 to set on all sources. * @param volume The new volume to use. Valid values are 0.0 to 1.0. * @return AL_TRUE on success or AL_FALSE on error. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_SetVolumeSource(ALuint al_source, ALfloat volume); /** * Gets the volume via the AL_GAIN source property. * Gets the volume for a given channel via the AL_GAIN source property. * @param which_channel The channel to get the volume from. * -1 will return the average volume set across all channels. * @return Returns the volume for the specified channel, or the average set volume for all channels, or -1.0 on error. */ extern ALMIXER_DECLSPEC ALfloat ALMIXER_CALL ALmixer_GetVolumeChannel(ALint which_channel); /** * Gets the volume via the AL_GAIN source property. * Gets the volume for a given source via the AL_GAIN source property. * @param al_source The source to get the volume from. * -1 will return the average volume set across all source. * @return Returns the volume for the specified source, or the average set volume for all sources, or -1.0 on error. */ extern ALMIXER_DECLSPEC ALfloat ALMIXER_CALL ALmixer_GetVolumeSource(ALuint al_source); /** * Sets the maximum volume via the AL_MAX_GAIN source property. * Sets the maximum volume for a given channel via the AL_MAX_GAIN source property. * Max volumes will be clamped to this value. * @param which_channel The channel to set the volume to or -1 to set on all channels. * @param volume The new volume to use. Valid values are 0.0 to 1.0. * @return AL_TRUE on success or AL_FALSE on error. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_SetMaxVolumeChannel(ALint which_channel, ALfloat volume); /** * Sets the maximum volume via the AL_MAX_GAIN source property. * Sets the maximum volume for a given source via the AL_MAX_GAIN source property. * @param al_source The source to set the volume to or 0 to set on all sources. * @param volume The new volume to use. Valid values are 0.0 to 1.0. * @return AL_TRUE on success or AL_FALSE on error. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_SetMaxVolumeSource(ALuint al_source, ALfloat volume); /** * Gets the max volume via the AL_MAX_GAIN source property. * Gets the max volume for a given channel via the AL_MAX_GAIN source property. * @param which_channel The channel to get the volume from. * -1 will return the average volume set across all channels. * @return Returns the volume for the specified channel, or the average set volume for all channels, or -1.0 on error. */ extern ALMIXER_DECLSPEC ALfloat ALMIXER_CALL ALmixer_GetMaxVolumeChannel(ALint which_channel); /** * Gets the maximum volume via the AL_MAX_GAIN source property. * Gets the maximum volume for a given source via the AL_MAX_GAIN source property. * @param al_source The source to set the volume to or 0 to set on all sources. * 0 will return the average volume set across all channels. * @return Returns the volume for the specified channel, or the average set volume for all channels, or -1.0 on error. */ extern ALMIXER_DECLSPEC ALfloat ALMIXER_CALL ALmixer_GetMaxVolumeSource(ALuint al_source); /** * Sets the minimum volume via the AL_MIN_GAIN source property. * Sets the minimum volume for a given channel via the AL_MIN_GAIN source property. * Min volumes will be clamped to this value. * @param which_channel The channel to set the volume to or -1 to set on all channels. * @param volume The new volume to use. Valid values are 0.0 to 1.0. * @return AL_TRUE on success or AL_FALSE on error. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_SetMinVolumeChannel(ALint which_channel, ALfloat volume); /** * Sets the minimum volume via the AL_MIN_GAIN source property. * Sets the minimum volume for a given source via the AL_MIN_GAIN source property. * @param al_source The source to set the volume to or 0 to set on all sources. * @param volume The new volume to use. Valid values are 0.0 to 1.0. * @return AL_TRUE on success or AL_FALSE on error. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_SetMinVolumeSource(ALuint al_source, ALfloat volume); /** * Gets the min volume via the AL_MIN_GAIN source property. * Gets the min volume for a given channel via the AL_MIN_GAIN source property. * @param which_channel The channel to get the volume from. * -1 will return the average volume set across all channels. * @return Returns the volume for the specified channel, or the average set volume for all channels, or -1.0 on error. */ extern ALMIXER_DECLSPEC ALfloat ALMIXER_CALL ALmixer_GetMinVolumeChannel(ALint which_channel); /** * Gets the min volume via the AL_MIN_GAIN source property. * Gets the min volume for a given source via the AL_MIN_GAIN source property. * @param al_source The source to set the volume to or 0 to set on all sources. * 0 will return the average volume set across all channels. * @return Returns the volume for the specified channel, or the average set volume for all channels, or -1.0 on error. */ extern ALMIXER_DECLSPEC ALfloat ALMIXER_CALL ALmixer_GetMinVolumeSource(ALuint al_source); /** * Sets the OpenAL listener AL_GAIN which can be thought of as the "master volume". * Sets the OpenAL listener AL_GAIN which can be thought of as the "master volume". * @param new_volume The new volume level to be set. Range is 0.0 to 1.0 where 1.0 is the max volume. * @return AL_TRUE on success or AL_FALSE on an error. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_SetMasterVolume(ALfloat new_volume); /** * Gets the OpenAL listener AL_GAIN which can be thought of as the "master volume". * Gets the OpenAL listener AL_GAIN which can be thought of as the "master volume". * @return The current volume level on the listener. -1.0 will be returned on an error. */ extern ALMIXER_DECLSPEC ALfloat ALMIXER_CALL ALmixer_GetMasterVolume(void); /** * @} */ /** * @defgroup QueryAPI Query APIs * @{ * Functions to query ALmixer. */ /** * Returns true if the specified channel is currently playing or paused, * or if -1 is passed the number of channels that are currently playing or paused. * @param which_channel The channel you want to know about or -1 to get the count of * currently playing/paused channels. * @return For a specific channel, 1 if the channel is playing or paused, 0 if not. * Or returns the count of currently playing/paused channels. * Or -1 on an error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_IsActiveChannel(ALint which_channel); /** * Returns true if the specified source is currently playing or paused, * or if -1 is passed the number of sources that are currently playing or paused. * @param al_source The channel you want to know about or -1 to get the count of * currently playing/paused sources. * @return For a specific sources, 1 if the channel is playing or paused, 0 if not. * Or returns the count of currently playing/paused sources. * Or -1 on an error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_IsActiveSource(ALuint al_source); /** * Returns true if the specified channel is currently playing. * or if -1 is passed the number of channels that are currently playing. * @param which_channel The channel you want to know about or -1 to get the count of * currently playing channels. * @return For a specific channel, 1 if the channel is playing, 0 if not. * Or returns the count of currently playing channels. * Or -1 on an error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_IsPlayingChannel(ALint which_channel); /** * Returns true if the specified sources is currently playing. * or if -1 is passed the number of sources that are currently playing. * @param al_source The sources you want to know about or -1 to get the count of * currently playing sources. * @return For a specific source, 1 if the source is playing, 0 if not. * Or returns the count of currently playing sources. * Or -1 on an error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_IsPlayingSource(ALuint al_source); /** * Returns true if the specified channel is currently paused. * or if -1 is passed the number of channels that are currently paused. * @param which_channel The channel you want to know about or -1 to get the count of * currently paused channels. * @return For a specific channel, 1 if the channel is paused, 0 if not. * Or returns the count of currently paused channels. * Or -1 on an error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_IsPausedChannel(ALint which_channel); /** * Returns true if the specified sources is currently paused. * or if -1 is passed the number of sources that are currently paused. * @param al_source The source you want to know about or -1 to get the count of * currently paused sources. * @return For a specific source, 1 if the source is paused, 0 if not. * Or returns the count of currently paused sources. * Or -1 on an error. */ extern ALMIXER_DECLSPEC ALint ALMIXER_CALL ALmixer_IsPausedSource(ALuint al_source); /** * Returns the number of channels that are currently available for playback (not playing, not paused). * @return The number of channels that are currently free. */ extern ALMIXER_DECLSPEC ALuint ALMIXER_CALL ALmixer_CountAllFreeChannels(void); /** * Returns the number of channels that are currently available for playback (not playing, not paused), * excluding the channels that have been reserved. * @return The number of channels that are currently in free, excluding the channels that have been reserved. * @see ALmixer_ReserveChannels */ extern ALMIXER_DECLSPEC ALuint ALMIXER_CALL ALmixer_CountUnreservedFreeChannels(void); /** * Returns the number of channels that are currently in use (playing/paused). * @return The number of channels that are currently in use. * @see ALmixer_ReserveChannels */ extern ALMIXER_DECLSPEC ALuint ALMIXER_CALL ALmixer_CountAllUsedChannels(void); /** * Returns the number of channels that are currently in use (playing/paused), * excluding the channels that have been reserved. * @return The number of channels that are currently in use excluding the channels that have been reserved. * @see ALmixer_ReserveChannels */ extern ALMIXER_DECLSPEC ALuint ALMIXER_CALL ALmixer_CountUnreservedUsedChannels(void); #ifdef DOXYGEN_ONLY /** * Returns the number of allocated channels. * This is just a convenience alias to ALmixer_AllocateChannels(-1). * @see ALmixer_AllocateChannels */ ALuint ALmixer_CountTotalChannels(void); #else #define ALmixer_CountTotalChannels() ALmixer_AllocateChannels(-1) #endif #ifdef DOXYGEN_ONLY /** * Returns the number of reserved channels. * This is just a convenience alias to ALmixer_ReserveChannels(-1). * @see ALmixer_ReserveChannels */ ALuint ALmixer_CountReservedChannels(void); #else #define ALmixer_CountReservedChannels() ALmixer_ReserveChannels(-1) #endif /** * @} */ /** * @defgroup DebugAPI Debug APIs * @{ * Functions for debugging purposes. These may be removed in future versions. */ /* For testing */ #if 0 extern ALMIXER_DECLSPEC void ALMIXER_CALL ALmixer_OutputAttributes(void); #endif /** This function may be removed in the future. For debugging. Prints to stderr. Lists the decoders available. */ extern ALMIXER_DECLSPEC void ALMIXER_CALL ALmixer_OutputDecoders(void); /** This function may be removed in the future. For debugging. Prints to stderr. */ extern ALMIXER_DECLSPEC void ALMIXER_CALL ALmixer_OutputOpenALInfo(void); /** This function may be removed in the future. Returns true if compiled with threads, false if not. */ extern ALMIXER_DECLSPEC ALboolean ALMIXER_CALL ALmixer_CompiledWithThreadBackend(void); /** * @} */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #endif /* _SDL_ALMIXER_H_ */ /* end of SDL_ALmixer.h ... */