Mercurial > almixer_isolated
view LinkedList.h @ 13:54aa96ae8912
Added LinkedList class to project.
ALmixer now saves ALmixer_Data instances in a private linked list so when Quit is called, this memory can be cleaned up.
This is meant to deal with two problems. First, SDL_sound does something similar which means since I wrap SDL_sound structures, I may be left with dangling pointers if. Second is the obvious auto-cleanup when quiting which is convenient for resetting.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 06 Nov 2010 00:37:29 -0700 |
parents | |
children | 1c27a52c5b15 |
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#ifndef C_LINKED_LIST_H #define C_LINKED_LIST_H /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif #include <stddef.h> typedef struct LinkedListNode LinkedListNode; typedef struct LinkedList LinkedList; LinkedList* LinkedList_Create(); void LinkedList_Free(LinkedList* linked_list); void* LinkedList_Front(LinkedList* linked_list); void* LinkedList_Back(LinkedList* linked_list); unsigned int LinkedList_PushFront(LinkedList* linked_list, void* new_item); unsigned int LinkedList_PushBack(LinkedList* linked_list, void* new_item); void* LinkedList_PopFront(LinkedList* linked_list); void* LinkedList_PopBack(LinkedList* linked_list); size_t LinkedList_Size(LinkedList* linked_list); void LinkedList_Clear(LinkedList* linked_list); void* LinkedListNode_GetData(LinkedListNode* list_node); LinkedListNode* LinkedList_Find(LinkedList* linked_list, void* the_data, LinkedListNode* start_node); unsigned int LinkedList_Remove(LinkedList* linked_list, LinkedListNode* list_node); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #endif /* C_LINKED_LIST_H */