view Isolated/luaal/luaal.h @ 71:36644b1b940b

Removed use of dllimport for Windows. Johnson Lin reported that he was getting warnings about it. I think the problem is that I didn't handle the case where you compile the files into your project or statically link. In this case you don't want dllexport or dllimport. From what I read, dllimport is optional (an optimization hint). Since this is becoming a nuisance, I rather just remove it rather than require another build flag.
author Eric Wing <ewing . public |-at-| gmail . com>
date Wed, 20 Jun 2012 10:46:03 -0700
parents 71b465ff0622
children
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/*
	LuaOpenAL
	Copyright (C) 2010  Eric Wing <ewing . public @ playcontrol.net>

	Permission is hereby granted, free of charge, to any person obtaining a copy
	of this software and associated documentation files (the "Software"), to deal
	in the Software without restriction, including without limitation the rights
	to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
	copies of the Software, and to permit persons to whom the Software is
	furnished to do so, subject to the following conditions:

	The above copyright notice and this permission notice shall be included in
	all copies or substantial portions of the Software.

	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
	IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
	FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
	AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
	LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
	OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
	THE SOFTWARE.

*/

#ifndef __LUAAL_H__
#define __LUAAL_H__

#ifdef __cplusplus
extern "C" {
#endif

int luaopen_luaal(lua_State* lua_state);

#ifdef __cplusplus
}
#endif


#endif