view Isolated/tErrorLib.c @ 73:32757e494675

Fixed bug that sets the wrong variable for fading in Pause. There still seems to be another bug related to fading though based on Johnson Lin's test case. Audio no longer stops and triggers the completion callback, but the volume doesn't seem to go up to max for long fade-ins. Still investigating.
author Eric Wing <ewing . public |-at-| gmail . com>
date Fri, 10 Aug 2012 22:53:14 -0700
parents aace3301c8d1
children
line wrap: on
line source

/* See header file for license information. */

#include "tErrorLib.h"
#include <stdlib.h> /* for malloc */
#include <string.h>
#include <stdarg.h> /* for vasprintf */
#include <stdio.h> /* also for vasprintf and for printf family */
#include <stddef.h> /* size_t */

/**
 * For string-only based usage, this implementation
 * still expects an actual error number to be set.
 * I am defining 1 as that error value. This might be changable,
 * but it is untested. If you change this value, you must recompile
 * the entire library. This can really be any integer except what 
 * TERROR_NOERROR_VALUE (in header) is set to.
 */
#define TERROR_ERROR_VALUE 1

#ifdef DONT_USE_VASPRINTF
	#define TERROR_DEFAULT_STRING_LENGTH 128
	/* Visual Studio doesn't define snprintf but _snprintf */
	#ifdef _MSC_VER
		#define snprintf _snprintf
		#define vsnprintf _vsnprintf
	#endif
#endif


#if defined(_WIN32) && !defined(__CYGWIN32__)
		#include <windows.h>
		#include <winbase.h> /* For CreateMutex(), LockFile() */

		static void* Internal_CreateMutex()
		{
			return((void*)CreateMutex(NULL, FALSE, NULL));
		}
		static void Internal_DestroyMutex(void* mutex)
		{
			if(NULL != mutex)
			{
				CloseHandle( (HANDLE)mutex );
			}
		}
		/* This will return true if locking is successful, false if not.
		 */
		static int Internal_LockMutex(void* mutex)
		{
			return(
				WaitForSingleObject(
					(HANDLE)mutex,
					INFINITE
				) != WAIT_FAILED
			);
		}
		static void Internal_UnlockMutex(void* mutex)
		{
			ReleaseMutex(
				(HANDLE)mutex
			);
		}
		size_t Internal_PlatformGetThreadID(void)
		{
			return((size_t)GetCurrentThreadId());
		}
#else /* Assuming POSIX...maybe not a good assumption. */
		#include <pthread.h>
		static void* Internal_CreateMutex()
		{
			int ret_val;
			pthread_mutex_t* m = (pthread_mutex_t*)malloc(sizeof(pthread_mutex_t)); 
			if(NULL == m)
			{
				return NULL;
			}
			ret_val = pthread_mutex_init(m, NULL);
			if(0 != ret_val)
			{
				free(m);
				return NULL;
			}
			return((void*)m);
		}
		static void Internal_DestroyMutex(void* mutex)
		{
			if(NULL != mutex)
			{
				pthread_mutex_destroy((pthread_mutex_t*) (mutex));
				free(mutex);
			}
		}
		/* This will return true if locking is successful, false if not.
		 * (This is the opposite of pthread_mutex_lock which returns 
		 * 0 for success.)
		 */
		static int Internal_LockMutex(void* mutex)
		{
			return(
				pthread_mutex_lock(
					(pthread_mutex_t*)mutex
				) == 0
			);
		}
		static void Internal_UnlockMutex(void* mutex)
		{
			pthread_mutex_unlock(
				(pthread_mutex_t*)mutex
			);
		}

	size_t Internal_PlatformGetThreadID()
	{
		/* Basically, we need to convert a pthread_t into an id number. */
	    return (size_t)pthread_self();
	}
#endif


/**
 * Copies a source string, potentially to a target string, and returns 
 * the pointer to the copied string.
 * This function is a intended to be an efficient string copy function.
 * It's purpose is to copy a string into a string with preallocated memory
 * and avoid dynamic memory allocation if possible. If memory must 
 * be allocated, then the old string will be destroyed.
 *
 * This is only to be used where target_string was created with dynamic 
 * memory. This function will destroy the memory and allocate new memory
 * if there is not enough space in the target string.
 *
 * @param target_string This is the string you would like to try 
 * to copy into. If there is not enough space, a new string will
 * be created and the target_string will be freed. This string 
 * must have been created dynamically. This may be NULL if you 
 * wish for this function to dynamically create a new string 
 * for you.
 *
 * @param target_max_buffer_size This is a pointer that points to 
 * an address containing the size of the preallocated target_string. 
 * This size is the maximum buffer length which includes the '\\0'
 * character as part of that count. This pointer may not be NULL.
 * If you pass in NULL for the target_string (indicating you want 
 * a new string allocated for you), then the size should be set to 0.
 * When the function completes, the size will be set to the new 
 * max buffer size of the string if the string needed to be reallocated.
 *
 * @param source_string This is the string you want to copy. If it's NULL,
 * the target_string will have it's memory freed.
 *
 * @return Will return a pointer to the duplicated string. Be aware 
 * of several things:
 * - The returned pointer address may not be the same address as the 
 * target string passed in (due to a possible reallocation).
 * - If the pointer to the source and target string 
 * are the same, the pointer to the target string will be returned.
 * - If the source string is NULL, the target string
 * will be freed and will return NULL.
 * - If an error occurs, NULL will be returned.
 *
 * Also note that the value at the address target_max_buffer_size points 
 * to will be filled with the new max buffer size for the string.
 *
 * Example:
 * @code
 *
 * int main()
 * {
 * 		const char* original1 = "Hello World";
 * 		const char* original2 = "Smaller";
 * 		const char* original3 = "Good-Bye World";
 * 		char* ret_val;
 * 		char* target = NULL;
 * 		size_t target_max_buffer_size = 0;
 *
 * 		ret_val = CopyDynamicString(target, &target_max_buffer_size, original1);
 *
 * 		if(ret_val)
 * 		{
 * 			fprintf(stderr, "Target is '%s' with max size = %d\n", ret_val, target_max_buffer_size);
 * 		}
 * 		else
 * 		{
 * 			fprintf(stderr, "Error in function\n");
 * 		}
 *		target = ret_val;
 *
 *		ret_val = CopyDynamicString(target, &target_max_buffer_size, original2);
 * 		fprintf(stderr, "Target is '%s' with max size = %d\n", ret_val, target_max_buffer_size);
 *
 * 		target = ret_val; *
 * 		ret_val = CopyDynamicString(target, &target_max_buffer_size, original3);
 * 		fprintf(stderr, "Target is '%s' with max size = %d\n", ret_val, target_max_buffer_size);
 *
 * 		return 0;
 * }
 * @endcode
 * This outputs:
 * @code
 * Target is 'Hello World' with max size = 12
 * Target is 'Smaller' with max size = 12
 * Target is 'Good-Bye World' with max size = 15
 * @endcode
 */
static char* Internal_CopyDynamicString(char* target_string, size_t* target_max_buffer_size, const char* source_string)
{
	/* If the pointers are the same, no copy is needed. */
	if(source_string == target_string)
	{
		/* I don't feel like asserting if the sizes are the same. */
		/* Return 1 instead of 0 because maybe this isn't an error?
		 */
		return target_string;
	}

	/* Make sure the size pointer is valid. */
	if(NULL == target_max_buffer_size)
	{
		return NULL;
	}

	/* Yikes, if the string is NULL, should we make the target string NULL?
	 * For now, yes, we destroy the string. If you change this, realize that
	 * their is code that depends on this behavior.
	 */
	if(NULL == source_string)
	{
		*target_max_buffer_size = 0;
		free(target_string);
		target_string = NULL;
		return NULL;
	}

	/* If target_string is NULL, the *target_max_buffer_size should also be 0.
	 * Technically, the user should set this and this would be an error,
	 * but I'll be nice for now. An alternate implementation might suggest 
	 * that the size would be the desired size the user wants for a new string.
	 */
	if( (NULL == target_string) && (0 != *target_max_buffer_size) )
	{
		*target_max_buffer_size = 0;
	}

	/* If there is not enough preallocated memory in the target string,
	 * then we need to reallocate enough memory.
	 */
	if( *target_max_buffer_size < (strlen(source_string) + 1) )
	{
		*target_max_buffer_size = 0;
		if(NULL != target_string)
		{
			free(target_string);
		}
		target_string = (char*)calloc( (strlen(source_string) + 1), sizeof(char) );
		if(NULL == target_string)
		{
			return NULL;
		}
		*target_max_buffer_size = strlen(source_string) + 1;
	}

	/* At this point, there should be enough preallocated 
	 * memory to call strncpy.
	 */
	strncpy(target_string, source_string, *target_max_buffer_size);

	return target_string;
}

/**
 * This is a structure that contains everything needed for an 
 * error message entry (per thread). The linked list stuff
 * is fused in with it because I didn't want to write an entire 
 * linked list class.
 */
typedef struct TErrorMessageStructType
{
	size_t threadID; /** ThreadID for associated message. */
	int errorAvailable; /** 1 if an error has been set and not been checked. */
	int errorNumber; /**< For the user error number. */
	char* errorString; /**< For the user error message. */
	size_t errorMaxStringLength; /**< Max size of string buffer including \\0. */
	struct TErrorMessageStructType* nextItem; /**< Pointer to next error message in list. */
} TErrorMessage;

/**
 * This is a private struct that contains all private data for an
 * ErrorPool. Currently it is a linked list containing all error message
 * structs for every thread.
 */
typedef struct
{
	TErrorMessage* errorMessageListHead; /**< Head of the error list. */
	TErrorMessage* lastErrorMessage; /**< Points to the last set element in the list for GetLastError. */
	/* Mutex */
} TErrorPoolOpaqueData;

/**
 * This is a private helper function that creates a new TErrorMessage
 * and initializes all its values.
 * @return Returns a pointer to a newly allocated and initialized
 * TErrorMessage or NULL on failure.
 */
static TErrorMessage* Internal_CreateErrorMessageStructure()
{
	TErrorMessage* new_message;
	/* Use calloc to create a fully cleared structure,
	 * so I don't have to set/clear each member.
	 */
	new_message = (TErrorMessage*)calloc(1, sizeof(TErrorMessage));
	if(NULL == new_message)
	{
		/* Very bad, but not sure what to do. */
		return NULL;
	}
	new_message->errorNumber = TERROR_NOERROR_VALUE;
	return new_message;
}

/**
 * This is a private helper function that frees a TErrorMessage.
 *
 * @param err_mesg The pointer to the TErrorMessage to be freed.
 */
static void Internal_FreeErrorMessageStructure(TErrorMessage* err_mesg)
{
	if(NULL == err_mesg)
	{
		return;
	}
	if(NULL != err_mesg->errorString)
	{
		free(err_mesg->errorString);
		err_mesg->errorString = NULL;
	}
	err_mesg->nextItem = NULL;
	free(err_mesg);
}

/**
 * This is a private helper function that will search the error pool 
 * for the last set error message structure in the Linked list.
 * If the last error message was on a different thread, the error
 * data will be copied to the current thread's memory and the 
 * lastErrorMessage pointer will be set to the current thread's message.
 * (This is because I expect this message to be marked as cleared/read.)
 * This function does its own mutex locking.
 *
 * @param err_pool The error pool to be used.
 * @return Returns the a pointer to the TErrorMessage if found,
 * NULL if not found.
 */
static TErrorMessage* Internal_GetLastError(TErrorPool* err_pool)
{
	size_t thread_id;
	TErrorMessage* current_thread_err_mesg;
	TErrorPoolOpaqueData* err_pool_data;

	thread_id = Internal_PlatformGetThreadID();
	
	Internal_LockMutex(err_pool->mutexLock);
	
	err_pool_data = err_pool->opaqueData;

	if(NULL == err_pool_data->errorMessageListHead)
	{
		Internal_UnlockMutex(err_pool->mutexLock);
		return NULL;
	}

	/* I think this is actually an assertion failure.
	 * I do the check here so I don't have to keep checking below.
	 */
	if(NULL == err_pool_data->lastErrorMessage)
	{
		Internal_UnlockMutex(err_pool->mutexLock);
		return NULL;
	}

	/* We need to determine if the lastMessage pointer is pointing 
	 * to data on the current thread. If it is we can just return it.
	 * Otherwise, we need to copy the message to the current thread's
	 * error message memory area.
	 * We should also update the lastMessage pointer to point
	 * to this message since it will likely be marked cleared once read.
	 */
	if(thread_id == err_pool_data->lastErrorMessage->threadID)
	{
		/* Not copy is needed. The last error message already
		 * points to the memory on the current thread.
		 * We can short-circuit and return.
		 */
		Internal_UnlockMutex(err_pool->mutexLock);
		return err_pool_data->lastErrorMessage;
	}

	/* Sigh, I really should have a dedicated linked list structure,
	 * but I don't feel like writing it right now.
	 */
	for(current_thread_err_mesg = err_pool_data->errorMessageListHead; current_thread_err_mesg != NULL; current_thread_err_mesg = current_thread_err_mesg->nextItem)
	{
		/* First find the message (memory) for the current thread. */
		if(thread_id == current_thread_err_mesg->threadID)
		{
			/* Now we need to copy the message data from the lastErrorMessage
			 * to this thread's message (memory).
			 */
			current_thread_err_mesg->errorNumber = err_pool_data->lastErrorMessage->errorNumber;
			current_thread_err_mesg->errorAvailable = err_pool_data->lastErrorMessage->errorAvailable;
			/* This will copy the string and set the new errorMaxStringLength as needed. */
			current_thread_err_mesg->errorString = Internal_CopyDynamicString(current_thread_err_mesg->errorString, &current_thread_err_mesg->errorMaxStringLength, err_pool_data->lastErrorMessage->errorString);


			/* Finally, change the last error message to point to 
			 * the current thread since I expect the message to be
			 * marked cleared and we don't want to accidentally refetched
			 * the stale, uncleared entry.
			 */
			err_pool_data->lastErrorMessage = current_thread_err_mesg;

			Internal_UnlockMutex(err_pool->mutexLock);
			return current_thread_err_mesg;
		}
	}
	Internal_UnlockMutex(err_pool->mutexLock);
	return NULL;
}

/**
 * This is a private helper function that will search the error pool 
 * for an error message structure in the Linked list (by thread ID)
 * and return the pointer if found. This function does its own mutex
 * locking.
 * @param err_pool The error pool to be used.
 * @return Returns the a pointer to the TErrorMessage if found,
 * NULL if not found.
 */
static TErrorMessage* Internal_GetErrorOnCurrentThread(TErrorPool* err_pool)
{
	size_t thread_id;
	TErrorMessage* current_err_mesg;
	TErrorPoolOpaqueData* err_pool_data;

	thread_id = Internal_PlatformGetThreadID();
	
	Internal_LockMutex(err_pool->mutexLock);
	
	err_pool_data = err_pool->opaqueData;

	if(NULL == err_pool_data->errorMessageListHead)
	{
		Internal_UnlockMutex(err_pool->mutexLock);
		return NULL;
	}
	
	/* Sigh, I really should have a dedicated linked list structure,
	 * but I don't feel like writing it right now.
	 */
	for(current_err_mesg = err_pool_data->errorMessageListHead; current_err_mesg != NULL; current_err_mesg = current_err_mesg->nextItem)
	{
		if(thread_id == current_err_mesg->threadID)
		{
			Internal_UnlockMutex(err_pool->mutexLock);
			return current_err_mesg;
		}
	}
	Internal_UnlockMutex(err_pool->mutexLock);
	return NULL;
}

/**
 * Given a specific TErrorMessage*, will set the lastErrorMessage pointer to
 * the provided error message.
 * This function locks.
 *
 * @param err_pool The error pool to be used.
 * @param error_message The error message to set the lastErrorMessage pointer to
 */
static void Internal_SetLastErrorMessagePointerToErrorMessage(TErrorPool* err_pool, TErrorMessage* error_message)
{
	TErrorPoolOpaqueData* err_pool_data;	
	Internal_LockMutex(err_pool->mutexLock);
	err_pool_data = err_pool->opaqueData;
	err_pool_data->lastErrorMessage = error_message;
	Internal_UnlockMutex(err_pool->mutexLock);
}


/**
 * This is a private helper function that creates a new error message
 * structure for the current thread.
 * This currently does not check if an error already exists
 * before creating a new entry. Call GetErrorOnCurrentThread first
 * to make sure nothing exists or duplicate entries will be created.
 * This function does its own mutex locking.
 * 
 * @param err_pool The error pool to be used.
 * @return Returns the a pointer to the TErrorMessage if found,
 * NULL if there was an allocation error.
 */
static TErrorMessage* Internal_CreateErrorOnCurrentThread(TErrorPool* err_pool)
{
	TErrorMessage* new_err_mesg;
	TErrorPoolOpaqueData* err_pool_data;

	new_err_mesg = Internal_CreateErrorMessageStructure();
	if(NULL == new_err_mesg)
	{
		/* Serious problem, not sure what to do. */
		return NULL;
	}
	/* Copy the thread id so we can distinguish between entries. */
	new_err_mesg->threadID = Internal_PlatformGetThreadID();

	Internal_LockMutex(err_pool->mutexLock);

	err_pool_data = err_pool->opaqueData;
	/* Add the new message to the top of the list by making 
	 * its next pointer point to the head of the current list.
	 * (A formal linked list implementation would make this feel 
	 * less hacky.)
	 * This also (should) handle the case where errorMessageListHead
	 * is NULL.
	 */
	new_err_mesg->nextItem = err_pool_data->errorMessageListHead;
	/* Now set the head of the list to the new message.
	 */
	err_pool_data->errorMessageListHead = new_err_mesg;
	
	Internal_UnlockMutex(err_pool->mutexLock);

	return new_err_mesg;
}

/**
 * This is a private helper function that will clean up all the 
 * error message structures in the list. This function does its 
 * own locking.
 * @param err_pool The error pool to be used.
 */
static void Internal_FreeErrorMessageList(TErrorPool* err_pool)
{
	TErrorMessage* current_message = NULL;
	TErrorMessage* next_message = NULL;
	TErrorPoolOpaqueData* err_pool_data;

	Internal_LockMutex(err_pool->mutexLock);
	
	err_pool_data = err_pool->opaqueData;

	if(NULL == err_pool_data->errorMessageListHead)
	{
		Internal_UnlockMutex(err_pool->mutexLock);
		return;
	}
	
	/* Sigh, I really should have a dedicated linked list structure,
	 * but I don't feel like writing it right now.
	 */
	for(current_message = err_pool_data->errorMessageListHead;
		current_message != NULL;
		current_message = next_message
	)
	{
		next_message = current_message->nextItem;
		Internal_FreeErrorMessageStructure(current_message);
	}
	err_pool_data->errorMessageListHead = NULL;
	err_pool_data->lastErrorMessage = NULL;

	Internal_UnlockMutex(err_pool->mutexLock);
}

/* 
 * API functions start below.
 *
 */


void TError_DeleteEntryOnCurrentThread(TErrorPool* err_pool)
{
	TErrorMessage* prev_message = NULL;
	TErrorMessage* current_message = NULL;
	TErrorMessage* next_message = NULL;
	size_t thread_id;
	TErrorPoolOpaqueData* err_pool_data;

	thread_id = Internal_PlatformGetThreadID();
	
	Internal_LockMutex(err_pool->mutexLock);

	err_pool_data = err_pool->opaqueData;

	if(NULL == err_pool_data->errorMessageListHead)
	{
		Internal_UnlockMutex(err_pool->mutexLock);
		return;
	}
	
	/* Sigh, I really should have a dedicated linked list structure,
	 * but I don't feel like writing it right now.
	 */
	for(current_message = err_pool_data->errorMessageListHead;
		current_message != NULL;
		/* I'm not going to increment here because I
		 * may delete the item below which would probably 
		 * cause bad things to happen here.
		 */
/* 		current_message = current_message->nextItem */
	)
	{
		next_message = current_message->nextItem;
		
		if(thread_id == current_message->threadID)
		{
			/* Special case, current is only item in list:
			 * Both next and prev are NULL in this case.
			 * We should delete the item and set the errorMessageListHead
			 * to NULL.
			 */
			if((NULL == prev_message) && (NULL == next_message))
			{
				Internal_FreeErrorMessageStructure(current_message);
				current_message = NULL;
				err_pool_data->errorMessageListHead = NULL;
				err_pool_data->lastErrorMessage = NULL;
			}
			/* Special case, current is at head:
			 * Prev is NULL but next is not NULL in this case.
			 * We should delete the item and set the errorMessageListHead
			 * to point to next.
			 * (The code for the above case would probably work for 
			 * this case too, but for clarity, this remains.)
			 */
			else if(NULL == prev_message)
			{
				/* If the current message happened to be the last message
				 * set, we need to change the lastErrorMessage pointer
				 * so it is not dangling.
				 */
				if(current_message == err_pool_data->lastErrorMessage)
				{
					err_pool_data->lastErrorMessage = NULL;
				}
				Internal_FreeErrorMessageStructure(current_message);
				current_message = NULL;
				err_pool_data->errorMessageListHead = next_message;
			}
			/* Special case, current is at tail.
			 * Prev is not NULL, but next is NULL in this case.
			 * We should delete the item and set prev->next to NULL.
			 */
			else if(NULL == next_message)
			{
				/* If the current message happened to be the last message
				 * set, we need to change the lastErrorMessage pointer
				 * so it is not dangling.
				 */
				if(current_message == err_pool_data->lastErrorMessage)
				{
					err_pool_data->lastErrorMessage = NULL;
				}
				Internal_FreeErrorMessageStructure(current_message);
				current_message = NULL;
				prev_message->nextItem = NULL;
			}
			/* Normal case, current is somewhere in the middle of the list.
			 * The item should be deleted and
			 * the prev_message->next should connect to 
			 * the next_message.
			 */
			else
			{
				/* If the current message happened to be the last message
				 * set, we need to change the lastErrorMessage pointer
				 * so it is not dangling.
				 */
				if(current_message == err_pool_data->lastErrorMessage)
				{
					err_pool_data->lastErrorMessage = NULL;
				}
				Internal_FreeErrorMessageStructure(current_message);
				current_message = NULL;
				prev_message->nextItem = next_message;
			}
		}
		/* It's not this thread, so increment everything for the next loop. */
		else
		{
			prev_message = current_message;
			current_message = next_message;
		}
	} /* End for-loop */

	Internal_UnlockMutex(err_pool->mutexLock);
}


void TError_GetLinkedVersion(TErrorVersion* ver)
{
	/* Check the pointer */
	if(NULL == ver)
	{
		/* Do nothing */
		return;
	}
	ver->major = TERROR_MAJOR_VERSION;
	ver->minor = TERROR_MINOR_VERSION;
	ver->patch = TERROR_PATCH_VERSION;
}


#if 0
/* This is for global initialization, not pool initialization. */
int TError_Init()
{
	/* initialize platform? */
	/* initialize mutexes? */

}
#endif

TErrorPool* TError_CreateErrorPool()
{
	TErrorPool* err_pool;
	TErrorPoolOpaqueData* err_pool_data;
	
	err_pool = (TErrorPool*)calloc(1, sizeof(TErrorPool));
	if(NULL == err_pool)
	{
		/* Very bad, but not sure what to do here. */
		return NULL;
	}
	err_pool_data = (TErrorPoolOpaqueData*)calloc(1, sizeof(TErrorPoolOpaqueData));
	if(NULL == err_pool_data)
	{
		/* Very bad, but not sure what to do here. */
		free(err_pool);
		return NULL;
	}

	/* Create mutex */
	err_pool->mutexLock = Internal_CreateMutex();
	
	if(NULL == err_pool->mutexLock)
	{
		/* Very bad, but not sure what to do here. */
		free(err_pool_data);
		free(err_pool);
		return NULL;
	}
	
	/* Attach the opaque data to the error pool. */
	err_pool->opaqueData = err_pool_data;

	/* The OpaqueData will hold the error message list, but it is 
	 * allowed to be NULL for an empty list so we don't have to allocate
	 * it here.
	 */

	return err_pool;
}

/* There better not be any contention when this is called. */
void TError_FreeErrorPool(TErrorPool* err_pool)
{
	if(NULL == err_pool)
	{
		return;
	}
	/* Free all the error messages for each thread.
	 * This locks and unlocks as it needs.
	 */
	Internal_FreeErrorMessageList(err_pool);

	/* Free opaque data structure. */
	free(err_pool->opaqueData);

	/* Delete mutex after all locking functions. */
	Internal_DestroyMutex(err_pool->mutexLock);

	/* Free main data structure. */
	free(err_pool);
}

void TError_SetError(TErrorPool* err_pool, int err_num, const char* err_str, ...)
{
	va_list argp;
	va_start(argp, err_str);
	TError_SetErrorv(err_pool, err_num, err_str, argp);
	va_end(argp);
}

void TError_SetErrorv(TErrorPool* err_pool, int err_num, const char* err_str, va_list argp)
{
	TErrorMessage* error_message;
	int ret_num_chars;
	
	if(NULL == err_pool)
	{
		return;
	}

	error_message = Internal_GetErrorOnCurrentThread(err_pool);
	/* If no error message was found, that means we must allocate
	 * a new entry for this entry.
	 */
	if(NULL == error_message)
	{
		error_message = Internal_CreateErrorOnCurrentThread(err_pool);
		/* If this fails, this is bad...not sure what to do though. */
		if(NULL == error_message)
		{
			return;
		}
	}

	/*
	 * I don't think I have to lock here. The [Get|Create]ErrorOnCurrentThread
	 * functions lock err_pool as they need access. Here, I don't access
	 * err_pool (which is shared) and error_message should be unique for 
	 * each thread so I don't think there is any contention. (Remember that
	 * simultaneous calls to SetError would only happen if they are in 
	 * different threads.)
	 * There *might* be a problem with library calls (strncpy, calloc). 
	 * I'm not sure if the various platforms are reentrant. 
	 * I guess for now, I will assume they won't bite me.
	 */

	/* If the err_str is NULL, we need to free our current string
	 * for consistency. More aggressive optimizations to hold the 
	 * memory might be considered in the future.
	 */
	if(NULL == err_str)
	{
		if(NULL != error_message->errorString)
		{
			free(error_message->errorString);
			error_message->errorString = NULL;
			error_message->errorMaxStringLength = 0;
		}
	}
	/* Else, copy the string */
	else
	{
		/* I am using vasprintf which is a GNU extension so it is not 
		 * portable. However, vasprintf makes certain things possible
		 * which would not be otherwise, which is the reason for my 
		 * use. The main benefit of asprintf/vasprintf is that you can
		 * create a string using printf style formatters without 
		 * worrying about the buffer size. sprintf should never be 
		 * used because of potential buffer overflows. snprintf
		 * is safer, but you are limited to a fixed size string
		 * which from time-to-time, I have exceeded unless you make
		 * the number really big. 
		 * Furthermore, snprintf itself is not currently terribly portable
		 * because it is specified only for C99 which some compilers 
		 * still have not have embraced.
		 * If you can't use the vasprintf implementation, 
		 * you must add -DDONT_USE_VASPRINTF to your compile flags.
		 */
#ifdef DONT_USE_VASPRINTF
		/* This implementation uses vsnprintf instead of 
		 * vasprintf. It is strongly recommended you use
		 * the vasprintf implmententation instead.
		 * Never use vsprintf unless you like 
		 * buffer overflows and security exploits.
		 */
		
		/* If the string was set to NULL, we must reallocate memory first. */
		if(NULL == error_message->errorString)
		{
			error_message->errorString = (char*)calloc(TERROR_DEFAULT_STRING_LENGTH, sizeof(char));
			if(NULL == error_message->errorString)
			{
				/* Very bad...what should I do?
				 */
				error_message->errorMaxStringLength = 0;
			}
			else
			{
				error_message->errorMaxStringLength = TERROR_DEFAULT_STRING_LENGTH;
			}
		}
		/* Because of the "Very Bad" situation directly above, 
		 * I need to check again to make sure the string isn't NULL.
		 * This will let the very bad situation continue on so va_end
		 * can be called and the error_number still has a chance to be set.
		 */
		if(NULL != error_message->errorString)
		{
			ret_num_chars = vsnprintf(error_message->errorString, 
				error_message->errorMaxStringLength,
				err_str,
				argp
			);
		}

#else /* DONT_USE_VASPRINTF */
		/* You might be wondering why the #ifdef logic assumes 
		 * asprintf is available instead of requiring an explicit 
		 * #define for that. The reason is because asprintf is the 
		 * better option and I want you to realize that you are not 
		 * using it. Typically, nobody knows or understands the build
		 * system and/or files get copied into new projects with a 
		 * entirely new build system, so it is easy to forget to 
		 * add a -D flag. So if you compile without asprintf,
		 * you are encouraged to explicitly know this.
		 */
		/* There may be a slight performance advantage to using snprintf
		 * over asprintf depending how asprintf is written. But this 
		 * implementation will completely destroy and reallocate a 
		 * string regardless if a string is set to NULL, so there will
		 * actually be no performance gains for these cases. 
		 * (This could be optimized but some additional bookkeeping 
		 * might be needed which might not be worth the effort and 
		 * code clutter.)
		 * As for memory allocation safety, because new messages for 
		 * different threads must be allocated dynamically, there is no
		 * way for this library to use purely static memory.
		 * So I don't believe there is anything to be gained using
		 * snprintf over asprintf and you lose out on arbitrary lengthed
		 * error messages.
		 * If memory allocation must be minimized, I recommend just 
		 * using the error number interface by itself which 
		 * will always keep the strings at NULL, and don't mess 
		 * with the asprintf/sprintf code.
		 */
		if(NULL != error_message->errorString)
		{
			/* Need to free errorString from previous pass otherwise we leak. 
			 * Maybe there is a smarter way to avoid the free/malloc,
			 * but this would probably require determining the length of the 
			 * final string beforehand which probably implies two 
			 * *printf calls which may or may not be better.
			 */
			free(error_message->errorString);
			error_message->errorString = NULL;
		}

		ret_num_chars = vasprintf(&error_message->errorString, err_str, argp);
		/* vasprintf returns -1 as an error */
		if(-1 == ret_num_chars)
		{
			/* Very bad, but not sure what to do here. */
			if(NULL != error_message->errorString)
			{
				free(error_message->errorString);
				error_message->errorString = NULL;
				error_message->errorMaxStringLength = 0;
				/* Don't return here. Still need to va_end, and
				 * there is a chance that the err_num might work.
				 * Plus the availability needs to be set.
				 */
			}
		}
		/* else vasprint returns the number of characters in the string
		 * not including the \0 character.
		 */
		else
		{
			/* I actually don't know how much memory vasprintf allocated
			 * for the string. But it is at least ret_num_chars+1, so
			 * I will use that as my max string length (which is 
			 * mainly used by CopyDynamicString() for efficiency 
			 * which is becoming less used in this code).
			 */
			error_message->errorMaxStringLength = ret_num_chars+1;
		}	
#endif /* DONT_USE_VASPRINTF */
	}

	/* I'm allowing for a user to explicitly clear an error message by 
	 * clearing both attributes.
	 */
	if((TERROR_NOERROR_VALUE == err_num) && (NULL == err_str))
	{
		error_message->errorNumber = TERROR_NOERROR_VALUE;
		error_message->errorAvailable = 0;
	}
	/* This is the normal case, copy the error number
	 * and mark the error as unread.
	 */
	else
	{
		error_message->errorNumber = err_num;
		error_message->errorAvailable = 1;
	}

	/* Now that the data is set, we also want to denote that this
	 * thread is the last error message. We need to lock for this
	 * since the lastError pointer is shared across threads.
	 */
	Internal_SetLastErrorMessagePointerToErrorMessage(err_pool, error_message);
}

void TError_SetErrorNoFormat(TErrorPool* err_pool, int err_num, const char* err_str)
{
	TErrorMessage* error_message;
	if(NULL == err_pool)
	{
		return;
	}

	error_message = Internal_GetErrorOnCurrentThread(err_pool);
	/* If no error message was found, that means we must allocate
	 * a new entry for this entry.
	 */
	if(NULL == error_message)
	{
		error_message = Internal_CreateErrorOnCurrentThread(err_pool);
		/* If this fails, this is bad...not sure what to do though. */
		if(NULL == error_message)
		{
			return;
		}
	}

	/*
	 * I don't think I have to lock here. The [Get|Create]ErrorOnCurrentThread
	 * functions lock err_pool as they need access. Here, I don't access
	 * err_pool (which is shared) and error_message should be unique for 
	 * each thread so I don't think there is any contention. (Remember that
	 * simultaneous calls to SetError would only happen if they are in 
	 * different threads.)
	 * There *might* be a problem with library calls (strncpy, calloc). 
	 * I'm not sure if the various platforms are reentrant. 
	 * I guess for now, I will assume they won't bite me.
	 */
	error_message->errorNumber = err_num;
	/* This will copy the string and set the new errorMaxStringLength as needed. */
	error_message->errorString = Internal_CopyDynamicString(error_message->errorString, &error_message->errorMaxStringLength, err_str);
	/* I'm allowing for a user to explicitly clear an error message by 
	 * clearing both attributes.
	 */
	if((TERROR_NOERROR_VALUE == err_num) && (NULL == err_str))
	{
		error_message->errorAvailable = 0;
	}
	else
	{
		error_message->errorAvailable = 1;
	}
	
	/* Now that the data is set, we also want to denote that this
	 * thread is the last error message. We need to lock for this
	 * since the lastError pointer is shared across threads.
	 */
	Internal_SetLastErrorMessagePointerToErrorMessage(err_pool, error_message);
}

void TError_SetErrorNum(TErrorPool* err_pool, int err_num)
{
	TError_SetErrorNoFormat(err_pool, err_num, NULL);
}

void TError_SetErrorStr(TErrorPool* err_pool, const char* err_str, ...)
{
	va_list argp;
	va_start(argp, err_str);
	if(NULL == err_str)
	{
		TError_SetErrorv(err_pool, TERROR_NOERROR_VALUE, err_str, argp);
	}
	else
	{
		TError_SetErrorv(err_pool, TERROR_ERROR_VALUE, err_str, argp);
	}
	va_end(argp);
}

void TError_SetErrorStrv(TErrorPool* err_pool, const char* err_str, va_list argp) 
{
	if(NULL == err_str)
	{
		TError_SetErrorv(err_pool, TERROR_NOERROR_VALUE, err_str, argp);
	}
	else
	{
		TError_SetErrorv(err_pool, TERROR_ERROR_VALUE, err_str, argp);
	}
}

/* If a NULL string is set, then it is presumed no error actually occurred
 * and this is a reset. So the err_num will be implicitly set to 0. Otherwise
 * the err_num will be set to 1 (for internal consistency and conventions).
 */
void TError_SetErrorStrNoFormat(TErrorPool* err_pool, const char* err_str)
{
	if(NULL == err_str)
	{
		TError_SetErrorNoFormat(err_pool, TERROR_NOERROR_VALUE, err_str);
	}
	else
	{
		TError_SetErrorNoFormat(err_pool, TERROR_ERROR_VALUE, err_str);
	}
}

/* This currently returns 0 as a "no error found" value.
 * This could potentially conflict with a user. For now, users 
 * shouldn't use 0 to represent an error. If this becomes a 
 * problem, we could introduce a magic number like -999999 and 
 * define TERROR_NO_ERROR_FOUND.
 */
int TError_GetErrorNumOnCurrentThread(TErrorPool* err_pool)
{
	TErrorMessage* error_message;

	error_message = Internal_GetErrorOnCurrentThread(err_pool);
	
	/* If no error message was found for the thread. */
	if(NULL == error_message)
	{
		return 0;
	}
	/* If an error message was found for the thread, but 
	 * it has already been read/cleared.
	 */
	if(0 == error_message->errorAvailable)
	{
		return 0;
	}
	/* We found a legitimate error message, clear it and return it. */
	error_message->errorAvailable = 0;
	return error_message->errorNumber;
}

const char* TError_GetErrorStrOnCurrentThread(TErrorPool* err_pool)
{
	TErrorMessage* error_message;

	error_message = Internal_GetErrorOnCurrentThread(err_pool);
	
	/* If no error message was found for the thread. */
	if(NULL == error_message)
	{
		return 0;
	}
	/* If an error message was found for the thread, but 
	 * it has already been read/cleared.
	 */
	if(0 == error_message->errorAvailable)
	{
		return 0;
	}
	/* We found a legitimate error message, clear it and return it. */
	error_message->errorAvailable = 0;
	return error_message->errorString;
}

TErrorStatus TError_GetErrorOnCurrentThread(TErrorPool* err_pool)
{
	TErrorMessage* error_message;
	TErrorStatus error_container;
	error_container.errorNumber = TERROR_NOERROR_VALUE;
	error_container.errorString = NULL;
	
	error_message = Internal_GetErrorOnCurrentThread(err_pool);
	
	/* If no error message was found for the thread. */
	if(NULL == error_message)
	{
		return error_container;
	}
	/* If an error message was found for the thread, but 
	 * it has already been read/cleared.
	 */
	if(0 == error_message->errorAvailable)
	{
		return error_container;
	}
	/* We found a legitimate error message, clear it and return it. */
	error_message->errorAvailable = 0;
	
	error_container.errorNumber = error_message->errorNumber;
	error_container.errorString = error_message->errorString;
	return error_container;
}

/* This function is for alternative usage where you just want one error 
 * for all threads. The backend will still work the same, but when you
 * call this function, it will look up the last set error, copy (with locking)
 * the last error to the current thread's memory, and return the object.
 * As always, since the returned object is only accessed on this thread, you
 * don't have to worry about locking.
 */
TErrorStatus TError_GetLastError(TErrorPool* err_pool)
{

	// Lock the error pool to get the lastMessage pointer
	// if the lastMessage pointer is pointing to data on the current thread,
	// we can just return it.
	// Otherwise, we need to copy the message 

	TErrorMessage* error_message;
	TErrorStatus error_container;
	error_container.errorNumber = TERROR_NOERROR_VALUE;
	error_container.errorString = NULL;
	
	error_message = Internal_GetLastError(err_pool);
	
	/* If no error message was found for the thread. */
	if(NULL == error_message)
	{
		return error_container;
	}
	/* If an error message was found for the thread, but 
	 * it has already been read/cleared.
	 */
	if(0 == error_message->errorAvailable)
	{
		return error_container;
	}
	/* We found a legitimate error message, clear it and return it. */
	error_message->errorAvailable = 0;
	
	error_container.errorNumber = error_message->errorNumber;
	error_container.errorString = error_message->errorString;
	return error_container;
}

/* This currently returns 0 as a "no error found" value.
 * This could potentially conflict with a user. For now, users 
 * shouldn't use 0 to represent an error. If this becomes a 
 * problem, we could introduce a magic number like -999999 and 
 * define TERROR_NO_ERROR_FOUND.
 */
int TError_GetLastErrorNum(TErrorPool* err_pool)
{
	TErrorMessage* error_message;

	error_message = Internal_GetLastError(err_pool);
	
	/* If no error message was found for the thread. */
	if(NULL == error_message)
	{
		return 0;
	}
	/* If an error message was found for the thread, but 
	 * it has already been read/cleared.
	 */
	if(0 == error_message->errorAvailable)
	{
		return 0;
	}
	/* We found a legitimate error message, clear it and return it. */
	error_message->errorAvailable = 0;
	return error_message->errorNumber;
}

const char* TError_GetLastErrorStr(TErrorPool* err_pool)
{
	TErrorMessage* error_message;

	error_message = Internal_GetLastError(err_pool);
	
	/* If no error message was found for the thread. */
	if(NULL == error_message)
	{
		return 0;
	}
	/* If an error message was found for the thread, but 
	 * it has already been read/cleared.
	 */
	if(0 == error_message->errorAvailable)
	{
		return 0;
	}
	/* We found a legitimate error message, clear it and return it. */
	error_message->errorAvailable = 0;
	return error_message->errorString;
}