view EXAMPLES/SDLMain.h @ 42:05e5dc4817a4

Warning: Breaking API/ABI changes. New optimizations to decouple update loop from number of buffers queued in audio streaming to allow more for more and smaller buffers to be processed in a loop. This also has the benefit for access_data callback buffer sizes not to be dictated by the performance tuning. Note that the Load APIs break and add a new parameter to specify the target number of buffers to queue per update pass. Also, I changed the access_data from ALboolean to ALuint for possible future use since I'm already breaking the API. The motivation for this is for the feature request of allowing for data callbacks on buffer queue to modify the input data right before submission.
author Eric Wing <ewing@anscamobile.com>
date Tue, 30 Aug 2011 19:42:31 -0700
parents 26aec5629f68
children
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/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
       Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
       Non-NIB-Code & other changes: Max Horn <max@quendi.de>

    Feel free to customize this file to suit your needs
*/

#ifndef _SDLMain_h_
#define _SDLMain_h_

#import <Cocoa/Cocoa.h>

@interface SDLMain : NSObject
@end

#endif /* _SDLMain_h_ */