Mercurial > LightClone
changeset 20:4e9b5299ffdc
Added GuiCursor and fixed picking
author | koryspansel <koryspansel@bendbroadband.com> |
---|---|
date | Thu, 15 Sep 2011 13:28:10 -0700 |
parents | 51718795f019 |
children | b4dc5d674e22 |
files | LightClone/LightClone.vcproj LightClone/Source/GuiCursor.cpp LightClone/Source/GuiCursor.h LightClone/Source/GuiElement.cpp LightClone/Source/GuiInterface.cpp LightClone/Source/GuiInterface.h LightClone/Source/RenderContext.cpp LightClone/Source/World.cpp |
diffstat | 8 files changed, 420 insertions(+), 97 deletions(-) [+] |
line wrap: on
line diff
--- a/LightClone/LightClone.vcproj Thu Sep 15 12:13:40 2011 -0700 +++ b/LightClone/LightClone.vcproj Thu Sep 15 13:28:10 2011 -0700 @@ -245,6 +245,10 @@ > </File> <File + RelativePath=".\Source\GuiCursor.cpp" + > + </File> + <File RelativePath=".\Source\GuiElement.cpp" > </File> @@ -391,6 +395,10 @@ > </File> <File + RelativePath=".\Source\GuiCursor.h" + > + </File> + <File RelativePath=".\Source\GuiElement.h" > </File>
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/GuiCursor.cpp Thu Sep 15 13:28:10 2011 -0700 @@ -0,0 +1,157 @@ +/* + * GuiCursor + */ + +#include "GuiCursor.h" +#include "VertexTypes.h" + +/* + * GuiCursor + */ +GuiCursor::GuiCursor() : pEffect(NULL), pVertexBuffer(NULL), pTexture(NULL) +{ +} + +/* + * Initialize + */ +ErrorCode GuiCursor::Initialize(ResourceManager* pManager) +{ + pResourceManager = pManager; + + ErrorCode eCode = pResourceManager->CreateEffectFromFile("Data\\Shaders\\TexturedQuad.fx", &pEffect); + if(eCode == Error_Success) + { + eCode = pResourceManager->CreateVertexBuffer(6 * sizeof(Vertex::Quad), D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED, &pVertexBuffer); + if(eCode == Error_Success) + { + eCode = SetupVertexBuffer(); + } + } + + return eCode; +} + +/* + * Terminate + */ +void GuiCursor::Terminate() +{ + if(pTexture) + { + pTexture->Release(); + pTexture = NULL; + } + + if(pVertexBuffer) + { + pVertexBuffer->Release(); + pVertexBuffer = NULL; + } + + if(pEffect) + { + pEffect->Release(); + pEffect = NULL; + } +} + +/* + * Update + */ +void GuiCursor::Update(float fElapsed) +{ +} + +/* + * Render + */ +void GuiCursor::Render(RenderContext& kContext, Camera& kCamera) +{ + if(pTexture) + { + uint32 nPasses = 0; + + const float fOffsetX = -0.5f * ScreenSizeX; + const float fOffsetY = +0.5f * ScreenSizeY; + + const D3DXVECTOR4 kColorVector(1.0f, 1.0f, 1.0f, 1.0f); + + kContext.ApplyCameraToEffect(kCamera, pEffect); + + pEffect->SetTechnique(pEffect->GetTechnique(0)); + pEffect->Begin(&nPasses, 0); + pEffect->BeginPass(0); + + D3DXMATRIX kScale; + D3DXMatrixScaling(&kScale, kDimensions.x, kDimensions.y, 1.0f); + + D3DXMATRIX kTranslate; + D3DXMatrixTranslation(&kTranslate, fOffsetX + kPosition.x + 0.5f, fOffsetY - kPosition.y + 0.5f, 0.0f); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); + + pEffect->SetMatrix(pEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pEffect->SetVector(pEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pEffect->SetTexture(pEffect->GetParameterByName(NULL, "kTexture"), pTexture); + pEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Quad::Declaration, pVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); + + pEffect->EndPass(); + pEffect->End(); + } +} + +/* + * SetTexture + */ +ErrorCode GuiCursor::SetTexture(const char* pName, bool bResize) +{ + if(pTexture) + { + pTexture->Release(); + pTexture = NULL; + } + + ErrorCode eCode = pResourceManager->CreateTextureFromFile(pName, &pTexture); + if(eCode == Error_Success) + { + if(bResize) + { + D3DSURFACE_DESC kDescriptor; + pTexture->GetLevelDesc(0, &kDescriptor); + + kDimensions.x = (float)kDescriptor.Width; + kDimensions.y = (float)kDescriptor.Height; + } + } + + return eCode; +} + +/* + * SetupVertexBuffer + */ +ErrorCode GuiCursor::SetupVertexBuffer() +{ + Vertex::Quad* pVertices = NULL; + + HRESULT hResult = pVertexBuffer->Lock(0, 0, (void**)&pVertices, D3DLOCK_DISCARD); + if(FAILED(hResult)) + { + return Error_Fail; + } + + pVertices[0] = Vertex::Quad(+0.0f, -1.0f, 1.0f, 0.0f, 1.0f); + pVertices[1] = Vertex::Quad(+0.0f, +0.0f, 1.0f, 0.0f, 0.0f); + pVertices[2] = Vertex::Quad(+1.0f, +0.0f, 1.0f, 1.0f, 0.0f); + pVertices[3] = Vertex::Quad(+0.0f, -1.0f, 1.0f, 0.0f, 1.0f); + pVertices[4] = Vertex::Quad(+1.0f, +0.0f, 1.0f, 1.0f, 0.0f); + pVertices[5] = Vertex::Quad(+1.0f, -1.0f, 1.0f, 1.0f, 1.0f); + + pVertexBuffer->Unlock(); + + return Error_Success; +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/GuiCursor.h Thu Sep 15 13:28:10 2011 -0700 @@ -0,0 +1,76 @@ +/* + * GuiCursor + */ + +#ifndef __GUICURSOR_H__ +#define __GUICURSOR_H__ + +#include "Core.h" +#include "GuiElement.h" + +/* + * GuiCursor + */ +class GuiCursor : public GuiElement +{ + /* + * pResourceManager + */ + ResourceManager* pResourceManager; + + /* + * pEffect + */ + ID3DXEffect* pEffect; + + /* + * pVertexBuffer + */ + IDirect3DVertexBuffer9* pVertexBuffer; + + /* + * pTexture + */ + IDirect3DTexture9* pTexture; + +public: + + /* + * GuiCursor + */ + GuiCursor(); + + /* + * Initialize + */ + virtual ErrorCode Initialize(ResourceManager* pResourceManager); + + /* + * Terminate + */ + virtual void Terminate(); + + /* + * Update + */ + virtual void Update(float fElapsed); + + /* + * Render + */ + virtual void Render(RenderContext& kContext, Camera& kCamera); + + /* + * SetTexture + */ + ErrorCode SetTexture(const char* pName, bool bResize = true); + +private: + + /* + * SetupVertexBuffer + */ + ErrorCode SetupVertexBuffer(); +}; + +#endif //__GUICURSOR_H__
--- a/LightClone/Source/GuiElement.cpp Thu Sep 15 12:13:40 2011 -0700 +++ b/LightClone/Source/GuiElement.cpp Thu Sep 15 13:28:10 2011 -0700 @@ -7,7 +7,7 @@ /* * GuiElement */ -GuiElement::GuiElement() +GuiElement::GuiElement() : pContainer(NULL), kPosition(0.0f, 0.0f), kDimensions(0.0f, 0.0f) { } @@ -136,9 +136,31 @@ */ GuiElement* GuiElement::Pick(float fX, float fY) { - const D3DXVECTOR2& kLocation = GetPosition(); + GuiElement* pElement = NULL; + + for(uint32 i = 0; i < kChildren.Size() && !pElement; ++i) + { + const D3DXVECTOR2& kLocation = kChildren[i]->GetPosition(); + const D3DXVECTOR2& kSize = kChildren[i]->GetDimensions(); + + if(Rectangle2(kLocation.x, kLocation.y, kSize.x, kSize.y).Contains(fX, fY)) + { + pElement = kChildren[i]; + } + } - return Rectangle2(kLocation.y, kLocation.y, kDimensions.x, kDimensions.y).Contains(fX, fY) ? this : NULL; + if(!pElement) + { + const D3DXVECTOR2& kLocation = GetPosition(); + const D3DXVECTOR2& kSize = GetDimensions(); + + if(Rectangle2(kLocation.x, kLocation.y, kSize.x, kSize.y).Contains(fX, fY)) + { + pElement = this; + } + } + + return pElement; } /*
--- a/LightClone/Source/GuiInterface.cpp Thu Sep 15 12:13:40 2011 -0700 +++ b/LightClone/Source/GuiInterface.cpp Thu Sep 15 13:28:10 2011 -0700 @@ -9,6 +9,7 @@ */ GuiInterface::GuiInterface() : pInputManager(NULL), pDragSource(NULL) { + pCursor = new GuiCursor(); } /* @@ -19,8 +20,19 @@ ErrorCode eCode = GuiElement::Initialize(pResourceManager); if(eCode == Error_Success) { - pInputManager = pInput; - //ASSERT(pInputManager); + eCode = pCursor->Initialize(pResourceManager); + if(eCode == Error_Success) + { + eCode = pCursor->SetTexture("Data\\Textures\\Arrow.tga"); + if(eCode == Error_Success) + { + pInputManager = pInput; + //ASSERT(pInputManager); + + pInputManager->SetBounds(0.0f, 0.0f, (float)ScreenSizeX, (float)ScreenSizeY); + pInputManager->SetMouse(0.5f * ScreenSizeX, 0.5f * ScreenSizeY); + } + } } return eCode; @@ -44,6 +56,16 @@ GuiElement::Update(fElapsed); + if(pCursor) + { + char kBuffer[128]; + sprintf(kBuffer, "<%0.2f, %0.2f>\n", fX, fY); + OutputDebugStringA(kBuffer); + + pCursor->SetPosition(fX, fY); + pCursor->Update(fElapsed); + } + if(pInputManager->IsButtonDown(MouseButton_Left) && !pInputManager->WasButtonDown(MouseButton_Left)) { GuiElement* pElement = Pick(fX, fY); @@ -84,3 +106,16 @@ } } } + +/* + * Render + */ +void GuiInterface::Render(RenderContext& kContext, Camera& kCamera) +{ + GuiElement::Render(kContext, kCamera); + + if(pCursor) + { + pCursor->Render(kContext, kCamera); + } +}
--- a/LightClone/Source/GuiInterface.h Thu Sep 15 12:13:40 2011 -0700 +++ b/LightClone/Source/GuiInterface.h Thu Sep 15 13:28:10 2011 -0700 @@ -7,6 +7,7 @@ #include "Core.h" #include "GuiElement.h" +#include "GuiCursor.h" #include "InputManager.h" /* @@ -24,6 +25,11 @@ */ GuiElement* pDragSource; + /* + * pCursor + */ + GuiCursor* pCursor; + public: /* @@ -46,8 +52,16 @@ */ void Update(float fElapsed); + /* + * Render + */ + void Render(RenderContext& kContext, Camera& kCamera); + private: + /* + * Initialize + */ using GuiElement::Initialize; };
--- a/LightClone/Source/RenderContext.cpp Thu Sep 15 12:13:40 2011 -0700 +++ b/LightClone/Source/RenderContext.cpp Thu Sep 15 13:28:10 2011 -0700 @@ -128,15 +128,11 @@ D3DXHANDLE kHandleProj = pEffect->GetParameterByName(NULL, pProjection); D3DXHANDLE kHandleView = pEffect->GetParameterByName(NULL, pView); - if(kHandleProj && kHandleView) - { - const D3DXMATRIX& kProjectionMatrix = kCamera.GetProjection(kViewport); - const D3DXMATRIX& kViewMatrix = kCamera.GetView(); + if(kHandleProj) + pEffect->SetMatrix(kHandleProj, &kCamera.GetProjection(kViewport)); - // apply parameters to shader - pEffect->SetMatrix(kHandleProj, &kProjectionMatrix); - pEffect->SetMatrix(kHandleView, &kViewMatrix); - } + if(kHandleView) + pEffect->SetMatrix(kHandleView, &kCamera.GetView()); } }
--- a/LightClone/Source/World.cpp Thu Sep 15 12:13:40 2011 -0700 +++ b/LightClone/Source/World.cpp Thu Sep 15 13:28:10 2011 -0700 @@ -5,6 +5,7 @@ #include "World.h" #include "VertexTypes.h" #include "GuiLabel.h" +#include "GuiImage.h" /* * World @@ -278,105 +279,119 @@ */ ErrorCode World::InitializeInterface(ResourceManager* pResourceManager) { - GuiLabel* - pLabel = new GuiLabel(); - pLabel->Initialize(pResourceManager); - pLabel->SetFont("Courier New", 16); - pLabel->SetText("This is a test!"); - pLabel->SetFlags(GuiLabelFlag_CenterX | GuiLabelFlag_CenterY); - pLabel->SetPosition(0.5f * ScreenSizeX, 0.5f * ScreenSizeY); + ErrorCode eCode = kInterface.Initialize(pResourceManager, pInputManager); + if(eCode == Error_Success) + { + /* + GuiLabel* + pLabel = new GuiLabel(); + pLabel->Initialize(pResourceManager); + pLabel->SetFont("Courier New", 16); + pLabel->SetText("This is a test!"); + pLabel->SetFlags(GuiLabelFlag_CenterX | GuiLabelFlag_CenterY); + pLabel->SetPosition(0.5f * ScreenSizeX, 0.5f * ScreenSizeY); + */ - /* - //CodePanel* - pToolbar = new CodePanel(8); - pToolbar->Initialize(pResourceManager); - pToolbar->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); - pToolbar->SetSlotTexture("Data\\Textures\\Slot.tga"); + GuiImage* + pImage = new GuiImage(); + pImage->Initialize(pResourceManager); + pImage->SetTexture("Data\\Textures\\Slot.tga"); + pImage->SetDimensions(48.0f, 48.0f); + pImage->SetPosition(0.5f * ScreenSizeX, 0.5f * ScreenSizeY); - //CodePanel* - pMain = new CodePanel(16); - pMain->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); - pMain->SetSlotTexture("Data\\Textures\\Slot.tga"); - pMain->Subscribe(CodePanel::Drop, &World::OnDrop, this); + //kInterface.Add(pLabel); + kInterface.Add(pImage); - //CodePanel* - pFunctionA = new CodePanel(16); - pFunctionA->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); - pFunctionA->SetSlotTexture("Data\\Textures\\Slot.tga"); - pFunctionA->Subscribe(CodePanel::Drop, &World::OnDrop, this); + /* + //CodePanel* + pToolbar = new CodePanel(8); + pToolbar->Initialize(pResourceManager); + pToolbar->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); + pToolbar->SetSlotTexture("Data\\Textures\\Slot.tga"); - //CodePanel* - pFunctionB = new CodePanel(16); - pFunctionB->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); - pFunctionB->SetSlotTexture("Data\\Textures\\Slot.tga"); - pFunctionB->Subscribe(CodePanel::Drop, &World::OnDrop, this); + //CodePanel* + pMain = new CodePanel(16); + pMain->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); + pMain->SetSlotTexture("Data\\Textures\\Slot.tga"); + pMain->Subscribe(CodePanel::Drop, &World::OnDrop, this); - //GuiButton* - pButtonStart = new GuiButton(); - pButtonStart->SetTexture("Data\\Textures\\Play.tga"); - pButtonStart->SetDimensions(...); - pButtonStart->Subscribe(GuiButton::Click, &World::OnClick, this); + //CodePanel* + pFunctionA = new CodePanel(16); + pFunctionA->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); + pFunctionA->SetSlotTexture("Data\\Textures\\Slot.tga"); + pFunctionA->Subscribe(CodePanel::Drop, &World::OnDrop, this); - //GuiButton* - pButtonStop = new GuiButton(); - pButtonStop->SetTexture("Data\\Textures\\Stop.tga"); - pButtonStop->SetDimensions(...); - pButtonStart->Subscribe(GuiButton::Click, &World::OnClick, this); + //CodePanel* + pFunctionB = new CodePanel(16); + pFunctionB->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); + pFunctionB->SetSlotTexture("Data\\Textures\\Slot.tga"); + pFunctionB->Subscribe(CodePanel::Drop, &World::OnDrop, this); + + //GuiButton* + pButtonStart = new GuiButton(); + pButtonStart->SetTexture("Data\\Textures\\Play.tga"); + pButtonStart->SetDimensions(...); + pButtonStart->Subscribe(GuiButton::Click, &World::OnClick, this); - //GuiButton* - pButtonReset = new GuiButton(); - pButtonReset->SetTexture("Data\\Textures\\Reset.tga"); - pButtonReset->SetDimensions(...); - pButtonStart->Subscribe(GuiButton::Click, &World::OnClick, this); + //GuiButton* + pButtonStop = new GuiButton(); + pButtonStop->SetTexture("Data\\Textures\\Stop.tga"); + pButtonStop->SetDimensions(...); + pButtonStart->Subscribe(GuiButton::Click, &World::OnClick, this); - //GuiButton* - pButtonExit = new GuiButton(); - pButtonExit->SetTexture("Data\\Textures\\Exit.tga"); - pButtonExit->SetDimensions(...); - pButtonStart->Subscribe(GuiButton::Click, &World::OnClick, this); + //GuiButton* + pButtonReset = new GuiButton(); + pButtonReset->SetTexture("Data\\Textures\\Reset.tga"); + pButtonReset->SetDimensions(...); + pButtonStart->Subscribe(GuiButton::Click, &World::OnClick, this); - //GuiPanel* - pControlPanel = new GuiPanel(); - pControlPanel->SetTexture("Data\\Textures\\ControlPanel.tga") - pControlPanel->SetDimensions(...); - pControlPanel->Add(pButtonStart); - pControlPanel->Add(pButtonStop); - pControlPanel->Add(pButtonReset); - pControlPanel->Add(pButtonExit); + //GuiButton* + pButtonExit = new GuiButton(); + pButtonExit->SetTexture("Data\\Textures\\Exit.tga"); + pButtonExit->SetDimensions(...); + pButtonStart->Subscribe(GuiButton::Click, &World::OnClick, this); - //GuiDialog* - pLevelDialog = new GuiDialog(); - pLevelDialog->AddButton(DialogButton_Ok, "Ok"); - pLevelDialog->SetVisible(false); + //GuiPanel* + pControlPanel = new GuiPanel(); + pControlPanel->SetTexture("Data\\Textures\\ControlPanel.tga") + pControlPanel->SetDimensions(...); + pControlPanel->Add(pButtonStart); + pControlPanel->Add(pButtonStop); + pControlPanel->Add(pButtonReset); + pControlPanel->Add(pButtonExit); - //GuiDialog* - pGameDialog = new GuiDialog(); - pGameDialog->AddButton(DialogButton_Ok, "Ok"); - pGameDialog->SetVisible(false); + //GuiDialog* + pLevelDialog = new GuiDialog(); + pLevelDialog->AddButton(DialogButton_Ok, "Ok"); + pLevelDialog->SetVisible(false); - //GuiDialog* - pConfirmDialog = new GuiDialog(); - pConfirmDialog->AddButton(DialogButton_Yes, "Yes"); - pConfirmDialog->AddButton(DialogButton_No, "No"); - pConfirmDialog->SetVisible(false); + //GuiDialog* + pGameDialog = new GuiDialog(); + pGameDialog->AddButton(DialogButton_Ok, "Ok"); + pGameDialog->SetVisible(false); + + //GuiDialog* + pConfirmDialog = new GuiDialog(); + pConfirmDialog->AddButton(DialogButton_Yes, "Yes"); + pConfirmDialog->AddButton(DialogButton_No, "No"); + pConfirmDialog->SetVisible(false); - //GuiPanel* - pContainerPanel = new GuiPanel(); - pContainerPanel->SetBackgroundTexture("Data\\Texturse\\ContainerPanel.tga"); - pContainerPanel->Add(pToolbar); - pContainerPanel->Add(pMain); - pContainerPanel->Add(pSelectorPanel); - pContainerPanel->Add(pControlPanel); + //GuiPanel* + pContainerPanel = new GuiPanel(); + pContainerPanel->SetBackgroundTexture("Data\\Texturse\\ContainerPanel.tga"); + pContainerPanel->Add(pToolbar); + pContainerPanel->Add(pMain); + pContainerPanel->Add(pSelectorPanel); + pContainerPanel->Add(pControlPanel); - pRoot->Add(pControlPanel); - pRoot->Add(pLevelDialog); - pRoot->Add(pGameDialog); - pRoot->Add(pConfirmDialog); - */ + pRoot->Add(pControlPanel); + pRoot->Add(pLevelDialog); + pRoot->Add(pGameDialog); + pRoot->Add(pConfirmDialog); + */ + } - kInterface.Add(pLabel); - - return Error_Success; + return eCode; } /*