Mercurial > LightClone
changeset 74:40c0b5305de8
Work on removing ScreenManager
author | koryspansel |
---|---|
date | Tue, 18 Oct 2011 11:56:49 -0700 |
parents | 0574e2cf8bac |
children | 57c0ce406a68 |
files | LightClone/LightClone.vcproj LightClone/Source/ConfirmScreen.cpp LightClone/Source/ConfirmScreen.h LightClone/Source/Core.h LightClone/Source/GameOverScreen.cpp LightClone/Source/GameOverScreen.h LightClone/Source/GameScreen.cpp LightClone/Source/GameScreen.h LightClone/Source/HelpScreen.cpp LightClone/Source/HelpScreen.h LightClone/Source/LevelOverScreen.cpp LightClone/Source/LevelOverScreen.h LightClone/Source/MainScreen.cpp LightClone/Source/MainScreen.h LightClone/Source/Mediator.cpp LightClone/Source/Mediator.h LightClone/Source/PauseScreen.cpp LightClone/Source/PauseScreen.h |
diffstat | 18 files changed, 771 insertions(+), 195 deletions(-) [+] |
line wrap: on
line diff
--- a/LightClone/LightClone.vcproj Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/LightClone.vcproj Tue Oct 18 11:56:49 2011 -0700 @@ -302,14 +302,6 @@ > </File> <File - RelativePath=".\Source\Screen.cpp" - > - </File> - <File - RelativePath=".\Source\ScreenManager.cpp" - > - </File> - <File RelativePath=".\Source\Service.cpp" > </File> @@ -334,38 +326,6 @@ > </File> </Filter> - <Filter - Name="Screens" - > - <File - RelativePath=".\Source\ConfirmScreen.cpp" - > - </File> - <File - RelativePath=".\Source\GameOverScreen.cpp" - > - </File> - <File - RelativePath=".\Source\GameScreen.cpp" - > - </File> - <File - RelativePath=".\Source\HelpScreen.cpp" - > - </File> - <File - RelativePath=".\Source\LevelOverScreen.cpp" - > - </File> - <File - RelativePath=".\Source\MainScreen.cpp" - > - </File> - <File - RelativePath=".\Source\PauseScreen.cpp" - > - </File> - </Filter> </Filter> <Filter Name="Header Files" @@ -524,14 +484,6 @@ > </File> <File - RelativePath=".\Source\Screen.h" - > - </File> - <File - RelativePath=".\Source\ScreenManager.h" - > - </File> - <File RelativePath=".\Source\Service.h" > </File> @@ -560,38 +512,6 @@ > </File> </Filter> - <Filter - Name="Screens" - > - <File - RelativePath=".\Source\ConfirmScreen.h" - > - </File> - <File - RelativePath=".\Source\GameOverScreen.h" - > - </File> - <File - RelativePath=".\Source\GameScreen.h" - > - </File> - <File - RelativePath=".\Source\HelpScreen.h" - > - </File> - <File - RelativePath=".\Source\LevelOverScreen.h" - > - </File> - <File - RelativePath=".\Source\MainScreen.h" - > - </File> - <File - RelativePath=".\Source\PauseScreen.h" - > - </File> - </Filter> </Filter> <Filter Name="Resource Files"
--- a/LightClone/Source/ConfirmScreen.cpp Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/ConfirmScreen.cpp Tue Oct 18 11:56:49 2011 -0700 @@ -3,7 +3,6 @@ */ #include "ConfirmScreen.h" -#include "ScreenManager.h" /* * Initialize @@ -30,8 +29,6 @@ void ConfirmScreen::Terminate() { kInterface.Terminate(); - - Screen::Terminate(); } /* @@ -76,12 +73,12 @@ if(kResultArguments.nResult == DialogResult_Yes) { - pScreenManager->Set(NULL); + //pScreenManager->Set(NULL); } else if(kResultArguments.nResult == DialogResult_No) { - pScreenManager->Pop(); + //pScreenManager->Pop(); } }
--- a/LightClone/Source/ConfirmScreen.h Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/ConfirmScreen.h Tue Oct 18 11:56:49 2011 -0700 @@ -6,7 +6,6 @@ #define __CONFIRMSCREEN_H__ #include "Core.h" -#include "Screen.h" #include "CameraController.h" #include "GuiInterface.h" #include "Dialog.h" @@ -14,7 +13,7 @@ /* * ConfirmScreen */ -class ConfirmScreen : public Screen +class ConfirmScreen { /* * kCameraController
--- a/LightClone/Source/Core.h Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/Core.h Tue Oct 18 11:56:49 2011 -0700 @@ -18,27 +18,27 @@ #include <tchar.h> /* - * WorldState + * ApplicationState */ enum { - WorldState_Main, - WorldState_Game, - WorldState_Pause, - WorldState_Help, - WorldState_Confirm, - WorldState_Exit, + ApplicationState_Main, + ApplicationState_Game, + ApplicationState_Pause, + ApplicationState_Help, + ApplicationState_Confirm, + ApplicationState_Exit, }; /* - * LogicState + * GameState */ enum { - LogicState_LevelLoad, - LogicState_LevelComplete, - LogicState_GameActive, - LogicState_GameOver, + GameState_Load, + GameState_Active, + GameState_Complete, + GameState_Over, }; /*
--- a/LightClone/Source/GameOverScreen.cpp Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/GameOverScreen.cpp Tue Oct 18 11:56:49 2011 -0700 @@ -3,7 +3,6 @@ */ #include "GameOverScreen.h" -#include "ScreenManager.h" /* * Initialize @@ -30,8 +29,6 @@ void GameOverScreen::Terminate() { kInterface.Terminate(); - - Screen::Terminate(); } /* @@ -76,6 +73,6 @@ if(kResultArguments.nResult == DialogResult_Ok) { - pScreenManager->Set("Main"); + //pScreenManager->Set("Main"); } }
--- a/LightClone/Source/GameOverScreen.h Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/GameOverScreen.h Tue Oct 18 11:56:49 2011 -0700 @@ -6,7 +6,6 @@ #define __GAMEOVERSCREEN_H__ #include "Core.h" -#include "Screen.h" #include "CameraController.h" #include "GuiInterface.h" #include "Dialog.h" @@ -14,7 +13,7 @@ /* * GameOverScreen */ -class GameOverScreen : public Screen +class GameOverScreen { /* * kCameraController
--- a/LightClone/Source/GameScreen.cpp Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/GameScreen.cpp Tue Oct 18 11:56:49 2011 -0700 @@ -3,7 +3,6 @@ */ #include "GameScreen.h" -#include "ScreenManager.h" /* * Initialize @@ -55,7 +54,7 @@ return eCode; } - nLogicState = LogicState_LevelLoad; + nGameState = GameState_Load; nSimulationState = SimulationState_Idle; nCurrentLevel = 0; @@ -71,8 +70,6 @@ kProgram.Terminate(); kBot.Terminate(); kEnvironment.Terminate(); - - Screen::Terminate(); } /* @@ -101,7 +98,7 @@ */ void GameScreen::Render(RenderContext& kContext) { - if(nLogicState != LogicState_LevelLoad) + if(nGameState != GameState_Load) { D3DVIEWPORT9 kOriginal; kContext.GetViewport(&kOriginal); @@ -413,7 +410,7 @@ if(nCount > 0) { nCurrentLevel = 0; - nLogicState = LogicState_LevelLoad; + nGameState = GameState_Load; for(uint32 i = 0; i < nCount; ++i) { @@ -440,7 +437,7 @@ */ void GameScreen::UpdateLogic(float fElapsed) { - if(nLogicState == LogicState_LevelLoad) + if(nGameState == GameState_Load) { char kBuffer[256]; sprintf(kBuffer, "Data\\Maps\\Map%02d.map", nCurrentLevel++); @@ -455,18 +452,18 @@ pCode[i]->Clear(); } - nLogicState = LogicState_GameActive; + nGameState = GameState_Active; } else { - pScreenManager->Push("GameOver"); + //pScreenManager->Push("GameOver"); } nSimulationState = SimulationState_Idle; } else - if(nLogicState == LogicState_GameActive) + if(nGameState == GameState_Active) { if(nSimulationState == SimulationState_Active) { @@ -474,8 +471,8 @@ { if(kEnvironment.RequirementsMet()) { - nLogicState = LogicState_LevelLoad; - pScreenManager->Push("LevelOver"); + nGameState = GameState_Load; + //pScreenManager->Push("LevelOver"); } } } @@ -551,5 +548,5 @@ */ void GameScreen::OnExit(GuiEventArguments& kArguments) { - pScreenManager->Push("Confirm"); + //pScreenManager->Push("Confirm"); }
--- a/LightClone/Source/GameScreen.h Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/GameScreen.h Tue Oct 18 11:56:49 2011 -0700 @@ -6,7 +6,6 @@ #define __GAMESCREEN_H__ #include "Core.h" -#include "Screen.h" #include "CameraController.h" #include "GuiInterface.h" #include "GuiImage.h" @@ -20,7 +19,7 @@ /* * GameScreen */ -class GameScreen : public Screen +class GameScreen { /* * pInputManager @@ -53,9 +52,9 @@ Program kProgram; /* - * nLogicState + * nGameState */ - uint32 nLogicState; + uint32 nGameState; /* * nSimulationState
--- a/LightClone/Source/HelpScreen.cpp Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/HelpScreen.cpp Tue Oct 18 11:56:49 2011 -0700 @@ -17,7 +17,6 @@ */ void HelpScreen::Terminate() { - Screen::Terminate(); } /*
--- a/LightClone/Source/HelpScreen.h Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/HelpScreen.h Tue Oct 18 11:56:49 2011 -0700 @@ -6,12 +6,13 @@ #define __HELPSCREEN_H__ #include "Core.h" -#include "Screen.h" +#include "ServiceProvider.h" +#include "RenderContext.h" /* * HelpScreen */ -class HelpScreen : public Screen +class HelpScreen { public:
--- a/LightClone/Source/LevelOverScreen.cpp Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/LevelOverScreen.cpp Tue Oct 18 11:56:49 2011 -0700 @@ -3,7 +3,6 @@ */ #include "LevelOverScreen.h" -#include "ScreenManager.h" /* * Initialize @@ -30,8 +29,6 @@ void LevelOverScreen::Terminate() { kInterface.Terminate(); - - Screen::Terminate(); } /* @@ -76,6 +73,5 @@ if(kResultArguments.nResult == DialogResult_Ok) { - pScreenManager->Pop(); } }
--- a/LightClone/Source/LevelOverScreen.h Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/LevelOverScreen.h Tue Oct 18 11:56:49 2011 -0700 @@ -6,7 +6,6 @@ #define __LEVELOVERSCREEN_H__ #include "Core.h" -#include "Screen.h" #include "CameraController.h" #include "GuiInterface.h" #include "Dialog.h" @@ -14,7 +13,7 @@ /* * LevelOverScreen */ -class LevelOverScreen : public Screen +class LevelOverScreen { /* * kCameraController
--- a/LightClone/Source/MainScreen.cpp Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/MainScreen.cpp Tue Oct 18 11:56:49 2011 -0700 @@ -9,7 +9,7 @@ */ ErrorCode MainScreen::Initialize(ServiceProvider* pServiceProvider) { - ErrorCode eCode = Screen::Initialize(pServiceProvider); + ErrorCode eCode = Error_Success; if(eCode == Error_Success) { eCode = kInterface.Initialize(pServiceProvider); @@ -61,7 +61,6 @@ */ void MainScreen::Terminate() { - Screen::Terminate(); } /*
--- a/LightClone/Source/MainScreen.h Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/MainScreen.h Tue Oct 18 11:56:49 2011 -0700 @@ -6,7 +6,6 @@ #define __MAINSCREEN_H__ #include "Core.h" -#include "Screen.h" #include "GuiInterface.h" #include "GuiButton.h" #include "GuiImage.h" @@ -14,7 +13,7 @@ /* * MainScreen */ -class MainScreen : public Screen +class MainScreen { /* * kInterface
--- a/LightClone/Source/Mediator.cpp Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/Mediator.cpp Tue Oct 18 11:56:49 2011 -0700 @@ -18,14 +18,6 @@ Mediator::Mediator() : kWindow(this) { pGraphicsDevice = NULL; - - kScreenManager.Register("Main", &kMainScreen); - kScreenManager.Register("Help", &kHelpScreen); - kScreenManager.Register("Game", &kGameScreen); - kScreenManager.Register("Pause", &kPauseScreen); - kScreenManager.Register("LevelOver", &kLevelOverScreen); - kScreenManager.Register("GameOver", &kGameOverScreen); - kScreenManager.Register("Confirm", &kConfirmScreen); } /* @@ -36,25 +28,14 @@ ErrorCode eCode = Initialize(); if(eCode == Error_Success) { - float fAccumulator = fUpdatePeriod; - kClock.Reset(); - while(kScreenManager.IsActive()) + fAccumulator = fUpdatePeriod; + while(nApplicationState != ApplicationState_Exit) { ProcessMessages(); - - fAccumulator += Min(kClock.GetElapsed(), fUpdatePeriod); - while(fAccumulator >= fUpdatePeriod) - { - Update(fUpdatePeriod); - fAccumulator -= fUpdatePeriod; - } - - //if(updated) - { - Render(); - } + ProcessUpdate(); + ProcessRender(); } Terminate(); @@ -154,16 +135,45 @@ return eCode; } - eCode = kScreenManager.Initialize(&kServiceProvider); + eCode = kEnvironment.Initialize(&kServiceProvider); if(eCode != Error_Success) { - TRACE("Error: Failed to initialize screen manager\n"); + TRACE("Error: Failed to initialize environment\n"); + + Terminate(); + return eCode; + } + + eCode = kBot.Initialize(&kServiceProvider); + if(eCode != Error_Success) + { + TRACE("Error: Failed to initialize bot\n"); Terminate(); return eCode; } - kScreenManager.Push("Game"); + eCode = kProgram.Initialize(); + if(eCode != Error_Success) + { + TRACE("Error: Failed to initialize program\n"); + + Terminate(); + return eCode; + } + + eCode = InitializeInterface(&kServiceProvider); + if(eCode != Error_Success) + { + TRACE("Error: Failed to initialize interface\n"); + + Terminate(); + return eCode; + } + + nGameState = GameState_Load; + nSimulationState = SimulationState_Idle; + nCurrentLevel = 0; return eCode; } @@ -173,7 +183,10 @@ */ void Mediator::Terminate() { - kScreenManager.Terminate(); + kInterface.Terminate(); + kProgram.Terminate(); + kBot.Terminate(); + kEnvironment.Terminate(); kInputManager.Terminate(); kResourceManager.Terminate(); kContext.Terminate(); @@ -188,7 +201,45 @@ */ void Mediator::Update(float fElapsed) { - kScreenManager.Update(fElapsed); + kInputManager.Update(fElapsed); + + if(nApplicationState == ApplicationState_Main) + { + } + else + + if(nApplicationState == ApplicationState_Game) + { + UpdateInput(fElapsed); + UpdateLogic(fElapsed); + + { + const D3DXVECTOR3& kCameraPosition = kCameraController.GetLocation(); + + char kBuffer[256]; + sprintf_s(kBuffer, "Camera: <%.2f, %.2f, %.2f> (%.2f, %.2f, %.2f)", kCameraPosition.x, kCameraPosition.y, kCameraPosition.z, kCameraController.fCameraDistance, kCameraController.fCameraYaw, kCameraController.fCameraPitch); + pDebugText->SetText(kBuffer); + } + + kInterface.Update(fElapsed); + } + else + + if(nApplicationState == ApplicationState_Pause) + { + } + else + + if(nApplicationState == ApplicationState_Help) + { + } + else + + if(nApplicationState == ApplicationState_Confirm) + { + } + + //kScreenManager.Update(fElapsed); } /* @@ -199,7 +250,57 @@ const uint32 nColor = D3DCOLOR_XRGB(32, 32, 32); kContext.Begin(nColor); - kScreenManager.Render(kContext); + //kScreenManager.Render(kContext); + + if(nApplicationState == ApplicationState_Main) + { + } + else + + if(nApplicationState == ApplicationState_Game) + { + if(nGameState != GameState_Load) + { + D3DVIEWPORT9 kOriginal; + kContext.GetViewport(&kOriginal); + + D3DVIEWPORT9 kViewport; + kViewport.X = 0; + kViewport.Y = 0; + kViewport.Width = ScreenSizeX - 280; // minus size of interface + kViewport.Height = ScreenSizeY; + kViewport.MinZ = kOriginal.MinZ; + kViewport.MaxZ = kOriginal.MaxZ; + + kContext.SetViewport(kViewport); + + kCameraController.SetMode(CameraMode_3D); + + kEnvironment.Render(kContext, kCameraController); + kBot.Render(kContext, kCameraController); + + kContext.SetViewport(kOriginal); + } + + kCameraController.SetMode(CameraMode_2D); + kInterface.Render(kContext, kCameraController); + } + else + + if(nApplicationState == ApplicationState_Pause) + { + } + else + + if(nApplicationState == ApplicationState_Help) + { + } + else + + if(nApplicationState == ApplicationState_Confirm) + { + } + kContext.End(); } @@ -214,11 +315,459 @@ { if(kMessage.message == WM_QUIT) { - kScreenManager.Set(NULL); - break; + nApplicationState = ApplicationState_Exit; + } + else + { + TranslateMessage(&kMessage); + DispatchMessage(&kMessage); + } + } +} + +/* + * ProcessUpdate + */ +void Mediator::ProcessUpdate() +{ + fAccumulator += Min(kClock.GetElapsed(), fUpdatePeriod); + while(fAccumulator >= fUpdatePeriod) + { + Update(fUpdatePeriod); + fAccumulator -= fUpdatePeriod; + } +} + +/* + * ProcessRender + */ +void Mediator::ProcessRender() +{ + Render(); +} + +/* + * Load + */ +ErrorCode Mediator::Load(const char* pName) +{ + ErrorCode eCode = kLoader.Load(pName); + if(eCode == Error_Success) + { + const Size& kSize = kLoader.GetSize(); + + eCode = kEnvironment.Setup(kSize.X, kSize.Y); + if(eCode == Error_Success) + { + for(uint32 nY = 0; nY < kSize.Y; ++nY) + { + for(uint32 nX = 0; nX < kSize.X; ++nX) + { + kEnvironment.SetType(nX, nY, kLoader.GetTowerType(nX, nY)); + kEnvironment.SetAltitude(nX, nY, kLoader.GetTowerHeight(nX, nY)); + } + } + + kBot.Setup(&kEnvironment); + kBot.SetPosition(kLoader.GetInitialPosition()); + kBot.SetDirection(kLoader.GetInitialDirection()); + + //kCameraController.SetDistance( + } + } + + return eCode; +} + +/* + * InitializeInterface + */ +ErrorCode Mediator::InitializeInterface(ServiceProvider* pServiceProvider) +{ + ErrorCode eCode = kInterface.Initialize(pServiceProvider); + if(eCode == Error_Success) + { + pBackground = new GuiImage(); + pBackground->Initialize(pServiceProvider); + pBackground->SetTexture("Data\\Textures\\Background04.tga", true); + pBackground->SetPosition(ScreenSizeX - pBackground->GetWidth(), 0.0f); + pBackground->SetDepth(512.0f); + + pToolbar = new ActionPanel(4, 2); + pToolbar->Initialize(pServiceProvider); + pToolbar->SetTexture("Data\\Textures\\PanelA.png"); + pToolbar->SetPosition(16, 16.0f); + pToolbar->SetAction(0, Action_Forward); + pToolbar->SetAction(1, Action_RotateCW); + pToolbar->SetAction(2, Action_RotateCCW); + pToolbar->SetAction(3, Action_Jump); + pToolbar->SetAction(4, Action_Light); + pToolbar->SetAction(5, Action_FunctionA); + pToolbar->SetAction(6, Action_FunctionB); + pToolbar->SetPermanent(true); + pToolbar->SetDepth(256.0f); + + GuiLabel* pMainLabel = new GuiLabel(); + pMainLabel->Initialize(pServiceProvider); + pMainLabel->SetFont("Courier New", 16); + pMainLabel->SetText("Main:"); + pMainLabel->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pMainLabel->SetPosition(26.0f, 149.0f); + pMainLabel->SetDepth(256.0f); + + pCode[0] = new ActionPanel(4, 3); + pCode[0]->Initialize(pServiceProvider); + pCode[0]->SetTexture("Data\\Textures\\PanelB.png"); + pCode[0]->SetPosition(16.0f, 160.0f); + pCode[0]->Subscribe(ActionPanel::EventAction, &Mediator::OnAction, this); + pCode[0]->SetDepth(256.0f); + + GuiLabel* pFunctionALabel = new GuiLabel(); + pFunctionALabel->Initialize(pServiceProvider); + pFunctionALabel->SetFont("Courier New", 16); + pFunctionALabel->SetText("Function 1:"); + pFunctionALabel->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pFunctionALabel->SetPosition(26.0f, 349.0f); + + pCode[1] = new ActionPanel(4, 2); + pCode[1]->Initialize(pServiceProvider); + pCode[1]->SetTexture("Data\\Textures\\PanelA.png"); + pCode[1]->SetPosition(16.0f, 360.0f); + pCode[1]->Subscribe(ActionPanel::EventAction, &Mediator::OnAction, this); + + GuiLabel* pFunctionBLabel = new GuiLabel(); + pFunctionBLabel->Initialize(pServiceProvider); + pFunctionBLabel->SetFont("Courier New", 16); + pFunctionBLabel->SetText("Function 2:"); + pFunctionBLabel->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pFunctionBLabel->SetPosition(26.0f, 493.0f); + + pCode[2] = new ActionPanel(4, 2); + pCode[2]->Initialize(pServiceProvider); + pCode[2]->SetTexture("Data\\Textures\\PanelA.png"); + pCode[2]->SetPosition(16.0f, 504.0f); + pCode[2]->Subscribe(ActionPanel::EventAction, &Mediator::OnAction, this); + + const float fButtonPadding = 32.0f; + const float fButtonSpacing = 8.0f; + const float fButtonSize = 48.0f; + + pButtonPlay = new GuiButton(); + pButtonPlay->Initialize(pServiceProvider); + pButtonPlay->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); + pButtonPlay->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); + pButtonPlay->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); + pButtonPlay->SetFont("Courier New", 16, FW_BOLD); + pButtonPlay->SetText("Play"); + pButtonPlay->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pButtonPlay->SetPosition(fButtonPadding + 0.0f * (fButtonSize + fButtonSpacing), 652.0f); + pButtonPlay->Subscribe(GuiButton::EventClick, &Mediator::OnPlay, this); + + pButtonStop = new GuiButton(); + pButtonStop->Initialize(pServiceProvider); + pButtonStop->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); + pButtonStop->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); + pButtonStop->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); + pButtonStop->SetFont("Courier New", 16, FW_BOLD); + pButtonStop->SetText("Stop"); + pButtonStop->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pButtonStop->SetPosition(fButtonPadding + 1.0f * (fButtonSize + fButtonSpacing), 652.0f); + pButtonStop->Subscribe(GuiButton::EventClick, &Mediator::OnStop, this); + + pButtonReset = new GuiButton(); + pButtonReset->Initialize(pServiceProvider); + pButtonReset->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); + pButtonReset->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); + pButtonReset->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); + pButtonReset->SetFont("Courier New", 16, FW_BOLD); + pButtonReset->SetText("Reset"); + pButtonReset->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pButtonReset->SetPosition(fButtonPadding + 2.0f * (fButtonSize + fButtonSpacing), 652.0f); + pButtonReset->Subscribe(GuiButton::EventClick, &Mediator::OnReset, this); + + pButtonExit = new GuiButton(); + pButtonExit->Initialize(pServiceProvider); + pButtonExit->SetTexture(GuiButtonState_Normal, "Data\\Textures\\Button2N.png", true); + pButtonExit->SetTexture(GuiButtonState_Hover, "Data\\Textures\\Button2H.png", true); + pButtonExit->SetTexture(GuiButtonState_Down, "Data\\Textures\\Button2D.png", true); + pButtonExit->SetFont("Courier New", 16, FW_BOLD); + pButtonExit->SetText("Exit"); + pButtonExit->SetColor(D3DCOLOR_XRGB(0, 0, 0)); + pButtonExit->SetPosition(fButtonPadding + 3.0f * (fButtonSize + fButtonSpacing), 652.0f); + pButtonExit->Subscribe(GuiButton::EventClick, &Mediator::OnExit, this); + + pBackground->Add(pToolbar); + pBackground->Add(pMainLabel); + pBackground->Add(pCode[0]); + pBackground->Add(pFunctionALabel); + pBackground->Add(pCode[1]); + pBackground->Add(pFunctionBLabel); + pBackground->Add(pCode[2]); + pBackground->Add(pButtonPlay); + pBackground->Add(pButtonStop); + pBackground->Add(pButtonReset); + pBackground->Add(pButtonExit); + + pDebugText = new GuiLabel(); + pDebugText->Initialize(pServiceProvider); + pDebugText->SetFont("Courier New", 16); + pDebugText->SetPosition(10.0f, 10.0f); + pDebugText->SetText("Debug"); + pDebugText->SetColor(D3DCOLOR_XRGB(255, 255, 255)); + + kInterface.Add(pBackground); + kInterface.Add(pDebugText); + } + + return eCode; +} + +/* + * UpdateInput + */ +void Mediator::UpdateInput(float fElapsed) +{ + #if defined(_DEBUG) + if(pInputManager->IsKeyDown(DIK_LEFT)) + { + kCameraController.Yaw(0.01f); + } + else + + if(pInputManager->IsKeyDown(DIK_RIGHT)) + { + kCameraController.Yaw(-0.01f); + } + + if(pInputManager->IsKeyDown(DIK_UP)) + { + kCameraController.Pitch(0.01f); + } + else + + if(pInputManager->IsKeyDown(DIK_DOWN)) + { + kCameraController.Pitch(-0.01f); + } + + if(pInputManager->IsKeyDown(DIK_NEXT)) + { + kCameraController.Move(0.1f); + } + else + + if(pInputManager->IsKeyDown(DIK_PRIOR)) + { + kCameraController.Move(-0.1f); + } + + static bool bControl = false; + static uint32 nBuffer[4] = {0}; + static uint32 nCount = 0; + + if(bControl) + { + if(pInputManager->IsKeyDown(DIK_0) && !pInputManager->WasKeyDown(DIK_0)) + { + nBuffer[nCount++] = 0; + } + else + + if(pInputManager->IsKeyDown(DIK_1) && !pInputManager->WasKeyDown(DIK_1)) + { + nBuffer[nCount++] = 1; + } + else + + if(pInputManager->IsKeyDown(DIK_2) && !pInputManager->WasKeyDown(DIK_2)) + { + nBuffer[nCount++] = 2; + } + else + + if(pInputManager->IsKeyDown(DIK_3) && !pInputManager->WasKeyDown(DIK_3)) + { + nBuffer[nCount++] = 3; + } + else + + if(pInputManager->IsKeyDown(DIK_4) && !pInputManager->WasKeyDown(DIK_4)) + { + nBuffer[nCount++] = 4; + } + else + + if(pInputManager->IsKeyDown(DIK_5) && !pInputManager->WasKeyDown(DIK_5)) + { + nBuffer[nCount++] = 5; + } + else + + if(pInputManager->IsKeyDown(DIK_6) && !pInputManager->WasKeyDown(DIK_6)) + { + nBuffer[nCount++] = 6; + } + else + + if(pInputManager->IsKeyDown(DIK_7) && !pInputManager->WasKeyDown(DIK_7)) + { + nBuffer[nCount++] = 7; + } + else + + if(pInputManager->IsKeyDown(DIK_8) && !pInputManager->WasKeyDown(DIK_8)) + { + nBuffer[nCount++] = 8; + } + else + + if(pInputManager->IsKeyDown(DIK_9) && !pInputManager->WasKeyDown(DIK_9)) + { + nBuffer[nCount++] = 9; } - TranslateMessage(&kMessage); - DispatchMessage(&kMessage); + if(!pInputManager->IsKeyDown(DIK_LCONTROL)) + { + if(nCount > 0) + { + nCurrentLevel = 0; + nGameState = GameState_Load; + + for(uint32 i = 0; i < nCount; ++i) + { + nCurrentLevel += (uint32)(nBuffer[i] * powf(10.0f, (float)i)); + } + } + + bControl = false; + } + } + else + { + if(pInputManager->IsKeyDown(DIK_LCONTROL)) + { + bControl = true; + nCount = 0; + } + } + #endif +} + +/* + * UpdateLogic + */ +void Mediator::UpdateLogic(float fElapsed) +{ + if(nGameState == GameState_Load) + { + char kBuffer[256]; + sprintf(kBuffer, "Data\\Maps\\Map%02d.map", nCurrentLevel++); + + ErrorCode eCode = Load(kBuffer); + if(eCode == Error_Success) + { + kProgram.Clear(); + + for(uint32 i = 0; i < MaximumFunctionCount; ++i) + { + pCode[i]->Clear(); + } + + nGameState = GameState_Active; + } + else + { + //pScreenManager->Push("GameOver"); + } + + nSimulationState = SimulationState_Idle; + } + else + + if(nGameState == GameState_Active) + { + if(nSimulationState == SimulationState_Active) + { + if(kBot.Update(fElapsed)) + { + if(kEnvironment.RequirementsMet()) + { + nGameState = GameState_Load; + //pScreenManager->Push("LevelOver"); + } + } + } } } + +/* + * OnAction + */ +void Mediator::OnAction(GuiEventArguments& kArguments) +{ + ActionArguments& kActionArguments = (ActionArguments&)kArguments; + + for(uint32 i = 0; i < MaximumFunctionCount; ++i) + { + if(kArguments.pSource == pCode[i]) + { + kProgram.SetAction(i, kActionArguments.nSlot, pCode[i]->GetAction(kActionArguments.nSlot)); + } + } +} + +/* + * OnPlay + */ +void Mediator::OnPlay(GuiEventArguments& kArguments) +{ + if(nSimulationState == SimulationState_Idle) + { + kEnvironment.Reset(); + + kBot.Reset(); + kBot.SetPosition(kLoader.GetInitialPosition()); + kBot.SetDirection(kLoader.GetInitialDirection()); + kBot.Upload(kProgram); + + nSimulationState = SimulationState_Active; + } +} + +/* + * OnStop + */ +void Mediator::OnStop(GuiEventArguments& kArguments) +{ + if(nSimulationState == SimulationState_Active) + { + kEnvironment.Reset(); + + kBot.Reset(); + kBot.SetPosition(kLoader.GetInitialPosition()); + kBot.SetDirection(kLoader.GetInitialDirection()); + + nSimulationState = SimulationState_Idle; + } +} + +/* + * OnReset + */ +void Mediator::OnReset(GuiEventArguments& kArguments) +{ + kProgram.Clear(); + + for(uint32 i = 0; i < MaximumFunctionCount; ++i) + { + pCode[i]->Clear(); + } +} + +/* + * OnExit + */ +void Mediator::OnExit(GuiEventArguments& kArguments) +{ + //pScreenManager->Push("Confirm"); +}
--- a/LightClone/Source/Mediator.h Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/Mediator.h Tue Oct 18 11:56:49 2011 -0700 @@ -13,14 +13,15 @@ #include "ResourceManager.h" #include "RenderContext.h" #include "ServiceProvider.h" -#include "ScreenManager.h" -#include "MainScreen.h" -#include "HelpScreen.h" -#include "PauseScreen.h" -#include "GameScreen.h" -#include "LevelOverScreen.h" -#include "GameOverScreen.h" -#include "ConfirmScreen.h" +#include "CameraController.h" +#include "Loader.h" +#include "Environment.h" +#include "Bot.h" +#include "GuiInterface.h" +#include "GuiImage.h" +#include "GuiButton.h" +#include "ActionPanel.h" +#include "Dialog.h" /* * Mediator @@ -63,44 +64,114 @@ ServiceProvider kServiceProvider; /* - * kScreenManager + * fAccumulator + */ + float fAccumulator; + + /* + * nApplicationState */ - ScreenManager kScreenManager; + uint32 nApplicationState; + + /* + * pInputManager + */ + InputManager* pInputManager; + + /* + * kCameraController + */ + CameraController kCameraController; /* - * kMainScreen + * kLoader */ - MainScreen kMainScreen; + Loader kLoader; + + /* + * kEnvironment + */ + Environment kEnvironment; /* - * kHelpScreen + * kBot + */ + Bot kBot; + + /* + * kProgram */ - HelpScreen kHelpScreen; + Program kProgram; + + /* + * nGameState + */ + uint32 nGameState; + + /* + * nSimulationState + */ + uint32 nSimulationState; /* - * kGameScreen + * nCurrentLevel */ - GameScreen kGameScreen; + uint32 nCurrentLevel; + + /* + * kInterface + */ + GuiInterface kInterface; /* - * kPauseScreen + * pBackground + */ + GuiImage* pBackground; + + /* + * pButtonPlay */ - PauseScreen kPauseScreen; + GuiButton* pButtonPlay; + + /* + * pButtonStop + */ + GuiButton* pButtonStop; /* - * kLevelOverScreen + * pButtonReset + */ + GuiButton* pButtonReset; + + /* + * pButtonExit */ - LevelOverScreen kLevelOverScreen; + GuiButton* pButtonExit; + + /* + * pToolbar + */ + ActionPanel* pToolbar; /* - * kGameOverScreen + * pCode */ - GameOverScreen kGameOverScreen; + ActionPanel* pCode[MaximumFunctionCount]; /* - * kConfirmScreen + * pMessageDialog + */ + MessageDialog* pMessageDialog; + + /* + * pConfirmDialog */ - ConfirmScreen kConfirmScreen; + ChoiceDialog* pConfirmDialog; + + /* + * pDebugText + */ + GuiLabel* pDebugText; public: @@ -145,6 +216,61 @@ * ProcessMessages */ virtual void ProcessMessages(); + + /* + * ProcessUpdate + */ + void ProcessUpdate(); + + /* + * ProcessRender + */ + void ProcessRender(); + + /* + * Load + */ + ErrorCode Load(const char* pName); + + /* + * InitializeInterface + */ + ErrorCode InitializeInterface(ServiceProvider* pServiceProvider); + + /* + * UpdateInput + */ + void UpdateInput(float fElapsed); + + /* + * UpdateLogic + */ + void UpdateLogic(float fElapsed); + + /* + * OnAction + */ + void OnAction(GuiEventArguments& kArguments); + + /* + * OnPlay + */ + void OnPlay(GuiEventArguments& kArguments); + + /* + * OnStop + */ + void OnStop(GuiEventArguments& kArguments); + + /* + * OnReset + */ + void OnReset(GuiEventArguments& kArguments); + + /* + * OnExit + */ + void OnExit(GuiEventArguments& kArguments); }; #endif //__MEDIATOR_H__
--- a/LightClone/Source/PauseScreen.cpp Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/PauseScreen.cpp Tue Oct 18 11:56:49 2011 -0700 @@ -17,7 +17,6 @@ */ void PauseScreen::Terminate() { - Screen::Terminate(); } /*
--- a/LightClone/Source/PauseScreen.h Tue Oct 11 17:44:10 2011 -0700 +++ b/LightClone/Source/PauseScreen.h Tue Oct 18 11:56:49 2011 -0700 @@ -6,12 +6,13 @@ #define __PAUSESCREEN_H__ #include "Core.h" -#include "Screen.h" +#include "ServiceProvider.h" +#include "RenderContext.h" /* * PauseScreen */ -class PauseScreen : public Screen +class PauseScreen { public: