Mercurial > LightClone
changeset 10:292e534f00c2
Moved rendering into Bot/Environment; Started work on Gui system
author | koryspansel <koryspansel@bendbroadband.com> |
---|---|
date | Sat, 10 Sep 2011 23:52:12 -0700 |
parents | e494c4295dba |
children | d80d06d5ff53 |
files | LightClone/LightClone.vcproj LightClone/Source/Bot.cpp LightClone/Source/Camera.h LightClone/Source/CameraController.cpp LightClone/Source/CameraController.h LightClone/Source/Environment.cpp LightClone/Source/Environment.h LightClone/Source/GuiContainer.cpp LightClone/Source/GuiContainer.h LightClone/Source/GuiElement.cpp LightClone/Source/GuiElement.h LightClone/Source/InputManager.h LightClone/Source/Interface.cpp LightClone/Source/Interface.h LightClone/Source/RenderContext.cpp LightClone/Source/RenderContext.h LightClone/Source/World.cpp LightClone/Source/World.h |
diffstat | 18 files changed, 1015 insertions(+), 366 deletions(-) [+] |
line wrap: on
line diff
--- a/LightClone/LightClone.vcproj Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/LightClone.vcproj Sat Sep 10 23:52:12 2011 -0700 @@ -221,6 +221,14 @@ > </File> <File + RelativePath=".\Source\GuiContainer.cpp" + > + </File> + <File + RelativePath=".\Source\GuiElement.cpp" + > + </File> + <File RelativePath=".\Source\InputManager.cpp" > </File> @@ -323,6 +331,14 @@ > </File> <File + RelativePath=".\Source\GuiContainer.h" + > + </File> + <File + RelativePath=".\Source\GuiElement.h" + > + </File> + <File RelativePath=".\Source\InputManager.h" > </File>
--- a/LightClone/Source/Bot.cpp Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/Bot.cpp Sat Sep 10 23:52:12 2011 -0700 @@ -368,7 +368,7 @@ uint32 nPasses = 0; - kContext.Apply(kCamera, pEffect); + kContext.ApplyCameraToEffect(kCamera, pEffect); pEffect->SetTechnique(pEffect->GetTechnique(0)); pEffect->Begin(&nPasses, 0);
--- a/LightClone/Source/Camera.h Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/Camera.h Sat Sep 10 23:52:12 2011 -0700 @@ -20,24 +20,14 @@ virtual ~Camera(); /* - * GetLocation + * GetProjection */ - virtual const D3DXVECTOR3 GetLocation() const = 0; + virtual const D3DXMATRIX GetProjection(const D3DVIEWPORT9& kViewport) const = 0; /* - * GetDirection - */ - virtual const D3DXVECTOR3 GetDirection() const = 0; - - /* - * GetRight + * GetView */ - virtual const D3DXVECTOR3 GetRight() const = 0; - - /* - * GetUp - */ - virtual const D3DXVECTOR3 GetUp() const = 0; + virtual const D3DXMATRIX GetView() const = 0; }; #endif //__CAMERA_H__
--- a/LightClone/Source/CameraController.cpp Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/CameraController.cpp Sat Sep 10 23:52:12 2011 -0700 @@ -9,9 +9,21 @@ */ CameraController::CameraController(float fInitialDistance, float fInitialYaw, float fInitialPitch) { + nMode = CameraMode_3D; fCameraDistance = fInitialDistance; fCameraYaw = fInitialYaw; fCameraPitch = fInitialPitch; + fViewAngle = D3DX_PI / 4.0f; + fMinimumZ = 1.0f; + fMaximumZ = 1024.0f; +} + +/* + * SetMode + */ +void CameraController::SetMode(uint32 nCameraMode) +{ + nMode = nCameraMode; } /* @@ -80,3 +92,48 @@ { return D3DXVECTOR3(0.0f, 1.0f, 0.0f); } + +/* + * GetProjection + */ +const D3DXMATRIX CameraController::GetProjection(const D3DVIEWPORT9& kViewport) const +{ + D3DXMATRIX kProjection; + + if(nMode == CameraMode_2D) + { + D3DXMatrixOrthoLH(&kProjection, (float)kViewport.Width, (float)kViewport.Height, fMinimumZ, fMaximumZ); + } + else + + if(nMode == CameraMode_3D) + { + D3DXMatrixPerspectiveFovLH(&kProjection, fViewAngle, (float)kViewport.Width / (float)kViewport.Height, fMinimumZ, fMaximumZ); + } + + return kProjection; +} + +/* + * GetView + */ +const D3DXMATRIX CameraController::GetView() const +{ + D3DXMATRIX kView; + + if(nMode == CameraMode_2D) + { + D3DXMatrixIdentity(&kView); + } + else + + if(nMode == CameraMode_3D) + { + const D3DXVECTOR3& kLocation = GetLocation(); + const D3DXVECTOR3& kUp = GetUp(); + + D3DXMatrixLookAtLH(&kView, &kLocation, &D3DXVECTOR3(0.0f, 0.0f, 0.0f), &kUp); + } + + return kView; +}
--- a/LightClone/Source/CameraController.h Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/CameraController.h Sat Sep 10 23:52:12 2011 -0700 @@ -9,6 +9,15 @@ #include "Camera.h" /* + * CameraMode + */ +enum +{ + CameraMode_2D, + CameraMode_3D, +}; + +/* * CameraController */ class CameraController : public Camera @@ -16,6 +25,11 @@ public: /* + * nMode + */ + uint32 nMode; + + /* * fCameraDistance */ float fCameraDistance; @@ -30,6 +44,21 @@ */ float fCameraPitch; + /* + * fViewAngle + */ + float fViewAngle; + + /* + * fMinimumZ + */ + float fMinimumZ; + + /* + * fMaximumZ + */ + float fMaximumZ; + public: /* @@ -38,6 +67,11 @@ CameraController(float fInitialDistance = 16.0f, float fInitialYaw = 0.306f, float fInitialPitch = 0.875f); /* + * SetMode + */ + void SetMode(uint32 nCameraMode); + + /* * Update */ void Update(float fElapsed); @@ -60,22 +94,32 @@ /* * GetLocation */ - virtual const D3DXVECTOR3 GetLocation() const; + const D3DXVECTOR3 GetLocation() const; /* * GetDirection */ - virtual const D3DXVECTOR3 GetDirection() const; + const D3DXVECTOR3 GetDirection() const; /* * GetRight */ - virtual const D3DXVECTOR3 GetRight() const; + const D3DXVECTOR3 GetRight() const; /* * GetUp */ - virtual const D3DXVECTOR3 GetUp() const; + const D3DXVECTOR3 GetUp() const; + + /* + * GetProjection + */ + virtual const D3DXMATRIX GetProjection(const D3DVIEWPORT9& kViewport) const; + + /* + * GetView + */ + virtual const D3DXMATRIX GetView() const; }; #endif //__CAMERACONTROLLER_H__
--- a/LightClone/Source/Environment.cpp Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/Environment.cpp Sat Sep 10 23:52:12 2011 -0700 @@ -3,20 +3,22 @@ */ #include "Environment.h" +#include "VertexTypes.h" #include "Util.h" -#include <windows.h> /* * Environment */ Environment::Environment() : pGrid(0) { - nWidth = 0; - nHeight = 0; - - kScale.x = 1.0f; - kScale.y = 0.4f; - kScale.z = 1.0f; + pBlockEffect = NULL; + pBlockVertexBuffer = NULL; + pBlockTexture = NULL; + nWidth = 0; + nHeight = 0; + kScale.x = 1.0f; + kScale.y = 0.4f; + kScale.z = 1.0f; } /* @@ -30,7 +32,53 @@ /* * Initialize */ -ErrorCode Environment::Initialize(uint32 nGridWidth, uint32 nGridHeight) +ErrorCode Environment::Initialize(ResourceManager* pResourceManager) +{ + ErrorCode eCode = pResourceManager->CreateEffectFromFile("Data\\Shaders\\Environment.fx", &pBlockEffect); + if(eCode == Error_Success) + { + eCode = pResourceManager->CreateTextureFromFile("Data\\Textures\\Block02.tga", &pBlockTexture); + if(eCode == Error_Success) + { + eCode = pResourceManager->CreateVertexBuffer(VerticesPerBlock * sizeof(Vertex::Block), D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED, &pBlockVertexBuffer); + if(eCode == Error_Success) + { + eCode = SetupVertexBuffer(); + } + } + } + + return eCode; +} + +/* + * Terminate + */ +void Environment::Terminate() +{ + if(pBlockVertexBuffer) + { + pBlockVertexBuffer->Release(); + pBlockVertexBuffer = NULL; + } + + if(pBlockTexture) + { + pBlockTexture->Release(); + pBlockTexture = NULL; + } + + if(pBlockEffect) + { + pBlockEffect->Release(); + pBlockEffect = 0; + } +} + +/* + * Setup + */ +ErrorCode Environment::Setup(uint32 nGridWidth, uint32 nGridHeight) { if(pGrid) { @@ -57,6 +105,112 @@ } /* + * Render + */ +void Environment::Render(RenderContext& kContext, Camera& kCamera) +{ + uint32 nPasses = 0; + + kContext.ApplyCameraToEffect(kCamera, pBlockEffect); + + pBlockEffect->SetTechnique(pBlockEffect->GetTechnique(0)); + pBlockEffect->Begin(&nPasses, 0); + pBlockEffect->BeginPass(0); + + D3DXMATRIX kScaleMatrix; + D3DXMatrixScaling(&kScaleMatrix, kScale.x, kScale.y, kScale.z); + + //const D3DXMATRIX& kProjection = kContext.GetProjection(); + //const D3DXMATRIX& kView = kContext.GetView(); + + D3DVIEWPORT9 kViewport; + kContext.GetViewport(&kViewport); + + D3DXVECTOR3 kCenterWorld(0.0f, 0.0f, 0.0f); + const float fMagicOffset = 400.0f; + //const D3DXVECTOR3& kCenterWorld = ComputeOrigin(0.5f * (ScreenSizeX - (304.0f + fMagicOffset)), 0.5f * ScreenSizeY, kViewport, kProjection, kView); + + const float fOffsetX = -0.5f * (nWidth * kScale.x); + const float fOffsetZ = -0.5f * (nHeight * kScale.z); + + for(uint32 nZ = 0; nZ < nHeight; ++nZ) + { + for(uint32 nX = 0; nX < nWidth; ++nX) + { + uint32 nType = GetType(nX, nZ); + uint32 nHeight = GetAltitude(nX, nZ); + uint32 nState = GetState(nX, nZ); + uint32 nColor = D3DCOLOR_XRGB(0x80, 0x80, 0x80); + + if(nType == 1) + { + nColor = nState ? D3DCOLOR_XRGB(0, 0, 255) : D3DCOLOR_XRGB(255, 0, 0); + } + + for(uint32 i = 0; i < GetAltitude(nX, nZ); ++i) + { + D3DXMATRIX kTranslateMatrix; + D3DXMatrixTranslation(&kTranslateMatrix, fOffsetX + (kCenterWorld.x + nX) * kScale.x, i * kScale.y, fOffsetZ + (kCenterWorld.z + nZ) * kScale.z); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScaleMatrix, &kTranslateMatrix); + + const float fAlpha = ((nColor >> 24) & 0xFF) / 255.0f; + const float fRed = ((nColor >> 16) & 0xFF) / 255.0f; + const float fGreen = ((nColor >> 8 ) & 0xFF) / 255.0f; + const float fBlue = ((nColor >> 0 ) & 0xFF) / 255.0f; + + const D3DXVECTOR4 kColorVector(fRed, fGreen, fBlue, fAlpha); + + pBlockEffect->SetMatrix(pBlockEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pBlockEffect->SetVector(pBlockEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pBlockEffect->SetTexture(pBlockEffect->GetParameterByName(NULL, "kTexture"), pBlockTexture); + pBlockEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Block::Declaration, pBlockVertexBuffer, sizeof(Vertex::Block), FacesPerCube * TrianglesPerFace); + } + } + } + + pBlockEffect->EndPass(); + pBlockEffect->End(); + + if(false) // wireframe + { + pBlockEffect->SetTechnique(pBlockEffect->GetTechniqueByName("Wire")); + pBlockEffect->Begin(&nPasses, 0); + pBlockEffect->BeginPass(0); + + for(uint32 nZ = 0; nZ < nHeight; ++nZ) + { + for(uint32 nX = 0; nX < nWidth; ++nX) + { + for(uint32 i = 0; i < GetAltitude(nX, nZ); ++i) + { + D3DXMATRIX kTranslateMatrix; + D3DXMatrixTranslation(&kTranslateMatrix, nX * kScale.x, i * kScale.y, nZ * kScale.z); + + D3DXMATRIX kWorldMatrix; + D3DXMatrixMultiply(&kWorldMatrix, &kScaleMatrix, &kTranslateMatrix); + + const D3DXVECTOR4 kColorVector(0.0f, 0.0f, 0.0f, 1.0f); + + pBlockEffect->SetMatrix(pBlockEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); + pBlockEffect->SetVector(pBlockEffect->GetParameterByName(NULL, "kColor"), &kColorVector); + pBlockEffect->SetTexture(pBlockEffect->GetParameterByName(NULL, "kTexture"), pBlockTexture); + pBlockEffect->CommitChanges(); + + kContext.DrawTriangles(Vertex::Block::Declaration, pBlockVertexBuffer, sizeof(Vertex::Block), FacesPerCube * TrianglesPerFace); + } + } + } + + pBlockEffect->EndPass(); + pBlockEffect->End(); + } +} + +/* * GetWidth */ uint32 Environment::GetWidth() const @@ -241,4 +395,68 @@ } return true; +} + +/* + * SetupVertexBuffer + */ +ErrorCode Environment::SetupVertexBuffer() +{ + Vertex::Block* pVertices = NULL; + + HRESULT hResult = pBlockVertexBuffer->Lock(0, 0, (void**)&pVertices, D3DLOCK_DISCARD); + if(FAILED(hResult)) + { + return Error_Fail; + } + + const float fU1 = 0.66f; + const float fV1 = 0.66f; + + // front + pVertices[0] = Vertex::Block(-0.5f, 0.0f, -0.5f, 0.0f, 0.0f, -1.0f, 0.00f, 1.00f); + pVertices[1] = Vertex::Block(-0.5f, 1.0f, -0.5f, 0.0f, 0.0f, -1.0f, 0.00f, 0.66f); + pVertices[2] = Vertex::Block(+0.5f, 1.0f, -0.5f, 0.0f, 0.0f, -1.0f, 1.00f, 0.66f); + pVertices[3] = Vertex::Block(-0.5f, 0.0f, -0.5f, 0.0f, 0.0f, -1.0f, 0.00f, 1.00f); + pVertices[4] = Vertex::Block(+0.5f, 1.0f, -0.5f, 0.0f, 0.0f, -1.0f, 1.00f, 0.66f); + pVertices[5] = Vertex::Block(+0.5f, 0.0f, -0.5f, 0.0f, 0.0f, -1.0f, 1.00f, 1.00f); + // back + pVertices[6] = Vertex::Block(+0.5f, 0.0f, +0.5f, 0.0f, 0.0f, +1.0f, 0.00f, 1.00f); + pVertices[7] = Vertex::Block(+0.5f, 1.0f, +0.5f, 0.0f, 0.0f, +1.0f, 0.00f, 0.66f); + pVertices[8] = Vertex::Block(-0.5f, 1.0f, +0.5f, 0.0f, 0.0f, +1.0f, 1.00f, 0.66f); + pVertices[9] = Vertex::Block(+0.5f, 0.0f, +0.5f, 0.0f, 0.0f, +1.0f, 0.00f, 1.00f); + pVertices[10] = Vertex::Block(-0.5f, 1.0f, +0.5f, 0.0f, 0.0f, +1.0f, 1.00f, 0.66f); + pVertices[11] = Vertex::Block(-0.5f, 0.0f, +0.5f, 0.0f, 0.0f, +1.0f, 1.00f, 1.00f); + // left + pVertices[12] = Vertex::Block(-0.5f, 0.0f, +0.5f, -1.0f, 0.0f, 0.0f, 0.00f, 1.00f); + pVertices[13] = Vertex::Block(-0.5f, 1.0f, +0.5f, -1.0f, 0.0f, 0.0f, 0.00f, 0.66f); + pVertices[14] = Vertex::Block(-0.5f, 1.0f, -0.5f, -1.0f, 0.0f, 0.0f, 1.00f, 0.66f); + pVertices[15] = Vertex::Block(-0.5f, 0.0f, +0.5f, -1.0f, 0.0f, 0.0f, 0.00f, 1.00f); + pVertices[16] = Vertex::Block(-0.5f, 1.0f, -0.5f, -1.0f, 0.0f, 0.0f, 1.00f, 0.66f); + pVertices[17] = Vertex::Block(-0.5f, 0.0f, -0.5f, -1.0f, 0.0f, 0.0f, 1.00f, 1.00f); + // right + pVertices[18] = Vertex::Block(+0.5f, 0.0f, -0.5f, +1.0f, 0.0f, 0.0f, 0.00f, 1.00f); + pVertices[19] = Vertex::Block(+0.5f, 1.0f, -0.5f, +1.0f, 0.0f, 0.0f, 0.00f, 0.66f); + pVertices[20] = Vertex::Block(+0.5f, 1.0f, +0.5f, +1.0f, 0.0f, 0.0f, 1.00f, 0.66f); + pVertices[21] = Vertex::Block(+0.5f, 0.0f, -0.5f, +1.0f, 0.0f, 0.0f, 0.00f, 1.00f); + pVertices[22] = Vertex::Block(+0.5f, 1.0f, +0.5f, +1.0f, 0.0f, 0.0f, 1.00f, 0.66f); + pVertices[23] = Vertex::Block(+0.5f, 0.0f, +0.5f, +1.0f, 0.0f, 0.0f, 1.00f, 1.00f); + // top + pVertices[24] = Vertex::Block(-0.5f, 1.0f, -0.5f, 0.0f, +1.0f, 0.0f, 0.00f, 0.66f); + pVertices[25] = Vertex::Block(-0.5f, 1.0f, +0.5f, 0.0f, +1.0f, 0.0f, 0.00f, 0.00f); + pVertices[26] = Vertex::Block(+0.5f, 1.0f, +0.5f, 0.0f, +1.0f, 0.0f, 1.00f, 0.00f); + pVertices[27] = Vertex::Block(-0.5f, 1.0f, -0.5f, 0.0f, +1.0f, 0.0f, 0.00f, 0.66f); + pVertices[28] = Vertex::Block(+0.5f, 1.0f, +0.5f, 0.0f, +1.0f, 0.0f, 1.00f, 0.00f); + pVertices[29] = Vertex::Block(+0.5f, 1.0f, -0.5f, 0.0f, +1.0f, 0.0f, 1.00f, 0.66f); + // bottom + pVertices[30] = Vertex::Block(-0.5f, 0.0f, +0.5f, 0.0f, -1.0f, 0.0f, 0.00f, 0.66f); + pVertices[31] = Vertex::Block(-0.5f, 0.0f, -0.5f, 0.0f, -1.0f, 0.0f, 0.00f, 0.00f); + pVertices[32] = Vertex::Block(+0.5f, 0.0f, -0.5f, 0.0f, -1.0f, 0.0f, 1.00f, 0.00f); + pVertices[33] = Vertex::Block(-0.5f, 0.0f, +0.5f, 0.0f, -1.0f, 0.0f, 0.00f, 0.66f); + pVertices[34] = Vertex::Block(+0.5f, 0.0f, -0.5f, 0.0f, -1.0f, 0.0f, 1.00f, 0.00f); + pVertices[35] = Vertex::Block(+0.5f, 0.0f, +0.5f, 0.0f, -1.0f, 0.0f, 1.00f, 0.66f); + + pBlockVertexBuffer->Unlock(); + + return Error_Success; } \ No newline at end of file
--- a/LightClone/Source/Environment.h Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/Environment.h Sat Sep 10 23:52:12 2011 -0700 @@ -7,6 +7,8 @@ #include "Core.h" #include "Tower.h" +#include "RenderContext.h" +#include "ResourceManager.h" /* * Environment @@ -14,6 +16,21 @@ class Environment { /* + * pBlockEffect + */ + ID3DXEffect* pBlockEffect; + + /* + * pBlockVertexBuffer + */ + IDirect3DVertexBuffer9* pBlockVertexBuffer; + + /* + * pBlockTexture + */ + IDirect3DTexture9* pBlockTexture; + + /* * nWidth */ uint32 nWidth; @@ -48,7 +65,17 @@ /* * Initialize */ - ErrorCode Initialize(uint32 nGridWidth, uint32 nGridHeight); + ErrorCode Initialize(ResourceManager* pResourceManager); + + /* + * Terminate + */ + void Terminate(); + + /* + * Setup + */ + ErrorCode Setup(uint32 nGridWidth, uint32 nGridHeight); /* * Reset @@ -56,6 +83,16 @@ void Reset(); /* + * Update + */ + void Update(float fElapsed); + + /* + * Render + */ + void Render(RenderContext& kContext, Camera& kCamera); + + /* * GetWidth */ uint32 GetWidth() const; @@ -112,6 +149,13 @@ * Used by objects to notify the environment of changes */ void NotifyAction(uint32 nX, uint32 nY); + +private: + + /* + * SetupVertexBuffer + */ + ErrorCode SetupVertexBuffer(); }; #endif //__ENVIRONMENT_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/GuiContainer.cpp Sat Sep 10 23:52:12 2011 -0700 @@ -0,0 +1,36 @@ +/* + * GuiContainer + */ + +#include "GuiContainer.h" + +/* + * GuiContainer + */ +GuiContainer::GuiContainer() +{ +} + +/* + * Update + */ +void GuiContainer::Update(float fElapsed) +{ + for(uint32 i = 0; i < kChildren.GetSize(); ++i) + { + kChildren[i]->Update(fElapsed); + } + + Layout(kChildren); +} + +/* + * Render + */ +void GuiContainer::Render(RenderContext& kContext) +{ + for(uint32 i = 0; i < kChildren.GetSize(); ++i) + { + kChildren[i]->Render(kContext); + } +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/GuiContainer.h Sat Sep 10 23:52:12 2011 -0700 @@ -0,0 +1,46 @@ +/* + * GuiContainer + */ + +#ifndef __GUICONTAINER_H__ +#define __GUICONTAINER_H__ + +#include "Core.h" +#include "GuiElement.h" + +/* + * GuiContainer + */ +class GuiContainer : public GuiElement +{ + /* + * pChildren + */ + GuiElementList kChildren; + +public: + + /* + * GuiContainer + */ + GuiContainer(); + + /* + * Update + */ + virtual void Update(float fElapsed); + + /* + * Render + */ + virtual void Render(RenderContext& kContext); + +protected: + + /* + * Layout + */ + virtual void Layout(GuiElementList& kElements) = 0; +}; + +#endif //__GUICONTAINER_H__
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/GuiElement.cpp Sat Sep 10 23:52:12 2011 -0700 @@ -0,0 +1,217 @@ +/* + * GuiElement + */ + +#include "GuiElement.h" + +/* + * GuiElement + */ +GuiElement::GuiElement() +{ +} + +/* + * ~GuiElement + */ +GuiElement::~GuiElement() +{ +} + +/* + * Attach + */ +void GuiElement::Attach(GuiElement* pInstance) +{ + pContainer = pInstance; +} + +/* + * Detach + */ +GuiElement* GuiElement::Detach() +{ + GuiElement* pInstance = pContainer; + pContainer = NULL; + return pInstance; +} + +/* + * GetContainer + */ +GuiElement* GuiElement::GetContainer() +{ + return pContainer; +} + +/* + * SetPosition + */ +void GuiElement::SetPosition(float fX, float fY) +{ + kPosition.x = fX; + kPosition.y = fY; +} + +/* + * SetPosition + */ +void GuiElement::SetPosition(const D3DXVECTOR2& kValue) +{ + kPosition = kValue; +} + +/* + * GetPosition + */ +const D3DXVECTOR2& GuiElement::GetPosition() const +{ + return kPosition; +} + +/* + * SetDimensions + */ +void GuiElement::SetDimensions(float fWidth, float fHeight) +{ + kDimensions.x = fWidth; + kDimensions.y = fHeight; +} + +/* + * SetDimensions + */ +void GuiElement::SetDimensions(const D3DXVECTOR2& kValue) +{ + kDimensions = kValue; +} + +/* + * GetDimensions + */ +const D3DXVECTOR2& GuiElement::GetDimensions() const +{ + return kDimensions; +} + + +/* + * GuiElementList + */ +GuiElementList::GuiElementList() : pElement(NULL), nSize(0), nCount(0) +{ +} + +/* + * ~GuiElementList + */ +GuiElementList::~GuiElementList() +{ + delete[] pElement; + pElement = NULL; +} + +/* + * Add + */ +ErrorCode GuiElementList::Add(GuiElement* pInstance) +{ + ErrorCode eCode = Resize(nCount + 1); + if(eCode == Error_Success) + { + pElement[nCount++] = pInstance; + } + + return eCode; +} + +/* + * Remove + */ +ErrorCode GuiElementList::Remove(uint32 nIndex) +{ + if(nIndex < nCount) + { + --nCount; + + for(uint32 i = nIndex; i < nCount; ++i) + { + pElement[i] = pElement[i + 1]; + } + + return Error_Success; + } + + return Error_Fail; +} + +/* + * Find + */ +int32 GuiElementList::Find(GuiElement* pInstance) +{ + for(uint32 i = 0; i < nCount; ++i) + { + if(pElement[i] == pInstance) + { + return (int32)i; + } + } + + return -1; +} + +/* + * GetSize + */ +uint32 GuiElementList::GetSize() const +{ + return nCount; +} + +/* + * operator [] + */ +GuiElement* GuiElementList::operator[](uint32 nIndex) +{ + //ASSERT(nIndex < nCount); + return pElement[nIndex]; +} + +/* + * operator [] + */ +const GuiElement* GuiElementList::operator[](uint32 nIndex) const +{ + //ASSERT(nIndex < nCount); + return pElement[nIndex]; +} + +/* + * Resize + */ +ErrorCode GuiElementList::Resize(uint32 nLength) +{ + ErrorCode eCode = Error_Success; + + if(nLength > nSize) + { + //TODO: Reallocate array and copy + GuiElement** pArray = new GuiElement*[2 * nSize + 1]; + + if(pElement) + { + for(uint32 i = 0; i < nCount; ++i) + { + pArray[i] = pElement[i]; + } + + delete[] pElement; + } + + pElement = pArray; + nSize *= 2; + } + + return eCode; +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/LightClone/Source/GuiElement.h Sat Sep 10 23:52:12 2011 -0700 @@ -0,0 +1,181 @@ +/* + * GuiElement + */ + +#ifndef __GUIELEMENT_H__ +#define __GUIELEMENT_H__ + +#include "Core.h" +#include "ResourceManager.h" +#include "RenderContext.h" +#include "Camera.h" + +/* + * GuiElement + */ +class GuiElement +{ + /* + * pContainer + */ + GuiElement* pContainer; + + /* + * kPosition + */ + D3DXVECTOR2 kPosition; + + /* + * kDimensions + */ + D3DXVECTOR2 kDimensions; + +public: + + /* + * GuiElement + */ + GuiElement(); + + /* + * ~GuiElement + */ + virtual ~GuiElement(); + + /* + * Attach + */ + void Attach(GuiElement* pInstance); + + /* + * Detach + */ + GuiElement* Detach(); + + /* + * GetContainer + */ + GuiElement* GetContainer(); + + /* + * SetPosition + */ + void SetPosition(float fX, float fY); + + /* + * SetPosition + */ + void SetPosition(const D3DXVECTOR2& kValue); + + /* + * GetPosition + */ + const D3DXVECTOR2& GetPosition() const; + + /* + * SetDimensions + */ + void SetDimensions(float fWidth, float fHeight); + + /* + * SetDimensions + */ + void SetDimensions(const D3DXVECTOR2& kValue); + + /* + * GetDimensions + */ + const D3DXVECTOR2& GetDimensions() const; + + /* + * Initialize + */ + virtual ErrorCode Initialize(ResourceManager* pResourceManager) = 0; + + /* + * Terminate + */ + virtual void Terminate() = 0; + + /* + * Update + */ + virtual void Update(float fElapsed) = 0; + + /* + * Render + */ + virtual void Render(RenderContext& kContext) = 0; +}; + +/* + * GuiElementList + */ +class GuiElementList +{ + /* + * pElement + */ + GuiElement** pElement; + + /* + * nSize + */ + uint32 nSize; + + /* + * nCount; + */ + uint32 nCount; + +public: + + /* + * GuiElementList + */ + GuiElementList(); + + /* + * ~GuiElementList + */ + ~GuiElementList(); + + /* + * Add + */ + ErrorCode Add(GuiElement* pInstance); + + /* + * Remove + */ + ErrorCode Remove(uint32 nIndex); + + /* + * Find + */ + int32 Find(GuiElement* pInstance); + + /* + * GetSize + */ + uint32 GetSize() const; + + /* + * operator [] + */ + GuiElement* operator[](uint32 nIndex); + + /* + * operator [] + */ + const GuiElement* operator[](uint32 nIndex) const; + +private: + + /* + * Resize + */ + ErrorCode Resize(uint32 nLength); +}; + +#endif //__GUIELEMENT_H__
--- a/LightClone/Source/InputManager.h Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/InputManager.h Sat Sep 10 23:52:12 2011 -0700 @@ -9,6 +9,9 @@ #include <dinput.h> #include "Core.h" +//TODO: Remove the need to pass InputManager to world objects during +// initialization by sending input events instead + /* * InputManager */
--- a/LightClone/Source/Interface.cpp Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/Interface.cpp Sat Sep 10 23:52:12 2011 -0700 @@ -251,6 +251,12 @@ sprintf_s(kMessage, "Congratulations!\nYou have completed level %d", pModel->nCurrentLevel); RenderDialog(kContext, pModel, kMessage, "Ok"); + + //TODO: This would occur before entering the complete state: + //pLevelDialog->SetMessage(kMessage); + //pLevelDialog->SetVisible(true); + // + //nGameState = GameState_Complete; } else
--- a/LightClone/Source/Interface.h Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/Interface.h Sat Sep 10 23:52:12 2011 -0700 @@ -8,6 +8,7 @@ #include "Core.h" #include "RenderContext.h" #include "ResourceManager.h" +#include "GuiContainer.h" /* * Interface
--- a/LightClone/Source/RenderContext.cpp Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/RenderContext.cpp Sat Sep 10 23:52:12 2011 -0700 @@ -118,16 +118,32 @@ } /* - * Apply + * ApplyCameraToEffect */ -void RenderContext::Apply(Camera& kCamera, ID3DXEffect* pEffect) +void RenderContext::ApplyCameraToEffect(Camera& kCamera, ID3DXEffect* pEffect, const char* pProjection, const char* pView) { - //TODO: + D3DVIEWPORT9 kViewport; + if(SUCCEEDED(pGraphicsDevice->GetViewport(&kViewport))) + { + D3DXHANDLE kHandleProj = pEffect->GetParameterByName(NULL, pProjection); + D3DXHANDLE kHandleView = pEffect->GetParameterByName(NULL, pView); + + if(kHandleProj && kHandleView) + { + const D3DXMATRIX& kProjectionMatrix = kCamera.GetProjection(kViewport); + const D3DXMATRIX& kViewMatrix = kCamera.GetView(); + + // apply parameters to shader + pEffect->SetMatrix(kHandleProj, &kProjectionMatrix); + pEffect->SetMatrix(kHandleView, &kViewMatrix); + } + } } /* * SetupCamera3D */ +/* void RenderContext::SetupCamera3D(ID3DXEffect* pEffect, const D3DXVECTOR3& kLocation, const D3DXVECTOR3& kTarget, float fViewAngle) { D3DVIEWPORT9 kViewport; @@ -150,10 +166,12 @@ } } } +*/ /* * SetupCamera2D */ +/* void RenderContext::SetupCamera2D(ID3DXEffect* pEffect) { D3DVIEWPORT9 kViewport; @@ -172,6 +190,7 @@ } } } +*/ /* * DrawTriangles @@ -187,20 +206,4 @@ ErrorCode RenderContext::GetViewport(D3DVIEWPORT9* pViewport) { return pGraphicsDevice->GetViewport(pViewport); -} - -/* - * GetProjection - */ -const D3DXMATRIX& RenderContext::GetProjection() const -{ - return kProjection; -} - -/* - * GetView - */ -const D3DXMATRIX& RenderContext::GetView() const -{ - return kView; } \ No newline at end of file
--- a/LightClone/Source/RenderContext.h Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/RenderContext.h Sat Sep 10 23:52:12 2011 -0700 @@ -29,16 +29,6 @@ */ //MatrixStack kWorldStack; - /* - * kProjection - */ - D3DXMATRIX kProjection; - - /* - * kView - */ - D3DXMATRIX kView; - public: /* @@ -87,19 +77,9 @@ void End(); /* - * Apply - */ - void Apply(Camera& kCamera, ID3DXEffect* pEffect); - - /* - * SetupCamera3D + * ApplyCameraToEffect */ - void SetupCamera3D(ID3DXEffect* pEffect, const D3DXVECTOR3& kLocation, const D3DXVECTOR3& kTarget, float fViewAngle = D3DX_PI / 4.0f); - - /* - * SetupCamera2D - */ - void SetupCamera2D(ID3DXEffect* pEffect); + void ApplyCameraToEffect(Camera& kCamera, ID3DXEffect* pEffect, const char* pProjection = "kProjection", const char* pView = "kView"); /* * DrawTriangles @@ -110,16 +90,6 @@ * GetViewport */ ErrorCode GetViewport(D3DVIEWPORT9* pViewport); - - /* - * GetProjection - */ - const D3DXMATRIX& GetProjection() const; - - /* - * GetView - */ - const D3DXMATRIX& GetView() const; }; #endif //__RENDERCONTEXT_H__
--- a/LightClone/Source/World.cpp Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/World.cpp Sat Sep 10 23:52:12 2011 -0700 @@ -10,10 +10,6 @@ */ World::World() : kToolbar(8), kMain(16), kFunction(8), kControls(4) { - pBlockEffect = NULL; - pBlockVertexBuffer = NULL; - pBlockTexture = NULL; - nGameState = GameState_Active; nSimulationState = SimulationState_Idle; pFunction = 0; @@ -79,28 +75,20 @@ { pInputManager = pInput; - eCode = pResourceManager->CreateEffectFromFile("Data\\Shaders\\Environment.fx", &pBlockEffect); + eCode = kEnvironment.Initialize(pResourceManager); if(eCode == Error_Success) { - eCode = pResourceManager->CreateTextureFromFile("Data\\Textures\\Block02.tga", &pBlockTexture); + eCode = kBot.Initialize(pResourceManager); if(eCode == Error_Success) { - eCode = pResourceManager->CreateVertexBuffer(VerticesPerBlock * sizeof(Vertex::Block), D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED, &pBlockVertexBuffer); + //eCode = kProgram.Initialize(pResourceManager); if(eCode == Error_Success) { - eCode = SetupVertexBuffer(); + eCode = InitializeInterface(pResourceManager); if(eCode == Error_Success) { - eCode = kInterface.Initialize(pResourceManager); - if(eCode == Error_Success) - { - eCode = kBot.Initialize(pResourceManager); - if(eCode == Error_Success) - { - nCurrentLevel = 0; - nGameState = GameState_LoadMap; - } - } + nCurrentLevel = 0; + nGameState = GameState_LoadMap; } } } @@ -116,30 +104,9 @@ void World::Terminate() { kInterface.Terminate(); + //kProgram.Terminate(); kBot.Terminate(); - - if(pBlockVertexBuffer) - { - pBlockVertexBuffer->Release(); - pBlockVertexBuffer = NULL; - } - - if(pBlockTexture) - { - pBlockTexture->Release(); - pBlockTexture = NULL; - } - - if(pBlockEffect) - { - pBlockEffect->Release(); - pBlockEffect = 0; - } - - /* - kProgram.Terminate(); kEnvironment.Terminate(); - */ } /* @@ -182,7 +149,7 @@ const Size& kSize = kLoader.GetSize(); - eCode = kEnvironment.Initialize(kSize.X, kSize.Y); + eCode = kEnvironment.Setup(kSize.X, kSize.Y); if(eCode == Error_Success) { for(uint32 nY = 0; nY < kSize.Y; ++nY) @@ -291,7 +258,10 @@ if(nGameState >= GameState_Active) { + kCameraController.SetMode(CameraMode_3D); Render3D(kContext); + + kCameraController.SetMode(CameraMode_2D); Render2D(kContext); } @@ -299,67 +269,101 @@ } /* - * SetupVertexBuffer + * InitializeInterface */ -ErrorCode World::SetupVertexBuffer() +ErrorCode World::InitializeInterface(ResourceManager* pResourceManager) { - Vertex::Block* pVertices = NULL; - - HRESULT hResult = pBlockVertexBuffer->Lock(0, 0, (void**)&pVertices, D3DLOCK_DISCARD); - if(FAILED(hResult)) - { - return Error_Fail; - } + return kInterface.Initialize(pResourceManager); + + /* + GuiElement* pRoot = kInterface.GetRoot(); + + //CodePanel* + pToolbar = new CodePanel(8); + pToolbar->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); + pToolbar->SetSlotTexture("Data\\Textures\\Slot.tga"); + + //CodePanel* + pMain = new CodePanel(16); + pMain->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); + pMain->SetSlotTexture("Data\\Textures\\Slot.tga"); + + //CodePanel* + pFunctionA = new CodePanel(16); + pFunctionA->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); + pFunctionA->SetSlotTexture("Data\\Textures\\Slot.tga"); - const float fU1 = 0.66f; - const float fV1 = 0.66f; + //CodePanel* + pFunctionB = new CodePanel(16); + pFunctionB->SetBackgroundTexture("Data\\Textures\\CodePanel.tga"); + pFunctionB->SetSlotTexture("Data\\Textures\\Slot.tga"); + + //SelectorPanel* + pSelectorPanel = new SelectorPanel(); + pSelectorPanel->SetLeftTexture("Data\\Textures\\Left.tga"); + pSelectorPanel->SetRightTexture("Data\\Textures\\Right.tga"); + pSelectorPanel->Add(pFunctionA); + pSelectorPanel->Add(pFunctionB); + + //GuiButton* + pButtonStart = new GuiButton(); + pButtonStart->SetTexture("Data\\Textures\\Play.tga"); + pButtonStart->SetDimensions(...); + + //GuiButton* + pButtonStop = new GuiButton(); + pButtonStop->SetTexture("Data\\Textures\\Stop.tga"); + pButtonStop->SetDimensions(...); - // front - pVertices[0] = Vertex::Block(-0.5f, 0.0f, -0.5f, 0.0f, 0.0f, -1.0f, 0.00f, 1.00f); - pVertices[1] = Vertex::Block(-0.5f, 1.0f, -0.5f, 0.0f, 0.0f, -1.0f, 0.00f, 0.66f); - pVertices[2] = Vertex::Block(+0.5f, 1.0f, -0.5f, 0.0f, 0.0f, -1.0f, 1.00f, 0.66f); - pVertices[3] = Vertex::Block(-0.5f, 0.0f, -0.5f, 0.0f, 0.0f, -1.0f, 0.00f, 1.00f); - pVertices[4] = Vertex::Block(+0.5f, 1.0f, -0.5f, 0.0f, 0.0f, -1.0f, 1.00f, 0.66f); - pVertices[5] = Vertex::Block(+0.5f, 0.0f, -0.5f, 0.0f, 0.0f, -1.0f, 1.00f, 1.00f); - // back - pVertices[6] = Vertex::Block(+0.5f, 0.0f, +0.5f, 0.0f, 0.0f, +1.0f, 0.00f, 1.00f); - pVertices[7] = Vertex::Block(+0.5f, 1.0f, +0.5f, 0.0f, 0.0f, +1.0f, 0.00f, 0.66f); - pVertices[8] = Vertex::Block(-0.5f, 1.0f, +0.5f, 0.0f, 0.0f, +1.0f, 1.00f, 0.66f); - pVertices[9] = Vertex::Block(+0.5f, 0.0f, +0.5f, 0.0f, 0.0f, +1.0f, 0.00f, 1.00f); - pVertices[10] = Vertex::Block(-0.5f, 1.0f, +0.5f, 0.0f, 0.0f, +1.0f, 1.00f, 0.66f); - pVertices[11] = Vertex::Block(-0.5f, 0.0f, +0.5f, 0.0f, 0.0f, +1.0f, 1.00f, 1.00f); - // left - pVertices[12] = Vertex::Block(-0.5f, 0.0f, +0.5f, -1.0f, 0.0f, 0.0f, 0.00f, 1.00f); - pVertices[13] = Vertex::Block(-0.5f, 1.0f, +0.5f, -1.0f, 0.0f, 0.0f, 0.00f, 0.66f); - pVertices[14] = Vertex::Block(-0.5f, 1.0f, -0.5f, -1.0f, 0.0f, 0.0f, 1.00f, 0.66f); - pVertices[15] = Vertex::Block(-0.5f, 0.0f, +0.5f, -1.0f, 0.0f, 0.0f, 0.00f, 1.00f); - pVertices[16] = Vertex::Block(-0.5f, 1.0f, -0.5f, -1.0f, 0.0f, 0.0f, 1.00f, 0.66f); - pVertices[17] = Vertex::Block(-0.5f, 0.0f, -0.5f, -1.0f, 0.0f, 0.0f, 1.00f, 1.00f); - // right - pVertices[18] = Vertex::Block(+0.5f, 0.0f, -0.5f, +1.0f, 0.0f, 0.0f, 0.00f, 1.00f); - pVertices[19] = Vertex::Block(+0.5f, 1.0f, -0.5f, +1.0f, 0.0f, 0.0f, 0.00f, 0.66f); - pVertices[20] = Vertex::Block(+0.5f, 1.0f, +0.5f, +1.0f, 0.0f, 0.0f, 1.00f, 0.66f); - pVertices[21] = Vertex::Block(+0.5f, 0.0f, -0.5f, +1.0f, 0.0f, 0.0f, 0.00f, 1.00f); - pVertices[22] = Vertex::Block(+0.5f, 1.0f, +0.5f, +1.0f, 0.0f, 0.0f, 1.00f, 0.66f); - pVertices[23] = Vertex::Block(+0.5f, 0.0f, +0.5f, +1.0f, 0.0f, 0.0f, 1.00f, 1.00f); - // top - pVertices[24] = Vertex::Block(-0.5f, 1.0f, -0.5f, 0.0f, +1.0f, 0.0f, 0.00f, 0.66f); - pVertices[25] = Vertex::Block(-0.5f, 1.0f, +0.5f, 0.0f, +1.0f, 0.0f, 0.00f, 0.00f); - pVertices[26] = Vertex::Block(+0.5f, 1.0f, +0.5f, 0.0f, +1.0f, 0.0f, 1.00f, 0.00f); - pVertices[27] = Vertex::Block(-0.5f, 1.0f, -0.5f, 0.0f, +1.0f, 0.0f, 0.00f, 0.66f); - pVertices[28] = Vertex::Block(+0.5f, 1.0f, +0.5f, 0.0f, +1.0f, 0.0f, 1.00f, 0.00f); - pVertices[29] = Vertex::Block(+0.5f, 1.0f, -0.5f, 0.0f, +1.0f, 0.0f, 1.00f, 0.66f); - // bottom - pVertices[30] = Vertex::Block(-0.5f, 0.0f, +0.5f, 0.0f, -1.0f, 0.0f, 0.00f, 0.66f); - pVertices[31] = Vertex::Block(-0.5f, 0.0f, -0.5f, 0.0f, -1.0f, 0.0f, 0.00f, 0.00f); - pVertices[32] = Vertex::Block(+0.5f, 0.0f, -0.5f, 0.0f, -1.0f, 0.0f, 1.00f, 0.00f); - pVertices[33] = Vertex::Block(-0.5f, 0.0f, +0.5f, 0.0f, -1.0f, 0.0f, 0.00f, 0.66f); - pVertices[34] = Vertex::Block(+0.5f, 0.0f, -0.5f, 0.0f, -1.0f, 0.0f, 1.00f, 0.00f); - pVertices[35] = Vertex::Block(+0.5f, 0.0f, +0.5f, 0.0f, -1.0f, 0.0f, 1.00f, 0.66f); + //GuiButton* + pButtonReset = new GuiButton(); + pButtonReset->SetTexture("Data\\Textures\\Reset.tga"); + pButtonReset->SetDimensions(...); + + //GuiButton* + pButtonExit = new GuiButton(); + pButtonExit->SetTexture("Data\\Textures\\Exit.tga"); + pButtonExit->SetDimensions(...); + + //GuiPanel* + pControlPanel = new GuiPanel(); + pControlPanel->SetTexture("Data\\Textures\\ControlPanel.tga") + pControlPanel->SetDimensions(...); + pControlPanel->Add(pButtonStart); + pControlPanel->Add(pButtonStop); + pControlPanel->Add(pButtonReset); + pControlPanel->Add(pButtonExit); + + //GuiDialog* + pLevelDialog = new GuiDialog(); + pLevelDialog->AddButton(DialogButton_Ok, "Ok"); + pLevelDialog->SetVisible(false); - pBlockVertexBuffer->Unlock(); + //GuiDialog* + pGameDialog = new GuiDialog(); + pGameDialog->AddButton(DialogButton_Ok, "Ok"); + pGameDialog->SetVisible(false); + + //GuiDialog* + pConfirmDialog = new GuiDialog(); + pConfirmDialog->AddButton(DialogButton_Yes, "Yes"); + pConfirmDialog->AddButton(DialogButton_No, "No"); + pConfirmDialog->SetVisible(false); - return Error_Success; + //GuiPanel* + pContainerPanel = new GuiPanel(); + pContainerPanel->SetBackgroundTexture("Data\\Texturse\\ContainerPanel.tga"); + pContainerPanel->Add(pToolbar); + pContainerPanel->Add(pMain); + pContainerPanel->Add(pSelectorPanel); + pContainerPanel->Add(pControlPanel); + + pRoot->Add(pControlPanel); + pRoot->Add(pLevelDialog); + pRoot->Add(pGameDialog); + pRoot->Add(pConfirmDialog); + + */ } /* @@ -367,17 +371,8 @@ */ void World::Render3D(RenderContext& kContext) { - const D3DXVECTOR3& kScale = kEnvironment.GetScale(); - const uint32 nSizeX = kEnvironment.GetWidth(); - const uint32 nSizeY = kEnvironment.GetHeight(); - - //const D3DXVECTOR3 kTarget(0.5f * (nSizeX - 1) * kScale.x, 0.0f, 0.5f * (nSizeY - 1) * kScale.z); - const D3DXVECTOR3 kTarget(0.0f, 0.0f, 0.0f); - - kContext.SetupCamera3D(pBlockEffect, kTarget + kCameraController.GetLocation(), kTarget); - - RenderEnvironment(kContext, &kEnvironment); - RenderBot(kContext, &kEnvironment, &kBot); + kEnvironment.Render(kContext, kCameraController); + kBot.Render(kContext, kCameraController); } /* @@ -389,166 +384,6 @@ } /* - * RenderEnvironment - */ -void World::RenderEnvironment(RenderContext& kContext, Environment* pEnvironment) -{ - const D3DXVECTOR3& kScale = pEnvironment->GetScale(); - - uint32 nPasses = 0; - - pBlockEffect->SetTechnique(pBlockEffect->GetTechnique(0)); - pBlockEffect->Begin(&nPasses, 0); - pBlockEffect->BeginPass(0); - - D3DXMATRIX kScaleMatrix; - D3DXMatrixScaling(&kScaleMatrix, kScale.x, kScale.y, kScale.z); - - const uint32 nSizeX = pEnvironment->GetWidth(); - const uint32 nSizeY = pEnvironment->GetHeight(); - - const D3DXMATRIX& kProjection = kContext.GetProjection(); - const D3DXMATRIX& kView = kContext.GetView(); - - D3DVIEWPORT9 kViewport; - kContext.GetViewport(&kViewport); - - D3DXVECTOR3 kCenterWorld(0.0f, 0.0f, 0.0f); - const float fMagicOffset = 400.0f; - //const D3DXVECTOR3& kCenterWorld = ComputeOrigin(0.5f * (ScreenSizeX - (304.0f + fMagicOffset)), 0.5f * ScreenSizeY, kViewport, kProjection, kView); - - const float fOffsetX = -0.5f * (nSizeX * kScale.x); - const float fOffsetZ = -0.5f * (nSizeY * kScale.z); - - for(uint32 nZ = 0; nZ < nSizeY; ++nZ) - { - for(uint32 nX = 0; nX < nSizeX; ++nX) - { - uint32 nType = pEnvironment->GetType(nX, nZ); - uint32 nHeight = pEnvironment->GetAltitude(nX, nZ); - uint32 nState = pEnvironment->GetState(nX, nZ); - uint32 nColor = D3DCOLOR_XRGB(0x80, 0x80, 0x80); - - if(nType == 1) - { - nColor = nState ? D3DCOLOR_XRGB(0, 0, 255) : D3DCOLOR_XRGB(255, 0, 0); - } - - for(uint32 i = 0; i < pEnvironment->GetAltitude(nX, nZ); ++i) - { - D3DXMATRIX kTranslateMatrix; - D3DXMatrixTranslation(&kTranslateMatrix, fOffsetX + (kCenterWorld.x + nX) * kScale.x, i * kScale.y, fOffsetZ + (kCenterWorld.z + nZ) * kScale.z); - - D3DXMATRIX kWorldMatrix; - D3DXMatrixMultiply(&kWorldMatrix, &kScaleMatrix, &kTranslateMatrix); - - const float fAlpha = ((nColor >> 24) & 0xFF) / 255.0f; - const float fRed = ((nColor >> 16) & 0xFF) / 255.0f; - const float fGreen = ((nColor >> 8 ) & 0xFF) / 255.0f; - const float fBlue = ((nColor >> 0 ) & 0xFF) / 255.0f; - - const D3DXVECTOR4 kColorVector(fRed, fGreen, fBlue, fAlpha); - - pBlockEffect->SetMatrix(pBlockEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); - pBlockEffect->SetVector(pBlockEffect->GetParameterByName(NULL, "kColor"), &kColorVector); - pBlockEffect->SetTexture(pBlockEffect->GetParameterByName(NULL, "kTexture"), pBlockTexture); - pBlockEffect->CommitChanges(); - - kContext.DrawTriangles(Vertex::Block::Declaration, pBlockVertexBuffer, sizeof(Vertex::Block), FacesPerCube * TrianglesPerFace); - } - } - } - - pBlockEffect->EndPass(); - pBlockEffect->End(); - - if(false) // wireframe - { - pBlockEffect->SetTechnique(pBlockEffect->GetTechniqueByName("Wire")); - pBlockEffect->Begin(&nPasses, 0); - pBlockEffect->BeginPass(0); - - for(uint32 nZ = 0; nZ < nSizeY; ++nZ) - { - for(uint32 nX = 0; nX < nSizeX; ++nX) - { - for(uint32 i = 0; i < pEnvironment->GetAltitude(nX, nZ); ++i) - { - D3DXMATRIX kTranslateMatrix; - D3DXMatrixTranslation(&kTranslateMatrix, nX * kScale.x, i * kScale.y, nZ * kScale.z); - - D3DXMATRIX kWorldMatrix; - D3DXMatrixMultiply(&kWorldMatrix, &kScaleMatrix, &kTranslateMatrix); - - const D3DXVECTOR4 kColorVector(0.0f, 0.0f, 0.0f, 1.0f); - - pBlockEffect->SetMatrix(pBlockEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); - pBlockEffect->SetVector(pBlockEffect->GetParameterByName(NULL, "kColor"), &kColorVector); - pBlockEffect->SetTexture(pBlockEffect->GetParameterByName(NULL, "kTexture"), pBlockTexture); - pBlockEffect->CommitChanges(); - - kContext.DrawTriangles(Vertex::Block::Declaration, pBlockVertexBuffer, sizeof(Vertex::Block), FacesPerCube * TrianglesPerFace); - } - } - } - - pBlockEffect->EndPass(); - pBlockEffect->End(); - } -} - -/* - * RenderBot - */ -void World::RenderBot(RenderContext& kContext, Environment* pEnvironment, Bot* pBot) -{ - //* - const D3DXVECTOR3& kPosition = pBot->GetWorldPosition(); - const D3DXVECTOR3& kOrientation = pBot->GetWorldOrientation(); - - const float fOffsetX = -0.5f * (pEnvironment->GetWidth() * pEnvironment->GetScale().x); - const float fOffsetZ = -0.5f * (pEnvironment->GetHeight() * pEnvironment->GetScale().z); - - uint32 nPasses = 0; - - pBlockEffect->SetTechnique(pBlockEffect->GetTechnique(0)); - pBlockEffect->Begin(&nPasses, 0); - pBlockEffect->BeginPass(0); - - D3DXMATRIX kScale; - D3DXMatrixScaling(&kScale, pBot->kSize.x, pBot->kSize.y, pBot->kSize.z); - - D3DXMATRIX kTranslate; - D3DXMatrixTranslation(&kTranslate, fOffsetX + kPosition.x, kPosition.y, fOffsetZ + kPosition.z); - - D3DXMATRIX kRotate; - D3DXMatrixRotationY(&kRotate, kOrientation.y); - - D3DXMATRIX kTempMatrix; - D3DXMATRIX kWorldMatrix; - D3DXMatrixMultiply(&kWorldMatrix, D3DXMatrixMultiply(&kTempMatrix, &kScale, &kRotate), &kTranslate); - - const float fAlpha = ((pBot->nColor >> 24) & 0xFF) / 255.0f; - const float fRed = ((pBot->nColor >> 16) & 0xFF) / 255.0f; - const float fGreen = ((pBot->nColor >> 8 ) & 0xFF) / 255.0f; - const float fBlue = ((pBot->nColor >> 0 ) & 0xFF) / 255.0f; - - const D3DXVECTOR4 kColorVector(fRed, fGreen, fBlue, fAlpha); - - pBlockEffect->SetMatrix(pBlockEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); - pBlockEffect->SetVector(pBlockEffect->GetParameterByName(NULL, "kColor"), &kColorVector); - pBlockEffect->SetTexture(pBlockEffect->GetParameterByName(NULL, "kTexture"), NULL); - pBlockEffect->CommitChanges(); - - kContext.DrawTriangles(Vertex::Block::Declaration, pBlockVertexBuffer, sizeof(Vertex::Block), FacesPerCube * TrianglesPerFace); - - pBlockEffect->EndPass(); - pBlockEffect->End(); - //*/ - //kBot.Render(kContext, kCameraController); -} - -/* * ProcessInput */ void World::ProcessInput(float fElapsed)
--- a/LightClone/Source/World.h Fri Sep 09 18:36:18 2011 -0700 +++ b/LightClone/Source/World.h Sat Sep 10 23:52:12 2011 -0700 @@ -115,24 +115,6 @@ Rectangle2 kDialog2Bounds[2]; /* - * pBlockEffect - * Move to World - */ - ID3DXEffect* pBlockEffect; - - /* - * pBlockVertexBuffer - * Move to World - */ - IDirect3DVertexBuffer9* pBlockVertexBuffer; - - /* - * pBlockTexture - * Move to World - */ - IDirect3DTexture9* pBlockTexture; - - /* * kInterface * Move to World */ @@ -208,9 +190,9 @@ private: /* - * SetupVertexBuffer + * InitializeInterface */ - ErrorCode SetupVertexBuffer(); + ErrorCode InitializeInterface(ResourceManager* pResourceManager); /* * Render3D