Mercurial > LightClone
view LightClone/Source/GuiButton.cpp @ 23:a785b0aaf004
More work on the Gui system
author | koryspansel |
---|---|
date | Thu, 15 Sep 2011 21:45:00 -0700 |
parents | b4dc5d674e22 |
children | 3a63df04f3c0 |
line wrap: on
line source
/* * GuiButton */ #include "GuiButton.h" #include "VertexTypes.h" /* * EventClick */ const char* GuiButton::EventClick = "GuiButton:Click"; /* * GuiButton */ GuiButton::GuiButton() : nState(GuiButtonState_Normal), pEffect(NULL), pVertexBuffer(NULL), pFont(NULL) { memset(pTexture, 0, sizeof(pTexture)); } /* * Initialize */ ErrorCode GuiButton::Initialize(ResourceManager* pManager) { ErrorCode eCode = pManager->CreateEffectFromFile("Data\\Shaders\\TexturedQuad.fx", &pEffect); if(eCode == Error_Success) { eCode = pManager->CreateVertexBuffer(6 * sizeof(Vertex::Quad), D3DUSAGE_WRITEONLY, D3DPOOL_MANAGED, &pVertexBuffer); if(eCode == Error_Success) { eCode = SetupVertexBuffer(); if(eCode == Error_Success) { pResourceManager = pManager; } } } return eCode; } /* * Terminate */ void GuiButton::Terminate() { if(pFont) { pFont->Release(); pFont = NULL; } for(uint32 i = 0; i < GuiButtonState_Count; ++i) { if(pTexture[i]) { pTexture[i]->Release(); pTexture[i] = NULL; } } if(pVertexBuffer) { pVertexBuffer->Release(); pVertexBuffer = NULL; } if(pEffect) { pEffect->Release(); pEffect = NULL; } } /* * Update */ void GuiButton::Update(float fElapsed) { } /* * Render */ void GuiButton::Render(RenderContext& kContext, Camera& kCamera) { if(bVisible) { if(pTexture[nState]) { uint32 nPasses = 0; const float fOffsetX = -0.5f * ScreenSizeX; const float fOffsetY = +0.5f * ScreenSizeY; const D3DXVECTOR4 kColorVector(1.0f, 1.0f, 1.0f, 1.0f); kContext.ApplyCameraToEffect(kCamera, pEffect); D3DXMATRIX kScale; D3DXMatrixScaling(&kScale, kDimensions.x, kDimensions.y, 1.0f); const D3DXVECTOR2& kLocation = GetPosition(); D3DXMATRIX kTranslate; D3DXMatrixTranslation(&kTranslate, fOffsetX + kLocation.x + 0.5f, fOffsetY - kLocation.y + 0.5f, 0.0f); D3DXMATRIX kWorldMatrix; D3DXMatrixMultiply(&kWorldMatrix, &kScale, &kTranslate); pEffect->SetMatrix(pEffect->GetParameterByName(NULL, "kWorld"), &kWorldMatrix); pEffect->SetVector(pEffect->GetParameterByName(NULL, "kColor"), &kColorVector); pEffect->SetTexture(pEffect->GetParameterByName(NULL, "kTexture"), pTexture[nState]); pEffect->SetTechnique(pEffect->GetTechnique(0)); pEffect->Begin(&nPasses, 0); pEffect->BeginPass(0); kContext.DrawTriangles(Vertex::Quad::Declaration, pVertexBuffer, sizeof(Vertex::Quad), TrianglesPerFace); pEffect->EndPass(); pEffect->End(); if(pFont && kText.Length() > 0) { const int32 nX = (int32)(kLocation.x + 0.5f * kDimensions.x); const int32 nY = (int32)(kLocation.y + 0.5f * kDimensions.y); RECT kRectangle; kRectangle.left = nX; kRectangle.top = nY; kRectangle.right = nX; kRectangle.bottom = nY; const uint32 nLength = kText.Length(); pFont->DrawTextA(NULL, kText, nLength, &kRectangle, DT_CENTER | DT_VCENTER | DT_CALCRECT, kColor); pFont->DrawTextA(NULL, kText, nLength, &kRectangle, DT_CENTER | DT_VCENTER, kColor); } } GuiElement::Render(kContext, kCamera); } } /* * SetTexture */ ErrorCode GuiButton::SetTexture(uint32 nState, const char* pName, bool bResize) { ErrorCode eCode = Error_Fail; if(nState < GuiButtonState_Count) { if(pTexture[nState]) { pTexture[nState]->Release(); pTexture[nState] = NULL; } eCode = pResourceManager->CreateTextureFromFile(pName, &pTexture[nState]); if(eCode == Error_Success) { if(bResize) { D3DSURFACE_DESC kDescriptor; pTexture[nState]->GetLevelDesc(0, &kDescriptor); kDimensions.x = (float)kDescriptor.Width; kDimensions.y = (float)kDescriptor.Height; } } } return eCode; } /* * SetFont */ ErrorCode GuiButton::SetFont(const char* pName, uint32 nSize, uint32 nWeight) { if(pFont) { pFont->Release(); pFont = NULL; } return pResourceManager->CreateFontFromName(pName, nSize, nWeight, &pFont); } /* * SetText */ void GuiButton::SetText(const char* pText) { kText = pText; } /* * OnMouseDown */ void GuiButton::OnMouseDown(uint32 nButton, float fX, float fY) { //TODO: Proper states and click handling GuiEventArguments kArguments; kArguments.pSource = this; Fire(EventClick, kArguments); } /* * OnMouseUp */ void GuiButton::OnMouseUp(uint32 nButton, float fX, float fY) { } /* * SetupVertexBuffer */ ErrorCode GuiButton::SetupVertexBuffer() { Vertex::Quad* pVertices = NULL; HRESULT hResult = pVertexBuffer->Lock(0, 0, (void**)&pVertices, D3DLOCK_DISCARD); if(FAILED(hResult)) { return Error_Fail; } pVertices[0] = Vertex::Quad(+0.0f, -1.0f, 1.0f, 0.0f, 1.0f); pVertices[1] = Vertex::Quad(+0.0f, +0.0f, 1.0f, 0.0f, 0.0f); pVertices[2] = Vertex::Quad(+1.0f, +0.0f, 1.0f, 1.0f, 0.0f); pVertices[3] = Vertex::Quad(+0.0f, -1.0f, 1.0f, 0.0f, 1.0f); pVertices[4] = Vertex::Quad(+1.0f, +0.0f, 1.0f, 1.0f, 0.0f); pVertices[5] = Vertex::Quad(+1.0f, -1.0f, 1.0f, 1.0f, 1.0f); pVertexBuffer->Unlock(); return Error_Success; }