Mercurial > LightClone
view LightTools/build.py @ 65:41980ff0607d
Added shader and textures for bot
author | koryspansel <koryspansel@bendbroadband.com> |
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date | Wed, 05 Oct 2011 12:55:46 -0700 |
parents | 6d4437a24aeb |
children |
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# # build # import sys import string import struct import os import functools import re _pattern = re.compile('\(\s*(\d+)\s*,\s*(\d+)\s*\)') class MapDefinition: Parse = functools.partial(string.split, sep=',') def __init__(self, size, position, direction, distance, yaw, pitch, grid): self.Size = self._ParseVector(size) self.Position = self._ParseVector(position) self.Direction = self._ParseVector(direction) self.Distance = self._ParseVectorF(distance) self.Yaw = self._ParseVectorF(yaw) self.Pitch = self._ParseVectorF(pitch) self.Grid = self._ParseList(grid) def Write(self, filename): with open(filename, 'wb') as handle: handle.write(struct.pack('i' * len(self.Size), *self.Size)) # 8 handle.write(struct.pack('i' * len(self.Position), *self.Position)) # 8 handle.write(struct.pack('i' * len(self.Direction), *self.Direction)) # 4 handle.write(struct.pack('f' * len(self.Distance), *self.Distance)) # 4 handle.write(struct.pack('f' * len(self.Yaw), *self.Yaw)) # 4 handle.write(struct.pack('f' * len(self.Pitch), *self.Pitch)) # 4 for tower in self.Grid: handle.write(struct.pack('i' * len(tower), *tower)) # 8 * Size.X * Size.Y def _ParseVector(self, line): return map(int, self.Parse(line)) def _ParseVectorF(self, line): return map(float, self.Parse(line)) def _ParseList(self, lines): return [map(int, item.groups()) for item in _pattern.finditer(''.join(lines))] def ReadDefinition(filename): def FilterLines(lines): for line in map(string.strip, lines): if line and not line.startswith('#'): yield line.split('#')[0] with open(filename, 'rt') as handle: lines = handle.readlines() definition = tuple(FilterLines(lines)) size = definition[0] position = definition[1] direction = definition[2] distance = definition[3] yaw = definition[4] pitch = definition[5] grid = definition[6:] return MapDefinition(size, position, direction, distance, yaw, pitch, grid) def Compile(input_map, output_map): if os.path.isfile(input_map): definition = ReadDefinition(input_map) if not definition: print 'Failed to read definition "%s"' % input_map else: folder = os.path.dirname(output_map) if not os.path.isdir(folder): os.makedirs(folder) print 'Building %s from %s' % (os.path.basename(output_map), os.path.basename(input_map)) definition.Write(output_map) if __name__ == '__main__': path_root = os.path.dirname(sys.argv[0]) path_assets = os.path.abspath(os.path.join(path_root, '..', 'Assets', 'Maps')) path_build = os.path.abspath(os.path.join(path_root, '..', 'Data', 'Maps')) if len(sys.argv) > 1: Compile(os.path.join(path_assets, sys.argv[1]), os.path.join(path_build, os.path.splitext(sys.argv[1])[0] + '.map')) else: if os.path.isdir(path_assets): for filename in os.listdir(path_assets): if not filename.endswith('.def'): continue Compile(os.path.join(path_assets, filename), os.path.join(path_build, os.path.splitext(filename)[0] + '.map'))