Mercurial > LightClone
view LightClone/Source/GuiInterface.cpp @ 18:33cb6979ac51
More work on GUI system
author | koryspansel |
---|---|
date | Wed, 14 Sep 2011 17:24:49 -0700 |
parents | 4951acfe92fc |
children | 51718795f019 |
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/* * GuiInterface */ #include "GuiInterface.h" /* * GuiInterface */ GuiInterface::GuiInterface() { pRoot = new GuiContainer(); } /* * ~GuiInterface */ GuiInterface::~GuiInterface() { delete pRoot; pRoot = NULL; } /* * Initialize */ ErrorCode GuiInterface::Initialize(ResourceManager* pResourceManager) { return pRoot->Initialize(pResourceManager); } /* * Terminate */ void GuiInterface::Terminate() { pRoot->Terminate(); } /* * Update */ void GuiInterface::Update(float fElapsed) { pRoot->Update(fElapsed); } /* * Render */ void GuiInterface::Render(RenderContext& kContext, Camera& kCamera) { //TODO: Should I send the camera down the tree? Ideally I would have a // single VB for all UI quads, so really the interface could setup // the camera and effect at this point. May also need a wrapper // around render context (GuiRenderContext) pRoot->Render(kContext, kCamera); } /* * Pick */ GuiElement* GuiInterface::Pick(float fX, float fY) { return pRoot->Pick(fX, fY); } /* * GetRoot */ GuiContainer* GuiInterface::GetRoot() { return pRoot; }