Mercurial > LightClone
view LightClone/Source/View.h @ 7:31373c5bd1b9
Start on World refactor
author | koryspansel <koryspansel@bendbroadband.com> |
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date | Fri, 09 Sep 2011 13:21:22 -0700 |
parents | 6f227dd9a94f |
children |
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/* * View */ #ifndef __VIEW_H__ #define __VIEW_H__ #include "Core.h" #include "Model.h" #include "RenderContext.h" #include "CameraController.h" #include "Interface.h" /* * View */ class View { /* * pView * Replace this with the Mediator */ static View* pView; /* * pModel * Remove */ Model* pModel; /* * kWindow * Move to Mediator; Anything requiring access to the window will need to * be owned and initialized by the Mediator. */ HWND kWindow; /* * kContext * Move to Mediator */ RenderContext kContext; /* * kCameraController * Move to World */ CameraController kCameraController; /* * pBlockEffect * Move to World */ ID3DXEffect* pBlockEffect; /* * pBlockVertexBuffer * Move to World */ IDirect3DVertexBuffer9* pBlockVertexBuffer; /* * pBlockTexture * Move to World */ IDirect3DTexture9* pBlockTexture; /* * kInterface * Move to World */ Interface kInterface; public: /* * View */ View(Model* pModel); /* * Initialize */ ErrorCode Initialize(); /* * Terminate */ void Terminate(); /* * Render */ void Render(); /* * GetWindow */ HWND GetWindow() const; /* * UpdateCameraYaw */ void UpdateCameraYaw(float fDelta); /* * UpdateCameraPitch */ void UpdateCameraPitch(float fDelta); /* * UpdateCameraDistance */ void UpdateCameraDistance(float fDelta); private: /* * SetupVertexBuffer */ ErrorCode SetupVertexBuffer(); /* * Render3D */ void Render3D(); /* * Render2D */ void Render2D(); /* * RenderEnvironment */ void RenderEnvironment(Environment* pEnvironment); /* * RenderBot */ void RenderBot(Environment* pEnvironment, Bot* pBot); /* * RenderBlock */ void RenderBlock(const D3DXMATRIX& kWorldMatrix, D3DCOLOR kColor); /* * RenderBackground */ void RenderBackground(); /* * RenderToolbar */ void RenderToolbar(); /* * RenderMain */ void RenderMain(); /* * RenderFunction(); */ void RenderFunction(); /* * RenderControls */ void RenderControls(); /* * RenderLevelDialog */ void RenderLevelDialog(); /* * RenderGameOverDialog */ void RenderGameOverDialog(); /* * RenderCursor */ void RenderCursor(); /* * OnMessage */ LRESULT OnMessage(UINT nMessage, WPARAM wParam, LPARAM lParam); /* * MessageRouter */ static LRESULT CALLBACK MessageRouter(HWND hWnd, UINT nMessage, WPARAM wParam, LPARAM lParam); }; #endif //__VIEW_H__