Mercurial > LightClone
view LightClone/Source/World.h @ 28:13e53b74aed7
More drag and drop work
author | koryspansel |
---|---|
date | Mon, 19 Sep 2011 11:27:34 -0700 |
parents | 5656c8e382fc |
children | c227be6a15fe |
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/* * World */ #ifndef __WORLD_H__ #define __WORLD_H__ #include "Core.h" #include "ResourceManager.h" #include "EventSystem.h" #include "RenderContext.h" #include "Environment.h" #include "Bot.h" #include "Code.h" #include "Loader.h" #include "CameraController.h" #include "InputManager.h" #include "GuiInterface.h" #include "GuiImage.h" #include "GuiButton.h" /* * World */ class World { /* * pEventSystem */ EventSystem* pEventSystem; /* * pInputManager */ InputManager* pInputManager; /* * kLoader */ Loader kLoader; /* * kEnvironment */ Environment kEnvironment; /* * kBot */ Bot kBot; /* * kFunction */ Code* pFunction; /* * nGameState */ uint32 nGameState; /* * nSimulationState */ uint32 nSimulationState; /* * nCurrentLevel */ uint32 nCurrentLevel; /* * nCurrentFunction */ uint32 nCurrentFunction; /* * kCameraController */ CameraController kCameraController; /* * kInterface */ GuiInterface kInterface; /* * pBackground */ GuiImage* pBackground; /* * pButtonPlay */ GuiButton* pButtonPlay; /* * pButtonStop */ GuiButton* pButtonStop; /* * pButtonReset */ GuiButton* pButtonReset; /* * pButtonExit */ GuiButton* pButtonExit; /* * pToolbar */ GuiImage* pToolbar; /* * pToolbarSlot */ GuiImage* pToolbarSlot[8]; /* * pFunctionMain */ GuiImage* pFunctionMain; /* * pFunctionMainSlot */ GuiImage* pFunctionMainSlot[16]; /* * pFunctionA */ GuiImage* pFunctionA; /* * pFunctionASlot */ GuiImage* pFunctionASlot[16]; /* * pFunctionB */ GuiImage* pFunctionB; /* * pFunctionBSlot */ GuiImage* pFunctionBSlot[16]; /* * pLevelDialog */ GuiImage* pLevelDialog; /* * pLevelDialogOk */ GuiButton* pLevelDialogOk; /* * pGameDialog */ GuiImage* pGameDialog; /* * pGameDialogOk */ GuiButton* pGameDialogOk; public: /* * World */ World(); /* * Initialize */ ErrorCode Initialize(EventSystem* pSystem, ResourceManager* pResource, InputManager* pInput); /* * Terminate */ void Terminate(); /* * Activate */ void Activate(); /* * Deactivate */ void Deactivate(); /* * IsActive */ bool IsActive(); /* * Load */ bool Load(const char* pName); /* * ResetEnvironment */ void ResetEnvironment(); /* * ResetBot */ void ResetBot(); /* * ResetCode */ void ClearCode(); /* * Update */ void Update(float fElapsed); /* * Render */ void Render(RenderContext& kContext); private: /* * InitializeInterface */ ErrorCode InitializeInterface(ResourceManager* pResourceManager); /* * Render3D */ void Render3D(RenderContext& kContext); /* * Render2D */ void Render2D(RenderContext& kContext); /* * RenderEnvironment */ void RenderEnvironment(RenderContext& kContext, Environment* pEnvironment); /* * RenderBot */ void RenderBot(RenderContext& kContext, Environment* pEnvironment, Bot* pBot); /* * ProcessInput */ void ProcessInput(float fElapsed); /* * OnPlay */ void OnPlay(GuiEventArguments& kArguments); /* * OnStop */ void OnStop(GuiEventArguments& kArguments); /* * OnReset */ void OnReset(GuiEventArguments& kArguments); /* * OnExit */ void OnExit(GuiEventArguments& kArguments); }; #endif //__WORLD_H__