Mercurial > LightClone
view LightClone/Source/GameScreen.h @ 73:0574e2cf8bac
Additional screen types
author | koryspansel |
---|---|
date | Tue, 11 Oct 2011 17:44:10 -0700 |
parents | bc8afcf7e1ec |
children | 40c0b5305de8 |
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/* * GameScreen */ #ifndef __GAMESCREEN_H__ #define __GAMESCREEN_H__ #include "Core.h" #include "Screen.h" #include "CameraController.h" #include "GuiInterface.h" #include "GuiImage.h" #include "GuiButton.h" #include "ActionPanel.h" #include "Loader.h" #include "Environment.h" #include "Bot.h" #include "Dialog.h" /* * GameScreen */ class GameScreen : public Screen { /* * pInputManager */ InputManager* pInputManager; /* * kCameraController */ CameraController kCameraController; /* * kLoader */ Loader kLoader; /* * kEnvironment */ Environment kEnvironment; /* * kBot */ Bot kBot; /* * kProgram */ Program kProgram; /* * nLogicState */ uint32 nLogicState; /* * nSimulationState */ uint32 nSimulationState; /* * nCurrentLevel */ uint32 nCurrentLevel; /* * kInterface */ GuiInterface kInterface; /* * pBackground */ GuiImage* pBackground; /* * pButtonPlay */ GuiButton* pButtonPlay; /* * pButtonStop */ GuiButton* pButtonStop; /* * pButtonReset */ GuiButton* pButtonReset; /* * pButtonExit */ GuiButton* pButtonExit; /* * pToolbar */ ActionPanel* pToolbar; /* * pCode */ ActionPanel* pCode[MaximumFunctionCount]; /* * pMessageDialog */ MessageDialog* pMessageDialog; /* * pConfirmDialog */ ChoiceDialog* pConfirmDialog; /* * pDebugText */ GuiLabel* pDebugText; public: /* * Initialize */ virtual ErrorCode Initialize(ServiceProvider* pServiceProvider); /* * Terminate */ virtual void Terminate(); /* * Update */ virtual void Update(float fElapsed); /* * Render */ virtual void Render(RenderContext& kContext); /* * Load */ ErrorCode Load(const char* pName); private: /* * InitializeInterface */ ErrorCode InitializeInterface(ServiceProvider* pServiceProvider); /* * UpdateInput */ void UpdateInput(float fElapsed); /* * UpdateLogic */ void UpdateLogic(float fElapsed); /* * OnAction */ void OnAction(GuiEventArguments& kArguments); /* * OnPlay */ void OnPlay(GuiEventArguments& kArguments); /* * OnStop */ void OnStop(GuiEventArguments& kArguments); /* * OnReset */ void OnReset(GuiEventArguments& kArguments); /* * OnExit */ void OnExit(GuiEventArguments& kArguments); }; #endif //__GAMESCREEN_H__