comparison Data/Shaders/Environment.fx @ 2:fd55825393df

Update block texture; Change filtering modes
author koryspansel <koryspansel@bendbroadband.com>
date Wed, 07 Sep 2011 13:02:06 -0700
parents 7e3a0ae9c016
children b0f642ee22d3
comparison
equal deleted inserted replaced
1:858e3689073e 2:fd55825393df
5 extern uniform texture kTexture; 5 extern uniform texture kTexture;
6 6
7 sampler TextureSampler = sampler_state 7 sampler TextureSampler = sampler_state
8 { 8 {
9 Texture = <kTexture>; 9 Texture = <kTexture>;
10 MinFilter = LINEAR; 10 MinFilter = ANISOTROPIC;
11 MagFilter = LINEAR; 11 MagFilter = ANISOTROPIC;
12 AddressU = WRAP; 12 AddressU = CLAMP;
13 AddressV = WRAP; 13 AddressV = CLAMP;
14 }; 14 };
15 15
16 struct VertexOutput 16 struct VertexOutput
17 { 17 {
18 /* 18 /*