changeset 67:c5bc2abaf7f8 ornery-dev

Traipse Dev 'OpenRPG' {090818-01} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: *Stable* This is the first wave of Code Refinement updates. Includes new material from Core Beta; new debugger material (partially implemented), beginnings of switch to etree, TerminalWriter, and a little more. open_rpg has been renamed to component; functioning now as component.get(), component.add(), component.delete(). Fixes nodehandlers to bring the dev back to a stable push. Known issue with a nodehandler and it's sub dialogs.
author sirebral
date Tue, 18 Aug 2009 07:34:35 -0500
parents c54768cffbd4
children 3ea7a54284bb
files orpg/gametree/nodehandlers/StarWarsd20.py orpg/gametree/nodehandlers/chatmacro.py orpg/gametree/nodehandlers/d20.py orpg/gametree/nodehandlers/dnd35.py orpg/gametree/nodehandlers/dnd3e.py orpg/orpg_version.py orpg/orpg_windows.py
diffstat 7 files changed, 41 insertions(+), 42 deletions(-) [+]
line wrap: on
line diff
--- a/orpg/gametree/nodehandlers/StarWarsd20.py	Tue Aug 18 06:33:37 2009 -0500
+++ b/orpg/gametree/nodehandlers/StarWarsd20.py	Tue Aug 18 07:34:35 2009 -0500
@@ -127,7 +127,7 @@
     def on_version(self,old_version):
         node_handler.on_version(self,old_version)
         if old_version == "":
-            tmp = open(orpg.dirpath.dir_struct["nodes"]+"StarWars_d20character.xml","r")
+            tmp = open(dir_struct["nodes"]+"StarWars_d20character.xml","r")
             xml_dom = parseXml_with_dlg(self.tree,tmp.read())
             xml_dom = xml_dom._get_firstChild()
             tmp.close()
@@ -212,7 +212,7 @@
         return html_str
 
     def about(self):
-        html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
+        html_str = "<img src='" + dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
         html_str += "<br />by Chris Davis<br />chris@rpgarchive.com"
         return html_str
 
@@ -267,7 +267,7 @@
 
 
     def about(self):
-        html_str = "<img src='" + orpg.dirpath.dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
+        html_str = "<img src='" + dir_struct["icon"]+'d20_logo.gif' "><br /><b>d20 Character Tool v0.7 beta</b>"
         html_str += "<br />by Chris Davis<br />chris@rpgarchive.com"
         return html_str
 
@@ -305,7 +305,7 @@
         if self.myeditor == None or self.myeditor.destroyed:
             title = self.master_dom.getAttribute('name') + " Editor"
             # Frame created in correctly.
-            self.myeditor = wx.Frame(self.frame,title,orpg.dirpath.dir_struct["icon"]+'grid.ico')
+            self.myeditor = wx.Frame(self.frame,title,dir_struct["icon"]+'grid.ico')
             wnd = self.get_design_panel(self.myeditor)
             self.myeditor.panel = wnd
             self.wnd = wnd
@@ -558,7 +558,7 @@
         n_list = self.master_dom._get_childNodes()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
             html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
             html_str += t_node._get_nodeValue() + ", "
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
@@ -569,7 +569,7 @@
 
     def get_char_name( self ):
         node = self.master_dom.getElementsByTagName( 'name' )[0]
-        t_node = safe_get_text_node( node )
+        t_node = component.get('xml').safe_get_text_node( node )
         return t_node._get_nodeValue()
 
 
@@ -652,7 +652,7 @@
         n_list = self.master_dom._get_childNodes()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
             html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
             html_str += t_node._get_nodeValue() + "<br />"
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
@@ -663,7 +663,7 @@
 
     def get_char_name( self ):
         node = self.master_dom.getElementsByTagName( 'name' )[0]
-        t_node = safe_get_text_node( node )
+        t_node = component.get('xml').safe_get_text_node( node )
         return t_node._get_nodeValue()
 
 class SWd20hp(SWd20_char_child):
@@ -1004,7 +1004,7 @@
         self.master_dom = handler.master_dom
         n_list = self.master_dom._get_childNodes()
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
         self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()),   0, wx.ALIGN_CENTER_VERTICAL),
                  ])
         self.sizer.AddGrowableCol(1)
@@ -1143,7 +1143,7 @@
         if row==0: self.handler.on_name_change(value)
 
     def refresh_row(self,rowi):
-        t_node = safe_get_text_node(self.n_list[rowi])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[rowi])
         self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
         self.SetReadOnly(rowi,0)
         self.SetCellValue(rowi,1,t_node._get_nodeValue())
@@ -1183,7 +1183,7 @@
         if row==0: self.handler.on_name_change(value)
 
     def refresh_row(self,rowi):
-        t_node = safe_get_text_node(self.n_list[rowi])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[rowi])
         self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
         self.SetReadOnly(rowi,0)
         self.SetCellValue(rowi,1,t_node._get_nodeValue())
@@ -1439,7 +1439,7 @@
 
     def on_add(self,evt):
         if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20feats.xml","r")
+            tmp = open(dir_struct["SWd20"]+"d20feats.xml","r")
             xml_dom = parseXml_with_dlg(self,tmp.read())
             xml_dom = xml_dom._get_firstChild()
             tmp.close()
@@ -1609,7 +1609,7 @@
 
     def on_add(self,evt):
         if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20weapons.xml","r")
+            tmp = open(dir_struct["SWd20"]+"d20weapons.xml","r")
             xml_dom = parseXml_with_dlg(self,tmp.read())
             xml_dom = xml_dom._get_firstChild()
             tmp.close()
@@ -1724,7 +1724,7 @@
 
     def on_add(self,evt):
         if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"d20armor.xml","r")
+            tmp = open(dir_struct["SWd20"]+"d20armor.xml","r")
             xml_dom = parseXml_with_dlg(self,tmp.read())
             xml_dom = xml_dom._get_firstChild()
             tmp.close()
@@ -1811,7 +1811,7 @@
 
     def on_add(self,evt):
         if not self.temp_dom:
-            tmp = open(orpg.dirpath.dir_struct["SWd20"]+"SWd20classes.xml","r")
+            tmp = open(dir_struct["SWd20"]+"SWd20classes.xml","r")
             xml_dom = parseXml_with_dlg(self,tmp.read())
             xml_dom = xml_dom._get_firstChild()
             tmp.close()
--- a/orpg/gametree/nodehandlers/chatmacro.py	Tue Aug 18 06:33:37 2009 -0500
+++ b/orpg/gametree/nodehandlers/chatmacro.py	Tue Aug 18 07:34:35 2009 -0500
@@ -42,7 +42,7 @@
     def __init__(self,xml_dom,tree_node):
         node_handler.__init__(self,xml_dom,tree_node)
         self.text_elem = self.master_dom.getElementsByTagName('text')[0]
-        self.text = safe_get_text_node(self.text_elem)
+        self.text = component.get('xml').safe_get_text_node(self.text_elem)
 
     def set_text(self,txt):
         self.text._set_nodeValue(txt)
--- a/orpg/gametree/nodehandlers/d20.py	Tue Aug 18 06:33:37 2009 -0500
+++ b/orpg/gametree/nodehandlers/d20.py	Tue Aug 18 07:34:35 2009 -0500
@@ -573,7 +573,7 @@
         n_list = self.master_dom._get_childNodes()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
             html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
             html_str += t_node._get_nodeValue() + ", "
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
@@ -584,7 +584,7 @@
 
     def get_char_name( self ):
         node = self.master_dom.getElementsByTagName( 'name' )[0]
-        t_node = safe_get_text_node( node )
+        t_node = component.get('xml').safe_get_text_node( node )
         return t_node._get_nodeValue()
 
 
@@ -714,7 +714,7 @@
         created by d20char_handler.
     """
     def __init__(self,xml_dom,tree_node,parent):
-        d20_char_child.__init__(self,xml_dom,tree_node,openrpg,parent)
+        d20_char_child.__init__(self,xml_dom,tree_node,component,parent)
         node_list = self.master_dom.getElementsByTagName( 'gift' )
         self.spells = {}
         tree = self.tree
@@ -903,7 +903,7 @@
         n_list = self.master_dom._get_childNodes()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
             html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
             html_str += t_node._get_nodeValue() + "<br />"
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
@@ -914,7 +914,7 @@
 
     def get_char_name( self ):
         node = self.master_dom.getElementsByTagName( 'name' )[0]
-        t_node = safe_get_text_node( node )
+        t_node = component.get('xml').safe_get_text_node( node )
         return t_node._get_nodeValue()
 
 class d20hp(d20_char_child):
@@ -1302,7 +1302,7 @@
         self.master_dom = handler.master_dom
         n_list = self.master_dom._get_childNodes()
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
         self.sizer.AddMany([ (wx.StaticText(self, -1, t_node._get_nodeValue()),   0, wx.ALIGN_CENTER_VERTICAL),
                  ])
         self.sizer.AddGrowableCol(1)
@@ -1411,7 +1411,7 @@
         if row==0: self.handler.on_name_change(value)
 
     def refresh_row(self,rowi):
-        t_node = safe_get_text_node(self.n_list[rowi])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[rowi])
         self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
         self.SetReadOnly(rowi,0)
         self.SetCellValue(rowi,1,t_node._get_nodeValue())
@@ -1451,7 +1451,7 @@
         if row==0: self.handler.on_name_change(value)
 
     def refresh_row(self,rowi):
-        t_node = safe_get_text_node(self.n_list[rowi])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[rowi])
         self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
         self.SetReadOnly(rowi,0)
         self.SetCellValue(rowi,1,t_node._get_nodeValue())
--- a/orpg/gametree/nodehandlers/dnd35.py	Tue Aug 18 06:33:37 2009 -0500
+++ b/orpg/gametree/nodehandlers/dnd35.py	Tue Aug 18 07:34:35 2009 -0500
@@ -169,7 +169,7 @@
         n_list = self.master_dom._get_childNodes()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
             html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
             html_str += t_node._get_nodeValue() + ", "
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
@@ -183,7 +183,7 @@
 
     def get_char_name( self ):
         node = self.master_dom.getElementsByTagName( 'name' )[0]
-        t_node = safe_get_text_node( node )
+        t_node = component.get('xml').safe_get_text_node( node )
         return t_node._get_nodeValue()
 
 class gen_grid(wx.grid.Grid):
@@ -218,7 +218,7 @@
         #self.AutoSizeColumn(1)
 
     def refresh_row(self,rowi):
-        t_node = safe_get_text_node(self.n_list[rowi])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[rowi])
 
         self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
         self.SetReadOnly(rowi,0)
@@ -244,7 +244,7 @@
         n_list = self.master_dom._get_childNodes()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>Inventory</th></tr><tr><td>"
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
             html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
             html_str += t_node._get_nodeValue() + "<br />"
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
@@ -316,12 +316,12 @@
 
         for node in self.n_list:
             if node._get_tagName() == nodeName:
-                t_node = safe_get_text_node(node)
+                t_node = component.get('xml').safe_get_text_node(node)
                 t_node._set_nodeValue(value)
 
     def saveMoney(self, row, col):
         value = self.grid.GetCellValue(row, col)
-        t_node = safe_get_text_node(self.n_list[row])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[row])
         t_node._set_nodeValue(value)
 
     def on_cell_change(self, evt):
@@ -333,7 +333,7 @@
 
 
     def refresh_row(self, row):
-        t_node = safe_get_text_node(self.n_list[row])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[row])
         tagname = self.n_list[row]._get_tagName()
         value = t_node._get_nodeValue()
         if tagname == 'Gear':
--- a/orpg/gametree/nodehandlers/dnd3e.py	Tue Aug 18 06:33:37 2009 -0500
+++ b/orpg/gametree/nodehandlers/dnd3e.py	Tue Aug 18 07:34:35 2009 -0500
@@ -387,7 +387,7 @@
         self.master_dom = handler.master_dom
         n_list = self.master_dom._get_childNodes()
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
         self.sizer.Add(wx.StaticText(self, -1, t_node._get_nodeValue()), 1, wx.EXPAND)
         self.SetSizer(self.sizer)
         self.SetAutoLayout(True)
@@ -413,7 +413,7 @@
         n_list = self.master_dom._get_childNodes()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
             html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
             html_str += t_node._get_nodeValue() + ", "
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
@@ -427,7 +427,7 @@
 
     def get_char_name( self ):
         node = self.master_dom.getElementsByTagName( 'name' )[0]
-        t_node = safe_get_text_node( node )
+        t_node = component.get('xml').safe_get_text_node( node )
         return t_node._get_nodeValue()
 
 class gen_grid(wx.grid.Grid):
@@ -462,7 +462,7 @@
         #self.AutoSizeColumn(1)
 
     def refresh_row(self,rowi):
-        t_node = safe_get_text_node(self.n_list[rowi])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[rowi])
 
         self.SetCellValue(rowi,0,self.n_list[rowi]._get_tagName())
         self.SetReadOnly(rowi,0)
@@ -488,7 +488,7 @@
         n_list = self.master_dom._get_childNodes()
         html_str = "<table width=100% border=1 ><tr BGCOLOR=#E9E9E9 ><th>General Information</th></tr><tr><td>"
         for n in n_list:
-            t_node = safe_get_text_node(n)
+            t_node = component.get('xml').safe_get_text_node(n)
             html_str += "<B>"+n._get_tagName().capitalize() +":</B> "
             html_str += t_node._get_nodeValue() + "<br>"
         html_str = html_str[:len(html_str)-2] + "</td></tr></table>"
@@ -560,12 +560,12 @@
 
         for node in self.n_list:
             if node._get_tagName() == nodeName:
-                t_node = safe_get_text_node(node)
+                t_node = component.get('xml').safe_get_text_node(node)
                 t_node._set_nodeValue(value)
 
     def saveMoney(self, row, col):
         value = self.grid.GetCellValue(row, col)
-        t_node = safe_get_text_node(self.n_list[row])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[row])
         t_node._set_nodeValue(value)
 
     def on_cell_change(self, evt):
@@ -577,7 +577,7 @@
 
 
     def refresh_row(self, row):
-        t_node = safe_get_text_node(self.n_list[row])
+        t_node = component.get('xml').safe_get_text_node(self.n_list[row])
         tagname = self.n_list[row]._get_tagName()
         value = t_node._get_nodeValue()
         if tagname == 'Gear':
--- a/orpg/orpg_version.py	Tue Aug 18 06:33:37 2009 -0500
+++ b/orpg/orpg_version.py	Tue Aug 18 07:34:35 2009 -0500
@@ -4,7 +4,7 @@
 #BUILD NUMBER FORMAT: "YYMMDD-##" where ## is the incremental daily build index (if needed)
 DISTRO = "Traipse Dev"
 DIS_VER = "Ornery Orc"
-BUILD = "090818-00"
+BUILD = "090818-01"
 
 # This version is for network capability.
 PROTOCOL_VERSION = "1.2"
--- a/orpg/orpg_windows.py	Tue Aug 18 06:33:37 2009 -0500
+++ b/orpg/orpg_windows.py	Tue Aug 18 07:34:35 2009 -0500
@@ -31,7 +31,6 @@
 from orpg.orpg_wx import *
 from orpg.orpgCore import *
 import orpg.tools.rgbhex
-import orpg.orpg_xml
 from orpg.dirpath import dir_struct
 from orpg.tools.metamenus import MenuEx
 
@@ -620,7 +619,7 @@
     "Parse xml with progress dialog"
     dlg = do_progress_dlg(parent,"XML Parser","Reading Configuration Files...",2)
     #dlg.Update(1)
-    doc = orpg.orpg_xml.parseXml(s)
+    doc = component.get('xml').parseXml(s)
     dlg.Update(1,"Done.")
     dlg.Destroy()
     return doc